Formerly the "QUAKE 2 Engine", with pioneering innovation in 3D environments, a few of id Tech 2's most notable features were out-of-the-box support for OpenGL hardware-accelerated graphics (in addition to the traditional software renderer), and colored lighting effects. Games created on this engine technology include QUAKE II, Hexen II, Heretic II, Sin, Soldier Of Fortune, Half-Life, Kingpin and Anachronox.
With the release of Quake 2 Remastered, and moddb and no one not posting any info about it, here are the official links about what changed, alongside its Source Code for newer projects and what is next.
Quake 2 Official Release Notes and FAQ
Quake 2 Technical Readout and Enhancements
Quake 2 Re-Release Source Code
This is possibly the renaissance of Quake 2 Modding for PC, Many of the of the old maps works on it outside some recompiling to fix water and forcefield transparency, But large packs like Quake 2 Oblivion and other "unoffficial" mission packs may need to be reverse engineered to work on the 3.21 new code for Q2R.
Map Scaling was also increased as it was demonstrated on its new Expansion, though textures aren't planned since this would need testing like other source ports as Yamagi Q2 and Kmquake2, and with the advent of md5 support and higher res retextures, easiness with the new code and new tools, the sky is the limit.
And with the re-release also bringing old and cut models like the original chaingun and even unused monsters and skins, id and nightdive pretty much gave a new treasure trove for modders to finish up these models for future use, also YamagiQ2 devs are working on making the entire Remaster compatible with their source port.
Maybe in the future, we will get even more updates and even ported maps, but as of now, id Software, Bethesda Softworks, Microsoft and Nightdive Studios Delivered, and Delivered right!
Enjoy the remaster, enjoy the new and reborn multiplayer, and Beware the SLAMMIN! Trespassers.
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Anyone know if there's a way to code in a dedicated holster command?
Some one make duke nukem 1998 on the quake 2 engine plz I beg I played the build engine one and that was amazing some one plx make a remake.
That'll be a good idea, but if you want something like it then go play Duke Nukem: TIME TO KILL. There should be a PC version out there last I checked.
Half-Life 1 wasn't made with id Tech 2 but it was made with GoldSource. Why is that saying in the description?
I agree, it should not be included in the description, but GoldSrc is built off of the id Tech 2 engine, so I understand why people would believe its from that engine
"The basis of GoldSrc is the engine used in the video game Quake, albeit with heavy modification by Valve Corporation, at the time called Valve Software."
still, Goldsrc and Id Tech 2 are two different game engines
How the **** do I download this?!
what engine that valve made half life beta?
This engine is supposed to be open source but I have searched everywhere and haven't found a download. If you're going to put something up saying it's open sourced post a download or link will ya?
ftp.idsoftware.com/idstuff/source/
id Tech 2 is the engine of Quake 2.
(prefix it with ftp : // i can't post URL ATM)