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Game Configuration Settings Guide

This document contains game settings and control bindings for a first person shooter game. It defines controls like movement, aiming, and abilities. It also sets graphics options, sound levels, multiplayer settings like number of players and teams, and control mappings for actions in the game.
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0% found this document useful (0 votes)
252 views5 pages

Game Configuration Settings Guide

This document contains game settings and control bindings for a first person shooter game. It defines controls like movement, aiming, and abilities. It also sets graphics options, sound levels, multiplayer settings like number of players and teams, and control mappings for actions in the game.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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[Controls]

FastTurn = 500000
InvertMouse = 0
MouseLook = 1
InputRate = 12
Sensitivity = 12
NormalTurn = 720
LookUp = 720
VehicleTurnRate = 100
AutoCenter = 0
UseJoystick = 0
Axis0 = 2
Axis1 = 1
Axis2 = 0
Axis3 = 0
Axis4 = 0
Axis5 = 0
POV0 = 2
POV1 = 1
POV2 = 0
POV3 = 0
GammaSliderDefault = 9

[Bindings]
Recording = "##67@ @ "
Graffiti = "##35@ @ "
RunLock = " @ @ "
Number_0 = " @ @ "
Forward = "##17@ @ "
Backward = "##31@ @ "
StrafeLeft = "##30@ @ "
StrafeRight = "##32@ @ "
Left = "##33@ @ "
Right = "##205@ @ "
Strafe = "##56@ @ "
Speed = "##42@ @ "
Jump = "##57@ @ "
Duck = "##29@ @ "
TurnAround = "##14@ @ "
LeanLeft = "##47@ @ "
LeanRight = "##18@ @ "
DuckLock = "##47@ @ "
Fire = " @##3@ "
Activate = " @##4@ "
Reload = "##19@ @ "
NextAmmo = "##33@ @ "
NextWeapon = "##47@ @ "
PrevWeapon = "##47@ @ "
HolsterWeapon = "##35@ @ "
LastWeapon = "##16@ @ "
MoveBody = "##34@ @ "
Flashlight = "##38@ @ "
LookUp = "##200@ @ "
LookDown = "##208@ @ "
ZoomIn = "##47@ @ "
CenterView = "##207@ @ "
Inventory = "##50@ @ "
ViewKeys = "##49@ @ "
ViewIntel = "##23@ @ "
Score = "##15@ @ "
Mission = "##25@ @ "
CompassToggle = "##47@ @ "
Radio = "##47@ @ "
SendMessage = "##28@ @ "
NormalMessage = "##59@ @ "
TeamMessage = "##60@ @ "
PrideMessage = "##62@ @ "
ChangeRifle = "##2@ @ "
ChangePistol = "##3@ @ "
ChangeCharacter = "##4@ @ "
ChangeGrenade = "##5@ @ "
ChangeBomb = "##6@ @ "
Number_1 = "##2@ @ "
Number_2 = "##3@ @ "
Number_3 = "##4@ @ "
Number_4 = "##5@ @ "
Number_5 = "##6@ @ "
Number_6 = "##7@ @ "
Number_7 = "##8@ @ "
Number_8 = "##9@ @ "
Number_9 = "##10@ @ "
Number_10 = "##11@ @ "
RadioMessage1 = "##44@ @ "
RadioMessage2 = "##45@ @ "
RadioMessage3 = "##46@ @ "
MouseSensitiveUp = "##27@ @ "
MouseSensitiveDown = "##26@ @ "
ScreenGammaUp = "##40@ @ "
ScreenGammaDown = "##39@ @ "
EffectVolumeUp = "##78@ @ "
EffectVolumeDown = "##74@ @ "
MakeScreenShot = "##66@ @ "
Messenger = "##63@ @ "
Yes = "##21@ @ "
No = "##49@ @ "
QuickWeapon1 = " @#U@ "
QuickWeapon2 = " @#D@ "
WolfSteamPackUse = "##203@ @ "
WolfMedicalKitUse = "##20@ @ "
MultiWeaponChange = "##48@ @ "
InGameWeaponView = "##41@ @ "

