NAudio.WinMM 3.1.0

Prefix Reserved
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package NAudio.WinMM --version 3.1.0
                    
NuGet\Install-Package NAudio.WinMM -Version 3.1.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="NAudio.WinMM" Version="3.1.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="NAudio.WinMM" Version="3.1.0" />
                    
Directory.Packages.props
<PackageReference Include="NAudio.WinMM" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add NAudio.WinMM --version 3.1.0
                    
#r "nuget: NAudio.WinMM, 3.1.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package NAudio.WinMM@3.1.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=NAudio.WinMM&version=3.1.0
                    
Install as a Cake Addin
#tool nuget:?package=NAudio.WinMM&version=3.1.0
                    
Install as a Cake Tool

NAudio.WinMM

Nuget

Windows Multimedia (WinMM / winmm.dll) bindings for NAudio. Windows-only (net9.0-windows).

What's included

  • PlaybackWaveOut for playing audio via the legacy WinMM API. The window-callback variant lives in NAudio.WinForms as WaveOutWindow
  • RecordingWaveIn for capturing audio from input devices. The window-callback variant is WaveInWindow in NAudio.WinForms
  • MIDI I/OMidiIn / MidiOut for sending and receiving live MIDI messages
  • ACM — Audio Compression Manager wrappers: AcmStream, AcmMp3FrameDecompressor, driver enumeration
  • Device enumeration and capability queries for WinMM audio and MIDI devices

When to use it

Use this package when you need the classic WaveOut/WaveIn APIs — useful for broad compatibility with older Windows versions, for very simple playback/capture, or when you specifically want ACM codecs. For lower-latency playback, system loopback capture, or modern device enumeration prefer NAudio.Wasapi.

See the NAudio documentation site for tutorials and the full API reference, or the GitHub repository for full documentation and tutorials.

License

MIT.

Product Compatible and additional computed target framework versions.
.NET net9.0-windows7.0 is compatible.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (34)

Showing the top 5 NuGet packages that depend on NAudio.WinMM:

Package Downloads
NAudio

NAudio is an open source .NET audio library — playback and recording, file readers and writers, MIDI, DSP and effects, with platform-specific backends auto-selected by target framework.

NAudio.WinForms

Windows Forms audio controls and window-callback variants of WaveOut/WaveIn for the NAudio audio library.

VisioForge.DotNet.Core

VisioForge .Net products for video capture, editing and playback (Video Capture SDK, Media Player SDK, Video Edit SDK). Core package.

VisioForge.DotNet.VideoCapture

.Net-based SDK that integrates video capturing and processing functions into software. Implements video and audio playback and capture from a broad range of sources including TV tuners, USB web cams, DV/HDV camcorders, PCI capture cards and IP cameras. Supports AVI, WMV, DV, MPEG-1/2, MP4, FLV and WebM output formats. Samples - https://github.com/visioforge/.Net-SDK-s-samples .

VisioForge.DotNet.MediaPlayer

VisioForge Media Player SDK .Net allows programmers to easily integrate video, audio and DVD playback into their software applications. It also allows you to draw overlay bitmap and text over the video with effects. System codecs, FFMPEG and VLC codecs can be used to play video. Samples - https://github.com/visioforge/.Net-SDK-s-samples .

GitHub repositories (41)

Showing the top 20 popular GitHub repositories that depend on NAudio.WinMM:

