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MIL MODULE Week 7

This document provides an overview of media codes and conventions for a Grade 12 media literacy class. It defines three types of media codes: symbolic codes like setting and color, technical codes like camerawork and editing, and written codes. It also defines conventions as accepted ways of organizing codes. The document gives examples of symbolic codes like mise-en-scene and acting. It describes technical codes such as camera positioning and audio elements. It outlines form, story, and genre conventions and how they influence audience expectations of different media.

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Ginalyn Quimson
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100% found this document useful (2 votes)
3K views7 pages

MIL MODULE Week 7

This document provides an overview of media codes and conventions for a Grade 12 media literacy class. It defines three types of media codes: symbolic codes like setting and color, technical codes like camerawork and editing, and written codes. It also defines conventions as accepted ways of organizing codes. The document gives examples of symbolic codes like mise-en-scene and acting. It describes technical codes such as camera positioning and audio elements. It outlines form, story, and genre conventions and how they influence audience expectations of different media.

Uploaded by

Ginalyn Quimson
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Grade 12 – Media and Information Literacy

First Quarter
Week 7

Topic: Media Codes and Convention


Learning Competencies:
1. Identify codes, convention, and message and how they affect the
audience, producers, and other stake holders
Objectives:
1. Identify codes, convention, and message and how they affect the
audience, producers, and other stake holders
References:
 https://drive.google.com/file/d/1YVB0qnuqIQp8NOcXW1Vzd7gy60vx8
vaq/view?usp=sharing
 https://www.youtube.com/watch?v=tD63b6Z-Tr0
 https://www.youtube.com/watch?v=J9APrV5cYnE
 https://www.youtube.com/watch?v=6W70YkNjFKY
 https://www.youtube.com/watch?v=WhijmmePlU8
 https://www.youtube.com/watch?
v=HuxNcpC9a0A&list=PLvqJQQNqUbBSD9TLTO7EcEGP1KvRWbG
Dh&index=3

Concept Notes

In our previous lesson, we have learned the various types of media: the Print Media,
Broadcast Media, and the New Media. Additionally, we have learned thatpopular sources are the
libraries, the internet and indigenous source

Activity 1.Identifythe following signs and symbols used to convey information (ex. brand,
company, and others).The first one is done for you as your guide.

Symbol Meaning/What It Represent

Example Facebook
The preceding exercise is designed to prime you to the idea that media codes and conventions serve as the
building blocks of all the media around us.

Media Codes and Convention

Media codes generally have an agreed meaning, or connotation, to their audience. There are three types
of media codes, symbolic codes, technical codes and written codes. Conventions are expected ways in which
codes are organized in a product.

SYMBOLIC CODES

-are social in nature. These codes live outside the


media product themselves, but would be understood in similar
ways in the ‘real life’ of the audience. For instance, if you see
somebody receiving a red rose in a film, you would assume
there is a romantic relationship between the two characters. If
you give somebody a red rose in real life, you might be
hoping the same. Symbolic codes in media include setting, miseen scene, acting and color.

Setting

-is the time and place of the narrative.


A setting can be as big as the outback or space,
or as small as a specific room. Setting can even
be a created atmosphere or frame of mind.

Miseen scene

Is a French term meaning ‘everything within


the frame’. In media terms, it has become to mean the
description of all the objects within a frame of the
media product and how they have been arranged.

An analysis of miseen scene includes:


 Set Design
 Costume
 Props
 Staging and Composition

Acting
Actors portray characters in media
products and contribute to character
development, creating tension or
advancing the narrative.

The actor portrays a character


through:

 Facial expression
 Body Language
 Vocal qualities
 Movement
 Body contact

Color
-has highly cultural and strong
connotations.

The different aspects to consider are:

 Dominant color
 Contrasting foils
 Color symbolism
TECHNICAL CODES

-are codes specific to a media form


and do not live outside of them. For
instance, our understanding of different
camera shots and their connotations make
sense when we look and films and
photographs, but mean nothing to us outside
of those forms. Technical codes in media
include Camerawork, Editing, Audio and 
Lighting.

Camerawork
-refers to the process of operating, positioning, and moving the camera.for specific effects. Aspects of
camerawork include:

 Positioning
 Movement
 Framing
 Exposure
 Lens choice

Editing

-is the process of choosing, manipulating and arranging images and sound. Editing is generally done for
four different reasons:

 Graphic edits
 Rhythmic edits
 Spatial edits
 Temporal edits

Audio

-is the expressive or


naturalistic use of sound. Audio can be
diegetic or non diegetic. The three aspects of
audio are:

 Dialogue
 Sound effects
 Music

Lighting

-is the manipulation of natural or artificial


light to selectively highlight specific elements
of the scene.

Elements of lighting includes

 Quality
 Direction
 Source
 Colour

WRITTEN CODES

-are the formal written language


used in a media product. Written codes can
be used to advance a narrative,
communicate information about a
character or issues and themes in the media
product.

Printed language is a text you


can see within the frame and how it is
presented. Spoken language, which
includes dialogue and song lyrics.

CONVENTIONS

-are accepted ways of using media codes.


Conventions are closely connected to the audience
expectations of a media product. Different types of
conventions include form conventions, story
conventions and genre conventions.

Form Conventions

-are the certain ways/ types of media’s codes to be


arranged. For instance an audience expects to have a title of
the film at the beginning, and then credits at the end.
Newspapers will have a masthead, the most important
news on the front page and sports news on the back page.
Video games usually start with a tutorial to explain the
mechanics of how the game works.

Story Conventions
-are common narrative structures and understandings e common in story telling media products.
Examples of story conventions include:

 Narrative structures
 Cause and effect
 Character construction
 Point of View

Genre Conventions

-point to the common use of tropes,


characters, settings or themes in a
particular type of medium. Genre
conventions are closely linked with
audience expectations.
Genre conventions can
be formal or thematic.

Activity # 7.1:
. Draw a postcard for a place or organization of your choice using any material available to you. Identify the
key technical and symbolic codes would you use to convey important information and create the desired
impression.

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