LARS
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STRINGS
     0 df.3, hold down then 1, then forward, then df.1
     1 Remember after a string can go for a cheeky up 2+3 hold for a grab
     2 1-1-1 is kl string
     3 1-4 is it? jab into low
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NORMALS MIDS
     4 Use d.2 to blow up parries, an elbow mid
     5 uf.3 panic move
     6 DE.2 good for oki to pick them up
     7 df.1 mid, 13 frames +5 on hit good for frame traps
     8 b.2-1 Mid, mid poke string. Second hit is pretty delayable. Also gives DOS on counter hit
          so you can get a combo with dash, db.2-1
     9 df.2-1, mid high so can just go for df.2
     10 1.1 mid mid 1-4 mid low
     11 b.1 is amazing very fast mid homing move, -9 as well
     12 ss.2 is amazing mid, you have to commit to it, its -7 lel, gets guaranteed stomp or im
          hearing d.1+2 is also guaranteed and better? great round starter
     13 f-b.2 -1 is 14 frame punish launcher which is odd
     14 b.4 as mid, good to destroy parries
     15 db.1 is interesing low, do 3 after unless they duck
     16 ws.2-1, or ws.2 hold forward then df.1, or hold down
     17 Hold df.1+2 while crouching
     18 db.2-1 long range frame favourable natrual combo cant be ducked and safe on block -8,
          good option after ss establish frame advantage
     19 df.4 rangey mid
     20 b.1+2 and db.1+2 seem to evade mids completely
     21 fwd.1-2 then 1 for mid
     22 df.1+2 armour move
     23 b.3 is nice poke
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NORMALS LOWS
     24 ff.2+3 is good when they stay on ground
     25 d.3-1 is nice low
     26 ff.4-3 is intresting low, can also mix with ff.2 as mid
     27 d.1+2 is far low and good whiff punish, treat it as snake edge
     28 db.4 is great far low, but super good players can see, still use
     29 fwd.1-2 then 2 for low
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SPACING TOOLS
     30 iwr.3 good gap closer
     31 ff.1+2 is also good gap closer , -11 has some pushback
     32 quarter circle motion from top to left to do cartwheel
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STANCES
     33 dynamic entry.fwd.3 , can cancel with db and do budget wavedash. 1 is good even if
          high, +8 on hit, 2 is safe counter hit launcher, 3 is slow but it has tonnes of range and its
          +6 on block. silent entry is fwd after a move like dynamic entry.1, silent entry
     34 db.2 hold forward is good , ws.2 hold down , b.3 hold forward has insane range
     35 silent entry 1 is mid, 2 is low, 3 is a luancher if you sure they will duck, best mid option is
          df.1 so db.2 - silent entry - df.1 is nice
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WHIFF
     36 ff.2 is good
     37 ws.3 whiff punish
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THROWS
     38 uf.1+2 is his good mid throw
     39 run 2+4 is a throw. Easy way to do this throw from DE is to press f+3 to enter DE and
          buffer the 3 (hold it down), then press 2.
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PUNISHMENT
Standing
     40 10 frame: 2-1 , can occassionaly wallsplat with 4
     41 12 frame: fwd.2-4 very good range amazing punishment so all hopkicks
     42 14 frame: fwd.b.2-1 Launcher
     43 14 frame: b.3-4 far pushback moves like claudio ff.2, heihachai normal god fist etc,
          premium tool for far moves
     44 15 frame: fwd.1+2 arc blast, punishable though,
     45 fwd.4-1-2
Crouching
     46 11 frame: ws.4
     47 13 frame: ws.2-1, can do ws.2 down to get out very useful
     48 15 frame: ws.1 is launcher
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COMBOS
     49 f.b2-1 , fwd.3-2 , df.1, df.2-1, run up df.1, b.3 hold forward-1
     50 arc blast , df.2, db.2-1, df.2-1, run up df.1, b.3 hold forward-1
     51 oribtal heel , df.1 , f.1-2-3 forward 1+2, microdash df.1 , b.3 hold forward-1
     52 uf.3, ws.4, df.2-1, run up df.1, b.3 hold forward-1
     53 ws.1, silent entry.3, db.2-1, df.2-1 , run up df.1, b.3 hold forward-1
     54 db.2-3 is amazing wall carry at end instead of b3 hold forward-1
     55 ff.2, hold forward 3, db.2-1, df.2-1, DE1-fwd.1
     56 Low parry: df.1, db.2-1, df.2-1, DE.1, fwd.1
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COUNTER HIT
     57 db.4, ws.2 , db.2-1, df.2-1, run up df.1, b.3 hold forward-1
     58 ff.1+2, dynamic entry.1, df.1, fwd.4-1-2, db.2 silent entry-1
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CORNER
     59 df.2-1 screw attack, dynamic entry 1-2, dynamic entry 1 (now on wall), or run up df.1,
          db.2-1, fwd.1+4
wallsplat moves
     60 fwd.2-4
     61 b.1+2
     62 b.2-3, safe on block
     63 ff.3
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