CURRICULUM AUDIT PLAN
ARTS 6
Date Taught Reason why not
taught
First Quarter July 22,2019
LOGO DESIGN
a. Realizes that art processes, elements and principles still
apply even with the use of new technologies.
b. Appreciates the elements and principles applied in
commercial art
Appreciates the elements and principles applied in commercial July 23,2019
art
Applies concepts on the use of the software (commands, menu, July 24,2019
etc.).
a. Creates personal or class logo as visual representation that July 25, 2019
can be used as a product, brand, or trademark
b. explains ideas about the logo
CARTOON CHARACTER Making
a. Realizes that art processes, elements, and principles still July 26,2019
apply even with the use of technologies.
b. Appreciates the elements and principles applied in comic
art.
Applies concepts on the steps/procedures in cartoon character July 29,2019
making.
Utilizes art skills in using new technologies (hardware and July 30,2019
software) in cartoon character making.
Creates own cartoon character to entertain, express opinions, July 31,2019
ideas,etc
Explains ideas about the cartoon character August 1,2019
Second Quarter
DIGITAL PAINTING
August 30,2019
Realizes that art processes, elements and principles still apply
even with the use of technologies.
Appreciates the elements and principles applied in digital art. September 2,2019
Applies concepts on the use of the software (commands, menu,
etc.) September 3,2019
Utilizes art skills using new technologies (hardware and September 4,2019
software) in digital painting.
September 5,2019
Creates a digital painting similar with the Masters’ (e.g., Van
Gogh, Amorsolo, etc.) in terms of style, theme, etc.
GRAPHIC DESIGN (Poster Layout)
September 6,2019
Realizes that art processes, elements and principles still apply
even with the use of technologies.
September 9,2019
Appreciates the elements and principles applied in layouting.
Applies skills in layouting and photo editing using new September 10-11,2019
technologies (hardware and software) in making a poster
Creates an advertisement/commercial or announcement poster. September 12-13,2019
Third Quarter
PRINTMAKING (Silk-screen Printing )
November 11,2019
Knows that design principles still apply for any new design
(contrast of colors, shapes, and lines produces harmony) whether
done by hand or machine (computer).
November 12,2019
Understands that digital technology has speeded up the printing
of original designs and made it accessible to many, as
emphasized in t-shirts and poster designs.
Applies concepts on the steps/procedure in silkscreen printing.
November 13,2019
Produces own prints from original design to silkscreen printing
to convey a message or statement.
BASIC PHOTOGRAPHY November 14,2019
A. Phone Camera
B. Point and Shoot Digital Camera
November 15,2019
Realizes that art processes, elements, and principles still apply
even with the use of technologies.
November 18,2019
Understands concepts and principles of photography
Identifies the parts and functions of the camera (point and November 19,2019
shoot or phone camera).
November 20,2019
Applies composition skills to produce a printed photograph for
a simple photo essay.
November 21,2019
Participates in school/district exhibit and culminating activity
in celebration of the National Arts Month (February)
Fourth Quarter
SCULPTURE – PACKAGE/PRODUCT DESIGN (Paper Bag)
Knows that design principles and elements relates to everyday January 27,2020
objects.
Appreciates the elements and principles applied in product
design.
January 28,2020
Manifests understanding of concepts on the use of software
(commands, menu, etc.)
January 29,2020
Utilizes art skills in using new technologies (hardware and
software) in package design.
January 30,2020
Creates an actual 3-D digitally-enhanced product design for a
paper bag.
NEW MEDIA – AUDIO-VIDEO ART or ANIMATION January 31,2020
(Electronic Collage)
Software: Synfic Studio for 2D Animation (Open Source) for
Laptop/Desktop PC Software: Blender for 3D Animation (Open
Source) for Laptop/Desktop PC Software: MS Movie Maker
(Windows) for Laptop/Desktop PC
February 3,2020
Realizes that art processes, elements and principles still apply
even with the use of technologies.
February 4,2020
Appreciates the elements and principles applied in audio-video
art.
February 5,2020
Applies concepts on the use of the software (commands, menu,
etc.)
February 6,2020
Utilizes art skills in using new technologies (hardware and
software)
February 7,2020
Creates an audio-video art /animation promoting a product.