WoD Backgrounds Index
WoD Backgrounds Index
of Darkness Classic: Backgrounds Master Index
Page 1
Standard Backgrounds
World of Darkness Classic:
Backgrounds Master Index
Supernatural acquaintances, which may have their
own backgrounds, though the Storyteller may
Note: This document is uses 20th Anniversary
allow otherwise at their discretion.
Editions where available, and does not contain the
backgrounds for Wraith: The Oblivion or Mummy, X (none) No allies to help in times of
nor does it contain any backgrounds from need
Orpheus, as any Orpheus backgrounds that are • One ally of moderate
not Orpheus/Wraith specific are better covered (1) power/two “sidekicks”
•• Two Moderate Allies, Four
elsewhere, i.e. Detective Licence vs M20’s
(2) Sidekicks or one powerful ally
Certification, or Personal Trainer covered by
••• Three Moderate allies, or a
Mentor. In the case of Mummy and Wraith, my
(3) combination of lesser ones
group doesn’t play them, so I didn’t include them.
•••• Four moderate allies, six
Further, some House rulings on eligibility are (4) sidekicks, or a combination of
applied within. Further, to reduce confusion with all 3
the Alertness Talent, our group refers to the ••••• Five Moderates or an
Awareness talent as Arcane Awareness. (5 – Normal assortment of lesser and
Limit) greater ones
Special Backgrounds ••••• • Six moderates, a small gang of
Certain Backgrounds may have special functions, (6) sidekicks, one or two really
and will be denoted by the following: powerful friends
••••• •• Seven moderates, a staff of
(+) – These Backgrounds may exceed 5 dots,
(7) sidekicks, or a handful of strong
whether through pooling or special circumstance.
companions
Backgrounds beyond 5 dots should only be ••••• ••• Eight moderates, a bunch of
granted with special approval from the ST. (8) followers, or a few major
badasses.
($) – These Backgrounds cost double the usual
••••• •••• Nine moderates, a private
points (2 background points or 2 freebies, 2x the
(9) militia, or a pack of major
XP cost for backgrounds set by the Storyteller)
friends.
(P) – These backgrounds may be pooled. ••••• ••••• Ten capable allies, a small army,
(10 – max) or a truly deadly gang.
Note that Allies are friends, contacts and
Standard Backgrounds associates – they are not minions to be dragged
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These backgrounds can be taken by any mortal or along for every romp into enemy territory. This is
supernatural that does not have an explicit better reflected instead by the Retainers
restriction stated in their rules (i.e, certain
background.
Shapechangers may not take Resources or
Influence.) Alternate Identity
With this background, you have an established
Allies (+, P)
alternate identity. The number of dots in this
Allies represent people who have your back in
background represents how well your ID holds up,
times of need – Friends, People with connections,
and how complete it is. This background may be
errand runners, or even minor supernatural
taken multiple times to show multiple identities.
beings. This background generally refers to
mundane human or animal allies – Not • A fake ID that kinda looks like you
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Standard Backgrounds
•• A passable fake ID, plus supporting Archive
documents Your character has access to a collection of
••• Respectable ID papers and supporting
newspapers, books, magazines, or old photos they
documents that’ll pass casual can turn to for info about past events. The
inspection
information could be general, such as newspaper
•••• An established alternate identity
clippings of important events, or arcane and
••••• A fully supported identity with
complete history, support documents, specific, such as zoological journals about
witnesses, fake family photos, primates in New Guinea. The exact nature must
alternate homes, etc. be agreed upon by the storyteller before play, and
the storyteller is final arbiter on what information
it might contain. You are sufficiently familiar with
Animal Companion this archive that you could sort through it in an
This background represents useful pets or work hour, at most. The personal nature of the archive
animals, as opposed to run of the mill pets – a makes it specifically tailored to your character’s
Rottweiler that can crush soup bones, or a cat needs, but you must constantly add to it to keep it
that is sensitive to supernatural presences. current.
• A very loud cat that is sensitive to • A small collection of books or clippings
unnatural presences (8dice Arcane covering people and events from the
awareness pool) last five years
•• A big, mean dog •• A moderate collection of materials
••• A horse, raised from a colt taking up an attic corner, going back 10
•••• A horse and a big dog, several dogs, or years
equivalent. ••• Several bookshelves or enough boxes
••••• You own a stable, or you train to cover an entire wall, going back 25
attack/seeing eye dogs professionally years
•••• The archive fills a spare room of your
house or apartment with a wide
Suggested Stats: Animal Companions
variety of materials going back 50
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Big, Mean Dog years
Strength: 4, Dex: 3, Stamina: 3, Perception: 4
••••• Museums and private dealers make
Abilities: Alertness: 3, Athletics: 2, Brawl: 3,
periodic offers for your vast collection,
Dodge: 3, Empathy: 2, Intimidation: 3, Stealth: 2
which reaches back as far as 100 to
Health: OK, 1, 1, 2, 2, 5, Dead
150 years.
