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Gadgd

The document defines a configuration table for doors and gates with location, access permissions and other data. It includes doors for various police stations, prisons, hospitals and other buildings. The configuration allows restricting access to certain jobs and locking/unlocking doors programmatically based on the settings.

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Scott Glenn
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0% found this document useful (0 votes)
90 views7 pages

Gadgd

The document defines a configuration table for doors and gates with location, access permissions and other data. It includes doors for various police stations, prisons, hospitals and other buildings. The configuration allows restricting access to certain jobs and locking/unlocking doors programmatically based on the settings.

Uploaded by

Scott Glenn
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Config = {}

Config.Locale = 'en'

Config.DoorList = {

--
-- Mission Row First Floor
--

-- Entrance Doors
{
textCoords = vector3(434.7, -982.0, 31.5),
authorizedJobs = { 'police' },
locked = false,
distance = 2.5,
doors = {
{
objName = 'v_ilev_ph_door01',
objYaw = -90.0,
objCoords = vector3(434.7, -980.6, 30.8)
},

{
objName = 'v_ilev_ph_door002',
objYaw = -90.0,
objCoords = vector3(434.7, -983.2, 30.8)
}
}
},

-- To locker room & roof


{
objName = 'v_ilev_ph_gendoor004',
objYaw = 90.0,
objCoords = vector3(449.6, -986.4, 30.6),
textCoords = vector3(450.1, -986.3, 31.7),
authorizedJobs = { 'police' },
locked = true
},

-- Rooftop
{
objName = 'v_ilev_gtdoor02',
objYaw = 90.0,
objCoords = vector3(464.3, -984.6, 43.8),
textCoords = vector3(464.3, -984.0, 44.8),
authorizedJobs = { 'police' },
locked = true
},

-- Hallway to roof
{
objName = 'v_ilev_arm_secdoor',
objYaw = 90.0,
objCoords = vector3(461.2, -985.3, 30.8),
textCoords = vector3(461.5, -986.0, 31.5),
authorizedJobs = { 'police' },
locked = true
},
-- Armory
{
objName = 'v_ilev_arm_secdoor',
objYaw = -90.0,
objCoords = vector3(452.6, -982.7, 30.6),
textCoords = vector3(453.0, -982.6, 31.7),
authorizedJobs = { 'police' },
locked = true
},

-- Captain Office
{
objName = 'v_ilev_ph_gendoor002',
objYaw = -180.0,
objCoords = vector3(447.2, -980.6, 30.6),
textCoords = vector3(447.2, -980.0, 31.7),
authorizedJobs = { 'police' },
locked = true
},

-- To downstairs (double doors)


{
textCoords = vector3(444.6, -989.4, 31.7),
authorizedJobs = { 'police' },
locked = true,
distance = 4,
doors = {
{
objName = 'v_ilev_ph_gendoor005',
objYaw = 180.0,
objCoords = vector3(443.9, -989.0, 30.6)
},

{
objName = 'v_ilev_ph_gendoor005',
objYaw = 0.0,
objCoords = vector3(445.3, -988.7, 30.6)
}
}
},

--
-- Mission Row Cells
--

-- Main Cells
{
objName = 'v_ilev_ph_cellgate',
objYaw = 0.0,
objCoords = vector3(463.8, -992.6, 24.9),
textCoords = vector3(463.3, -992.6, 25.1),
authorizedJobs = { 'police' },
locked = true
},

-- Cell 1
{
objName = 'v_ilev_ph_cellgate',
objYaw = -90.0,
objCoords = vector3(462.3, -993.6, 24.9),
textCoords = vector3(461.8, -993.3, 25.0),
authorizedJobs = { 'police' },
locked = true
},

-- Cell 2
{
objName = 'v_ilev_ph_cellgate',
objYaw = 90.0,
objCoords = vector3(462.3, -998.1, 24.9),
textCoords = vector3(461.8, -998.8, 25.0),
authorizedJobs = { 'police' },
locked = true
},

-- Cell 3
{
objName = 'v_ilev_ph_cellgate',
objYaw = 90.0,
objCoords = vector3(462.7, -1001.9, 24.9),
textCoords = vector3(461.8, -1002.4, 25.0),
authorizedJobs = { 'police' },
locked = true
},

-- To Back
{
objName = 'v_ilev_gtdoor',
objYaw = 0.0,
objCoords = vector3(463.4, -1003.5, 25.0),
textCoords = vector3(464.0, -1003.5, 25.5),
authorizedJobs = { 'police' },
locked = true
},

--
-- Mission Row Back
--

-- Back (double doors)


{
textCoords = vector3(468.6, -1014.4, 27.1),
authorizedJobs = { 'police' },
locked = true,
distance = 4,
doors = {
{
objName = 'v_ilev_rc_door2',
objYaw = 0.0,
objCoords = vector3(467.3, -1014.4, 26.5)
},

{
objName = 'v_ilev_rc_door2',
objYaw = 180.0,
objCoords = vector3(469.9, -1014.4, 26.5)
}
}
},

-- Back Gate
{
objName = 'hei_prop_station_gate',
objYaw = 90.0,
objCoords = vector3(488.8, -1017.2, 27.1),
textCoords = vector3(488.8, -1020.2, 30.0),
authorizedJobs = { 'police' },
locked = true,
distance = 14,
size = 2
},

