Name Look
Human: Rock, Roll, Bass, Blues, Bomber, Rush Choose one for each:
[Dwarf] Proto, Light, Guts, X, Zero Steely Eyes, Sharp Eyes, or Clever Eyes
Swish Hat, Proper Hat, or Flowing Hair
Tight Clothes, Uniform, or Long Coat
Assign these scores to your stats: 17 (+2), 15 (+1), 13 (+1), 11 (+0), 9 (+0), 8 (-1)
Strength Dexterity Constitution Intelligence Wisdom Charisma
Weak -1 Shaky -1 Sick -1 Stunned -1 Confused -1 Scarred -1
STR DEX CON INT WIS CHA
Damage d8 Armor HP Your Max HP is
8+Constitution
Alignment Starting Moves
⃞Chaotic You start with these moves:
Confront an important foe, and take their abilities
Watch and Learn
When you observe and attempt to mimic a non-combat action, roll+int
⃞Good On a 7+, Hold 2, On a 10+, Hold 3, on a miss, Hold 1 in addition to whatever the GM says.
Place yourself in the way of a tyrant or evil force You twist your body, turn just right, mimicking the move with stunning accuracy. Spend Hold
on the options below.
Race • Improve on the original move. Giving you +1 forward. If you are mimicking a player, they
also gain +1 Forward
⃞Dwarf • You remember the action for later
When you observe and mimic an ability from wildlife, take one • You use your other skills and moves in addition to the move, putting you in a stronger
extra hold position than whatever you mimicked
• You move faster than whatever you mimic, finishing the move far quicker than they do
⃞Human
• Mimic the move as you watch it
When you take and wield a weapon from a foe, take +1 forward on
your next Hack and Slash Quick Shot
When you are outnumbered and laugh at the danger, ready your crossbow and take fire at up
⃞Automaton
to 3 targets at once, in rapid succession, roll+dex.
One of your weapons is integrated into your body. Describe how.
On a 10+, you hit all your targets in a stunning display of speed, roll damage+1d4 and divide
the damage as you see fit
Bonds On 7-9, you hit half your targets, as quick as you can, but not quick enough. you take a hit,
but roll damage and divide it as you see fit
Fill in the name of one of your companions in at least one:
I have learned from _______________ before and they do not Fight Like a Shadow
know it You have a supernatural ability to copy moves, skills, stunts and actions that you watch. When
_______________ has many skills I would like to acquire fighting with foes of comparable shape, roll+int
_______________ is an ally against my nemesis On a 10+, you copy their style, and learn how to slip through their defenses. Ask the GM 2
_______________ does not value my abilities. I will prove them questions about their fighting style and how to exploit it
wrong On a 7-9, you get the basic gist of their fighting style and moves. Ask the GM 1 question about
their fighting style, and ask for 1 idea on how to exploit it.
On a miss, you get the wrong idea, take -1 forward to your next Defy Danger or Hack and Slash.
Claimer of the Fallen Blades
When you fell a mighty foe, you may take their weapon. You have already mastered it before
your hand claims it, remove any clumsy tags it would have, as long as you use it as they did.
The Mimic Level
XP
Gear
Your Load is 8+Str. You start with dungeon rations (1 weight, 5 uses) and a bundle of
bolts (3 ammo, 2 weight). Choose your armament:
⃞⃞ Crossbow (Near, Far, 1 weight) and short sword (Close, 1 weight)
⃞⃞ Crossbow (Near, Far, 1 weight) and staff (Reach, 1 weight)
Choose your armour:
⃞⃞ Leather cloak (1 armour, 1 weight)
⃞⃞ Bare chested, Heavy Sheild (2 armour, 2 weight)
Choose one:
⃞⃞ Adventuring gear (1 weight) and dungeon rations (1 weight)
⃞⃞ Adventuring gear (1 weight) and bundle of bolts (3 ammo, 2 weight)
⃞⃞ Adventuring gear (1 weight) and a book of recorded actions (3 uses 2 weight)
Advanced Moves
When you gain a level from 2-5, choose from these moves. When you gain a level from 6-10, choose from these moves or the level 2-5
moves.
⃞Memorize This
You remember the last three actions you mimicked. ⃞Memorized That
Replaces: Memorize This
⃞Innate Skill You remember the last five actions you mimicked.
You've watched enough creatures and people moving to remember it in your
bones. When you Defy Danger, you can use your Int instead of dex if you are ⃞I Can Rebuild It
repeating something you have seen before. Replaces: I Can Remake it
When you take a foes weapon, examine it for a while. You master it and its
⃞Watch Me Move techniques, then apply your own. Add any 2 of the following tags to it; [Forceful,
When you Aid Another, you may use Int instead of Bonds.
+2 Damage, Precise, Messy, Close, Reach, Thrown]
⃞I Can Remake It ⃞Try it better!
When you take a foes weapon, spend a moment examining it, roll +int. On a
Enhances: Try it this way
10+, Apply 2 of the following tags, On 7-9, apply 1; [Forceful, +1 Damage, Precise,
When you use Try It This Way, on a 12+, you can use that move and gain +1
Messy, Close, Reach]
Forward to it. They gain +2 Ongoing.
⃞Try it this way! ⃞Fight Like You
When you show a friend their own move, and offer advice on how to do it better,
Enhances: Fight Like A Shadow
Roll+Bonds. On a 10+, they gain +1 ongoing to using that move for the next
When you Fight Like A Shadow, in addition to whatever you gain, you also
few hours. On a 7-9, they gain +1 forward to the next time they use that move.
remember the maneuver you did and take +1 forward to repeating it again within
⃞Impersonation the same battle. Also, on a 12+ you may ask the GM one question about the foe,
You have honed your mimicry skills to an art. When you pretend to be someone outside of their combat style, in addition to the usual 2 questions.
else, your performance is perfect, unless you act out of character for that person.
⃞Better Than What You Kill
⃞Become What You Kill Requires: Become What You Kill
When you kill a major foe, you have learned their skills, danced their dances
When you kill a major foe, you have learned their skills, dueled and danced a
and dueled with them, Come up with a move that embodies them with the GM
deadly game of death with them. Come up with a move that embodies them with
and replace this one with it.
the GM and replace this one with it
⃞Quicker Shot ⃞Instant Shot
You've been pushing your body beyond its breaking point for a while now. You've
Replaces: Quicker Shot
gotten faster. When you use Quick Shot you can target up to 5 foes in one shot
You're a whirlwind of death with your crossbow, moving so quickly it's hard to
now, and roll damage+1d6 on a 10+
pinpoint you. When you use Quickshot, you can target any number of foes in
⃞Multiclass Initiate one shot and roll damage+1d8 on a 12+
Get one move from another class. Treat your level as one lower for choosing
⃞Dual Wielding
the move.
Your muscle control is beyond approach, you may dual wield two crossbows
⃞Multiclass Dabbler with no penalty. When you shoot with two crossbows, deal an extra 1d6 damage
Get one move from another class. Treat your level as one lower for choosing
⃞Memorized Trick
the move.
Choose a move from another party member. So long as you are side by side or
share a Bond with that class, you have that move.