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E ST Burg: Kendra

The document outlines a game scenario set in 2086, where survivors face threats from invaders and must manage resources and health. It includes various structures, crafting options, items, terrain types, and threats that players must navigate. Players can take actions to mitigate threats and gain advantages while dealing with the consequences of their choices.

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Jonathan Sandlin
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100% found this document useful (1 vote)
1K views4 pages

E ST Burg: Kendra

The document outlines a game scenario set in 2086, where survivors face threats from invaders and must manage resources and health. It includes various structures, crafting options, items, terrain types, and threats that players must navigate. Players can take actions to mitigate threats and gain advantages while dealing with the consequences of their choices.

Uploaded by

Jonathan Sandlin
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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HEALTH BLUEPRINTS

X Purification Plant: Circle a number in


P this structure to decrease a die by that
exact amount (after Threat Phase).

RADIATION EXPLORED LOCATIONS R Recycler: Circle 2 odd numbers to reroll a


die on Radiation check.
-1 UPTOWN
-1 THE EAST Workshop: Circle three adjacent numbers in
KENDRA DOCKS ‘BURG W this structure that total 7 to gain Scrap.
-1 CITY
Aggressive water reclaimer CENTER Greenhouse: Circle a number with only uncircled
-1 G numbers adjacent to it. Then mark a 1 adjacent to
-1 a marked space.
v1

EAST‘BURG 2086 In 2086, there are rumors of invaders, but most


of the survivors refuse to band together. CRAFTING
Hatchet : Add 1 to a die, that you are
COUNTRY STORE ABANDONED HOUSE marking next to a Threat. (Use: )
Hammer : Subtract 1 from a die, that
you are marking next to an Item/Crafting
Material. (Use: )
Armor : Ignore 1 damage. (Use: 4+ )

Shotgun : You may skip over 1 empty


space (no terrain) when marking next to
a threat.
Sensor : If you would increase Creep
due to a Threat effect, reduce the effect
by 1. (Use: 4+ )

ITEMS
Medpack: Gain the Food: Cross out
MALL SHOPS DINER next Stamina block. to reroll a die
(any phase).

TERRAIN
Wall: Impassable. Gain 1 Radiation.

THREATS
TOXIC 5+ 1 5 1
RAIDERS TRG ATK DEF HP
Make a Radiation check when marking an odd
number next to this threat.

LEADER 4+ 2 5 2
TRG ATK DEF HP
Make two Radiation checks when marking an odd
number next to this threat.

LURKING = = X – –
SHADOWS TRG ATK DEF HP
v1

X Increase after completing a structure FIRE BREAKS OUT TRAITOR STRIKES DARK CONSUMES
or when Lurking Shadows trigger. Sabotage! Choose a completed A neighbor has duplicitous The settlement is lost. You lose!
structure and cross it out. Also lose motivations. Lose 2 Health.
unused items from this structure.
HEALTH BLUEPRINTS
X Purification Plant: Circle a number in
P this structure to decrease a die by that
exact amount (after Threat Phase).

RADIATION EXPLORED LOCATIONS R Recycler: Circle 2 odd numbers to reroll a


die on Radiation check.
-1 UPTOWN
-1 THE EAST Workshop: Circle three adjacent numbers in
KENDRA DOCKS ‘BURG W this structure that total 7 to gain Scrap.
-1 CITY
Aggressive water reclaimer CENTER Greenhouse: Circle a number with only uncircled
-1 G numbers adjacent to it. Then mark a 1 adjacent to
-1 a marked space.
v1

UPTOWN 2086 In 2086, there are rumors of invaders, but most


of the survivors refuse to band together. CRAFTING
Hatchet : Add 1 to a die, that you are
HIGH SCHOOL OFFICES marking next to a Threat. (Use: )
Hammer : Subtract 1 from a die, that
you are marking next to an Item/Crafting
Material. (Use: )
Armor : Ignore 1 damage. (Use: 4+ )

Shotgun : You may skip over 1 empty


space (no terrain) when marking next to
a threat.
Sensor : If you would increase Creep
due to a Threat effect, reduce the effect
by 1. (Use: 4+ )

ITEMS
Medpack: Gain the Food: Cross out
next Stamina block. to reroll a die
(any phase).
CITY HALL HARDWARE STORE
TERRAIN
Wall: Impassable. Gain 1 Radiation.

THREATS
GNARLY
MUTANTS
6 1 4 2
TRG ATK DEF HP
Reduce this threat’s Trigger by 1 for each 3 in this
structure (Minimum Trigger 3+).

LEADER 5+ 2 4 3
TRG ATK DEF HP
Reduce this threat’s Trigger by 1 for each 2 or 3 in
this structure (Minimum Trigger 3+).

