Half-Life:: Opposing Force
Half-Life:: Opposing Force
WAR DEPARTMENT
HALF-LIFE:
OPPOSING FORCE
SOLDIER’S HANDBOOK
NOVEMBER 1
You will have little time to learn the duties of a noncommisssioned officer after Commanding your Squad ............................................18
you become one. You will be expected to know those duties and show that you
know them. At a moment’s notice you may have to take charge of your squad Know your Squad ........................................................19
as a corporal - and in a critical hour.
Multiplayer ..................................................................22
Credits ..........................................................................24
The barbarian who kills for killing’s sake and who scorns the laws of war at
The man who is always thinking of his “rights” rather than his duty, makes a
any point is repugnant to the instincts of our people, under whatever flag he
poor soldier.
fights.
4 5
CONFIGURATION MILITARY SANITATION
Under this menu you may set game options, optimize video and audio settings
for your system, and customize keyboard controls to your liking. After setting 1. If at any time you do not feel perfectly well, or believe that you have any
your configuration, hit the Done button to apply your settings and return to the disease, go at once to your first sergeant, who will send you to a medical offi-
Main Menu. Hit the Use Defaults button to restore the original default settings. cer for examination.
CONTROLS 2. Stay away from any person having a disease unless it is your duty to take
The method to configure controls in Opposing Force has not changed from the care of him.
original Half-Life.
Note - If you have customized your original Half-Life configuration, you will 3. Take a bath at frequent, regular intervals and at least twice a week. Pay
want to look at the configured keys in Opposing Force to make sure you are particular attention to your armpits, the parts between your legs and the feet.
happy with the new settings and options.
4. Be on the lookout for body lice and crab lice. If you have a continued itch-
AUDIO
ing on your body or head, report to a medical officer at once.
Vest volume Adjusts the volume of the instructions provided by your Powered
Vest (note that the soldier’s powered vest does not provide as much audio feed-
5. Get in the habit of having your bowels move regularly once each day at as
back as the Black Mesa Research Facility HEV suit Gordon Freeman wore in
nearly the same time as possible. Using the ground for this purpose is a source
Half-Life).
of great danger to everyone.
To hear the Opposing Force music, you must have the Half-Life: Opposing
Force CD in your CD drive. To adjust the volume of the music, go to the 6. Keep your hair cut short and your fingernails clean. This is especially
Start Menu/Programs/Acessories/Multimedia, and select the Volume important if you are detailed as a cook, baker, or in other positions in which
Control applet. you handle food.
VIDEO
7. Flies and cockroaches frequently carry disease germs and leave them on
Most video cards have updated video drivers available since the release of Half-
food. Scraps of food, fruit skins, and manure should never be left on the
Life. Due to the popularity of Half-Life, many of these updates include opti-
ground about the post or camp.
mizations that will make Opposing Force operate even better on your computer.
It is recommended that you check with your video hardware vendor to verify that
8. Avoid venereal diseases. If you should feel that you have caught a vene-
you have the latest version of video drivers.
real disease, report to the medical officer at once and do exactly as he tells you.
UPDATES
During the installation of Half-Life: Opposing Force, your version of Half-Life
will be upgraded to the latest version. However, it is recommended that you use t sure he is a g a
I’m n o carryin
the “Update” option periodically to search for future revisions and new game
y tod ay . uit a nd
content.
a rch 7th gover nment gu eally uptight s rance agent to
M a w the s wearing a r or insu l times
ally s aw y er
I fin
n , b ut he wa more like a l e out. Severa uring
g-ma H e looked him checking m watching me
d
as e. st
By being courteous and respectful to constituted authority you are exhibiting briefc id notic
e
d him ju
qualities of a good soldier. me. I d he day I spotte he’s up to . . .
ut t hat
througho g. I wonder w
6 trainin 7
BE AN EFFECTIVE SOLDIER Climbing From your military training, you’ve learned that ropes can be climbed.
