Break RPG Core Rules v1
Break RPG Core Rules v1
    STEP 1 · CALLING                           12
    Factotum                                   16      STEP 6 · FINISHING DETAILS          148
    Sneak                                      22
    Champion                                   28      GEAR                                150
    Raider                                     34      Paying for Gear                     151
    Battle Princess                            40      Carrying Gear                       151
    Murder Princess                            50      Inventory Slots                     151
    Sage                                       58      Weapon Types                        152
    Heretic                                    68      Melee Weapon Types                  152
                                                       Missile Weapon Types                158
    STEP 2 · SPECIES                           80      Custom Weapon Abilities             160
                                                       Armor Types                         163
    Human (Native)                             84
                                                       Custom Armor Abilities              166
    Human (Dimensional Stray)                  86
                                                       Shield Types                        169
    Chib                                       88
                                                       Custom Shield Abilities             171
    Tenebrate                                  90
                                                       Outfits                             172
    Rai-Neko                                   92
                                                       Wearable Accessories                173
    Promethean                                 94
                                                       Wayfinding                          174
    Gruun                                      96
                                                       Illumination                        175
    Goblin                                     98
                                                       Specialist’s Kit                    176
    Dwarf                                      100
                                                       Books                               176
    Elf                                        102
                                                       Consumables                         177
    Bio-Mechanoid                              104
                                                       Combustibles & Chemicals            178
    Species Abilities                          106
                                                       Miscellaneous                       179
                                                       Curiosities, Artifacts, & Gadgets   180
    STEP 3 · HOMELAND & HISTORY                108     Other World Items                   182
    Wistful Dark History Table                 110     Companions                          183
    Twilight Meridian History Table            114     Followers                           184
    Blazing Garden History Table               118     Animal Companions                   187
    Buried Kingdom History Table               122     Pets                                188
    Other World History Table                  126     Mounts                              191
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Pack Beasts                                193     Adventure Sites                     232
Vehicles                                   196     PC Positions                        233
Property                                   200     Movement Types                      234
Services                                   201     Location Actions                    235
                                                   Site Encounters                     236
                                                   FIGHT                               244
   II    PLAYING THE GAME                          Fight Procedure                     245
                                                   Combat Values                       246
                                                   Creating a Battlefield              248
GAME BASICS                                210     Conducting a Fight                  252
Playing the Game                           211     Actions                             254
General Play                               212     Damage                              259
Managing Game Time                         213     Injury Table                        260
Rolling Dice                               214     Treatment of Injuries               262
Focused Rules                              215     Sundering                           263
                                                   Colossal Combat                     264
CHECKS & CONTESTS                          216
Aptitudes                                  217     PERILS                              266
Check Procedure                            218     Non-Combat Injuries                 267
Contest Procedure                          219     Ailments                            268
Linked Contests                            220
Special Success                            221
                                                   DOWNTIME                            272
                                                   Downtime Activities                 273
JOURNEY                                    222     Social Bonds                        279
Journey Procedure                          223     Reputations                         279
Adventure Maps                             224
Navigating                                 226
Getting Lost                               227     CRAFT                               280
Map Encounters                             228     Crafting Procedure                  281
A Day’s Travel                             229     Crafting Disciplines                282
Camp                                       229     Repairing & Customizing Gear        285
Hunting & Foraging                         229     Crafting Imbued Gear                286
Rush                                       229     Using Materials                     288
                                                   Using Additives                     291
                                                   Crafting Mishaps                    294
EXPLORE                                    230
Explore Procedure                          231
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                                                       Lalka                           392
      III                                              Master Villains                 394
             OUTER WORLD
                                                       Mundymutts                      400
                                                       Skelemen                        404
    WELCOME TO OUTER WORLD                     298     Shadow Beast                    412
    Octia Scroll                               300     Tiny Unhelpful Cloud            416
    Von Peebles Map                            302     Undead Peddler                  418
    Wistful Dark                               304     Unshaped, Bellzuub              420
    Twilight Meridian                          306     Urarani                         426
    Blazing Garden                             308     Creating Adversaries            430
    Buried Kingdom                             310
    Further Exploration                        312
                                                           VI      APPENDIX
    ADVERSARIES                                356
    Using Adversaries                          356
    Asura, Lajja                               360
    Bizzer Swarm                               364
    Blaster Mage                               366
    Chompa                                     368
    Chosen One                                 370
    Demon, Blighted                            372
    Drones                                     376
    Goop                                       382
    Giga Gruun                                 384
    Grim Wing                                  386
    Killservants                               388
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    CHARACTER CREATION • PLAYING THE GAME • OUTER WORLD • GM’S GUIDE • ADVERSARIES • APPENDIx
    Outer World is broken. Most struggle to              In this Role Playing Game (RPG) you bring
    survive, huddling together in the ruins of           a fantasy world to life and create the brave
    the past.                                            adventurers to explore it with.
    Will you protect or abandon them?                    One player takes on the role of Game
                                                         Master (GM). They devise and present
    Some pockets of civilization remain. Their           challenges and situations to the players.
    leaders seek to shape the future.                    For example, a town might be destroyed
                                                         if the source of the corrupted mana is not
    Will you help or hinder them?                        found and stopped.
    Forgotten knowledge and lost treasures               The others assume the role of the Player
    are rumored to have the power to change              Characters (PCs). For example, these
    the status quo.                                      might be warriors, wizards or other
                                                         adventurous figures. They must use
    Will you wield them wisely?                          their wits, and their characters’ abilities,
                                                         to overcome or circumvent the Game
    Influential heroes and villains roam the             Master’s challenges.
    land, leaving a wake of irrevocable change
    behind them.                                         When the PCs, or other characters in the
                                                         game world, attempt something risky
1
    Will you survive long enough to become               they roll dice to determine whether they
    one of them?                                         succeed or fail. The likelihood of success
                                                         depends on the chosen course of action
9                                                        and the character’s skill or competency.
In BREAK!! the players take on the role of           If you are already familiar with RPGs and
adventurers, plucky souls that roam Outer            related gaming jargon, here’s a quick
World in search of truth and treasure.               system overview:
As an adventurer you will:                            BREAK!! only uses a d20.
 Journey across shattered landscapes.                Aptitudes (Ability Scores) are not rolled
                                                       randomly but set by your Calling (Class).
 Explore the world’s ancient ruins and
  wonders of the modern age.                          Experience Points are awarded for Rank
                                                       (Level) advancement.
 Encounter and interact with Outer
  World’s many unusual inhabitants.                   Roll under Aptitude Checks (Saving
                                                       Throws and Skill Checks).
 Negotiate or fight with monstrous or
  cunning adversaries.                                Point-crawl overland travel system.
20
15
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                                                                   I
C H A R A C T E R C R E AT I O N
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     CHARACTER CREATION • PLAYING THE GAME • OUTER WORLD • GM’S GUIDE • ADVERSARIES • APPENDIx
CREATING A CHARACTER
     Adventurers have a special affinity with mana which enables them to attain
     magical or martial mastery that would normally require a lifetime of dedication.
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                                                                                                                  CREATING A
START                                                               STEP 5                                        CHARACTER
                                                                                                                  CALLING
                                                                    Select your Quirk
        STEP 1                                                                                                    SPECIES
                                                                 Your Quirk is what makes you
                                                                                                                  HOMELAND
        Select your Calling                                       different from characters of a                  & HISTORY
                                                                  similar Calling and Species. It is an
     Your Calling determines the focus                           eccentricity that grants you a small
                                                                                                                  TRAITS
◆                                                                   STEP 6
        STEP 2                                                      Add finishing details
        Select your Species                                      Finally, give your character a name
                                                                  and details about their appearance
     Your Species determines your                                and personality.
      physical appearance (e.g. size,
      shape, coloration) but also                               ◆       Character description (   p148)
      grants you extra biological or
      psychological abilities.
                                                                END
    ◆       Species (    p80)
                                                                          At each creation step you will be
                                                                          presented with many choices. There
        STEP 3                                                            are two ways of making a decision:
                                                                          to randomly decide with a die roll,
        Select your Homeland & History                                    or to simply choose the option you
                                                                          like the sound of most.
     The life you had before becoming
      an adventurer provides you with                                     I suggest rolling first, but choosing
                                                                          when you get a result you don’t like.
      specialist knowledge and a few
                                                                          This way you’ll get a character you
      useful starting items.                                              wouldn’t have thought up on your
    ◆       Homelands & Histories (         p108)                         own, but will be sure to like.
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     CHARACTER CREATION • PLAYING THE GAME • OUTER WORLD • GM’S GUIDE • ADVERSARIES • APPENDIx
STEP 1 · CALLING
     Your Calling is what you were born to do: a combination of your training and
     instinct. Were you destined to be a disciple of the sword or a master of magic?
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                                                                                                           CREATING A
 FACTOTUM                                              CHAMPION                                            CHARACTER
                                                                                                           GEAR
 7   MIGHT                    +0           2         10   MIGHT                          +1        3       CHARACTER
 9   DEFT                  ATTACK     HEARTS          8   DEFT                    ATTACK        HEARTS     RANK
 8   GRIT                                             9   GRIT
                                                                                                           Quick Start
 9   INSIGHT                  10        Average       7   INSIGHT                        10      Average
                                                                                                           Factotum
 9   AURA                  DEFENSE     SPEED          8   AURA                   DEFENSE        SPEED
                                                                                                           Sneak
                                                                                                           Champion
  Starting Abilities                                    Starting Abilities
                                                                                                           Raider
   Second to None ( p17)                               Combat Momentum ( p29)
                                                                                                           Battle
   Factotum Pack ( p17)                                Favored Weapon            (     p29)              Princess
                                                                                                           Sage
                                                                                                           Heretic
 SNEAK                                                 RAIDER
 7   MIGHT                    +0           2          9   MIGHT                          +1        3
10   DEFT                  ATTACK     HEARTS          9   DEFT                    ATTACK        HEARTS
 7   GRIT                                             9   GRIT
10   INSIGHT                  10        Average       8   INSIGHT                        10       Fast
 8   AURA                  DEFENSE     SPEED          7   AURA                   DEFENSE        SPEED
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     CHARACTER CREATION • PLAYING THE GAME • OUTER WORLD • GM’S GUIDE • ADVERSARIES • APPENDIx
      8   MIGHT                         +1          3         6   MIGHT                          +0        2
      8   DEFT                     ATTACK      HEARTS         8   DEFT                        ATTACK    HEARTS
      9   GRIT                                                8   GRIT
      7   INSIGHT                       10       Average     10   INSIGHT                        10      Average
     10   AURA                     DEFENSE      SPEED         8   AURA                        DEFENSE   SPEED
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                                                                          I
                                                                 CREATING A
                                                                 CHARACTER
                                                                 CALLING
                                                                 SPECIES
                                                                 HOMELAND
                                                                 & HISTORY
                                                                 TRAITS
                                                                 QUIRK
                                                                 FINISHING
                                                                 DETAILS
                                                                 GEAR
                                                                 CHARACTER
                                                                 RANK
                                                                 Quick Start
                                                                 Factotum
                                                                 Sneak
                                                                 Champion
                                                                 Raider
                                                                 Battle
                                                                 Princess
                                                                 Murder
                                                                 Princess
                                                                 Sage
                                                                 Heretic
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     CHARACTER CREATION • PLAYING THE GAME • OUTER WORLD • GM’S GUIDE • ADVERSARIES • APPENDIx
FACTOTUM
     Some are born to be great, others have greatness thrust upon them. Factotums
     are ordinary folk caught up in exceptional situations; their mundane approach
     to extraordinary problems is more effective than others might expect.
CALLING OVERVIEW
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                                                                                                              I
ABILITIES
                                                                                                     CREATING A
 STARTING ABILITIES                                    DON’T MIND ME                                 CHARACTER
You start with three Abilities. You have a distaste for direct combat and CALLING
While now leading a life of high adventure, During a Fight, your opponents TRAITS
you rely on the little skills that have always will not target you for Attack in any QUIRK
served you well in the past.                             Turn where you are not intending            FINISHING
                                                         to perform an offensive Action, or          DETAILS
You have an Edge whenever you doing something that will obviously GEAR
roll for a Check or Contest covered cause them harm or spoil their CHARACTER
   You start with a giant backpack that             You have a passion and flair for making
    is worn instead of a Traveller’s Bag             things. With the right materials and a little
    or Backpack ( p173).                             time, you can create wonders.
   The Pack provides 8 additional
                                                        Select a Crafting Discipline
    Inventory Slots before you become
                                                         to specialise in: Forging,
    Overburdened ( p270), and can
                                                         Gadgeteering, Tailoring, Artificing,
    hold anything that doesn’t exceed
                                                         Alchemy or Cooking.
    the available Slots, including a
    ‘rider’ ( p187).                                       For specific rules on creating
                                                            items refer to Craft ( p280).
   You can retrieve and use any item
    stored in the pack in 1 Turn, rather                   You can use either your Insight or
    than the usual 2.                                       Deftness for your Crafting rolls.
   If lost or destroyed, you can                       You can identify items related to
    make a new Factotum Pack by                          your Craft with an Insight Check.
    spending an evening modifying                       You can select this Ability more
    a regular Backpack.                                  than once, to gain a new Craft.
    Your Pack functions like a normal
    Backpack if used by anyone else.
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     CHARACTER CREATION • PLAYING THE GAME • OUTER WORLD • GM’S GUIDE • ADVERSARIES • APPENDIx
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                                                                                                               I
Words may not break their bones, but they                     Success: You created a usable Map.      Quick Start
can still cut deep.                                           Failure: You need 24 hours to reset     Factotum
                                                              your instruments before trying again.   Sneak
  In a Fight, you can attempt to
   unsettle an enemy by directing                                                                     Champion
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     CHARACTER CREATION • PLAYING THE GAME • OUTER WORLD • GM’S GUIDE • ADVERSARIES • APPENDIx
     When the proper tools aren’t at hand, you           Your showmanship can draw a crowd.
     can make do with the next best thing.
                                                             You may attempt to gain the full
       You can attempt an Ability Check                      attention of anyone within earshot.
        that requires a specific tool with an                If uninterrupted, you can make the
        improvised alternative.                               spectacle last for about 10 minutes.
         For example, instead of requiring a
         Physician’s Kit to perform Healer’s               vs   Requires a Contest
         Hands, you might use a ripped
         cloak as a substitute bandage.                         Your Aura vs. the observer’s Grit.
       Any Checks performed with an                         GM Characters roll individually.
        inferior substitute incur a Minor                    Your GM can choose to make a
        Penalty (-2).                                         single roll for groups or crowds.
       Your GM decides whether a
        proposed substitute is acceptable.
        Is Immortal dandruff just as good as               THE BETTER PART OF VALOR
        Arcane Powder? Ask your GM.
                                                         Running away can’t grant you an extra life,
                                                         but it can preserve the one you’ve got.
      MULTI-TASKER
                                                             Your Speed Rating increases by a
     You make the most of your spare time with                single level.
     good scheduling and enthusiasm.                         If running for your life, you have
                                                              Supernatural Leaping ( p107).
       You can perform two Activities
        during Downtime, instead of one.
          Exception! You cannot Multi-Task if              TRICKY COMBATANT
          you have chosen Healing an Injury.
                                                         You’re better at outsmarting your foe than
                                                         you are at going toe to toe.
      PACK TACTICS
                                                             You receive a Minor Bonus (+2)
     A few extra spikes here,                                 when attempting a Combat Trick
     a metal plate or two                                     ( p256).
     there, and your bulky
     Factotum’s Pack is
     now combat ready!                                     FORTUNE’S FOOL
     Cower behind it or
     swing it at your foes.                              Why rely on skill when you can cheat fate
13                                                       itself? Just be careful fate doesn’t catch
                                                         you trying to pull a fast one!
       On your combat Turn, you can use
        your Pack as either:                                 You can request any roll be
4         A Mighty Weapon ( p153), or…                       re-rolled if the outcome would have
          A Large Shield ( p169).                            some sort of effect on you.
         Gear Allowance Restrictions don’t                   You can only use this Ability once
4        apply when using your Pack as a                      per game Session and you must
         piece of Combat Gear.                                accept the new outcome… even if
                                                              it’s worse!
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                                                                                                                        I
You can use Standard, Concealed, Quick, and Lash Melee Weapons and all Missile
                                                                                                               CREATING A
Weapons. You can wear Light Armor without penalty, and use Small Shields.                                      CHARACTER
                                                                                                               CALLING
ARMOUR
                                                                                                               SPECIES
                                                                                                               HOMELAND
                                                                                                               & HISTORY
                                                                                                               TRAITS
                                                                                                               QUIRK
  Light       Medium        Heavy*      Superheavy* Sm. Shield Std. Shield Lg. Shield*
                                                                                                               FINISHING
                                                                                                               DETAILS
                                                                                                               Quick Start
                                                                                                               Factotum
Standard    Concealed**      Quick        Master         Mighty*        Arc*           Lash            Combo
                                                                                                               Sneak
                                                                                                               Champion
MISSILE WEAPONS
                                                                                                               Raider
                                                                                                               Battle
                                                                                                               Princess
                                                                                                               Murder
                                                                                                               Princess
ADVANCEMENT TABLE
 1st        +0         2        7        9         8        9       9          3        -          -       0
 2nd        +1         2        7        9         8        9       9          3        1          -       6
 3rd        +1         2        8       10         9      10       10          3        1          -      12
 4th        +2         3        8       10         9      10       10          3        2          -      24
 5th        +2         3        9       11       10       11       11          3        2          -      36
 6th        +3         4        9       11       10       11       11          3        2         1       48
 7th        +3         4      10        12       11       12       12          3        2         1       72
 8th        +4         4      10        12       11       12       12          3        2         2       96
 9th        +4         5      11        13       12       13       13          3        2         2      132
 10th       +5         5      11        13       12       13       13          3        2         3      168
Bold text indicates the number has increased from the previous Rank.
* You can choose a Standard Calling Ability or an Advanced Species Ability if preferred.
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     CHARACTER CREATION • PLAYING THE GAME • OUTER WORLD • GM’S GUIDE • ADVERSARIES • APPENDIx
SNEAK
     The Sneak eschews the glory-seeking antics of other Callings in favor of getting
     the job done... without being seen or hurt. Others may call them cowards or
     cheats, but it’s hard to deny their wily efficiency.
CALLING OVERVIEW
     Typical Sneaks: Cunning thieves,                      Aptitudes: Sneaks are skilled and clever,
     mysterious ninja, raffish dandies, and                and as such have high Insight and
     incorrigible street urchins.                          Deftness. Avoiding conflict results in low
                                                           Might and Grit.
8    Abilities: Skills focus on stealth, agility,
     perception and subterfuge. They are able              Weapons and armour: Heavy armor and
     to play an effective supporting role in               large weapons are avoided by Sneaks as
     combat and are good at avoiding injury.               they are a detriment to their craft. Most
14                                                         Sneaks favor Concealed Weapons.
     Advancement: As Sneaks rise in Rank they
     learn more tricks to confuse and sidestep             Who’d like to be a Sneak? Players who
     foes. Some learn to be just as slippery               like to outwit and outmaneuver opponents
16   during Negotiation while others study the             will enjoy this Calling.
     malicious uses of Alchemy.
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                                                                                                             I
ABILITIES
                                                                                                    CREATING A
 STARTING ABILITIES                                     You can attempt to take an item            CHARACTER
                                                         from an individual in the same             CALLING
You start with three Abilities.
                                                         Battlefield Area as you after you          SPECIES
                                                         perform a successful Attack, Attack
                                                                                                    HOMELAND
 LIGHT FOOTED                                            Stunt, or Combat Trick on them.            & HISTORY
                                                                                                    Sage
                                                       ELECTIVE ABILITIES
                                                                                                    Heretic
 FURTIVE
                                                     You select a new Ability when you reach
You are so used to skulking around in the            Rank 2, 4, 6, 8 and 10. An Ability can only
shadows that you conduct yourself with a             be selected once unless otherwise noted.
habitual stealth.
                                                       STANDARD ABILITIES
   You always gain the benefit of
    Stealthy Movement ( p234) while                  Available for selection at Rank 2 or higher.
    Exploring, even if your Team is
    using a different Movement Type.
                                                       MANY MASKS
   You have an Edge on Stealth
    rolls while acting as a Scout on a               You’re able to alter your voice and
    Journey ( p228) or Exploring                     mannerisms to conceal your true identity.
    ( p233).                                         Very handy when you’re cornered and
                                                     there is no obvious escape route.
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     CHARACTER CREATION • PLAYING THE GAME • OUTER WORLD • GM’S GUIDE • ADVERSARIES • APPENDIx
KAWARIMI TWITCHY
     This technique allows you to nullify an              You are wired for self-preservation and
     attack via a misdirection. Your opponent             have developed an almost supernatural
     strikes, convinced their blow has reached            sense of danger.
     its target… only to discover they’ve hit a
     log wearing your hat!                                   You have an odd reaction that
                                                              warns you that you are about to
        If you’ve been hit by an Attack, you                 do something dangerous without
         can attempt to avoid taking any                      realizing it.
         Damage with Kawarimi.                                 Perhaps you sneeze before opening
                                                               a trapped door, or maybe your
       ? Requires a Deftness Check                             palms itch before you sip from a
         Success: You manage to completely                     poisoned goblet.
         dodge the blow by slipping out of
         something you were wearing. For
         example, a cloak, a hat, or even by               SUDDEN STRIKES
         tearing off a sleeve.
                                                          Thanks to some lessons from a choice
          Normal Outfits used with this
                                                          tutor, the Ninja of the Seven Holy Isles or
           Ability are only partially removed,
                                                          your sucker punching sibling, you have
           becoming a Tattered Outfit (
                                                          become pretty good at catching others off
           p172).
                                                          guard with your fists.
          Already Tattered Outfits are
           simply destroyed. Embarrassing!                   You are able to make Unarmed
          Armor or Outfits of Magical                        Attacks as if wielding a Concealed
           Materials are discarded but                        Weapon ( p152).
           otherwise undamaged.
         Failure: You take the Damage.
                                                           ABLE ALCHEMIST
         This Ability will not work if you have           Alchemy allows you to
         nothing left to slip out of!                     create a number of
         This Ability may only be used once               useful concoctions
         per Fight.                                       that greatly benefit
                                                          practitioners
                                                          of chicanery or
                                                          skulduggery.
      METICULOUS DUNGEONEER
     You have become rather good at                          You gain the Crafting Discipline
     gathering information with a mere glance,                Alchemy ( p282).
5    even when you’re in the most dangerous
                                                             For specific rules on creating items
     of places.
                                                              refer to Craft ( p280).
        You’re able to perform the Inspect                  You can identify potions and
15       Location Action ( p235) without                      poisons related to your craft with
         prompting a roll on the Adventure                    an Insight Check.
         Site’s Encounter Table.                             You use Deftness for your
18                                                            Crafting rolls.
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                                                                                                           I
LEGERDEMAIN STOWING
Developing quick fingers                            Knowing one day you’ll get caught and
                                                                                                  CREATING A
is something that                                   patted down, you’ve found an intimate         CHARACTER
happens naturally                                   place to conceal a small object (in your      CALLING
in your line of work,                               hair, mouth or... other place). This little
                                                                                                  SPECIES
and you’re happy to                                 trick guarantees that you will never be
                                                                                                  HOMELAND
use them to fool                                    stripped of that secret something.            & HISTORY
or entertain.
                                                                                                  TRAITS
                                                       You may hide a single item, no
                                                                                                  QUIRK
                                                        larger than 1 Inventory Slot,
   You have an Edge on all Deftness                                                              FINISHING
                                                        somewhere on your person... even
    rolls that involve:                                                                           DETAILS
                                                        if naked!
     Removing or attaching an item to                                                            GEAR
                                                       The stowed item does not take up
      someone’s person without them                                                               CHARACTER
                                                        one of your Inventory Slots               RANK
      noticing.
                                                       The stowed item cannot be found
     Picking a lock or tampering with
                                                        via conventional search methods.          Quick Start
      a mechanical device.                                                                        Factotum
                                                       It takes a Turn to retrieve a stowed
     Performing card tricks, shell
                                                        item from its hiding place.               Sneak
      games and other forms of sleight                                                            Champion
      of hand.
                                                                                                  Raider
COMBAT OPPORTUNIST
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     CHARACTER CREATION • PLAYING THE GAME • OUTER WORLD • GM’S GUIDE • ADVERSARIES • APPENDIx
                                                           CAT’S EYES
      ? Requires a Deftness Check
         Success: You redirect the attack                Darkness is your ally in all things. You
         towards your chosen target.                     are able to see, or at least sense, in
                                                         total darkness.
       If the original Attack roll
        exceeds your chosen target’s
        Defense Rating, they suffer the                      You are immune to the Obscured
        consequences.                                         Battlefield Condition ( p251).
                                                             You are immune to the Blinded/
                                                              Deafened Ailment ( p268).
      CHARMING GRIFTER
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                                                                                                                        I
You can use Standard, Quick, and Concealed Melee Weapons and all Missile Weapons.
                                                                                                               CREATING A
You can wear Light Armor without hindrance.                                                                    CHARACTER
                                                                                                               CALLING
ARMOUR
                                                                                                               SPECIES
                                                                                                               HOMELAND
                                                                                                               & HISTORY
                                                                                                               TRAITS
                                                                                                               QUIRK
  Light      Medium        Heavy*      Superheavy* Sm. Shield Std. Shield Lg. Shield*
                                                                                                               FINISHING
                                                                                                               DETAILS
                                                                                                               Quick Start
                                                                                                               Factotum
Standard    Concealed**     Quick        Master         Mighty*         Arc*           Lash            Combo
                                                                                                               Sneak
                                                                                                               Champion
MISSILE WEAPONS
                                                                                                               Raider
                                                                                                               Battle
                                                                                                               Princess
                                                                                                               Murder
                                                                                                               Princess
ADVANCEMENT TABLE
 1st        +0        2        7       10         7      10         8          3        -          -       0
 2nd        +1        2        7       10         7      10         8          3        1          -       6
 3rd        +1        2        8       11         8      11         9          3        1          -      12
 4th        +2        3        8       11         8      11         9          3        2          -      24
 5th        +2        3        9       12         9      12       10           3        2          -      36
 6th        +3        4        9       12         9      12       10           3        2         1       48
 7th        +3        4      10        13       10       13       11           3        2         1       72
 8th        +4        4       10       13       10       13       11           3        2         2       96
 9th        +4        5      11        14       11       14       12           3        2         2      132
 10th       +5        5       11       14       11       14       12           3        2         3      168
Bold text indicates the number has increased from the previous Rank.
