Playing the Mummy
Royal, confident, powerful, and fallen. The Mummy is a person out of time
that has lost their former glory with a unquenchable thirst to get it all
back. They are aware of exactly how great they are, and completely
convinced of their own innate royalty. Never questioning whether they
deserve it or not, because of course they do. Only the best of the best will
suit someone with their lofty status. Any actions they take to aquire these
things is justified to them. Selfish at their core.
The two stat choices paint the same story but different themes, the
Mummy can be as glorious as they think they are with beautiful stature
that truly makes them feel like the ruler they truly are (Hot 2 & Dark 1),
however the Mummy can be someone drapped in the mysticism that is
often associated with the lore, a priest or priestess that uses their magic in
order to ensnare everyone around them, forcing them to submit (Dark 2 &
Cold 1).
Taking the move Soulmate adds another whole new field of play to the
Mummy allowing you to pick another character and giving you the task to
force them under you, as your second in command, but your second
nonetheless. Mummy’s Curse deters others from attemping to harm you, and
Soul Eater giving you a powerful weapon to use against those who try to
cross you. The Cursed Artifacts is by far the most powerful move the Mum-
my has in terms of versatility but also is a double edge sword. Use it wisely.
Pursue your former glory, whether you do this through subversion or
directly, the Mummy may attempt to sate themselves with their new life
but in the end it will never be enough. When you finally enter your Darkest
Self, your plan trumps all and it’s time to go to work. The Mummy
The Mummy once had it all. Wealth, power, station, the adoration of followers,
love, magic. They were the kings and queens of old civilizations, at the head of
the table, and that life was good. However something took it away from,
wretching them from glory and leaving them with nothing but darkness and the
cruel tides of time.
However now they have awakened, and while the world has moved, some things
Credits still remain the same. They’ll have their rightful place again, and it doesn’t
matter what they have to do to get it.
This is a Skin for Monsterhearts 2, available at buriedwithoutceremony.com
This skin was designed by Topher Gerkey and updated by Nicholas Francia
Photo by Helen Stifler
o Royal Decree
Identity Mummy Moves
You may roll with Hot to Shut
Names: Ampata, Ananka, Ardath, Eyes: Haugthty eyes, unsleeping Take Mummy’s Curse and two more. Someone Down.
Cleo, Johann, Juanita, Kharis, Otzi, eyes, dry eyes, heavily made up
Ramses, Xin Zhui eyes, lonely eyes • Mummy’s Curse
o Cursed Artifacts
When anyone inflicts at least 1
You possess a large collection of
Look: Imperious, old-fashioned, Origin: Betrayed royalty, peat bog harm on you, they are forced to
cursed artifacts. You can use these
wealthy, foreign, compelling, murder, sacrificial offering, watery roll to Keep Your Cool. If they are an
artifacts to your own advantage if
powerful grave, frozen solid NPC, give them a condition.
you are willing to endure the side
effects. Each time you use an arti-
o Soul Eater
Your Backstory Strings You feed off the life force of others
fact, choose a Boon:
+ Add 1 to one of your stats for a
Someone has accepted their place with a kiss. When you feed roll scene.
at your feet. Take a String on them. with Dark. On a 10+, deal 1 Harm + Do 1 Harm to someone.
and mark experience. On a 7-9, deal + Remove 1 Harm from someone.
You see someone as a threat to 1 Harm and they take a string on + Give someone a condition from
your position, they take a String on you. someone.
you. + Remove a condition from
o Soulmate someone.
A lover from a past life has been + Treat one roll as if you had
reincarnated. Choose someone to rolled a 10+.
be your soulmate, you add 1
ongoing to all rolls against one Also the MC chooses a Curse:
another. You may spend a String + Subtract 1 from one of your
you have on your soulmate to enter stats for a scene.
any scene they are in. + Take 1 Harm.
Darkest Self Harm + Gain a condition of the MC’s
You have been patient for lon- o Past Life choice.
Experience O O O O O
ger than most civilizations have Whenever you meet a new + Someone gains a string on you.
existed, and now your patience is character you may declare if you + One of your Mummy moves
exhausted. No more planning, no • Add +1 to one of your stats. knew them in a past life, roll with stops working for a scene.
more manipulating. Claim your • Take another Mummy move. Dark. On a 10+, the person’s past
riches, retake your birthright, • Take another Mummy move. life was a friend or ally, take a
eliminate the kin of your enemies. • Take a move from any Skin. String on each other and mark
If you have a soulmate, pursue • Take a move from any Skin. experience. On a 7-9, they were
them relentlessly. You escape your • You’re in a Ancient Cult. an acquaintance, make a request
Darkest Self when you achieve one of them if they take it they gain a
of your goals or someones manages String of you or mark experience.
you to force you into submission. Conditions On a miss, they were an enemy.
Hot 2 Cold -1 Volatile -1 Dark 1 Sex
When you have sex with someone, take a String on them and
give them a command. They carry 1 forward toward any action
Hot -1 Cold 1 Volatile -1 Dark 2 Move they take that is intended to benefit you. If they are your
soulmate, mark experience.