LURKING = = X – –
SHADOWS TRG ATK DEF HP
v1

X Increase after completing a structure FIRE BREAKS OUT TRAITOR STRIKES DARK CONSUMES
or when Lurking Shadows trigger. Sabotage! Choose a completed A neighbor has duplicitous The settlement is lost. You lose!
structure and cross it out. Also lose motivations. Lose 2 Health.
unused items from this structure.
HEALTH BLUEPRINTS
X Purification Plant: Circle a number in
P this structure to decrease a die by that
exact amount (after Threat Phase).

RADIATION EXPLORED LOCATIONS R Recycler: Circle 2 odd numbers to reroll a


die on Radiation check.
-1 UPTOWN
-1 THE EAST Workshop: Circle three adjacent numbers in
KENDRA DOCKS ‘BURG W this structure that total 7 to gain Scrap.
-1 CITY
Aggressive water reclaimer CENTER Greenhouse: Circle a number with only uncircled
-1 G numbers adjacent to it. Then mark a 1 adjacent to
-1 a marked space.
v1

CITY CENTER 2086 In 2086, there are rumors of invaders, but most
of the survivors refuse to band together. CRAFTING
Hatchet : Add 1 to a die, that you are
APARTMENTS SUPERMARKET marking next to a Threat. (Use: )
Hammer : Subtract 1 from a die, that
you are marking next to an Item/Crafting
Material. (Use: )
Armor : Ignore 1 damage. (Use: 4+ )

Shotgun : You may skip over 1 empty


space (no terrain) when marking next to
a threat.
Sensor : If you would increase Creep
due to a Threat effect, reduce the effect
by 1. (Use: 4+ )

ITEMS
Medpack: Gain the Food: Cross out
next Stamina block. to reroll a die
(any phase).
BOWLING ALLEY
TERRAIN
Wall: Impassable. Gain 1 Radiation.
BANK
THREATS
CREEP
ZEALOTS
5+ 1 4 2
TRG ATK DEF HP
When you mark an even number next to this
threat mark the next space on the Creep track.

LEADER 4+ 2 5 3
TRG ATK DEF HP
When you mark an even number next to this
threat mark the next 2 spaces on the Creep track.

LURKING = = X – –
SHADOWS TRG ATK DEF HP

v1

X Increase after completing a structure FIRE BREAKS OUT TRAITOR STRIKES DARK CONSUMES
or when Lurking Shadows trigger. Sabotage! Choose a completed A neighbor has duplicitous The settlement is lost. You lose!
structure and cross it out. Also lose motivations. Lose 2 Health.
unused items from this structure.
HEALTH BLUEPRINTS
X Purification Plant: Circle a number in
P this structure to decrease a die by that
exact amount (after Threat Phase).

RADIATION EXPLORED LOCATIONS R Recycler: Circle 2 odd numbers to reroll a


die on Radiation check.
-1 UPTOWN
-1 THE EAST Workshop: Circle three adjacent numbers in
KENDRA DOCKS ‘BURG W this structure that total 7 to gain Scrap.
-1 CITY
Aggressive water reclaimer CENTER Greenhouse: Circle a number with only uncircled
-1 G numbers adjacent to it. Then mark a 1 adjacent to
-1 a marked space.
v1

In 2086, there are rumors of invaders, but most


2086 of the survivors refuse to band together. CRAFTING
Hatchet : Add 1 to a die, that you are
marking next to a Threat. (Use: )
CATHEDRAL PET STORE
Hammer : Subtract 1 from a die, that
you are marking next to an Item/Crafting
Material. (Use: )
Armor : Ignore 1 damage. (Use: 4+ )

Shotgun : You may skip over 1 empty


space (no terrain) when marking next to
a threat.
Sensor : If you would increase Creep
BOOKSTORE due to a Threat effect, reduce the effect
by 1. (Use: 4+ )

ITEMS
Medpack: Gain the Food: Cross out
next Stamina block. to reroll a die
(any phase).

TERRAIN
Wall: Impassable. Gain 1 Radiation.

THREATS
MOVIE THEATRE GIANT
GATOR
5+ 1 3 2
TRG ATK DEF HP
Before the Threat Phase, if you roll doubles on
Good Dice, discard one of them.

LEADER 4+ 2 4 4
TRG ATK DEF HP
Before the Threat Phase, if you roll doubles on
Good Dice, discard both of them.

LURKING = = X – –
SHADOWS TRG ATK DEF HP
v1

X Increase after completing a structure FIRE BREAKS OUT TRAITOR STRIKES DARK CONSUMES
or when Lurking Shadows trigger. Sabotage! Choose a completed A neighbor has duplicitous The settlement is lost. You lose!
structure and cross it out. Also lose motivations. Lose 2 Health.
unused items from this structure.

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