Neverwinter Nights 2 HTML
Neverwinter Nights 2 HTML
==============================================================================
============== Neverwinter Nights Reference Guide including =============
============== Shadows of Undrentide and Hordes of the Underdark =============
============== Revision 7.03.10.19 =============
==============================================================================
Table of Contents
INTRODUCTION
AREA GUIDE
(0) PRELUDE - Neverwinter Academy
(1) CHAPTER 1 - The Wailing and the Waterdhavians
(1.1) City Core
(1.2) Beggar's Nest
(1.3) Peninsula
(1.4) No-Man's-Land
(1.5) Barricades
(1.6) Blacklake
(1.7) Docks
(1.8) Castle Never
(1.9) Road to Helm's Hold
(2) CHAPTER 2 - The Search for the Cult
(2.1) Port Llast
(2.2) North Road
(2.3) Green Griffon Inn
(2.4) East Road
(2.5) Druid Encampment
(2.6) Deep Woods
(2.7) Heart of the Forest
(2.8) South Road
(2.9) Farmland
(2.10) Haunted Forest
(2.11) Charwood
(2.12) Luskan
(2.13) Docks
(2.14) Host Tower
(3) CHAPTER 3 - The Words of Power
(3.1) Beorunna's Well
(3.2) Coldwood
(3.3) Coldwood (Layenne's Tomb)
(3.4) Coldwood (Wizard's Circle)
(3.5) Countryside
(3.6) Fort Ilkard
(3.7) Homesteads
(3.8) Ruins
(3.9) Moonwood
(3.10) Moonwood (Caves)
(3.11) Spine of the World
(4) CHAPTER 4 - The Final Battle
(4.1) City Core
(4.2) War Zone
(4.3) Source Stone
(5) XP1 CHAPTER 1 - The Missing Artifacts
(5.1) Hilltop West
(5.2) Hilltop East
(5.3) Hilltop Foothills
(5.4) Blumberg
(5.5) Nether Mountains
(5.6) High Forest
(6) XP1 INTERLUDE - Identifying the Crystal
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APPENDIX
(A) Character Creation
(A.1) Gender
(A.2) Alignment
(A.3) Abilities
(A.4) Race
(A.5) Class
(A.6) Skills
(A.7) Feats
(A.8) Multiclass
(A.9) Multiplayer
(A.10) Shapeshift
(A.11) Racial Groups
(B) Henchmen
(B.1) Tomi Grin Undergallows
(B.2) Boddyknock Glinckle
(B.3) Daelan Red Tiger
(B.4) Grimgnaw
(B.5) Linu La'Neral
(B.6) Sharwyn
(B.7) Dorna Trapspringer
(B.8) Xanos Messarmos
(B.9) Deekin Scalesinger
(C) Custom Items
(C.1) Marrok's Forge
(C.2) Imaskarran Tomes
(C.3) Alchemist's Apparatus
(C.4) Fantabulous Contrapulator
(C.5) Hasuraman's Tomes
(C.6) Barun Silverblade
(C.7) The Grinder
(C.8) Strange Machine
(C.9) Prayer Bag
(D) Stores
(D.1) General Store
(D.2) General Store +1
(D.3) General Store +2
(D.4) General Store +3
(D.5) Weapon Store
(D.6) Weapon Store +1
(D.7) Weapon Store +2
(D.8) Weapon Store +3
(D.9) Temple Store
(D.10) Temple Store +1
(D.11) Temple Store +2
(D.12) Temple Store +3
(D.13) Druid Store
(D.14) Druid Store +1
(D.15) Druid Store +2
(D.16) Druid Store +3
(D.17) Rogue Store
(D.18) Rogue Store +1
(D.19) Rogue Store +2
(D.20) Magic Store
(D.21) Magic Store +1
(D.22) Magic Store +2
(D.23) Magic Store +3
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= Introduction ===============================================================
==============================================================================
This FAQ is not a walkthrough but more of a quick reference. For example,
section (E) will give you an idea which items are valuable and should be kept
when you are running out of room in your inventory. If you want to know where
every piece of Adamantine can be found, just do a text search.
This FAQ now covers Expansion Pack 1 - Shadows of Undrentide and prerelease
information on Expansion Pack 2 - Hordes of the Underdark.
==============================================================================
= Area Guide =================================================================
==============================================================================
Key
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Notes
- Most treasure is random. If you save the game before opening a container
or killing an enemy you can reload it to get a different item. Only items
that are the same every time are listed below.
Tips
- After speaking to someone, speak to them again as they may have something
else to say.
- The more companions you have and the higher their level, the less XP you
get. One trick is to unsummon any creatures just before killing an enemy.
A better trick is have companions that are a lower level than you as this
will increase the XP you get. Quest rewards are not affected by this.
- Since quest XP is the same regardless of your level, but other XP decreases
as you go up in levels, you will get a higher total XP if you complete as
much of each quest as you can before then claiming the rewards.
- Recover and sell traps rather than disarm them.
- If you have a familiar or animal companion you can heal it by talking to
it and feeding it.
- Keep the 3xAdamantine, 3xDiamond, 2xIronwood and 2xSpecial Holy Water for
use by Barun Silverblade in Chapter 3.
- In SoU keep the 2xRuby, the Dragon's Blood if you kill Tymofarrar and all
the Belladonna, Bear Hide, Wolf Hide, Skeleton's Knuckle, and Meat that you
find for use with the Strange Machine and the Prayer Bag.
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Zedir, Chandra
Chest - Magic Missile Scroll, Melf's Acid Arrow Scroll
Elynwyd
Task (Cleric): Cure Injured Man and use Turn Undead on Skeleton
Reward: Chainmail
Task (Druid): Cure Injured Man
Reward: Ring of Fortitude +1
Ansel, Tabitha
Ketta
Task (Rogue): Get Rogue Key
Reward: Minor Spike Trap Kit x2
Bruno - pick pocket or use persude to get key
Shade, Silk
Graduation Chamber
Lady Aribeth de Tylmarande - Aribeth's Key
Graduates Zarn, Naiad, Fonlim, Deelin, Kiki, Rezron, Meiron
Academy
Chest - Boots of Reflexes +1 (Rogue)
Pavel HENCHMAN
Geldar - raises your XP to 1000 (level 2)
Chest - Traps x3 (Rogue), Amulet of Will +1 (Monk)
Mysterious Mage - Boots of the Sun Soul +1 (Monk)
Stables
Watchknight Desther Indelayne
Abbot Fenthick Moss - raises your XP to 3000 (level 3)
Yuan-Ti, Dryad
==============================================================================
(1.6)
|
(1.5)
|
(1.7) (1.4)
| |
----(1.1)--(1.2)
|
(1.3)
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Persuade: 50GP
Watchknight Desther Indelayne
Hall of Justice (Temple of Tyr)
Lady Aribeth de Tylmarande TEMPLE STORE
Task: Find the 4 Waterdhavian creatures, Lock of Dryad Hair,
Devourer's Brain, Yuan-Ti Heart, Cockatrice Feather
Gives You: 100GP, Stone of Recall
Reward: 150XP and 500GP each
Sergol (Keeper of the Portal)
Tomi Grin Undergallows HENCHMAN
Divining Pool
Apse
Reverend Judge Oleff Uskar
Task: Get 3 artifacts, Ancient Symbol of Tyr, Halueth's Rusted Armor,
Ancient Chronicles of Halueth Never
Gives You: Letter from Oleff to take to Briley
Reward: 200GP and Good+3 each, 200XP, Good+3, Amulet of Will +3
Persuade: Adamantine
Task: Get Jacob's Quill from Gilles
Reward: 500GP, Good+3
Task: Give Oleff the Letter from Ophala
Reward: Writ from Oleff and bribe him for 500GP
Cloaktower
Eltoora Sarptyl MAGIC STORE
Task (Bard, Sorcerer, Wizard): Get Earth Clay, Flask of Water,
Puff of Fog, Kindling Wood
Gives You: Eltoora's Key
Reward: 300XP
Task: Use the wands in the given order to defeat the minogon
Reward: 300XP, Many-Starred Cloak, access to GENERAL STORE +1
Cloaktower Portal
Stones - Elemental Wand of Earth
Divining Pool - Elemental Wand of Water
Alchemist's Apparatus - Elemental Wand of Air
Woodpile - Elemental Wand of Fire
Minogon
Trade of Blades
Graxx - sells you Gauntlet Pass for 50GP
Merchant MERCHANT STORE
Boddyknock Glinckle HENCHMAN
Daelan Red Tiger HENCHMAN
Linu La'Neral HENCHMAN
Grimgnaw HENCHMAN
Sharwyn HENCHMAN
Shining Knight Arms and Armor
Durga WEAPON STORE - gives you Shining Knight Ward to get into back room
Marrok's Forge
Marrok - makes custom items (see Appendix C.1)
Gives You: Recipes of the Forge
Moonstone Mask (Level 1)
Ophala Cheldarstorm
Task: Get Writ from Oleff to get into back room
Gives You: Letter from Ophala to take to Oleff
Reward: Moonstone Mask Back Room Key
Task: Get Gaudy Statuette, Portrait of Sir Reginald Rumbottom III,
Gilded Urn
Reward: 125XP and 400GP each, 250XP, 400GP, Boots of Reflexes +3
Persuade: Diamond
Gilles - talks to you once you have Letter from Oleff
Gives You: Jacob's Quill
Task: Give him Oleff's 3 artifacts instead
Reward: 600GP and Evil+7 each, 600GP and Evil+10 on completion
Torgo ROGUE STORE - sells you Pass Coin for 200GP
Clancy
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Fire Mephit
Woodpile - Kindling Wood
Snake Cult Estate (Strange Building)
Desk - Gargoyle Skull
Snake Cult Leader
Bookshelf - In Service of Gulnan book
Warehouse
Sword Coast Boy
Drawl - Dire Mace +1
Weapon Rack - Club +1
Walters
Task: Clear out the undead so Walters can escape safely
Reward: 50XP
Crypts
Great Graveyard
Chest - Note "A wall at arms length", put Ceremonial Shield in the chest
to open the door
Tomb
Sarcophagus - Ancient Chronicles of Halueth Never
Warrens of the Damned
Sarcophagus - Armor of Comfort
Corpse of Torin - Ancient Key, Torin's Ring
Armoire - Ancient Key, Crumpled Note, Magic Bag
Cabinet - Gulnan's Journal
Jared - you might as well kill him
Chest - In Service of Cyric book
Pedestal - destroy it for 200XP
Gulnan - 200XP, Yuan-Ti Heart, Scimitar +1, Special Holy Water
(1.3) Peninsula
Gate Captain Kipp
Ms Dulcimae (Maid for Lady Tanglebrook)
Task: Escort her to the district gate
Reward: Good+3
Master Johns (Butler for Lady Tanglebrook)
Task: Escort him to the district gate
Reward: Good+3
Welcome Mat - Tanglebrook Key
Priest of Helm TEMPLE STORE
Gang Leader
House
Forlorn Woman
Militia HQ
Sedos Sebile
Task: Get inside prison and kill the Intellect Devourer
Reward: 300GP
Persuade: 75GP
Mizzenmast Mercantile
Merchant MERCHANT STORE
House
Jones - Jones's Key
Tomb (of Miaslaznia Fairblade)
Briley
Chest - Halueth Dig Logbook, Ceremonial Arrow, Shield and Sword
Arcane Laboratory (Wizard Lab)
Earth Mephit
Stones - Rare Earth Clay
Sewers
Gang Leader - Prison Key
Prison Barracks
Tanglebrook Estate
Bookshelf - Lady Tanglebrook's Journal
