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Armylist Orcs 1000 PT

This 1000 point Orc and Goblin army list contains: - Lord Slagga the Vanquisher Orc Great Shaman (165 pts) - Squigger throat cutter Goblin Big boss (90 pts) - 2 units of 15 Orc Boyz of the Broken Armour Clan (140 pts each), 1 unit of 20 Goblins of the Fire Bow Tribe (100 pts), 1 unit of 20 Goblins of the Back Stabbas Tribe (110 pts), 5 Orc Boar Boyz of the Stampede Clan (120 pts), and 3 River Trolls (135 pts each).

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0% found this document useful (0 votes)
137 views12 pages

Armylist Orcs 1000 PT

This 1000 point Orc and Goblin army list contains: - Lord Slagga the Vanquisher Orc Great Shaman (165 pts) - Squigger throat cutter Goblin Big boss (90 pts) - 2 units of 15 Orc Boyz of the Broken Armour Clan (140 pts each), 1 unit of 20 Goblins of the Fire Bow Tribe (100 pts), 1 unit of 20 Goblins of the Back Stabbas Tribe (110 pts), 5 Orc Boar Boyz of the Stampede Clan (120 pts), and 3 River Trolls (135 pts each).

Uploaded by

Ceresceres
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLS, PDF, TXT or read online on Scribd
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Armylist Orc en Goblins 1000 pt

Lords/Heroes
Lord Slagga the Vanquisher Orc Great Shaman
Statistics: M 4 WS BS 3 3 S 4 T 5 W 3 I 2 A 1 LD 8

Equipment:

Hand Weapon Glittering Scales


Light Armour Enemies suffer a -1 to hit penalty when attampting to strike wearer in close combat

Magic:

Level 3 Wizard wich uses the spells of da Big Waaagh!!

Special Rules: Choppas


+1 strength in the first round of each combat. This is a addition to other bonuses for weapons, magic items, spells and so on

Size Matters
Orcs don't take a panic test when a goblin unit, snotlig swarm or pumpwagon is destroyed or flees from battle

Troop type:

Infantry (Character)

Squigger throat cutter Goblin Big boss


Statistics: M 4 WS BS 4 3 S 4 T 4 W 2 I 3 A 3 LD 7

Equipment:

Great Weapon
The wearer gest a +2 to his strength. 2-handed weapon always stike last

Light Armour
6+ armour save

Dawn Stone
Re-roll failed armour saves

Special Rules: Fear Elves


Goblins must take a leadership test at the beginning of each close combat round when in close combat with Elves.When teh test is not passed, the models get a -1 on their weapon skill

Troop type:

Infantry (Character)

Core Units
15 Orc Boyz of the Broken Armour Clan
Statistics: Orc Boyz Orc Boss Equipment: Hand Weapon Light Armour
6+ Armour Save

(6 pt per model) WS BS 3 3 4 3 S 3 4 T 4 4 W 1 1 I 2 2 A 1 2

M 4 4

Shields
5+ Armour Save

(1pt per model)

Special Rules: Choppas


+1 strength in the first round of each combat. This is a addition to other bonuses for weapons, magic items, spells and so on

Size Matters
Orcs don't take a panic test when a goblin unit, snotlig swarm or pumpwagon is destroyed or flees from battle

Animosity
Orcs must take an animosity test at the beginning of their turn. Roll a D6. If it is a 1 the test is failed and roll a D6 to see what happens next. Roll a D6 if is a 2 or more the unit behaves normally Units with 5 ore more models test Units in close combat don't test Units garrisoning buildings don't test Units fleeing don't test Animosity table seen page 32 armybook

Extra:

Orc Boss Musician


Combat result +1

Standard bearer
Combat result +1

Troop type:

Infantry

Orc Boyz are 2 same units of 15 models

Core Units
20 Goblins of the Fire Bow Tribe
Statistics: Goblin Goblin Boss Equipment: Hand Weapon Light Armour
6+ Armour Save

(3 pt per model) M 4 4 WS BS 2 3 2 3 S 3 3 T 3 3 W 1 1 I 2 2 A 1 2

Short Bow

(1/2 pt per model)

Range 18" Volley Fire S 3

Special Rules: Fear Elves


Goblins must take a leadership test at the beginning of each close combat round when in close combat with Elves.When teh test is not passed, the models get a -1 on their weapon skill