Attack: Bite (5 dice), Claw (4 Dice)
Willpower: 5
WellTrained Horse Armoury
Strength: 5, Dex: 2, Stamina: 4 This background represents a large stockpile of
Abilities: Alertness: 3, Athletics: 2, Brawl: 3,
weapons and associated paraphernalia. Note that
Empathy: 2, Intimidation: 2
this background does not represent the necessary
Health: OK, OK, 1, 1, 2, 2, 5, Incapacitated
qualifications and licenses required to allow their
Attack: Trample or kick (6 dice), bite (3 dice)
possession, merely the possession itself, and
Willpower: 3
Aware Cat without other backgrounds (such as Influence,
Strength: 1, Dex: 3, Stamina: 3, Perception: 3 Certification and Rank), a character may find
Abilities: Alertness: 5, Athletics: 3, Brawl: 2, themselves losing the points invested into this
Intimidation: 2, Stealth: 4, Empathy: 2, background very quickly if they aren’t careful,
Subterfuge: 2 especially in a chronicle set outside the trigger
happy United States.
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Standard Backgrounds
• You have an excellent starter armoury, The number of individuals provided by this
including many legal weapons background depends on the kind of individuals
copmonly available on the street, and involved – a motley band of drunken gang bangers
extra weapons relevant to regional versus paramilitary shock troops. Note that these
culture. individuals are not “your” servants – they belong
•• You have access to enough legal
to a particular organization, of which you must
weaponry to outfit a street gang of 10
also be a member. Further, once their job is done,
men
these individuals return from whence they came
••• You could start your own small militia,
and have access to weaponry that (provided their alive… You may have to clean up
exists in a legal grey area for the region any casualties yourself.)
•••• You have an armoury appropriate to a X (none) You’re on your own
SWAT team, including some military
• Two typical individuals
hardware, and could outfit 10 men
(1)
with such advanced weaponry
•• Four typicals or two elites.
••••• Your armoury could outfit a
(2)
paramilitary force, can clean and repair
••• Six typicals
almost any personal weapon, and have
(3)
access to significant quantities of illegal
•••• Eight typicals or four elites
weaponry.
(4)
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Backup (+, P) Base of Operations (P)
This background represents a large pool of skilled, This background represents a secure location,
but mundane, personnel you can call in an controlled and owned by your character. In this
emergency. Unlike Allies, these people are largely place, you may rest, train and plan in relative
safety. This background has three different
faceless, have limited skills, and are effectively
expendable “mooks” – Generic, faceless nobodies. categories that points may be split between –
They could be gunwielding grunts that come to effectively, this background has a minimum of 3
cover a characters escape, a group of drunken dots, and a maximum of 15, with 15 in each
students that serve as a distraction, or a rock category.
star’s roadies. With the storyteller’s permission Luxury – Quality and comfort
and appropriate justification, this background may • Thrift Store and low cost furniture
even cover spirits or animals. •• Modest decoration, basics of first
world lifestyle where appropriate
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Standard Backgrounds
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Standard Backgrounds
taken multiple times, representing multiple types representing the depth, detail and scope of the
of licence. information within. The nature and scope of the
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X Drivers Licence, Government ID, database is at the storyteller’s discretion, and like
Contacts, this background may be taken multiple
nothing special
times to represent multiple databases. An ExCop
• Hunting Licence, Business Licence,
might still have access to crime records, while a
Passport to an open country, etc.
•• Teaching Certificate, Bodywork bank teller might have access to bank records
Licence, basic firearms permit with their boss’s passwords.
••• Concealed weapon permit, HAZMAT
• A database with basic personal info (A
disposal licence, Church Ordainment,
phone company’s database of unlisted
private investigator licence, private
numbers, a business’s Loyal Customer
pilot permit
list with names, emails and phone
•••• Class C weapons permit, Medical or
numbers)
Legal professional, professional aircraft
•• Local government databases (City
licence, government intelligence
Police, Vehicle Registration, property
operative
records)
••••• Diplomatic Immunity, licence to kill
••• Sensitive personal data (Credit
Histories, Bank Statements, social
Contacts (+, P) security information)
•••• With time, you can call upon
This background represents people who know
nationwide resources – the FBI’s
things. They may lack the personal investment
criminal database, Medical Histories on
that Allies or Backers have, but they can help dig
a nationwide basis. Gaining data from
up information, spread messages, and maybe call these massive databases may take
in small favours – though they’ll expect the same between 4 and 48 hours
of you of course. Each dot in Contacts represents ••••• You have access to state and federal
a major contact, a proper individual you know databases, providing everything from
(and who the Storyteller gives a proper profile and ATM Transactions to sealed military
personality), as well as a number of minor records, and even worldwide law or
contacts.) When calling on these minor contacts, financial databases such as INTERPOL.
roll an appropriate social attribute + Contacts. Results may take one to five working
days, but provide a wealth of detail.
Note that these contacts are all in the same field –
street artists, doctors, military – and the Destiny
background must be taken multiple times for Note: This is the Mage: 20th anniversary version of
separate fields of contact (i.e. Contacts (Military) the Destiny background. For simplification, the
••• and Contacts (Legal) •• are not the same Hunter: The Reckoning Background of the same
background), further these contacts are not name has been renamed Providence in this
reliable with sensitive information – for the most document. The Fate background is a similar trait
part, they’re just runofthemill folks that will from the Werewolf 20th anniversary book.
spread you “average” information. For sensitive or
This background represents the divine pulls of
secret information, see the Spies background
fate on a character, marking you as having a grand
below.
part to play in coming events – and you know
Each dot in this background represents one major you’re fated to be special. Once per game session,
Contact. while facing a challenge or tight spot, you may call
upon this sense of destiny. If you’ve spent all of
Database your Willpower points before this crisis, roll your
This background represents access to a Destiny dice pool against Difficulty 8. Each success
commercial or civil database, with the rating you roll instantly restores one point of Willpower.