Weapon Rack - Dagger +1
Alchemist's Apparatus - Celestial Elixir
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Tanglebrook Tunnels
Pawn - destroy it to disarm the traps
Body of Lady Tanglebrook - Two-Bladed Sword +1
Prison Main Floor
Dhanis the Thug
Former Guard - gives no reward
Gang Leader
Bookshelf - Prison Logbook, Prison Storeroom Key
Containment Level
Emernik - gives no reward
Escaped Sorcerer
The Pits
Escaped Sorcerer
Gang Leader
Kurdan Fenkt - fight him until he surrenders, talk and tell him to stay
here then quickly kill him as he leaves for no loss of reputation
Book Piles - Head Gaoler's Journal
Lair of the Devourer
Former Guard x4
Task: Persuade them to leave
Reward: Good+1
Head Gaoler Alaefin - kill him
Intellect Devourer - 200XP, Devourer's Brain
(1.4) No-Man's-Land
Cendran
Task: Kill Loxar
Reward: 100XP, Good+3
House
Loxar - Head of Loxar, Adamantine
House
Desk - Alaganda's Silver Ring
(1.5) Barricades
Gate Captain Harn
(1.6) Blacklake
Punkin - persuade her to tell you the secret word
Formosa Laitannen
Task: Get Meldanen's Master Key
Reward: Periapt of Wisdom +1
Task: Get Meldanen's Silver Tooth
Reward: 500GP
Persuade: 150GP
Kill her: Gloves of the Rogue, 500GP
Milly - Milly's Key
Tells you about the secret passage in her house
Orrean - Key to Meldanen Estate, Glittering Necklace
Rumbottom Estate Guard - Key to the Rumbottom Estate
Hodge Estate Guard - Key to Hodge's Estate
Board Laid Bare
Thurin
Task: Find Samuel
Persuade: 100GP up front
Reward: 300GP, 125XP
Persuade: 75GP
Bartender MERCHANT STORE - exchanges Gauntlet Pass for Gauntlet Key
Task: Beat Claudus
Reward: 50GP every week
Gauntlet
Kellisai - talk to her when you are ready to fight
Keener, Hrusk, Fashi, Agar, Claudus
Arena
Round 1: Hrusk - 50XP, Gauntlet Award First Round
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(1.7) Docks
Gate Captain Soren
Neibor
Hemmel Masterson, Agnes Masterson, Morden
Task: Get Masterson Family Amulet from Callik
Reward: 150XP, 500GP, Longsword +1
Persuade: Masterson Family Amulet (AC Natural+1)
Helmite
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Jace
Festiliard
Androd Estate Guard
Hoff
Bloodsailor - Bloodsailor Uniform
Chest - Uthgardt Iron Brooch
Golden Apple (Level 1)
Gilda - gives you a Smugglers Coin
Golden Apple (Level 2)
Twenty in a Quiver
Jerol GENERAL STORE +1 - sells up to 3 Smugglers Coins for 150GP each
or you can kill him for the 3 Smugglers Coins and Ring of Protecion +1
Androd Estate
Lord Androd Golden
Cabinet - Gaudy Statuette, Androd's Key, Sickle +1
Locked House (Level 1)
Locked House (Level 2)
Bloodsailor Lieutenant
Chest - Tavern Key, Orders from Callik
Seedy Tavern (Level 1)
Avista (Doorman)
Auctioneer ROGUE STORE - sells items for Smugglers Coins (SC)
The items are listed in order of value for money
Morning Star +1 5SC, Sash of Shimmering 6SC, Longsword +1 10SC,
Leather Armor +1 5SC, Double Axe +1 15SC, Nymph Cloak +1 14SC,
Large Shield +1 9SC, Brestplate +1 15SC
Wittian
Jalek - beat him in a drinking contest to be able to speak to Christov
Round 1: Neverwintan Sailor Spirit CON 11
Round 2: Dockside Dunn's CON 12
Round 3: Orc Blood Brew CON 13
Round 4: Dwarven Red Eye CON 14 - You pass the test
Round 5: Thayvian Fire Juice CON 15
Round 6: Catoblepas Death Cheese Wine CON 16
Round 7: Dark Elven T'Keela CON 17
Round 8: Screaming Harpy CON 18
Round 9: Scurrd CON 19 - Jalek passes out
Christov - gives you Tavern Key
Chef - asks you for the password for the Bloodsailor Hideout
Seedy Tavern (Level 2)
Ulfnog - tells you the password
Bloodsailor Hideout (Level 1)
Bloodsailor Lieutenant
Chest - Diamond
Bloodsailor Hideout (Level 2)
Bloodsailor Lieutenant
Dara'nei - gives you Dara'nei's Locket
Weapon Rack - Dire Mace +1
Chest - Large Box
Silver Sails Trading Company (Level 1)
Spiderweb Cocoon - Chain Shirt +1
Strange Door - opened with Dara'nei's Locket
Silver Sails Trading Company (Level 2)
Chest - Dragon Blood
Aqueducts (entered from Silver Sails)
Charon - provides transport to the Sewers
Chest - Note "Tooth of the forge"
Put Ceremonial Sword in the chest to open the door
Tomb
Sarcophagus - Ancient Symbol of Tyr
Ghoul Lord x3
Aqueducts (entered from the Docks)
Bloodsailor Lieutenant
Charon - provides transport to the Sewers
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Sewers
Callik - Masterson Family Amulet, Fairy Dust
Vengaul Bloodsail "The Scarlet Blade"
Crate - Cockatrice Feather, 200XP
Arcane Laboratory (Wizard Lab)
Water Mephit
Divining Pool - Flask of Water
______________________________________________________________________________
CHAPTER 1 FINALE
==============================================================================
(2.14)-(2.12)----
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| |
(2.13) (2.3)
|
(2.2)----
| |
(2.1)--(2.4)--(2.5)--(2.6)--(2.7)
| |
----(2.8)--(2.9)-(2.10)-(2.11)
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Reward: Good+7
Inn Level 2
Armoire - Fairy Dust x2
Temple of Tyr
Neurik (aka Nuirek) TEMPLE STORE +1
Task: Get Bran's, Geth's and Urth's Ring
Gives You: Silver Charm x4
Reward: 150GP and 74XP for each ring
Task: Get The Journal of Sir Karathis Ironheart then kill Alhelor
the Black Wolf
Reward: 750XP, 750GP
Persuade: 100GP
Caliandros (Keeper of the Portal)
Eltoora's Lab
Saer Bodkin STORE (after getting Tomes for Eltoora)
Kermit (plant)
Bookshelf (after getting Tomes for Eltoora) - Tome Research Notes
Chest - put components in here to create magical items (see Appendix C.2)
The Cracked Anvil
Haljal Throndor MERCHANT STORE +1
Blacksmith WEAPON STORE +1
Dockhouse
Captain Mung
Prichev (Dock Master)
Task: Persuade Captain Mung to take the Neverwintan shipment
Reward: 200GP, 100XP
Persuade: 50GP
Eisenfeldt Home Level 1 (Outlying Farm)
Mister Eisenfeldt
Task: Cure Urth
Reward: Sickle +1
Persuade: 100GP
Missus Eisenfeldt
Eisenfeldt Home Level 2
Urth - fight him until he surrenders
Task: Ask him to use the Silver Charm
Reward: 74XP, Urth's Ring
Wanev's Cottage Foyer
Wanev's Cottage Basement
Skeleton - Skeleton's Knuckle
Pile of Skulls - Fire Beetle's Belly
Bookshelf - Slaad's Tougue
Gargoyle - Gargoyle Skull
Flesh Golem
Cabinet - Wanev's Bedroom Journal
Wanev's Cottage Kitchen
Chest - Wanev's Cookbook
Brazler - put Slaad's Tongue, Fire Beetle's Belly, Skeleton's Knuckle x2
in it to open the portal to Wanev's secret chamber
Chest - Wanev's Wardstone, Wanev's Lab Journal
House (Alhelor's House)
Altar
Alhelor the Black Wolf (after speaking to Sir Karathis) - Alhelor's Tooth
House
Farmer, Farmer's Wife, Son, Daughter, Boy, Girl
House Level 1
You will have to bash the locked door or cast Knock
House Level 2
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Setara
Task: Get Mirror of Vanity
Reward: 200XP, Setara's Key, Setara's Gem
Bookshelf - Treatise on the Spirit of the Wood
Realm of the Spirit
Relmar - Relmar's Journal
Rubble - Spirit Poison Antidote
Spirit of the Wood - fight it until it surrenders
Task: Get Spirit Poison Antidote
Reward: 125XP
(2.9) Farmland
Pete O'Deel
Task: Get Silverback's Head
Reward: 300GP, 200XP
Persuade: 75GP
Ingo - tells you to speak to Erik
Stirge - play his game if you are evil otherwise just kill him
Reward: Stirge's Ear
Jaheel, Tarran - instead of rescuing Neva they attack you
Neva - Letter to Neva
Farmer O'Deel's House (O'Deel Ranch)
Mary O'Deel
Constance O'Deel - sells you Peasant's Brooch for 250GP
Farmer Ingo's House (Erik & Ingo's Home)
Erik
Task: Buy Peasant's Brooch from Constance O'Deel
Reward: 650GP, 200XP
Persuade: 100GP
Cave (Wolf Cave)
Silverback - fight until it surrenders then persuade it to stop hunting
the cattle for 200XP or kill it and get Silverback's Head
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(2.11) Charwood
Quint Jhareg
Mayor's Office (Mayor Mobley's Office)
Mayor Mobley
Inn
Strange Man - Charwood Cultist's Journal
House
Castle Jhareg Main Floor
Riddle Chest - Castle Jhareg Riddle Key, Letter by a Strange Hand
Note: The middle door is the most profitable route but you gain more
experience going left or right
Chest - Another Letter in a Strange Hand
The Guardian
Task: Pass judgment over Quint and Karlat Jhareg
Gives You: Castle Jhareg Key of Judgment
Option 1: Find Karlat guilty and destroy Phylactery - 500XP
Option 2: Find Quint guilty and give Phylactery to Karlat - 375XP
Option 3: Find neither guilty and take Phylactery - 375XP and
The Phylactery of Karlat Jhareg
Option 4: Find neither guilty and leave Phylactery - 375XP
Castle Jhareg Quint's Chambers
Alchemist's Apparatus - Letter to Quint Jhareg, Empty Bottle x3,
Healer's Kit x2 - put Healer's Kit and Bottle in here to create potions
(see Appendix C.3)
Chest - Castle Jhareg Quint's Key
Chest - Imaskarran Tome of Death
Candalabra - lets you examine Bloodstained Book
Statue of Lathander the Morninglord
Book Piles - The Journal of Quint Jhareg
Quint Jhareg - Oath of Quint Jhareg
Castle Jhareg Karlat's Chambers
Chest of Drawers - Dragon Blood
Chest - Castle Jhareg Karlat's Key, Karlat's Burning Wand
Cabinet - Karlat's Protection Wand
Armoire - Rakshasa's Eye
Bookshelf - Burning Hands Scroll (different description to normal scrolls)
Cabinet - Journal of Karlat Jhareg
Candalabra - lets you read Summoning Tome
Ritual Brazier - put Fire Beetle's Belly in here then cast Protection
from Alignment (Evil) and Burning Hands
Belial Lord of Fire
If you ask to be made more powerful he casts protection from elements,
if you ask for a magic item you get Staff of Power
if you ask for a powerful item you get Robe of Fire Resistance
or if you ask for answers you get Oath of Belial, Lord of Fire
Bookshelf - Ironwood, Fairy Dust, Ettercap's Silk Gland
Bookshelf - Imaskarran Tome of Fire
Karlat Jhareg - Oath of Karlat Jhareg
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(2.13) Docks
Illusion of High Captain Kurth (if you did not come through the sewers)
