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RRR E2 PDF

This game is about a power struggle between a king and a hierophant to control a country. Each player represents one of the leaders and tries to gain more allies on the game board. The board starts empty and players take turns placing character tiles that represent allies for their side. The first player to fill the entire board with their tiles after placing a tile is the winner. The game ends when the board is filled.

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Leonard Cid
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0% found this document useful (0 votes)
63 views2 pages

RRR E2 PDF

This game is about a power struggle between a king and a hierophant to control a country. Each player represents one of the leaders and tries to gain more allies on the game board. The board starts empty and players take turns placing character tiles that represent allies for their side. The first player to fill the entire board with their tiles after placing a tile is the winner. The game ends when the board is filled.

Uploaded by

Leonard Cid
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Game tiles  face up beside the board.

This is called the Game end


"neutral area". The remaining 11 neutral tiles

!"#$%&"'
()#&%*

#&(&"'
are not used in this game, and are thus kept The game ends when the board is filled with
away from the playing area. face-up tiles after a tile has been placed and its
③ ⑤ Decide starting player in any suitable fashion.
effects executed. The player with the most allies
(tiles facing him) is the winner.
∼ Regality vs. Religion : Revolution ∼
⑥ The starting player takes the remaining "Citizen"
Your opponent Example: Here is an example
② ⑤ tile and adds it to his area. The first turn, he
must play this tile and none other.
of you winning.

Important: If you place a tile


so that the board is filled, no
2 10-30min. 8+
Second destructive effect can take
Game design: Seiji Kanai and Hayato Kisaragi
version 1.1
player place (see below for effects
Illustrations: Noboru Sugiura
2010 ONE DRAW Opponent's area explanations).

Story ④ Important: If there are no tiles


left in either your area or the
Battlefield neutral area when you must
In all ages, power enchants. Neither wise princes, place a tile, you lose.
aiming for justice and fairness, nor holy men You
spreading the word of God, can resist its ① Neutral
area Play the first to two victories. The board and
temptations.
tiles are reset between matches. The neutral tiles
In this land where peace had reigned for a long time, Discard that were selected for the previous game, except
a little bird whispered in the ears of both the ① Name.  pile the Citizen, are removed, and then draw five new
sovereign King and the religious Hierophant. Only   The name of the tile.
one person should govern this country, it said, and of the remaining neutral tiles. The player who
you are the chosen one. lost the previous set decides whether he wants
And so both started a silent struggle for domination. ② Power icon. Your area
to go first or last.
Brave generals and beautiful princesses sided with   The effect the tile has, represented by an icon. Starting
the king. Sly cardinals and noble saints sided with Please refer to "Tile list" for details. player Tile effects and icons
the hierophant. And other minds with their own
goals, bided their time and waited for the chance to ③ Power type icon. Effect type icons
side with whoever would win. It was a battle of wills, Look here
  An icon to show if the power is "passive" or There are roughly two types of
of charisma and power, that engulfed the whole
"active". Please refer to "Tile effects and icons" How to play effects: Passive and active. There is
nation. Yet no one knew the outcome.
for details. First, the starting player places the Citizen tile an icon on each tile indicating which
on any space on the board. type the effect is.
Game overview ④ Picture. Right side up Upside down
  An image of the character. (ally) (enemy)
* An active effect happens just after
Each player takes the roles of the Leader aligned to * When placing a tile, you must the tile is placed. Players may
either "Regality" or "Religion", and uses the place it so that it faces you.
characters (tiles) in an attempt to gain control. ⑤ Alignment. * A tile facing you means it's on
choose not to apply the effect, but if
  The initial alignment of the tile. Red is Regality, your side (your ally). A tile it's applied, it must be applied fully.
Players take turns to place tiles on the 3x3 board
representing the kingdom, and the player with the Blue is Religion, and black is Neutral. that's upside down from you is
* A passive effect is active the moment
most allies on the board when the board is filled is an enemy.
the tile placed, and is always active.
the winner. Players can not choose not to apply
Each character (tile) has a different power (effect),
Next, it's the second player's turn. He chooses
one of the tiles from his or the neutral area, and the effect.
and can either turn surrounding characters' Preparations places it on an unoccupied space on the board.
allegiance with their charisma, or use intrigue or vile * All effects are only activated when the tile is on the
magic to force others to retire. It's a matter of Note: For the first game, it's recommended to use the The placed tile may cause certain effects. Please board. No tile carries any effect as long as they outside
strategy when to place what pawn and where. optional rule "Old style" as described last in the rule refer to "Tile list" below for explanation of the of the board.
Also, there are neutral characters, with very special book. effects. When the effect has been resolved, turn
and quite powerful effects. These are available to goes to the starting player again. * Effect icons
both players, and when to use these becomes an ① Players sit to face each other.
important point. What neutral characters participate The starting player chooses, like the second Destruction
varies for each game. player, any one of the tiles from his or the A tile that is destroyed is first turned
② Place the game board so that the short sides
All information is open. Can you outsmart your neutral area, and places it on any unoccupied face down. When play again goes to
face the players.
opponent’ s strategy and control more than half of space on the board. Play goes like this, players the player who destroyed the tile, the
the board? alternating turns. tile is removed and the space is now
③ One player takes the seven regality tiles (red), considered unoccupied. You may
the other the religion (blue). Both tiles sets Starting ① Play a tile destroy both your allies and your
Contents have identical powers. Players line these up player ② Executing the effects enemies.
before them, they're open information. The
place where these tiles lie is the players * A face down tile is never the subject of any effects, but
32 game tiles (7 red, 7 blue, 17 neutral, 1 blank (as Second ① Play a tile
it's still on the board, and you may not place a tile onto
a reserve)) respective "areas". player ② Executing the effects it.
2 rule books (English and Japanese)
Important: When a player places a tile so that all
1 game board ④ Take out the Citizen tile from the neutral tiles, This goes on until the game ends. 9 squares on the board are occupied, no
shuffle the remaining 16 tiles and lay 5 of them destructive effect can take place.