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Standard Backgrounds
At some point, however, you will face your final formation of their group (cell, pack, cabal, etc.) A
destiny. When that time comes, the Storyteller fate is always significant, but likely to be dark and
declares that this is your moment of destiny, and infamous as it is to be full of glory. In addition to
you lose access to this background. Should you whatever fame or infamy this prophecy brings to
survive this background and achieve something you, once per game session, after failing a roll or
memorable, this background goes away and may coming short in the number of required successes,
be replaced by another background or effect you may roll your rating in this background
(Storyteller’s discretion.) If you fail, destiny came (Difficulty 8). Each success is added to the failed
calling, and you weren’t up to the task. roll, and if it succeeds the player should describe
the fortuitous events that caused them to succeed
• A minor destiny, 1 die
– However, if the action the player seeks to take
•• Significant, 2 dice
goes against the prophecy given, the Storyteller
••• Important, 3 dice
may disallow the use of this background.
•••• Destined for greatness, 4 dice
••••• Destined for Legend, 5 dice
If Fate is pooled, each player may call on this
background once per game session. If the action
Fame failed involves the entire group in some way, the
For a storybased reason, you’re famous in player may draw on an amount of fate up to the
mundane society. Maybe you’re a musical star, a highest individual fate in the group. If acting
alone, they may only draw on the lowest (to a
politician or athlete, or a youtubefamous estar.
minimum of 1). Further, in a pack with pooled
Among folks in the know, you’re a celebrity, the
fate, the character may raise their personal fate
greater your rating, the more famous you are.
with XP, to a maximum of the highest fate in the
Authorities may be less likely to mess with you (or
group (thus, the highest cannot raise theirs, and if
more likely, if they’re out to make an example.)
all members have the same fate, nobody may
Fans will give you deference, and people may
raise it).
believe things from you they otherwise wouldn’t.
However, this comes with a caveat – People know • Your group will be involved in an event
who you are, and may bring stalkers, haters, that will make you known amongst all
critics and thieves. And of course, with Fame of your society, though only the
comes the need to maintain it, or face the organization with which you are
Hollywood nightmare – irrelevance! involved knows of your fate.
•• Your group will be the cause of an
• Known in a subculture, perhaps you’re event that greatly impacts your
a hasbeen star. organization, such as the destruction of
•• A local celebrity, known in the a longtime enemy or highly admired
community individual. Those of your society
••• Someone of note, known by portions throughout the city or local geography
of the population at large know your fate.
•••• A national or minor international figure ••• You will be responsible for an event
••••• You’re famous almost everywhere. that impacts your society across the
continent, perhaps singlehandedly
saving or destroying a Caern or Node.
Fate (P)
All of your society in your hemisphere
Note: This is the Werewolf 20th Background. For
might know of the prophecy
the similar Mage 20th background, see Destiny •••• Your group will affect the entirety of
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above. Or for the similar Hunter: The Reckoning your society, perhaps defeating a great
background, see Providence below. Wyrm creature or disgracing a
Methuselah.
This background represents a prophecy that
accompanies your character from birth, or the
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Standard Backgrounds
••••• You or your group will be a direct walks into a room, people take notice.
factor in the fate of the world, one way Arrangements are made, favours are offered, and
or another. There are none among people may bend over backwards for you. Similar
your organization that haven’t heard of to Fame, this background may combined with
your destiny. social attributes to use its pull, while mental
Note: To make this background more apt to fit
attributes may be used to spot or secure
with multiple Archetypes, the terms
information through your networks.
“Organization” and “Society” are used. It is up to
the Storyteller what this reflects – Among X (none) No influence to speak of
Werewolves, the Organization is the Sept and the • Folks within your profession
Society is the Garou Nation. Among Vampires, it is (1) recognize you
most likely the city Elysium and Sect, and Mages •• You’ve got various associates
(2) and a small degree of clout
their Chantry and Tradition. For groups such as the
••• People within your field respect
Imbued or Demons, the Storyteller should use their
(3) your abilities
own judgement.
•••• You’ve got quite a bit of clout
(4)
Favours
••••• You’re a force to be reckoned
Members of an organization, generally of which
(5 – Normal with
you are part, owe you certain favours and
Limit)
concessions. Similar to Contacts or Allies, these
••••• • You command influence in
represent individuals of power and influence. But (6) national political affairs
unlike Contacts or Allies, these individuals are only ••••• •• Your actions influence various
offering you help because they owe you. Once a (7) allied nations
favour is used up, it’s gone. Note: This background ••••• ••• You command vast respect
appears in several books. In Freak Legion and (8) across whole cultural regions
Project Twilight, each dot represents one favour, ••••• •••• Your dominance extends across
while in World of Darkness: Mafia, the (9) whole sociopolitical spheres
background is exponential. The table below (the EU, UN, etc.)