Task: Baram's Head
Reward: 562XP, 1000GP, Amulet of Will +4
Persuade: 1000GP if you have already spoken with Baram
Statue
Ogre Deathward
Kurth's Lair
Bookshelf - Burke's Manual
Ogre Warden - Prison Key, Halberd +1
Tolan Losen - set him free for Good+3
Burke's Corpse - Burke's Manual, Smooth Token (Abyssal Metal)
Fountain - Glowing Sphere (Water from Celestia)
Planar Portal - put Smooth Token and Glowing Sphere in it for 50XP
High Captain Kurth - Kurth's Head, Prison Key
Evaine - set her free
Chest - Prison Key
Chest - High Captains' Seal
Ruined House (Abandoned House)
Skull Warrior - Skull Warrior's Head
Arrow-filled Corpse - Written Orders
Altar - put Skull Warrior's Head in it to break the first seal for 49XP
Ruins of Illusk Level 1
Fallen Hero - Hero's Heart
Altar - put Hero's Heart in it to break the second seal for 49XP
Ruins of Illusk Level 2
Water Elemental Guardian - Blessed Water
Altar - put Blessed Water in it to break the third seal for 49XP
Ruins of Illusk Level 3
Voleron the Damned - 250XP
Portal - returns you to the Ruined House
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Yeanasha
Gurak Entrailspiller
Shield Guardian (Tip: I recommend using the Club of Smiting)
Armoire - Tower Entry Key, Small Diary
Desk - Letter to Aribeth (from Apprentice Pim)
Level 2
Overwizard Blaskar Lauthlon - Staff of Defense, Ring of Clear Thought +2,
Ring of Protection +2, Wand of Missiles
Chest - 3rd Floor Portal Stone, 5th Floor Portal Stone
Chest - 6th Floor Portal Stone
Chest - 4th Floor Portal Stone
Level 3
Corpse - Dispatch
Desk - Blood War Research Journal
Chest - 4th Floor Portal Stone
Book Piles - Host Tower Lab Notes
Alchemist's Apparatus - put Gargoyle's Skull and Slaad's Tongue inside and
cast Dispel Magic on it to create Rod of Reversal
Imp - Imp's Eye
Quasit - Quasit's Eye
Imp Ravager
Hellish Portal - put Quasit's Eye in it
Greater Quasit
Abyssal Portal - put Imp's Eye in it
Level 4
Corpse of Arteno Geth - Journal of Arteno Geth
Desk - Note
Chest - Golem Control Rod
Chest - Golem Replication Rod
Golem Replication Pod - use rods to create Helmed Horror for 50XP
Iron Golem
Rimardo Domine - fight him until he surrenders then talk to him to get
Letter to Rimardo, Ring of Clear Thought+2, Ring of Protection+2, Good+3
Chest - 7th Floor Portal Stone
Level 5
Nyphithys - talk to her first
Task: Destroy Brazier
Reward: Scarab of Protection +3
Brazier
Armoire - 6th Floor Portal Stone
Chest - 7th Floor Portal Stone
Battle Devourer (Tip: Magic Missiles work a treat)
Chest - 8th Floor Portal Stone
Level 6
Battle Devourer
Valindra Shadowmantle - Quarterstaff +2
Chest - 8th Floor Portal Stone, Pinnacle Portal Stone
Level 7
Warden Erjack - Banded Mail+1, Katana+2, Pinnacle Portal Stone, Prison Key
Lich (Tip: Immunity to Death Magic is a must)
Deltagar Zhelhund - talk to him then let him go
Level 8
Vrock
Level 9 (reached by using Pinnacle Portal Stone)
Archmage Arcane Arklem Greeth
Task: Destroy the four Braziers
Reward: Opens the locked door
Portal to Pinnacle
Pinnacle (Level 10)
Corpse (Aarin Gend's Spy) - Stone of Recall, Note
Lady Aribeth de Tylmarande
Archmage Arcane Maugrim Korothir
Mistress Morag
Gorgoth
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Lizardfolk
Maugrim's Lair
Stone Golem (Tip: use the Club of Smiting again)
Desk - Journal
==============================================================================
(3.11)
|
(3.10) ----(3.3)
/ |
(3.9) ----(3.2)--(3.4)
| |
----(3.1)
|
(3.5)
|
(3.7)--(3.6)
|
(3.8)
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(3.2) Coldwood
Delvar Vanathar
Vaath - fight until he surrenders for 150XP
Task: Let him go (you could always kill him as he leaves)
Reward: 312XP, 300GP, Vaath's Head
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(3.5) Countryside
Arrow-filled Corpse - Bag of Holding
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(3.7) Homesteads
Elk Tribe Warrior - Gate Key (but will open the gates if asked)
Massacred Homestead (Destroyed Homestead)
Chest - Homestead Journal
Corpse - Tome of Robes
Eckel's Homestead
Elk Tribe Brute
Galia
Task: Give her Eckel's Note
Reward: 375XP, 300GP
Persuade: Greater Stoneskin scroll
Eckel's Homestead Upstairs
Elk Tribe Keep (Uthgardt Fort)
Urn - The Ashes of Running Wolf
Elk Tribe Shaman
Armoire - Islegood's Complete History of Flight
Prisoner Arden - set him free for 100XP
Prisoner Mileene - set her free for 100XP
Chest of Drawers - Islegood's Complete History of Horses
Cabinet - Islegood's Complete History of Seafaring
Bookshelf - put Islegood's Complete History of Flight in it
Bookshelf - put Islegood's Complete History of Seafaring in it
Bookshelf - put Islegood's Complete History of Horses in it
Zokan Thunderer - Zokan's Head, Uthgardt Ceremonial Spear
Task: Get Plague Cure from Damas
Gives You: Plague-Ridden Blankets (how kind)
Reward: 625XP, Dreamcatcher, Uthgardt Ceremonial Spear
(3.8) Ruins
Tree
Cult Leader - Cultist Journal
Stones - Volcanis Oak Seed
Altar x3 - destroy one to close the portal
Creator Race Ruins (Cave)
Corpse - Adventurer's Note, Translation Amulet
Temporal Lizard
Temporal Golem Slave - use Translation Amulet to talk
Book Piles - Principles of Time Travel
Book Piles - Tome of Amulet
Sarcophagus - Tamorlyn's Song
Old One Guardian Golem x3 (invulnerable until weakened) - Golem Key
Bug: Once you have one key you can get it from the Divining Pool for 1GP
Corpse - Old One Defenses, Translation Amulet
Pool of Swirling Color - Green Gem x2, Orange Gem x2, Purple Gem x2
Pool of Primary Colors x2 - press two colors
Pool of Secondary Colors x2 - put a gem of the created color in each
Old One Bodak Champion - Fairy Bottle, Bodak's Tooth
Gong x4 - smash the Fairy Bottle on one and then play them in order
Alchemist's Apparatus - Blue Powder x2, Red Powder x2, Yellow Powder x2
Smoky Brazier - put powders in order Yellow, Red, Red, Blue, Blue, Yellow
Easel - Malachite, Amethysts, Emeralds
Door of Three - complete the three riddles of light, sound and smoke
Balor Lord - Key
Altar - Word of Power
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(3.9) Moonwood
Ixaristu (Uthgardt Golden Eagle tribe)
Orc Lair (Cave)
Drow Commander - Note (from King Obould)
King Obould Many-Arrows - fight until he surrenders for 130XP
Task: Let him go (you could always kill him as he leaves)
Reward: 1200GP, Obould's Head
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==============================================================================
(4.1)
|
(4.2) (4.3)
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Reward: 500XP
Task: Kill 2 Arcane Brotherhood wizards
Reward: 500XP
Moonstone Mask
Ophala Cheldarstorm - ROGUE STORE +2
Tanith
Luce
Task: Rescue her sister Leesa
Reward: 500XP, Cloak of Protection +4 (Good+10 if you let her keep it)
Tamora
Theren Mirniman, Vale Reyer, Goran Jalana, Chani Waynolt
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Haedraline
-- THE END --
==============================================================================
(5.1)-(5.2) (5.5)
| |
---(5.3)-(5.4)
|
(5.6)
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Reward: 50XP each, Room Key, 3x Focus Crystal, Scare Scroll, 50XP
Drogan's Barn
House
House
Toman Bross - gets kicked out
Szaren (once enclave is set up) STORE - tells you that a kobold craftsman
could make something with The Dragon's Tooth, also buys items
The Dragon's Tooth - 500GP (Persuade 700GP)
Dragon Egg - 700GP or Szaren's Cloak
The Mummified Hand - 1000GP
The Mask - 1000GP (Persuade 1200GP)
Kill him: Ventrue's Rod of Majesty
Thayvian Slave
House
Community Hall
Haniah Dales
Task: Get Piper to stop preaching
Reward: 200XP, 60GP
Mayor Veraunt Shuttlescomb
Badly Wounded Commoner
Task: Heal them
Reward: Good+1
Gilford (Priest of Ilmater) SoU STORE
Task: Donate 10GP and 100GP
Reward: Good+3 and Good+10
Alter to Ilmater
The Smith
Fiona SoU STORE - buys items
Horns of the Shadow (Magical Antlers) - 100GP (Persuade 150GP)
or pay 1000GP (Persuade 500GP) for her to make Shadow Helm
Kill her: Evil+3, Chaotic+3, Fist of the North
Herbalist
Farghan SoU STORE
Gives You: Tressym Tongue, Pieces of Charcoal
Persuade: 100GP, Chaotic+3
Bethsheva (Winter Wolf)
The Bubbling Cauldron
Old Man
Lodar the Tavernmaster
Task: Save Mara the Cook
Reward: Good+3 or 50GP or Evil+1, 100GP or persuade for 100GP
Hurc (Kobold)
Option 1: Trade yourself for Mara the Cook and let the kobolds be killed
Reward: Good+3, 150XP
Option 2: Trade yourself for Mara the Cook and let the kobolds go
Reward: Good+3, Lawful+7, 100XP
Note: You can still kill the kobolds as they leave
Option 3: Help the Kobolds Escape
Reward: Evil+7, Hurc's Dagger (Vampiric+1)
Mara the Cook
Cookpot - Helmthorn Berries
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Persuade: 10GP
Nora Blake
Task: Save her baby
Reward: 200XP, Good+2 (Nora's Wedding Ring, Evil+3, Chaotic+3)
Task: Give her 10GP or 50GP
Reward: Good+3 or Good+7
Blake House - Main Floor
Adam Blake's Corpse
Blake House - Top Floor
Kobold Footpad
Task: Hand over a gem
Reward: Baby (Tynan)
House
The Old Farm
Mold Covered Crate - Green Spores, Quartz Crystal
The Old Farm - Cellar
Kobold - Fortune Cards
Fortune Teller's Caravan
Daschnaya
Task: Give her Fortune Cards
Reward: 200XP, Good+3 and a reading or 200XP, Evil+1, 150GP
Gate Captain
Kill him: Evil+3, Chaotic+3, Crusader's Blade, Hilltop Guard Helmet
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(5.4) Blumberg
Dying Man
Task: Get him to drink a healing potion
Reward: Good+1
Deekin's Shop
Deekin Scalesinger - talk to him for lots of info
Task: Get Stuffed Doll from Tymofarrar
Reward: The Tower Statue
Note: if you kill Tymofarrar, Deekin will meet you outside the cave
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Tip: Before starting the next chapter sell any quest items eg Focus Crystals
as they are removed from your inventory.