* You can choose a Standard Calling Ability or an Advanced Species Ability if preferred.
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     CHARACTER CREATION • PLAYING THE GAME • OUTER WORLD • GM’S GUIDE • ADVERSARIES • APPENDIx
CHAMPION
CALLING OVERVIEW
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                                                                                                             I
ABILITIES
                                                                                                    CREATING A
 STARTING ABILITIES                                    INTO THE FRAY                                CHARACTER
You start with three Abilities. You are able to vary your fighting style to CALLING
You are a master of cutting a destructive Each Round during a Fight, you can TRAITS
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     CHARACTER CREATION • PLAYING THE GAME • OUTER WORLD • GM’S GUIDE • ADVERSARIES • APPENDIx
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                                                                                                             I
                                                                                                    Murder
                                                         ? Ending Berserk Mode requires an          Princess
                                                            Aura Check                              Sage
                                                            Success: You regain control.            Heretic
The bigger they are, the harder you hit.
                                                            Failure: You must wait until the end
   You do an additional Heart of                           of the next Round before you can
    Damage on a successful Attack                           make another attempt to exit
    against Massive or Colossal                             Berserk Mode.
    Creatures ( p264).
   You get an Edge on any rolls
    needed to move between, scale,                      SENTINEL
    or remain on a Colossal Creature’s
                                                      Being the toughest among your
    Strike Points.
                                                      companions means you’re happy to soak
                                                      up hits for them when you can.
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     CHARACTER CREATION • PLAYING THE GAME • OUTER WORLD • GM’S GUIDE • ADVERSARIES • APPENDIx
        You gain an Edge on all Aura rolls                   You can take a single Action during
         when attempting to inspire or                         an enemy’s Turn to perform a
         Negotiate with a crowd.                               countermeasure to their
        Any Companions have an Edge on                        intended Action.
         Loyalty Checks ( p183).                              If your intervention renders the
                                                               foe’s declared Action impossible,
                                                               they are forced to choose a new
      OVERBEARING ANTAGONIST                                   course of action or lose their Turn.
                                                                Using this Ability means that you
     Your mere presence is overwhelming. A                      cannot act on your next Turn.
     shout, smirk, or simple glare can unsettle
     even a worthy opponent.
                                                            BOUNDER
        During a Fight, you can use your
         Action to attempt to intimidate an               Taking up a more advantageous position is
         opponent up to 2 Battlefield                     much easier when you can jump
         Areas away.                                      really high.
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                                                                                                                           I
                                                                                                                  TRAITS
  Light       Medium        Heavy*      Superheavy* Sm. Shield Std. Shield Lg. Shield*
                                                                                                                  QUIRK
                                                                                                                  FINISHING
MELEE WEAPONS                                                                                                     DETAILS
                                                                                                                  GEAR
                                                                                                                  CHARACTER
                                                                                                                  RANK
                                                                                                                  Quick Start
Standard    Concealed**      Quick           Master        Mighty*         Arc*           Lash            Combo
                                                                                                                  Factotum
                                                                                                                  Sneak
MISSILE WEAPONS                                                                                                   Champion
                                                                                                                  Raider
                                                                                                                  Battle
                                                                                                                  Princess
                                                                                                                  Murder
                                                                                                                  Princess
 Thrown        Drawn       S. Mech.**     L. Mech.
                                                                                                                  Sage
 * Small Species restriction still applies (Chib, Goblin)
                                                                                                                  Heretic
** Large Species restriction still applies (Promethean, Gruun)
ADVANCEMENT TABLE
 1st        +1         3      10         8            9       7        8          3        -          -      0
 2nd        +2         3      10         8            9       7        8          3        1          -      6
 3rd        +3         4      11         9       10           8        9          3        1          -     12
 4th        +4         4      11         9        10          8        9          3        2          -     24
 5th        +5         5      12        10       11           9      10           3        2          -     36
 6th        +6         5      12        10        11          9       10          3        2         1      48
 7th        +7         6      13        11       12          10      11           3        2         1      72
 8th        +8         6      13        11        12         10       11          3        2         2      96
 9th        +9         7      14        12       13          11      12           3        2         2     132
 10th      +10         7      14        12        13         11       12          3        2         3     168
Bold text indicates the number has increased from the previous Rank.
* You can choose a Standard Calling Ability or an Advanced Species Ability if preferred.
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     CHARACTER CREATION • PLAYING THE GAME • OUTER WORLD • GM’S GUIDE • ADVERSARIES • APPENDIx
RAIDER
CALLING OVERVIEW
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                                                                                                             I
ABILITIES
                                                                                                    CREATING A
 STARTING ABILITIES                                    SIDESTEP                                     CHARACTER
                                                                                                    CALLING
You start with three Abilities.                      Anyone trying to strike
                                                     you finds it trickier than                     SPECIES
                                                                                                    GEAR
    of Fast.
                                                        Once per Fight you can Sidestep            CHARACTER
                                                                                                    RANK
                                                         an Attack or Ability that would
                                                         normally have hit you.
 HUNTER’S FOCUS                                                                                     Quick Start
                                                        You can Sidestep any Attack that
                                                                                                    Factotum
The chaos and                                            could be feasibly avoided with a
                                                                                                    Sneak
clamor of battle                                         last second manoeuver.
                                                                                                    Champion
do not muddy                                           ◆   For example, avoiding a sword
your predatory                                             thrust with a nonchalant turn of         Raider
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     CHARACTER CREATION • PLAYING THE GAME • OUTER WORLD • GM’S GUIDE • ADVERSARIES • APPENDIx
     You can be quiet and unassuming when                A sure-footed and decisive stride enables
     you need to be, passing undetected by               you to navigate a safe path over hazardous
     your foes until it’s too late.                      ground, run up sheer surfaces, and speed
                                                         along narrow walls.
       You gain an Edge when making
        rolls to avoid detection by sight                    You can move through Isolated
        or sound.                                             ( p250) or Precarious ( p251)
       You have an Edge on Stealth                           Battlefield Areas without penalty.
        rolls while acting as a Scout on a                   This Ability can be used inventively
        Journey ( p228) or Exploring                          to perform otherwise impossible
        ( p233).                                              Attack Stunts, Attack Assists, and
                                                              Combat Tricks ( p255-256).
                                                             You must end your Turn on a stable
      TRUSTED COMRADE                                         surface, like the top of a wall or
                                                              ledge. If not you will fall and be
     Most folk can’t be                                       subject to Falling Injury ( p267).
     trusted, and you prefer
     the company of
     animals. You embrace
                                                           RUSHING FIST STYLE
     their code: protect the
     pack, show no fear,                                 You are a master of a swift and fluid martial
     survive another day. In                             art, able to protect yourself and strike fatal
     return you are accepted                             blows even without a weapon.
     as one of their own.
                                                             You make Unarmed attacks as if
       You can forge a special bond with                     wielding a Quick Weapon ( p153).
        an Animal Companion that has
        spent a week or more with you:
          Your Trusted Comrades seem to                   RANGER
           understand your words, and you
           are able to sense what they are               Nature is your friend. It reveals to you the
           thinking or feeling.                          true path through dense bush and yields
                                                         nourishment from barren landscapes.
          You and your Trusted Comrades
           are able to sense each other’s
           presence and, if separated, know                  You can act as a Guide when on a
           which direction to go in order to                  Journey ( p226).
           find one another.                                 You get an Edge on your Hunting/
                                                              Foraging roll when Camping
          Trusted Comrades will never                        ( p229).
18         abandon you, and never have to
           make Loyalty Checks ( p183).
         This Ability can extend to Tamed                  FAITH IN THE WIND
         Monsters with your GM’s Approval.
12                                                       Your mental clarity and steady hand make
                                                         an impossible long shot a reality.
              Even if you don’t adhere to the two
              Companions per PC restriction
17            ( p183), it’s advisable to limit the           The Range of any Missile Weapon
              amount of Trusted Comrades                      you use is extended by 1 Battlefield
              to two.                                         Area ( p158).
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                                                                                                           I
                                                                                                  CALLING
   You gain the Crafting Discipline                                                              SPECIES
    Forging ( p283).
                                                                                                  HOMELAND
   For specific rules on creating items                                                          & HISTORY
    refer to Craft ( p280).                                                                       TRAITS
                                                                                                  GEAR
                                                                                                  CHARACTER
 ADVANCED ABILITIES                                                                               RANK
Available for selection at Rank 6 or higher.       When surrounded by lesser warriors you
                                                                                                  Quick Start
                                                   enter Counter Fang stance. From this
                                                   meditative state you visualise the flow of     Factotum
 FLASH STEP                                        the fight and then, when engaged by            Sneak
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     CHARACTER CREATION • PLAYING THE GAME • OUTER WORLD • GM’S GUIDE • ADVERSARIES • APPENDIx
     While your enemies struggle to focus                    Diligent training and discipline allow you
     in chaotic conditions, you are able to                  to pacify your enemy with a flurry of blows.
     filter out distraction to gain a precious
     battlefield advantage.                                      Once per Turn you can take a
                                                                  follow-up Action after a successful
        You cannot be Ambushed ( p252).                          Attack roll.
         Even if the rest of your group is                       The follow-up Action must be an
         caught off guard, you can Move                           Attack, Attack Stunt, Attack Assist,
         and take your Action as normal.                          or Combat Trick ( p254-256).
            You are immune to the Obscured                      Making this follow-up Action is
             Battlefield Condition ( p251).                       physically demanding, and you lose
            You are immune to the Blinded/                       a Heart after performing
             Deafened Ailment ( p268).                            the technique.
                                                                 If you’ve run out of Hearts you will
                                                                  roll on the Injury Table ( p260).
      SPELL CUTTER
     While imperceptible
                                                               SURE KILL STRIKE
     to regular folk, your
     eyes can distinguish                                    To you, execution is an art form.
     the tiny distortions
     in the air created                                          To attempt a Sure Kill Strike you
     by coalescing mana.                                          must first declare a target at the
     A well placed swipe                                          beginning of your Turn.
     can sometimes disrupt a
     spell’s formation.                                          Next, you must make an Attack roll
                                                                  against your chosen target.
                                                                  If successful…
        You can attempt to nullify a Magic
         Ability that has targeted you, or an
         ally in the same Battlefield Area.                        Make an Execution roll
                                                                 If your initial Attack roll was over
      vs     Requires a Contest                                   the Extra Damage threshold, then
             Your Deftness vs. the Aptitude                       + 2 to the result ( p152).
             related to the magical Ability’s use.               Next, Divide the end result by 2
       ◆     If no Aptitude is specified, then use                (rounding up).
             the caster’s Aura.                                  To succeed, the result must be
             Success: The spell is shattered and                  higher than your target’s
             does not affect its intended targets.                remaining Hearts.
                                                                   Success: Your target loses all their
5
             Successful or not, you cannot act                     remaining Hearts and dies. If it’s a
             during your next Turn.                                PC, they are forced to roll on the
                                                                   Injury Table ( p260).
18                                                                 Failure: Your hit is resolved like a
                                                                   standard Attack.
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                                                                                                                         I
You can use any weapon, as well as Small and Standard Shields. You can wear Light and
                                                                                                                CREATING A
Medium Armor without hindrance.                                                                                 CHARACTER
                                                                                                                CALLING
ARMOUR
                                                                                                                SPECIES
                                                                                                                HOMELAND
                                                                                                                & HISTORY
                                                                                                                TRAITS
                                                                                                                QUIRK
  Light      Medium         Heavy*      Superheavy* Sm. Shield Std. Shield Lg. Shield*
                                                                                                                FINISHING
                                                                                                                DETAILS
                                                                                                                Quick Start
                                                                                                                Factotum
Standard    Concealed**      Quick           Master       Mighty*        Arc*           Lash            Combo
                                                                                                                Sneak
                                                                                                                Champion
MISSILE WEAPONS
                                                                                                                Raider
                                                                                                                Battle
                                                                                                                Princess
                                                                                                                Murder
                                                                                                                Princess
ADVANCEMENT TABLE
 1st        +1         3       9         9        9         8        7          3        -         -       0
 2nd        +2         3        9        9        9         8        7          3       1          -       6
 3rd        +3         4      10        10       10         9        8          3       1          -      12
 4th        +4         4      10        10       10         9        8          3       2          -      24
 5th        +5         5      11        11       11        10        9          3       2          -      36
 6th        +6         5      11        11       11        10        9          3       2          1      48
 7th        +7         6      12        12       12        11       10          3       2          1      72
 8th        +8         6      12        12       12        11       10          3       2          2      96
 9th        +9         7      13        13       13        12       11          3       2          2     132
 10th      +10         7      13        13       13        12       11          3       2          3     168
Bold text indicates the number has increased from the previous Rank.
* You can choose a Standard Calling Ability or an Advanced Species Ability if preferred.
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     CHARACTER CREATION • PLAYING THE GAME • OUTER WORLD • GM’S GUIDE • ADVERSARIES • APPENDIx
BATTLE PRINCESS
     Battle Princesses combine Bright Magic and martial prowess to defend what
     they hold most dear. Those under their ward will have hope in their hearts,
     even in the darkest of times.
CALLING OVERVIEW
     Typical Battle Princesses: Shining warrior          Aptitudes: Their strong heart affords them
     maidens, tyrants who weep for what must             a high Aura. Might, Deftness and Grit are
     be done, wandering champions of the                 well appointed, but following your heart
     downtrodden, and pious crusaders.                   means your Insight is clouded.
6
     Abilities: Skills cover conventional combat         Weapons and armour: While the primary
     techniques, with a focus on defending               weapon of any Battle Princess will be their
     allies, and the use of Bright Magic to smite        Heart’s Blade, they have no restrictions on
11                                                       Armor or Shield use.
     enemies. Outside of combat, they serve
     well as the lead during Negotiation and
                                                         Who’d like to be a Battle Princess?
     other social endeavors.
                                                         Players who like to mix magic and
19   Advancement: As Battle Princesses rise              combat, protect other characters, or enjoy
     in Rank they may learn powerful magic,              leadership and social roles.
     improve their combat effectiveness, and
     better defend their allies.
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                                                                                                           I
ABILITIES
                                                                                                  CREATING A
 STARTING ABILITIES                                      Using your Heart’s Blade                 CHARACTER
You start with three Abilities. You can call this weapon into CALLING
when you reach the required Rank. during combat, you can will it away Princess
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     CHARACTER CREATION • PLAYING THE GAME • OUTER WORLD • GM’S GUIDE • ADVERSARIES • APPENDIx
     Your compassion can manifest itself as a             You select a new Ability when you reach
     protective force for your allies. This might         Rank 2, 4, 6, 8 and 10. An Ability can only
     take the form of an iridescent aura or a             be selected once unless otherwise noted.
     heart-shaped crystal shield.
                                                            STANDARD ABILITIES
        Once per Fight you can bestow an
         ally within your sight a force field             Available for selection at Rank 2 or higher.
         that can absorb 1 Heart of Damage,
         after which it disappears.
                                                            GEMLIGHT        M
        You can perform this Ability in
         addition to any other Actions                    A glowing crystal of your favorite color
         permitted on your Turn.                          forms on the back of your hand.
        Rank 1: You can Shield 1 person.
        Rank 4: You can Shield 2 people.                     You can make your hand gem glow
                                                               at will. It provides light equivalent
        Rank 8: You can Shield 3 people.                      to a Torch ( p175).
        If you can protect more than one                     You can use the gem to transfer
         person, you can allocate your                         a single Injury from a target to
         Shields in one go, or as required.                    yourself with a gentle touch.
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                                                                                                           I
You’re a passionate cook and you pour                When you so desire, a brilliant flame
                                                                                                  CREATING A
your heart and soul into the food                    flickers around your Heart’s Blade, making   CHARACTER
you make.                                            it all the more deadly.                      CALLING
                                                                                                  SPECIES
   You gain the Crafting Discipline                    Blazing Desire: Your Heart’s Blade
                                                                                                  HOMELAND
    Cooking ( p283).                                     is ablaze and now does Flame             & HISTORY
   For specific rules on creating items                 Damage ( p259) instead of                TRAITS
    refer to Craft ( 280).                               Mundane Damage.
                                                                                                  QUIRK
   You use Aura for Crafting rolls.                    Yearning Embrace: After a                FINISHING
                                                         successful Attack, the fire can be       DETAILS
                                                         discharged to engulf your target         GEAR
                                                         and cause an additional Heart of         CHARACTER
 COMPASSION CURE                                         Damage. This exhausts the Ability.       RANK
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     CHARACTER CREATION • PLAYING THE GAME • OUTER WORLD • GM’S GUIDE • ADVERSARIES • APPENDIx
BATTLE BONDS
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                                                                                                                   I
The wishes in your heart allow you to                    Your soul burns so brightly that your
                                                                                                          CREATING A
soar… literally!                                         Heart’s Blade transcends its material form       CHARACTER
                                                         to become a shard of devastating light.          CALLING
   You sprout glowing wings, and
                                                                                                          SPECIES
    now you can fly at your normal                          You can activate this Ability at
                                                                                                          HOMELAND
    Speed Rating.                                            will upon summoning your                     & HISTORY
   Your wings remain until:                                 Heart’s Blade.
                                                                                                          TRAITS
         You call for your Heart’s Blade.                  Slice of Light: Your Heart’s Blade           QUIRK
                                                             is now a glowing shaft of light
         You invoke the Glittering                          that does an extra Heart of Bright
                                                                                                          FINISHING
                                                                                                          DETAILS
          Machine Ability.                                   Damage ( p259) in addition to the            GEAR
                                                             weapon’s Mundane Damage.
                                                                                                          CHARACTER
      B Gain 1 Bright Allegiance Point.                         Purifying Flare: After a successful      RANK
   You gain Supernatural Will ( p107).                          Session and lasts for the duration of    Battle
                                                                 the Fight. If Purifying Flare is used,   Princess
                                                                 the Ability is exhausted immediately.    Murder
                                                                                                          Princess
 OPENED HEARTS             M                                                                              Sage
                                                               B Gain 1 Bright Allegiance Point.
                                                                                                          Heretic
Powerful Bright Magic lies within you. It
can wash away all falsehoods and leave
nothing but the naked truth, including                    LEGEND IN YOUR OWN TIME
both honest wishes and dark secrets.
                                                         Whether it’s your heroic deeds or your
   You can activate this Ability                        legendary tenderness, you have become
    whenever you are speaking to                         a source of inspiration for public works of
    another individual, or at the start of               art and epic tavern tales. Your reputation
    a Negotiation.                                       precedes you… sometimes.
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     CHARACTER CREATION • PLAYING THE GAME • OUTER WORLD • GM’S GUIDE • ADVERSARIES • APPENDIx
18
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                                                                                                           I
 2. Companion Type: Decide if your                     whenever you fall asleep or are            QUIRK
    Companion is an Animal or a Toy;                   rendered unconscious. They                 FINISHING
    this will determine their initial                  disappear forever if you die.              DETAILS
     Choose or roll your Toy’s Ability                      Your Soul Companion will complement
                                                            or contrast with your appearance and
5                                                           personality. For example, they may be
        1-5 Shielder: They can defend                       calm and unflappable, like you wish you
        themselves and others.                              were, or faint-hearted so you always have
                                                            someone to be brave for.
1       Once per Fight, they can Parry one
         Attack made against them, or any                               You can decide on the details later
                                                                        as you develop your Princess’
         allies in the same Battlefield Area                            personality during play.
         as them, like a Shield ( p169).
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                                                                                                                         I
You are always able to use your Heart’s Blade irrespective of your Species Size. You can
                                                                                                                CREATING A
use Standard and Thrown weapons. You can use any armor or shield without penalty.                               CHARACTER
                                                                                                                CALLING
ARMOUR
                                                                                                                SPECIES
                                                                                                                HOMELAND
                                                                                                                & HISTORY
                                                                                                                TRAITS
                                                                                                                QUIRK
  Light       Medium        Heavy*      Superheavy* Sm. Shield Std. Shield Lg. Shield*
                                                                                                                FINISHING
                                                                                                                DETAILS
                                                                                                                Quick Start
                                                                                                                Factotum
Standard    Concealed**      Quick           Master       Mighty*        Arc*           Lash            Combo
                                                                                                                Sneak
                                                                                                                Champion
MISSILE WEAPONS
                                                                                                                Raider
                                                                                                                Battle
                                                                                                                Princess
                                                                                                                Murder
                                                                                                                Princess
ADVANCEMENT TABLE
 1st        +1         3       8         8        9         7       10          3        -         -       0
 2nd        +2         3        8        8        9         7       10          3       1          -       6
 3rd        +3         4       9         9       10         8       11          3       1          -      12
 4th        +3         4        9        9       10         8       11          3       2          -      24
 5th        +4         5      10        10       11         9       12          3       2          -      36
 6th        +4         5      10        10       11         9       12          3       2          1      48
 7th        +5         6      11        11       12        10       13          3       2          1      72
 8th        +5         6      11        11       12        10       13          3       2          2      96
 9th        +6         7      12        12       13        11       14          3       2          2     132
 10th       +7         7      12        12       13        11       14          3       2          3     168
Bold text indicates the number has increased from the previous Rank.
* You can choose a Standard Calling Ability or an Advanced Species Ability if preferred.
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     CHARACTER CREATION • PLAYING THE GAME • OUTER WORLD • GM’S GUIDE • ADVERSARIES • APPENDIx
MURDER PRINCESS
     Dark avengers who wield both blade and spell to destroy what they hate the
     most, Murder Princesses are uncompromising and merciless. Whether you’re
     the target of their rage, or simply an obstacle in their way, expect no pity.
CALLING OVERVIEW
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                                                                                                           I
ABILITIES
                                                                                                  CREATING A
 STARTING ABILITIES                                    Using your Wrath’s Blade                   CHARACTER
You start with three Abilities.                         You can call this weapon into            CALLING
                                                         existence through force of will.         SPECIES
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     CHARACTER CREATION • PLAYING THE GAME • OUTER WORLD • GM’S GUIDE • ADVERSARIES • APPENDIx
     Your frightful countenance shakes the               Available for selection at Rank 2 or higher.
     resolve of even the strongest foes.
                                                           COUTURIER
        At the start of a Fight you can Glare
         at a single enemy at the start of
         your Turn.
        Rank 1: The target of your Glare
         loses a single Heart.
        Rank 5: Your target must now also
         participate in a Contest with you,
         their Grit vs. your Aura.
          Success: Your enemy is unnerved
           and incurs a Snag on all Attack
           rolls against you.
        If this Ability reduces an adversary
         to 0 Hearts, or lower, they flee from
         the battle or surrender on the spot.
                                                         Clothes are a statement of intent, and you
       $ A target may only be affected by                are always dressed to kill.
         one Glare per Fight.
                                                             You gain the Crafting Discipline
                                                              Tailoring ( p284).
      TENACITY                                               For specific rules on creating items
                                                              refer to Craft ( p280).
     Your focus and drive is unequivocal. You
     feed on the adrenaline rush of combat,                  You use Grit for Crafting rolls.
     pushing your body and spirit beyond their
     limits for any task deemed worthy enough.
                                                           FROST BLADE          M
        During a Fight, or other perilous
         encounter, you can expend a single              Your Wrath’s Blade does not always
         Heart to re-roll any failed Attacks,            burn with rage, sometimes it is
         Stunts, or Might and Grit Checks                chillingly dispassionate.
         (and Contests).
        The outcome of the second roll                      Frost Damage: Your Wrath’s Blade
         must be accepted regardless of                       has iced over and now does Frost
         whether the result is beneficial                     Damage ( p259).
         or not.                                             Freezing Blow: After a successful
         If you are out of Hearts when                        Attack, the ice can be discharged
         invoking this Ability, you must roll                 to freeze one of your opponent’s
14
         on the Injury Table ( p260).                         limbs. The chosen limb is
                                                              Restrained ( p270) until your
                                                              opponent, or someone trying to
3                                                             assist them, makes a successful
      ELECTIVE ABILITIES                                      Might Check to break free. This
                                                              exhausts the Ability.
     You select a new Ability when you reach
     Rank 2, 4, 6, 8 and 10. An Ability can only               Frost Blade can only be used once
7
     be selected once unless otherwise noted.                  per Fight.
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                                                                                                             I
    now deals Dark Damage ( p259)                        You are now subconsciously                Raider
    instead of Mundane Damage.                            connected to anyone you have a            Battle
                                                                                                    Princess
                                                          Social Bond ( p279) with and if
                                                                                                    Murder
 D Gain 1 Dark Allegiance Point.                          separated:                                Princess
                                                            You know which direction to go         Sage
                                                             in order to find them.                 Heretic
 BULWARK OF DISDAIN                                         You can sense if any of them are
                                                             in mortal danger.
Your utter contempt for those that oppose
you is armor enough.
    Defense Rating.
                                                     Your unabated fury manifests itself as large
   This bonus is applied instead                    spikes or thorns that project from your
    of, not in addition to, any bonus                Wrath’s Blade, making its wounds even
    related to the Armor you wear.                   more grievous. However, the toll on your
                                                     spirit is great.
   When you wear Armor you can
    choose whether to use the bonus
                                                         You can choose to inflict an extra
    from Bulwark of Disdain or the one
                                                          Heart of Damage on a successful
    provided by your Armor.
                                                          Attack, but lose 2 of your own.
                                                         If you drop below 0 Hearts when
                                                          using this Ability, you must roll on
                                                          the Injury Table ( p260) after each
                                                          successful Attack.
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     CHARACTER CREATION • PLAYING THE GAME • OUTER WORLD • GM’S GUIDE • ADVERSARIES • APPENDIx
     When physical force fails, you resort               Available for selection at Rank 6 or higher.
     to psychological assault. By ridiculing
     your opponent’s deeply held beliefs, or
                                                           SWORD STORM            M
     competence, you can send your foe into
     an unbalancing rage.
