HEALTH BLUEPRINTS
X Purification Plant: Circle a number in
P this structure to decrease a die by that
exact amount (after Threat Phase).
RADIATION EXPLORED LOCATIONS R Recycler: Circle 2 odd numbers to reroll a
die on Radiation check.
-1 UPTOWN
-1 THE EAST Workshop: Circle three adjacent numbers in
KENDRA DOCKS ‘BURG W this structure that total 7 to gain Scrap.
-1 CITY
Aggressive water reclaimer CENTER Greenhouse: Circle a number with only uncircled
-1 G numbers adjacent to it. Then mark a 1 adjacent to
-1 a marked space.
v1
EAST‘BURG 2086 In 2086, there are rumors of invaders, but most
of the survivors refuse to band together. CRAFTING
Hatchet : Add 1 to a die, that you are
COUNTRY STORE ABANDONED HOUSE marking next to a Threat. (Use: )
Hammer : Subtract 1 from a die, that
you are marking next to an Item/Crafting
Material. (Use: )
Armor : Ignore 1 damage. (Use: 4+ )
Shotgun : You may skip over 1 empty
space (no terrain) when marking next to
a threat.
Sensor : If you would increase Creep
due to a Threat effect, reduce the effect
by 1. (Use: 4+ )
ITEMS
Medpack: Gain the Food: Cross out
MALL SHOPS DINER next Stamina block. to reroll a die
(any phase).
TERRAIN
Wall: Impassable. Gain 1 Radiation.
THREATS
TOXIC 5+ 1 5 1
RAIDERS TRG ATK DEF HP
Make a Radiation check when marking an odd
number next to this threat.
LEADER 4+ 2 5 2
TRG ATK DEF HP
Make two Radiation checks when marking an odd
number next to this threat.
LURKING = = X – –
SHADOWS TRG ATK DEF HP
v1
X Increase after completing a structure FIRE BREAKS OUT TRAITOR STRIKES DARK CONSUMES
or when Lurking Shadows trigger. Sabotage! Choose a completed A neighbor has duplicitous The settlement is lost. You lose!
structure and cross it out. Also lose motivations. Lose 2 Health.
unused items from this structure.
HEALTH BLUEPRINTS
X Purification Plant: Circle a number in
P this structure to decrease a die by that
exact amount (after Threat Phase).
RADIATION EXPLORED LOCATIONS R Recycler: Circle 2 odd numbers to reroll a
die on Radiation check.
-1 UPTOWN
-1 THE EAST Workshop: Circle three adjacent numbers in
KENDRA DOCKS ‘BURG W this structure that total 7 to gain Scrap.
-1 CITY
Aggressive water reclaimer CENTER Greenhouse: Circle a number with only uncircled
-1 G numbers adjacent to it. Then mark a 1 adjacent to
-1 a marked space.
v1
UPTOWN 2086 In 2086, there are rumors of invaders, but most
of the survivors refuse to band together. CRAFTING
Hatchet : Add 1 to a die, that you are
HIGH SCHOOL OFFICES marking next to a Threat. (Use: )
Hammer : Subtract 1 from a die, that
you are marking next to an Item/Crafting
Material. (Use: )
Armor : Ignore 1 damage. (Use: 4+ )
Shotgun : You may skip over 1 empty
space (no terrain) when marking next to
a threat.
Sensor : If you would increase Creep
due to a Threat effect, reduce the effect
by 1. (Use: 4+ )
ITEMS
Medpack: Gain the Food: Cross out
next Stamina block. to reroll a die
(any phase).
CITY HALL HARDWARE STORE
TERRAIN
Wall: Impassable. Gain 1 Radiation.
THREATS
GNARLY
MUTANTS
6 1 4 2
TRG ATK DEF HP
Reduce this threat’s Trigger by 1 for each 3 in this
structure (Minimum Trigger 3+).
LEADER 5+ 2 4 3
TRG ATK DEF HP
Reduce this threat’s Trigger by 1 for each 2 or 3 in
this structure (Minimum Trigger 3+).
LURKING = = X – –
SHADOWS TRG ATK DEF HP
v1
X Increase after completing a structure FIRE BREAKS OUT TRAITOR STRIKES DARK CONSUMES
or when Lurking Shadows trigger. Sabotage! Choose a completed A neighbor has duplicitous The settlement is lost. You lose!
structure and cross it out. Also lose motivations. Lose 2 Health.
unused items from this structure.
