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Carcassonne: The River Expansion Guide

This document provides the rules for an expansion to the board game Carcassonne called "The River". It includes 12 additional land tiles showing river segments. When playing, a central spring tile is placed first, then river tiles are added around it without allowing immediate U-turns. Once the river is complete, a lake tile is added and normal tile placement resumes. Farms and fields wrap around the spring and lake features. The expansion adds complexity to tile placement but does not change the basic gameplay of scoring tiles.

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0% found this document useful (0 votes)
325 views1 page

Carcassonne: The River Expansion Guide

This document provides the rules for an expansion to the board game Carcassonne called "The River". It includes 12 additional land tiles showing river segments. When playing, a central spring tile is placed first, then river tiles are added around it without allowing immediate U-turns. Once the river is complete, a lake tile is added and normal tile placement resumes. Farms and fields wrap around the spring and lake features. The expansion adds complexity to tile placement but does not change the basic gameplay of scoring tiles.

Uploaded by

scribd01
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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C a r c a s s o n n e - T h e R i v e r ( B i g B o x s t y l e ) V 1 . 2 ( 3 . 7 )!

TH E RIV ER
released in 2001

EXTRA PIECES
12 new land tiles (showing river segments
as well as familiar features such as cities,
cloisters, roads and farms)1

ADDITIONAL RULES

Quantity

Preparation
Separate the spring tile2 and the lake tile from
the others. Place the spring tile in the middle of the
table and make the other ten tiles into a stack. The
game now begins. As usual, the players take turns
to place a tile and can deploy their followers to the
river tiles as knights, thieves, monks or farmers.
When the river is finished, the lake tile is placed,
and the game continues with the remaining tiles.
Followers may not be deployed to the river itself.
The original starting tile can either be mixed
into the stack of river tiles, or placed as soon as the
river has been completed, and is treated like a
normal tile.
Important: A U-turn with the river tiles is
not possible. 3 This means that a 180 turn is not
allowed, as it may lead to difficulties in placing all
the tiles.

TILE DISTRIBUTION

Tile

Quantity

Tile

ccss
1

ffss
2

cscs
1

fsfs
1

csrs

fsrs

spring
1

fffs

rrss

lake
1

fffs

rsrs
12

Total

FOOTNOTES & FAQ


Question: When the two River sets are combined, should we make two rivers (using the two springs) or discard one spring and
one lake and make just one river?
Answer: One spring and one lake are discarded.
1

Question: Does the spring tile end a farm? Or does the farm go right around the spring?
Answer: Officially, the farm goes around the spring. So it is a connected farm.
This has been incorporated in to the RGG edition of The Big Box, which includes The River (the HiG edition does not) and states
that The field space on the lake and spring tiles wraps around those features.
2

Question: With the U-turn rule when making rivers, does that mean no U-turn ever, or just no immediate U-turns because it
will complicate the placement of subsequent river tiles?
Answer: Only immediate U-turns are explicitly forbidden. (Naturally there can also be problems if a straight river tile lies
between.)
3

Carcassonne 2006 Hans im Glck, translation and notes by Matthew Harper

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