••••• ••••• Your influence extends across
presents both sets of rules, for the storyteller’s
(10 – max) the mortal world, and may
discretion. In general, a supernatural organization
confer some respect in others.
like Project Twilight or the Technocracy should be
at a 1:1 ration, whereas more mundane groups –
The Mafia, the Triad, the Military – may call for Information Network
the higher rate. This background represents a network of
informants that come to you, bringing you secrets
• 1 favour
to trade. Many may be irrelevant to the problems
•• 2 favours
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Standard Backgrounds
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Standard Backgrounds
background, which is far more suitable for Orders get reversed, contracts issued or
average characters. After all, it is extremely terminated, hits dropped and strings pulled.
unlikely for a group of five hunters to lead an Magic or disciplines will not reveal the reason for
entire nation’s Armed forces! By the Elysium rules, these indulgences, but there’s clearly some
points in this background are 1:1, however the alliance or common ground involved, though the
Storyteller may decide to make them cost 2 or 3x if meaning of this is elusive.
they are allowing purchase in a lowerpower
Note: This background is extremely similar to the
chronicle, though some Storytellers may desire to
Backers background above, from Project Twilight.
play a highmilitary chronicle where Vampire
This background comes from Mage 20th
Hunters besiege the strongholds of the Inconnu or
anniversary, and thus if the Storyteller decides to
the Technocracy besieges Tradition bastions.
use only one, this background is the most recent,
• 15Person mob, generally and should supersede. Not to be mistaken for the
(1) unorganized and untrained. ImbuedSpecific background of the same name,
Street gang or student rebels. representing the Heralds influence. Alternatively,
•• 25person team, generally with the Storyteller may treat this as a more “Active” or
(2) some combat training; police, “Supernatural” version of the Backers – while
crime family
Backers might represent an organization like the
••• 40person platoon, all combat
Society of Leopold, Strike Force Zero or Project
(3) trained, SWAT team or army
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reserves. Twilight, Patron might represent the Technocracy,
the Camarilla or the Garou Nation.
•••• 75person troop, all veterans.
(4) Mercenary soldiers, Terrorist • A shadowy someone pulling occasional
unit strings
••••• 100person company, Elite •• A helpful benefactor who chooses to
(5 – Normal troops; special forces company, remain concealed
Limit) intelligence unit ••• A superior or Elder who helps you for
••••• • Several companies with a mix of
mysterious reasons
(6) weapons; mechanized infantry,
•••• A powerful party who appears to
air assault group favour you
••••• •• Military division, thousands of ••••• A highranking mage, Technocrat or
(7) trained soldiers. Prince who seems dedicated to your
••••• ••• One branch: A country’s entire wellbeing… For now.
(8) army, navy, air force or similar
••••• •••• National: An entire country’s
(9) military Providence
••••• ••••• Forces worldwide Note: This is the Hunter: The Reckoning
(10 – max) background Destiny, renamed due to conflict
Characters may allow higher numbers of mortals
with the Mage: The Ascension background of the
with lower training, generally oneuponedown –
same name with differing function.
i.e. 2 dots may be a 40 man mob, while 4 may be a
100man SWAT team. This background represents the mark of destiny
on your character, marking them as having a vital
Patron part to play in shaping the future. Your character
The Patron background reflects a powerful party may be aware of this manifest destiny, or they
who’s watching out for your character’s interests. may be unaware until another individual points it
Only the Storyteller knows what this party’s plans out. Regardless, they carry their destiny like a
are, and what their interest in the character might standard that must be respected, feared or envied
be. At the beginning of the chronicle, at least, this by those who recognize their significance. A
benefactor exerts force in mysterious ways: “Blessed One” must be watched closely and
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Standard Backgrounds
criticized when seen not following what is •••• High: Major, count, bishop, governor,
believed to be their “True Path”, and others may department head
even try utilize their “Higher calling” to their own ••••• Command: General, prince,
ends, though nobody has a clear idea of what archbishop, corporate VP, dean
awaits these individuals, and fate is not Resources
unwavering – destined people have been known This background represents your material wealth
to die before fulfilling their roles, though rarely in – both material and income. The higher this
an inglorious manner. background, the richer you are, though it must be
carefully managed. A fool and his money are
For each dot your character possesses in this
easily parted, and if a character never turns up for
background, they may make one reroll per game
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session. If a single roll fails or does not achieve the work, they won’t retain that resources 5 for long.
successes that you hoped for, you may roll again. X (None) Working poor: You live
Only one reroll is allowed per action, and rerolls paychecktopaycheck.
are even allowed in situations where Willpower • Working class income, small
does not apply, such as an Imbued conviction (1) apartment and cheap vehicle
gamble. •• Lower middle class: Condo or
(2) apartment, plus vehicle, some
• You have a funny feeling about your savings and money for
future occasional indulgence
•• You are bound to make an indelible ••• Middle class: You either own or
impact on the lives of many others (3) have decent equity in some
••• Your destiny is powerful, perhaps a property plus a vehicle,
respected innovator or leader – investments and savings. You
Winston Churchill, Nikola Tesla could maintain a 1dot standard
•••• Your destiny is one of Arthurian Legend of living indefinitely.