      ? Requires a Contest
         Your Grit vs. your opponent’s Aura.             With a cry of defiance you can summon a
         Success: Your comment unsettles                 blizzard of magical blades that tear
         your opponent:                                  through anyone nearby.
       Their rage now provides them with
        an Edge on all Attack rolls and                      On your Turn you can summon
        Abilities aimed at you, but…                          clones of your Wrath’s Blade (or
                                                              ammunition if it’s a Missile Weapon)
       This leaves them open to attack.                      to appear over the Battlefield,
        All Attack rolls made against the                     that rain down upon anyone
        enraged foe benefit from an Edge.                     surrounding you:
       Their rage ends if you die, are no                       You make a single Attack roll.
        longer visible, or when the current
        Fight ends.                                              The result of the roll is used as
                                                                  an Attack roll against everyone in
         This Ability may only be used on                         the same Battlefield Area as you.
         one opponent per Fight, whether it
                                                                 A hit does 2 Hearts of Damage.
         is successful or not.
                                                                 Characters who have a Social
                                                                  Bond with you are exempt from
      D Gain 1 Dark Allegiance Point.
                                                                  the Attack.
                                                                 After the Storm, the summoned
                                                                  weapons disintegrate.
                                                                You can use Sword Storm once
8                                                               every 24 hours without penalty.
                                                            ◆   Using a Sword Storm in excess of
                                                                this means you have to roll on the
14                                                              Injury Table ( p260) after use.
15
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                                                                                                            I
Chasing down cowardly foes has done                    You can summon a Wrath’s Blade
                                                                                                   CREATING A
wonders for your athletic prowess!                     composed of pure dark energy, capable of    CHARACTER
                                                       wounding the soul.                          CALLING
  Your Speed Rating increases by a                                                                SPECIES
   single level.                                          You can activate this Ability at
                                                                                                   HOMELAND
                                                           will upon summoning your                & HISTORY
                                                           Wrath’s Blade.                          TRAITS
 ICONOCLAST                                               Dark Strike: Your Wrath’s Blade is      QUIRK
                                                           a cosmic void that now drains an        FINISHING
You have a reputation for avenging the                     additional Heart of Dark Damage         DETAILS
oppressed… even if you have only done                      ( p259) in addition to the weapon’s     GEAR
so inadvertently. Downtrodden people                       Mundane Damage.                         CHARACTER
who know of your deeds will assist you in
                                                          Wrapped in Darkness: After a            RANK
whatever humble way they can.
                                                           strike with the Wrath’s Blade, the
                                                           energy can be discharged to engulf      Quick Start
  You can attempt to enlist the help                      your target and cause an additional     Factotum
   of any poor, enslaved, or otherwise                     Heart of Dark Damage; which             Sneak
   disenfranchised local residents.                        dispels the Ability.                    Champion
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     CHARACTER CREATION • PLAYING THE GAME • OUTER WORLD • GM’S GUIDE • ADVERSARIES • APPENDIx
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                                                                                                                         I
You are always able to use your Wrath’s Blade irrespective of your Species Size. You can
                                                                                                                CREATING A
use Standard and Thrown weapons. You can use any armor or shield without penalty.                               CHARACTER
                                                                                                                CALLING
ARMOUR
                                                                                                                SPECIES
                                                                                                                HOMELAND
                                                                                                                & HISTORY
                                                                                                                TRAITS
                                                                                                                QUIRK
  Light       Medium        Heavy*      Superheavy* Sm. Shield Std. Shield Lg. Shield*
                                                                                                                FINISHING
                                                                                                                DETAILS
                                                                                                                Quick Start
                                                                                                                Factotum
Standard    Concealed**      Quick           Master       Mighty*        Arc*           Lash            Combo
                                                                                                                Sneak
                                                                                                                Champion
MISSILE WEAPONS
                                                                                                                Raider
                                                                                                                Battle
                                                                                                                Princess
                                                                                                                Murder
                                                                                                                Princess
ADVANCEMENT TABLE
 1st        +1         3       8         7       10         8        9          3        -         -       0
 2nd        +2         3        8        7       10         8        9          3       1          -       6
 3rd        +3         4       9         8       11         9       10          3       1          -      12
 4th        +3         4        9        8       11         9       10          3       2          -      24
 5th        +4         5      10         9       12        10       11          3       2          -      36
 6th        +4         5      10         9       12        10       11          3       2          1      48
 7th        +5         6      11        10       13        11       12          3       2          1      72
 8th        +5         6      11        10       13        11       12          3       2          2      96
 9th        +6         7      12        11       14        12       13          3       2          2     132
 10th       +7         7      12        11       14        12       13          3       2          3     168
Bold text indicates the number has increased from the previous Rank.
* You can choose a Standard Calling Ability or an Advanced Species Ability if preferred.
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     CHARACTER CREATION • PLAYING THE GAME • OUTER WORLD • GM’S GUIDE • ADVERSARIES • APPENDIx
SAGE
     Sages are the students of the intensive art of Wizardry, learning to manipulate
     both ambient and residual mana to great effect. Their powers reflect their
     approach to the study of magic: patient, practical, with a dash of whimsy.
CALLING OVERVIEW
     Typical Sages: Wise hermits, eager                   Aptitudes: Hours of research and study
     apprentices, mischievous old witches, and            have granted the Sage a high Insight, but
     court magicians.                                     neglecting their physical development
                                                          means they suffer a low Might.
6    Abilities: Wizardry is a curious mix of
     practical magic and malign hexes. Sages              Weapons and armour: Sages can defend
     are inquisitive sorts, skilled researchers,          themselves in combat, but it’s not their
     and often insufferable know-it-alls. There           forte. They may use a limited range of
14                                                        weapons and wear Light Armor without
     is little knowledge that can be kept from
     them for long.                                       any issue.
     Advancement: As Sages rise in Rank they              Who’d like to be a Sage? This Calling
13   master increasingly potent magic and                 is perfect for players who like to employ
     can start to dabble in the related fields of         clever, light-hearted solutions
     artificing and prophecy.                             to problems.
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                                                                                                            I
ABILITIES
                                                                                                   CREATING A
 STARTING ABILITIES                                   SAGE’S STAFF          M
                                                                                                   CHARACTER
                                                                                                   CALLING
You start with three Abilities.                     Staves are an iconic part
                                                    of any Sage’s inventory.                       SPECIES
                                                                                                   GEAR
                                                        Spell Push: With a dramatic gesture
                                                                                                   CHARACTER
                                                         and a shout, you can use your staff       RANK
                                                         to magically shove things about.
                                                           The Push can affect things up to       Quick Start
                                                            15 ft away.                            Factotum
Knowledge is your passion. Your Grimoire,                   full power and can not be used         Battle
                                                                                                   Princess
a strange tome that’s always at hand, is                    with any delicacy.
                                                                                                   Murder
filled to the brim with notes of your                      If the Push is used in a Check or      Princess
discoveries and experiences.                                Contest, the spell’s Might is the
                                                                                                   Sage
                                                            same as your Insight. This might
                                                                                                   Heretic
   Your Grand Grimoire is a large,                         include attempting to shove
    personalized book that is always                        against a monster, or moving a
    in your hands when needed, but                          heavy stone.
    nowhere to be found when you                           If the Push is used as an Attack, it
    have no use for it.                                     is treated as an Unarmed strike,
   Only you can write in the Grimoire,                     and can strike at a target up to 1
    but it is quite capable of filling its                  Battlefield Area away.
    own pages! It can magically sketch                  Magelight: Your Staff can glow with
    pictures of things you stare at for a                a radiance equivalent to a Torch
    few minutes and record messages                      ( p175).
    you speak into its pages.
                                                           This light can be turned on and
   If you fail an Insight Check when                       off by lightly tapping the staff.
    attempting to recall a piece of
                                                           The light remains in effect as
    information, you may consult your
                                                            long as you are holding your staff
    Grimoire for clues. Stuffed full of
                                                            and are conscious.
    factual titbits, the tome will allow
    the GM to reveal a hint to where                    Long, heavy staves can be used as
    the elusive piece of information can                 a Standard Weapon. Shorter wands
    be found.                                            double as Concealed Weapons.
   If you die, your Grimoire manifests                 While you may only have one Staff
    permanently. The tomes of great                      at any time, creating a new one is
    Sages are extremely valuable!                        as simple as carving your personal
                                                         sigil on to your chosen piece.
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     CHARACTER CREATION • PLAYING THE GAME • OUTER WORLD • GM’S GUIDE • ADVERSARIES • APPENDIx
     One of the earliest tricks                             You select a new Ability when you reach
     you learned was how to                                 Rank 2, 4, 6, 8 and 10. An Ability can only
     animate objects using                                  be selected once unless otherwise noted.
     the mana left behind
     by another living
                                                              STANDARD ABILITIES
     creature’s touch. With
     this you can breathe                                   Available for selection at Rank 2 or higher.
     wondrous life into simple
     tools and children’s toys.
                                                              EVERYDAY DIVINATION          M
        If a Check or Contest is required,                       Success: You can see and hear your
         your Insight is used.                                    chosen target and the immediate
                                                                  area around them.
        A Melee Weapon may be animated
         for a single Attack. The strike uses                   The divination lasts for a
         your Attack Bonus.                                      few minutes.
        A Shield can float and Parry a single                  If you share a Social Bond ( p279)
         Attack on you, or a nearby ally,                        with the target, you may talk to
         before falling to the ground.                           each other, although only you will
                                                                 be able to hear their words.
        A Missile Weapon can fire a single
16       shot, if ammunition is available.                        Failure: The view is clouded. A
                                                                  second try at Divination cannot be
                                                                  attempted for another 24 hours.
             Successful or not, once an object
15           has been targeted by
             Prestidigitonium the ambient mana                    An individual surface may only be
             is disrupted and the Ability won’t                   used for Divination once every
             work on it again unless…                             24 hours.
7      ◆     The object is used again, although
             it takes 24 hours for the required
             mana to settle.
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     CHARACTER CREATION • PLAYING THE GAME • OUTER WORLD • GM’S GUIDE • ADVERSARIES • APPENDIx
      HOCUS POX        M
                                                               Drastic changes in mass are not
                                                                possible. You can transform into a
     You can use
                                                                Species of a similar size to you. For
     malicious mana
                                                                example, a human could imitate an
     to infect your
                                                                Elf or Tenebrate, but not a tiny Chib
     foes with a                                                or bulky Promethean.
     debilitating
     disease.                                                  Your Mask lasts for an hour, unless:
     Symptoms                                                    You are caught lying.
     include purple                                              You lose a Heart, suffer an Injury,
     spots, mana                                                  or are affected by some other
     vulnerability and                                            harmful effect.
     utter exhaustion.
                                                                 You ‘will’ the Mask away.
                                                                 After use, you must wait an hour
       You can attempt to infect someone
                                                                 before using the Mask again.
        up to 15 ft, or 1 Battlefield Area,
        away with Hocus Pox.
                                                              D Gain 1 Dark Allegiance Point.
      vs   Requires a Contest
           Your Insight vs. your target’s Grit.
                                                             VERY USEFUL CLOUD           M
           Success: Your target contracts
           Hocus Pox and they break out in                 You can coalesce the
           purple spots.                                   moisture in the air into
       Victims have a Snag when making                    a small cloud. This
        rolls to resist other Magical Abilities.           odd little being floats
       Victims are afflicted with the                     along next to you and
        Putrefied Ailment ( p270).                         has some very useful
                                                           applications.
       When a victim is reduced to
        0 Hearts by this Ailment, they
        collapse and are helplessly                            Your Cloud is oddly sturdy, despite
        exhausted. This will pass with a                        its gaseous nature, and is about the
        week’s worth of rest, but the purple                    size of a large cushion.
        spots remain for another week.                         Summoning a Cloud requires:
                                                                 Moisture in the air.
           Once a chosen target has fallen foul                  During a Fight, it requires a
           of this Ability, you cannot use it                     Turn’s worth of gesticulation.
           again for another 24 hours.                         The Cloud has two key functions:
                                                                 Carrier: The cloud can hold 6
      D Gain 1 Dark Allegiance Point.                             Inventory Slots.
4                                                                Messenger: The cloud can
                                                                  deliver a message, of no more
      MURKY MASK           M                                      than 40 words, to anyone you are
                                                                  familiar with.
8    By coating yourself with malleable mana,
                                                               The Cloud’s basic capabilities:
     you can mould your features into an
     incredibly convincing disguise.                             Aptitudes: The Cloud’s
                                                                  Aptitudes are the same as yours.
14     You can moderately alter your                            Combat Values: Hearts 2,
        build, coloring, face and height, but                     Defense Rating 12, and Speed
        cannot exactly mimic another.                             Rating Average.
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     CHARACTER CREATION • PLAYING THE GAME • OUTER WORLD • GM’S GUIDE • ADVERSARIES • APPENDIx
      DEMYSTIFY        M
                                                               You can target an opponent up to
                                                                15 ft, or 1 Battlefield Area, away.
     Just as you can weave a
     web of mana, so too                                       During a Fight, Mana Crush requires
     can you unravel it.                                        the use of your Action to cast.
     Deep knowledge of
     mana manipulation                                       vs   Requires a Contest
     allows you to undo                                           Your Insight vs. your
     others’ spells. The                                          target’s Deftness.
     performance of this
                                                                  Success: The target is crushed
     counter-magic is usually accompanied by
                                                                  within a cocoon of mana, taking
     a rude or condescending gesture toward
                                                                  3 Hearts of Damage.
     the opposing spell caster.
                                                                  Failure: The Target avoids the brunt
        You can attempt to end a single                          of the assault and only takes
         persistent magical effect. This                          1 Heart of Damage.
         might be a curse, arcane barrier, or                     This spell is physically taxing to cast
         the enchantments on an Artifact or                       and may only safely be used once
         Imbued Item.                                             per Fight. Attempting the spell in
        In a Fight, Demystify requires the                       the same Fight, or within a few
         use of your Action to cast.                              minutes of the last attempt, means
                                                                  you must roll on the Injury Table
                                                                  ( p260) after the Contest.
      vs   Requires a Contest
           Your Insight vs. the Aptitude
           required to cast the opposing                      B Gain 1 Bright Allegiance Point.
           Magical Ability.
       ◆   If no Aptitude is specified, then
           use Aura.                                         PRACTICAL FLIGHT           M
           Success: The spell is unravelled.               Powerful Sages are able to defy gravity
           Failure: You cannot dispel the                  to float and flutter about. While you look
           effect, and cannot try to dispel the            incredibly elegant, you’re not terribly fast.
           effect again for 24 hours.
           This Ability only causes Artifacts or               You have two modes of flight at
           Imbued items to lose their                           your disposal…
           enchantment for 24 hours.                           Drift: A slow and graceful form of
                                                                levitation.
                                                                   Speed Rating while flying is Slow.
      MANA CRUSH            M                                      Lasts until you decide to stop it.
     Sometimes even                                            Thrust: A short, sharp surge of
     the patience of                                            speed. You may want to sit astride
16                                                              your Staff for balance.
     the wise can
     be tested.                                                    Speed Rating while flying is Fast.
     By clenching                                                  Thrust lasts for 3 Rounds during
7    your fist you                                                  a Fight, or approximately 30
     can solidify                                                   seconds.
     the mana
     emanating from                                                Using Thrust means you cannot
7    your target and                                                use Flight again for 24 hours.
     use it to crush like                                         You cannot fly if Overburdened.
     a vise.
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                                                                                                            I
                                                                                                   TRAITS
  You can attempt to persuade local
                                                                                                   QUIRK
   mana to manipulate objects in your
                                                                                                   FINISHING
   immediate surroundings.                                                                         DETAILS
                                                                                                   GEAR
     ? Requires an Insight Check                                                                   CHARACTER
                                                                                                   RANK
       Success: The local mana swirls and
       twists to do your bidding.                    You can seize another’s shadow and, by
                                                     proxy, their physical agency. While you       Quick Start
  You can perform a simple task that
                                                     make menacing gestures, resembling            Factotum
   would normally require several
                                                     those of a puppeteer, your victim dances      Sneak
   creatures acting together to
                                                     to your desire.
   accomplish.                                                                                     Champion
                                                                                                   Raider
 ◆     For example: Smashing all the                     You can use this Ability on any
       breakable pots in a shed at once,                  creature that casts a shadow and
                                                                                                   Battle
                                                                                                   Princess
       alphabetizing a room full of books,                is roughly 10 feet, or 1 Battlefield     Murder
       or stacking loose stones into a                    Area, away.                              Princess
       makeshift set of stairs.
                                                                                                   Sage
  The area of effect should be no                     vs   Requires a Contest                     Heretic
   larger than a small house.                               Your Insight vs. your target’s Aura.
  During a Fight, you can manipulate                       Success: You can control your
   a single Battlefield Area to:                            target for the next 10 seconds, or
        Add the Precarious ( p251) or                      their Turn during a Fight. For
         Sheltered ( p251) Condition to a                   example, you can make them
         Battlefield Area, providing there                  speak, shout, or even attack
         are enough suitable objects                        themselves (which still requires an
         scattered around.                                  Attack roll!).
        Remove an existing Condition                    You must repeat, and win, the
         from a Battlefield Area, if you can              Contest each Turn to retain control
         agree with your GM on how this                   of your target.
         Ability could do it. For example,                  You can only control one Puppet at
         pushing away a choking mist.                       a time.
       Successful or not, any objects                       Failure: The target breaks free of
       moved or disrupted by this spell                     your mana strings and you cannot
       have their ambient mana burnt                        target them with this Ability again
       away and cannot be affected by                       for 24 hours.
       this Ability or Prestidigitonium
       ( p60) for another 24 hours.
                                                        D Gain 1 Dark Allegiance Point.
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     CHARACTER CREATION • PLAYING THE GAME • OUTER WORLD • GM’S GUIDE • ADVERSARIES • APPENDIx
      MOMENTARY FORTRESS                M
                                                               Strength Attacks: The opposing
                                                                Aptitude for Melee Weapons, and
                                                                other brute force attacks, should be
                                                                the Attacker’s Might
                                                               Skill Attacks: The opposing
                                                                Aptitude for Missile Weapons, and
                                                                other attacks that utilise finesse,
                                                                should be the Attacker’s Deftness.
                                                                 Success: The Attack is blocked, or
                                                                 dissipated, by a wall of
                                                                 impenetrable light.
                                                               If successful, the Fortress remains
                                                                intact and you benefit from its
                                                                protection in the next Turn.
     You can create a protective pyramid,                        Failure: The panel of light shatters
     sphere, or cube of light around you that is                 like glass, and the Fortress cannot
     able to repel physical and magical attacks.                 be used again for 24 hours.
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                                                                                                                           I
You can use Concealed and Standard Melee Weapons, as well as Thrown and Small
                                                                                                                  CREATING A
Mechanical Missile Weapons. You can only wear Light Armor.                                                        CHARACTER
                                                                                                                  CALLING
ARMOUR
                                                                                                                  SPECIES
                                                                                                                  HOMELAND
                                                                                                                  & HISTORY
                                                                                                                  TRAITS
                                                                                                                  QUIRK
  Light       Medium        Heavy*      Superheavy* Sm. Shield Std. Shield Lg. Shield*
                                                                                                                  FINISHING
                                                                                                                  DETAILS
                                                                                                                  Quick Start
                                                                                                                  Factotum
Standard    Concealed**      Quick           Master        Mighty*         Arc*           Lash            Combo
                                                                                                                  Sneak
                                                                                                                  Champion
MISSILE WEAPONS
                                                                                                                  Raider
                                                                                                                  Battle
                                                                                                                  Princess
                                                                                                                  Murder
                                                                                                                  Princess
ADVANCEMENT TABLE
 1st        +0         2        6        8         8         10       8           3        -          -      0
 2nd        +0         2        6        8            8      10       8           3       1           -      6
 3rd        +1         3        7        9         9         11       9           3       1           -     12
 4th        +1         3        7        9            9      11       9           3       2           -     24
 5th        +2         4        8       10       10          12      10           3       2           -     36
 6th        +2         4        8       10       10          12      10           3       2          1      48
 7th        +3         4        9       11       11          13      11           3       2          1      72
 8th        +3         4        9       11       11          13      11           3       2          2      96
 9th        +4         4      10        12       12          14      12           3       2          2     132
 10th       +4         5      10        12       12          14      12           3       2          3     168
Bold text indicates the number has increased from the previous Rank.
* You can choose a Standard Calling Ability or an Advanced Species Ability if preferred.
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HERETIC
     A lifetime of dedication is not required for the Heretic, simply the temerity to
     read from the Blasphemous Script. The Heretic calls forth entities they do not
     fully understand to do their bidding, and risks their immortal wrath.
CALLING OVERVIEW
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                                                                                                           I
ABILITIES
                                                                                                  CREATING A
 STARTING ABILITIES                                     After a short period of observation,     CHARACTER
                                                         or 1 Turn during a Fight, you can        CALLING
You start with three Abilities.
                                                         attempt to detect what someone           SPECIES
                                                         fears the most.
                                                                                                  HOMELAND
 FITFUL SLEEP                                                                                     & HISTORY
Names. Sometimes you understand the                 to. This genteel and unfailingly polite       Champion
significance of these visions.                      figure is a great deal more forgiving than    Raider
                                                    the other Sealed Names.                       Battle
   Once per game Session you can                                                                 Princess
    ask your GM for clues on anything                   Speak his name calmly and Marlow,        Murder
                                                                                                  Princess
    puzzling you about your adventure.                   a servant-like spirit, emerges from
    For example, the location of                         the shadow to do your bidding.           Sage
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                                                                                                           I
Success: Kasnah floats into the air. on the question. He then lectures RANK
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                                                                                                            I
Justiniaus, The Prince in Chains, is bound          Delilah, Who Rules Absolutely, is the light.
                                                                                                   CREATING A
to his throne with barbed shackles. A               She floods the senses with hope to bring       CHARACTER
wicked grin graces his torn face when he            the peace of dominion to all who would         CALLING
inflicts suffering upon others.                     receive her.
                                                                                                   SPECIES
                                                                                                   HOMELAND
  Kneel and whisper his name and                      Call out her name and Delilah              & HISTORY
   Justiniaus will appear to ensnare                    shines forth, taking control of a
                                                                                                   TRAITS
   your enemies.                                        mind that means you harm.
                                                                                                   QUIRK
  Summoning requires 1 Action.                        Summoning requires 1 Action.
                                                                                                   FINISHING
                                                                                                   DETAILS
    Success: Barbed chains erupt                           Your Grit vs. your target’s Aura.       CHARACTER
                                                                                                   RANK
    around your chosen target.                             Success: Delilah forms around your
  You can target a foe up to 2                            target like a halo.
                                                                                                   Quick Start
   Battlefield Areas away from you.                    You can target a foe up to 1               Factotum
  All your target’s limbs are                          Battlefield Area away from you.            Sneak
   Restrained ( p270) as the chains                    You can control your target for the        Champion
   circle and constrict around them.                    next Turn. For example, you can            Raider
  The target can be freed if anyone                    make them speak, drop a powerful
                                                                                                   Battle
   spends a Turn to break the chains.                   item, or attack an ally.                   Princess
   This requires a Might Check. The                    Delilah vanishes after your target         Murder
   target loses 1 Heart every time this                 performs the controlled action.            Princess
The chains will vanish in an hour, GM) decides your next Turn, then Heretic
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                                                                                                        I
Egomet, Who Never Came To Be, is                   Queen Amhika, Dweller in Our Hearts, is
                                                                                               CREATING A
the embodiment of lost potential. He               pleasant and obliging. Her soothing voice   CHARACTER
sees the other paths you could have                and kind embrace will transport you to a    CALLING
taken and allows you to follow them,               place of safety.
                                                                                               SPECIES
albeit temporarily.
                                                                                               HOMELAND
                                                      With an earnest desire Queen            & HISTORY
  Speak your name backwards before                    Amhika will appear ready to             TRAITS
   sleeping and awake as your                          remove you from harms way.
                                                                                               QUIRK
   Other Self.                                        Summoning is instantaneous.             FINISHING
  Summoning requires 1 full                          Queen Amhika will envelop you,          DETAILS
   night’s sleep.                                      and up to 5 allies, in her enormous     GEAR
  Your Other Self lets you become                     cape. You drift off into a peaceful     CHARACTER
   another Calling until you sleep                     sleep. When you awake you are           RANK
   again, or until you decide to revert                in the place where you always felt
   back to your true self.                             most safe.                              Quick Start
                                                                                               Factotum
    After summoning Egomet, you may                   You should choose your safe
    not call on him again until you’ve                 place before play and inform your       Sneak
    had the opportunity for Downtime                   GM. This could be your waterfall        Champion
    ( p272).                                           retreat, a relaxing meadow, or your     Raider
                                                       childhood home.                         Battle
                                                                                               Princess
  Creating your Other Self                            Once Amhika has deposited you
                                                       safely she cannot be summoned           Murder
  Your Other Self retains your                                                                Princess
                                                       again until you have spent one day
   Species, Traits, and Quirks.                                                                Sage
                                                       actually relaxing.
  Your Other Self can be a Calling of                                                         Heretic
   your choice but is 2 Ranks lower
   than your current Rank.                           B Gain 1 Bright Allegiance Point.