HEALTH BLUEPRINTS
X Purification Plant: Circle a number in
P this structure to decrease a die by that
exact amount (after Threat Phase).
RADIATION EXPLORED LOCATIONS R Recycler: Circle 2 odd numbers to reroll a
die on Radiation check.
-1 UPTOWN
-1 THE EAST Workshop: Circle three adjacent numbers in
KENDRA DOCKS ‘BURG W this structure that total 7 to gain Scrap.
-1 CITY
Aggressive water reclaimer CENTER Greenhouse: Circle a number with only uncircled
-1 G numbers adjacent to it. Then mark a 1 adjacent to
-1 a marked space.
v1
CITY CENTER 2086 In 2086, there are rumors of invaders, but most
of the survivors refuse to band together. CRAFTING
Hatchet : Add 1 to a die, that you are
APARTMENTS SUPERMARKET marking next to a Threat. (Use: )
Hammer : Subtract 1 from a die, that
you are marking next to an Item/Crafting
Material. (Use: )
Armor : Ignore 1 damage. (Use: 4+ )
Shotgun : You may skip over 1 empty
space (no terrain) when marking next to
a threat.
Sensor : If you would increase Creep
due to a Threat effect, reduce the effect
by 1. (Use: 4+ )
ITEMS
Medpack: Gain the Food: Cross out
next Stamina block. to reroll a die
(any phase).
BOWLING ALLEY
TERRAIN
Wall: Impassable. Gain 1 Radiation.
BANK
THREATS
CREEP
ZEALOTS
5+ 1 4 2
TRG ATK DEF HP
When you mark an even number next to this
threat mark the next space on the Creep track.
LEADER 4+ 2 5 3
TRG ATK DEF HP
When you mark an even number next to this
threat mark the next 2 spaces on the Creep track.
LURKING = = X – –
SHADOWS TRG ATK DEF HP
v1
X Increase after completing a structure FIRE BREAKS OUT TRAITOR STRIKES DARK CONSUMES
or when Lurking Shadows trigger. Sabotage! Choose a completed A neighbor has duplicitous The settlement is lost. You lose!
structure and cross it out. Also lose motivations. Lose 2 Health.
unused items from this structure.
HEALTH BLUEPRINTS
X Purification Plant: Circle a number in
P this structure to decrease a die by that
exact amount (after Threat Phase).
RADIATION EXPLORED LOCATIONS R Recycler: Circle 2 odd numbers to reroll a
die on Radiation check.
-1 UPTOWN
-1 THE EAST Workshop: Circle three adjacent numbers in
KENDRA DOCKS ‘BURG W this structure that total 7 to gain Scrap.
-1 CITY
Aggressive water reclaimer CENTER Greenhouse: Circle a number with only uncircled
-1 G numbers adjacent to it. Then mark a 1 adjacent to
-1 a marked space.
v1
In 2086, there are rumors of invaders, but most
2086 of the survivors refuse to band together. CRAFTING
Hatchet : Add 1 to a die, that you are
marking next to a Threat. (Use: )
CATHEDRAL PET STORE
Hammer : Subtract 1 from a die, that
you are marking next to an Item/Crafting
Material. (Use: )
Armor : Ignore 1 damage. (Use: 4+ )
Shotgun : You may skip over 1 empty
space (no terrain) when marking next to
a threat.
Sensor : If you would increase Creep
BOOKSTORE due to a Threat effect, reduce the effect
by 1. (Use: 4+ )
ITEMS
Medpack: Gain the Food: Cross out
next Stamina block. to reroll a die
(any phase).
TERRAIN
Wall: Impassable. Gain 1 Radiation.
THREATS
MOVIE THEATRE GIANT
GATOR
5+ 1 3 2
TRG ATK DEF HP
Before the Threat Phase, if you roll doubles on
Good Dice, discard one of them.
LEADER 4+ 2 4 4
TRG ATK DEF HP
Before the Threat Phase, if you roll doubles on
Good Dice, discard both of them.
LURKING = = X – –
SHADOWS TRG ATK DEF HP
v1
X Increase after completing a structure FIRE BREAKS OUT TRAITOR STRIKES DARK CONSUMES
or when Lurking Shadows trigger. Sabotage! Choose a completed A neighbor has duplicitous The settlement is lost. You lose!
structure and cross it out. Also lose motivations. Lose 2 Health.
unused items from this structure.