--
-- Sandy Shores
--

-- Entrance
{
objName = 'v_ilev_shrfdoor',
objYaw = 30.0,
objCoords = vector3(1855.1, 3683.5, 34.2),
textCoords = vector3(1855.1, 3683.5, 35.0),
authorizedJobs = { 'police' },
locked = false
},

--
-- Paleto Bay
--

-- Entrance (double doors)


{
textCoords = vector3(-443.5, 6016.3, 32.0),
authorizedJobs = { 'police' },
locked = false,
distance = 2.5,
doors = {
{
objName = 'v_ilev_shrf2door',
objYaw = -45.0,
objCoords = vector3(-443.1, 6015.6, 31.7),
},

{
objName = 'v_ilev_shrf2door',
objYaw = 135.0,
objCoords = vector3(-443.9, 6016.6, 31.7)
}
}
},

--
-- Bolingbroke Penitentiary
--

-- Entrance (Two big gates)


{
objName = 'prop_gate_prison_01',
objCoords = vector3(1844.9, 2604.8, 44.6),
textCoords = vector3(1844.9, 2608.5, 48.0),
authorizedJobs = { 'police' },
locked = true,
distance = 12,
size = 2
},

{
objName = 'prop_gate_prison_01',
objCoords = vector3(1818.5, 2604.8, 44.6),
textCoords = vector3(1818.5, 2608.4, 48.0),
authorizedJobs = { 'police' },
locked = true,
distance = 12,
size = 2
},

-- EmergencyDoors (Hospital)

{
objName = 'v_ilev_cor_firedoor',
objCoords = vector3(333.7885, -593.4055, 28.80277),
textCoords = vector3(334.1, -592.72, 29.3),
authorizedJobs = { 'ambulance' },
locked = true,
distance = 2,
size = 2
},

{
objName = 'v_ilev_cor_firedoor',
objCoords = vector3(334.5754, -591.2445, 28.80277),
textCoords = vector3(334.37, -591.79, 29.3),
authorizedJobs = { 'ambulance' },
locked = true,
distance = 2,
size = 2
},

{
objName = 'v_ilev_cor_firedoorwide',
objCoords = vector3(337.2274, -584.0469, 28.81494),
textCoords = vector3(337.5, -583.28, 29.3),
authorizedJobs = { 'ambulance' },
locked = true,
distance = 2,
size = 2
},

{
objName = 'v_ilev_cor_firedoor',
objCoords = vector3(341.392, -572.5071, 28.81897),
textCoords = vector3(341.64, -571.85, 29.3),
authorizedJobs = { 'ambulance' },
locked = true,
distance = 2,
size = 2
},

{
objName = 'v_ilev_cor_firedoor',
objCoords = vector3(342.1784, -570.3473, 28.81897),
textCoords = vector3(341.98, -571.01, 29.3),
authorizedJobs = { 'ambulance' },
locked = true,
distance = 2,
size = 2
},

{
objName = 'hei_prop_heist_cutscene_doorc_r',
objCoords = vector3(321.0088, -559.9609, 28.88031),
textCoords = vector3(320.44, -560.28, 29.3),
authorizedJobs = { 'ambulance' },
locked = true,
distance = 2,
size = 2
},

{
objName = 'hei_prop_heist_cutscene_doorc_r',
objCoords = vector3(318.7677, -561.0198, 28.88031),
textCoords = vector3(319.37, -560.71, 29.3),
authorizedJobs = { 'ambulance' },
locked = true,
distance = 2,
size = 2
},

{
objName = 'v_ilev_cor_firedoor',
objCoords = vector3(345.0586, -567.9648, 28.82051),
textCoords = vector3(345.66, -568.26, 29.3),
authorizedJobs = { 'ambulance' },
locked = true,
distance = 2,
size = 2
},

{
objName = 'v_ilev_cor_firedoor',
objCoords = vector3(347.2267, -568.7333, 28.82051),
textCoords = vector3(346.6, -568.48, 29.3),
authorizedJobs = { 'ambulance' },
locked = true,
distance = 2,
size = 2
},

{
objName = 'v_ilev_cor_firedoor',
objCoords = vector3(346.8181, -572.0256, 28.7973),
textCoords = vector3(346.58, -572.58, 29.3),
authorizedJobs = { 'ambulance' },
locked = true,
distance = 2,
size = 2
},

{
objName = 'v_ilev_cor_firedoor',
objCoords = vector3(346.031, -574.1888, 28.7973),
textCoords = vector3(346.26, -573.61, 29.3),
authorizedJobs = { 'ambulance' },
locked = true,
distance = 2,
size = 2
},

-- Benny's Garage
{
objName = 'lr_prop_supermod_door_01',
objCoords = vector3(-205.6828, -1310.683, 30.29572),
textCoords = vector3(-205.6828, -1310.683, 33.29572),
authorizedJobs = { 'mechanic' },
locked = true,
distance = 5,
size = 2
},

--
-- Addons
--

--[[
-- Entrance Gate (Mission Row mod) httpswww.gta5-mods.commapsmission-row-pd-
ymap-fivem-v1
{
objName = 'prop_gate_airport_01',
objCoords = vector3(420.1, -1017.3, 28.0),
textCoords = vector3(420.1, -1021.0, 32.0),
authorizedJobs = { 'police' },
locked = true,
distance = 14,
size = 2
}
--]]
}

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