[Game]
MarkType = 2
ScreenGlow = 0
SPRadar = TRUE
ShadowLevel = 1
IsFieldListPVE = 0
ChattingView0 = 1
ChattingView1 = 1
ChattingView2 = 1
ChattingView3 = 1
ChattingView4 = 1
ChattingView5 = 1
ChattingView6 = 1
ChattingView7 = 1
ChattingView8 = 1
CrosshairAlpha = 255
CrosshairRed = 50
CrosshairGreen = 255
CrosshairBlue = 255
CrosshairDynamic = 1
UseCrosshair = 1
CrosshairStyle = 0
Subtitles = 0
FadeBodies = 0
HUDLayout = 0
MessageDur = 10
HeadBob = 0
Difficulty = 1
AlwaysRun = 1
Gore = 1
WeaponSway = 0
AutoWeaponSwitch = 1
LoadScreenTips = 1
VehicleContour = 1
MinimapType = 1
GrenadeAngle = 20
GrenadeDefAngle = 20
BanAddfriend = 0
BanBuddyChat = 0
BanGameInvite = 0
Animation = 0

[Sound]
defaultsoundmultiplier = 0.750000f
weaponssoundmultiplier = 1.000000f
speechsoundmultiplier = 1.000000f
MusicQuality = 0
sound16bit = 1
musicvolume = -2500
soundvolume = 5
battlevolume = 0
decisionvolume = 0
presoundvolume = 26
premusicvolume = -625
prebattlevolume = 15
predecisionvolume = 15

[Multiplayer]
PlayerModel = 0
PlayerName = "Player"
ScmdPassword = "Password"
Guid = "25D68873-2FFB-4AB6-88D4-6148D974E2F4"
AmmoRestrictions = ""
Dedicated = FALSE
DMPlayerModel = 0
MPRadar = TRUE
ClientPort = 27888
GameType = 16
GearRestrictions = ""
Password = "Password"
WeaponRestrictions = ""
AllowScmdCommands = FALSE
LANOnly = TRUE
MaxPlayers = 4
Port = 27888
UsePassword = FALSE
MPDifficulty = 1
SkillAllowance = 10000
FriendlyFire = TRUE
MPPlayerDiffFactor = 0.100000f
BandwidthClient = 3
BandwidthServer = 3
BandwidthServerCustom = 1500
BandwidthClientCustom = 1500
PlayerSkills0 = 1
PlayerSkills1 = 1
PlayerSkills2 = 2
PlayerSkills3 = 2
PlayerSkills4 = 1
PlayerSkills5 = 2
PlayerSkills6 = 2
PlayerSkills7 = 1
PlayerSkills8 = -1

[NetWork]
NetWorkStats = 0

[Version]
VersionNumber = 124

[Cooperative]
CampaignName = ".default"
SessionName = ""
MaxPlayers = 4
MPPlayerDiffFactor = 0.100000f
UseSkills = TRUE
FriendlyFire = TRUE
MPDifficulty = 1

[Settings]
DynamicLight = 30
EnvironmentalDetail = 0
MusicActive = 1
PolyGridFresnel = 0
ShadowDetail = 1
PolyGridBumpmap = 0
ShellCasings = 1
EnvironmentBumpMapping = 0
EnvironmentMapping = 1
FXDetail = 0
AnisotropicFiltering = 0
DetailLevel = 0
DetailTextures = 1
PreCacheAssets = 0
SoundQuality = 1
TrilinearFiltering = 0
Tracers = 1
TripleBuffering = 1
MusicQuality = 0

[Deathmatch]
CampaignName = ".default"
SessionName = ""
MaxPlayers = 2
TimeLimit = 2
RunSpeed = 130
Rounds = 5
ScoreLimit = 25
FragScore = 2
TagScore = 1

[Doomsday]
CampaignName = ".default"
ReviveScore = 1
SessionName = ""
Team1Name = "Red"
MaxPlayers = 16
NumTeams = 2
TimeLimit = 20
RunSpeed = 130
FriendlyFire = TRUE
LightPiecePlacedScore = 3
Rounds = 1
FragScore = 2
HeavyPiecePlacedScore = 5
PieceRemovedScore = 2
Team0Model = 0
Team0Name = "Blue"
DeviceCompletedScore = 10
Team1Model = 8
TagScore = 1

[TeamDM]
CampaignName = ".default"
ReviveScore = 1
SessionName = ""
Team1Name = "Red"
MaxPlayers = 16
NumTeams = 2
TimeLimit = 10
RunSpeed = 130
FriendlyFire = TRUE
Rounds = 1
ScoreLimit = 100
FragScore = 2
Team0Model = 0
Team0Name = "Blue"
Team1Model = 8
TagScore = 1

[Details]
RegularTex = 1
LargeTex = 1
XLargeTex = 2

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