Tip: Only the henchman in your service will be imported into the next
chapter. The other one will loose any items and your custom training.
==============================================================================
(6.4)
|
(6.1) (6.2) (6.3)
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(6.3) Ao Encampment
Katriana Dorovnia SoU STORE
Torias SoU STORE
Task: Get Wine of Ao or get him to give up drink
Reward: 500XP and Amulet of Natural Armor +2 or Good+7
Furten & Birgen
Zidan
Dorna Trapspringer HENCHMAN
Xanos Messarmos HENCHMAN
Deekin Scalesinger HENCHMAN
Musharak (Hobgoblin) SoU STORE
Task: Ask him to aquire an item for 100GP
Reward: Calian Belt for 40000GP
Task: Get wine supply offer from Minister of Ao
Reward: 2000GP (and trick them for Musharak's Idol, Chaotic+3)
sells Wine of Ao for 200GP (Persuade 150GP)
Marketplace Guard Ludo (Hobgoblin)
Jasmeena (Druid)
Leopard (Jasmeena's Animal Companion)
Fortune Teller's Caravan
Daschnaya SoU STORE
Divining Pool
Temple of Ao
Garrick Halassar
Task: Heal him
Reward: 50GP, Good+1
Valana
Task: Offer advice
Reward: 1000XP (and ask her to make penance for 480GP, Evil+3)
Minister of Ao
Task: Take test of wisdom (any answer will do)
Reward: A gift from one of the Worshippers of Ao
Task: Complete wine supply deal with Musharak
Reward: 1000XP
Telnix (Worshipper of Ao)
Task: Tell him that he understands your apathy
Reward: Cloak of Ao
Note: If you turn him down you can get both the other two gifts
Rifkin (Worshipper of Ao)
Task: Tell him you are not Ao and that he should not wound himself
Reward: Lawful+1, Good+1, Amulet of Natural Armor +3
Talissica (Worshipper of Ao)
Task: Tell her you are not Ao
Reward: Lawful+1, Ring of Protection +3
Sturdy Temple - Wine of Ao, Chaotic +3
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==============================================================================
(7) XP1 CHAPTER 2 - The Lost City of Undrentide, Flying City of Netheril
Asabi Camp
Ashtara, Asabi Merchant Prince SoU STORE
Task: Destroy 10 Guardian Golems
Gives You: Scarab Key
Reward: 1500XP and 150XP each (249XP if you use Golem-Maker's Ring)
Crumbling Bookcase - 200XP, Kabberbacky's Guide to Mythals
Shrub - Branch of the Giving
East Fragment
The Great Library sign (500XP)
North Fragment
Crypt Tower sign (500XP)
Stone Butler (Golem Emporium) - Stone Key
Sarcophagus - 1000XP, Golem-Maker's Ring
West Fragment
Arcanists' Tower sign (500XP)
Wishing Well - Gem of Brightness
Wishing Well - Gem of Seeing
The Great Library
Crumbling Bookcase - 300XP, Temple of the Winds: Rites and Rituals
Bones - Golden Chalice of Lathander
Crumbling Bookcase - Rod of Resurrection
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-- THE END --
==============================================================================
==============================================================================
= Appendix ===================================================================
==============================================================================
Note - If you have ever played Baldur's Gate or Icewind Dale, forget
everything you know as almost all the rules have changed.
I also highly recommend the official Dungeons & Dragons Player's Handbook. It
isn't quite the same as NWN but it is a top quality book.
- The XP cap of 190,000 means you can only reach a total of 20 levels, but
you will be lucky to reach level 18 during the game.
- All classes level up at the same XP score.
- You can be any combination of classes that alignment allows, for example a
Paladin/Monk/Sorcerer or a Barbarian/Bard/Druid.
- You can only allocate 23 SP in class skills and 11 in cross-class skills.
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- You gain one feat every three levels (more with some classes).
- You gain one ability point every four levels (eg raise DEX from 16 to 17)
- There are eight types of AC Modifiers, Dexterity, Dodge, Armor, Deflection,
Natural, Shield, Size and Base. For Armor, Deflection, Natural and Shield
the highest bonus of each type is added to your total, bonuses of the same
type are not combined.
Tip: If you don't allocate your skill points they are available the next time
you level up. This is a big advantage for multiclass characters, rather than
use 2 points on cross-class skills, just save them for when you level up in a
class that has them as class skills.
______________________________________________________________________________
(A.1) Gender
Your gender will change the way a few characters interact with you.
______________________________________________________________________________
(A.2) Alignment
Your alignment choice should reflect how you will play. If your alignment
goes outside its range it could stop your character from advancing.
During the game some of your actions can have a good or evil outcome.
$ Your actions can now have a lawful or chaotic effect on your alignment.
(A.3) Abilities
ABILITY BONUSES
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Weight Allowance
STR 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
lbs 60 66 73 80 86 92 100 110 116 133 153 173 200 233 266 306 346 400
______________________________________________________________________________
(A.4) Race
RACIAL BONUSES
Human (Any)
+1 SP/level
Quick to Master (An extra feat at character generation)
Half-Elf (Any)
Hardiness vs Enchantments (+2 vs Mind Spells), Low-light Vision
Partial Skill Affinity Search+1, Listen+1, Spot+1, Immunity Sleep
Elf (Wizard)
DEX+2 CON-2
Keen Sense (always in detect mode with no movement speed penalty)
Hardiness vs Enchantments (+2 vs Mind Spells), Low-light Vision
Skill Affinity Search+2, Listen+2, Spot+2, Immunity Sleep
Dwarf (Fighter)
CON+2, CHA-2
Offensive Training vs Goblins & Orcs (Attack +1 vs Goblins & Orcs)
Defensive Training vs Giants (AC Dodge +4 vs Giants)
Hardiness vs Spells & Poisons (+2 vs Spells & Poisons), Darkvision
Skill Affinity Lore+2, Stonecunning (Search+2 in interior areas)
Gnome (Wizard)
CON+2, STR-2
Small Stature (AC Size +1, Attack+1, Hide+4), Spell Focus Illusion
Offensive Training vs Goblins & Reptiles (Attack +1 vs Goblins & Reptiles)
Defensive Training vs Giants (AC Dodge +4 vs Giants)
Hardiness vs Illusions (+2 vs Mind Spells), Low-light Vision
Skill Affinity Listen+2, Concentration+2
Halfling (Rogue)
DEX+2, STR-2
Small Stature (AC Size +1, Attack+1, Hide+4), Lucky (Universal+1)
Good Aim (Attack +1 with throwing weapons), Fearless (+2 vs Fear)
Skill Affinity Listen+2, Move Silently+2
Half-Orc (Barbarian)
STR+2, INT-2, CHA-2
Darkvision
______________________________________________________________________________
(A.5) Class
If you want to complete all the quests in Neverwinter Nights you will need to
be a Druid/Bard, Druid/Sorcerer or Druid/Wizard. You can get all the other
class specific quests if you have good persuade skills. In Shadows of
Undrentide you need to be a Ranger/Paladin (or a Druid/Paladin that has
changed alignment). This is because you need to communicate with the animals
for several quests.
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You can play any class you want because the game is so well balanced, however
everyone should start the game as a Rogue. This is because only when you
create your character do you get four times your normal SP and in the case of
a Rogue this is 4 x 8 which can be allocated to almost every skill without
penalty. Even if you never level up the Rogue class again, you will always
have the chance of causing extra damage with a sneak attack, still be able to
use equipment worth less than 4800GP restricted to a particular class and get
a great head start in Open Locks, Disable Traps, Set Traps, Search, Listen and
Spot skills. I would also recommend taking one level of Monk as you get a +2
bonus on all your saving throws and the excellent feats of Evasion and Cleave,
especially if you are a Cleric, Druid, Ranger or Paladin as your WIS bonus is
added to your armor class. The only exceptions are
- If you want to get a specific Level 20 ability in your chosen class.
- You are a Dwarf but not a Fighter
- You are a Elf or a Gnome but not a Wizard
- You are a Half-Orc but not a Barbarian
- You want a triple class character and do not want to keep the third class
within one level of the Rogue class.
