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Sheik Gameplan Ssbu

This flowchart provides Sheik's optimal combo routes and kill options at different percentages. It shows that even stray hits with Sheik's tilts and aerials from 0-35% can lead to extended combos and potentially kills by chaining moves together offstage. The goal is to optimize Sheik's damage output through continuous pressure and chain grabbing since her raw damage is otherwise lacking.

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0% found this document useful (0 votes)
99 views1 page

Sheik Gameplan Ssbu

This flowchart provides Sheik's optimal combo routes and kill options at different percentages. It shows that even stray hits with Sheik's tilts and aerials from 0-35% can lead to extended combos and potentially kills by chaining moves together offstage. The goal is to optimize Sheik's damage output through continuous pressure and chain grabbing since her raw damage is otherwise lacking.

Uploaded by

Tim
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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v23's Sheik Gameplan Flowchart

Legend Rational

True combo Sheik is a character that cannot be played without a game-plan. 

her DMG output is weak, but her ability to chain together is the
best in the game. 

This makes sheik's combo game the key aspact of her gameplay.
Kills
This flowchart designed to make every hit count. 

As you will see, even a stray dtilt hit in neutral at around 35% can
be chained into a kill.
starts from this % Sheik does not need DMG, she just needs better optiomization.
this is the main reason for this flowchart
optimal route
0%

Landing nair > Landing soft hit Landing fair >


grab bair > grab dash grab

F-throw > fair x3 (or more)


F-throw > BF
26% (pummel 3x)
you should ALWAYS drag them
off stage with it

23% (pummel 3x)

Offstage BF Grab the ledge and


(hard read) edge guard them

20%

Landing fair > rising fair x3

can, and should use this to get them


offstage

15%
Ftilt > fair

8.5%

30%
If first fair is sweet- If first fair is sour-spot
spot
Fair chain offstage
Fair (Sweet) > BF

Offstage BF Grab the ledge and


(hard read) edge guard them

Fthrow > sh rising PC ftilt > uptilt > Sour dtilt > nair
Sour dtilt > fair fair fair/bair/bf Ftilt > dash Nair

10.2% 12%
16.9% (pummel x3) 16%/20%/26%
9.7%

FF the nair
sweet spot fair > fair > BF FF the nair
can follow up with dtilt / ftilt
kills offstage sweet dtilt > sweet fair > BF
then fair chains
near the ledge at around 37% (for
sour spot fair > fair
chain offstage
the sour dtilt) this whole thing kills
near the ledge

hard read 

BF

40%

Landing fair > bf Dthrow > full hop Ftilt > up smash PC ftilt > upsmash Sour dtilt > bair Fthrow > RAR bair
rising fair
18.6% 13.8% / 22.6% sweet 22.6% 13.7% 24.1% (pummel x3)
15.6%

Hard read

another fair > bf


If they are offstage
will kill semi close to
the ledge 50% BF

this either kills or forces an air


dodge

Landing fair > rar


sh bair

14.2%

60%

MIXUP (near ledge)


Utilt > BF Sweetspot landing nair Sweet spot nair > dash > jab Uptilt > rising full hop needles
Ftilt > bf lock (jab1,2 )> Fsmash / uptilt Landing fair > rising > bf
Landing fair > fair > jump offstage > needles b bf
>BF full hop needles > bf
reverse charge to change postion > bair 18.9% / 22.6% (with both utilt hits) 17.6%
20.2% better around 70% for most
27% / 30% characters
better around 70% for
most characters 30.2%
29.2%

80%

PC ftilt / Ftilt > bair

15.7%

100%

Lingering hit nair > bf


Tipper dtilt > bair
A very soild Kill confirm, and easy to
pull off this is an interesting one.

18.1% if you are cornered at the ledge, you can tipper dtilt -> run behind
them -> sweet bair.

this will kill at avg around 115% and it's a soild way to reverse
pressure

17.6%

120% - 130%

PC ftilt > Upair


Tipper dtilt > upair Needles bf Ftilt > upair

14.4% 23.3 12.6% 12.6%

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