••••• The course of the world may be •••• WellOff: You own a large
revolutionized by your fate (4) house, some property, and at
least two vehicles, as well as
notable savings and
Rank investments.
While Influence represents control and Fame ••••• You are the 1%, multimillionaire
represents how well known you are, Rank (5 – Normal with substantial holdings and
represents some distinction in mundane society, Limit) investments.
such as military rank or political office. Naturally, ••••• • Hollywood; you want it you got
while this background grants certain perks, it also (6) it
requires responsibility – A Governor can’t go ••••• •• Billionaire’s club. You can
(7) influence entire businesses or
hunting Werewolves in the woods for a week!
industries
This background may have the same effects as the
••••• ••• Bruce Wayne. You own
Influence background, but only on individuals
(8) companies
beneath the ranks denomination (A captain
••••• •••• Tony Stark. You own Industries.
commanding sailors) (9)
••••• ••••• Doctor Doom. You own
• Minor rank: Army sergeant, squire,
deacon, school board member, junior (10 – max) governments.
manager
•• Low: Junior officer, knight, prior, city
Retainers
councillor, senior manager, professor
Unlike Allies or Familiars, Retainers have no
••• Medium: Captain, Baron, Abbot,
supernatural skills or combat abilities, but unlike
Mayor, middlemanagement, tenure.
Backup and Spies they aren’t faceless guns or
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Standard Backgrounds
information streams. Each retainer represents a it gives them leverage and advantages. What they
devoted servant, employee, mindcontrolled thrall do with the secrets is up to them – they could be
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or minor supernatural construct who does your bartered for favours or cash, or used to take down
bidding with a decent sense of loyalty – Perhaps a enemies, or something else entirely. The player
lab assistant, apprentice, lover or devoted friend. and storyteller should work together to determine
Retainers have strictly mundane skills, they can’t what sort of secrets the character possesses.
generally heft a machine gun or take on Vampires.
• Small but noteworthy – A secret affair,
If you train a Retainer character up, they become
a hidden sexual orientation, a minor
an Ally instead. Even Constructs or Spirits are
crime
essentially normal individuals with certain special
•• A moderate secret – the human
effects and origins, but no special powers beyond identities of a Werewolf pack, location
perhaps flight or unusual strength. of a criminal on the run, a significant
crime.
Each dot in this background represents one
••• A substantial, or equivalent number of
retainer, though at the Storyteller’s discretion the
lesser secrets. A matter of life or death,
character may instead take less, but greater
or utter ruination for someone. The
retainers – i.e. a 3pt retainer for a talented location of a lost artefact somebody
bodyguard. needs to stay lost.
•••• A heavy secret, or equivalent amount
Roots
of lesser secrets. The location of a
Your character has especially deep ties to their national fugitive, a vampire’s book of
local community – They are a benefactor or contacts, the location of a Gurahl.
confidant, someone that they may tell their ••••• An enormous secret or equivalent
problems or expect reliable help from. In return, number of lesser secrets. A highlevel
they might look out for your character, so long as Pentex plot, the location of a legendary
they remain there for them. Your character still cursed artefact, the secret weakness of
cannot reveal matters of the Supernatural to an Incarna spirit.
them without seeming insane. Combined with
Allies, bystanders and contacts, this can make a
Spies (P, +)
truly connected character.
This backgrounds represents a collections of
• You watch over a small group, such as informers and agents. These people may not
a single family or friend group necessarily like you – some may even hate you –
•• You protect a specific community, such but for whatever reason, you have something
as a housing complex or high school they want, whether that be money, sex, drugs, or
••• You are the patron of a small power. In return for whatever that indulgence
neighbourhood, no more than a few may be, they’ll tell you what you know.
blocks
•••• You are the patron of a large Spies may represent disgruntled associates,
neighbourhood of several dozen blocks dismayed staff, desperate addicts, or even loyal
or a small social or ethnic group idealists to your cause and folks who owe you
••••• You watch over a significant ethnic or favours. Some may even have strange devices or
social group in your city tiny critters to report back to them. This trait lets
you ferret out information (Intelligence + Spies);
Secrets circulate misinformation (Manipulate + Spies);
The character possesses information that would impress people from a distance (Charisma +
Spies); or be aware of potential threats before
be considered desirable – or damaging – by
they manifest (Perception + Spies.)
someone else. While such knowledge may
sometimes place the character in danger, mostly X (None) No special informants
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Standard Backgrounds
• One or two spies in helpful • Acknowledged; your peers recognize
(1) places – the police, the mob, your name when it comes up.
Wall Street, etc. •• Credible; you’re considered
•• Four to Six informants in noteworthy.
(2) various helpful areas ••• Respected; your word carries weight
••• A handful of spies in helpful •••• Admired; most people in your group
(3) places, plus a few in hardto look up to you.
reach areas (The Pentagon, the ••••• Revered; you’re considered a paragon
CIA, the UN, etc.), or one or two of your group’s principles.
in highly secure areas (A
classified government bureau, a
supernatural organization) Stronghold
•••• Infiltrators in a whole sphere of Note: This background is similar in theme, if not
(4) influence (National function, to a highsecurity Base of Operations
government, the underworld, background above, and Storytellers may elect to
stock market) or a handful in a disallow it for better rule cohesion, or combine this
Supernatural Group – Vampire background’s rules with the Security portion of
clan, Werewolf Tribe, Mage
that background.
