Hello keys Beta 3 (pretty hard)
StealthThis mod is based on GlitchedMods Find the keys, Story: You are Quentin, You Travel back In Time To see this massive House in Raven Brooks past. You notice...
Hello Neighbor is a stealth horror game about sneaking into your neighbor's house to figure out what horrible secrets he's hiding in the basement. You play against an advanced AI that learns from your every move. Really enjoying climbing through that backyard window? Expect a bear trap there. Sneaking through the front door? There'll be cameras there soon. Trying to escape? The Neighbor will find a shortcut and catch you.
Hello Neighbor is coming on December 8th.
This mod is based on GlitchedMods Find the keys, Story: You are Quentin, You Travel back In Time To see this massive House in Raven Brooks past. You notice...
Ru: Вы проживаете в пригородном районе небольшого городка. В один момент вы стали замечать...
The mod brings back all the old neighbor animations from the first versions of the game.
All sounds, music, etc. From Hello Neighbor 2, Hello Guest and Hello Neighbor: Search and Rescue.
DanielMOD is a mod for Hello Neighbor. This mod brings back old content and atmosphere of Hello Neighbor, adds new story and puzzles.
Happy belated anniversary, folks.
It's taken an embarrassingly long time to get to writing this, for that I have no real excuse. But I at least wanted to provide something as to explain what's going on.
As always, for more updates/insight you can join the Discord server if that interests you.
So, it's a new year again. Three months in and what do I have to show for it? As usual, not much.
One item I've been meaning to get off my bucket list for a long time is a specialised keycard terminal for the basement. After much procrastination though, it got done.
Now this one's been a real doozy to try and finish. It's not that hard, just monotonous really.
So, where does NH stand in March of 2025? Well, not at all different than where it was in December of 2024.
For many reasons, NH development has slowed to probably its slowest since the release of last year's Halloween demo. The leading reason I haven't been working is simply that life's gotten busy. I don't have the free time to make mods that I did when I started this project so I just cannot give this project the same time now that I've got bigger things on my plate.
I don't believe I'll ever truly cancel NH because of any of this; I'll always keep it in my back pocket to return to whenever I have time and energy.
And that may be either a positive or a detriment, but I don't know which yet.
So, with those concerns, what does the future for NH look like? I can't say.
For the coming months, it's likely just going to continue as it has been the past few months: really, really slowly. As I said, I've become very busy in recent times with matters that are more critical to my life than this project, so there's not much more I can do beyond that.
Basement Part 1 is still in progress, with its last-last leg in the concepting/blockout phase. It's ambitious, so I hope I can stick with it and get it done at some point.
After that's done? Well, I'd like to return to the drawing board for Basement Part 2 and redefine my workflow so I can hopefully create something better and less time. Basement Part 1 has been kind of a mess to develop so I hope that approaching Part 2 from a new angle will improve it as an experience.
To anyone reading this or to anyone still engaged in the development of this mod, I just wanted to say thank you. The fact that anyone cares even a single ounce about my work is a great motivator for me to continue. It's cheesy, but it is kinda true that this project wouldn't be much without you.
I'll see you when I see you.
After my long absence, I announce a new update 3.0. It's planned to update the visuals, add new mechanics, expand the neighbor's house, update cut-scenes...
Hello William Classic Edition releases today to celebrate the 5th anniversary of the original release of Hello William Demo Build 1, Classic Edition improves...
Hello William Classic Edition is a QOL update that makes the original Demo Build 1 more accessible by fixing bugs, slightly improving the visuals and...
BIIIIIIIIIIIIIIIG UPDATE UP AHEAD READ PLEASE OR ELSE I''LL FIND JOE MAMA TO KILL YOU!
В этом обновлении я подправил освещение и камеру игрока.
This is a pack with all the sounds from the game Hello Neighbor: Search and Rescue.
В доме много вещей,много загадок и секретная комната.
Hi, this is my mod Hello Neighbor, it will be updated and a lot of new things will be added, but it's coming soon. I will be glad to everyone who plays...
The mod has received a big update, I hope you like it...
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Hello, I would like to know if it is possible to launch Hello mod Kit on a MacBook? I can’t do a dual boot because I have a MacBook with an M3 chip and the VMs with this last MacBook are very unstable.
Is there a solution to make your mods with Hello Mod Kit on a MacOS?
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someone can say css codes that can customize mod page?
я ещё не проходил но думаю мне понравится
help me pls, im trying to play mods in modkit, but im cant because or the texturers are glitched or the files dont work correctly example: in home alone neighbor mod, when im try to begin the menu, it dont work, im try to select other chapters but it give me a error, same thing when im try to back to main menu, help pls?
do you have "compiling shaders" in the corner?
you can try verifying your modkit, basically go to epic games launcher, then find where the modkit is installed and press "verify"