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Course Outline

Introduction to AI in Gaming

  • Survey of AI applications within games
  • Categorization of AI agents: NPCs, strategic AI, and additional types
  • Fundamental concepts in game AI development

Decision-Making Architectures

  • Building decision trees for foundational AI logic
  • Using finite state machines for intricate behaviors
  • Behavior trees and modular AI architecture

Pathfinding and Navigation

  • Analyzing pathfinding algorithms
  • Implementing the A* algorithm for in-game navigation
  • Enhancing pathfinding efficiency for extensive maps

Reinforcement Learning in Gaming

  • Overview of reinforcement learning principles
  • Training AI agents via Q-learning and deep Q-networks
  • Crafting reward structures for adaptive behaviors

AI Performance Optimization

  • Strategies for real-time AI performance enhancement
  • Resource management and AI task prioritization
  • Diagnosing and resolving AI system issues

Advanced AI Methodologies

  • Generating procedural content with AI
  • Emulating player-like behaviors
  • Merging AI with multiplayer gaming experiences

Emerging Trends in Game AI

  • AI and machine learning in next-generation gaming
  • Ethical implications in game AI
  • Investigating AI-driven storytelling and narrative design

Recap and Future Directions

Requirements

  • Fundamental grasp of programming principles
  • Experience with game development tools or frameworks
  • Foundational knowledge of AI concepts

Target Audience

  • Game developers
  • AI enthusiasts
 14 Hours

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