Barbarian
1D12 HP/level, Fast Movement (+10% movement speed)
Rage (STR+4, CON+4, Will+2, AC-2), Greater Rage (STR+6, CON+6, Will+3, AC-2)
Uncanny Dodge (retain DEX bonus when caught flat footed)
Bard
Bardic Knowlegde (bonus to Lore)
Bardic Music (bonuses to Attack, dmg, HP, AC Dodge, saving throws)
Cleric
Turn Undead
Druid
Nature Sense (Attack +2 in wilderness areas)
Woodland Stride (Immunity Grease, Web, Entangle)
Trackless Step (Hide, Move Silently +4 in wilderness areas)
Venom Immunity (Immunity Poison)
Wild Shape, Huge Elemental Shape, Elder Elemental Shape
Animal Companion
Fighter
An extra combat feat at character generation and every two levels
Monk
Monk AC Bonus (WIS Bonus added to AC, AC+1 every five levels)
Monk Speed (+10% movement speed every three levels up to +50%)
Perfect Self at level 20 (20/+1, Immunity Mind Spells)
Empty Body (50% Concealment 2/day), Quivering Palm (death blow 1/day)
Purity of Body (Immunity Disease), Diamond Body (Immunity Poison)
Ki Strike (Hit as +1 at L10, +2 at L13, +3 at L16)
Diamond Soul (Spell res 10+level from level 12 onwards)
Evasion (no damage with Reflex save), Improved Evasion (half damage on fail)
Bonus feats at level 1 of Cleave, Stunning Fist, Improved Unarmed Strike
Bonus feat at level 2 of Deflect Arrows and at level 6 of Improved Knockdown
Paladin
Divine Grace (CHR Bonus added to all Saving Throws)
Divine Health (Immunity Disease), Aura of Courage (Immunity Fear)
Turn Undead
Ranger
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Rogue
8 SP/level, Evasion (no damage with Reflex save)
Uncanny Dodge (retain DEX bonus when caught flat footed)
Sneak Attack (+1D6 dmg every two levels if you are hidden or the opponent
is flat footed or has their back to you and is attacking another target)
Bonus Rogue feat at level 10 and every 3 levels
Sorcerer
Summon Familiar
Wizard
Bonus Metamagic feat every five levels
Summon Familiar
Arcane Archer $
Enchant Arrow (+1 Attack, +1 dmg every two levels)
Imbue Arrow (Fireball), Seeker Arrow (cannot miss)
Hail of Arrows (arrow at each enemy), Arrow of Death (save or die)
Assasin $
Uncanny Dodge (retain DEX bonus when caught flat footed)
Death Attack (chance of paralysing opponent and +1D6 dmg every two levels if
you are hidden or the opponent is flat footed or has their back to you and
is attacking another target)
Resist Poison (+1 Fortitude save vs Poison every second level)
Cast Ghostly Visage, Darkness, Invisibility, Improved Invisibility.
Blackguard $
Dark Blessing (CHR Bonus added to all Saving Throws)
Sneak Attack (extra damage if you are hidden or the opponent is flat footed
or has their back to you and is attacking another target)
Cast Bull's Strength, Create Undead, Summon Fiend, Inflict Serious Wounds,
Contagion, Inflict Critical Wounds
Turn Undead
Harper Scout $
Bardic Knowlegde (level bonus to Lore)
Favored Enemy
Cast Sleep, Cat's Grace, Eagles Splendor, Invisibility
Shadowdancer $
6 SP/level, Evasion (no damage with Reflex save)
Uncanny Dodge (retain DEX bonus when caught flat footed)
Hide in Plain Sight, Darkvision, Shadow Evade, Cast Summon Shadow
Defensive Roll, Slippery Mind, Improved Evasion
Shifter #
Greater Wild Shape, Humanoid Shape
Bonus Shifter feat at level 21 and every 3 levels
Weapon Master #
Weapon of Choice, Ki Damage (maximum damage 1/day), Ki Critical
Increased Multiplier (Additional 1x critical damage),
Superior Weapon Focus (Attack+1 every 5 levels)
Bonus Weapon Master feat at level 21 and every 3 levels
CLASS REQUIREMENTS
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Note: The skill point requirement does not include ability or feat bonuses.
Level | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
----------|-----------------------------------------------------------
Barbarian, Fighter, Paladin, Ranger, Arcane Archer, Blackguard
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Bard, Cleric, Druid, Monk, Rogue, Assasin, Harper Scout, Shadowdancer
| - 1 2 3 3 4 5 6 6 7 8 9 9 10 11 12 12 13 14 15
Sorcerer, Wizard
| - 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10
If subtracting 5 from the base attack bonus gives a number greater than 0 then
a second attack can be made at that attack bonus. Further attacks may also be
possible. For example a level 17 bard has a base attack bonus of 12, a second
attack would be made at a bonus of 7 and a third at a bonus of 2.
For each class, saving throw bonuses in each of the above progress at either a
primary or secondary rate.
Level | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
----------|-----------------------------------------------------------
Primary | 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12
Secondary | - - 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6
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Barbarian Fortitude
Bard Reflex Will
Cleric Fortitude Will
Druid Fortitude Will
Fighter Fortitude
Monk Fortitude Reflex Will
Paladin Fortitude
Ranger Fortitude
Rogue Reflex
Sorcerer Will
Wizard Will
Arcane Archer $ Fortitude Reflex
Assasin $ Reflex
Blackguard $ Fortitude
Harper Scout $ Reflex Will
Shadowdancer $ Reflex
Red Dragon Disciple #
Shifter #
Weapon Master #
Note: Universal Saving Throw bonuses apply to Fortitude, Reflex and Will.
______________________________________________________________________________
(A.6) Skills
By level 20 you can have up to 317 skill points for an intelligent human rogue
right down to 23 for a dumb half-orc fighter. Your ability scores can give up
to a 13 point bonus, the skill focus feat can raise them by another 3
points, other feats raising some by 2 points and several spells will raise
some skills.
The following lists items that can raise skills even further. Also listed are
racial bonuses and spell equivalents which usually guarantee success for that
action. There is not limit on how much skills can be raised.
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Class |B B C D F M P R R S W A A B H S R S W
|b r l r t n a g o o i a s g s d d h m Key Unt
Skill |n d r d r k l r g r z $ $ $ $ $ # # #
----------------|---------------------------------------------
Animal Empathy |x x x * x x x * x x x x x x x x CHA No
Concentration |- * * * * * * * - * * - - * - - CON Yes
Disable Trap |- - - - - - - - * - - - * - - - INT No
Discipline |* * - - * - * - - - - - - * - - STR Yes
Heal |* * * * * * * * * * * * * * * * WIS Yes
Hide |- * - - - * - * * - - * * - * * DEX Yes
Listen |* * - - - * - * * - - * * - * * WIS Yes
Lore |* * * * * * * * * * * * * * * * INT Yes
Move Silently |- * - - - * - * * - - * * - * * DEX Yes
Open Lock |- - - - - - - - * - - - * - - - DEX No
Parry |* * * * * * * * * - - - * - - - DEX Yes
Perform |x * x x x x x x x x x x x x x x CHA Yes
Persuade |- * * * - * * - * - - - - * * * CHA Yes
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* Class Skill
- Cross Class Skill
x Exclusive Skill
Key Key Ability
Unt Untrained
Craft Trap $
How lethal the trap is determines how many components are required.
Minor = 1, Average = 3, Strong = 5, Deadly = 7
(A.7) Feats
I shall not repeat the feat descriptions given in the manual but I will sort
them into groups, although there is some overlap.
Skills
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Saving Throws
Passive Combat
Active Combat
Called Shot
Disarm (INT 13)
Improved Disarm
Knockdown
Improved Knockdown (INT 13)
Power Attack (STR 13, Attack-5, Dmg+5)
Improved Power Attack (Attack-10, Dmg+10)
Divine Might (Cleric, Paladin, CHA 13) $
Divine Shield (Cleric, Paladin, CHA 13) $
Cleave
Great Cleave $
Defensive
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Spring Attack $
Whirlwind Attack (Expertise) #
Improved Whirlwind Attack (L21) #
Expertise (INT 13, Attack-5, AC+5) $
Improved Expertise (Attack-10, AC+10) $
Toughness (+1 HP/level)
Epic Toughness #
Resistance to Energy (5/-) $
Energy Resistance Acid (L21, 10/-) #
Energy Resistance Cold (L21, 10/-) #
Energy Resistance Electricity (L21, 10/-) #
Energy Resistance Fire (L21, 10/-) #
Energy Resistance Sonic (L21, 10/-) #
Armor Skin (L21, AC Natural+2) #
Improved Spell Resistance (L21, Spell res+2)
Class Specific
Construct Form #
Dragon Form #
Outsider Shape #
Undead Shape #
Damage Reduction #
Devastating Critical #
Epic Prowess #
Epic Weapon Focus #
Overwhelming Critical #
Spellcasting
Combat Casting
Improved Combat Casting #
Spell Focus
Greater Spell Focus $
Epic Spell Focus #
Arcane Defence (Save vs School +2) $
Spell Penetration
Greater Spell Penetration $
Epic Spell Penetration #
Metamagic
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______________________________________________________________________________
(A.8) Multiclass
Elf Rogue/Wizard
If you are an experienced player who can manage without high HP and AC, then
my favorite is an Elf Rogue/Wizard -/16/-/16/-/-. This is not an "ultimate"
character recommendation, just one I had fun (and difficulty) playing.
As an Elf you get 16 DEX for just 6 ability points rather than 10 giving +3
bonuses to AC, 6 skills and reflex saves.
As a Wizard starting with 16 INT you get +12 SP at the start, +3 SP per level
and +3 bonuses to the four INT related skills. I would raise INT to 18 by
level 8 giving +4 SP per level.
As a Rogue I would not advance beyond level 3 as this prevents you casting
level 9 spells. A Level 3 Rogue does 2-12 sneak attack damage, avoids all
damage when making a successful reflex save and keeps the DEX AC bonus when
caught flat footed (off-guard for want of a better word).
Good skills are Spellcraft (+1 Univeral saving throws every 5 levels),
Concentration (resistant to Taunt), Disable (or rather Recover) Trap, Persuade
and with 15 points in Use Magic Device you can use every item in the game.
I recommend those skills because you cannot perform these actions using spells
or potions. You still want some points in other skills so you don't have to
use lots of potions or take up your spell slots.
By Level 20 you should have over 200 skill points, because unlike most other
class combinations you need a high INT.
Elf Monk/Wizard
For the ultimate Wizard take one level of Monk either at the start or early
on. This boosts your armor class and melee abilities considerably, go for
-/16/-/16/14/-. Thanks to arQon for that suggestion.
Human Paladin/Sorcerer
If you plan on being a sorcerer, you should start with one level in Paladin
(or one level in Rogue then one level in Paladin).
