Armylist Orc en Goblins 1000 pt
Lords/Heroes
Lord Slagga the Vanquisher Orc Great Shaman
Statistics: M 4 WS BS 3 3 S 4 T 5 W 3 I 2 A 1 LD 8
Equipment:
Hand Weapon Glittering Scales
Light Armour Enemies suffer a -1 to hit penalty when attampting to strike wearer in close combat
Magic:
Level 3 Wizard wich uses the spells of da Big Waaagh!!
Special Rules: Choppas
+1 strength in the first round of each combat. This is a addition to other bonuses for weapons, magic items, spells and so on
Size Matters
Orcs don't take a panic test when a goblin unit, snotlig swarm or pumpwagon is destroyed or flees from battle
Troop type:
Infantry (Character)
Squigger throat cutter Goblin Big boss
Statistics: M 4 WS BS 4 3 S 4 T 4 W 2 I 3 A 3 LD 7
Equipment:
Great Weapon
The wearer gest a +2 to his strength. 2-handed weapon always stike last
Light Armour
6+ armour save
Dawn Stone
Re-roll failed armour saves
Special Rules: Fear Elves
Goblins must take a leadership test at the beginning of each close combat round when in close combat with Elves.When teh test is not passed, the models get a -1 on their weapon skill
Troop type:
Infantry (Character)
Core Units
15 Orc Boyz of the Broken Armour Clan
Statistics: Orc Boyz Orc Boss Equipment: Hand Weapon Light Armour
6+ Armour Save
(6 pt per model) WS BS 3 3 4 3 S 3 4 T 4 4 W 1 1 I 2 2 A 1 2
M 4 4
Shields
5+ Armour Save
(1pt per model)
Special Rules: Choppas
+1 strength in the first round of each combat. This is a addition to other bonuses for weapons, magic items, spells and so on
Size Matters
Orcs don't take a panic test when a goblin unit, snotlig swarm or pumpwagon is destroyed or flees from battle
Animosity
Orcs must take an animosity test at the beginning of their turn. Roll a D6. If it is a 1 the test is failed and roll a D6 to see what happens next. Roll a D6 if is a 2 or more the unit behaves normally Units with 5 ore more models test Units in close combat don't test Units garrisoning buildings don't test Units fleeing don't test Animosity table seen page 32 armybook
Extra:
Orc Boss Musician
Combat result +1
Standard bearer
Combat result +1
Troop type:
Infantry
Orc Boyz are 2 same units of 15 models
Core Units
20 Goblins of the Fire Bow Tribe
Statistics: Goblin Goblin Boss Equipment: Hand Weapon Light Armour
6+ Armour Save
(3 pt per model) M 4 4 WS BS 2 3 2 3 S 3 3 T 3 3 W 1 1 I 2 2 A 1 2
Short Bow
(1/2 pt per model)
Range 18" Volley Fire S 3
Special Rules: Fear Elves
Goblins must take a leadership test at the beginning of each close combat round when in close combat with Elves.When teh test is not passed, the models get a -1 on their weapon skill
Animosity
Orcs must take an animosity test at the beginning of their turn. Roll a D6. If it is a 1 the test is failed and roll a D6 to see what happens next. Roll a D6 if is a 2 or more the unit behaves normally Units with 5 ore more models test Units in close combat don't test Units garrisoning buildings don't test Units fleeing don't test Animosity table seen page 32 armybook
Extra:
Goblin Boss Musician
Combat result +1
Standard bearer
Combat result +1
Troop type:
Infantry
Core Units
20 Goblins of the Back Stabbas Tribe
Statistics: Goblin Goblin Boss Equipment: Hand Weapon Light Armour
6+ Armour Save
(3 pt per model) M 4 4 WS BS 2 3 2 3 S 3 3 T 3 3 W 1 1 I 2 2 A 1 2
Spears Shields
5+ Armour Save
(1/2 pt per model) (1/2 pt per model)
Fight in extra Rank
Special Rules: Fear Elves
Goblins must take a leadership test at the beginning of each close combat round when in close combat with Elves.When teh test is not passed, the models get a -1 on their weapon skill
Animosity
Orcs must take an animosity test at the beginning of their turn. Roll a D6. If it is a 1 the test is failed and roll a D6 to see what happens next. Roll a D6 if is a 2 or more the unit behaves normally Units with 5 ore more models test Units in close combat don't test Units garrisoning buildings don't test Units fleeing don't test Animosity table seen page 32 armybook
Extra:
Goblin Boss Musician
Combat result +1
Standard bearer
Combat result +1
Troop type:
Infantry
Special Units
5 Orc Boar Boyz of the Stampede Clan
Statistics: Orc Boar Boy Orc Boar Boy Boss War Boar Equipment: Hand Weapon Light Armour
6+ Armour Save
(16 pt per model) M 4 4 7 WS BS 3 3 4 3 3 0 S 3 4 3 T 4 4 4 W 1 1 1 I 2 2 3 A 1 2 1
Shields
5+ Armour Save
(1/2 pt per model)
Banner of Eternal Flame
Unit has Flaming attacks
Special Rules: Choppas
+1 strength in the first round of each combat. This is a addition to other bonuses for weapons, magic items, spells and so on
Size Matters
Orcs don't take a panic test when a goblin unit, snotlig swarm or pumpwagon is destroyed or flees from battle
Thick Skinned
Armour Save +2
Tusker Charge
Strength +2 during turn it charges
Animosity
Orcs must take an animosity test at the beginning of their turn. Roll a D6. If it is a 1 the test is failed and roll a D6 to see what happens next. Roll a D6 if is a 2 or more the unit behaves normally Units with 5 ore more models test Units in close combat don't test Units garrisoning buildings don't test Units fleeing don't test Animosity table seen page 32 armybook Combat result +1
Extra:
Orc Boar Boy Boss Musician
Combat result +1
Standard bearer
Combat result +1
Troop type:
Cavalry
Rare Units
3 River Trolls
Statistics: Orc Boar Boy Equipment: M 6 (45 pt per model) WS BS 3 1 S 5 T 4 W 3 I 1 A 3
Bone, Club or Bit of Tree (hand Weapon)
Special Rules: Fear
When in close Combat, oposing unit must take leadership test. Cannot be affected by fear itself
Regeneration
To take a regeneration save, roll a D6. On a 1-3 the wound affects as normal. On a 4-6 there is no wound. Wounds caused by fire cannot be regenerated. This phase the regeneration rule cannot be used, but later in the turn it can
River Troll
Opposing units suffer a -1 to hit penalty in close combat
Stupidity
At the beginning of the turn, a unit subject to stupidity must take a leadership test. When this test is passed everything is as normal. When the test is failed, the Roll a D6. The unit moves D6" forward and does nothing more this turn The unit moves D6" forward and does nothing more this turn
Troll Vomit
Single S5 vomit attac. This attack hits automatticaly and no armour saves
Troop type:
Monstrous Infantry
165 pt
25 pt
190 pt 35 pt
4 pt
2 pt
25 pt
66 pt
90 pt LD 7 7
15 pt
15 pt 10 pt 10 pt
140 pt
60 pt LD 6 6
10 pt
10 pt 10 pt 10 pt
100 pt
60 pt LD 6 6
10 pt 10 pt
10 pt 10 pt 10 pt
110 pt
80 pt LD 7 7 3
10 pt 10 pt
15 pt 10 pt 10 pt
120 pt
135 pt LD 4
tion rule cannot
dership test.
does nothing more this turn
135 pt