You gain 8 hit points, increasing your maximum to 20. You now have the ability to take an additional Action on your turn through Action Surge, which restores after a short or long rest. Your Second Wind ability is improved to heal 1d10+2 hit points.
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You gain 8 hit points, increasing your maximum to 20. You now have the ability to take an additional Action on your turn through Action Surge, which restores after a short or long rest. Your Second Wind ability is improved to heal 1d10+2 hit points.