As a sorcerer you should end up with CHA 19+ and with 1 level in Paladin
this will give you +4 to all saving throws with Divine Grace. You also get
Divine Health making you immune to Disease and feats of Weapon Proficiency
Simple and Martial, Armor Proficiency Light, Medium and Heavy (not that you
will use it later in the game) and Shield.
As a human you won't get an XP penalty and the extra skill point per level
is crucial for a sorcerer.
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______________________________________________________________________________
(A.9) Multiplayer
When playing cooperative multiplayer games a character created for the single
player campaign will work well. However if you are in a multiplayer game
where you can be attacked by other players you will only stand a chance if you
are a fighter based character with several hundred HP and four or more attacks
per round. Spell casters don't have a chance, as most players use custom
created items which make them immune to almost every spell you can cast and
they use weapons that will kill you in less than a round.
______________________________________________________________________________
(A.10) Shapeshift
Black
Blue
Green
Red
White Cone of Cold unlimited/day
Gargoyle
Harpy
Minotaur
Basilisk
Drider
Manticore
Humanoid
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Poison, Disease
Fire STR19 DEX19 CON26 AC+5, 0 Temp HP
Earth STR30 DEX10 CON22 AC+7, 0 Temp HP
Water STR25 DEX22 CON19 AC+10, 0 Temp HP
Air STR19 DEX30 CON19 AC+10, 0 Temp HP
Construct
Dragon
Outsider
Undead
Tip: If when leveling up you don't meet a feat ability score prerequisite,
for example DEX 15 for Ambidexterity, simply level up whilst shapeshifted.
______________________________________________________________________________
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This section is mainly for Rangers and Harpers to help them decide which
Favoured Ememy (Listen+1, Spot+1, Taunt+1, +1 dmg) to choose.
Aberrations
Beholder #, Drider #, Ettercap, Hook Horror, Intellect Devourer,
Mind Flayer #, Umber Hulk, Will-O'-Wisp
Animals (wild and Domesticated)
Badgers, Bat, Bears, Birds, Boars, Dog, Felines, Wolves and others
Beasts
Gray Render, Stirge
Constructs
Golems, Horrors, Minogon, Shield Guardian
Dragons
Evil Chromatic (coloured) Dragons, Good Metalic Dragons, Faerie Dragon $,
Pseudodragon $, Wyrmling $
Elementals
Air, Earth, Fire, Water Elementals and Invisible Stalker
Fey
Dryad, Grig, Nixie, Nymph, Pixie
Giants
Ettin, Giants, Ogres, Trolls
Goblinoids
Bugbears, Gnoll $, Goblins, Hobgoblin $
Magical Beasts
Androsphinx $, Basilisk $, Blink Dog, Cockatrice $, Gargoyle, Gorgon $,
Harpy #, Krenshar, Manticore $, Phase Spider, Winter Wolf, Worg
Monstrous Humanoids
Medusa $, Minotaurs, Stinger $
Outsiders (Planar)
Archons, Azer #, Balors, Celestials, Fiends, Formian $, Hounds, Imp, Quasit,
Mephits, Rakshasa, Slaads, Spider Demon #, Succubus, Tiefling, Vrock
Reptilian Humanoids
Asabi $, Kobold $, Lizardfolk, Yuan-Ti
Shapechangers
Aranea, Werecat, Wererat, Werewolf
Undead
Allip, Baelnorn, Bodak, Cursts, Demilich #, Doom Knight, Ghast, Ghouls,
Liches, Mohrg, Mummies, Revenant, Shadows, Skeletal Devourer, Skeletons,
Spectre, Spirit $, Vampires, Wight, Wraith, Wraith Spider, Zombies
Vermin (Insects)
Beetles, Spiders
==============================================================================
(B) Henchmen
There is a one time fee of 200GP to hire a henchman. This is reduced to 150GP
if you have a good CHA or are the same race. This fee can be reduced 25GP or
50GP depending how high your persuade skill is. In SoU there is no fee.
Notes:
- Abilities in brackets are those that have been magically increased
- Task 1 cannot be finished until your reach level 6
- Task 2 cannot be finished until your reach level 10
- Henchmen do not advance beyond level 14
- All reward items have a value of 0GP
Tip: You can keep the previous items by removing them from your inventory
after starting the conversation having completed the quest. This is only of
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any real use for the rings as you can wear both.
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==============================================================================
This sections covers the items you can create throughout the game.
(C.1) Marrok's Forge (City Core, Shining Knight Arms and Armor)
Marrok will enhance +1 enchanted items for 500GP and the following components.
Adamantine
Axe of the Tall Kin +1 (Double Axe, Light 10m) 1029GP
Sword Saint Legacy +1 (Katana, +1D6 Sonic dmg vs Evil) 1603GP
Rune Hammer +1 (War Hammer, Spell res 10) 1799GP
Sentinel +1 (Battleaxe, Listen+2, Spot+2, Light 10m) 1982GP
Stonefire Axe +1 (Greataxe, +2 Fire dmg) 2219GP
Harbinger Kin +1 (Greatsword, +2 Fire dmg) 2240GP
Sea Reaver +1 (Scythe, Cast Resist Elements) 2626GP
Desert Wind +1 (Scimitar, +1D6 Fire dmg) 3712GP
Diamond
Storm +1 (Light Hammer, +1D4 Electrical dmg) 2205GP
Astral Blade +1 (Longsword, +1D4 Sonic dmg) 2215GP
Chromatic Breastplate +1 (AC Armor+1, 10/- Cold, Fire, Electrical) 2865GP
Dragon Blood
Namarra +1 "Neversleep" (Rapier, DC14 Daze 75%/1 round) 1919GP
Ice Reaver +1 (Hand Axe, +1 Cold dmg, 15/- Cold) 3164GP
Ravager +1 (Halberd, +1D6 Sonic dmg) 3709GP
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After collecting the Imaskarran Tomes you can create items by putting the
following components in the chest and casting a spell on it.
Put Healer's Kit and Empty Bottle in the Alchemist's Apparatus and cast a
divine spell on it to create five potions of that spell. You can only do this
once for each spell.
Set the levers and use the Contrapulator Activation Switch to create up to 30
potions.
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Y Y Y N Potion of Clarity
Y Y Y Y Bottle of Sewage
When you find one of Hasuraman the Muddled's tomes, you can create the item by
putting the components in the Wizard's Chest and casting a spell on it.
Barun Silverblade will enhance +1 enchanted items for 10000-30000GP (you can
use +2 or higher items but there is no benefit).
Adamantine
Axe of the Tall Kin +3 (Double Axe, Light 10m) 7189GP
Sword Saint Legacy +4 (Katana, +1D6 Sonic dmg vs Evil) 14203GP
Rune Hammer +3 (War Hammer, Spell res 14) 16815GP
Sentinel +3 (Battleaxe, Listen+4, Spot+4, Cast True Seeing 1/day, 26295GP
Light 10m)
Stonefire Axe +2 (Greataxe, +1D6 Fire dmg) 7636GP
Harbinger Kin +3 (Greatsword, +1D6 Fire dmg) 12978GP
Sea Reaver +2 (Scythe, +1D6 Sonic dmg vs Elemental, Cast Resist 6550GP
Elements)
Desert Wind +2 (Scimitar, +1D10 Fire dmg) 14343GP
Diamond
Storm +2 (Light Hammer, +1D6 Electrical dmg, 10/- Electrical) 11060GP
Astral Blade +2 (Longsword, +1D10 Sonic dmg) 14343GP
Chromatic Breastplate +3 (AC Armor+3, Armor+2 vs Dragon & Elemental) 7171GP
Dragon Blood
Namarra +2 "Neversleep" (Rapier, DC14 Sleep 50%/2 rounds) 10661GP
Ice Reaver +3 (Hand Axe, +1 Cold dmg, 15/- Cold) 11914GP
Ravager +4 (Halberd, +1D6 Sonic dmg, DC14 Daze 50%/2 rounds) 25628GP
Reaver +2 (Heavy Flail, +1D10 Cold dmg) 14343GP
Fairy Dust
Fey Spear +3 (+1D6 Electrical dmg, DC14 Sleep 50%/2 rounds) 27783GP
Feyduster +2 (Short Sword, DC14 Sleep 50%/2 rounds) 10654GP
Drone +4 (Morning Star, +1D6 Sonic dmg, DC14 Slow 50%/2 rounds) 27788GP
Gargoyle Skull
Whitebone Armor +2 (Half Plate, AC Armor+2, 15/+1) 9710GP
Ironwood
Ironwood Mace +3 (Dire Mace, Weight-40%) 6755GP
Gladiator's Club +4 (DC14 Daze 75%/1 round) 15136GP
Foundation +4 (Light Flail, DC14 Knock) 0GP
Uthgardt Ceremonial Blade +2 (Two-Bladed Sword, +1D6 Cold dmg, 14497GP
Keen, Discipline+2)
Special Holy Water
Golden Sickle +2 (Animal Empathy +3, +1 L0-L1 Druid Spell) 5433GP
Scales of Truth +3 (Splint Mail, AC Armor+3, Fortitude+2, 6661GP
Cast See Invisibility 2/day)
Mace of Disruption +1 (+5 vs Undead, +1D8 Fire dmg vs Undead) 6741GP
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You can create a Power Stone by putting components into the urns then using
the strange machine.
Paladins and Clerics can summon creatures by putting various components in the
Prayer Bag and using the Transmogrifying Wand on it.
