danistorm9
Joined Feb 2019
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Ratings389
danistorm9's rating
Reviews3
danistorm9's rating
Return of Samus is a great game, it has everything that a metroid game should have: exploration, upgrades, oppressive atmosphere, isolation, etc.
Gameplay: Samus feels nice and responsive while you are playing and the use of the morphospere and the other skills is really nice. They added a counter attack which is something that has too much impact on the gameplay (sometimes you just want to counter the enemies because is faster than shooting them to death) They also add a set of four new skills that use an energy bar (in the end you just use one of them, the others are just to get some upgrades and so on).
We have to kill 40 metroids and they are really similar between them so it ended up being a bit repetitive (except the last fight, the last fight is awesome). So overall, despite being really nice, sometimes the gameplay design feels a bit lazy.
Graphics: the graphics are awesome! It feels like a classic metroid but with a new whole design ( the gravity suit looks great!) Nothing more to say!
Music: it has some memorable pieces, but overall it is maybe too ambiental for a metroid ost. We miss some epic zone song like sector 1 from fusion or the masterpieces from super metroid.
Overall: a great game and a really good metroid, but it lacks the perfection and rhythm that super metroid, zero mission and fusion have.
Gameplay: Samus feels nice and responsive while you are playing and the use of the morphospere and the other skills is really nice. They added a counter attack which is something that has too much impact on the gameplay (sometimes you just want to counter the enemies because is faster than shooting them to death) They also add a set of four new skills that use an energy bar (in the end you just use one of them, the others are just to get some upgrades and so on).
We have to kill 40 metroids and they are really similar between them so it ended up being a bit repetitive (except the last fight, the last fight is awesome). So overall, despite being really nice, sometimes the gameplay design feels a bit lazy.
Graphics: the graphics are awesome! It feels like a classic metroid but with a new whole design ( the gravity suit looks great!) Nothing more to say!
Music: it has some memorable pieces, but overall it is maybe too ambiental for a metroid ost. We miss some epic zone song like sector 1 from fusion or the masterpieces from super metroid.
Overall: a great game and a really good metroid, but it lacks the perfection and rhythm that super metroid, zero mission and fusion have.
Fusion is Fear, isolation, conflict and success every single second of the adventure.
Gameplay: the gameplay is just perfect, it feels like super metroid but with some nice additions. The level design is awesome, they put you in really extreme situations and make you feel the pressure. SA-X situations and set ups are awesome, how they use the sounds when she is not being seen on the main camera, the way she looks at the player the first time...everything is really nice.
As i previously said the level design it is just perfect, the only "problem" could be that you are guided the whole game, and in that part it lacks the exploration and the "oh my god im alone in a huge planet" feeling. But they use the guidance to create great situations and create amazing bosses bit by bit (nightmare and SA-X sudden encounters, im looking at you)
Graphics: Pixel art at its finest. GBA possibilities are awesome and the development team knew it.
Music: great atmospheric pieces like sector 1 (perfect for the initial set up) and others really unique and different in some way like Nightmare's theme make this a memorable ost.
Overall: an incredible game, go play it at night with earphones and enjoy the fear and isolation! Just play it!
Gameplay: the gameplay is just perfect, it feels like super metroid but with some nice additions. The level design is awesome, they put you in really extreme situations and make you feel the pressure. SA-X situations and set ups are awesome, how they use the sounds when she is not being seen on the main camera, the way she looks at the player the first time...everything is really nice.
As i previously said the level design it is just perfect, the only "problem" could be that you are guided the whole game, and in that part it lacks the exploration and the "oh my god im alone in a huge planet" feeling. But they use the guidance to create great situations and create amazing bosses bit by bit (nightmare and SA-X sudden encounters, im looking at you)
Graphics: Pixel art at its finest. GBA possibilities are awesome and the development team knew it.
Music: great atmospheric pieces like sector 1 (perfect for the initial set up) and others really unique and different in some way like Nightmare's theme make this a memorable ost.
Overall: an incredible game, go play it at night with earphones and enjoy the fear and isolation! Just play it!
Dragon Quest XI is already a "modern classic" of the RPG genre. It has everything a Rpg player wants to find in a game. The dream team of Yuji, Toriyama and Koichi made it again.
The story is deep, interesting and complex, and it is a tribute to the whole Dragon Quest saga, the character design is superb and the music (despite no being so powerful like in V,VI or VIII) is really good.
The game play is the classic one even more polished, with a talent system which allow players to have tons of combat and party settings and variations.
This game will be remembered, as other gems of the genre are, as a must play. Let the legend of Dragon Quest continue!
The story is deep, interesting and complex, and it is a tribute to the whole Dragon Quest saga, the character design is superb and the music (despite no being so powerful like in V,VI or VIII) is really good.
The game play is the classic one even more polished, with a talent system which allow players to have tons of combat and party settings and variations.
This game will be remembered, as other gems of the genre are, as a must play. Let the legend of Dragon Quest continue!