Cleric - 2nd
CLASS & LEVEL                               BACKGROUND                   PLAYER NAME
                            Shiver
                                                                                       ghost - dwarf
           CHARACTER NAME                                                              RACE                                        ALIGNMENT                    EXPERIENCE POINTS
                                    INSPIRATION
 STRENGTH
                                                                          18                  +1                      20
   +2               +2          PROFICIENCY BONUS
                                                                         ARMOR
                                                                          CLASS               INITIATIVE               SPEED
    15                                                                                                                                                      PERSONALITY TRAITS
                                                                      Hit Point Maximum 22
                        	    	 Strength
 DEXTERITY
                        	    	 Dexterity
   +1                   	    	 Constitution
                                                                                        CURRENT HIT POINTS                                                        IDEALS
                        	    	 Intelligence
    12              ●   	    	 Wisdom
                    ●   	    	 Charisma
CONSTITUTION                 SAVING THROWS
                                                                                      TEMPORARY HIT POINTS                                                       BONDS
   +3
                        	    	 Acrobatics (Dex)                       Total                             SUCCESSES
    16
                        	    	 Animal Handling (Wis)                                                       FAILURES
                        	    	 Arcana (Int)                                    HIT DICE                       DEATH SAVES                                         FLAWS
INTELLIGENCE        ●
                        	    	 Athletics (Str)
   +2                   	    	 Deception (Cha)
                                                                     NAME                      ATK BONUS DAMAGE/TYPE
                    ●
                        	    	 History (Int)
                                                                     mace                       +4            1d6+2                            -Darkvision
    14                  	    	 Insight (Wis)
                                                                                                                                               -Immune to poison
                    ●
                        	    	 Intimidation (Cha)                    light ham.                 +3            1d4+1                            -intangible (advantage on all
  WISDOM                	    	 Investigation (Int)
                                                                                                                                               checks to resist
                    ●
                        	    	 Medicine (Wis)
   +3                   	    	 Nature (Int)
                                                                                                                                               or escape a grapple)
    17                  	    	 Perception (Wis)
                        	    	 Performance (Cha)
 CHARISMA               	    	 Persuasion (Cha)
                        	    	 Religion (Int)
   +2                   	    	 Sleight of Hand (Dex)
                        	    	 Stealth (Dex)
    14
                        	    	 Survival (Wis)
                                  SKILLS                                              ATTACKS & SPELLCASTING
                PASSIVE WISDOM (PERCEPTION)
                                                                CP                     -halfplate armor
                                                                                       -shield
                                                                SP                     -mace
Languages: common and
                                                                                       -3 light hammers
dwarf                                                           EP
                                                                                       (ranged weapon)
                                                                GP
                                                                PP
         OTHER PROFICIENCIES & LANGUAGES                                                      EQUIPMENT                                                     FEATURES & TRAITS
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