Creature | Components
------------------|------------------------------
Lantern Archon | Meat, Holy Water
Steam Mephit | Meat, Dragon's Blood
Tyrantfog Zombie | Meat, Skeleton's Knuckle
Celestial Avenger | Bear Hide, Holy Water
Dire Bear | Bear Hide, Dragon's Blood
Skeleton Chief | Bear Hide, Skeleton's Knuckle
Hound Archon | Wolf Hide, Holy Water
Dire Wolf | Wolf Hide, Dragon's Blood
Shadow | Wolf Hide, Skeleton's Knuckle
==============================================================================
(D) Stores
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ALL ARMOR +2
ALL ARMOR +3 except Full Plate +3
Full Plate +1
Small Shield +2 Small Shield +3
Large Shield +2 Large Shield +3
Tower Shield +2 Tower Shield +3
ALL WEAPONS +2 except Dagger+2, Composite Shortbow+2, Composite Longbow+2
ALL WEAPONS +3 except Dagger+3
ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
Ring of Insight Ring of Scholars
Ring of Protection +2 Ring of Protection +3
Ring of Clear Thought +2 Ring of Clear Thought +3
Amulet of Natural Armor +2 Amulet of Natural Armor +3
Scarab of Protection +2 Scarab of Protection +3
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ALL ARMOR +3
Small Shield +3 Large Shield +3
Tower Shield +3 Cloak of Protection +5
Gauntlets of Ogre Power Bracers of Armor +5
Boots of Striding +5
ALL WEAPONS +3
Composite Shortbow +2 Composite Longbow +3
ALL AMMUNITION except Mild Poison Bolt and Arrow, Poison Bolt and Arrow
Ring of Scholars Ring of Protection +5
Amulet of Natural Armor +5
Potions: Antidote, Cure Critical Wounds
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Scimitar +1 Scimitar +2
Spear +1 Spear +2
Quarterstaff +1 Quarterstaff +2
Scythe +1 Scythe +2
Giant's Bane Farel's Gold
Bullet of Smiting Bullet of Screaming
Lightning Bullet Ice Bullet
Fire Bullet
Ring of Protection +2 Amulet of Natural Armor +2
Scarab of Protection +2 Periapt of Wisdom +2
Potions: Cure Critical Wounds, Antidote
Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
Remove Disease, Neutralize Poison, Resurrection
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Rogue Links
Padded Armor +1 Padded Armor +2
Leather Armor +1 Leather Armor +2
Studded Leather Armor +1 Studded Leather Armor +2
Chain Shirt +1 Chain Shirt +2
Small Shield +1 Small Shield +2
Bracers of Armor +2 Bracers of Armor +3
Bracers of Dexterity +2 Bracers of Dexterity +3
Belt of Agility +2 Greater Mask of Persuasion
Shortbow +1 Shortbow +2
Light Crossbow +1 Light Crossbow +2
Heavy Crossbow +1 Heavy Crossbow +2
Quarterstaff +1 Quarterstaff +2
Mace +1 Mace +2
Rapier +1 Rapier +2
Club +1 Club +2
Morningstar +1 Morningstar +2
Short Sword +1 Short Sword +2
Dagger +1 Dagger +2
Bolt of Piercing Piercing Arrow
Mild Poison Bolt Mild Poison Arrow
Poison Bolt Poison Arrow
Amulet of Natural Armor +2 Amulet of Natural Armor +3
Scarab of Protection +2 Scarab of Protection +3
Ring of Protection +2 Ring of Protection +3
Potions: Speed
Trap Kits: ALL TRAP KITS
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Dart +2 Dart +3
Shuriken +2 Shuriken +3
Throwing Axe +2 Throwing Axe +3
Bullet +2 Bullet +3
Arrow +2 Arrow +3
Bolt +2 Bolt +3
Acid Flask Alchemist's Fire
Caltrops Holy Water
Choaking Powder Thunderstone
Tanglefoot Bag
Other: Coldstone
Scrolls: Shadow Conjuration, Greater Shadow Conjuration, Resurrection,
Remove Curse, Raise Dead, Restoration
==============================================================================
(E) Items
Notes
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Kama +2 2527GP
Kama +3 5888GP
$ Desert's Fury +1 (+2 vs Undead, +1D8 Fire dmg vs Undead)
Imaskari Kama +1 (+1D4 Acid dmg, Discipline+1)
Hideo's Kama +2 (Parry+2) 3206GP
Peasant Dynasty +1 (5/- Acid, Cold, Fire, Electrical) 3312GP
Empty Fields +1 (DC14 Doom 50%/2 rounds) 5888GP
Thread of Life +1 (Regeneration+1, Cast Cure Minor Wounds, 9650GP
Cure Moderate Wounds, Cure Serious Wounds, Cure Critical Wounds)
Light Crossbow (Simple, 1D8 19-20/x2) 24GP
Light Crossbow +1 (Attack+1) 165GP
Light Crossbow +2 (Attack+2) 655GP
Light Crossbow +3 (Attack+3) 1495GP
Ruby Crossbow (Attack+3, Cast Scare 1/day) 2125GP
Crossbow of Affliction (Attack+4, Mighty+3, +1D4 critical dmg) 5759GP
Crossbow of Murder (Attack+5, +2D6 critical dmg) 6696GP
Crossbow of the High Forest (Attack+4, Regeneration+1) 9867GP
Crossbow of the Unicorn (Attack+5, Haste) 24805GP
Light Hammer (Martial, 1D4 20/x2) 1GP
Light Hammer +1 567GP
Light Hammer +2 2527GP
Light Hammer +3 5887GP
Daraz Hammer +1 (+1 Sonic dmg, +1D8 Sonic dmg vs Goblinoid)
Storm +1 (+1D4 Electrical dmg) 2205GP
Storm +2 (+1D6 Electrical dmg, 10/- Electrical) 11060GP
Mace (Simple, 1D6 20/x2) 3GP
Mace +1 569GP
Mace +2 2529GP
Mace +3 5890GP
Mace of Disruption +1 (+2 vs Undead) 1717GP
Mace of Disruption +1 (+5 vs Undead, +1D8 Fire dmg vs Undead) 6741GP
Kiss of Sune +1 (DC14 Stun 50%/2 rounds) 5890GP
Petty's Tempest +2 (+1D6 Electrical dmg, DC14 Slow 50%/2 rounds) 12946GP
Planar Mace +2 (+4 vs Outsider)
$ Lesser Mace of Disruption (DC14 Slay Undead, Light 20m, only by
Cleric, Paladin)
Short Sword (Martial, 1D6 19-20/x2) 7GP
Short Sword +1 573GP
Short Sword +2 2533GP
Short Sword +3 5894GP
$ Klonk's Ice Blade (+1D6 Cold dmg) 1378GP
Feyduster +1 (DC14 Daze 75%/1 round) 1912GP
Feyduster +2 (DC14 Sleep 50%/2 rounds) 10654GP
Ichthia's Neck-Knife +2 (Vampiric+3) 7862GP
$ Jergal's Claw +2 (DC16 Blindness 50%/2 rounds, only by Evil)
$ The Nightthief's Claw +2 (+1D6 Electrical dmg, Light 10m,
Two-Weapon Fighting Feat)
Sickle (Simple, 1D6 20/x2) 4GP
Sickle +1 570GP
Sickle +2 2530GP
Sickle +3 5891GP
Golden Sickle +1 (Animal Empathy +2, +1 L0 Druid Spell) 1124GP
Golden Sickle +2 (Animal Empathy +3, +1 L0-L1 Druid Spell) 5433GP
Blacksoul Sickle +1 (Vampiric+2) 2399GP
Teneraard's Sickle +1 (+2 vs Evil, STR+1, AC Dodge-1, AC Natural-1) 7352GP
Sling (Simple, 1D4 20/x2) 1GP
Sling +1 (Attack+1) 142GP
Sling +2 (Attack+2) 632GP
Sling +3 (Attack+3) 1472GP
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Staff of the Holy (Cast Cure Light Wounds, Cure Moderate Wounds, 1909GP
Aid, only by Cleric)
Staff of Meldanen (Cast Melf's Acid Arrow, Spell Penetration Feat, 1964GP
Light 20m)
Staff of Defense (AC Deflect+2, Cast Ghostly Visage, Mage Armor, 3107GP
Protection from Alignment, only by Sorcerer, Wizard)
Staff of Power (Cast Fireball, Magic Missile, Ray of Enfeeblement, 3182GP
only by Sorcerer, Wizard)
$ Spellstaff (Cast Flame Lash, Gust of Wind, Spellstaff 1/day, 6300GP
only by Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard)
$ Desert's Fury +1 (+2 vs Undead, +1D8 Fire dmg vs Undead,
Cast Flame Arrow 3/day, only by Sorcerer, Wizard)
Staff of Command (Cast Dominate Person, Charm Person, 7442GP
Charm Monster, Immunity Mind Spells)
Staff of Valmaxian +3 (AC Deflect+2, Cast Chain Lightning, 20500GP
Fireball, Ethereal Visage, only by Sorcerer, Wizard)
Staff of the Magi +1 (DC14 Dispel Magic, Cast Ice Storm, Fireball, 26758GP
Dispel Magic, Invisibility, Light, Lightning Bolt, Mage Armor)
Morningstar (Simple, 1D8 20/x2) 5GP
Morningstar +1 571GP
Morningstar +2 2531GP
Morningstar +3 5892GP
Drone +1 (DC14 Slow 50%/2 rounds) 2531GP
Drone +4 (+1D6 Sonic dmg, DC14 Slow 50%/2 rounds) 27788GP
One of Many +1 (+1 Electrical dmg, Discipline+3) 2235GP
$ Desert's Fury +1 (+2 vs Undead, +1D8 Fire dmg vs Undead) 2954GP
Bone Phoenix +1 (+1D6 Fire dmg) 3707GP
Rapier (Martial, 1D6 18-20/x2) 14GP
Rapier +1 580GP
Rapier +2 2540GP
Rapier +3 5901GP
Namarra +1 "Neversleep" (DC14 Daze 75%/1 round) 1919GP
Namarra +2 "Neversleep" (DC14 Sleep 50%/2 rounds) 10661GP
Black Rider Quill +1 (Lore+4, Perform+4) 2435GP
Mercykiller Blade +2 (+1D6 Fire dmg vs Evil) 4389GP
Rapier of the High Road +1 (+1D6 Acid, Keen)
Scimitar (Martial, 1D6 18-20/x2) 10GP
Scimitar +1 576GP
Scimitar +2 2536GP
Scimitar +3 5897GP
$ Desert's Fury +1 (+2 vs Undead, +1D8 Fire dmg vs Undead)
Desert Wind +1 (+1D6 Fire dmg) 3712GP
Desert Wind +2 (+1D10 Fire dmg) 14343GP
Laughing Blade +2 (+1 Cold dmg, DC14 Confusion 50%/2 rounds)
Shortbow (Martial, 1D6 20/x3) 21GP
Shortbow +1 (Attack+1) 162GP
Shortbow +2 (Attack+2) 652GP
Shortbow +3 (Attack+3) 1492GP
Composite Shortbow +1 (Attack+1, Mighty+3) 987GP
Composite Shortbow +2 (Attack+2, Mighty+4) 2614GP
Composite Shortbow +3 (Attack+3, Mighty+5) 5029GP
Eaglebow (Attack+3, Search+2, Spot+2) 2627GP
Lesser Oathbow (Attack+3, Mighty+3, +1D4 critical dmg) 3927GP
Lilting Note (Attack+3, Mighty+3, Perform+8) 6900GP
Warhammer (Martial, 1D8 20/x3) 8GP
Warhammer +1 574GP
Warhammer +2 2534GP
Warhammer +3 5895GP
$ Ice Grinder (Attack+1, +1 Sonic dmg)
Rune Hammer +1 (Spell res 10) 1799GP
Rune Hammer +3 (Spell res 14) 16815GP
Hammer of Justice +1 (+2 vs Chaotic) 2921GP
Note - Rapiers are the only medium weapon that use the DEX bonus of the
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Note - Dire Mace, Double Axe and Two-Bladed Swords have the same penalties as
using two weapons where the off-hand hand weapon is light.