To begin climbing a rope, you’ll need to face it and hit the Use key. Once on a
rope use the jump and crouch keys to climb up and down. Hit the Use key again
You may want to charge into a room and start shooting everything in sight. to release the rope.
Sometimes we do, too. But in Opposing Force, there are many other ways to
interact with your surroundings. Opposing Force’s environments are as realistic
as possible, and this level of realism will affect the way you move around. For
CUSTOMIZE YOUR SETTINGS
instance, there’s gravity and if you stand on ceiling tiles, don’t be surprised if
If you have trouble using the default keys, remember to customize your key-
they collapse under your weight. There are also multiple surface effects and yes,
board and mouse settings by choosing Advanced Controls from the
wet floors really are slippery. And, if hit hard enough, glass will break. You can
Configuration section of the Main Menu. Joystick and gamepad users should
also shoot bullet holes onto walls to mark your turf, or leave yourself location
refer to the Readme.txt file for information on how to configure these devices.
reminders.
USE KEY
Firing weapons is just one of the things you can do in OpFor. Press your Use
(E) key for all sorts of other activities.
People Not everyone you meet is your enemy. While some scientists and secu-
rity guards may be afraid of a soldier like you, others may be willing to help.
Also, don’t hesitate to team up with other friendly soldiers you come across in
OpFor. Remember, the medic will heal you if you hold down your use key in
front of him. And, a torch engineer can cut through some doors if you lead him
to them. A squad that works effectively together is more powerful than the sum
of its parts.
Objects Many objects, including doors, switches, and buttons, can be activated
by hitting the Use key. In some cases, you’ll need to hold down the Use key to March 9th
perform the desired action. For weeks o
ur
Today we as drills have been the sa
m
instructor t semble for the morning e crap day after day.
Power ups Activate HEV suit chargers and wall-mounted first aid kits by step-
ells us we h
ave one wee run and our drill
ping up to them and holding down the Use key. Your Powered Vest was
designed by the military to accept many different kinds of energy, including the indoor strat k
power from Black Mesa’s HEV chargers. this week at egic combat. We wil to become experts at
th l be
know this is e combat simulation fa spending every day
c
Pulling Pull boxes and carts into new positions by holding down the Use key and camp. Wha a specialized training ility. As far as I
walking slowly backwards. (To push a moveable object, just walk up to it, then t I want to not taught i
to adapt or k n
continue walking slowly.) if we are be now is if this is to tes boot
ing readied t
Time will te
ll . . . for a specif our ability
ic mission?
8 9
ON-SCREEN INFORMATION WEAPONS
YOUR POWERED COMBAT VEST (PCV) A soldier’s arsenal is crucial in time of war. But more important is the soldier’s
Early in the game, you must find and wear the Powered Combat Vest (PCV) your ability to effectively carry and use their weapons. Throughout active duty it is
military has provided you with. The vest can be recharged periodically and the the responsibility of a soldier to maintain usage skills for each and every weapon
greater the charge, the more protective power your vest has. To recharge your for their job description. Weekly and, if possible, daily drills should take place
vest, seek out a wall-mounted HEV or PCV charger, or pick up batteries along in order to keep each weapon’s usage fresh in the soldier’s mind. Using any
the way. weapon should become second nature and require no more effort then taking a
breath.