Animosity
Orcs must take an animosity test at the beginning of their turn. Roll a D6. If it is a 1 the test is failed and roll a D6 to see what happens next. Roll a D6 if is a 2 or more the unit behaves normally Units with 5 ore more models test Units in close combat don't test Units garrisoning buildings don't test Units fleeing don't test Animosity table seen page 32 armybook

Extra:

Goblin Boss Musician


Combat result +1

Standard bearer
Combat result +1

Troop type:

Infantry

Core Units
20 Goblins of the Back Stabbas Tribe
Statistics: Goblin Goblin Boss Equipment: Hand Weapon Light Armour
6+ Armour Save

(3 pt per model) M 4 4 WS BS 2 3 2 3 S 3 3 T 3 3 W 1 1 I 2 2 A 1 2

Spears Shields
5+ Armour Save

(1/2 pt per model) (1/2 pt per model)

Fight in extra Rank

Special Rules: Fear Elves


Goblins must take a leadership test at the beginning of each close combat round when in close combat with Elves.When teh test is not passed, the models get a -1 on their weapon skill

Animosity
Orcs must take an animosity test at the beginning of their turn. Roll a D6. If it is a 1 the test is failed and roll a D6 to see what happens next. Roll a D6 if is a 2 or more the unit behaves normally Units with 5 ore more models test Units in close combat don't test Units garrisoning buildings don't test Units fleeing don't test Animosity table seen page 32 armybook

Extra:

Goblin Boss Musician


Combat result +1

Standard bearer
Combat result +1

Troop type:

Infantry

Special Units
5 Orc Boar Boyz of the Stampede Clan
Statistics: Orc Boar Boy Orc Boar Boy Boss War Boar Equipment: Hand Weapon Light Armour
6+ Armour Save

(16 pt per model) M 4 4 7 WS BS 3 3 4 3 3 0 S 3 4 3 T 4 4 4 W 1 1 1 I 2 2 3 A 1 2 1

Shields
5+ Armour Save

(1/2 pt per model)

Banner of Eternal Flame


Unit has Flaming attacks

Special Rules: Choppas


+1 strength in the first round of each combat. This is a addition to other bonuses for weapons, magic items, spells and so on

Size Matters
Orcs don't take a panic test when a goblin unit, snotlig swarm or pumpwagon is destroyed or flees from battle

Thick Skinned
Armour Save +2

Tusker Charge
Strength +2 during turn it charges

Animosity
Orcs must take an animosity test at the beginning of their turn. Roll a D6. If it is a 1 the test is failed and roll a D6 to see what happens next. Roll a D6 if is a 2 or more the unit behaves normally Units with 5 ore more models test Units in close combat don't test Units garrisoning buildings don't test Units fleeing don't test Animosity table seen page 32 armybook Combat result +1

Extra:

Orc Boar Boy Boss Musician


Combat result +1

Standard bearer
Combat result +1

Troop type:

Cavalry

Rare Units
3 River Trolls
Statistics: Orc Boar Boy Equipment: M 6 (45 pt per model) WS BS 3 1 S 5 T 4 W 3 I 1 A 3

Bone, Club or Bit of Tree (hand Weapon)

Special Rules: Fear


When in close Combat, oposing unit must take leadership test. Cannot be affected by fear itself

Regeneration
To take a regeneration save, roll a D6. On a 1-3 the wound affects as normal. On a 4-6 there is no wound. Wounds caused by fire cannot be regenerated. This phase the regeneration rule cannot be used, but later in the turn it can

River Troll
Opposing units suffer a -1 to hit penalty in close combat

Stupidity
At the beginning of the turn, a unit subject to stupidity must take a leadership test. When this test is passed everything is as normal. When the test is failed, the Roll a D6. The unit moves D6" forward and does nothing more this turn The unit moves D6" forward and does nothing more this turn

Troll Vomit
Single S5 vomit attac. This attack hits automatticaly and no armour saves

Troop type:

Monstrous Infantry

165 pt

25 pt

190 pt 35 pt

4 pt

2 pt

25 pt

66 pt

90 pt LD 7 7

15 pt

15 pt 10 pt 10 pt

140 pt

60 pt LD 6 6

10 pt

10 pt 10 pt 10 pt

100 pt

60 pt LD 6 6

10 pt 10 pt

10 pt 10 pt 10 pt

110 pt

80 pt LD 7 7 3

10 pt 10 pt

15 pt 10 pt 10 pt

120 pt

135 pt LD 4

tion rule cannot

dership test.

does nothing more this turn

135 pt

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