Step 1: Cut along the solid line to get a Step 2: Fold along the dotted lines to Step 3: Fold
Step 3: Fold this 6.25” x 2” document in
6.25” x 8” double-sided sheet.                     make an accordion rules sheet.                  half again so it’s 3.125” x 2”.
                                                    sun icon in the top right corner), and                    The Card Types                                 Citizen / Hero Cards
                                                    Enemy Cards (marked with a star In the top
                                                                                                    The Gate, Tower, and Farm cards are the 3
                                                    right corner). The larger cards make up
                                                                                                    locations you are trying to defend. Each has    Income
                                                    your town: The Gate, Tower, Farm, and                                                                                                   Card
            Designed and illustrated by                                                             their own health to track using dice; the                                               Type
                                                    Fearamid. There is also a Command Card
                  Jason Glover                                                                      Tower and Farm start with 6 health, and         Repair
                                                    with a handy turn summary on the back—
                                                                                                    the Gate starts with 12.
                                                    set this aside for now.
 1 Player | Ages 12+ | 15-20 min.                                                                   Both the Tower and Farm provide bonuses          Calm                               Special
                                                    1) Locate the 3 Starting Cards, shuffle                                                                                             Bonus
                  Objective                                                                         while they still stand: As long as the Tower
                                                    them, and then place them face-down to                                                           Attack
                                                                                                    has at least 1 health, add 1 damage once
 In Gate, you are the leader of a medieval          form your starting draw pile. Leave space
                                                                                                    per turn to the sum of your attack. And as
 town under attack by vile creatures pouring        nearby for a discard pile.                                                                      • Card Type/Value/Cost - Indicates the
                                                                                                    long as the Farm has at least 1 health, you
 out of your local mine. (I guess you dug too                                                                                                       type of card. Starting cards are marked with
                                                    2) Shuffle the Citizen Cards and set the        have 1 extra gold each turn to either recruit
 deep.) Now you must defend your town!                                                                                                              a "S", citizens have a numeric value, and
                                                    deck face-down, then draw 3 Citizen Cards       new citizens or issue commands. If these
 Will you outlast the onslaught and be                                                                                                              heroes have a sun icon.
                                                    and flip them face-up in a row to the right     locations reach 0 health, the game
 victorious? Or will your gate by destroyed         of the deck. Now flip the top card of the                                                       • Income - Money that can be spent to hire
                                                                                                    continues but you lose their bonuses.
 and your people driven to madness by               deck face-up to create a market of 4 Citizen                                                    new citizens and issue commands.
 fear?                                                                                              Above all, protect your Gate! If the Gate
                                                    Cards from which you will later be able to                                                      • Repair - Restore health to a damaged
                                                                                                    reaches 0 health, the game ends
                                                    recruit.
                     Setup                                                                          Immediately.                                    Gate, Tower, or Farm.
                                                    3) Shuffle the Hero Cards and set the deck                                                      • Calm - Reduce the fear level on the
                            Enemy         Hero                                                      • Citizen Deck - You may hire Citizens to
        Active                                      face-down.                                                                                      Fearamid.
                             Draw         Draw                                                      join the fight. Each Citizen Card has unique
       Enemies                                      4) Place the Farm, Gate, Tower, and
                             Deck         Deck                                                      stats that make them suited for different       • Attack - Attack the advancing enemies.
                                                    Fearamid cards in a row in front of you, and    tasks. Some even offer special bonuses.
  Citizen                                                                                                                                           • Special Bonus - Some citizens have a
                                                    then set the 4 dice on the empty spaces
   Draw                 Citizen Cards                                                               • Hero Deck - Heroes are stronger, one-         unique ability that you may use as a free
                                                    with the 6 side face-up. You will use these
   Deck                                                                                             time-use cards gained whenever your reach       action when you play the card.
                                                    dice to track the health of these locations.
                                                                                                    a sun icon on the Fearamid. After using a
   Farm          Gate       Tower       Fearamid
                                                    Place the silver cube on the lower-left
                                                                                                    Hero Card, remove it from the game.
                                                                                                                                                                Enemy Cards
                                                    space of the Fearamid, marked with the ">"
                                                    icon.                                           • Enemy Deck - The 3 waves of foes
                                                                                                                                                    Health                              Victory
                                                                                                    marching towards your town make up this                                             Points
                                                    5) Examine the backs of the 9 Enemy Cards.
                                                                                                    deck. A new enemy will emerge each               Attack
                                                    You will notice that they are marked as                                                         Location
                                                                                                    round, presenting new challenges.
                                                    either Wave 1, Wave 2, or Wave 3.
                                                    Separate the cards by wave, shuffle each        • Draw Pile - This is your face-down pile of
      Draw Pile                Discard Pile                                                                                                           Fear
                                                    stack of 3, and then place them face-down       acquired Citizen Cards. You will draw from
                                                    with Wave 3 on the bottom, Wave 2 in the        this deck during the "Draw Up" phase.
 Separate the smaller cards into these
 decks: Starting Cards (marked with an "S"          middle, and Wave 1 on top.                      • Discard Pile - This is where you place your
                                                                                                                                                    • Victory Points - The number of points you
 In the top right corner), Citizen Cards            6) Make sure you have your Command              Citizen Cards, face-up, after use. Once your
                                                                                                                                                    will earn at the end of the game (if you
 (marked with a numbered circle in the top          Card handy to help you issue commands.          draw pile is emptied, you will shuffle this
                                                                                                                                                    survive, that is).
 right corner), Hero Cards (marked with a                                                           pile to form a new draw pile.
