Name: Donatello
Alignment: Scrupulous (Good)
O.C.C.: Hardware: Analytical Genius (15th level Worldly Martial Artist)
Level: 9                   XP: 72,001 | 96,001
Race: Mutant Turtle Sex: Male             Age: 32
Eyes: Black         Hair: None            Height: 5'5"          Weight: 165 lbs.
Appearance: A large, humanoid turtle.
Hit Points: 79             S.D.C.: 182               P.P.E.: 24                 Chi: 31
I.Q.: 20                   M.E.: 16                  M.A.: 14                   P.S.: 22
P.P.: 19                   P.E.: 21                  P.B.: 9                    Speed: 30
                                         ATTRIBUTES
+6% to Skills                                                   +1 to save. Psionics and Insanity
+7 to Damage                                                    +2 to Strike, Parry, and Dodge
+3 to save vs. Magic and Poison                                 +12% to save vs. Coma/Death
Carry 440 lbs. and Lift 880 lbs.                                Run 600 yards/min. (90'/ATT; 20.5 MPH)
Jump 63.5’ high & 69’ across                                    +1 to Initiative
                                            ABILITIES
Mutant Turtle Physiology
       Hands: Full | Biped: Full | Speed: Full | Looks: None
       Natural Armor: A.R. 14
       can hold breathe for 10 minutes
       Animal Psionics
                  Natural Mechanical Genius
Analyze & Operate Devices: 98%
Build/Modify Armor: 98%
Communications: Electronic Countermeasures: 88%
* = already added
                                              SKILLS
                                   Worldly Martial Artist Skills
Language – English: 98%                                   Literacy – English: 98%
Basic Mathematics: 98%                                    Hand-To-Hand: Ninjitsu
Running                                                   Climbing: 98%
Military Etiquette: 98%                                   Radio – Basic: 98%
W.P. Semi-Automatic & Automatic Rifle                     Basic Electronics: 98%
Basic Mechanics: 98%                                      Demolitions: 98%
Demolitions Disposal: 98%                                 Underwater Demolitions: 98%
Computer Operation                                        Mathematics – Advanced: 98%
Chemistry: 98%                                            Chemistry – Analytical: 98%
Physics: 98%                                              Astrophysics: 98%
Radio – Scrambler: 98%                                    T.V./Video: 98%
Radio – Satellite Relay: 98%                              W.S. Staff
W.M. Staff
                                   Hardware: Analytical Genius Skills
Electrical Engineer: 96%                                    Mechanical Engineer: 91%
Weapons Engineer: 86%                                       Robot Mechanics: 96%
Robot Electronics: 96%                                      Read Sensory Equipment: 101%
Computer Programming: 91%                                     Computer Repair: 86%
Art – Blueprints & Schematics: 96%                            Anthropology: 81%
Biology: 91%                                                  Paramedic: 101%
Intelligence: 84%                                             Research: 121%
Pick Locks: 96%                                               Streetwise: 72%
Computer Hacking: 91%                                         Prowl: 91%
Safecracking: 72%
                                           Secondary Skills
Carpentry: 98%                                              Photography: 98%
Automotive Mechanics: 98%                                   Pilot – Automobile: 98%
History – Popular Fiction: 78%                              Videography/Filmmaking: 61%
W.P. Paired Weapons – Swords                                W.P. Paired Weapons – Knives
W.P. Paired Weapons – Chained Weapons                       W.P. Paired Weapons – Sword & Knife
Aircraft Mechanics: 75%                                     Telephone Networks: 90%
Surveillance Systems: 85%                                   Armorer (Field): 90%
Body Building & Weight Lifting                              Dancing: 76%
Cooking: 81%                                                Sewing: 66%
Recognize Weapon Quality: 51%                               Pilot – Motorcycles: 70%
Pilot – Tracked & Construction Vehicles: 50%
                                                Sub-Skills
Language – Japanese: 98%                                      Literacy – Japanese: 98%
W.P. Staff                                                    W.P. Archery & Targeting
Philosophy – Bushido: 98%                                     Swimming: 98%
Acrobatics                                                    W.P. Knife
W.P. Sword                                                    W.P. Chain
W.P. Blunt                                                    Locksmith: 60%
Cryptography: 36%                                             Pilot – Airships & Balloons: 86%
Sense of Balance: 98%                                         Walk Tightrope: 98%
Climb Rope: 98%                                               Back Flip: 98%
                                             COMBAT
Hand-To-Hand: Ninjitsu
# of ATT: 5
Initiative: +1               Strike: +4                 Leap Attack: +4            Parry: +6
Parry/Attack: +2             Dodge: +4                  Multiple Dodge: +2         Damage: +11
Back Flip/Cartwheel: +4                                 Roll w/Punch/Fall/Impact: +14
Special Attacks/Notes: Critical Strike from behind/surprise, Critical Strike on Natural 18, Knock Out/Stun
on Natural 19, Death Blow on Natural 19, Holds
      Quarterstaff Master: +4 ATT
               +5 to Initiative
               +7 to Strike & Parry
               +1 to Throw
               +5 to Damage
               can use one-handed without penalties, as well as fight while prone
               Multiple Parry
      Pi Mi Hsing Tung (Art of Stealth): can move out of sight silently automatically. If area is
         inspected, can remain hidden at 80%. Also able to move into and out of water silently at 98%.