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SEALED NAMES
17
3
     Messenger Kaila                 Wretched Jarah                       Count Paris
     A Whisper Most Pleasant         That Gasps Endlessly                 With Heart Most Cold
     ( p71)                          ( p72)                               ( p72)
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                                                                                                 I
                                                                                        CREATING A
                                                                                        CHARACTER
                                                                                        CALLING
                                                                                        SPECIES
                                                                                        HOMELAND
                                                                                        & HISTORY
                                                                                        TRAITS
                                                                                        QUIRK
                                                                                        FINISHING
                                                                                        DETAILS
                                                                                        GEAR
                                                                                        CHARACTER
                                                                                        RANK
                                                                                        Quick Start
                                                                                        Factotum
                                                                                        Sneak
                                                                                        Champion
                                                                                        Raider
                                                                                        Battle
                                                                                        Princess
                                                                                        Murder
Altgrave Ultima                                             Prince Justiniaus           Princess
Whose Fist is Just                                          The Prince in Chains        Sage
( p72)                                                      ( p73)
                                                                                        Heretic
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SEALED NAMES
     Umbra Draconis
     The Silhouette Wyrm
     ( p74)
18
2
     Egomet                          Queen Amhika
     Who Never Came To Be            Dweller in our Hearts
     ( p75)                          ( p75)
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                                                                                                                         I
You can use Thrown, Standard, and Lash weapons. You can only wear Light Armor
                                                                                                                CREATING A
without hindrance.                                                                                              CHARACTER
                                                                                                                CALLING
ARMOUR
                                                                                                                SPECIES
                                                                                                                HOMELAND
                                                                                                                & HISTORY
                                                                                                                TRAITS
                                                                                                                QUIRK
  Light       Medium        Heavy*      Superheavy* Sm. Shield Std. Shield Lg. Shield*
                                                                                                                FINISHING
                                                                                                                DETAILS
                                                                                                                Quick Start
                                                                                                                Factotum
Standard    Concealed**      Quick           Master       Mighty*        Arc*           Lash            Combo
                                                                                                                Sneak
                                                                                                                Champion
MISSILE WEAPONS
                                                                                                                Raider
                                                                                                                Battle
                                                                                                                Princess
                                                                                                                Murder
                                                                                                                Princess
ADVANCEMENT TABLE
 1st        +0         2       7         7       10         7        9          3        -         -       0
 2nd        +0         2        7        7       10         7        9          3       1          -       6
 3rd        +1         3       8         8       11         8       10          3       1          -      12
 4th        +1         3        8        8       11         8       10          3       2          -      24
 5th        +2         4       9         9       12         9       11          3       2          -      36
 6th        +2         4        9        9       12         9       11          3       2          1      48
 7th        +3         4      10        10       13        10       12          3       2          1      72
 8th        +3         4      10        10       13        10       12          3       2          2      96
 9th        +4         4      11        11       14        11       13          3       2          2     132
 10th       +4         5      11        11       14        11       13          3       2          3     168
Bold text indicates the number has increased from the previous Rank.
* You can choose a Standard Calling Ability or an Advanced Species Ability if preferred.
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           STEP 2 · SPECIES
     Each of Outer World’s sentient species has different mental, social and physical
     qualities. Will you be a brawny Gruun or an ingenious Goblin?
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                                                                                                       I
                                                                                              CREATING A
 HUMAN (NATIVE)                                            CHIB                               CHARACTER
                                                                                              CALLING
Your people were                                         You’re diminutive,
once the undisputed                                      charming, and                        SPECIES
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RAI-NEKO GRUUN
9                                                                +1 Defense Rating
       Innate Abilities
                                                                 8 Base Inventory Slots
        Cryptic Heritage ( p95)
        Born of the Sun ( p95)                                Innate Abilities
8         +1 Bright Allegiance Point                          Under Dweller ( p99)
                                                               Gobbo Werks ( p99)
       Quirk Table
1       Inheritor ( p132)                                     Quirk Table
                                                               Old World ( p132)
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                                                                                                        I
DWARF BIO-MECHANOID
                                                                                               Human
  Quirk Table                                                Personal Analytics ( p105)       (Dimensional
                                                                                               Stray)
   Old World ( p132)                                        Quirk Table                       Chib
                                                             Bio-Mechanoid ( p132)            Tenebrate
                                                                                               Rai-Neko
 ELF
                                                                                               Promethean
You are one of the                                                                             Gruun
ageless survivors of                                                                           Goblin
the Dreaming, both
                                                                                               Dwarf
hated and adored in
                                                                                               Elf
equal measure by the
mortal folk.                                                                                   Bio-
                                                                                               Mechanoid
  More (   p102)                                                                               Species
                                                                                               Abilities
  Species Size
   Medium Species ( p106)
     10 Base Inventory Slots
  Innate Abilities
   Ageless ( p103)
   Immortal Ego         (     p103)
  Quirk Table
   Old World ( p132)
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HUMAN (NATIVE)
     Humanity is a species defined by their drive above all else. While they lack the
     unique features and talents of other Outer Worlders, they have a natural affinity
     with mana. This allows them to learn and develop more quickly than most.
SPECIES OVERVIEW
     Physiology: While some folk think them               Better a hard head than a hard heart.
     dull due to their abundance, Humans are              You’ll lament a missed opportunity
     a varied bunch, coming in a wide range of             longer than a risk that didn’t pay off.
5
     shapes and colors.
                                                          If there isn’t a clear path, make one.
     Demeanor: With their irrepressible spirit,           No problem is so big it can’t be solved,
     humans both invigorate and exhaust other              or so small it can be ignored.
12   folk in equal measure. Their insatiable
                                                          Deeds, not thoughts, matter.
     ambition has been both a benefit and
     threat to the Outer World.                          History: Humanity has lived on the Outer
17   Outlook: Humans value courage and                   World since it was first created. They
     initiative, though they can often be short-         were snatched away from a utopia called
     sighted. Beliefs include:                           Promise and taken to serve as pets, or
                                                         slaves, by various eldritch entities.
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                                                                                                              I
They were the first of the non-magical               Humans are defined by their dedication
folk to harness the power of mana and                to their Calling and strong will. No one
produce the world’s first Sage. With this            knows their art better than they do, and
                                                                                                     CREATING A
new-found knowledge they cast off their              they never give up!                             CHARACTER
bonds and overthrew their cruel masters,
and so began the 3rd Aeon.                           Typical Names: Humans’ first names often        CALLING
                                                                                                     GEAR
                                                                                                     CHARACTER
                                                                                                     RANK
 ABILITIES
                                                                                                     Quick Start
 SPECIES SIzE                                         MATURATIVE ABILITY                    16.1/1
                                                                                                     Human
                                                                                                     (Native)
You stand neatly between the largest and             Available for selection at Rank 6, or higher,
                                                                                                     Human
smallest of Outer World folk.                        instead of an Advanced Calling Ability.         (Dimensional
                                                                                                     Stray)
   You are a Medium Species ( p106).
                                                      UNYIELDING                                     Chib
                                                                                                     Tenebrate
                                                     Even the immortal and cosmically mighty         Rai-Neko
 INNATE ABILITY                                      will buckle in the face of your resolve.
                                                                                                     Promethean
                                                                                                     Gruun
You start with one Ability.                             You are gifted with Supernatural
                                                                                                     Goblin
                                                         Will ( p107).
                                                                                                     Dwarf
 PRODIGY                                                                                             Elf
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SPECIES OVERVIEW
     Physiology: Dimensional Strays are                   Outlook: The rituals and beliefs of their
     practically identical to the humans of               previous home often don’t translate well
     Outer World, though they often look lost             to Outer World. They either try to make
12
     or out of place.                                     sense of it all, or simply complain a lot:
     Demeanor: Like their native cousins,                  What now?
     Strays are also extremely receptive to the            Hey, this is just like that TV show…
3    mana of Outer World. However they are
                                                           Everything here is scary or cute, half the
     not used to its giddying influence and
                                                            time they are both!
     often appear erratic, flustered, amazed,
     or otherwise overstimulated. They have                Well that’s a stupid name.
18
     equated the sensation to something they               No! Just no!
     call a ‘caffeine high’, but other folk aren’t
     really sure what this means.
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                                                                                                              I
History: Little is known about Other World          Dimensional Strays are oddly versatile
( p313) but historical records suggest              and irreverent, two qualities that serve an
that Dimensional Strays have always                 adventurer well.
                                                                                                     CREATING A
visited Outer World. A few have risen to                                                             CHARACTER
unexpected prominence and, as a result,             Typical Names: The names of these
these ‘other’ humans are widely accepted            visitors don’t seem to conform to any            CALLING
back home, or are simply curious about              Honda Netsuki, Dora Madrigal.                    TRAITS
their new surroundings, the Stray is an                                                              QUIRK
able, if sometimes unwilling, adventurer.                                                            FINISHING
                                                                                                     DETAILS
                                                                                                     GEAR
                                                                                                     CHARACTER
                                                                                                     RANK
ABILITIES
                                                                                                     Quick Start
 SPECIES SIzE                                        MATURATIVE ABILITY                              Human
                                                                                                     (Native)
You’re not too big or too small, in fact            Available for selection at Rank 6, or higher,    Human
you’re just right.                                  instead of an Advanced Calling Ability.          (Dimensional
                                                                                                     Stray)
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CHIB
     Most chibs are so short they can’t even look a goblin in the eye without
     standing on their tippy toes, but this doesn’t stop them from being intrepid
     explorers. It just means they have to be a little more creative than most.
SPECIES OVERVIEW
     Physiology: There are two undeniable                Their small wisdom has taught them:
     facts about Chibs. First, they are tiny.
                                                          Tiny steps get there more safely.
     Secondly, they are adorable. Large heads,
     doll-like bodies, and large glassy eyes              Don’t yearn for things out of your reach
19                                                         unless you have something to stand on.
     make them extremely huggable.
                                                          The world starts wide and wonderful,
     Demeanor: Chibs tend to act in an overtly
                                                           but ends dark and daunting.
     sweet, if occasionally insincere, manner,
9    or an incredibly earnest one. Most are as            Adoration is nice but results are better.
     used to being bullied or ignored as they             Only those that stand at your side are
     are to being loved and adored, so naivety             worthy of your time, even if you can
12   is surprisingly rare.                                 only see up to their knees.
     Outlook: Chibs are resourceful, looking
     for opportunity even within friendly and
     accepting societies.
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                                                                                                              I
History: The Chibs’ origins are a bit of a           Typical Names: Chib names are
mystery. The magical ritual that creates             descriptive and adorable.
them offers some clues, but there is no
record of them prior to the start of the             Examples: Wumble Eveready, Pipi                 CREATING A
                                                                                                     CHARACTER
4th Aeon. They seem to have entered the              Sweetnothing, Gosh Shantdie, Cotton
world quietly and unnoticed, which is how            Fluffnstuff, Tara Tippytop                      CALLING
                                                                                                     SPECIES
they often remain.
                                                                                                     HOMELAND
Adventurers: Chibs are small, cute, and                                                              & HISTORY
                                                                                                     GEAR
                                                                                                     CHARACTER
                                                                                                     RANK
 ABILITIES
                                                                                                     Quick Start
 SPECIES SIzE                                         MATURATIVE ABILITY                    18.1/1
                                                                                                     Human
                                                                                                     (Native)
You are short in stature with doll-like              Available for selection at Rank 6, or higher,   Human
proportions, the tiniest of folk.                    instead of an Advanced Calling Ability.         (Dimensional
                                                                                                     Stray)
 INNATE ABILITIES                                    you wee ones, fortune often favors you.         Promethean
                                                                                                     Gruun
You start with one Ability.                             Your wondrous luck allows you to            Goblin
                                                         add a Special Bonus (+6) to the             Dwarf
                                                         result of one of your die rolls.
 EASILY OVERLOOKED                                                                                   Elf
                                                        You can choose to add this bonus            Bio-
Small and innocuous, you often                           after you roll, enabling you to turn        Mechanoid
go unnoticed.                                            failure into success. When this             Species
                                                         happens, the previous outcome               Abilities
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TENEBRATE
     Their gaunt appearance and affinity for the night unsettle many folk. Whispers
     still persist about their dark and noble bloodline, but it’s now apparent that
     they are only as sinister, and desperate, as any other species of Outer World.
SPECIES OVERVIEW
     Physiology: Tenebrates are slightly shorter         Outlook: Loyalty, honesty, and charity
19   than humans, with a waifish frame. Their            are the core of Tenebrate values. They
     large dark eyes have faintly luminescent            observe the following beliefs:
     irises, and their ears possess a distinctive
                                                          Despair serves to strengthen hope.
     serrated edge. With maturity, individuals
12   develop physical abnormalities such as               Mercy is the most precious of
     horns, spikes, or fangs.                              all virtues.
                                                          We lead others through the night.
     Demeanor: In defiance of their shadowy
1    nature, Tenebrates are often forthright,             Speak plainly; dressing your words only
     earnest, and easy to trust. They have                 cloaks them in shadow.
     a tendency to be a bit too serious and               Be generous with kindness, but careful
     occasionally a little gullible.                       with friendship.
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                                                                                                                I
History: Rumored to be the descendants               Typical Names: Tenebrate first names are
of the ‘Shadow Monarchs’ of Calian, the              usually two syllables long and end in a
Tenebrates first emerged in the Wistful              vowel/consonant pair (-ah, -us, -en).
                                                                                                       CREATING A
Dark at the beginning of the 4th Aeon,                                                                 CHARACTER
and from there spread to other regions.              Family names come from admirable
                                                     qualities, something lovely or a                  CALLING
                                                                                                       GEAR
                                                                                                       CHARACTER
                                                                                                       RANK
 ABILITIES
                                                                                                       Quick Start
 SPECIES SIzE                                         MATURATIVE ABILITY                      19.1/1
                                                                                                       Human
You are slightly shorter and more slender            Available for selection at Rank 6, or higher,     (Native)
You are marked by darkness from birth.                  During a Fight, issuing a command             Bio-
                                                                                                       Mechanoid
                                                         requires the use of your Action.
   You begin play with 1 Dark                                                                         Species
                                                                                                       Abilities
    Allegiance Point ( p206)                           vs   Requires a Contest
   You also begin with one Dark Gift                       Your Aura versus the target’s Grit.
    and must choose or roll on the Dark                     Success: Your command is obeyed.
    Gifts Table ( p207).
                                                        Your command must be something
                                                         the target can easily perform in
                                                         the next minute, or 1 Turn during
 SHADOW SIGHT                                            a Fight. For example ‘Drop your
                                                         sword’, ‘Attack the person next to
The shadows hold no secrets from you.
                                                         you’, or ‘Kneel before me’.
   You can see in the dark, and do not                 The target must obey to the best of
    need to rely on a Torch ( p175).                     their ability, albeit reluctantly.
   You are immune to the Obscured                      Once the command is obeyed, the
    Battlefield Condition ( p251) if                     target regains self-control, unless
    caused by darkness.                                  re-targeted on the next Turn.
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RAI-NEKO
     Rai-neko are not native to the Outer World. They crash-landed here long ago,
     but are now accepted as one of its folk. These naturally curious, catlike people
     are constantly searching for ways to expand their knowledge and influence.
SPECIES OVERVIEW
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                                                                                                              I
History: The Rai-Neko hail from far                  Adventurers: The young are encouraged
beyond the sky. A strange vessel carrying            to go on at least one expedition in their
them materialized out of nowhere and                 lifetime, for many it never ends.
                                                                                                     CREATING A
crashed down on the Pride Coast                                                                      CHARACTER
at the start of the 4th Aeon. The survivors          Rai-Neko are observant adventurers. Their
who poured out quickly learned how to                heightened senses allow them to spot            CALLING
survive and settle in their strange                  opportunities that others don’t.                SPECIES
                                                                                                     HOMELAND
new environment.                                     In addition, their affinity with technology     & HISTORY
Many generations of Rai-Neko have                    often provides useful alternative solutions.    TRAITS
passed since the crash, and there are                Typical Names: Rai-Neko parents first           QUIRK
none alive that remember their place of              give their litter a theme and name it           FINISHING
origin. Some desperately try to keep their           appropriately, then append individual           DETAILS
old ways and sciences alive, but for many            second names related to that theme.             GEAR
Outer World is now their home.                                                                       CHARACTER
                                                     Examples: Yam Fritters, Ribbon Strand,          RANK
                                                     Loki Mythus, Mitten Wear,
                                                     Excellent Penmanship.
                                                                                                     Quick Start
                                                                                                     Human
                                                                                                     (Native)
                                                                                                     Human
                                                                                                     (Dimensional
 ABILITIES                                                                                           Stray)
Chib
                                                                                                     Species
You start with two abilities.                                                                        Abilities
                                                      MATURATIVE ABILITY
 OLDTECH PROFICIENCY                                 Available for selection at Rank 6, or higher,
                                                     instead of an Advanced Calling Ability.
Unlike most folk living on the Outer World,
Rai-Neko are educated from a young age
in advanced technology.                               PANTHER CONDITIONING
   You get a bonus Purview:                         You embrace your animal qualities through
    Obsessing over gadgets, magitech,                rigorous training and meditation. Your hair
    and other curious technology.                    is wilder, your fur unkempt.
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PROMETHEAN
     Referred to as ‘Chosen of the Sun’ due to their prominence in the Sol Alliance,
     the Prometheans are billed as the perfect mortals. With their immense stature
     and air of arrogant authority it’s easy to see why.
      SPECIES OVERVIEW
17                                                        Seek strength first and purpose second.
     Physiology: Prometheans tower over the
     other folk of Outer World. They are often            Noble defeat is worth more than
     supremely muscled. They prefer wide                   undeserving victory.
12   open spaces where they can stand tall and            Greatness is worth little if it goes
     their movement is uninhibited.                        unnoticed by others.
     Demeanor: Fiercely competitive and                   You will learn more from worthy rivals
12   somewhat imperious. Prometheans are                   than you will from servile companions.
     respected more often than they are loved.            Throw your all into your trials; your
     Outlook: Most Prometheans are reared to               strength will return.
     rule. Typical mantras include:
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History: Prometheans are relatively new              Thanks to their impressive size and build,
to Outer World and their true origins are            Prometheans of any Calling have strength
shrouded in mystery and unknown even                 to throw around and bounce back from
                                                                                                     CREATING A
to themselves. The first Prometheans                 injuries that would cripple other species.      CHARACTER
hatched at the start of the 4th Aeon, and
while they were originally all reared in the         Typical Names: Promethean names often           CALLING
Sol Alliance, it was not long before they evoke serpents and reptiles. They very SPECIES
                                                                                                     GEAR
                                                                                                     CHARACTER
                                                                                                     RANK
 ABILITIES
                                                                                                     Quick Start
                                                                                                     Human
 SPECIES SIzE                                         BORN OF THE SUN                                (Native)
                                                                                                     Human
Tall and imposing, you tower over                    You take the title ‘Chosen of the Sun’ very     (Dimensional
                                                                                                     Stray)
most folk.                                           seriously, embracing The Bright without
                                                     question or pause.                              Chib
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GRUUN
     Without a home to call their own, and bereft of real direction, the Gruun have
     scattered across the Outer World. They are often misjudged because of their
     intimidating power and rowdy nature.
SPECIES OVERVIEW
     Physiology: Despite their naturally                 though other folk find them unrefined,
8
     hunched posture, there is no doubting               rambunctious, or blunt.
     the immensity of the Gruun. Designed for            Outlook: The Gruun, unlike other species
     back breaking labor, they were bestowed             of Outer World, do not have a rich cultural
4    with a thick hide and robust frame.                 identity to draw on, so their wisdoms are a
     Demeanor: In spite of their gruff                   work-in-progress:
     appearance, Gruun are just as capable                Be open, be free, be happy.
10   of cleverness as any other species of
     Outer World. As relatively new members               If you don’t show people the things
     of society, they are curious and open,                they can’t see, they will assume that
                                                           they can see all that there is.
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 Live like tomorrow’s supper is                    Adventurers: ‘Everything is safer with a
  not guaranteed.                                   Gruun around’ goes the popular adage.
 Be careful with things that are smaller           They’re friendly, they’re tough, and they
                                                                                                     CREATING A
  than your hands.                                  can handle their drink.                          CHARACTER
Some problems can only be solved with Gruun bring their might to any Calling CALLING
  a good thump, so thump well.                      they choose, from hulking wizards to             SPECIES
                                                    lumbering sneaks.                                HOMELAND
History: The Gruun are a result of the lost                                                          & HISTORY
art of flesh crafting, practiced during the         Typical Names: Both given and family             TRAITS
3rd Aeon. Once the engineered servitor              names contain long vowel sounds.
                                                                                                     QUIRK
species of the ruined empire of Calian, the
Gruun now wander free.                              Examples: Droop Theek, Naapo Chuul,              FINISHING
                                                    Graag Ulook, Kaap Chaak, Leep Nuun.              DETAILS
                                                                                                     GEAR
                                                                                                     CHARACTER
                                                                                                     RANK
 ABILITIES
                                                                                                     Quick Start
                                                                                                     Human
                                                                                                     (Native)
 SPECIES SIzE                                        MATURATIVE ABILITY                     22.1/1
                                                                                                     Human
While you are not the tallest of the Outer          Available for selection at Rank 6, or higher,    (Dimensional
                                                                                                     Stray)
World species, your girth makes you one             instead of an Advanced Calling Ability.
                                                                                                     Chib
of the most voluminous.
                                                                                                     Tenebrate
                                                     CHAIN BREAKER
   You are a Large Species ( p106).                                                                 Rai-Neko
                                                                                                     Species
You were created to endure physical                                                                  Abilities
hardship and easily shrug off trauma that
would leave others broken.
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GOBLIN
     Goblins are children of the old world, creations of the Unshaped. While their
     inventive and reckless nature results in a fleeting individual existence, the
     species is protected by its rapid rate of reproduction.
SPECIES OVERVIEW
     Physiology: Goblins are small, spirited             History: Goblins are an ancient species
     creatures well suited to underground life.          and have inhabited the Buried Kingdom
     They are able to squeeze into tight spaces          ever since the Elves granted them their
     and see well in low-light conditions.               freedom, on the condition they stay below
     Goblins are asexual and reproduce via               the surface. Now they dig ever downwards
     sporadic spore ejection.                            in search of a promised land to call their
                                                         own.
     Demeanor: Bold in nature and recklessly
     inventive. While considered odd by most,            Adventurers: The rare goblin who
     their drive and enthusiasm is infectious.           makes their home above ground is
                                                         often, unwisely, regarded as harmless or
4    Outlook: Many Goblins are religiously               amusingly eccentric.
     devoted to their kin. They believe:
                                                         Goblins make ideal dungeon scouts and
      What is good for one gobbo is good for            can cobble together makeshift machines
17     all gobbos.                                       for unorthodox problem solving.
      Nothing lasts forever; that’s for the best.
                                                         Typical names: Goblins like to name
      Everything seems bad if you think about           themselves after sounds and sensations.
       it for too long.
3
      Music is noise and noise is music.                Examples: Itchy, Taptap, Feva, Fud, Glug,
                                                         Tingul, Ploop, Klak.
      Things are only as important as the fuss
       you make over them.
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ABILITIES
                                                                                                        CREATING A
 SPECIES SIzE                                          ? Requires an Aura Check                         CHARACTER
You are runtish, bent, and scrawny.                       Success: Imagination and will has             CALLING
                                                          triumphed over physics.                       SPECIES
   You are a Small Species ( p106).                    The exact time taken to construct              HOMELAND
                                                                                                        & HISTORY
                                                         your Werk is decided by your GM.
                                                                                                        TRAITS
                                                        Your creation will work as intended
                                                                                                        QUIRK
 INNATE ABILITIES                                        save for one critical flaw… it falls
                                                         apart as soon as you start paying              FINISHING
                                                                                                        DETAILS
You start with two Abilities.                            attention to anything else. Your
                                                                                                        GEAR
                                                         neglect allows reality to
                                                         re-establish its uncaring hold.                CHARACTER
 UNDER DWELLER                                                                                          RANK
                                                        A Werk cannot be repaired.
You thrive in the dark, but struggle to                   If you later learn a ‘proper’ Crafting
cope with the sunlight.                                   Discipline ( p282), you cannot                Quick Start
   Limited to mechanical devices that                    This Goblin does not count towards
    move, propel or contain.                              the two Companions per PC
                                                          restriction ( p183).
   Made from scraps scavenged from
    the immediate surroundings.
                                                                If your PC dies, and the body has not
   Assembled in under an hour
                                                                been completely obliterated, your
    without need for specialist tools.                          GM might allow your spore to pop
   Can produce fire, or even                                   out of the corpse so you can continue
    explosions, if a suitable fuel or                           to participate in the adventure.
    combustible is available.
   Ugly and noisy.
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DWARF
      The dwarves have always toiled, always fought. Through every era and every
      cataclysm, the stone folk have zealously upheld the Creator's final edict: ‘Keep
      the place tidy.’ The Buried Kingdom is both home and duty.
       SPECIES OVERVIEW
19
      Physiology: Dwarves are squat with a                Outlook: ‘Rock-hearted’ Dwarves have
      bulky, durable frame. They are stone made           cold, but fair-minded, philosophies:
      flesh and, while now biological organisms,
                                                           You’re only worth what you can create,
16    they possess hard-wearing skin, chiselled
                                                            claim, or protect.
      features and mossy hair.
                                                           Hard work avoids hard luck.
      Demeanor: Warmth and camaraderie do
                                                           Don’t value things you can’t touch.
18    not come easy to the Dwarf. They are
      often compared to the stone walls they               Stick your neck out, lose your head.
      build; you feel safer when one’s around,             Tradition is the law, the legacy of
      but they don’t do conversation.                       smarter folk.
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History: Dwarves are among the few                   Dwarves are best when put to work! They
species that have always existed on Outer            won’t stop until the job is done, and they
World, formed to assist the Creator with             are more than comfortable in the dark
                                                                                                     CREATING A
the construction of Promise. They now                ruins and caverns.                              CHARACTER
toil in Old Iron, a portion of the Buried
Kingdom gifted to them as reward for all             Typical Names: Dwarves’ no-nonsense first       CALLING
their hard work.                                     names are kept to a single syllable. Family     SPECIES
                                                     names celebrate precious metals, rocks, or      HOMELAND
Adventurers: The average stonekin has                facial hair.                                    & HISTORY
                                                                                                     GEAR
                                                                                                     CHARACTER
                                                                                                     RANK
 ABILITIES
                                                                                                     Quick Start
                                                                                                     Human
 SPECIES SIzE                                         STURDY                                         (Native)
                                                                                                     Human
You stand neatly between the largest and             A strong back makes you a strong worker.        (Dimensional
                                                                                                     Stray)
smallest of Outer World folk.
                                                        You gain 2 Base Inventory Slots.            Chib
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ELF
      Elves are the physical prison of primordial and unknowable beings known as
      the Unshaped. They are now forced to walk the world they once treated as
      their playground. Their unearthly grace is both admired and mistrusted.
