Honeycomb
Honeycomb
Roll a -3
-3
Add a -3
OR
-4
Honeycomb -4
2 players or teams
Materials: gameboards, pencils, two different color dice, or a coin and a die. -4
Gameplay: A negative and positive player fight for control of the hexes. Multiply by -3
Decide which team is which. (By choice or rolling.) The negative player goes first.
On a player’s turn, they roll the sign die (or flip the coin) and the number die. The sign die determines
negative (1,2,3) or positive (4,5,6). The number die gives you the value, so a 4-6 is +6, a 2-6 is -6.
With your number you can either add a new hexagon, or multiply an old one. Adding a new value just
means filling in that value in any open space.
Multiplying a hexagon means copying the hexagon that many times. So a hexagon of 4, multiplied 3,
becomes a line of three 4s by adding two new 4s. Multiplying by a negative number also flips the value.
So a stack of +4 times -3 becomes three stacks of -4 by changing the first 4 to -4 and adding two -4s. You
can only multiply in a straight line.
Play continues until the board is filled. Each team adds up their values, then adds up the totals. If the total
is negative, the negative player wins; positive and the positive player wins. The losing team gets to pick
positive or negative for the next game.
By Nick Smith and John Golden. cc3.0