      Inpo (Art of Hiding): can remain hidden, while remaining perfectly still, and if area is inspected,
         can remain undetected at 88%.
      Sun Shih K'an Chien Chih (Art of Vanishing): can disappear from sight, through distraction, at
         85%, if a dimly-lit area or an area with plenty of objects to hide. (-30% in brightly lit area and
         -20% if in a flat level area with nothing to hide behind/in.
       Stone Ox: +2 to P.E*. and +25 to S.D.C.*
       Dam Sum Sing: +1 to P.S. and P.E.*, +10 to S.D.C.*
       Kanshu (Iron Hand): +1 to P.S. *, +2 to Hand Damage*, +5 to S.D.C. *
       Hsing Tsia (Art of Evasion): can stay perfectly behind an opponent, without being seen, even if
        they turn around at 60%
       Inton Jutsu (Art of Escape): can slip out of any bonds, handcuffs, and etc. by dislocating bones in
        1d6 rounds. Can also escape holds in one ATT and locks in one round.
       Karate-style Kick Attack: 2d6
Combat Bonuses:
+2 to Damage w/Punches, +5 to Strike/Parry w/Staves, +4 to Strike w/Knives, +4 to Strike w/thrown
Knives, +5 to Parry w/Knives, +5 to Strike/Parry w/Swords, +3 to Strike/Parry w/Chained Weapons, +4 to
Strike w/Polearms, +5 to Parry w/Polearms, +4 to Strike w/thrown Polearms, +300 feet to range of thrown
weapons/bows/slings, +4 to Strike/Parry w/Blunt Weapons, +6 to Strike w/Ancient Missile Weapons, +1 to
Parry w/Ancient Missile Weapons, +6 ATT w/Ancient Missile Weapons
                                             WEAPONS
Modified Metal Bo Staff
       +1 to Strike*, +2 to Parry*, and +4 to Damage*
       Strike: +6 | Parry: +7 | Damage: 2d6+4 | Weight: 5 lbs.
       Built-In Receiver/Transmitter: 1 mile range
       Built-In Bug Detector: 15' range
       Built-In Dosimeter: 20' range
       Built-In LED Flashlight/Torch: 20' range
       Hidden Compartment w/Superior Lock Pick Set
Kawanga
       Strike: +3 | Parry: +3 | Damage: 1d8 | Weight: 30 lbs. | Range: 100 feet
       can act as a grappling hook (100 feet chain)
Shurikens (10)
       Strike: +6 | Parry w/Thrown: +1 | Damage: 1d4 | Range: 400 feet | Weight: 1/5 lbs. each
Mini Smoke Bombs (10)
       Fills a 10' area with thick grey smoke, that lasts one round. Those within receive a -8 penalty to
        Strike, Parry, & Dodge.
Flash Bombs (5)
      all within 12' are momentarily blinded, and lose initiative
* = already added
                                           EQUIPMENT
Money: $70                         Savings Account: $125,035
                                      SAVING THROWS
Disease: 14                        Harmful Drugs: 15           Insanity: 12
Magic – Ritual: 16                 Magic – Spell: 12           Poison – Lethal: 14
Poison – Non-Lethal: 16            Psionics: 15
Saving Throw Bonuses:
+1 vs. Psionics, +1 vs. Insanity, +3 vs. Poison, +3 vs. Magic, +12% vs. Coma/Death