13 SPECIES OVERVIEW
      Physiology: Elves are tall, slender beings.         Outlook: Elves are not natural parents,
      They move with a fluidity and poise that is         preferring to dump their offspring on
18                                                        the doorsteps of other folk, rather than
      mesmerizing yet unnatural.
                                                          involve themselves in the unrewarding and
      Demeanor: Being ageless fosters extreme             relentless business of child rearing.
      personality traits. Whether they are
5                                                         As a result, the original Elven wisdom
      morose, flippant or simply eccentric, Elves
      are not terribly invested in the present.           was diluted over the aeons as newer
                                                          generations were influenced by the
                                                          attitudes of those who raised them.
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 Be true to yourself, bend not to the will          Adventurers: Elves periodically get
  of others.                                         wanderlust. When they tire of their current
 If it is worth doing, do it splendidly.            life, they seek out another.
                                                                                                     CREATING A
                                                                                                     CHARACTER
 Reverence and scorn are currencies of              Elves are able to exert an uncommon
  equal measure.                                     amount of control over their own reality        CALLING
 Drudgery is best handled by the dull.              and this can often benefit those who travel     SPECIES
                                                     with them.                                      HOMELAND
 Patience will wear down the most                                                                   & HISTORY
  steadfast opposition.                              Typical Names: Elves eschew naming              TRAITS
                                                     conventions entirely, going with whatever
History: Elves were once beings known                                                                QUIRK
                                                     sounds good to them at the time. They
as the Unshaped. They bent reality to                                                                FINISHING
                                                     usually choose a new name every few
their whim and made toys of mortal man.                                                              DETAILS
                                                     hundred years or so.
Ripped from their endless dreams during                                                              GEAR
the 1st Cataclysm, they were forced to               Examples: Stardust Silversword, FuSuYi,         CHARACTER
take physical form. Now known as the                 Le’lan Da’zir, Elrodae, Robert.                 RANK
                                                                                                     Human
                                                                                                     (Dimensional
 ABILITIES                                                                                           Stray)
                                                                                                     Chib
                                                                                                     Tenebrate
 SPECIES SIzE                                           You are immune to an Ailment
                                                                                                     Rai-Neko
                                                         ( 268) of your choice, with the
While taller than most humans, you are                   exception of Overburdened.                  Promethean
more delicately constructed.                                                                         Gruun
                                                                                                     Goblin
   You are a Medium Species ( p106).
                                                      MATURATIVE ABILITY                    25.1/1   Dwarf
                                                                                                     Elf
                                                     Available for selection at Rank 6, or higher,   Bio-
 INNATE ABILITIES                                    instead of an Advanced Calling Ability.         Mechanoid
                                                                                                     Species
You start with two Abilities.                                                                        Abilities
                                                      TWILIGHT FLUX
   You never age beyond your physical                  You can shift your Allegiance Points
    prime, and are immune to effects                     ( p206) between Bright and Dark
    that force aging.                                    at will, which affects how creatures
                                                         and relics interact with you.
                                                        During a Fight, you need to use
 IMMORTAL EGO                                            your Action to use this Ability.
While your dreams can no longer affect                    Gifts ( p206) are awarded based on
the reality of others, your disillusions can              your underlying Allegiance, accrued
prevent certain physical or psychological                 through Ability selection, not by
conditions from affecting you, simply                     any shifts of Allegiance.
because you don’t think they should.
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BIO-MECHANOID
SPECIES OVERVIEW
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ABILITIES
                                                                                                     CREATING A
 SPECIES SIzE                                          MATURATIVE ABILITY                            CHARACTER
                                                                                                     CALLING
You’re constructed to adhere to standard             Available for selection at Rank 6, or higher,
humanoid dimensions.                                 instead of an Advanced Calling Ability.         SPECIES
                                                                                                     HOMELAND
                                                                                                     & HISTORY
   You are a Medium Species ( p106).                  BIT STREAM                                    TRAITS
                                                                                                     QUIRK
                                                     You are able to communicate with other
 INNATE ABILITIES                                    machines. You emit quick, variable tones        FINISHING
                                                                                                     DETAILS
                                                     that are unintelligible to everyone save the
                                                                                                     GEAR
You start with two Abilities.                        other machines in the area.
                                                                                                     CHARACTER
                                                                                                     RANK
                                                        You can talk to any Techno-Relic,
 NOT OF FLESH AND BLOOD
                                                         Magitech Item, Other World
You have a synthetic body. You do not eat                Device, or other simple machine             Quick Start
or breathe and need maintenance rather                   within earshot.                             Human
than rest to heal.                                      You can issue simple commands               (Native)
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SPECIES ABILITIES
    2 Battlefield Areas away and still                   PCs up to 1 Battlefield Area away,     Human
    take your Action.                                    or hurl heavy objects as Thrown        (Dimensional
                                                                                                Stray)
                                                         Weapons that do 2 Hearts of
   Leaping allows you to reach                          Damage instead of the usual 1.         Chib
    elevated locations beyond normal
                                                                                                Tenebrate
    reach. For example, jumping up
                                                                                                Rai-Neko
    to strike an airborne foe or to gain
    access to a distant ledge. Your GM                 SUPERNATURAL WILL                        Promethean
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                                                              All languages, except the Creator’s
 LANGUAGES                                                    Script, have non-verbal forms that
                                                              employ gesture or movement.
Despite having a universally understood
                                                                                                    CREATING A
common tongue, each geographic region                                                               CHARACTER
favors their own forms of communication.             HOMELAND TABLE
                                                                                                    CALLING
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                                                                 Purviews
        More (   p304)
                                                                Staying unseen and unheard.
                                                                Bending so you don’t break.
       WISTFUL DARK HISTORY TABLE
                                                                Succeeding in desperate times.
      Choose or roll your History
                                                                 Starting Gear (Pick 2)
      Outcasts
                                                                Master Weapon, forgotten sword
                                                                 ( p153).
         1-2      Forsaken Wanderer ( p110)
                                                                Tattered Outfit, rags ( p172).
         3-4      Blight Raider ( p110)                         Compass, cracked but functional
                                                                 ( p174).
         5-6      Shadow Lands Nomad ( p111)                    Star Gem, hope in the dark ( p180).
         7-8      Murk Dweller ( p111)
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STARLIGHT FARMER
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        Purviews                                              Purviews
        Making and spotting a good deal.                    Creative Expression!
        Working at a brisk pace.                            Making yourself seen and heard.
        Keeping others satisfied.                           Appreciating the artistic or symbolic.
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                                                   OUTER WORLD SCRIPTS
 KNIGHT ERRANT
  Purviews
  Demanding the proper respect.
  Knowledge of political practice.
  Stubborn, competitive pride.
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      Commoners
                                                              SHADOW SEA PIRATE
         9-10     Twilight Silk Tailor ( p115)               Hailing from the strange
                                                             isle of Night Haven,
         11-12 Medicine Peddler ( p115)                      you robbed the rich
                                                             merchants navigating
         13-14 Shining Sea Fisherman ( p116)                 the Shadow Sea. A
                                                             series of misfortunes
         15-16 Portian University Graduate                   has left you without a
                  (   p116)                                  ship or crew.
      Elite
                                                                Purviews
         17       Merchant Scion ( p116)                       Keeping your head above water.
8
                                                               Navigating the unfamiliar.
         18       Holy Isle Samurai ( p116)                    Daring to be foolish.
10       19       Archive Researcher ( p117)                    Starting Gear (Pick 2)
                                                               Quick Weapon, cutlass ( p153).
         20       Black Glove Cavalier ( p117)
                                                               Compass, ship’s memento ( p174).
10
                                                               Grenades x2, deck busters ( p178).
                                                               Rural Goods, rope 30 ft ( p179).
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  Costume, colorful fop ( p172).                         Trade Goods x2 Units, twilight silk         Blazing
                                                                                                       Garden
  Dungeoneer’s Kit, dragon tooth                          ( p179).
                                                                                                       Buried
   picks ( p176).                                         Artisan’s Outfit, tailor’s apron ( p172).   Kingdom
  Adventuring Gear, climbing claws                       Urban Goods, silk measuring tape            Other World
   ( p179).                                                ( p179).
  Purviews                                                Purviews
  Picking your way through a mess.                       Practical herbology.
  Side-stepping catastrophe.                             Treating all kinds of wounds.
  Tinkering and tooling about.                           Getting attention discreetly.
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                                                    OUTER WORLD SCRIPTS
 ARCHIVE RESEARCHER
  Purviews
  All matters concerning the
   Profound Darkness.
  Knowing things you shouldn’t.
  Deeply unsettling mannerisms.
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      Commoners
                                                              MONSTER SLAYER
         9-10     Beast Handler ( p119)                      The gigantic beasts of
                                                             your homeland leave
         11-12 Village Runner ( p119)                        a wake of destruction
                                                             behind them. You’ve
         13-14 Jubilant Performer ( p120)                    sworn to stop them.
                                                             When you’re ready,
         15-16 City Scrivener ( p120)
                                                             you will return to honor
      Elite                                                  your oath.
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                                                      VILLAGE RUNNER
 THUNDA CLAN BARBARIAN
                                                    Smaller villages cannot
Named after the deadly                              afford the magical
desert they call home,                              communication
the Clan are a diverse                              systems of prosperous
group of nomads                                     cities. They depend
who’ll accept anyone                                on runners like you to
who pulls their weight.                             relay messages.
They’ve been your
family up until now.                                   Purviews
                                                       Pacing yourself to go the distance.
  Purviews
                                                       Noticing the small things that may
  Getting on with odd individuals.                     trip you up.
  Enduring the harshest conditions.                   Remembering the important stuff.
  Making yourself heard.
                                                       Starting Gear (Pick 2)
  Starting Gear (Pick 2)                               Thrown Missile Weapon, skipping
  Master Weapon, your mother’s axe                     stone ( p158).
   ( p153).                                            Backpack, courier’s pack ( p173).
  Light Armor, breastplate ( p163).                   Basic Potion x2, sunberry mixture
  Traveler’s Bag, animal skin sack                     ( p177).
   ( p173).                                            Rural Goods, gourd canteen ( p179).
  Oddity, old telescope ( p179).
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        Purviews                                              Purviews
        Ballads both ancient and new.                       The lore of the Invincible Bright.
        Keeping everyone smiling.                           Grandiose speaking and
        Putting on a good show.                              mannerisms.
                                                             Recognizing and chastising the
        Starting Gear (Pick 2)                                duplicitous and unrighteous.
        Lash Weapon, ribbon blade ( p153).
                                                              Starting Gear (Pick 2)
        Light Armor, leathers ( p163).
                                                             Light Armor, plated vestments
        Appealing Outfit, dancer’s costume                   ( p163).
         ( p173).
                                                             Holy Icon, sol medallion ( p180).
        Luxury Item, musical instrument
         ( p179).                                            Follower: Custrel, acolyte attendant
                                                              ( p186).
                                                             Vial of Bright Water x3 ( p290).
       CITY SCRIVENER
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                                                   OUTER WORLD SCRIPTS
 HINTERLAND NOBLE
STARTECH ADEPT
  Purviews
  Working with any technology.
  Analysis and troubleshooting.
  Providing a reason for anything.
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      Elite                                                     Purviews
                                                               Things left over from aeons past.
         17       Record Etcher ( p124)
                                                               Moving through cramped areas.
8
         18       Comrade Agitator ( p124)                     Noticing traps and other dangers.
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  Medium Armor, assault mail ( p163).                   Light Armor, infantry armor ( p163).   Blazing
                                                                                                 Garden
  Tattered Outfit, old uniform ( p172).                 Authoritative Outfit, Old Iron or
                                                                                                 Buried
  Flame Grenades x2, tunnel clearers                     New Ore military uniform ( p173).      Kingdom
  Purviews                                               Purviews
  Making even the                                       Performing back-breaking labor.
   repugnant palatable.                                  Knowing the right tool for the job.
  Rationing what you need.                              Keeping everyone going no matter
  Keeping quiet and unnoticed.                           how grim it gets.
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        Purviews                                              Purviews
        Digging in and finishing your task.                 Keeping track of every little thing.
        Metal-working tools and weaponry.                   Making good on a grudge.
        Proper procedure and safety.                        A steady, steady hand.
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                                                   OUTER WORLD SCRIPTS
 RESOLUTE OVERSEER
APPRENTICE THINKER
were recognized by
one of the Thinkers of
New Ore, who took
you in as a student.
You learned radical
new ideas, and ways to
make them sound useful.
  Purviews
  Making words sound profound.
  Convoluted, but useful, planning.
  Rude and incessant interruption.
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                                                                  Purviews
                                                                 Scrounging for what you need.
        More (    p313)                                          Enduring harsh conditions.
                                                                 Communicating in code.
       OTHER WORLD HISTORY TABLE
                                                                  Starting Gear (Pick 2):
      Choose or roll your History                                Tattered Outfit, no shoes and a
      Outcasts                                                    ripped trench coat ( p172).
                                                                 Backpack, trusty kit bag ( p173).
         1-2      Transient ( p126)                              Treat x5, candy from a child ( p177).
      Commoners                                                  Pet: Growl, brave mongrel ( p188).
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  Purviews                                             Purviews
  Putting your back into it.                          Noticing something out of place.
  Knowing your limits and                             Making others comfortable.
   pacing yourself.                                    Working with edible things.
  Seeing through pretension.
                                                       Starting Gear (Pick 2)
  Starting Gear (Pick 2)                               Standard Weapon with Utility Ability,
  Mighty Weapon with Utility Ability,                  iron frying pan ( p152+161).
   sledgehammer ( p153+161).                           Traveler’s Bag, cute tote ( p173).
  Light Armor, hard hat & protective                  Beginner’s Tome: Outer World
   overalls ( p163).                                    Legends, children’s book ( p176).
  Traveler’s Bag, tool belt ( p173).                  Treats x10, perfect cookies ( p177).
  Basic Potion x2, coffee flask ( p177).
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        Purviews                                              Purviews
        Quick but rigorous investigation.                   Rushing at the very last minute.
        Practical athletics.                                Dedication to learning.
        Reading a situation.                                Expressing yourself loudly.
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                                                                         I
                                                                 CREATING A
                                                                 CHARACTER
                                                                 CALLING
                                                                 SPECIES
                                                                 HOMELAND
                                                                 & HISTORY
                                                                 TRAITS
                                                                 QUIRK
                                                                 FINISHING
                                                                 DETAILS
                                                                 GEAR
                                                                 CHARACTER
                                                                 RANK
                                                                 Wistful Dark
                                                                 Twilight
                                                                 Meridian
                                                                 Blazing
                                                                 Garden
                                                                 Buried
                                                                 Kingdom
Other World
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        STEP 4 · TRAITS
      Your Traits describe your mental and physical strengths and weaknesses. Are
      you strong but clumsy, or puny but perceptive?
18
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        STEP 5 · QUIRK
      Your Quirk is a unique or peculiar aspect of your character. Will you have a
      robotic arm, be unusually resilient to magic, or have great fashion sense?
      Your Quirk is a unique mental or physical            Choose or roll your Quirk (Gruun, Chib, Human,
      feature that alters your character in some           Promethean, Rai-Neko, or Tenebrate)
      way, usually providing you with a distinct
      set of Advantages and Disadvantages.                    1-7       Spirit Quirk ( p133)
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SPIRIT QUIRKS
                                                                                                    CREATING A
 SPIRIT QUIRK TABLE                                      JUMPY                                      CHARACTER
                                                                                                    CALLING
Choose or roll Spirit Quirk                            You are jittery, skittish or
                                                       paranoid. This means                         SPECIES
  Disadvantages                                           Disadvantages
  # Your suffer a -1 to your Defense                     # You suffer a Snag on Aura rolls
    Rating. Your enthusiastic                              when trying to Negotiate or
    commitment to causing harm                             impress someone.
    leaves you vulnerable to attack.
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        Advantages                                            Advantages
        " You can communicate simple,                         " Whenever entering a new room or
          one sentence ideas or commands                        small area, you can opt to use this
          without the need to speak. This                       Quirk to immediately discover a
          is helpful when you need to keep                      single hidden thing, if it exists. For
          silent or are interacting with                        example, a secret door or treasure.
          someone who doesn’t speak
          your language.                                      Disadvantages
                                                              # Using this Quirk while exploring a
        Disadvantages                                           room with a trap, or other triggered
        # You have a Snag when attempting                       event, means you set it off without
          to lie to someone. You are betrayed                   a chance to avoid or stop it.
          by your expressions and gestures.
                                                             ALWAYS PREPARED
       BORING
                                                            You carry a plethora of
      You are unremarkable.                                 unusual items with you.
      You’re difficult to notice                            While everyone you
      and easy to forget,                                   travel with is pleased
      and while you may                                     when you’ve got just
      not be recognized                                     the right tool to hand,
      for your successes, at                                your vast collection can
      least you avoid being                                 sometimes spill out at
      defined by your failures.                             exactly the wrong moment.
        Advantages                                            Advantages
        " An Insight Check is required                        " Once per game Session, you may
          when someone is trying to recall                      ‘have’ any single item you require.
          if you were present at an event or                    The item must be worth less than
18
          situation… unless you were the only                   45 Coins and be no larger than a
          one there!                                            single Inventory Slot.
20      Disadvantages                                         Disadvantages
        # If you are placed at the scene,                     # Whenever you roll an unmodified
          your actions will be attributed to                    20 on a Deftness Check random
          another, including any positive or                    assorted junk spills everywhere and
17        heroic deeds you performed.                           complicates the situation. Your GM
                                                                will decide exactly how!
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 STYLISH                                                    Disadvantages
Your innate sense of style                                 # If you are close enough to a
                                                                                                   CREATING A
and panache means                                            qualifying treasure horde, you must   CHARACTER
you are always on                                            make an Aura Check to resist the      CALLING
the cutting edge of                                          urge to find and plunder from it.
                                                                                                   SPECIES
fashion. Whether your
                                                                                                   HOMELAND
attire is practical or for                                                                         & HISTORY
a special occasion, you                                    SOUL LINK                               TRAITS
always dress to impress.
                                                                                                   QUIRK
                                                         You are able to connect
  Advantages                                             your heart and                            FINISHING
                                                                                                   DETAILS
                                                         mind with another.
  " You gain an Edge on Aura rolls                                                                 GEAR
                                                         However, when not
    where your appearance is a factor.
                                                         linked to another,                        CHARACTER
                                                                                                   RANK
  Disadvantages                                          your supernatural
                                                         empathy crowds your
  # You always buy the best. You
                                                         mind with a cacophony of
    must spend at least 50% more                                                                   Spirit Quirks
                                                         ambient emotions.
    on any clothing, armor, or other                                                               Physiology
                                                                                                   Quirks
    accessories… or lose your
                                                            Advantages
    style advantage.                                                                               Fate Quirks
                                                           " You may choose a single, willing      Eldritch
     If you want to wear something                           person to Link with.                  Quirks
     you’ve been given, or found, you’ll                    You must be close enough to touch     Robotic
                                                                                                   Quirks
     still need to spend the additional                      someone in order to establish a
     money to get it adorned, gilded, or                     Link with them.
     modified to suit your demanding
     aesthetic requirements.                                Once Linked, you can share
                                                             thoughts and feelings with each
                                                             other no matter how much distance
                                                             comes between you.
 MISER
                                                            You may terminate, or switch, who
The draw of material                                         you are Linked to at any time.
wealth is almost
overwhelming for                                            Disadvantages
you. Precious metals,                                      # When not Linked to another, all
gems, works of art,                                          Checks and Contest rolls suffer a
and even fine clothes;                                       Minor Penalty (-2). Your receptive
you love it all. Find it,                                    mind is distracted by the stream of
grab it, horde it.                                           others’ thoughts.
  Advantages
  " You are supernaturally aware of
    any concentration of valuables.
    Temptations range from a stockpile
    of gold to a walk-in closet filled
    with exquisite garments.
   The valuables must have a net worth
    of 5 Gems and be within 300 feet
    for you to detect their presence.
   You are able to sense the direction
    in which the valuables are located.
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PHYSIOLOGY QUIRKS
GIRTHSOME
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    quick to blame you for ill deeds.                      of required Rations for each day      Physiology
                                                                                                 Quirks
    Your demeanor will be dispelled if                     spent on a Journey ( p222).
                                                                                                 Fate Quirks
    others witness you perform good
                                                                                                 Eldritch
    deeds or others provide substantial                                                          Quirks
    evidence of your true nature.                        WAIFISH
                                                                                                 Robotic
                                                                                                 Quirks
                                                       You are lean, scrawny,
                                                       or otherwise lacking
 ANGELIC COUNTENANCE
                                                       in substance. While
A guileless smile and                                  this has made you
soothing voice project                                 extremely light on
an aura of heavenly                                    your feet it has,
innocence. Your                                        unfortunately, also
saintly air persists                                   made you prone to injury.
even when you harbor
ill intent.                                               Advantages
                                                         " Your Speed Rating is increased by a
                                                           single step.
  Advantages
                                                         " You gain +1 to your Deftness.
  " At first glance, benevolent
    individuals will assume you are                       Disadvantages
    trustworthy and pass you over for
                                                         # You suffer -1 to your Hearts Total.
    blame. They are also willing to
    accept your more believable lies.
  Disadvantages
  # Villainous types will assume you’re
    out to get them. Maybe they
    should get rid of you before you
    cause any trouble for them.
    The effect is negated if you are
    witnessed acting contrary to your
    angelic appearance.
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       MAGITECH GRAFT
                                                                  Disadvantages
      Severe injury usually                                   # You suffer -1 to your Hearts Total.
      results in hardship for                                   You have pneumatized bones.
      survivors, but you                                      # You suffer -1 to your Grit Aptitude.
      have been fitted                                          Carrying wings is tiresome.
      with a Prosthetic
      Replacement. Once                                            If you receive an Injury that targets
      commonplace in the                                           your arms, you can choose to have
      3rd Aeon, these magitech                                     it affect your wings instead.
      grafts are now extremely                                     You can’t benefit from your wings if:
      rare… lucky you!                                              They are Injured or Restrained.
                                                                    You are Overburdened.
        Choose or roll your Robotic Quirk
                                                                    You are wearing Heavy or
                                                                     Superheavy Armor.
           1-7 Utility Servo ( p145)
        Replaces your left or right arm.
                                                              GRASPING TRESSES
           8-15 Sproing Sprockets ( p145)
        Replaces your lower legs.                           Your hair is extremely
                                                            long and writhes like a
           16-20 Nox-Vision ( p147)                         living creature. Your
                                                            prehensile locks
        Replaces your eyes.                                 mostly cooperate
                                                            with you, but
          Any Injuries to your graft will not               occasionally exhibit
          heal naturally and will require                   a will of their own.
          Bio-Mechanoid Treatment .
                                                                  Advantages
                                                              " Your hair may act as an additional
       WINGED                                                   set of arms that can grab,
                                                                manipulate, and attack.
      You have large, feathered
                                                              ◆     During a Fight your hair can:
      wings. While you
      cannot soar, you can                                          Hold on to things to create an
      glide or get extra lift                                        advantage. For example, holding
      when you jump. Some                                            a lamp in addition to your sword
      think you may be                                               and shield or clinging to a ledge
      the spawn of a Deva,                                           while you fire your bow.
      others the target of a                                        Be used to perform Actions and
      wizard’s practical joke.                                       Attacks instead of, not as well as,
20                                                                   your arms. Your hair can perform
        Advantages                                                   any task your regular arms could.
        " You gain Supernatural Leaping
                                                                  Disadvantages
          ( p107).
16                                                            # You have a Snag on any Deftness
        " You can glide safely down to earth
                                                                rolls involving the use of your legs.
          from great heights without risk.
        " If falling, or knocked from the sky,                     You can cut your hair, but it grows
13        you can avoid an Impact Injury                           back within minutes, in a restless
          with a successful Deftness Check to                      and irritable mood.
          slow your descent.
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FATE QUIRKS
                                                                                                 CREATING A
 FATE QUIRK TABLE                                      MAGE BREAKER                              CHARACTER
                                                        Advantages                               CHARACTER
                                                                                                 RANK
   9-10     Weary ( p140)                              " Any magical Ability directed at
                                                         you is nullified if you make an Aura
   11-12 Destined ( p140)                                Check, or win an Aura Contest if        Spirit Quirks
                                                         you’re targeted by a spellcaster.       Physiology
   13-14 Dread Orator ( p140)                                                                    Quirks
                                                        Disadvantages                            Fate Quirks
   15-16 Beast Tongue ( p141)                          # You might nullify all magic that        Eldritch
                                                         targets you, even those intended to     Quirks
   17-18 Guardian ( p141)                                help you and your own spells!           Robotic
                                                                                                 Quirks
                                                       # Magical Artifacts you attempt to
   19-20 Crowned ( p141)                                 use might also be nullified.
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 BEAST TONGUE
                                                            Disadvantages
You’ve been able to                                     # You are incapable of abandoning
                                                                                                   CREATING A
speak with animals                                        your ward while they are alive.          CHARACTER
since you were small.                                    If your ward is in desperate danger      CALLING
Though wild creatures                                     then you must seek them out or           SPECIES
tend to be a bit                                          you will be so worried that you          HOMELAND
simple minded, they                                       will not be able to sleep and suffer     & HISTORY
can be a useful source                                    Fatigue ( p269).                         TRAITS
of information.
                                                                                                   QUIRK
                                                             If this character dies, your Quirk
                                                                                                   FINISHING
  Advantages                                                 becomes inactive.                     DETAILS
 " You can talk with one of the                         ◆     You may reactivate this Quirk by     GEAR
   following creature categories; bird,                       choosing another character with      CHARACTER
   mammal, reptile, insect, or aquatic.                       whom you have Social Bond            RANK
  Animals give simple responses and                          ( p279) with to become your ward.
   do not understand complicated
                                                                                                   Spirit Quirks
   concepts or vocabulary.
