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Oware Competition Guide

Oware is a strategic board game played between two players with 48 stones. The board consists of 12 small wells and 2 large wells for each player. Players begin with 4 stones in each small well. The goal is to capture opponent's stones by moving stones between wells according to the game's rules, with the winner being the player who collects more than 24 stones in their large well. Competition rules outline how the game is played, scored, and organized between multiple players using a rating and Swiss system to determine winners.

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0% found this document useful (0 votes)
303 views3 pages

Oware Competition Guide

Oware is a strategic board game played between two players with 48 stones. The board consists of 12 small wells and 2 large wells for each player. Players begin with 4 stones in each small well. The goal is to capture opponent's stones by moving stones between wells according to the game's rules, with the winner being the player who collects more than 24 stones in their large well. Competition rules outline how the game is played, scored, and organized between multiple players using a rating and Swiss system to determine winners.

Uploaded by

Zinz
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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COMPETITION RULES

OF OWARE
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Competition rules of Oware


I. Description
Oware is an intellectual and strategic game of the
West Africa people played by two people. Including pieces,
mutually each six on the game board has a great treasure of
12 small wells and each player will collect the stones.
Players play the game with 48 stones.
Six small wells side by side in front of each player in the game; it is the player's
region. Located opposite the small wells of six competitors. Players try to move up
to accumulate in the treasury. Players try to collect as many stones as possible in
their repository. The game eventually won the most stone-player game set collects.
Game rules.
Two people play the game. The game uses 48 one-color balls with a diameter
of 10-14 mm and a board consisting of 12 small and 2 large holes. Six holes are
arranged in two rows against each other and one large hole on both sides. The big
hole on the left side is the opponent's hole. The big hole on the right side is the
player's hole, and used in the game as a hole to collect the balls won and as a small
hole during its turn. Small holes are numbered from left to right from one to six. The
number of small holes used to make a game record.
In the beginning position, players put 4 balls in all small holes, big holes are
empty.
6 5 4 3 2 1
4 4 4 4 4 4
0 0
4 4 4 4 4 4
1 2 3 4 5 6
The right of the first move determined by the draw.
The player making a move takes all the balls from any hole on his side, and
starting with the same hole lays out one ball in the hole counterclockwise. You
cannot jump over holes or put two or more balls in the same hole. If the move made
from a hole where there is only one ball, the ball falls into the next hole, and the hole
from which the move is made, remains empty. Every time you hit the last ball in a
big hole, the player must make a move. When you make a move, the player after the
sixth hole on his side puts the ball in his big hole, then in the first hole of the
opponent and so on, and on the side of the opponent after the sixth hole puts in his
first hole and so on.
There are four ways to win balls:
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1. If the last ball came to the hole on the opponent's side, and
the number of balls in the hole was even, all the balls are
removed and put in a big hole;
2. When making a move reaching or passing through big
hole;
3. If the last ball comes to its side in an empty hole, and in
the opposite hole there are balls, regardless of the number,
all the balls in both holes are removed and put in a large hole, if the hole opposite is
empty, then the ball remains in the game;
4. If on the player's side the balls are finished, then he removes all the balls on the
opponent’s side and the player puts them in his big hole.
For victory, it is necessary score more than 24 balls in a big hole. Draw in the
game counts if both players have scored 24 balls. For the victory awarded - 1 point,
for a draw – 0, 5, for the looser - 0 points. After the finishing the game, when
specifying the account, it is necessary to indicate the amount of points scored by
competitors. For example: 1 (26): 0 (22). In determining the winners, amount of scored
points in the losing games will used as an additional indicator.
The player at the expense of his time is allowed to correct with hand, pick up
and count balls without warning the opponent. In this case, the opponent cannot
oblige to make a move from this hole. Before the turning, on the opponent's side is
allowed only to correct the balls, and count without taking them in hand.
The player or the referee may order to make a move only if the opponent has
taken the balls in his hand, leaving one ball, and put the ball in the next hole.
The competition is held in a personal team competition.
Conducting competitions in a personal classification according to the Swiss
system, the number of rounds 5, 7 or 9, depending on the number of participants,
according to the rating of the International Federation of Mancala Games (IFMG).
Defining winners in individual event:
- the greatest amount of points;
- the personal meeting;
- the progress coefficient;
- the Buchholz coefficient;
- the Berger coefficient;

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