Name: Attila
Alignment: Unprincipled (Selfish)
Power Category: Mutant Animal
Level: 9 Experience: 69,901 (95,001)
Race: Common Frog (Mutant) Sex: Male Age: 30
Height: 5'3" Weight: 167 lbs. Eyes: Black Hair: None
Appearance: Humanoid bluish-grey frog
Hit Points: 62 S.D.C.: 38 P.P.E.: 18
I.Q.: 14 M.E.: 23 M.A.: 20 P.S.: 19
P.P.: 15 P.E.: 27 P.B.: 13 Speed: 21
ATTRIBUTES
Trust/Intimidate: 60% +4 to Melee Damage
+6 to save vs. Insanity, Magic, & Poison +24% to save vs. Coma/Death
+4 to save vs. Psionics Carry 380 lbs. & Lift 760 lbs.
Run 420 yards/min. (53'/ATT; 14.3 MPH) +1 to Initiative
ABILITIES
Mutant Frog Physiology
Mutant Animal Features
Hands: Full
Biped: Full
Speech: Full
Looks: None
Webbed Hands & Feet
Swimming Speed: 27 (24'/ATT; 144'/round)
-20% to Disguise skill
-5% to skills requiring dexterity
Advanced Vision: x2 normal
Nightvision: 1,000' range
Advanced Touch
+10% to skills requiring dexterity
Master Swimming: equivalent to Swimming: Advanced skill, and can dive to 400 feet
Leaping – Feline
can jump 10'6" up/across or 15'9" with a running start
can jump down 26'3" safely
Reptile Brain – Prey: tense & stressful situations may cause him to flee, save vs. Insanity 12 to
remain in control.
Hold Breath: x2 normal
Diet – Insectivore
SKILLS
Adopted By Mentor
Hand-To-Hand: Martial Arts Wilderness Survival: 75%
Trapping Construction: 56% Preserve Food: 75%
Identify Plants & Fruits: 70% Dowsing: 65%
W.P. Blunt Weapons W.P. Staff
W.P. Knife Concealment: 56%
Detect Concealment & Traps: 70% Escape Artist: 75%
Streetwise – Drugs: 70% Prowl: 65%
Secondary Skills
Language – English: 95% Literacy – English: 75%
Language – Spanish: 95% Literacy – Spanish: 75%
Climbing – Hobbyist: 75% Athletics
Pilot – Motorboats & Hydrofoils: 88% Pilot – Automobile: 98%
Water Skiing & Surfing: 60% Skateboarding: 60%
Pilot – Water Scooters & Sleds: 55% First Aid: 50%
Sub-Skills
W.P. Paired Weapons
COMBAT
Hand-To-Hand: Martial Arts
# of ATT: 6
Initiative: +3 Strike: +2 Parry: +4 Dodge: +4
Damage: +4 Pull Punch: +3 Disarm: +4 Maintain Balance: +3
Roll with Punch, Fall, or Impact: +4
Special Attacks/Notes:
Critical Strike on natural 18+ (Melee)
Karate-style Kick: 2d6
Shin Kick: 1d6
Snap Kick: 1d6
Roundhouse Kick: 3d6
Sweep Kick: 1d4, lose Initiative & -1 ATT
Power Punch: 2d4 (2 ATT)
Power Kick: 4d6 (2 ATT)
Jump Kick: 2d8 (2 ATT)
Flying Jump Kick: 3d8 (2 ATT; K.O./Stun on natural 19+)
Leap Attack
Combat Bonuses:
+5 to Parry w/Staves; +4 to Strike & Parry w/Blunt Weapons; +4 to Parry w/Knives; +4 to Strike w/thrown
Knives; +3 to Strike w/Staves & Knives; +3 to Strike w/thrown Staves; +4 to Strike w/thrown Blunt
Weapons
WEAPONS
Morning Star
Weight: 3 lbs. | Strike: +6 | Parry: +8 | Damage: 2d6+4
EQUIPMENT
Cash: $1,000 Heroes Unlimited: $75,000
SAVING THROWS
Disease: 14 Harmful Drugs: 15 Insanity: 12 Magic – Ritual: 16
Magic – Spell: 12 Poison – Lethal: 14 Poison – Non-Lethal: 16 Psionics: 15
Saving Throw Bonuses:
+24% to save vs. Coma/Death; +6 to save vs. Insanity; +6 to save vs. Magic; +6 to save vs. Poison; +4 to
save vs. Psionics