                                                        CROWNED                                    Physiology
                                                                                                   Quirks
  Disadvantages
 # You cannot be unduly cruel to                      As a child you assisted                      Fate Quirks
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ELDRITCH QUIRKS
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      Disadvantages                                      Advantages
  # You must consume twice as much                      " You can converse with burning flame.
                                                                                                      CREATING A
    food as normal to satisfy your own                    Fires are not smart, but are observant.     CHARACTER
    hunger and that of the infestation.                 " With a successful Aura Check you            CALLING
  ◆     When Starving, the creatures are                  can prompt flames to perform simple         SPECIES
        visible beneath your skin which can               favors. For example, they can reluctantly
                                                                                                      HOMELAND
        be unsettling to those that notice.               dim or set fire to something within         & HISTORY
                                                          reach, but they won’t do anything           TRAITS
                                                          that risks them being extinguished.
                                                                                                      QUIRK
 PECULIAR TASTE
                                                         Disadvantages                                FINISHING
                                                                                                      DETAILS
You have acquired, or                                   # Water is less fond of you. You can
                                                                                                      GEAR
were born with, an                                        hold your breath underwater for
                                                                                                      CHARACTER
unusual source of                                         only a quarter, rather than the usual       RANK
nourishment. While                                        half, of your Grit Aptitude (rounded
you only need to                                          down) before Suffocating ( p271).
consume a tiny portion                                  # You suffer a Snag on all rolls              Spirit Quirks
of ‘food’ to survive,                                     when attempting to swim, sail, or           Physiology
you’ll starve just the same                               otherwise traverse a body of water.         Quirks
if you don’t eat.                                                                                     Fate Quirks
                                                                                                      Eldritch
   You must choose an alternative                                                                    Quirks
                                                        FAIRY CAP
    source of nourishment. This could                                                                 Robotic
                                                                                                      Quirks
    be a specific type of object, such                You have a wonderful little
    as coins or buttons, or something                 hat, but can’t quite
    organic but not normally eaten, like              remember where you
    hair or teeth.                                    got it. Others think it
                                                      looks a bit strange,
      Advantages                                      but you like it just the
   You only need to eat a single piece               way it is. You never
    of your peculiar food per day to                  want to take it off… ever!
    sustain you.
                                                         Most of the time your Cap sticks
      Disadvantages                                       strangely to your head but
   You are unable to stomach Rations                     occasionally, at your GM’s discretion,
    and other regular food, but can                       you might need to make a Deftness
    drink water, alcohol and potions                      Check to keep it in place.
    with no ill effect.                                  If the Cap is dislodged fate makes
                                                          sure you are able to reclaim it; but it
       You suffer Starvation ( p271) if
                                                          may require a little time and effort.
       deprived of your peculiar food.
                                                         Advantages
                                                        " You gain +1 to your Defense Rating
 KIN TO FIRE                                              when wearing your Cap. It makes
The spirits within the                                    the world feel a bit safer.
flames speak to you in
                                                         Disadvantages
whispers that no one
else can hear. You                                      # You lose an extra Heart when you
can talk back, though                                     take Damage from an Attack or other
this makes the water                                      ill effect when not wearing your Cap.
spirits grow jealous                                      You feel weak and afraid without it.
and spiteful.
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SNEEzLES FERROUS
                                                               FIGMENT FOLLOWER
       MASKED
                                                              Sometimes, when you
      You can change your                                     wake up, you are
      physical appearance                                     accompanied by
      at will. Over the years                                 your imaginary pet.
      you’ve taken many                                       Strangely, this pet
      forms. If you ever had                                  seems just as real to
      a ‘true’ face, you’ve                                   others as it does
      long forgotten it.                                      to you.
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ROBOTIC QUIRKS
                                                                                                CREATING A
 ROBOTIC QUIRK TABLE                                   UTILITY SERVO                            CHARACTER
Choose or roll your Robotic Quirk Your left arm has CALLING
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        Disadvantages
                                                            BUSTER ARM
       # You suffer a Snag on all Aura rolls
         that involve verbal communication.                One of your arms is
         Your robotic syntax can be difficult              equipped with a
         to follow for native speakers.                    powerful, long range
                                                           energy weapon. It
                                                           draws its power from
       BATTLE SCANNER                                      your internal energy
                                                           reserves, so you need
      With a quick glance                                  to be careful how much
      you can assess the                                   you use it.
      potential threat of any
      opponent you engage                                     Your right arm has an energy
      with. However,                                           cannon, it is fitted in such a way that
      you’re wired for                                         it does not inhibit your dexterity.
      combat which makes                                     Advantages
      processing other things
      suboptimal.                                            " The cannon functions like a
                                                               Mechanical Missile Weapon
                                                               (Small), except:
        Advantages:
                                                                 It does Bright Damage.
       " On a successful Insight Check
         you can ask your GM for two of                          It does not require reloading.
         the following data points about a
         target: Attack Bonus, Hearts Total,                 Disadvantages
 5                                                           # You can fire the cannon once per
         Defense Rating, Speed Rating,
         combat Abilities, tactics, or if they                 Fight without penalty, but…
         have any inherent weaknesses.                        If discharged again during the
11      During a Fight, you must use your                     same Fight, your suffer 1 Heart of
         Action to perform a scan.                             Damage for every shot you take.
                                                              If you have 0 Hearts the weapon
        Disadvantages:                                         cannot be used, it just gives out a
9
       # You incur a Snag on all Insight                       sad bleep.
         Checks that are unrelated to
         combat or assessing risk.
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      Finishing details cover any information                    Your Calling, Species, History, and Quirk
      you want to add to further bring your                      give you the core information about your
      adventurer to life.                                        character, but you’ll want to add some
                                                                 finer details to bring them to life.
               Step 6 Instructions
                                                                 While descriptive information will not
           1. Describe your PC, adding as much                   affect the rules of the game, it can affect
              or as little as you desire.                        how you are perceived by, and how you
           2. Describe your Adventure Team with                  interact with, the other inhabitants of
              the other players (optional).                      Outer World.
           3. All characters start with 1-20 Coins               The things you describe are entirely up to
              (roll a d20), a Functional Outfit,                 you. Consider the following:
              and a Standard Weapon (of
              your choice).                                       Name (you’ll get called something!)
           4. Use your coins to buy any                           Physical appearance (age, hair, eyes,
              additional Gear you want to start                    skin, etc.)
              the game with.                                      Clothing & personal style
           ◆       Gear (   p150)                                 Personality (optimistic, grumpy, etc.)
20     ◆                                                          Likes & dislikes (cheap beer, boasting,
                                                                   babies, etc.)
                     If you prefer, you can have the PCs
                     begin play with 10 Coins each rather
                     than rolling for an amount.                             Be as vague or as detailed as you
10
                                                                             like with your description. If you’re
                     If you’re unsure where to put all the                   not sure, you can add the descriptive
                     information on your Character                           details during play, once you have a
                     Sheet, check out the filled-in                          better feel for your character.
3                    example ( p444).
                                                                             Writing a brief history for your PC
                                                                             can be fun but don’t make it required
                                                                             reading for your GM. Your Character’s
       ◆                                                                     real story is about to begin!
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Your group of PCs could be an informal                                                                                                                    Spend your Coin on equipment and
                                                                                                                                                                                                                                                                                 CREATING A
group of adventure-hungry individuals,                                                                                                                    supplies to supplement your starting Gear,                                                                             CHARACTER
or a more organized troupe with a shared                                                                                                                  but remember to leave enough coins                                                                                     CALLING
purpose and strong identity.                                                                                                                              in your purse for a fine ale and a good
                                                                                                                                                                                                                                                                                 SPECIES
                                                                                                                                                          night’s rest.
Discuss and agree with the other                                                                                                                                                                                                                                                 HOMELAND
players what your adventure team is                                                                                                                             Gear (                   p150)                                                                                   & HISTORY
DESCRIPTION
                                                                                                                                                                                                                                   WEALTH
                                                                                                                                                   BASE     ALLEGIANCE
                                            DEFENSE RATING                                           SPEED RATING                                                                                                                 100 Stones = 1 Coins, 100 Coins = 1 Gem
                                            Match or best this to harm me
                                                                                BASE     10          Sets Areas I can move through            verage                                                                              STONES             COINS         GEMS
                                                                                                                                                                        DARK                                  GIFTS
                                                                                                                                                                                            UNALIGNED
                                                                                                                                                                                                                                                     19
                                                BONUSES/PENALTIES                                   SLOW · 0 Areas               BONUSES/PENALTIES
                                                                                                                                                                1       ALLEGIANCE
                                                                                                                                                                                                              Fangs
                                       13         +2 Light Armor                                    AVERAGE · 1 Area
                                                                                                                                                                        POINTS              DARK
                                                                                                                                                                                                                                   XP
                                                                                                                                                                        BRIGHT              TWILIGHT
                                                  +1 Standard Shield                                FAST · 2 Areas
                                                                                                                                                                1       ALLEGIANCE
                                                                                                                                                                        POINTS              BRIGHT
                                                                                                                                                                                                                                  CURRENT XP                 XP FOR NEXT RANK
                                                                                                    V. FAST · 2 Areas                                                                                                             7                          12
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GEAR
      Your skill and cunning aren’t the only things you can rely on when out on your
      travels. The equipment you carry can often help you out of a tricky spot.
                                                           CURRENCY EXAMPLES
       ABOUT GEAR
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                                                                                                      CREATING A
 CURRENCY                                            COINS                                            CHARACTER
Although trades and barter are still Unlike Stones, Coins are made CALLING
commonplace, the Outer World does have                          with precious metals and carry        SPECIES
a standardized three-tier monetary system,                      their value wherever they go.         HOMELAND
facilitating trade between rising nations                       Even coins from lost civilizations    & HISTORY
and established empires. Every item has a          are still accepted; Old Akenia’s Zenny can         TRAITS
guide price but actual prices will vary with       be exchanged with Shard’s Radiant Crown            QUIRK
shop and region.                                   without anyone complaining about                   FINISHING
                                                   exchange rates. A single Coin is worth             DETAILS
                                                                                                      Books
                                                                                                      Consumables
 INVENTORY SLOTS                                     Filling your Inventory Slots                     Combustibles
                                                                                                      & Chemicals
          Each item you equip takes up a              For calculating the number of Slots
          set number of Inventory Slots.               for objects not listed in this book            Miscellaneous
          You can only carry so many                   use the following guide:                       Curiosities,
                                                                                                      Artifacts &
          Slots so you’ll need to choose                 Keep it simple, most carried                Gadgets
your loadout carefully.                                   items should fill 1 Slot.                   Other World
                                                                                                      Items
                                                         Heavy, or otherwise unwieldy,
  Determining your Inventory Slots                        items fill 2 or 3 Slots.                    Companions
  Medium Species have 10 Slots.                         Exceptionally small items can fill          Vehicles
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WEAPON TYPES
      Your weapon choice affects what you can                   Base Damage: All Weapon Types
      do in combat. Will you choose a light                      deal 1 Heart of Damage, unless
      weapon for darting attacks, or an immense                  otherwise noted.
      weapon designed to obliterate?                            Extra Damage: A number that grants
      Weapons are divided into:                                  you an additional Heart of Damage if
                                                                 exceeded by your Attack roll total.
      Melee Weapons: Used for striking foes in
      close combat ( p152).                                     COMBAT GEAR ALLOWANCE
      Missile Weapons: Used for targeting
                                                           Your Calling and Species limit the Weapon
      opponents from a distance ( p158).
                                                           Types you can use without penalty.
      Weapon Types: Melee and Missile
      Weapons are further broken down into                       Using a restricted Weapon means…
      groups that have similar performance                       You suffer a Snag on Attack rolls.
      during a Fight. For example, a great
      axe and a war hammer are both Mighty                       You are unable to perform Attack
      Weapons. Each Weapon Type has:                              Stunts or Combat Tricks using
                                                                  the Weapon.
       Rules & Abilities: Additional rules and
        Abilities for wielders of the weapon.
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                                                                                                                    I
          roll totals of 22 and above.                            Battlefield Area with one Attack.         Books
                                                                                                            Consumables
        1 Slot •      15 Coins                                     Make a single Attack roll, and
                                                                                                            Combustibles
                                                                     apply the result to both enemies.      & Chemicals
                                                                 Extra Damage: +1 Heart for Attack         Miscellaneous
        MASTER
                                                                  roll totals of 20 and above.              Curiosities,
                    These finely crafted weapons                                                            Artifacts &
1 Slot • 30 Coins
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      STANDARD WEAPONS
      1. Squire’s Sword                                                                      1
      Granted to the would-be Knights
      of Shard, they bear the inscription
      ‘Wield me until you’ve
      earned another.’
      2. Tunnel Truncheon
      Simple clubs carried by Old Iron                                                       2
      foremen, ideal for prodding idle
      workers or smashing saboteurs.
      4. Bandit Razor
      Swords that are little more than a
      scrap of sharp metal lashed to a                                                       4
      handle. Marauders make do.
      CONCEALED WEAPONS
      5. Chib Knife
      Chibs receive a small, leaf shaped
      blade upon reaching adulthood.
      They bear one of the seven Chib                                                    5
      creation runes.
      6. Jewelled Dagger
      The Merchant Scions of the
      Twilight Coast are fond of these
      ornate daggers. When on display,                                                   6
      they’re a fine symbol of wealth.
13    7. Pride Claw
      A row of hooked blades on a palm                                                   7
      strap. If you’re careful it can be
      hidden in a cupped hand.
 1    8. Beard Shanker
      A thick, often rusty, needle.
      Designed by New Ore
      Commandos to slip between
5     Old Iron ring mail.                                                                8
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                                                                                  CREATING A
                                                                                  CHARACTER
                                           QUICK WEAPONS
                                                                                  CALLING
                     9                     9. Crescent Edge                       SPECIES
                                           Curved blades whirled by pirates       HOMELAND
                                           of the Twilight Meridian. A cloth      & HISTORY
                                           tethers them to their owner’s wrist.
                                                                                  TRAITS
                                                                                  Wayfinding
                                                                                  Illumination
                                                                                  Specialist’s
                                           MASTER WEAPONS                         Kits
                                                                                  Books
                          13               13. Zenith War Mace
                                                                                  Consumables
                                           Sun-headed maces that are as
                                           large and ostentatious as the Sol      Combustibles
                                                                                  & Chemicals
                                           warriors who wield them.
                                                                                  Miscellaneous
                                           14. Daicha Katana                      Curiosities,
                                           Crafted on the Holy Isles, these       Artifacts &
                          14               finely tuned blades make both          Gadgets
                                           swordsmith and wielder proud.          Other World
                                                                                  Items
                                           15. Star-Guard Sword
                                                                                  Companions
                                           A dual-edged blade carried by true
                                           Knights of Shard. Its pointed guard    Vehicles
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      MIGHTY WEAPONS
      17. Pride Axe
      These weapons commonly sport                                                 17
      animalistic motifs. It is customary
      to roar loudly when swinging them.
10
                                18                               19                        20
17
11
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                                                                                           CREATING A
                                                                                           CHARACTER
                                                     ARC WEAPONS
21   22         23              24                                                         CALLING
                                                     21. Gruun Long Crusher                SPECIES
                                                     These threshing flails were turned
                                                                                           HOMELAND
                                                     against the Gruun’s oppressors in     & HISTORY
                                                     their fight for freedom.
                                                                                           TRAITS
                                                     22. Portian Sibat                     QUIRK
                                                     These barbed spears are used by       FINISHING
                                                     sailors of the Twilight Meridian      DETAILS
                                                     to fend off the swarms of odd         GEAR
                                                     creatures that plague the seas.
                                                                                           CHARACTER
                                                     23. Sylvan Lance                      RANK
                                                                                           Weapon
                                                     24. Trinity Staff                     Types
                                                     These segmented staves are a
                                                                                           Armor Types
                                                     Shrine Keeper’s favorite.
                                                                                           Shield Types
                                                                                           Outfits
                                                                                           Wearable
                                                                                           Accessories
                                                                                           Wayfinding
                                                                                           Illumination
                                                                                           Specialist’s
                                                                                           Kits
                                                                                           Books
                                                     LASH WEAPONS                          Consumables
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MISSILE WEAPON EXAMPLES
                                                                                                       CREATING A
                                                                                                       CHARACTER
          1
                                                                                                       CALLING
                                                             THROWN WEAPONS                            SPECIES
                        2                                                                              HOMELAND
                                                             1. Shinobi Shuriken                       & HISTORY
                                                             Star shaped projectiles from The
                                                                                                       TRAITS
                                                             Seven Holy Isles.
                                                                                                       QUIRK
                                                             2. Bandit Knife                           FINISHING
                                                             Found tucked into the sleeves of          DETAILS
                                                             petty criminals.                          GEAR
                                                                                                       CHARACTER
                                                                                                       RANK
          3
                                                                                                       Paying
                                                                                                       Carrying
                                                             DRAWN WEAPONS
                                                                                                       Weapon
                                                                                                       Types
                                           4                 3. Chib Staffshot
                                                             A slingshot for mischievous types.        Armor Types
                                                                                                       Shield Types
                                                             4. Yeoman’s Bow
                                                                                                       Outfits
                                                             Used by guards of Nightwall.
                                                                                                       Wearable
                                                                                                       Accessories
                                                                                                       Wayfinding
                                                                                                       Illumination
              5                                                                                        Specialist’s
                                                                                                       Kits
                                                                                                       Other World
                                                                                                       Items
                                                                                                       Companions
                                                                                                       Vehicles
                                                                                                       Property
                                           7
                                                             MECHANICAL WEAPONS (L)                    Services
                                                             7. Goblin Belcher
                                                             With a distinct firing noise, this is a
                                                             loud and unrefined firearm.
                                                             8. Hunter’s Arbalest
                                                             Harpoons used for hunting the
                                                             massive beasts of No-Folk Land.
                                           8
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      It is possible to find, or
      commission, weapons                                          These weapons only benefit from
      with enhancements                                             Missile Weapon Abilities when
      that improve combat                                           making Missile attacks.
      effectiveness or give                                        These weapons only benefit from
      them a dual purpose.                                          Melee Weapon Abilities when
      Customized weapons                                            making Melee attacks.
      are neither cheap                                            The Extra Damage value used
      nor common.                                                   is taken from the base weapon
                                                                    appropriate to your chosen mode
         All Weapon Types, apart from                              of attack.
          Unarmed, can be customized.
                                                                  Concealed and Thrown Weapons
         A weapon cannot have more than                          can only be combined with each
          3 Abilities in total, meaning those                     other, due to their small size.
          that have an inherent Weapon
                                                                  Combining two weapons that each
          Ability can only have 2 additional
                                                                  have an inherent Weapon Ability
          Custom Abilities.
                                                                  will take you to the 3 Ability limit.
            Note that some Custom Abilities
                                                                  Your GM may deem some
            are restricted by Weapon Type.
                                                                  combinations impossible. Common
                                                                  sense should be the guide.
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While all weapons are inherently harmful,          Reloading Mechanical Missile weapons in
                                                                                                CREATING A
these weapons are made to inflict                  the middle of combat is an onerous task.     CHARACTER
maximum damage at the expense of the               This technological advancement reduces       CALLING
wielder’s safety.                                  the need to do it quite so often.
                                                                                                SPECIES
                                                                                                HOMELAND
    Available for Melee Weapons only.                   Only available for Large and Small      & HISTORY
  This weapon’s threshold to deal                      Mechanical Missile Weapons.
                                                                                                TRAITS
   Extra Damage is lowered by 2.                      Rapid Fire weapons may be fired          QUIRK
  You take 1 Heart of Damage                          3 times before they need to be           FINISHING
   whenever you get an unmodified 1                    reloaded, which still takes 1 Action.    DETAILS
   or 2 on your Attack roll.                                                                    GEAR
                                                      Coins = Weapon Price x10
                                                                                                CHARACTER
  Coins = Weapon Price +10                                                                      RANK
                                                     SPECIAL AMMUNITION
 UTILITY
                                                   Special Ammunition provides ranged           Paying
This allows a weapon to also function as weapons with more tactical options. It Carrying
a simple tool. For example, a Fishing Rod          enables you to create distractions, signal   Weapon
Spear or a Shovel Sword.                           for help, or simply do more harm.            Types
Armor Types
You can combine a weapon with a Available for Missile Weapons only. Shield Types
   tool that falls under Adventuring                  Fireberry Shot: These do Flame           Outfits
   Gear, Common Rural Goods,                           Damage instead of Mundane                Wearable
   Common Urban Goods, or Oddities                     Damage. Your GM may also allow           Accessories
   & Luxury Items ( p179).                             other types of Special Damage            Wayfinding
Your GM may deem some effect, such as bright light, when Books
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      1. Rip Ring
      Master + Dangerous
      Once set in motion by an
      expert hand, this serrated
      blade’s spinning action can
      rip through even the
      toughest defenses.
      2. Gobbo Grinder                                                                        1
      Standard + Dangerous
      + Shoddy
      A weapon, cobbled together in
      a rush from battlefield scraps,
      that only the foolish would
      trust in battle.
      3. Daicha Cane                                                                      2
      Master + Disguised
      These subtle weapons are
      carried by outlaw ronin who
      don’t want to attract
      undue attention.
                                                                                              3
      4. Spade Blade
      Mighty + Utility
      A favored weapon of the
      Knights of the Open Road,
      who clear away earth and rock
      just as often as they
      dispatch evildoers.                                                                     4
      5. Promethean Discus
      Thrown + Disguised
      Often designed into an
      elaborate belt buckle or breast
      plate decal. Their curved flight
      path is used to great effect,
      with masters being able to get                                                      5
      the projectile to return to the
      mitt after a strike.
      6. Trinity Rifle
      Large Mechanical Missile
      + Rapid Fire
                                                                                              6
      A three-barrelled gun beloved
12    by beast hunters.
      7. Gunblade
      Small Mechanical Missile
      + Master Weapon
8
      Nobles of Shard are particularly
      fond of the Gunblade, a
      recreation of the swords
      carried by the Magi-Knights
5
      of Akenia.
                                                                                          7
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ARMOR TYPES
                                                                                                    TRAITS
Each Armor Type has:
                                                        Defense Bonus: +2                          QUIRK
 Defense Bonus: The amount the Armor                   Max. Speed: Very Fast                      FINISHING
  improves your Defense Rating.                                                                     DETAILS
Types you are able to use without penalty.                        freedom of movement.              Weapon
                                                                                                    Types
                                                                                                    Armor Types
  Wearing restricted Armor means…                       Defense Bonus: +4
                                                                                                    Shield Types
   The Armor’s Max. Speed is reduced                   Max. Speed: Fast                           Outfits
    by one step.
                                                                                                    Wearable
   You suffer a Snag on Attack rolls.                  3 Slots •      60 Coins                     Accessories
   You suffer a Snag on all Might and                                                              Wayfinding
    Deftness rolls.                                   HEAVY                                         Illumination
                                                                                                    Specialist’s
                                                                  Thick, durable armor that         Kits
                                                                  provides strong protection for    Books
 NAKED                                                            most of your body, at the
                                                                                                    Consumables
                                                                  expense of combat mobility.
           If you are un-armored, either                                                            Combustibles
           nude or wearing regular                                                                  & Chemicals
           clothes, you are considered                  Defense Bonus: +6                          Miscellaneous
           naked in combat.                             Max. Speed: Average                        Curiosities,
                                                                                                    Artifacts &
                                                                                                    Other World
   Max. Speed: Very Fast                                                                           Items
                                                      SUPERHEAVY                                    Companions
  N/A Slots •     N/A Coins
                                                                  A weighty protective shell that   Vehicles
                                                        Defense Bonus: +8
                                                        Max. Speed: Slow
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ARMOR EXAMPLES
      LIGHT ARMOR
                                                            1
      1. Murk Warden
      The protectors of the
      mysterious woodlands                                                                                       3
      fashion effective armor
      from carved wood
      and vines.
      2. Bandit Leathers
      Assembled from the
      scraps of superior work
      won during raids. A                                                                2
      bandit’s trade requires
      swift and stealthy
      movement.
      3. Sol Skirmisher
      This sparkling armor
      protects the essentials
      but allows its owner to
      showcase their
      sinewy body.
              4                                                                      MEDIUM ARMOR
                                                                                     4. Sky Pirate’s Garb
                                                                                     These often gaudy
                                                                                     uniforms adorn the
                                                                6                    privateers that terrorise
                                                                                     the skies of the
                                                                                     Twilight Meridian.
                                                                                     5. Guard Armor
                                                                                     Armor that is durable in
                                                                                     riotous situations, but
12                                                                                   also light enough to give
                                                                                     chase to troublemakers.
                                                                                     6. Junk Mail
                                                                                     The Junkers of Stahlfeld
 3
                                                                                     hammer suits together
                                                                                     from materials gathered
                                                                                     in the salvage yard.
20
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                                                                                                              CREATING A
                                                                                                              CHARACTER
HEAVY ARMOR
                                                              8                                               CALLING
7. Trophy Mail                                                                                                SPECIES
Monster hunters will turn                                                                                     HOMELAND
their latest kill into armor,                                                                                 & HISTORY
                                                                                      9
especially if it has a tough
                                                                                                              TRAITS
or colorful hide.
                                                                                                              QUIRK
8. Yoroi Armor                                                                                                FINISHING
When war calls, the                                                                                           DETAILS
samurai of The Seven                                                                                          GEAR
Holy Isles don this
                                                                                                              CHARACTER
battle armor.                                                                                                 RANK
9. Holy Knight
Regalia
                                                                                                              Paying
Resplendent armor gifted
to the deserving. Fitted                                                                                      Carrying
and decorated for each                                                                                        Weapon
individual knight.                                       11                                                   Types
                                                                                                              Armor Types
                                                                                                              Shield Types
                                                                                                              Outfits
                                                                                                              Wearable
                                                                                                              Accessories
                                                                                                              Wayfinding
                                                                                                              Illumination
                                                                                                              Specialist’s
                                                                                                              Kits
                                                                                                              Books
                                10
                                                                                  SUPERHEAVY                  Consumables
                                                                                  ARMOR                       Combustibles
                                                                                                              & Chemicals
                                                                                  10. Dreadnought
                                                                                                              Miscellaneous
                                                                                  Plate
                                                                        12                                    Curiosities,
                                                                                  The terrifying reputation
                                                                                                              Artifacts &
                                                                                  of the Warlords of          Gadgets
                                                                                  the Shadowed Lands
                                                                                  comes partly from their     Other World
                                                                                                              Items
                                                                                  impenetrable armor.
