Name
Tribe
School
Rank
Experience Points
Insight
(Rings x10) + Skills
Nezumi
Earth Air
Stamina Portrait Reflexes Niche:
Willpower Awareness
Honor:
Strength Agility
Glory:
Perception Intelligence
Water Fire Status:
Name :
School Skill
Name Points Spent
Skill Name Rank Trait Roll Emphases & Mastery Abilities Initiative
Insight Rank / Reflexes
Modifiers
Current Initiative
Armor TN
Base TN
Reduction
Current TN
Armor
Type / Bonus
Quality
Notes
Wounds
Earth x2 per level; Earth x5 for Healthy
Wound Level Penalties Total Current
Healthy (+0)
Nicked (+3)
Grazed (+5)
Hurt (+10)
Injured (+15)
Weapon 1 Weapon 2 Arrows Crippled (+20)
Type Type Type Dmg Qnt
Down (+40)
Must spend Void to act
Attack Roll Attack Roll
Out
Cannot act
Damage Roll Damage Roll
Bonus Bonus
Rate of Wound Heal
Stamina x2 + Insight Rank
Notes Notes
Modifiers
Current Rate
Personal Information Advantages Cost Disadvantages Cost
Sex: Age:
Height: Weight:
Hair: Eyes:
Father:
Mother:
Brothers:
Sisters:
Marital Status:
Spouse:
Children:
Notes:
Nezumi Physical Abilities Equipment & Possessions
Bite: Inflict normal unarmed damage with Name T H Name T H
bite, and chew through soft material at 1’ per
hour.
Burrowing: Can burrow through soft earth at
movement speed, or 1 foot per hour to leave
stable tunnels.
Disease Resistance: Immune to most normal
diseases, or gets +3k0 bonus agains very
virulent ones.
Nezumi Agility: +2k0 to Athletics rolls to jump
and climb, and to Sleight of Hands rolls to
escape bonds.
Nezumi Scent: +1k1 to Hunting rolls where
smell is a factor.
Pheromones: Can leave pheromone trail that
indicates gender, tribe and travelling
direction. Lasts for a month, detectable by
Nezumi up to 20 feet away.
T: In Traveling Pack or on Person / H: Left at Home
Swift: Nezumi have Swift 2
Taint Immunity: Nezumi are immune to the Money
Shadowlands Taint, and thus cannot cast any
Maho spells.
Koku: Bu: Zeni:
1 Koku = 5 Bu = 50 Zeni / 1 Bu = 10 Zeni
Emphases Mastery Abilities
Skill Emphases Skill Mastery Abilities
Scrounger / Warrior School Techniques Memory Sticks
School Name School Name
Rank 1 Learned Rank 1 Learned
Rank 2 Learned Rank 2 Learned
Rank 3 Learned Rank 3 Learned
Rank 4 Learned Rank 4 Learned
Rank 5 Learned Rank 5 Learned
Weapon 3 Weapon 4 Arrows Notes
Type Type Type Dmg Qnt
Attack Roll Attack Roll
Damage Roll Damage Roll
Bonus Bonus
Notes Notes
Rememberer / Shaman School Techniques
School Name School Name School Name
Affinity Deficiancy Affinity Deficiancy Affinity Deficiancy
Name Magic Spells
Element/Mastery Area Element/Mastery Area Element/Mastery Area
Duration Range Duration Range Duration Range
Element/Mastery Area Element/Mastery Area Element/Mastery Area
Duration Range Duration Range Duration Range
Element/Mastery Area Element/Mastery Area Element/Mastery Area
Duration Range Duration Range Duration Range
Element/Mastery Area Element/Mastery Area Element/Mastery Area
Duration Range Duration Range Duration Range
Spell Slots
Name