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Lesson Plan: Teacher Name Date Subject Area Grade

This lesson plan is for a 43 minute physical education class for grades 10 and 20. Students will participate in warm up games like rock paper scissors and 4 corner omnikin to practice locomotor and manipulative skills. The main activities are 4 corner omnikin, where students work in teams to keep an omnikin ball out of their quadrant, and temple of doom, where students work together to tag runners with the omnikin ball. The teacher will observe students and question them about strategies and challenges during game play.

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0% found this document useful (0 votes)
78 views3 pages

Lesson Plan: Teacher Name Date Subject Area Grade

This lesson plan is for a 43 minute physical education class for grades 10 and 20. Students will participate in warm up games like rock paper scissors and 4 corner omnikin to practice locomotor and manipulative skills. The main activities are 4 corner omnikin, where students work in teams to keep an omnikin ball out of their quadrant, and temple of doom, where students work together to tag runners with the omnikin ball. The teacher will observe students and question them about strategies and challenges during game play.

Uploaded by

api-475828887
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Lesson Plan

Teacher Name Date

Subject Area Physical Education Grade P.E 10


P.E 20

Topic Omnikin Ball Time 43 min

General Learner General Outcome A - Students will acquire skills through a variety of
Outcome(s) developmentally appropriate movement activities.
Taken from
Alberta Program General Outcome C - Students will understand, experience and appreciate the
of Studies health benefits that result from physical activity.

Specific Learner P.E 10:


Outcome(s) A10–1 apply and refine locomotor skills and concepts—effort, space and
Taken from relationships—to perform and create a variety of activities to improve personal
Alberta Program performance
of Studies A10–5 apply and refine manipulative skills and concepts—effort, space and
relationships—to perform and create a variety of activities to improve personal
performance
C10–3 demonstrate etiquette and fair play
C10–5 develop and apply practices that contribute to teamwork

P.E 20:
A20–1 analyze, evaluate and modify performance of locomotor skills and
concepts—effort, space and relationships—to perform and create a variety of
activities to improve personal performance
A20–5 analyze, evaluate and modify performance of manipulative skills and
concepts—effort, space and relationships—to perform and create a variety of
activities to improve personal performance
C20–3 demonstrate etiquette and fair play
C20–5 develop and apply practices that contribute to teamwork

Learning Students will be able to:


Objectives 1. Demonstrate basic running skills while playing a warm-up game
2. Use skills and strategies to receive an omnikin ball
3. Use skills and strategies to send an omnikin ball in a direction of an
opponent

Equipment - Large Omnikin ball


- Pylons
Time Introduction

*Students will have 5 minutes to change into their gym strip

Individually guided stretching Assessment


- As students come in, they can take a few
minutes to stretch out any muscles that they Observation:
feel they need to on their own
All students are in proper
Warm Up attire (no hoodies)
*begin once everyone has changed
100% student participation
Game 1: Rock Paper Scissors Four Corners style during warm-up
- Divide students into 4 groups and have them
stand at a corner in the gym
- Their goal is to get to the next corner, have a
rock paper scissors match.
- If the student wins, they run to the next corner
- If the student loses, they have to play another
match with a different student
- If the student makes it one lap around the gym,
they get one point.
- Make sure to remind them to count their laps
- Share at the end who got the most laps
- Play music

Body

Game 2: 4 Corner Omnikin Assessment


- 4 teams/corners
- Keep the ball off the wall and out of your Observation:
quadrant
- The only three rules are:
All students should be running
- You have to stay in your quadrant
- No punching the Omnikin ball to a corner and challenging
- No kicking the Omnikin ball another player to a rock paper
- If you score, bring the ball back to me, and I scissors game
will throw the ball up in the air
No Bystanders
Game 3: Temple of Doom
- Students need to make two large circles
- The inside circle turns to face the outside
Questioning/Debrief:
circle
- Choose 2-3 students to run in the space in the
inner ring How did you like playing 4
- Once they are moving, introduce the Omnikin Corner Omnikin?
ball into the game - What was the biggest
- The outer and inner circle work together to challenge?
push the omnikin ball to tag the runners
- If a runner is tagged, they join back into one of
the circles as a pusher and a new runner will
join
- Students can push the ball whatever direction
they want to but they can’t throw the ball

Closure: *Connect your closure with learning objectives*

During each Group Closure - Ask these questions at pivotal moments during the game (when they
activity are struggling, and when they are succeeding)
- What are some strategies you could use to help your team win points?
- What are some strategies that you could use to get the Omnikin ball as far as
you can or in the right direction?
- What is working really well, or not well?

Notes

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