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(E.6) Ammunition
Bullet x99 1GP
Bullet +1 x99 69GP
Bullet +2
$ Bullet +3
Bullet of Smiting (+1D6 Bludgeoning dmg) x99 658GP
Ice Bullet (+1D6 Cold dmg) x99 658GP
Lightning Bullet (+1D6 Electrical dmg) x99 658GP
Fire Bullet (+1D6 Fire dmg) x99 658GP
Giant's Bane (+1D6 Piercing dmg, +1D6 vs Giant) x99 970GP
Farel's Gold (+1D4 Acid dmg, DC14 Slow 50%/2 rounds) x99 1212GP
Bullet of Screaming (+1D4 Sonic dmg, DC14 Silence 50%/2 rounds) x99 1212GP
Arrow x99 1GP
Arrow +1 x99 69GP
Arrow +2 x99 242GP
$ Arrow +3
Arrow of the Vampire (Vampiric+2) x99 311GP
Acid Arrow (+1D6 Acid dmg) x99 658GP
Ice Arrow (+1D6 Cold dmg) x99 658GP
Lightning Arrow (+1D6 Electrical dmg) x99 658GP
Fire Arrow (+1D6 Fire dmg) x99 658GP
Piercing Arrow (+1D6 Piercing dmg) x99 658GP
Mild Poison Arrow (DC14 CON-1D2) x99 1386GP
Poison Arrow (DC14 CON-1D2, STR-1D2) x99 5544GP
Bolt x99 1GP
Bolt +1 x99 69GP
Bolt +2 x99 242GP
$ Bolt +3
Paralytic Bolt (DC14 Stun 50%/2 rounds) x99 346GP
Bolt of Frostbite (+1D4 Cold dmg) x99 242GP
Bolt of Lightning (+1D4 Electrical dmg) x99 242GP
Bolt of Fire (+1D6 Fire dmg) x99 658GP
Bolt of Piercing (+1D6 Piercing dmg) x99 658GP
Mild Poison Bolt (DC14 CON-1D2) x99 1386GP
Poison Bolt (DC14 CON-1D2, STR-1D2) x99 5544GP
(E.7) Robes
Robe (AC0, No Maximum AC Dex Bonus, Penalty 0, Spell Failure 0%) 1GP
Robe of Light (Light 15m) 56GP
Robe of Acid Resistance (15/- Acid) 131GP
Robe of Cold Resistance (15/- Cold) 171GP
Robe of Electrical Resistance (15/- Electrical) 217GP
Robe of Fire Resistance (15/- Fire) 268GP
$ Robe of Elemental Resistance (5/- Acid, 5/- Cold, 5/- Electrical, 1974GP
5/- Fire, Spell res 10, Light 15m)
$ Shadow Robe (Cast Camouflage 1/day, Cast Displacement 1/day) 2520GP
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Armor of the Stars (AC Armor+3, 20/- Electrical, Light 10m) 5385GP
Sorcerer and Wizard Robes
Mage's Battle Robe (Concentration+2, Spellcraft+2, Spell res 10, 766GP
Light 10m)
Greater Battle Robe (AC Armor+2 vs Evil, Spell res 14, Spellcraft+3 5516GP
Concentration+3, Light 10m)
Adventure's Robe (5/+1) 2187GP
Master Adventurer's Robe (10/+3) 10206GP
$ Robe of Energy (Concentration+7, Immunity Magic Missile, Cast
Magic Missile 1/day, Light 15m)
Crystal Robes (AC Armor+3, CON-1, Spell Focus Divination Feat, 10055GP
Spell res 14, also by Bard)
Robe of Vecna (AC Armor+1, Spell Focus Abjuration, Conjuration, 12642GP
Enchantment, Evocation, Illusion, Necromancy Feats, Spell res 10)
White Robe of the Archmagi (AC Armor+5, Spell Penetration Feat, 17076GP
Universal+1, Spell res 10, only by Good)
Grey Robe of the Archmagi (AC Armor+5, Spell Penetration Feat, 17076GP
Universal+1, Spell res 10, only by Neutral)
Black Robe of the Archmagi (AC Armor+5, Spell Penetration Feat, 17076GP
Universal+1, Spell res 10, only by Evil)
Monk Robes
Robes of the Shining Hand +1 (AC Armor+1, Listen-1) 229GP
Robes of the Shining Hand +2 (AC Armor+2, Listen-1) 1023GP
Robes of the Shining Hand +3 (AC Armor+3, Listen-1) 2384GP
Robes of the Shining Hand +5 (AC Armor+5, Listen-1) 6807GP
Robes of the Old Order (5/+1) 2187GP
Improved Robes of the Old Order (AC Armor+2, 5/+1) 6203GP
Robes of the Dark Moon (Haste, Concentration-1) 4287GP
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(E.11) Shields
Small Shield (AC Base+1, Penalty 1, Spell Failure 5%) 3GP
Small Shield +1 (AC Shield+1) 232GP
Small Shield +2 (AC Shield+2) 1026GP
Small Shield +3 (AC Shield+3) 2387GP
$ Small Shield +4 (AC Shield+4)
Shield of the Watch (AC Shield+2 vs Human) 318GP
Shield of Dawn (AC Shield+2 vs Undead, Light 10m) 549GP
Dwarven Mirth (AC Shield+1, CHA+2) 3609GP
Shield of the Wisp Hunter (AC Shield+2, 10/- Electrical)
Hearth Shield (AC Shield+3, 15/- Fire) 4253GP
Protector (AC Shield+2, 5/+1) 6206GP
Mithral Shield (AC Shield +2, Freedom) 11414GP
Large Shield (AC Base+2, Penalty 2, Spell Failure 15%) 17GP
Large Shield +1 (AC Shield+1) 247GP
Large Shield +2 (AC Shield+2) 1040GP
Large Shield +3 (AC Shield+3) 2401GP
Mirror Shield (AC Shield+3, Spell res 12) 5368GP
Shield of the Sun (AC Shield+3, Cast Searing Light, Light 20m) 5961GP
Uthgardt Holy Shield (AC Shield+2, STR+2, CHA-2, Taunt+2) 6640GP
Shield of the Holy (AC Shield+4, Extra Turning Feat) 7947GP
Tower Shield (AC Base+3, Penalty 10, Spell Failure 50%) 35GP
Tower Shield +1 (AC Shield+1) 264GP
Tower Shield +2 (AC Shield+2) 1058GP
Tower Shield +3 (AC Shield+3) 2419GP
$ Valiant Defender (AC Shield+1)
Goblin Shield of Nulbish (AC Shield+1, +3 vs Goblinoid, Darkvision) 3754GP
Imaskari Shield (AC Shield+2, Spell res 10)
Darksteel Tower Shield (AC Shield+2, +4 vs Good) 4723GP
Shield of the Dragonslayer (AC Shield+3, +5 vs Dragon) 8996GP
(E.12) Helmets
Helmet (Concentration+1) 5GP
$ The Mask (Immunity Fear, Cast Invisibility 1/day, Ultravision 1/day) 0GP
$ Eyes of the Eagle (Spot+5) 126GP
$ Hilltop Guard Helmet (Light 15m)
Mask of Persuasion (CHA+1, Persude+3, Concentration+1, Light 10m) 1373GP
Greater Mask of Persuasion (CHA+2, Persude+5, Concentration+1, 4094GP
Light 10m)
Shukenja Helm (+1 L0-L2 Sorcerer Spell, Concentration+1, 1611GP
only by Sorcerer)
$ Valiant Helm (AC Deflect+1, Cast Ultravision 1/day, only by Paladin)
$ Shadow Helm (AC Deflect+1, Cast Ghostly Visage 1/day)
$ Helmet of Discharge (25/- Electrical) 1772GP
Thieves Hood (Immunity Poison & Knockdown, Open Lock+2, Search+2, 1933GP
Concentration+1, only by Rogue)
Moonstone Mask (Listen, Search, Spot+5, Concentration+1, Darkvision) 2985GP
Watchman's Helm (Listen, Search, Spot+8, Light 10m) 3540GP
$ Blackguard Helmet (+3 vs Mind Spells, +3 vs Sonic) 3893GP
Thayvian Circlet (INT+2, Universal+1, Concentration+1) 4651GP
Golden Circlet (Immunity Mind Spells, Will+1, Concentration+1, 6792GP
Spell res 10)
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(E.15) Boots
Boots of Reflexes +1 (Reflex+1) 120GP
Boots of Reflexes +2 (Reflex+2) 534GP
Boots of Reflexes +3 (Reflex+3) 1243GP
Boots of Reflexes +4 (Reflex+4) 2249GP
Boots of Reflexes +5 (Reflex+5) 3550GP
Boots of the Sun Soul +1 (AC Dodge+1, only by Monk) 229GP
Boots of the Sun Soul +2 (AC Dodge+2, only by Monk) 1023GP
Boots of the Sun Soul +3 (AC Dodge+3, only by Monk) 2384GP
Boots of the Sun Soul +4 (DEX+2, AC Dodge+4, only by Monk)
Boots of the Sun Soul +5 (DEX+3, AC Dodge+5, only by Monk) 22456GP
Boots of Striding +1 (CON+1) 504GP
Boots of Striding +2 (CON+2) 2016GP
Boots of Striding +3 (CON+3) 4536GP
Boots of Striding +4 (CON+4) 8064GP
Boots of Striding +5 (CON+5) 12600GP
Boots of Hardiness +1 (CON+1, AC Dodge+1) 1414GP
Boots of Hardiness +2 (CON+2, AC Dodge+2) 5912GP
Boots of Hardiness +3 (CON+3, AC Dodge+3) 13497GP
$ Boots of Tumbling (Tumble+10) 504GP
Boots of Elvenkind (DEX+2, Move Silently+10) 4536GP
Boots of Speed (Haste) 7000GP
Gargoyle Boots (AC Dodge+2, Fortitude+3, Cast Stoneskin) 7831GP
Dragon Slippers (DEX+2, Spell res 10, Immunity Fear & Knockdown) 8233GP
$ Boots of the Shifting Sands (DEX-1, Haste, Cast Earthquake 1/day) 23187GP
(E.16) Cloaks
Cloak of Protection vs Good (AC Deflect+2 vs Good) 316GP
Cloak of Protection vs Evil (AC Deflect+2 vs Evil) 316GP
Cloak of Protection vs Law (AC Deflect+2 vs Lawful) 316GP
Greater Cloak of Protection vs Good (AC Deflect+5 vs Good) 2101GP
Greater Cloak of Protection vs Evil (AC Deflect+5 vs EviHTTP/1.1 302 Found
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