0% found this document useful (0 votes)
49 views1 page

FTR Page 2

You gain 8 hit points, increasing your maximum to 20. You now have the ability to take an additional Action on your turn through Action Surge, which restores after a short or long rest. Your Second Wind ability is improved to heal 1d10+2 hit points.

Uploaded by

ToucanBuzz
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
49 views1 page

FTR Page 2

You gain 8 hit points, increasing your maximum to 20. You now have the ability to take an additional Action on your turn through Action Surge, which restores after a short or long rest. Your Second Wind ability is improved to heal 1d10+2 hit points.

Uploaded by

ToucanBuzz
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 1

Gaining a Level (Level 2)

 You gain 8 hit points and now have a maximum of 20.


 Action Surge. On your turn, take an additional Action. This restores after a short or long rest.
 Second Wind. Improves to 1d10+2 healing.

You might also like