THE HUD Outlined in this section are handling techniques and descriptions of weapons that
Once you are in your Powered Vest, the energy from it will power your heads up every soldier should know.
display (HUD). The HUD is an on-going barometer of health, available vest
energy, and remaining ammo. The HUD allows you to survey and select from DESERT EAGLE .357
your weapons arsenal and inventory items. It also alerts you when you are sus-
taining environmental damage. Class Pistol (Group 2)
Damage Medium
WEAPON NIGHT VISION Desert Eagle .357
CATEGORIES BATTERY Capacity 7 Shots per Clip
The Desert Eagle is provided as a standard side-arm for field soldiers. It is there-
fore best used in close range combat. For assault teams, this weapon is fitted
DAMAGE with a laser sight, making it the perfect tool for clearing trip mines and other
TYPE AMMUNITION small targets that require patient pin-point accuracy. The soldier has to be care-
INDICATOR
ful when using the laser sighting because it can reveal their position to the
HEALTH enemy. While the Desert Eagle does utilize a clip that allows a higher capacity
PCV CHARGE
(ARMOR)
than revolver type handguns, soldiers shouldn’t burden themselves with much
reserve ammunition. Never carry more than 36 rounds of .357 ammo.
The Sniper Rifle is used for exactly what the name implies, long range accuracy. The Squad Assault Weapon (SAW) is the ultimate team combat gun. It can be
The reload time is long and it fires only one shot at a time. But, the rifle is equiped used from a fall back position as a support weapon for suppressing fire or it can
with a high powered scope to enable a soldier to take out a target at distances up be used by a point soldier to quickly repel a defending force. Extra ammunition
to half a mile. For obvious reasons this is not a close combat weapon. But, when should always be kept available as the rate of fire of the M-249 causes most sol-
used effectively, a sniper rifle can deliver many casualties as well as demoralize diers to burn through their stock seconds into the battle. While firing from a
surviving enemies. crouched stationary position the SAW is most accurate, but the accuracy rate
decreases when fired while in motion.
12 13
FIELD ITEMS ROPES
A well trained soldier is not always confined to the ground. Ropes can be used
to elevate troops to higher ground or safely rappel to lower surfaces. Learning
RADIO how to use gravity and inertia to swing on ropes allows them to be used in cre-
Communication could be considered to be the most important tool of any soldier. ative ways. A resourceful soldier is an effective soldier. To grab a rope, stand
Radios are used to allow soldiers in the field to maintain constant communica- near it and press your Use key. You can climb up and down with the jump and
tion with each other. They allow the soldier to contact and locate fellow military crouch keys and use your movement keys to swing around. Press your Use key
personnel. The radio is also useful to receive danger warnings and other impor- again to let go of the rope. You can swing yourself before letting go of the rope
tant information from home base. The radio is usually a stationary object, there- to hurtle yourself through the air.
fore it cannot be carried around. But, the usefulness of a radio in the field should
never be ignored. Face the radio and hit your Use key to operate it.
14 15
MOUNTED WEAPONS
MURPHY’S COMBAT LAWS
Heavy machine guns, missile turrets and even heavy artillery can all be utilized
by soldiers in the field. Some weapons, such as artillery, require more care in 1. You are not a superman.
aiming before firing. For rapid fire weapons, the simple approach is often the 2. If it’s stupid but works, it isn’t stupid.
most effective - shoot until nothing is left moving. Most mounted weapons are 3. Don’t look conspicuous-it draws fire.
equipped with enough internal ammunition to make continually sustained fire 4. When in doubt, empty your magazine.
possible. The larger weapons will require careful tuning and aiming before the 5. Never share a foxhole with anyone braver than you are.
ordinance is launched. When you encounter a mounted gun, try firing it at every 6. Never forget that your weapon was made by the lowest bidder.
solid structure in sight. Often, large mounted weapons can destroy things that 7. If your attack is going really well, it’s an ambush.
conventional carried weapons cannot. 8. No plan survives the first contact intact.
9. All 5 second grenade fuses burn down in 3 seconds.
10. Try to look unimportant because the bad guys may
be low on ammo.
11. If you are forward of your position, the artillery will fall short.
12. The enemy diversion you are ignoring is the main attack.
13. The important things are always simple.
14. The simple things are always hard.
15. The easy way is always mined.
16. If you are short of everything except enemy, you are in combat.
17. When you have secured an area, don’t forget to tell the enemy.
18. Incoming fire has right of way.
19. Friendly fire isn’t.
20. If the enemy is in range-SO ARE YOU!
21. No combat ready unit has ever passed inspection.
22. Things that must be together to work, usually
can’t be shipped together.