                        1                                                2                                                3                                              4
• Health - Reduce this value to 0 to defeat     to issue any number of commands (but you        Don’t forget to apply a Citizen Card’s             already destroyed, deal damage to the
the enemy.                                      cannot issue the same command twice in a        special bonus. If you use the Mason’s              Gate instead. If the Tower or Farm are
• Attack Location - Each enemy will             single turn). By issuing commands (See your     repair trait, for example, remember he             destroyed, they cannot be repaired and are
attempt to attack a specific location,          Command Card), you can spend 2 gold to          restores 3 health if he repairs the Tower (as      gone for the rest of the game. If the Gate
dealing damage equal to the value on the        deal 1 damage to an Enemy Card (Call to         opposed to 2 health for other locations).          falls, the game ends Immediately.
card. If that location is already destroyed,    Arms), 1 gold to discard and replace all                                                           Next, increase the fear level of your town
                                                recruits (Caravan), 2 gold to reduce your
                                                                                                       Citizen Card Traits:
the enemy will attack the Gate Instead.                                                                                                            equal to the Fear value depicted on the
                                                fear level by 1 (Festival), or 2 gold to        • Income: See steps 3 and 4.                       Enemy Card(s). Any symbol on the
• Fear - Increase your fear level on the
                                                restore 1 health to a location (Fortify). Any   • Repair: Restore health to your Gate,             Fearamid that Is passed or landed on
Fearamid.
                                                cards whose income was used should be           Tower, or Farm equal to the Repair value           during this action is activated (once again, if
           Turn Sequence                        placed in discard pile.                         on the card. You may split your repair             the Tower or Farm are targeted but already
During each turn, you will perform the          4) Recruit: Each Citizen Card has a             between multiple locations.                        destroyed, the Gate takes damage instead).
following steps in this order:                  recruitment cost in the upper right corner.     • Calm: Relax your townsfolk. Lower the            You always move the silver cube from left
             1 - Enemies Advance                You may use the income of the cards in          silver cube on the Fearamid a number of            to right and from bottom to top. If you pass
                                                your hand to buy new Citizen Card(s) from       spaces equal to the Calm value on the card.        or land on a sun Icon, draw a Hero Card and
             2 - Draw Up
                                                the row of 4 cards in play. (Remember that                                                         place it in your discard pile. Hero Cards may
             3 - Issue Commands                                                                 The silver cube rests on the “>” at the start
                                                while your Farm still stands, you gain 1                                                           only be played once but are fairly powerful.
             4 - Recruit                                                                        of the game. When fear increases, move
                                                extra income to make a purchase.) Any                                                              If the silver cube ever reaches the top of
             5 - Use Cards                                                                      the cube to the right, one space at a time,
                                                cards used to recruit are placed in your                                                           the Fearamid, your town is overtaken with
             6 - Enemies Attack                                                                 until you reach the end of the row. Then
                                                discard pile along with any Citizen Cards                                                          fear and you lose the game.
                                                                                                move up to the next row, all the way to the
1) Enemies Advance: Reveal a new Enemy          you recruited. Later they will find their way
Card and place it to the left of the deck.
                                                                                                left. When fear decreases, do the same in                    The Final Stand
                                                into your draw pile, and then into your
                                                                                                reverse.                                           If no Enemy Cards can be drawn at the
Shift any previously revealed Enemy Cards       hand. You may purchase more than 1 card
one space to the left. You may never have                                                       Note: When your fear level decreases, do           beginning of your turn, you have triggered
                                                if you have the Income to do so. Whenever
more than 2 face-up Enemy Cards, so if you                                                      not activate any Fearamid icons!                   the final stand. Enemies will no longer
                                                you buy a card, you must replace it
are revealing a third Enemy Card, the                                                                                                              advance, and you will have to defeat any
                                                Immediately from the citizen draw deck so       • Attack: Deal damage to an Enemy Card
leftmost enemy will attack your Gate for                                                                                                           remaining enemies or die trying...
                                                that 4 Citizen Cards are always available to    equal to the value of the attack trait. If you
1 damage and then be removed from               recruit.                                        kill the enemy, collect that card and form a                       Winning
play—it will not be scored at the end of the                                                    score pile. If you do not kill it, place damage
                                                5) Use Cards: You may use any remaining                                                            You can win Gate only by surviving all the
game.                                                                                           tokens on the card equal to the damage
                                                cards in your hand to Repair, Calm, and/or                                                         enemies in the enemy deck and by killing
2) Draw Up: On your first turn, you will skip   Attack. Examine your cards and choose           dealt and try to finish it off on a future turn.   the final two foes. Add up the victory points
this step and simply play using the 3           wisely; you may only utilize a single trait     If you kill an enemy and have leftover             on all the defeated Enemy Cards for your
Starting Cards. But on future turns, you will   from each card.                                 damage to deal, you may apply it to                final score.
draw 3 cards from your draw pile. If your                                                       another face-up enemy.
draw pile is ever emptied, simply shuffle
                                                Example: If you use a Citizen Card for its                                                                           Losing
                                                calm trait, lower your fear level on the        6) Enemies Attack: Steel yourselves! Each          If your Gate reaches 0 health, or the silver
your discard pile, form a new draw pile, and
                                                Fearamid by the value of the calm trait, and    face-up enemy attacks the town, dealing            cube reaches the top of the Fearamid, you
draw until you have 3 cards in hand.
                                                then discard the Citizen Card (ignoring all     damage to the depicted location equal to           lose immediately. Learn from your failure
3) Issue Commands: You may spend the            the other traits).                              the enemy’s Attack value. If that location is      and try again!
income depicted on your cards (coin icon)
                      5                                               6                                                7                                                 8