Repository Stars
Azure-Samples/cognitive-services-speech-sdk
Sample code for the Microsoft Cognitive Services Speech SDK
ValveResourceFormat/ValveResourceFormat
Source 2 Viewer is an all-in-one tool to browse VPK archives, view, extract, and decompile Source 2 assets, including maps, models, materials, textures, sounds, and more.
moom825/xeno-rat
Xeno-RAT is an open-source remote access tool (RAT) developed in C#, providing a comprehensive set of features for remote system management. Has features such as HVNC, live microphone, reverse proxy, and much much more!
microsoft/ai-dev-gallery
An open-source project for Windows developers to learn how to add AI with local models and APIs to Windows apps.
CXWorld/CapFrameX
Frametime capture and analysis tool
BluestormDNA/ProjectPSX
Experimental C# Playstation Emulator
dorisoy/Dorisoy.Pan
Dorisoy.Pan 是基于 .NET 10 的跨平台文档管理系统,使用 MS SQL 2012 / MySQL 8.0(或更高版本)后端数据库,您可以在 Windows、Linux 或 Mac 上运行它。项目中的所有方法都是异步的,支持 JWT 令牌身份验证,项目体系结构遵循 CQRS + MediatR 模式和最佳安全实践。源代码完全可定制,热插拔且清晰的体系结构,使开发定制功能和遵循任何业务需求变得容易。
lastbattle/Harepacker-resurrected
All in one .wz file/map editor for MapleStory game files
akon47/ScreenRecorder
⏺️ A simple recording program with the ability to record screens and audio on your computer.
malaybaku/VMagicMirror
VRM Software for Windows to move avatar with minimal devices.
Kinovea/Kinovea
Video solution for sport analysis. Capture, inspect, compare, annotate and measure technical performances.
Richasy/Rodel.Agent
支持主流在线 AI 服务的应用
octgn/OCTGN
Online Card and Tabletop Gaming Network
RupertAvery/PSXPackager
A utility to convert Playstation disc images in various formats to PBP format and back
mhwlng/streamdeck-elite
Elgato Stream Deck plugin for Elite Dangerous
RoosterDragon/Desktop-Ponies
Desktop Ponies in .NET [The Original!]
stuff-by-3-random-dudes/UWUVCI-AIO-WPF
gurrenm3/BTD-Mod-Helper
A powerful and easy to use API for modding BTD6, BATTD, and other Ninja Kiwi games.
purelogiccode/SimpleLauncher
Simple Launcher is an open-source emulator frontend. Designed for both casual gamers and power users, it provides a seamless interface to organize, browse, and launch your retro gaming collection with deep integration for modern emulators and RetroAchievements.
mir-ethernity/mir-eternal
Version Downloads Last Updated
3.1.1-preview.1 203 9/8/2026
3.1.0 10,799 9/7/2026
3.1.0-preview.2 105 9/5/2026
3.1.0-preview.1 82 9/4/2026
3.0.2-preview.2 150 8/27/2026
3.0.2-preview.1 165 8/20/2026
3.0.1 24,176 8/18/2026
3.0.1-preview.1 110 8/17/2026
3.0.0 3,892 8/15/2026
3.0.0-preview.20 559 8/8/2026
3.0.0-preview.19 314 7/25/2026
3.0.0-preview.18 372 7/16/2026
3.0.0-preview.17 143 7/11/2026
3.0.0-preview.16 433 7/1/2026
3.0.0-preview.15 191 6/28/2026
3.0.0-preview.14 131 6/25/2026
3.0.0-preview.10 275 6/8/2026
3.0.0-preview.9 168 5/27/2026
3.0.0-preview.8 164 5/22/2026
2.4.0 5,388 8/26/2026
Loading failed

A correctness release, with Native AOT as the theme. NAudio's remaining
`[StructLayout]` interop types — `WAVEHDR`, `ACMSTREAMHEADER` and `WaveFormat`
itself — were passed to native code by value, which CoreCLR pins in place but
the AOT marshaller copies into a per-call temporary. Anything the driver or
codec wrote back was silently discarded, so `WaveIn`/`WaveOut`, ACM conversion
(and with it `Mp3FileReader` and `AudioFileReader`) and every WASAPI, Media
Foundation and DMO format negotiation were broken in an AOT-published app while
building and running cleanly. Those paths now marshal by hand into stable
unmanaged blocks, and `NAudio.WinMM` joins the AOT-compatible package set.

The two breaking changes below both fall out of that work. Also fixed are two
3.0.0 regressions — `Mp3FileReaderBase` seeking on files with a Xing/Info
header, and `WdlResamplingSampleProvider` losing samples when its source
under-feeds — and a pair of infinite loops in the WAV parser on corrupt files.

