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Trechriron'S Deluxe Character Sheet

Sindri CS

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Tywyll
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0% found this document useful (0 votes)
80 views7 pages

Trechriron'S Deluxe Character Sheet

Sindri CS

Uploaded by

Tywyll
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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TreChriron’s Deluxe Character Sheet

Includes form-fill fields, 4 color selections, layers, bookmarks and a HERO


Designer export format that will fill the form in!

My goals; How to use the PDF; handy place to keep track of injury/expen-
ditures (via pencil…). The Armor Worn
» Make the character sheet less arcane. » You should skip printing page one to section must be filled out manually. The
All the abbreviations can be mind-boggling save ink and trees. Of course, this sheet Current, Effect and Statuses (check boxes)
to a HERO novice. works great interactively on tablets or must also be filled out manually.
» Make it eye-pleasing with more open laptop screens. » CSLs print first, then Maneuvers, shar-
space and hopefully better organization. » The character portrait will not export ing a field.
» Tune it for maximum compatibility via the XFDF file. You must select the Por-
with HERO Designer. trait field on the PDF and upload an image. Interesting Things of Note;
It will resize the image to fit in the field.
Let me know if I can improve this result to » The Senses field is not populated. You » Currently this only works for the
better meet these goals. must type in your notes here. I suggest sim- Deluxe Character Sheet by TreChriron.
ple summaries as the full senses are listed However, any enterprising HEROPhile
How to use the HD export; under Powers. could modify it to suit their own form-fill
» The powers lists are broken into two PDF. I encourage you to do so! (permission
» Add the new Adobe Form export for- sections. The first section is for powers 1 – granted!)
mat to HERO Designer. 10. The second section is for powers 11+. » Some outputs print odd characters.
» Export the completed character to a You may want to tweak out the powers list I tried to include a “rewrite” section to
folder with a copy of this PDF. in HERO Designer for best/desired results. handle this but something odd might slip
» You should name the PDF the same as If all your powers fit in section one, you through. When you double click the XFDF
your character name (including spaces, don’t need to print section two. file it might throw an error. Please report
etc.). » The form’s Reset Form button clears all this to me with a copy of the output file so
» Double click the .XFDF file exported fields except the image. This button does I can account for the new odd character in
from HD. not print. the programming (re: arcane ritual).
» (If it can’t find the PDF, select ‘locate’ » The Background, Tactics and Campaign » Any other oddities, crashes, errors or
and select this PDF.) Use sections print (if included) in the strange supernatural calamities occurring
Character Info field. (…the “front” page of while using this export format can be re-
At this juncture the PDF chosen will be filled in the character sheet) ported to me for resolution. All purchasers
with the output from HERO Designer. » The last sheet is a “Combat Sheet” for will receive updated versions at no charge.
easy reference. The Vitals Tracker is a

HERO System™® is DOJ, Inc.’s trademark for its roleplaying system.


HERO System Copyright © 1984, 1989, 2002, 2009 by DOJ, Inc. d/b/a Hero Games. All rights reserved.
Fantasy Hero © 2003, 2010 by DOJ, Inc. d/b/a Hero Games. All rights reserved.
Star Hero © 2003, 2011 by DOJ, Inc. d/b/a Hero Games. All rights reserved.
All DOJ trademarks and copyrights used with permission.
For further information about Hero Games and the HERO System, visit www.herogames.com.

Permission is granted to photocopy this character sheet for personal use. Permission is granted to modify the
export format for other form-fill PDFs; either personally or commercially via the Hall of Champions.
Sindri Fireside 1.38 m / 4' 6"
80.00 kg / 176 lbs.
Black
Brown

225
50

127
28
0
0
22
35
50

212

18
12
6

Reset Form
11-
13 23 14- (0) Dun: Language (idiomatic; literate) (5
Active Points)
2 (10) +2 with Kharak Slan
606.3kg / 1334 lbs. (3) Defense Maneuver I
(2) KS: Stonework 11-
4 1/2d6
(2) PS: Soldier 11-
20 20 13- (2) PS: Blacksmith 11-
(2) PS: Lapidarist 11-
8 18 13-
(3) Teamwork 13-
-2 8 11-
(4) WF: Common Martial Arts Melee
0 10 11- Weapons, Common Melee Weapons
3 13 12-

2 1/

20 7
20 7

0 3
0 3

10 3

6 8
6 4

5 7
6 4

8 11
3 35
8 18
12 44

12m(6") 24m 4m(2") 8m


6m(3") 12m
3m(1.5") 6m
(10) Psychological Complication: Stern, Dour, and Temperamental (Common; Moderate)
(5) Distinctive Features: Dwarf (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In
Some Cultures)
(10) Psychological Complication: Raised in the Ways of Law (Common; Moderate)
(10) Enraged: When a child is harmed (Uncommon), go 11-, recover 14-
(15) Hunted: Watched by Keraptus Infrequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)

(0) Dwarven Abilities; END:


1) (2) Age of Stone: Life Support (Longevity: 400 Years); END: 0
2) (3) Rocky Skin: Resistant Protection (1 PD/1 ED); END: 0
3) (5) Nightvision; END: 0
4) (2) Unencumbered: +5 STR (5 Active Points); Limited Power Only for encumbrance (-1); END: 1
5) (3) Underground Folk: Detect Depth and Passage Slope while underground 11- (Unusual Group); END: 0
6) (1) Underground Folk: Bump Of Direction (3 Active Points); Limited Power Only Underground (-1); END:
7) (4) Knowledge of Stone: Concealment 14- (9 Active Points); Limited Power Only to detect hidden/Concealed/Cunning Stonework
(-1 1/2); END:
8) (3) Magic Resistance: Power Defense (5 points), Hardened (+1/4) (6 Active Points); Limited Power Only versus Magic (-1); END:
0
9) (5) Magic Resistance: Resistant Protection (3 PD/3 ED), Hardened (+1/4) (11 Active Points); Limited Power Only versus Magic
(-1); END: 0
10) (3) Magic Resistance: Sight Group Flash Defense (5 points), Custom Adder (5 Active Points); Limited Power Only versus Magic
(-1/2); END: 0
11) (2) Crushing Style: +2 with Axes and Maces (6 Active Points); Limited Power Only for Damage (-1 1/2); END:
{Notes: -Add +1 Damage Class with Axes, Maces, and Hammers}

(2) Blessing of Ungrun: Power Defense (3 points) (3 Active Points); Limited Power Only while maintaining Dwarven Honor (-1/2);
END: 0
(16) Axe, Battle: (Total: 46 Active Cost, 16 Real Cost) HKA 2d6 (2 1/2d6 w/STR), Reduced Endurance (0 END; +1/2); OAF (-1), STR
Minimum 13 (-1/2), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4) (Real Cost: 15) weight:1.60kg
{Notes: 4 PD, 4 ED, 6 BODY}

(7) Crossbow, Heavy: Crossbow, Heavy:<Killing Attack - Ranged (4 DEF, 5 BODY, Weight 6.4, **Cost: 33.0**) 1/2d6</b></i>, Max
Range 340m (+0), +1 RMod (+1/4); Extra Time (1 Phase to reload between shots, -3/4), Required Hands Two-Handed (-1/2), Real
Weapon (-1/4), Concentration (1/2 DCV; -1/4), Max Range 340m (-1/4), Beam (-1/4), 10 Recoverable Charges (+1/4) Range:var.
Damage:1 1/2d6 weight:6.40kg
(20) Bolts, Normal: 1 DEF, 1 BODY, Weight 0.04, Cost: 0.4 (0 Active Points) weight:0.04kg
{Notes: (x10 number of items)}

(25) Axe, Hand (Hatchet): (Total: 26 Active Cost, 25 Real Cost) HKA 1d6 (1 1/2d6 w/STR), Range Based On STR (+1/4), Reduced
Endurance (0 END; +1/2); OAF (-1), Real Weapon (-1/4), STR Minimum 6 (-1/4), Required Hands One-Handed (-0) (Real Cost: 10)
Range: Damage: weight:0.60kg
{Notes: (x6 number of items) 4 PD, 4 ED, 3 BODY, +1 DC per 6.25 STR}

(3) Chainmail: Resistant Protection (18 BODY, Weight 20.0, **Cost: 75.0**) (6 PD/6 ED) (9 Active Points); Normal Mass (-1), OIF
(-1/2), Real Armor (-1/4) Range: Damage: weight:20.00kg

(10) Small Metal Shield: Multipower, 10-point reserve Range: Damage: weight:3.00kg
1) (1) +1 DCV (5 Active Points) Range: Damage: weight:
2) (1) Hand-To-Hand Attack +1d6 (5 Active Points); Hand-To-Hand Attack (-1/2), -1 to OCV, Side Effect occurs automatically
whenever Power is used (-1/2), STR Minimum 6 (-1/4) Range: Damage:1d6 weight:

(13) Accurate Dwarven Warhammer: (Total: 36 Active Cost, 13 Real Cost) 1d6+1 (2d6 w/STR), +1 Increased STUN Multiplier (+1/4),
STR Minimum 10 (-1/2), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4) weight:2.00kg
{Notes: 7 PD, 7 ED, 5 BODY, +1 DC per 6.25 STR}

(0) Backpack: 2 PD, 2 ED 3 BODY, Weight 1.8, Cost: 5.0 Range: Damage: weight:1.80kg
18

11
35 44 18
7
8

3
3
3
4, 8, 12
4 1/2d6

9/15/18

1/7/10

8/14/17

1/7/10

5 vs Magic Chainmail 20
3
5 vs Magic
Power 5 vs Magic

CSLs: +2 with Kharak Slan


Crushing Style: +2 with Axes and Maces (6 Active Points); Only for
Damage (-1 1/2) +1 DC with those weapons

Defensive Block; Phase: 1/2; OCV: +1; DCV: +3; Effect: Block, Abort
Defensive Strike; Phase: 1/2; OCV: +1; DCV: +3; Effect: Weapon Strike
Martial Disarm; Phase: 1/2; OCV: -1; DCV: +1; Effect: Disarm; 33 STR
to Disarm roll
Root; Phase: 1/2; OCV: +0; DCV: +0; Effect: 38 STR to resist Shove;
Block, Abort
Counterstrike; Phase: 1/2; OCV: +2; DCV: +2; Effect: Weapon +2 DC
Strike, Must Follow Block (Axe 3d6+1, Accurate Warhammer 2 1/2d6)

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