                                                                                                              Companions
                                                                                  11. Hex Plate               Vehicles
                                                                                  This marvel of dwarven
                                                                                                              Property
                                                                                  engineering is impervious
                                                                                  to the makeshift            Services
                                                                                  weaponry of the New
                                                                                  Ore’s infantry.
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         You are exempt from any Checks                       Any creature attempting to grab,
          or Contests your GM might require                     squeeze, swallow or otherwise
 1        you to make attempting to stay                        smash against you takes 1 Heart of
          afloat when wearing the armor.                        Damage while doing so.
         Deliberately trying to submerge                      Your Unarmed attacks now strike
12        in the armor is problematic and                       like a Standard Weapon.
          requires a Might Check.
                                                                  Coins = Armor Price +75
        Coins = Armor Price +50
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                                                                                                           I
This armor has a built in storage space in a        A system of levers, pistons, gears, and
                                                                                                   CREATING A
chest or back cavity to protect valuable, or        chains allow this armor to move under its      CHARACTER
easily damaged, items.                              own power. Warriors pilot these oversized      CALLING
                                                    suits rather than wear them.
                                                                                                   SPECIES
   The armor provides you with an
                                                                                                   HOMELAND
    additional 3 Inventory Slots.                          Only available for Heavy and            & HISTORY
   Any stowed items are protected                         Superheavy Armor.
                                                                                                   TRAITS
    from water, fire, and other                        Despite the usual size restriction,        QUIRK
    physical trauma.                                    Small Species can use Heavy and            FINISHING
   If the armor is destroyed, whatever                 Superheavy Armor without penalty           DETAILS
    is stored inside will fall out.                     if fitted with Mechanical Motion.          GEAR
                                                       It takes an hour to adjust the armor       CHARACTER
  Coins = Armor Price +15                               to a pilot’s measurements. It will         RANK
                                                                                                   Armor Types
                                                            +1 to your Heart Total.
                                                                                                   Shield Types
   This armor comes with a closed                          The ability to use combat gear as
    helmet that gives you an Aura of 12,                     if a Large Species.                   Outfits
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                                        4
                                                                                   4. Chib Shell
                                                                                   Superheavy Armor
                                                                                   + Mechanical Motion
                                                                                   Meant to give the tiny Chib a
                                                                                   leg up against larger foes.
                                                                                   5. Omni-Maneuver Gear
                                                                                   Light Armor + Integrated
                                                                                   (Grappling Hook)
                                                                                   The Colossus Slayers of
                                                                           6       Aiden employ armor that
                                                                                   incorporates a grapple wire,
                                                                                   perfect for scaling walls or
17                                                                                 enormous monsters.
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                                                                                                                I
SHIELD TYPES
A mundane Shield used to Parry a You can Parry 1 Melee or Missile Carrying
    Magical Ability or Attack, including                 Attack per Fight. This includes                Weapon
                                                                                                        Types
    blows from Imbued or Magitech                        spells or any special attacks that
    weapons, will shatter afterwards.                    require an Attack roll.                        Armor Types
You can only use 1 Shield at a time. Standard Shields require one hand Shield Types
You can only benefit from your to use, so they affect your ability to Outfits
You can still wield a restricted shield but              Attack per Fight. This includes                Other World
there are consequences.                                  spells or any special attacks that             Items
                                                         require an Attack roll.                        Companions
Using a restricted Shield means… Large Shields require one hand to Vehicles
You can Parry and gain the Shield’s use, so they affect your ability to Property
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SHIELD EXAMPLES
      SMALL SHIELDS
      1. Chib Buckler                                 1
      These shields often have
      endearing shapes, such
      as stylized animal faces,
      hearts, or flowers.
      2. Galvani Targe                                                                   2
      Disc shaped shields,
      favored by duelists and
      other dual wielders.
      STANDARD SHIELDS
      3. Wyrm Scale
      The shields of the                              3
      Dragon Scions of
      Taaga often bear their
      bloodline’s heraldry.                                                                  4
      4. Junker’s Bulwark
      Some of the old world
      signs recovered from
      Stahlfeld are actually
      pretty sturdy.
      LARGE SHIELDS
      5. Errant Guard
      Decorated shields
      carried by members of
      knightly orders.
      6. Shining Chimalli
      These large round shields                      5
      bear the emblems of the
      Dawn Orthodoxy.
17
14
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                                                                                                                   I
   During a Fight, at the beginning of                         from behind the Shield and still           Weapon
    your Turn, you can choose to wield                          benefit from its Defense Bonus.            Types
                                                                                                           Miscellaneous
CUSTOM SHIELD EXAMPLES
                                                                                                           Curiosities,
                                                                                                           Artifacts &
                                                                                                           Gadgets
                                                                               1. Spiked Shield
                                                                                                           Other World
                                                                               Standard Shield + Assault   Items
                                                                               Raiders are an aggressive   Companions
                                                                               lot. A shield that just
                                                                                                           Vehicles
                                                                               blocks is a wasted
                                                                               offensive opportunity.      Property
                                                                                                           Services
                                                                               2. Dwarven Pavis
                                                                               Large Shield + Barricade
                                                                               Standard Old Iron army
       1                                                                       issue, these shields are
                                                                               thrust into the ground to
                                                                               protect the infantry as
                                                                               they reload their rifles.
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OUTFITS
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                                                                                                                I
These clothes make you look cute,                    A regal, or imposing, uniform that marks
                                                                                                        CREATING A
elegant, or sexy.                                    you as someone of great standing.                  CHARACTER
                                                                                                        CALLING
  You gain a Minor Bonus (+2) on rolls                 You gain a Minor Bonus (+2) on rolls
                                                                                                        SPECIES
   to charm or convince someone.                         to intimidate or command others.
                                                                                                        HOMELAND
  You suffer a Minor Penalty (-2) on                   You suffer a Minor Penalty (-2) on             & HISTORY
   rolls to intimidate someone.                          rolls to charm or comfort someone.             TRAITS
                                                                                                        QUIRK
  2 Slots (carried) •    20 Stones                      2 Slots (carried) •      20 Stones
                                                                                                        FINISHING
                                                                                                        DETAILS
                                                                                                        GEAR
 WEARABLE ACCESSORIES                                                                                   CHARACTER
                                                                                                        RANK
Armor and Outfits aren’t
                                                       BACKPACK
the only wearable items
an adventurer will find                              Large, rugged bags that provide you with
                                                                                                        Paying
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WAYFINDING
18 Local Map
               Kingdom Map
9
                            Region Map
                                                                     World Map
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ILLUMINATION
                                                                                                 Books
 LANTERN                                             Lantern with Starter Slime
                                                                                                 Consumables
                                                       1 Slot • 20 Coins                         Combustibles
These hand-held devices burn oil and                                                             & Chemicals
other fuel for light. Common among the
                                                                                                 Miscellaneous
peasantry of the Wistful Dark.
                                                                                                 Curiosities,
                                                                                                 Artifacts &
  Lanterns burn for 4 hours on 1 Unit                                                           Gadgets
                                                                                                 Companions
  It takes an Action to light or
   extinguish a Lantern.                                                                         Vehicles
                                                                                                 Property
  1 Slot •   5 Coins                                                                             Services
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SPECIALIST’S KIT
BOOKS
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CONSUMABLES
Like everyone,
adventurers enjoy a                                   TREATS                                           CREATING A
                                                                                                       CHARACTER
hearty meal after                                   Calorie-dense fruits and candies, helpful in       CALLING
a long day’s work.                                  negotiations with the ravenous.                    SPECIES
However, they are
                                                                                                       HOMELAND
also partial to energy
                                                       Treats offered in Negotiations can             & HISTORY
drinks and other
                                                        provide a Minor Bonus (+2).                    TRAITS
performance-boosting
food stuffs.                                           1 Treat provides 1 day’s nutrition.            QUIRK
                                                                                                       FINISHING
                                                                                                       GEAR
    from Starvation ( p271) when out
                                                                                                       CHARACTER
    on a Journey.                                     BASIC POTION                                     RANK
   Some Consumables provide you
    with additional perks.                          These elixirs provide a lift for those with
                                                    flagging spirits.                                  Paying
                                                                                                       Carrying
                                                       If imbibed during Combat, the
 RATIONS                                                potion restores 1 Heart.
                                                                                                       Weapon
                                                                                                       Types
These traveler’s provisions vary from                  1 Potion provides 1 day’s nutrition.           Armor Types
region to region. In the Blazing Garden                                                                Shield Types
they’ll include monster jerky but in the               1 Slot •      10 Coins
                                                                                                       Outfits
Twilight Meridian it’ll be dried seaweeds.
                                                                                                       Wearable
                                                                                                       Accessories
                                                      BOOSTER CAKES
   1 Ration provides 1 day’s nutrition.                                                               Wayfinding
                                                    Magical pastries that enhance one of your          Illumination
  1/10 Slot •    1 Stone                            Aptitudes for a limited time… but beware           Specialist’s
                                                    the hangover.                                      Kits
Baby Pudge Bun        Bumbo Pellets             Gobbo Pop         Vitality Fizz         Might Muffin
Ration                Hardy Ration              Treat             Basic Potion          Booster Cake
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      Container of 1 Unit
        1 Slot • 20 Coins
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                                                                                                                I
MISCELLANEOUS
rope, 10 Units of lard, bricks (2 Slots).              ◆     For example, you may purchase a            Miscellaneous
                                                             bushel of Star Plums in the Wistful        Curiosities,
  1-2 Slots (varies with item) •     8 Stones                Dark for 25 Coins, and sell it for 75      Artifacts &
                                                                                                        Gadgets
                                                             Coins in the Blazing Garden.
                                                                                                        Other World
 COMMON URBAN GOODS                                                                                     Items
                                                           3 Slots (varies with item) •     25 Coins
                                                                                                        Companions
Useful tools and items required by those
who live in more populated areas. Can be                                                                Vehicles
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This gadget allows you to perform crude           Spell Engines are a kind of magical
                                                                                            CREATING A
manual manipulation from a safe distance.         battery used to power large or powerful   CHARACTER
The Grabber is composed of a telescoping          Magitech devices.                         CALLING
pole with a mechanical gauntlet affixed to
                                                                                            SPECIES
one end and controls at the other.                   Spell Engines are constructed from
                                                                                            HOMELAND
                                                      Magical Materials ( p288).            & HISTORY
  The Grabber enables you to grasp,                 Charges: Spell Engines contain        TRAITS
   poke, or push an object up to 10 ft                Charges that are expended when        QUIRK
   away, or 1 Battlefield Area.                       operating powerful Magitech
                                                                                            FINISHING
  The shaft of the Grabber can be                    devices. The number of Charges        DETAILS
   extended and retracted rapidly,                    required will depend on the           GEAR
   allowing you to yoink an object.                   individual device.
                                                                                            CHARACTER
   During a Fight, this requires                     Charging a Spell Engine: If you       RANK
   the use of your Action.                            have a Magical Ability, you can
    Precise tasks requiring fine motor                redirect the mana you normally use
                                                                                            Paying
    skills are not possible. However,                 to create the effect to charge the
    your GM may allow you to perform                  Spell Engine:                         Carrying
    more difficult manoeuvres with a                    Put your hands on the Engine       Weapon
                                                                                            Types
    Deftness Check.                                      and expend your Magical Ability.
                                                                                            Armor Types
  2 Slots (when collapsed) •    45 Coins                The expended Ability has no        Shield Types
                                                         effect other than to charge the
                                                                                            Outfits
                                                         Spell Engine.
 SCANNER                                                Expending 1 Standard Magical
                                                                                            Wearable
                                                                                            Accessories
These technical wonders are salvaged and                 Ability creates 1 Charge.          Wayfinding
repaired by collectors and researchers.                 Expending 1 Advanced Magical       Illumination
They are small boxes featuring a crystal                 Ability creates 2 Charges.         Specialist’s
display screen and are powered by                       The expended Ability cannot be     Kits
ambient mana, allowing for continual use.                used again for 24 hours.           Books
                                                                                            Consumables
                                                        Small Spell Engines hold
  When activated, this Techno-
                                                         1 Charge.                          Combustibles
   Relic enables you to discern the                                                         & Chemicals
   presence and general location of                     Large Spell Engines hold           Miscellaneous
   any living creatures and sources of                   2 Charges.
                                                                                            Curiosities,
   great energy (such as magic items,                                                       Artifacts &
   powerful undead, or synthetic life)            Small Spell Engine                        Gadgets
1 Slot • 1 Gem
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1 Slot • N/A
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17
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COMPANIONS
   You can have a maximum of 2                      Some Companions may not have an                 Combustibles
                                                                                                     & Chemicals
    Companions at any time.                          identity when your GM introduces them,
                                                     simply being the local Scholar or the           Miscellaneous
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FOLLOWERS
        Creating a Follower
        Start with the Follower’s listed
         base Aptitudes, Combat Stats, and
         Abilities, then:
               Add a Trait: Choose or roll on
                the Positive Trait Table ( p131).
               Determine their Species:
                Choose or roll on the Species
                Table ( p80).
          ◆     Native Humans, because of their
                Prodigy Ability, can choose a
                Standard Elective Ability from
                those listed in the Follower type.
          ◆     Other Species gain their Innate
                Species Abilities.
              Followers gained during character
              creation count as Recruited.
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18
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SCAMP SCHOLAR
                                                                                                          Paying
  Follower Abilities                                     Follower Abilities
                                                                                                          Carrying
  Impish: All Scamps have the Young                     Specialist Subject: Scholars have a
                                                                                                          Weapon
   Quirk ( p139).                                         Purview pertaining to a single area             Types
  Native Human? Choose an                                of knowledge. For example, the                  Armor Types
   additional Standard Elective Ability                   history of ancient Akenia.
                                                                                                          Shield Types
   from either the Sneak ( 17) or                        They also have a Language ( p109)               Outfits
   Raider ( p35).                                         related to this knowledge.
                                                                                                          Wearable
                                                         Researcher: Scholars can perform                Accessories
  Gear
                                                          Research ( p276) on your behalf.                Wayfinding
  Tattered Outfit ( p172).
                                                         Native Human? Choose an                         Illumination
  Standard Weapon with the Shoddy                        additional Standard Elective Ability            Specialist’s
   Ability ( p152 + 160).                                 from either the Factotum ( p17) or              Kits
You gain a Minor Bonus (+2) if you ( p176) or access to a Other World
                                                         Recruitment
                                                         You gain a Minor Bonus (+2) if
                                                          you have a Calling or Origin that
                                                          appeals to the Scholar.
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GUIDE CUSTREL
       6    MIGHT                     +0            2          7     MIGHT                    +1            2
       6    DEFT                  ATTACK       HEARTS          6     DEFT                  ATTACK    HEARTS
       7    GRIT                                               6     GRIT
       6    INSIGHT                   10         Average       6     INSIGHT                  10          Average
       6    AURA                  DEFENSE       SPEED          6      AURA                DEFENSE     SPEED
           Services                                                 Services
        Guides will escort you to and from                          Custrels will fight alongside, or
 6       a location within the Region they                            protect you, when exploring
         are familiar with.                                           dangerous places.
           Recruitment                                              Recruitment
18
        You gain a Minor Bonus (+2) if                              You gain a Minor Bonus (+2) if
         you have a Calling or Origin that                            you have a Calling or Origin that
         appeals to the Guide.                                        appeals to the Custrel.
11
           5 Coins per day                                          8 Coins per day
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ANIMAL COMPANIONS
 JOURNEYING WITH ANIMALS                           While animals can’t use your gear, they can   Armor Types
                                                   certainly carry it.                           Shield Types
Travelling with Animals can be beneficial,                                                       Outfits
but they also have needs that must be                 Inventory Slots: An animal’s              Wearable
taken into account when on a Journey.                  Inventory capacity is determined by       Accessories
                                                       their size, and Slots are filled up in    Wayfinding
   Rest: When on a Journey, animals                   the same way as for a PC.                 Illumination
    need to Camp ( p229), or risk                    ◆   Some Animals require a harness          Specialist’s
    Starvation and Fatigue like any                      and packs to carry Gear, some can       Kits
    other character.                                     carry items in their mouths or claws.   Books
   Grazing: Some Animals can hunt,                  ◆   Retrieving an item from an animal’s     Consumables
    or forage, their own day’s Rations                   Harness takes 1 Action.                 Combustibles
    when Camping ( p229) in a suitable                                                           & Chemicals
                                                      Riders: The number of Slots a rider,
    environment.                                                                                 Miscellaneous
                                                       and all their personal Gear, takes
   Riding Animals: Riding an animal                   up is simplified to a single number       Curiosities,
                                                                                                 Artifacts &
    doubles the distance you can travel                based on their Species Size:              Gadgets
    in one day when on a Journey
                                                          Small Species: 6 Slots.               Other World
    ( p222). When Rushing, you avoid                                                             Items
    the effects of Fatigue but the                        Medium Species: 8 Slots.
                                                                                                 Companions
    animal does not.                                      Large Species: 10 Slots.
                                                                                                 Vehicles
                                                         Characters with the Girthsome           Property
                                                         Quirk take up an extra Slot.
                                                                                                 Services
 FIGHTING WITH ANIMALS                                   An Overburdened rider will
Animals can provide assistance when you                  Overburden their Mount ( p270).
get into a Fight.
PETS
75 Coins
11
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  Fighting
  Nope.
20 Coins
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SKREE PURR
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MOUNTS
   similarly tense situation, require the                egg a day, equivalent to 1 Ration,          Miscellaneous
   rider to make a Deftness or Might                     providing the animal is not suffering       Curiosities,
   Check to avoid falling off and being                  from Starvation ( p271).                    Artifacts &
                                                                                                     Gadgets
   Toppled ( p271).                                     Grazing: They require an
                                                                                                     Other World
  Grazing: They require an                              environment with lots of grass or           Items
   environment with plentiful flora or                   coarse flora to Graze.                      Companions
   fungus to Graze.                                    Inventory Slots                               Vehicles
200 Coins
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ROKKO-DO LARGzARD
       9   MIGHT                    +2            4        10   MIGHT                      +3        5
       9   DEFT                 ATTACK       HEARTS        10   DEFT                    ATTACK    HEARTS
       9   GRIT                                            10   GRIT
       5   INSIGHT                  11           Fast       4   INSIGHT                    15*     Average
       5   AURA                 DEFENSE       SPEED         4   AURA                    DEFENSE   SPEED
            They will refuse to leave you                     Scutes: Their thick scales provide
             behind if you fall in battle, either               fortification, boosting their Defense
             dragging your body to safety or                    Rating by +6* but making them less
             standing over you to ward off                      nimble than other mounts.
             attackers until help arrives.                     Blood Lust: Directing these violent
        Fearlessly Loyal: Rokko-Dos                            creatures away from a Fight
         automatically pass Loyalty Checks                      requires a successful Aura Check.
         ( p183).
                                                                Failure means they enter the fray,
                                                                often carrying you with them.
        Inventory Slots
                                                              Inventory Slots
        12 Slots with a harness.
                                                               16 Slots with a harness.
        Fighting
15                                                            Fighting
        Beak and Talons strike as
         Standard Weapons.                                     Bite strikes as a Mighty Weapon.
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PACK BEASTS
400 Coins
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                                                                                       Growl
                                                                                       Pet
                                                                                       ( p188)
12
11
19
      Shaggy Bumpo
      Pack Beast
      ( p193)
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                                                                              CREATING A
                                                                              CHARACTER
                                                                              CALLING
                                                                              SPECIES
                                                                              HOMELAND
                                                                              & HISTORY
                                                                              TRAITS
                                                                              QUIRK
                                                                              FINISHING
                                                                              DETAILS
                                                                              GEAR
                                                                              CHARACTER
                                                                              RANK
                                                                              Armor Types
                                                                              Shield Types
                                                                              Outfits
                                                                              Wearable
                                                                              Accessories
                                                                              Wayfinding
                                                                              Illumination
                                                                              Specialist’s
                                                                              Kits
                                                                              Books
Largzard
Mount                                                                         Consumables
( p192)                                                                       Combustibles
                                                                              & Chemicals
                                                                              Miscellaneous
                                                                              Curiosities,
                                                                              Artifacts &
                                                                              Gadgets
                                                                              Other World
                                                                              Items
                                                                              Companions
                                                                              Vehicles
                                                                              Property
                                                                              Services
Grubbish
Pack Beast
( p193)
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VEHICLES
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                                                                  6 Gems
       CLOUD BREAKER
8     These small sky ships are used by
      the wealthy for island hopping in the
      Galvanus Archipelago. The vessel’s hull is
      constructed from Sky Steel or Floatstone,
20
      which keeps the craft perpetually aloft
      as well as magically resistant to wear and
      tear. Cloud Breakers come with exquisitely
4     decorated anchors which bear the mark of
      their constructor’s yard. For locomotion,
      sky sailors harness the winds in the same
      way as their marine cousins.
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VEHICLE SIzE COMPARISON
                                                                                            CREATING A
                                                                                            CHARACTER
                                                                                            CALLING
                                                                                            SPECIES
                                                                                            HOMELAND
                                                                                            & HISTORY
                                                                                            TRAITS
Coracle           Velocipede             Cart                                Breeze Rider   QUIRK
Taagan Tub        Paw Post Pushbike      Traveler’s Wagon                    Wind Wing
( p197)                                  ( p197)                             ( p197)        FINISHING
                  ( p197)
                                                                                            DETAILS
                                                                                            GEAR
                                                                                            CHARACTER
                                                                                            RANK
                                                                                            Paying
                                                                                            Carrying
                                                                                            Weapon
                                                                                            Types
Skimmer
Gleysian Sky Platform                                                                       Armor Types
( p198)                                                                                     Shield Types
                                                                                            Outfits
                                                                                            Wearable
                                                                                            Accessories
                                                                                            Wayfinding
                                                                                            Illumination
                                                                                            Miscellaneous
                                                                                            Curiosities,
                                                                                            Artifacts &
                                                                                            Gadgets
                                                                                            Other World
                                                                                            Items
                                                                                            Companions
                                                                                            Vehicles
Walker
                                                                                            Property
Gobbo Ambulator
( p198)                                                                                     Services
Felucca
Galvanus Trader
( p198)
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PROPERTY
19
12
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SERVICES
     Hearty Meal: A big breakfast                 You’ve been wounded and your priority on          Wearable
                                                                                                     Accessories
      served alongside a fine beverage             entering town is to find the local physician
      starts your day well. Gain an                (or mechanic!) to patch you up.
                                                                                                     Wayfinding
                                                             5 Coins
 WORKSHOP RENTAL
                                                   Prosthetic Graft
Crafters need an appropriate space                    5 Gems
to practice their art. Fortunately, the
required Workshops can be rented from
trade organizations, universities, local
governments, or willing individuals.
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      If you want a bespoke weapon or potion                  While there are many local runners,
      created, or need your favorite suit of armor            they aren’t much help when it comes to
      patched up, then commission a Crafter.                  sending messages or items to another
                                                              continent. Fortunately, the Paw Post
         Fixing Standard Gear: Costs ½                       provides adventurers with a reliable postal
          the list price of the chosen item                   service. Paw Post Stations appear in many
          (rounded up).                                       surprisingly remote places.
         Commissioning Customized Gear:
          Costs 50% more than the calculated                     Paw Post Stations will deliver
          list price (rounded up).                                messages and items to any other
                                                                  Paw Post Station, via their network
         Crafting Imbued Gear: Refer to                          of relay teams.
          the costs of Crafting Imbued Gear
          ( p286), then add an extra 50%                         Deliveries are guaranteed to arrive
          (rounded up).                                           within 2 months.
        ◆     Note that not all Crafters are able                Deliveries are insured. In the event
              to work with, or have access to,                    of loss/damage a full refund
              the Magic Materials and Additives                   is offered.
              required to make Imbued Gear.
                                                                Membership
            Varies (See above)                                   Allows 1 free delivery a month.
                                                                  Further services must be paid
                                                                  for normally.
       RECREATIONAL ATTRACTIONS
                                                              Deliver Message (any distance)
      Opera houses, underground spas, and
      locations that focus on personal enjoyment                 1 Coin
      are a rare treat in Outer World.
                                                              Deliver Item in same Region
         There are two kinds of Recreational                   50 Coins per item (3 Slot Max.)
          Attraction, each with a perk:
              Relaxing: Allows you to perform                Deliver Item to another Region
               both the Socializing and Heal                     1 Gem per item (3 Slot Max.)
               an Injury Downtime Activities
               simultaneously.                                Membership Card
              Entertaining: Gives you an Edge                  5 Gems a year
               on your Socializing rolls
               during Downtime.
12
17
18
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INTERCONTINENTAL TRAVEL
                                                                                        Wayfinding
Sky Ship (Food & passage)
                                                                                        Illumination
  16 Coins per seat
                                                                                        Specialist’s
                                                                                        Kits
Other considerations                                                                    Books
  Trailblazing = Cost x2                                                                Consumables
  Working = Cost ÷2                                                                     Combustibles
                                                                                        & Chemicals
                                                                                        Miscellaneous
                                                                                        Curiosities,
                                                                                        Artifacts &
                                                                                        Gadgets
                                                                                        Other World
                                                                                        Items
                                                                                        Companions
                                                                                        Vehicles
                                                                                        Property
                                                                                        Services
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CHARACTER RANK
      You start out hopeful and determined, motivated by a sense of adventure, but
      you’ll need to learn on the job if you want to survive longer than a week.
      Rank: Represents your power in the game             Mana: The PCs readily absorb mana, the
      world. You start at Rank 1 and can rise to          magical energy that flows throughout
      Rank 10. The higher your Rank, the more             the Outer World. This allows them to
      powerful you become, and the more you               rapidly develop skills and powers that take
      will be respected and revered by those              ordinary folk a lifetime to master.
      you encounter. Some of the satisfaction
      of playing BREAK!! comes from rising                Allegiance: When you choose Magic
      through the Ranks to become a legend.               Abilities that draw on Bright or Dark
                                                          sources of mana you will start to form an
      Experience Points (XP): To rise in Rank             Allegiance ( p206), and the world and its
      you must earn Experience points. Your GM            inhabitants start to look at you differently.
      awards these to you for playing the game
      and achieving specific goals or overcoming          Gifts: Deepening your Allegiance with the
      difficult challenges.                               Bright or Dark will eventually result in a Gift:
                                                          a physical alteration that results from heavy
                                                          interaction with such powerful forces.