Chantry, HunterNet, etc.
••••• Eyes and ears throughout the This background represents a room or facility your
(5 – Normal mortal world, or several in the character has invested time and resources in for
Limit) supernatural realm their plans and protection. It’s filled with maps,
••••• • A small news industry or tools, books and computers useful to plan, secure
(6) intelligence agency on your
and defend the place and maintain the watch.
payroll, and some perspective
More importantly, it’s designed as a supernatural
on supernatural affairs as well.
bomb shelter, rigged with traps and security
••••• •• Hundreds of mundane contacts
devices, and stocked with enough food, supplies,
(7) and plenty of supernatural
and perhaps weaponry (dependent on Armoury)
“Friends” as well
••••• ••• You have an entire intelligence to outfit the hunter and perhaps several other
(8) agency fielding and processing besieged people.
info for you
For each dot in Stronghold, design one trap,
••••• •••• Big Brother
reviewed by the storyteller to ensure it’s
(9)
reasonable and within the character’s means. This
••••• ••••• Big Brother on a global scale
(10 – max) background also provides a dice pool from which
you can draw when the hideout is attacked. These
dice can be added to any roll used to harm or
Status repel intruders in the scene, as long as the
Similar to influence, this background represents storyteller agrees the application makes sense in
your status among your supernatural peers – Your context. Once dice are assigned, they are spent
rank in the Camarilla, among your Mystic for the scene – Thus, with five dice, you might
Tradition, Convention or Craft, or rank in an assign two to the flamethrower trap in the
organization such as the Society of Leopold or corridor and one to hold the door, but not three
Project Twilight. Note that Shapeshifters cannot in each.
take this background for status in their tribes or
• A workroom in a house, with high
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nations – it is instead replaced by their Renown speed internet and provisions for one
attributes. Similarly, Imbued Hunters or Mortals
or two people over a few days.
must be part of a relevant secretive society in
•• Your citadel can feed and supply two
order for this to apply.
to five people for a week
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Standard Backgrounds
••• Food for six to eight people for two
weeks and stateoftheart security
•••• A sealed environment the size of a
large house, it can withstand assault
for a few months, if it’s you alone, or a
dozen people for a month, though
times will be lean and cramped.
••••• The fortress is a bunker. You and a
handful of others could live there for
several months.
Quick Index: Standard
Backgrounds
Allies Mage 20 th 1
Alternate Identity Mage 20 th 1
Animal Companion HTR: Hermit 2
Archive HTR Players Guide 2
Armoury Hunters Hunted II 20 th 2
Backers Project Twilight 3
Backup Mage 20 th 3
Base of Operations Hunters Hunted II 20 th 3
Blessing Mage 20 th 4
Certification Mage 20 th 4
Contacts Mage 20 th 5
Database HTR Judge 5
Destiny [Mage] Mage 20 th 5
Destiny [Hunter]
(See: Providence)
Fame Mage 20 th 6
Fate Werewolf 20 th 6
Favours Mafia, Project Twilight 7
Influence Mage 20 th 7
Information Network VTM: Nosferatu Revised 7
Library Mage 20 th 8
Mentor Mage 20 th 8
Military Force VTM: Elysium 8
Patron Mage 20 th 9
Providence HTR: Core (as Destiny) 9
Rank Mage 20 th 10
Resources Mage 20 th 10
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Retainers Mage 20 th 10
Roots HTR: Innocent 11
Secrets Changing Breeds 20 th 11
Spies Mage 20 th 11
Status Mage 20 th /multi 12
Stronghold HTR: Defender 12
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Standard Backgrounds
Mundane Backgrounds
These backgrounds represent abilities that only Continued Exposure
Mundane mortals can take for the most part, Your character has an ongoing and relatively
though the Storyteller may allow certain
peaceful contact with a supernatural creature of
supernaturals to make use of some – While a some form. This entity is not supremely powerful,
Vampire or Werewolf has no such notions of Soul nor is it necessarily your friend, but the two of you
Mates, a Mage is human enough, and a share an understanding that allows for continued
Changeling certainly believes. Many of these contact which is not overly hostile – you don’t try
backgrounds are from the Hunter: The Reckoning kill it, it doesn’t try kill you, though there’s no
books, and thematically geared towards “Humans guarantee that it won’t lie, try manipulate you, or
at their peak matching monsters”, and thus it even outright sell you out to a more powerful
would be unwise to let Supernatural Characters creature, though if you play your cards right the
take them – either because they ape abilities contact should remain relatively congenial.
Supernaturals may already have access to
(sometimes at greater cost), or because they All such contacts are “Low level” creatures,
allow Supernaturals to take capacities nonsensical neither very powerful nor influential in their own
or redundant to them. For the purposes of this circles when play begins. At the storyteller’s
section, Imbued Hunters are considered mortal. discretion, you may choose to have several one
or two point connections rather than a single
multipoint one.