23. Radio’s will fail as soon as you need fire support desperately.
24. Anything you do can get you shot-including doing nothing.
25. Tracers work both ways.
26. The only thing more accurate than incoming enemy fire
is incoming friendly fire.
27. Make it tough for the enemy to get in and you can’t get out.
28. If you take more than your fair share of objectives, you
will have more than your fair share of objectives to take.
29. When both sides are convinced that they are about to lose,
they are both right.
30. Professional soldiers are predictable, but the world is
full of amateurs.
31. Murphy was a grunt.
16 17
COMMANDING YOUR SQUAD KNOW YOUR SQUAD
WORKING AS A TEAM SOLDIER
Teamwork means that each person in the squad, platoon, company, troop, or bat- The squad assault soldier is equipped with a shotgun, MP-5 sub machinegun or
tery gives everything in their power to make for the success of the whole unit. an M-249 light machinegun. Sometimes, soldiers may carry grenades. These
Success in battle depends on teamwork, and unless you play your own special soldiers will loyally follow you should you give the order. Simply face the grunt
part, the team may not win. and hit your Use key. You can also command the soldier to guard the area
around where he stands. “Use” him again and he’ll stay put.
This military is set up so that each group, regardless of it’s size, can function like
a fine tuned machine in order to complete it’s objectives. For this to happen each
person has an assigned duty that may, and probably will, be different from the
other soldiers in the group. It is important for each soldier to fully understand
their duties, as their own lives and the lives of their comrades may be at stake.
GIVING ORDERS
The soldier of higher rank gives the orders. As Corporal, you’ll command the
Privates that make up your squad. In the field, you may find it necessary to order
a squad (of any size) to follow you into battle. Or, you may decide that it’s safer
to order your squad to patrol a fall back area as you scout ahead. Occasionally,
you’ll find that soldiers of lower rank that you meet in the field will be under
other orders and cannot follow you. In any case, as the ranking officer, you’ll
make the call. The decisions you make in the field are crucial to your mission,
to your life and to the lives of those under your command.
The medic is trained in first aid and emergency surgery and has the ability to heal The engineer is equipped with the tools necessary to adapt to changing situations
wounded soldiers in the field. To get the help of a medic, face him and press and in the field. He can even be utilized to cut through sealed doors. To have a torch
hold your Use key. The medic will continue working on you as long as the Use engineer work for you, lead him to a door that needs cutting and he’ll do his job.
key is held or until you are fully healed. Medics do carry limited supplies and if The engineer is capable of fighting with his sidearm, but care should be taken to
used repeatedly will no longer be able to heal you or your squad. During com- keep your engineers alive at all costs. If you lose the only engineers available to
bat other soldiers may call for a medic and if he can hear them, he’ll try to run cut a passage, you may fail your mission. Also, be careful not to allow the torch
to their aid. Medics are equipped with a .357 Desert Eagle sidearm for combat, soldier’s fuel tank to sustain damage. If the canister is pierced, it is likely to
but are best kept safely behind the front lines. explode.
20 21
MULTIPLAYER GENERAL ORDERS OF ALL SENTINELS
Half-Life: Opposing Force adds a number of exciting new multiplayer maps cre-
-To take charge of this post and all Government property in view.
ated by game industry All-Stars. Additionally, new player models have been added
based on the new characters found in OpFor. Finally, all of the weapons from the
original Half-Life as well as the new weapons introduced in this game are avail- -To walk my post in a military manner, keeping always on the alert and
able in Opposing Force games on-line. observing everything that takes place within sight or hearing.
NEW MULTIPLAYER WEAPONS
-To report all violations of orders I am instructed to enforce.