-1- -2-
Turn Optional rules Tile list
To turn a tile means to flip it 180° ,
meaning is changes allegiance. You There are other ways of play for those who wish. King / Hierophant Samurai Fortuneteller
may turn an enemy tile so that it * If you run out of neutral tiles, shuffle the discarded ones Destroys any one Banishes one of the four Turns the three tiles above
becomes your ally, or turn an ally so to form a new neutral tile draw deck. of the eight adjacent orthogonally adjacent tiles. and diagonally above it.
that it becomes your enemy. tiles.
* You cannot choose to partially Victory condition options
apply the effect. If the turn effect should be
applied to several tiles, you must turn them all ‒ * Point system
except those that are immune to tile effects. Decide how many games to play. After each
game is finished, each ally is counted as one Queen / Cardinal Ninja Fairy
point. The player with the most points after the Turns all tiles in Banishes one of the four Transports any tile on the
Banish set number of games wins. This may result in any one of the eight diagonally adjacent tiles. board to any other unoccupied
To banish a tile is to remove it from draws. (If you lose due to Death's effect, or directions from this space.
the board. It is removed immediately. because you were not able to place a tile, you tile.
You may banish both your and your get 0 points).
opponent's tiles.
Game system options
Princess / Saint Bard Assassin
* Old style Turns all of the four Re-enacts the active effect of Banishes one tile in your
Shield Remove all the neutral tiles except the Citizen, either orthogonally one of the four orthogonally opponent's area.
A tile with a shield cannot be the and play with just the standard tiles. or diagonally adjacent adjacent tiles.
subject of any effect, unless another tiles.
effect explicitly overwrites is (such * Random
as the destructive effect of the Play without a neutral area. Instead, each player
Pirate.) draws two random neutral tiles at the start of
the game. Minister / Bishop Performer Hermit
Turns any one of Re-enacts the active effect Recalls one tile from the
Ally * Secret random the eight adjacent of one of the four diagonally discard pile to your area.
An "ally" is a tile on the board facing The same as random, but without open tiles. adjacent tiles.
you. Your enemies can become your information ‒ the neutral tiles you drew are
allies if you turn them. And your hidden to your opponent. This causes, of
allies can become your enemies the course, the game to lose its perfect information
same way. aspect.
General / Paladin Shaman Pirate
* Draft
Destroys any one of Negates the active effect for Destroys one of the eight
Area icon Before the game, draw five neutral tiles at the four orthogonally tiles placed on any of the surrounding adjacent tiles
If the symbol on the top left of the random, face up, as normal. The starting player adjacent tiles. four orthogonally adjacent that carries a shield icon.
icon is white, it means "your area", if chooses one tile to take, then the second player spaces.
it's black it means "opponent's area" chooses one, then the starting player chooses a
second tile, and lastly the second player gets

are open information.


For more details, please refer to the tile list. Wizard / Monk Sorceress Dragon
Destroys any one of Negates the active effect for Turns all eight surrounding
* Secret draft
the four diagonally tiles placed on any of the tiles.
Before the game, the starting player secretly adjacent tiles. four diagonally adjacent
How to choose target draws four neutral tiles, chooses one of them to spaces.
keep and gives the rest to the second player,
* When activating an effect, the who chooses one to keep and discards the
active player chooses one of the remaining two. Then the second player secretly
coloured dots, and the effect is then draws four tiles, chooses one to keep and gives
applied on the adjacent tile in that the rest to the starting player, who chooses one Castle / Temple Sage Tower
direction. to keep and discards the remaining two. What This tile carries the Protects the two tiles placed Covers one of your allies on
shield icon (immune on either side (they gain the the board (place the tower
neutral tiles you got is kept secret to the other to all effects). Shield icon). on the top of it). The
* If there are several dots with the player. This causes, of course, the game to lose covered ally loses its effect.
same colour, the effect is applied to its perfect information aspect. This tile carries the shield
ALL tiles in those directions. You icon (immune to all effects).
may not choose to apply the effect
on only some tiles. In this example,
the effect is either applied on all four Citizen Witch Death
orthogonally or all four diagonally adjacent tiles. (No effect) Recalls one ally from the At the end of the game, the
board to your area. player who keeps this tile as
ally loses.
* Arrows affect ALL tiles in the
direction of the arrow, not just the
adjacent tile.

-3- -4-

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