Berserk • Contact with a barely civil creature
The character has unresolved rage festering away once a mont
at their subconscious, and when pushed just right, •• A nocturnal (And sometimes
their temper boils over to explosion point. Maybe dangerous) acquaintance you run
he can’t stand to see a woman abused, or maybe across every few weeks
questioning his sexuality is intolerable. Whatever ••• You feel relatively safe in your
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it is, when exposed to that stimulus, make a encounters every week or so
•••• You have a clear understanding with
Willpower roll. If the roll fails, or you decide the
the contact, ensuring mutual safety in
character goes with the urge, they can perform
your weekly encounters.
one action of ragefuelled ultraviolence. The next
••••• Perhaps foolishly, you consider the
time he hits someone (within a reasonable time
creature a friend, and see it every few
frame), add his Berserk Rating to the damage days.
pool. This damage does not apply to firearm or
missile attacks, but may apply to sudden acts of
strength like snapping handcuffs or crushing a Everyman
wooden chair. However, this does not come Despite being involved in the supernatural and
without a cost – The character suffers bashing actively pursuing (or fleeing) its agendas, your
damage due to their utter disregard for their own character retains a great degree of normality.
safety, the amount depending on the dots in this They pay their bills on time, and there’s no
background, though such damage may be soaked strange credit card charges for Kalashnikovs.
with Stamina and applicable armour (i.e. Whenever someone tries to find the character
armoured gloves against merciless beating.) through any means other than physically tailing
them, each dot increases the difficulty of the test
• 1 bashing damage
by +1, and storytellers can assume that characters
•• 1 bashing damage
with at least 2 dots in this background can take
••• 2 bashing damage
care of most mundane, bureaucratic details –
•••• 2 bashing damage
paying bills, renewing drivers licence – “Off
••••• 3 bashing damage
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Standard Backgrounds
stage,” though exceptional events cannot be magic, Vampiric Disciplines such as
avoided with this trait, and certain backgrounds Thaumaturgy, or Demonic Summoning.
cannot be taken along with Everyman without ••••• You grew up in a culture – such as
reconciling it in their history – i.e. Fame, Rank. Gypsy or Native American – that took
the supernatural for granted. You now
• You have a good credit rating and understand something of what you
nothing abnormal on file saw and heard.
•• You’re so average you’d baffle a
statistician… If he ever noticed you
••• Your files and records haven’t been Grace under Pressure
examined since they were established This character reflects intense training or
•••• The mailman overlooks your house indoctrinating, or better common sense that has
••••• You could stop paying taxes and not be made your character more able to react in a crisis.
noticed for years. This background imposes a minimum on your
initiative roll – the number that comes up on the
die before it is added to your Wits + Dexterity. If
Exposure
the number rolled is less than or equal to your
Your character has had a runin with the
dots in Grace under Pressure, you may reroll the
supernatural even before they became a part of
die (though you don’t have to) and choose one of
their life. Maybe she saw a pack of wild animals
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tear up a shopping mall, or was part of a cult the two results.
centred on something more than deluded faith. • Calm. You can reroll a 1
They never understood the encounter fully and •• Laconic. You can reroll a 2 or less
shut it out, but now they understand that past ••• Tranquil. You can reroll a 3 or less
experience for what it was. This information gives •••• Posessed of great sangfroid. You may
them insights into the Supernatural from time to reroll any initiative result of 4 or less
time. ••••• Unshakeable. If you wish, you may
attempt to better any initiative roll of 5
At certain times, as determined by the Storyteller, or less.
you may make a Wits + Exposure roll (Difficulty 6)
to draw upon your prior experience where
relevant and better understand your current
Guide
situation. A mystical animal or minor spirit has chosen to
help you along with your fate. Generally, such
• You accidentally stumbled on some entities are very interested in the welfare (or
freaky shit once, but you got out fast. darker matters…) of humans, but have some
•• You have an abiding interest in the motive to attempt to encourage particular
supernatural, and have even
behaviours in their companions. Crafty,
attempted your own magic spells or
knowledgeable in magical concerns, and
rituals – Maybe they didn’t do anything
possessed of inhuman senses, these beings have
that would persuade a sceptic, but you
much to offer their patrons.
felt the potential for power
••• You have undertaken extensive However, Guides may expect special treatment
religious training, including study on
from their patrons – food, shelter,
theory and cases of Demonic
companionship, even strange supernatural
Possession and manifestation. You may
necessities. Perhaps even blood…
not take it seriously, but you have
some ideas of the tools to use when it • Weak guide: A talking, relatively non
becomes real. combative animal with a few occult
•••• You have witnessed the manifestation skills
of major Supernatural powers – Vulgar
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Standard Backgrounds
•• Minor Guide: An exceptionally bright Pawn
small animal or spirit with detailed You have a monstrous patron that helps you fight
occult knowledge
Paranormal Creatures or achieve your goals.
••• Apt guide – A large, intelligent animal
Unfortunately, this benefactor wants you to
or a smaller supernatural creature
eliminate your rivals. Every enemy you kill or
•••• Strong guide – An animal or spirit with
weaken for it cements its power. Your monstrous
a few magical abilities of its own
patron indirectly aids you with your goals where
••••• Powerful Guide – a creature with
magical talents, vast knowledge, and they complement its own, and may even bail you
probably a reputation. out of the fire if you do something stupid. But the
moment you become a threat, all the powers that
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protect you will turn on you. The storyteller
Iron Willed decides if and when your character’s benefactor
Your character doesn’t let pain slow them down. aids them, and when they cross the line against it.