Simply join or start an internet or LAN game of Half-Life: Opposing Force and
you’ll find new and original weapons located throughout the maps. You’ll also
notice that your hands will look like the soldier’s gloves worn by Cpl. Adrian -To repeat all calls from posts more distant from the guardhouse than my
Shephard instead of the orange HEV suit worn by Gordon Freeman. own.
TEAM FORTRESS CLASSIC -To call the corporal of the guard in any case not covered by instructions.
Sierra Studios, Valve Software and Gearbox Software with the help of WON.NET
hosted a TFC level design contest on the internet. The winning maps are avail-
able with OpFor. To play this missions, activate the Team Fortress Classic mod. -To salute all officers and all colors and standards not cased.
from the Custom Game menu within Half-Life, then start or join a multiplayer
game using the new maps. -To be especially watchful at night and, during the time for challenging, to
challenge all persons on or near my post, and to allow no one to pass without
README.TXT
proper authority.
Up to date information about all of the new “All Star” and TFC maps can be
found in the readme.txt file included with Half-Life: Opposing Force. You can
look at this file by selecting the option from the main menu.
Under the conditions of modern battle, the coherence of any military body Soldiers who constantly fail to fulfill their obligations are likely, soon-
comes not only of soldiers being articulate all down the line but of building up er or later, to get into trouble, to lose the respect and regard of their
the dynamic power in each individual. comrades, to suffer punishments, and perhaps, finally to return to civil
life dishonored.
22 23
CREDITS For Sierra Studios
Senior Vice President, Core Games
Quality Assurance Team
Marc Nagel
John Cook
Greg Coomer
For Gearbox J. Mark Hood James Evans Wes Cumberland
Production / Direction Niko Simonson John Guthrie
Randy Pitchford Producer, External Development Byron Hummel Mona Lisa Guthrie
Jeff Pobst Darren Beil Mike Harrington
Art Direction Lester Stocker
Brian Martel Monica Harrington
Vice President -Marketing, Core Games Quang Pham Brett Johnson
Lead Programming Jim Veevaert Erik Downing Chuck Jones
John Faulkenbury Matt “Duke” Edington Marc Laidlaw
Marketing Product Manager Erinn Hamilton Karen Laur
Lead Level Design Doug Lombardi Chris Mason
Rob Heironimus Randy Lundeen
Phil Kuhlmey Yatzse Mark
Models and Animation Marketing Ken Eaton Lisa Mennet
Stephen Bahl Marc Tardif Gary Stevens
Brian Martel Gabe Newell
Landon Montgomery Dave Riller
Public Relations Manager Localization Team
Aaron Stackpole
Textures, Skins and Art Genevieve Ostergard Flavie Gufflet-Dowling
Jay Stelly
Stephen Bahl Paul Cooke
Harry Teasley
Brian Martel Sound Designer, Donncha Ryan
Landon Montgomery Stephen Theodore
Voice Recording Specialist Kevin Boyle
Bill Van Buren
Ben Houge David Hickey
Level Design Robin Walker
Rob Heironimus Conor Harlow
Douglas R. Wood
David Mertz WON.net Networking Engineers
Randy Pitchford Stuart Seelye VALVE is
Mike Wardwell Ted Backman Special Thanks
Mike Nicolino
Lee Olds T.K. Backman Matt Armstrong
Programming Gabe Newell, Valve Software and
Patrick Deupree Erik De Bonte Kelly Bailey
John Faulkenbury Brian Rothstein Yahn Bernier Sierra Studios
Steve Jones Colen Garoutte-Carson Ken Birdwell OpFor All-Star Level Designers
Sean Reardon Eric Harmon Steve Bond OpFor Beta Testers
Dario Casali Gearbox friends and family
Sound Effects
Rob Heironimus Character Voices
Harry S. Robins
Network Administration Mike Shapiro
John Faulkenbury
Stephen Palmer Jon St. John
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