Shroob Rex

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Shroob Rex
Animated idle of a Shroob Rex
Sprite from Mario & Luigi: Partners in Time
First appearance Mario & Luigi: Partners in Time (2005)
Variant of Rex
Shroob
Sprite of Shroob Rex from the Mario & Luigi: Partners in Time game

A Shroob Rex is a large purple Shroob-like Rex fought in Shroob Castle, during the events of Mario & Luigi: Partners in Time. Shroob Rexes never appear in the overworld, and only appear in battle alongside other enemies. They appear similar to normal Rexes, but with Shroob pincers for hands and black eyes with red pupils.

In battle, they use a wide variety of attacks. First, they jump, then Ground Pound, creating a purple shockwave. This attack can be dodged by jumping. However, the timing changes depending on where the Shroob Rex Ground Pounds. If the Shroob Rex ground pounds closer to Luigi, he must jump first, followed by Mario. If closer to Mario, he must jump first, followed by Luigi. If the Shroob Rex Ground Pounds at an equal distance between the two, both Mario Bros. must jump at the same time to avoid the shockwave. This attack can cause the Trip status effect.

A Shroob Rex can also spit flaming boulders at the Mario Bros. These boulders can be deflected with a Hammer. When shot, the boulder may land on the ground before splitting in two and rolling towards the Bros., requiring both Baby Mario Bros. to swing their Hammers at the same time. Additionally, the Shroob Rex can fire one boulder that homes in on one Mario Bro. When deflected, the boulder rolls into the other Mario brother, and must be deflected again. If it lifts its head up before spitting out the boulder, it homes in on Mario first, and if it looks down it homes in on Luigi first. If it does not move its head, the boulder will split in two. This attack can cause the Burn status ailment.

The Shroob Rex's final attack is to do a short Flutter Jump before charging into a Mario Bro., then running offscreen to the left and back into the other Bro from behind. This attack can be dodged or countered by jumping, but only if certain prerequisites are met. A normal-sized Shroob Rex is too tall to jump over, so the attack cannot be dodged. However, if a Mario Bro. jumps on a Shroob Rex beforehand, it becomes shorter, like normal Rexes do in other games. Shroob Rexes have two different smaller sizes they can be when stomped on. After being stomped once, the adult Bros. are able to dodge the charge attack, but a baby Bro. alone cannot clear the Shroob Rex with their smaller jump. Only after being stomped twice is the Shroob Rex flat enough to be jumped over by the babies.

At 200 HP, the Shroob Rex has the highest HP of all regular enemies, surpassing the first four bosses and, in the international releases, on par with Swiggler.

Statistics[edit]

Mario & Luigi: Partners in Time[edit]

Mario & Luigi: Partners in Time enemy
Shroob Rex
Animated idle of a Shroob Rex HP 200 POW 160 (150) Defense 120 (130)
Experience 185 Coins 12 Speed 62
Location(s) Shroob Castle Role Common Item drop Mix Flower – 12.75%
100-Point Pants – 2.25%
Level 27 Battled by Anyone
Notice: Stats in parentheses are from the Japanese and European versions (if they differ from the original American release).

Names in other languages[edit]

Language Name Meaning Notes
Japanese ゲドボン[?]
Gedobon
Portmanteau of「ゲドンコ」(Gedonko, Shroob) and「ドラボン」(Dorabon, Rex)
French Dracox[?] From "draco" (a term that refers to dragon-like species) and the initial of "Xhampi" (Shroob)
German Shroob Rex[?] -
Italian Shroob Rex[?] -
Korean 게도본[?]
Gedonbon
Portmanteau of "게돈코" (Gedonko, Shroob) and "드래본" (Deuraebon, Rex)
Spanish Dinoshroob[?] From "dinosaurio" (dinosaur) and "Shroob"