* **Breaking:** `WaveFormat` and its subclasses no longer carry `[StructLayout]`, so `Marshal.SizeOf` and `Marshal.PtrToStructure` on them now throw `ArgumentException` instead of silently returning wrong data under Native AOT (`Marshal.SizeOf<WaveFormatExtensible>()` returned 22 rather than 40, and a decoded format kept its constructor defaults). NAudio itself stopped marshalling these types in 3.1.0; use `ToWaveFormatExBytes`, `MarshalToPtr` or `MarshalFromPtr` to cross a native boundary (#1432)
* **Breaking:** `AudioClient.IsFormatSupported` and `WasapiPlayer.IsFormatSupported` now return the closest-match format as `out WaveFormat` rather than `out WaveFormatExtensible`. WASAPI documents this format as either a `WAVEFORMATEX` or a `WAVEFORMATEXTENSIBLE`, and the old signature could only represent the latter — a plain format was previously decoded as a `WaveFormatExtensible` whose base fields were valid but whose extensible fields were meaningless. Callers needing the extensible fields should pattern-match (#1425)
* Fixed `WaveIn`/`WaveOut` failing under Native AOT with `WaveHeaderUnprepared` ("The wave header was not prepared"). The `WAVEHDR` was a `[StructLayout]` class passed to winmm by value, which CoreCLR pins in place but NativeAOT copies into a per-call temporary, so the driver's `WHDR_PREPARED`/`WHDR_DONE`/`dwBytesRecorded` writes were discarded. It is now a struct in a stable unmanaged block (#1425)
* Fixed ACM conversion failing under Native AOT — `WaveFormatConversionStream`, `AcmStream` and so `Mp3FileReader` and `AudioFileReader`. `ACMSTREAMHEADER` was a `[StructLayout]` class passed to msacm32 by value, and the codec keeps private state in the header's reserved fields between `acmStreamPrepareHeader`, `acmStreamConvert` and `acmStreamUnprepareHeader`; the AOT marshaller's per-call copy round-trips only the declared fields, so that state was lost and conversion failed. It is now a struct in a stable unmanaged block, as `WAVEHDR` already is (#1425)
* Fixed `WaveFormat.MarshalToPtr` and `WaveFormat.MarshalFromPtr` corrupting any `WaveFormat` subclass under Native AOT — the AOT marshaller drops the inherited `WAVEFORMATEX` fields of a class hierarchy, so a `WaveFormatExtensible` was written with its SubFormat GUID over the sample rate. Every remaining site that sized or wrote a `WaveFormat` with `Marshal.SizeOf`/`StructureToPtr` was converted too: WASAPI (`AudioClient`), Media Foundation (`MFInitMediaTypeFromWaveFormatEx`, reachable from `MediaFoundationResampler`/`MediaFoundationEncoder`), DMO (`DmoMediaType.SetWaveFormat`, `MediaObject`) and ACM (`AcmStream`, `AcmDriver`) (#1425)
* `WaveFormat.MarshalToPtr` now always allocates at least the `18 + cbSize` bytes it advertises. A `WaveFormat` subclass that declares `extraSize` but doesn't write it in `Serialize` previously produced a block shorter than its own `cbSize`, which a native consumer would read past (#1425)
* Added `WaveFormat.ToWaveFormatExBytes()`, which renders a `WaveFormat` as a native WAVEFORMATEX byte array. `MarshalToPtr` is now a thin wrapper over it, for callers who need an unmanaged block rather than a buffer they already own (#1425)
* Added a `Serialize` override to `Mp3WaveFormat`, which previously advertised `cbSize` = 12 but wrote none of its 12 MPEGLAYER3WAVEFORMAT extra bytes (#1425)
* `WaveFormatExtraData` now sizes its buffer from `cbSize` instead of holding a fixed 100-byte array, so a fmt chunk declaring more than 100 bytes of extra data keeps it rather than having all of it discarded (#482). The fixed size existed only because `[MarshalAs(ByValArray, SizeConst = 100)]` needed a compile-time length. `ExtraData` is now exactly `ExtraSize` bytes long rather than always 100 (#1432)
* `NAudio.WinMM` is now marked `IsAotCompatible`, and the AOT smoke test covers the winmm WAVEHDR/WAVEFORMATEX paths (#1425)
* Fixed `Mp3FileReaderBase` seeking silently restarting playback from the beginning of the file on MP3s with a Xing/Info header — the lazy frame index was gated on `IsLengthExact`, which such a header sets without any frame having been scanned. Also fixed seeks landing on the wrong frame when the target fell exactly on a frame boundary, and Xing/Info header frames being indexed as audio (shifting every seek in those files ~26 ms early). A 3.0.0 regression (#1419)
* Fixed `WdlResamplingSampleProvider` losing samples, and eventually returning 0 permanently, when asked for more output than the source could supply — a 3.0.0 regression that broke the common pattern of reading generously from a `BufferedWaveProvider`-backed capture chain. `WdlResampler.ResampleOut` also no longer drifts in input-driven (feed) mode when handed fewer samples than `ResamplePrepare` requested (#1412)
* Fixed two infinite loops in the WAV parser triggered by corrupt files declaring a negative chunk size. An RF64 `ds64` chunk with a negative `dataChunkLength`, or a `LIST/adtl` sub-chunk with a negative size, made the chunk walk advance by zero bytes per iteration and spin at 100% CPU without throwing. Negative and oversized sizes are now rejected where they are read, and an undersized `ds64` chunk throws `FormatException` rather than `ArgumentOutOfRangeException` (#1428)
* Fixed the `NAudioConsoleTest` WASAPI exclusive-mode quick scan reporting no supported formats at all on devices that support plenty — it built its probe formats with an empty `WAVEFORMATEXTENSIBLE` channel mask, which drivers such as Realtek reject outright. It now probes with the canonical layout for the channel count, the same mask the library's own format adaptation uses (#1431)