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Batangas State University ARASOF-Nasugbu

This document contains a questionnaire about educational online games administered to grade 7 students in the Philippines. The questionnaire has three parts: [1] it asks students to identify which educational online games they have played from a list; [2] it asks about the frequency with which students play these games; and [3] it asks students to identify any problems they encounter when playing educational online games. The goal is to understand students' experiences with educational online games as tools for long-term vocabulary retention.
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0% found this document useful (0 votes)
35 views5 pages

Batangas State University ARASOF-Nasugbu

This document contains a questionnaire about educational online games administered to grade 7 students in the Philippines. The questionnaire has three parts: [1] it asks students to identify which educational online games they have played from a list; [2] it asks about the frequency with which students play these games; and [3] it asks students to identify any problems they encounter when playing educational online games. The goal is to understand students' experiences with educational online games as tools for long-term vocabulary retention.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Republic of the Philippines

BATANGAS STATE UNIVERSITY


ARASOF-Nasugbu
College of Teacher Education

QUESTIONNAIRE IN
EDUCATIONAL ONLINE GAMES AS TOOL FOR LONG-TERM VOCABULARY
RETENTION OF GRADE 7 STUDENTS IN BATANGAS STATE UNIVERSITY
ARASOF-NASUGBU

Name(Optional): Age:
Gender:

PART I. Survey of Educational Online Games Grade 7 Played

Directions: Put a check mark on the item that corresponds to the education online
games that you played. (You may check more than one.)

Educational Online Games D e s c r i p t i o n / P r o c e d u r e

Word Fill the boxes with the word being defined whether vertical or horizontal.
Puzzle/
Crossword
Puzzle

Exchange the symbol to get the correct word being defined or described (each symbol has a corresponding letter).

H u n g a r o o

4 Identify the word being described of the four (4) pictures presented.
P i c s
1
W o r d
Arrange the letters to get the correct word being defined.

J u m b l e L e t t e r s

Rooting Help Remainder, the dog gather enough mushrooms by uncovering the roots of words.
Out
Words

W o r d You give Fun Brain a list of words which hides in the puzzle. Then select a level whether you want to play against fun brain .

T u r t l e

H o w t o p l a y :
Funbrain will show you a word.The player will
Stay guess a letter. If that letter is in the word, it will
Afloat appear. If the letter is not in the word, one object
is placed in the boat.You must guess the words
before all the objects are loaded and the boat
sinks.

Twin sisters Pearl and Flora lost their friends in the bubble machine. Help them get their friends out by choosing the correct plural form of the given word.

The How to play:


Plural
Girls Multiple choice: Click the correct plural form of
the given word.

Fill in the blanks: Type the plural form of the


word given.

Each word composedby the player will have corresponding points.

S c r a b b l e
Identify the correct expression.
Follow these simple steps to begin the game.
STEP 1: Choose a theme
STEP 2: Choose the game option
Paint by Idioms
STEP 3: Click on the character you would like to
“paint”.

Others: (Please Specify)

PARTII. Frequency in Playing Educational Online Games


Directions: Put a check mark on the item that corresponds to the frequency of
playing educational online games.
5= Always
4= Often
3=Sometimes
2= Seldom
1= Never

Educational Online Games 5 4 3 2 1

Always Often Sometime Seldom Never


s

Word Puzzle/ Crossword Puzzle

H a n g a r o o

4 Pics 1 Word
Jumble Letters

Rooting out Words

W o r d T u r t l e

S t a y A f l o a t

The Plural Girls

S c r a b b l e

Paint by Idioms

Others: (Please specify)

PART III. Problems Encounter by Respondents in Playing Educational Online Games

Directions: Put a check mark on the item that corresponds to the problems you
encountered while playing educational online games.

5-Alwaysencountered
4-Mostofthetimeencountered
3-Sometimesencountered
2-Rarelyencountered
1-Neverencountered

Problems Encounter While Playing Educational Online Games. 5 4 3 2 1


1. Iam unfamiliar with the educational online game used.

2. I am not interested to educational online games.

3. I am not given the time to clarify or ask something regarding educationalonline games procedure.

4. I focus more on the entertainment brought about by the educational online games rather than the knowledge it could bring.

5. I can’t concentrate on learning new vocabulary because I got distracted using educational online games.

6. I am bored in playing educational online games.

7. The educational online games useddo not match my capabilities and knowledge as a Grade 7 student.

8. The educational online games used were not aligned with the topic and it is confusing.

9. The educational online games is not appropriate in the age of the grade 7 students.

10. I focused more on playing educational online games that affects my responsibilities as a student.

O t h e r s : ( P l e a s e s p e c i f y )

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