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Sardine Soccer

Sardine Soccer is a drill that develops passing skills and teaches players to keep their head up while passing. It involves teams of 3-6 players passing a ball within a small marked area. Players must constantly move to prevent bunching up and improve fitness. Variations include restricting foot used, requiring passes to cutting players, and scoring points by knocking opponents' balls out. Square Hopping Sprints is a game that develops quickness, agility, footwork, jumping, and arm strength. Teams of 5 take turns as "it" trying to jump over a medicine ball rolled between players around a 10-15 foot rectangle. It provides a fast-paced full-body workout suitable for various sports. The

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0% found this document useful (0 votes)
385 views1 page

Sardine Soccer

Sardine Soccer is a drill that develops passing skills and teaches players to keep their head up while passing. It involves teams of 3-6 players passing a ball within a small marked area. Players must constantly move to prevent bunching up and improve fitness. Variations include restricting foot used, requiring passes to cutting players, and scoring points by knocking opponents' balls out. Square Hopping Sprints is a game that develops quickness, agility, footwork, jumping, and arm strength. Teams of 5 take turns as "it" trying to jump over a medicine ball rolled between players around a 10-15 foot rectangle. It provides a fast-paced full-body workout suitable for various sports. The

Uploaded by

shamara l
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Sardine Soccer

Sardine Soccer will develop your students’ passing skills and teach them to keep their head up when they’re in possession of the ball Setup Place
teams of 3-6 players within a soccer field’s center circle or in a small grid that is marked with pylons. Each team gets one ball and different color
pinnies so they can identify their teammates. Execution The object of the game is for players to make successful passes to their teammates amid the
congestion and confusion of the playing area. All players must be constantly moving, which prevents teammates from bunching together and
increases the fitness component of the drill. Variations 1. You can specify certain conditions to develop particular skills. For example, on- touch, two-
touch, right foot or left foot only. Or passing only to a teammate who is cutting across the circle. 2. To increase the competitive aspect of the game,
count the number of times the ball leaves the circle and/or the number of unsuccessful passes, with the lowest score winning the contest. Or have
players try to score points by knocking their opponents’ balls out of the circle with their own ball. 3. Within teams you can specify a particular
sequence in which the passes must be made (i.e. from Fred to Jan to Bill to Jane and back to Fred). 4. After receiving a pass, the player dribbles the
ball for five or 10 seconds, then calls the name of a teammate. The teammate must run to the ball and make the next pass.

Square Hopping Sprints for Fast Footwork


A game that develops fast footwork, conditioning, leg power, agility and acceleration abilities.
Square hopping is an activity that combines several elements that are important for the athletic development of children: quickness, agility, fast
footwork, jumping ability and arm strength. Setup Arrange your class into groups of five, with one student standing at each corner of a 10-15 foot
rectangle. The remaining student is “it.” Give a light medicine ball to one of the corner players. How to Play “It” stands between the student with the
medicine ball and her nearest partner. The student rolls the ball along the ground and “it” must jump over the ball with feet together, then run to get
between the student who is catching the ball and her nearest partner. The student who catches the ball must wait until “it” is in position, then roll the
ball to the next corner of the rectangle. Continue for several circuits of the rectangle or until “it” becomes tired, then switch roles. Benefits The
students who are “it” must move very quickly in both forward and lateral directions, learn to turn their body to face the thrower, and leap into the air to
avoid the ball. Agility, quickness and leg power are all developed.
The players on the corners will develop some arm strength from passing the weighted medicine ball. The game is fast and fun and your students will
enjoy it. I use it with my track club’s youth program for grades sixes to eights. However, it would also be suitable in class or in a varsity sport such
as soccer, football or basketball where quick footwork is a must. Variation To increase the emphasis on running, expand the size of the playing area
and toss a volleyball or a basketball.

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