ACT I: Storms Roll Ashore
Day 1                           Day 2                        Days 3-4                            Day 5                           Day 6                            Day 7
The PCs have been invited to    After their meeting with        For these next two days, the     The day of the poetry com-      PCs have another day to pur-    On day 7 PCs receive a fore-
a formal tea ceremony with      Ryoku, one or more of the       PCs have the opportunity to      petition and Lady Magami’s      sue their own interests and     boding warning from an
the renowned and legendary      PCs find that they have been    prepare for the upcoming         debut (page 14). PCs have       advance in their goals (page    unknown source that tells
Crane courtier Kakita Ryoku     challenged to a Game of Let-    poetry competition and pur-      an opportunity to help Asahi-   17). Each PC has the oppor-     them to stop their lines of
and her apprentice Lady Chi-    ters by an anonymous sender     sue their own personal goals     na Takako with preparations     tunity to perform a total of    inquiry regarding the Mantis
yoe (see page 8 for the start   (page 11). The GM chooses       at the Court (page 14). Each     beforehand, and could earn      three downtime activities       invitation (page 18). This may
of this day and page 25 for     which NPC sent the letter,      PC will have the opportunity     a boon from the spirit of the   during day 6. If they wish to   provoke the PCs to search for
Ryoku’s profile). During this   and what event they might       to perform a total of three      lake. PCs may discover who      engage in a narrative scene     the actual invitation. This day
day, the PCs participate in     appear at. There are two        downtime activities each         their anonymous letter writ-    during this time, the scene     details ways they might find
the ceremony and learn that     events, the Cliffside Archery   day. If they wish to engage      er is this day, and have the    may take the place of one of    the invitation, as well as an
Ryoku has a task for them:      Demonstration (page 12) and     in a narrative scene during      opportunity to participate in   their downtime activities for   encounter with the shinobi
discover how and why the        the Snow Lantern Celebra-       this time, the scene may         the competition. Afterwards,    all of the PCs involved. Note   who seeks to keep the truth
Mantis were invited to this     tion. The PCs meet several      take the place of one of         some or all of the PCs may be   that Susano-o no Izen may       hidden. A chase ensues, and
year’s Winter Court.            prominent NPCs on this day.     their downtime activities for    invited to an exclusive after   attempt to imply the NPCs       PCs must decide whether to
                                They also learn of the upcom-   all of the PCs involved.         party where they can get to     to help him further the Man-    side with the shinobi or honor
                                ing poetry competition.                                          know some of the NPCs bet-      tis’ cause if the PCs develop   their word to Ryoku.
                                                                                                 ter and further their goals.    a relationship with him.
                                                    ACT II: The Tale of the Fisherman’s Daughter
        Day 8                           Day 9                      Days 10-11                           Day 12                          Day 13                           Day 14
The PCs are invited to a lun-   Whether the PCs are work-       The PCs have a few days          It is the day of the play and   The PCs are challenged          This is the last day of the
cheon with Kakita Ryoku and     ing for Susano-o no Izen        before the play to decide        the Emperor is in attendance    to a duel, depending on         adventure proper, and the
her old friend and ex-lover     or Ryoku, they must make        what they wish to do: inter-     (page 21). The PCs now have     whether they helped Lady        PCs are given the chance to
Otomo Sorai (page 20). If the   a choice whether to inter-      act with NPCs, forge allianc-    the opportunity to watch        Magami or sabotaged her         explore once again a rela-
PCs haven’t discovered the      fere with the upcoming          es, and make their prepara-      their plans come to fruition.   (page 22). The outcome of       tionship or rivalry they’ve
Mantis plot to install Lady     performance of The Tale         tions (page 21). They may        Perhaps they sabotaged          the duel will have the court    developed over the course
Magami as the new Empress       of the Fisherman’s Daugh-       also pursue their own per-       Lady Magami, or instead         talking for weeks, and could    of the last fourteen days
and ascend to Great Clan sta-   ter (page 20). They meet        sonal goals at Court, with       aided her. It’s possible they   have a dramatic impact on       (page 23). Depending on
tus, Ryoku fills them in with   Doji Shigeru and have the       a total of three downtime        chose to do nothing. In any     the PC’s reputation.            what choices they made
her own spin. Ryoku implores    chance to discover his other    activities each day. If they     case, the play unfolds and                                      throughout, the PCs may
the PCs to make embarrass       persona, Lady Shike.            wish to engage in a narra-       one group or another will                                       have gained great honor for
the Mantis by setting Lady                                      tive scene during this time,     come out on top.                                                advancing the interests of
Magami up for failure in the                                    the scene may take the                                                                           their clan, but they may have
upcoming play The Tale of                                       place of one of their down-                                                                      also made powerful enemies
the Fisherman’s Daughter.                                       time activities for all of the                                                                   and allies along the way.
                                                                PCs involved.
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