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Honeycomb

The document describes the rules for a two-player game called Honeycomb where players take turns rolling dice to either add or multiply hexagonal stacks on the game board. The goal is to control stacks with the highest total value, with negative values helping one player and positive the other. Players add or multiply stacks by the number rolled and continue playing until the board is full.

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100% found this document useful (2 votes)
19K views2 pages

Honeycomb

The document describes the rules for a two-player game called Honeycomb where players take turns rolling dice to either add or multiply hexagonal stacks on the game board. The goal is to control stacks with the highest total value, with negative values helping one player and positive the other. Players add or multiply stacks by the number rolled and continue playing until the board is full.

Uploaded by

goldenoj
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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When you roll:

Honeycomb Add a stack of that many, anywhere you want.


OR
Multiply a stack, in a straight line. But only if there’s ro

Roll a -3

-3
Add a -3

OR
-4
Honeycomb -4
2 players or teams
Materials: gameboards, pencils, two different color dice, or a coin and a die. -4
Gameplay: A negative and positive player fight for control of the hexes. Multiply by -3
Decide which team is which. (By choice or rolling.) The negative player goes first.
On a player’s turn, they roll the sign die (or flip the coin) and the number die. The sign die determines
negative (1,2,3) or positive (4,5,6). The number die gives you the value, so a 4-6 is +6, a 2-6 is -6.
With your number you can either add a new hexagon, or multiply an old one. Adding a new value just
means filling in that value in any open space.
Multiplying a hexagon means copying the hexagon that many times. So a hexagon of 4, multiplied 3,
becomes a line of three 4s by adding two new 4s. Multiplying by a negative number also flips the value.
So a stack of +4 times -3 becomes three stacks of -4 by changing the first 4 to -4 and adding two -4s. You
can only multiply in a straight line.
Play continues until the board is filled. Each team adds up their values, then adds up the totals. If the total
is negative, the negative player wins; positive and the positive player wins. The losing team gets to pick
positive or negative for the next game.
By Nick Smith and John Golden. cc3.0

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