Even before, they could call upon her will to
accomplish an amazing feat when she should have • Your “master” is more smart than
powerful. You’re its best pawn, and it
stayed down, whether because she was raised by
may have to play you personally
hard knocks, just had to survive, or endured
•• You have attracted the attention of a
gruelling military training. Now that your
modestly powerful creature. It has at
character knows the truth about the world, their
least one or two other catspaws,
tenacity is doubled. When an opponent thinks
roughly as powerful as you (though not
they’re down, that’s when your character has necessarily in the same way)
them right where they want them. ••• You’re one of many pawns in the
mastermind’s game, so it can probably
For each dot in this background, your character
keep you at safe distance. It can offer
can ignore one wound level and any effects of
you some protection from the police
“lesser” levels. The dice and movement penalties
and other creatures – as long as
usually imposed at those levels are not applied to another power player doesn’t back
your character. The bonus is not automatic, them.
though. A successful Willpower Roll, difficulty six, •••• Learning even the name and nature of
must be made to receive the benefit for one turn. your icy manipulator is an epic task. It
For each turn after the first that you wish to can covertly supply you with money,
continue negating wound penalties, the difficulty weapons and political leverage – as
increases by one (7 in second, 8 in third). Once a long as it decides you’re valuable.
roll is failed, the background may not be used for ••••• You’re just one shiny cog in a vast and
probably ancient machine. The powers
the remainder of the scene, though the character
that propel you may be the hidden
may still spend Willpower to ignore wound
rulers of your city – if not your state.
penalties. At level 5, your character can even
stave of Incapacitation for a time the same way.
She can’t attack or make physically demanding
actions, but she can walk, speak, and perhaps use
some advantages.
Soul Mate
Your character has found true love, and the
• Ignore Hurt thought of their beloved gives them strength to
•• Ignore Injured get back up when they’re down and out. After all,
••• Ignore Wounded they know who they’re fighting for. Once per
•••• Ignore Mauled
session, you can add a number of dice equal to
••••• Ignore Crippled, stave off
your Soulmate background to one action and its
Incapacitated.
accompanying roll, but only if it directly affects
the wellbeing of your beloved. The benefit does
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Standard Backgrounds
not apply to all actions performed in a multiple Roll your character’s Steel Nerves rating whenever
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action; just one, nor does it apply to all rolls in an they would suffer a short or longterm
extended action; just one. The storyteller is the derangement. Your character resists the ailment
ultimate arbiter on when the bonus is applicable, completely with even a single success. Note that
though you may try to convince them that it is. this background only applies to derangements
gained from exposure to trauma or horrible sights
There is a price to pay for love’s rewards. If your
– Not those gained through Hunter Virtues over 7,
character’s love is threatened, they cannot ignore
Attributes over 5 or similar supernatural
it and must do everything in their power to
dysfunctions.
protect them. They spend the following days,
weeks, months or even rest of their life consumed • Gruesome horror movies don’t even
by depression and selfloathing for failing to make you blanch
protect them from harm. In game terms, •• You could watch autopsy films unfazed
Willpower Rating (not pool) is decreased for the ••• You could eat a chili dog at a murder
scene
duration by the amount of your character’s
•••• You could endure Torture without
Soulmate score, to a minimum of 1. They also lose
losing your wits
its benefits for that period of time. If the loss is
••••• You could cope with the death of a
permanent, the storyteller may allow the points
family member at monstrous hands, at
to be reinvested elsewhere (Such as in the
least for the short term.
Berserk background), and failure to prevent
serious or mortal harm to a beloved may impose a
Berserk HTR: Avenger 14
derangement, at the Storyteller’s prerogative.
Continued Exposure HTR: Innocent 14
Everyman HTR: Innocent 14
• You and your beloved have just
Exposure DTF: Damned & Deceived 15
embarked on your grand amour.
/ HTR: Core
You’re still at the giddy romantic stage Grace under Pressure HTR Judge 15
•• You’ve been with your lover up to a Guide Sorcerer/ Hunters 15
year, and are starting to believe this Hunted II 20 th
love is true Iron Willed HTR Defender 16
Pawn HTR Avenger 16
••• You and your lover are probably living
Soulmate HTR Judge 16
together, and have been for a while. Steel Nerves HTR Judge 17
Her flaws are no longer cute, but
you’ve gained a rich appreciation for
her virtues that offset these foibles.
•••• You and your beloved have been
together so long you rely on each other
the way you count on the sun rising.
••••• Words fail.
Steel Nerves
You have a firmly established sense of self, a
bulwark against what would drive a “Normal”
person – even a “Normal” Hunter – over the edge.
The stress of the daytoday life in the World of
Darkness, such as losing a job or even loved one,
and the terrible sights you are exposed to such as
mutilated corpses, take less of a toll than they
might.
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Standard Backgrounds
Credits
To White Wolf and Onyx Path, for the World of
Darkness, WoD 20th, and everything in between –
without it, I’d probably find something more
antisocial to consume my life.
To my players, for putting up with all of my shit
MK Stencil Sans font
By Manfred Klein
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