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Vukodlak: A Vukodlak's Lair

The document describes a vukodlak, a werewolf-like monster that embraces its curse. Vukodlaks dwell in remote, hazardous lairs and leave gruesome displays of bones and corpses. Within 2 miles of its lair, beasts become frightened and disoriented. As a solitary hunter, the vukodlak delights in terrorizing prey through pursuit and traps before killing with bites and claws. It can smell fear and gains advantages against frightened creatures.

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100% found this document useful (1 vote)
492 views2 pages

Vukodlak: A Vukodlak's Lair

The document describes a vukodlak, a werewolf-like monster that embraces its curse. Vukodlaks dwell in remote, hazardous lairs and leave gruesome displays of bones and corpses. Within 2 miles of its lair, beasts become frightened and disoriented. As a solitary hunter, the vukodlak delights in terrorizing prey through pursuit and traps before killing with bites and claws. It can smell fear and gains advantages against frightened creatures.

Uploaded by

Farsang Péter
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Vukodlak A Vukodlak's Lair

The lair of a vukodlak is often located in some harsh natural


Blood Moon. The curse of werewolf lycanthropy seems terrain, such as a gorge, deep swamp or cave network where
impartial, turning the good and the evil into a savage killer it can hunt and disorient its prey. The lair is a scene of
with equal measure. However, those that embrace their curse wasteful slaughter, filled with rudimentary bone-crafted
and give in to the feral bloodlust entirely quickly change into effigies of the vukodlak, half-devoured corpses impaled on
sadistic predators, excited by the fear of their prey. These bone pikes and vicious traps, build to maim and terrify.
monsters are called vukodlak. Vukodlaks hail from especially
deranged individuals, loathsome killers that welcom the Regional Effect
curse with open arms. On one night of unbridled slaughter The region containing a vukodlak's lair is changed by the
under a blood moon, they pledge themselves to the beast with creature's malice, creating the following magical effects:
a blood offering, becoming vukodlak. As they forsake their Beasts within 2 mile of the lair become frightened and
original form, they abandon their humanity and destroy any disoriented, as though constantly under threat of being
chance at escaping the curse. hunted, and might lash out or panic even when no visible
Bones and Terror. Vokudlak are unable to change form, but threat is nearby.
they retain a sliver of their shapeshifting ability, the ability to Close to the lair the air is thick with malice and anguish.
manipulate their bones. In battle they use these bony Any creature that ventures within 2 miles of the lair must
protrusions to protect their organs or even shoot them from a succeed on a DC 18 Wisdom saving throw to hide their
distance. However, their malign nature is revealed in the way fear and not alert the vukodlak of its presence, unless it is
they use their bones to create gruesome fetishes. They immune to the frightened condition.
impale their half-devoured prey on bone spikes and leave If the vukodlak dies, these effects end immediately.
them on display; or even craft trophies of body parts and
bones that they place to be found by the victim’s loved ones.
Above all else, they thrive on terror and misery. They want
their future victim to know they are being hunted and will
often kill one by one members of a family or tight-knit
community, reveling in their terror and despair.
Thrill of the Kill. A vukodlak is a solitary hunter that
delights in the pursuit of its prey. It roars with
unparalleled feral rage, terrifying all that hear it with
supernatural fear and chase them until they are exhausted,
letting them run, trip and get lost. During the pursuit
the werewolf will lead its prey toward natural hazards
and crude traps, such as pitfalls filled with bone pikes,
hidden spikes to run into or even swinging logs.
When it finally finishes the hunt, it locks its victim in
place with its powerful bite, refusing to let go
while shredding it apart with its claws.
Vukodlak Smell Fear. The vukodlak can smell the presence of
frightened creatures within 2 miles of it. It knows the
Large monstrosity, chaotic evil
distance and direction to each creature. In addition, the
Armor Class 18 (natural armor) vukodlak has advantage on melee attack rolls against a
Hit Points 180 (19d10 + 76) frightened creature.
Speed 50 ft.
Actions
Multiattack. The vukodlak can use its Feral Howl. It then
STR DEX CON INT WIS CHA makes three attacks: one with its bite and two with its
21 (+5) 14 (+2) 19 (+4) 7 (-2) 14 (+2) 8 (-1) claws.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one
Saving Throws Str +10, Con +9 target. Hit: 21 (3d10 + 5) piercing damage. If the target
Skills Perception +12, Stealth +7 is a Large or smaller creature, it is grappled (escape DC
Damage Immunities bludgeoning, piercing, and slashing 18). Until this grapple ends, the target is restrained, and
damage from nonmagical weapons that aren't the vukodlak can't bite another target. A creature takes
silvered. 21 (3d10 + 5) piercing damage if it escapes from the
Senses darkvision 60 ft, passive perception 22 grapple or if it tries and fails. Additionally if the target is
Languages Common a humanoid, it must succeed on a DC 15 Constitution
Challenge 13 (10,000 XP) saving throw or be cursed with werewolf lycanthropy.
Feral Rage (Recharge 6). As a bonus action, the vukodlak Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one
extends bones from its body and enters a rage. The rage target. Hit: 14 (2d8 + 5) slashing damage.
lasts for 1 minute or until the vukodlak is incapacitated. Bone Spikes. Ranged Weapon Attack: +7 to hit, range
While raging, the vukodlak gains the following benefits: 60/120 ft., one target. Hit: 15 (3d8 + 2) piercing
damage.
The vukodlak has resistance to bludgeoning, piercing,
and slashing damage. Feral Howl. The vukodlak howls fiercely. Every enemy
Any critical hit against the vukodlak becomes a within 300 feet of the vukodlak that can hear it must
normal hit. succeed on a DC 18 Wisdom saving throw or become
A creature that grapples the vukodlak or is grappled frightened for 1 minute. A frightened target that starts
by it takes 9 (2d8) piercing damage. A creature takes its turn within 30 feet of the vukodlak must use all its
9 (2d8) piercing damage if it starts its turn grappling movement on that turn to get as far from the vukodlak
or being grappled by the vukodlak. as possible, must finish the move before taking an
action, and must take the most direct route, even if
hazards lie that way. A creature that ends its turn in a
Keen Hearing and Smell. The vukodlak has advantage on location where it doesn’t have line of sight to the
Wisdom (Perception) checks that rely on hearing or vukodlak can repeat the saving throw, ending the effect
smell. on itself on a success. If a creature's saving throw is
successful or the effect ends for it, the creature is
immune to the vukodlak's Feral Howl for the next 24
hours.

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