14
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ADVANCING IN RANK
                                                                                                     CREATING A
 RANK                                                    ACHIEVEMENT XP                              CHARACTER
                                                                                                     CALLING
Rank sets your Base Aptitudes, Combat                How Achievement XP is awarded can vary
Stats, and the number and type of Abilities          from game to game, it all depends on the        SPECIES
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ALLEGIANCE
      Those who dabble with magic may end up                                   A Gift does not provide a PC with any
      with an Allegiance to either The Invincible                              benefits, but those they encounter
      Bright or The Profound Dark. Having an                                   should be suitably reverential.
      Allegiance will change the way some                                      Bio-Mechanoid Gifts are mechanical
      magic and creatures interact with you.                                   variants. For example, Bone Spikes
                                                                               might become Protruding Bolts.
      ◆            Gaining Allegiance Points
                You start with 0 Allegiance Points.                 BRIGHT GIFTS TABLE
                When you gain a Magical Ability
                                                                   Choose or roll your Bright Gift
                 you may also gain a Dark D or
                 Bright B Allegiance Point.
               ◆    Record the number and type                         1-2
                    of points you accrue on your                   Luminescent Tattoos
                    Character Sheet.                               Faintly glowing lines have
                    Creatures, items, and effects can              appeared across your body,
                    also cause you to temporarily, or              forming patterns.
                    permanently, gain Allegiance Points.
                                                                       3-4
          ◆        Determining your Allegiance
                Dark Aligned: Your Dark Allegiance                Serpent Eyes
                 Points exceed your Bright by 2                    Your eyes never shut, you
                 or more.                                          don’t blink, you even stare
                                                                   in your sleep.
                Bright Aligned: Your Bright
                 Allegiance Points exceed your Dark
                 by 2 or more.                                         5-6
                Twilight Allegiance: Neither type                 Halo
                 of Allegiance Point exceeds the                   An arc of softly glowing
                 other by 2 or more.                               light crowns your head, but
                Unaligned: You have 1 or less                     can be covered by a hood.
                 Allegiance Points.
                                                                       7-8
   13-14                                                  7-8
Scaled Joints                                         Fangs                               CREATING A
Patches of glistening                                 Some of your teeth have             CHARACTER
scales have replaced the                              sharpened and have grown            CALLING
skin around your joints.                              more prominent.                     SPECIES
                                                                                          HOMELAND
                                                                                          & HISTORY
   15-16                                                  9-10
                                                                                          TRAITS
Prismatic Hair                                        Melodious Voice                     QUIRK
Your hair has become                                  Your voice can now make             FINISHING
extremely long and                                    even harsh words                    DETAILS
shimmers different colors.                            sound soothing.                     GEAR
                                                                                          CHARACTER
                                                                                          RANK
   17-18                                                  11-12
Elongation                                            Winter’s Embrace
Your fingers, limbs, face,                            Your body has become cool
                                                                                          Advancing
and torso are lengthened                              to the touch, and the air           in Rank
just enough to be noticed.                            around you is chilled.              Allegiance
   19-20                                                  13-14
Third Eye Gem                                         Bone Spikes
A jewel of your favorite                              Small, bony protrusions
color has emerged in the                              have broken through your
center of your forehead.                              skin in small patches.
                                                          15-16
 DARK GIFTS TABLE                                     Bestial Mane
Choose or roll your Dark Gift                         Your hair has become
                                                      long, thick and
                                                      magnificently unruly.
   1-2
Horns                                                     17-18
Horns, or antlers, protrude
from your temples                                     Raptor’s Talons
or forehead.                                          The nails on your hands and
                                                      feet have hardened into
                                                      sharp curved points.
   3-4
Opaque Eyes                                               19-20
Your eyes have clouded
over and become a single                              Shadow Mark
flat color.                                           A symbolic inky scar
                                                      appears on your cheek
                                                      or forehead.
   5-6
Devil’s Tail
You’ve grown a small,
non-useful tail that whips
back and forth.
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17
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P L AY I N G T H E G A M E
II
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GAME BASICS
      Once you’ve created Player Characters and your Game Master has created an
      Adventure, you’re ready to start playing the game.
       Players & Player Characters (PCs):                 Pencils & paper: You’ll need to track
        Each Player needs to create a Player                changeable information during play.
        Character (PC).                                       You will track your PC’s health,
        As a player you choose what your PC                   inventory, and any other notes they
        says and does in the game world.                      feel are helpful.
        You need at least 1 player, though the                Your GM will track the status of
        game is designed to work best with a                  the GMCs and any other useful
        small group of 2-4.                                   information they decide is helpful to
                                                              running the game.
       A Game Master (GM): This is a special
        type of player that is part referee and            Knowledge of the rules: Your GM
        part storyteller.                                   should be familiar with the Rules, but as
                                                            a player you are encouraged to help out
        Your GM will describe how the game
                                                            and make an effort to know how your
        world reacts to your PC’s actions and
                                                            PC’s Abilities and Gear work.
        arbitrates the rules.
                                                              If a dispute occurs over the rules your
        They also control all the Game
                                                              GM’s decision is final.
        Master Characters (GMCs) the PCs
        encounter on their travels.                                   You’ll also need your Imagination!
4                                                                     Get invested in the adventures of
        There is only one GM.
                                                                      your PCs and drag the other players
       An Adventure: This is the quest or                            in with you!
18      mission that your PCs participate in.                         The cheat sheets in the appendix are
        Your GM can create their own                                  a quick way to refresh your memory
        adventure or use a ready made one.                            when you forget a rule ( p450).
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  convenient for the players. A Session                                This is a good time for you to
                                                                                                        FIGHT
  can finish on a natural break or on a                                clarify anything you are         PERILS
  cliffhanger. If required, the game can be                            confused or concerned about!     DOWNTIME
  resumed on a subsequent Session.                                                                      CRAFT
 An Adventure: This is a period of                   Play: The players and the GM engage
  play where the PCs embark on,and                     in General Play ( p212) and use the
  conclude, a quest, mission, or mystery.              appropriate Focused Rules ( p215)                Playing
COMPONENTS OF PLAY
+ + +
PC PC PC
20
Dice Rules
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GENERAL PLAY
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Part of the GM’s job is to describe the            Turns: This is a series of Actions taken       GAME
passage of time. Keeping track of time              in quick succession by a group with            BASICS
during general play is done informally,             shared intentions.                             CHECKS &
when exact timings aren’t critical. For               The effects of these Actions are             CONTESTS
example, your GM might say “an hour                   applied one after the other and              JOURNEY
passes” or, “a few days go by” before                 happen before any opposing group             ExPLORE
going on to describe your next meaningful             can respond.                                 NEGOTIATE
experience or encounter.
                                                      The players will agree the order of,         FIGHT
                                                      and execute, their PC’s Actions on           PERILS
 THE DIFFERENCE A DAY MAKES                           one Turn. Your GM will coordinate,           DOWNTIME
                                                      and execute, any opposing group’s            CRAFT
After the Sun Machine was sundered, the               Actions on another.
sky ceased to be a useful guide to the time
                                                      The group that takes their Turn first
of day. However, the passing of 24 hours in
                                                      is the one that triggered the time-          Playing
Outer World is still recognized as a day.                                                          the Game
                                                      critical situation. If there is any doubt,
                                                                                                   General
 Acknowledging the start of a new day                your GM can have the characters with         Play
  is important. Your GM will announce                 highest Deftness from each side enter
                                                                                                   Managing
  the passing of each day as it depletes              a Contest to determine who should            Time
  resources, such as Rations, and                     go first.
                                                                                                   Rolling Dice
  recharges certain expended Abilities.
                                                   Rounds: Once each group has taken              Focused
  The advent of a new day is                                                                       Rules
                                                    their Turn, a Round has been completed
  particularly important when you’re
                                                    and, if required, a new one begins.
  out on a Journey ( p222).
                                                      Groups follow the established Turn
 Adventures can be time sensitive. Your              order on subsequent Rounds.
  adventure may have a series of events
  or encounters that are triggered with
  the passage of time. In this case, the          ROUNDS, TURNS, ACTIONS
  GM will need to keep track of the days
  a little more closely.                            ROUND            PLAYER’S
                                                                     TURN
 TIME-CRITICAL SITUATIONS
                                                                     PC 1 ACTION
When what’s happening moment to
moment is important, for example during
                                                                     PC 2 ACTION
a Fight ( p244), your GM will split the
game time into small chunks to work out
the sequence of events:                                              PC 3 ACTION
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ROLLING DICE
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FOCUSED RULES
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      When out on an adventure, you’ll constantly push your PC to their limits, often
      pitting them against the rival characters and creatures you meet.
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APTITUDES
CHECK PROCEDURE
START STEP 3
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CONTEST PROCEDURE
  Ability or rule you are using, or if                   Bonus wins. If both sides have                Special
                                                                                                       Success
  unspecified your GM will choose                        the same Bonus then…
  the Aptitude most appropriate to                      A contestant with the largest
  the situation for each contestant.                     Penalty loses. If both sides have
     Choosing Aptitudes (   p217)                        the same Penalty then…
 Resolve the Checks using the                          The contestant with the highest
  Check Procedure ( p218).                               natural roll wins. If both sides roll
                                                         the same then…
  In a Contest…
                                                     Stalemate! The contest does not
   A Bonus might add or subtract
                                                      have a decisive outcome and the
    from the rolled result, depending
                                                      Contest runs into another Round.
    on what provides the most
    favorable result.                                  Your GM may decide that the
                                                       Contest cannot be extended and
   You do not have to use the full
                                                       the status quo is maintained.
    amount offered by the Bonus if
    it will nudge you into failure, just
    enough to secure success.
                                                    END
   A Penalty might add or subtract
    from the rolled result, depending                        If you have more than one PC
    on what provides the least                               wanting to get involved in a Contest,
    favorable result.                                        think about how many could
                                                             realistically participate. For example,
  In a time critical-situation, if not
                                                             limited space may prevent more
  specified, your GM will decide if                          than 2 people clinging on to, and
  the Contest requires the use of the                        wrestling over, the Marquis’ Scepter.
  contestant’s Action.
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LINKED CONTESTS
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SPECIAL SUCCESS
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JOURNEY
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JOURNEY PROCEDURE
                                                                                                                     GAME
START                                                                   You got Lost!? See how badly…                BASICS
                                                                     If you are Lost you’ll need to roll            CHECKS &
        STEP 1                                                        on the Lost Table to see where you             CONTESTS
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ADVENTURE MAPS
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EXAMPLE JOURNEYS
                                                                                                        JOURNEY
                                                                                                        ExPLORE
                                                                                                        NEGOTIATE
1 2 3 4 FIGHT
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NAVIGATING
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GETTING LOST
                                                          Starting
                                                           point
                                                                                            Planned
                                                                                           destination
                                                          Actual
                                                        destination
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MAP ENCOUNTERS
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14
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A DAY’S TRAVEL
                                                                                                                JOURNEY
                                                                     As your Camp Activity, you can            ExPLORE
              After one day’s travel
                                                                      attempt to Forage or Hunt for food.       NEGOTIATE
           You must choose whether you’ll
                                                                                                                FIGHT
            Camp ( p229) for the night or Rush
                                                                    ? Requires a Hunting/Foraging roll          PERILS
            ( p229) towards your destination.
   You must consume a Ration to                                     Foraging requires an Insight Check.       DOWNTIME
                                                                                                                CRAFT
    avoid the onset of Starvation and                                Hunting requires a Deftness Check.
    sleep to avoid the onset of Fatigue.                             The area around Camp will only
  ◆                Starvation (    p271)                              support one attempt at Hunting            Journey
      ◆            Fatigue (   p269)                                  and one attempt at Foraging.              Procedure
                                                                                                                Adventure
                                                                     If more than one person Hunts/            Maps
                                                                      Forages, the PC with the highest          Navigating
 CAMP                                                                 required Aptitude rolls and receives      Getting Lost
                                                                      a Minor Bonus (+2) on their roll.
                                                                                                                Map
You stop to catch your breath in the wilds.                            Success: You’ve been able to             Encounters
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EXPLORE
      When you arrive at a perilous place, you’ll want to tread carefully, as there are
      many hazards and surprises waiting for the impetuous.
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EXPLORE PROCEDURE
                                                                                                           CHECKS &
                                                            Discover what’s at the Location                CONTESTS
STEP 1
                                                            Your GM describes the Location,               JOURNEY
                                                             including any visible Access Points
Decide where to enter the Site                                                                             ExPLORE
                                                             to adjacent Locations.
Your GM describes the area                                                                                NEGOTIATE
                                                            Your GM will alert you to any visible
 surrounding the Adventure Site                                                                            FIGHT
                                                             Guardian Encounters located at
 as you approach, including any                                                                            PERILS
                                                             the Location.
 obvious entrances. Your GM may                                                                            DOWNTIME
 even present you with a Map.                               ◆       Guardian Encounters (     p236)
                                                                                                           CRAFT
Choose an Access Point to enter                            ◆
 the Adventure Site.                                        ◆
                                                            STEP 5                                         Explore
◆           Adventure Sites (   p232)                                                                      Procedure
◆                                                           Choose your Location Actions                   Adventure
                                                                                                           Sites
◆                                                           Once any immediate challenges                 PC Positions
STEP 2
                                                             and Encounters have been dealt                Movement
                                                             with, you must decide whether                 Types
Set up your exploration team
                                                             to Inspect your current Location,             Location
Allocate your PC Positions:                                 Linger in it for while, or Move to a
                                                                                                           Actions
                                                                                                           Site
 Vanguard, Observer, Rearguard,                              different Location.                           Encounters
 or Scout.
                                                            ◆       Location Actions (   p235)
    ◆       PC Positions (   p233)
                                                                If you Inspect or Linger, your GM
Choose a Movement Type:                                         will check to see if you have a
 Cautious, Stealthy or Hasty.                                    Wandering Encounter.
◆           Movement Types (     p234)                          ◆   Wandering Encounters (       p236)
◆                                                           If you are not choosing an Access
◆                                                            Point to leave the Adventure Site,
STEP 3                                                       return to Step 2.
        Move to a Location
        Choose your next Location and                      END
         Access Point.
        If you’re using Stealthy Movement,                           The Explore Procedure works best
                                                                      when the Adventure Team stays
         make the required Insight and
                                                                      together. While the Team can split
         Deftness Checks.                                             up, it will mean that players will
        ◆   Stealthy Movement (      p234)                            have to wait as you switch
        ◆                                                             between groups.
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ADVENTURE SITES
                                                                                                     8
                                                                                         Nest
4 Cap
 9
                                                                                             7
                                                                   6   Town Hall                 Clock Tower
                            Windmill 3
14                                                                                      Bailey
        Grain Store 5                                                            2
7                                                                                                1
                                                                                     Duskward Gate
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PC POSITIONS
                                                                                                  GAME
                                                                                                  BASICS
                                                                                                  CHECKS &
                                                                                                  CONTESTS
                                                                                                  JOURNEY
                                                                                                  ExPLORE
                                                                                                  NEGOTIATE
                                                                                                  FIGHT
                                                                                                  PERILS
                                                                                                  DOWNTIME
                                                                                                  CRAFT
   REARGUARD             OBSERVER               VANGUARD                                 SCOUT
                                                                                                  Explore
Where you stand in the group comes with
                                                        If you are attacked from the front,      Procedure
risk and responsibility.
                                                         but have a Vanguard in position,         Adventure
                                                                                                  Sites
                                                         you cannot be targeted by the
  When moving through an                                enemy for 1 Turn if you only
                                                                                                  PC Positions
   Adventure Site, you must choose                       perform a Tactical Action ( 257).        Movement
                                                                                                  Types
   your PC’s Position: Vanguard,                         A Rearguard protects you in a            Location
   Observer, Rearguard, or Scout.                        similar fashion from behind.             Actions
  Your PC Position determines what                                                               Site
                                                                                                  Encounters
   threats or information your Insight
   Check reveals while using Stealthy
                                                       REARGUARD
   Movement ( p234).
                                                     You defend the rear, making sure you’re
         Remember to assign your                     not being stalked.
         Companions ( p183) a PC
         Position too!
                                                        If a trap or blast is set off behind
                                                         you, you can choose to shield
                                                         the PCs in front of you from its
 VANGUARD                                                effects… but forfeit any Checks to
You peer into the unknown, and can shield                avoid the effects yourself.
those behind you from harm.                             If PCs in front of you are attacked,
                                                         you cannot be targeted by the
  If a trap or blast is set off in front of             enemy for 1 Turn if you only
   you, you can choose to shield the                     perform a Tactical Action ( 257).
   PCs behind you from its effects…
   but forfeit any Checks to avoid the
   effects yourself.                                   SCOUT
  If the PCs behind you are attacked,
                                                     You move ahead of the pack and provide
   you cannot be targeted by the
                                                     advance notice of any potential threats.
   enemy for 1 Turn if you only
   perform a Tactical Action ( 257).
                                                        You arrive at a Location first and
                                                         can use a different Movement Type
                                                         to the rest of the other PCs.
 OBSERVER
                                                        If you get into trouble it will take 1
You study your surroundings, looking for                 Turn before the other PCs can get
small details easily missed by others.                   there to assist.
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MOVEMENT TYPES
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SITE ENCOUNTERS
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EXAMPLE GUARDIAN ENCOUNTERS
                                                                                                            GAME
                                                                                                            BASICS
                                                                                                            CHECKS &
                                                                                                            CONTESTS
                                                                                                            JOURNEY
                                                                                                            ExPLORE
                                                                                                            NEGOTIATE
                                                                                                            FIGHT
                                                                                                            PERILS
                                                                                                            DOWNTIME
                                                                        Sentient hologram
                                                                                                            CRAFT
                                                                        This digital spirit hasn’t spoken
                                                                        to anyone in aeons. Lonely,
                                                                        bored, and very chatty.
                                                                                                            Explore
                                                                                                            Procedure
                                                                                                            Adventure
                                                                                                            Sites
                                                                                                            PC Positions
                                                                                                            Movement
                                                                                                            Types
                                                                                                            Location
                                                                                                            Actions
                                                                                                            Site
                                                                                                            Encounters
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NEGOTIATE
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NEGOTIATE PROCEDURE
                                                                           STEP 5                                         GAME
START                                                                                                                     BASICS
                                                                                                                          CHECKS &
                                                                           Enter the Negotiating Contest                  CONTESTS
            STEP 1
                                                                        Each team makes a Negotiation roll               JOURNEY
      involved into opposing teams.                                      and your chosen Tactic determines                FIGHT
                                                                         the Aptitudes each team uses.
     Each team assigns a Primary                                                                                         PERILS
STEP 4
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STANDARD NEGOTIATION
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                                                                The more you know about your
 INFLUENCING FACTORS
                                                                opponent, the more likely you’ll be
                                                                able to come up with something you
A judge will be swayed                                          can exploit. If you have time, do a     GAME
by hard evidence, the                                           little digging before you Negotiate.    BASICS
greedy by the offer                                                                                     CHECKS &
of coin, and the                                                Of course, you can suggest other        CONTESTS
                                                                Influencing Factors to your GM and
desperate by the                                                                                        JOURNEY
                                                                use them if they agree.
promise of help. Use                                                                                    ExPLORE
what you can to swing                                                                                   NEGOTIATE
a debate in your favor.                                PUSH YOUR POINT
                                                                                                        FIGHT
If you believe there are Influencing So you’ve lost the Negotiation, don’t give PERILS
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COMPLEX NEGOTIATION
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                                                                 GAME
                                                                 BASICS
                                                                 CHECKS &
                                                                 CONTESTS
                                                                 JOURNEY
                                                                 ExPLORE
                                                                 NEGOTIATE
                                                                 FIGHT
                                                                 PERILS
                                                                 DOWNTIME
                                                                 CRAFT
                                                                 Negotiate
                                                                 Procedure
                                                                 Standard
                                                                 Negotiation
                                                                 Complex
                                                                 Negotiation
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FIGHT
      While many conflicts can be resolved with cunning and diplomacy, you won’t
      always be able to avoid violence.
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FIGHT PROCEDURE
                                                                                                            GAME
START                                                        STEP 4                                         BASICS
                                                                                                            CHECKS &
                                                                 Taking Turns                               CONTESTS
        STEP 1
                                                              The first team agrees which order            JOURNEY
Determine who started the Fight. Each member then makes their NEGOTIATE
      They will take their Turn first.                         Move and performs their Action in            FIGHT
                                                               the agreed order.                            PERILS
    ◆       Fight Start (   252)
                                                             ◆       Make a Move ( p253)                    DOWNTIME
 Was the Fight started with an                                      Performing an Action (    p253)        CRAFT
  Ambush? Determine whether it
  was successful and whether the                              Your GM will resolve and describe
  unsuspecting side misses a Turn.                             the outcome of each combatant’s
                                                                                                            Fight
                                                               Actions as they are made.                    Procedure
◆           Ambush (    p252)
                                                              The opposing team, or teams, then            Combat
                                                                                                            Values
◆                                                              take their Turn in a similar way.
                                                                                                            Battlefields
        STEP 2                                                                                              Area
                                                                                                            Conditions
        Create the Battlefield                                   STEP 5                                     Conducting
                                                                                                            a Fight
     Your GM describes where the fight                          End a Fight                                Actions
      is taking place, breaking it down
      into Battlefield Areas you can                          The fight is over if a team has been         Damage
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COMBAT VALUES
                Calling                                                                Calling
                Champion, Rank 1                                                       Champion, Rank 1
                Base value +1                                                          Base value 3
                     +                                                                      +
                Ability                                                                Quirk
                Favored Weapon,                                                        Girthsome +1
                Master +1
                     +
                Weapon Type                                                SPEED RATING
                Master +1
 3
                                                                                       Default
                                                                                       Base value Average
       DEFENSE RATING                             +3             4
 1                                                                                          +
                                              ATTACK          HEARTS
                Species                                                                Armor
                Chib, Small Species                                                    Medium Armor
                Base value 11                     15            Slow                   Maximum Fast
19                   +                       DEFENSE          SPEED                         +
                Armor                                                                  Quirk
                Medium Armor +4                                                        Girthsome -1 Rating
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                                                                                                             JOURNEY
                                                             Calculating your Defense Rating
    Calculating your Speed Rating                                                                            ExPLORE
                                                          Your base Defense Rating depends
 There are four Speed Ratings: Slow,                                                                        NEGOTIATE
                                                           on your Species Size and is
  Average, Fast and Very Fast.
                                                           modified by the defensive gear you                FIGHT
 You start with a base Speed Rating                       are using and, on occasions, your                 PERILS
  of Average, comparable to the                            Speed Rating.                                     DOWNTIME
  average human’s ability.
                                                         ◆        Species Size ( p106)                       CRAFT
      Watch out for Abilities and other                           Armor ( p163)
      factors that can adjust your Speed                          Shields ( p169)
      Rating, for example the Raider’s                            Speed Rating ( p247)
                                                                                                             Fight
                                                                                                             Procedure
      Like the Wind Ability.
                                                                                                             Combat
                                                               Watch out for other factors that              Values
    Using Speed Rating in a Fight
                                                               might modify your Defense Rating,             Battlefields
 Your Speed Rating determines how                             for example the Champion’s Into               Area
  many Battlefield Areas you can                               the Fray Ability.                             Conditions
  move through on your Turn                                                                                  Conducting
  ( p253).                                                   When to use your Defense Rating                 a Fight
                                                                                                             Actions
 During a Fight, when you are aware                          Defense Rating is referred to
                                                                                                             Damage
  of an inbound Attack and are                                 whenever you are targeted by a
                                                                                                             Injury Table
  free to take evasive action, a high                          physical or magical Attack. An
  Speed Rating provides you with a                             adversary’s Attack roll must match            Treatment
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CREATING A BATTLEFIELD
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                                                              Custom Areas should make things
  Adding new Areas during a Fight                             more interesting, not tedious!
  Your GM can add, or remove,                                Don’t get hung up on exact                GAME
   Areas as the fight necessitates.                           distances when creating your Areas.       BASICS
   For example, a Sage being thrown                           Keep it simple, fast and fun.
                                                                                                        CHECKS &
   through a tavern window into the                                                                     CONTESTS
                                                              Only create the Areas you need, not
   street would add a new Battlefield                         all the potential Areas the fight could   JOURNEY
   Area, whereas a rock slide in a                            spread into. Add only when required.      ExPLORE
   cavern siege might seal off a
                                                              While not necessary, a place to           NEGOTIATE
   previously accessible Area.
                                                              draw out the Battlefield can help         FIGHT
                                                              everyone keep track of where              PERILS
                                                              everything is!
                                                                                                        DOWNTIME
                                                                                                        CRAFT
WEAPON RANGES
                                                                                                        Fight
                                                                                                        Procedure
                                                                                                        Combat
                                                                                                        Values
                                                                                                        Battlefields
                                                                                                        Area
                                                                                                        Conditions
                                                                                                        Conducting
                                                                                                        a Fight
         CURRENT AREA                     1 AREA AWAY                       2 AREAS AWAY
                                                                                                        Actions
Melee Weapons                  Lash (Melee)                            Drawn                            Damage
                               Thrown                                  Large Mechanical Missile         Injury Table
                               Small Mechanical Missile
                                                                                                        Treatment
                                                                                                        Sundering
BASIC AREAS                                                                                             Colossal
                                                                                                        Combat
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OBSCURED SHELTERED
                                                                                                     JOURNEY
                                                     When in a Sheltered Area…
 When in an Obscured Area…                                                                           ExPLORE
                                                      Any Attacks directed at you from
  You suffer a Snag on rolls that                                                                   NEGOTIATE
                                                       outside the Sheltered Area suffer
   require precision, perception or
                                                       a Snag.                                       FIGHT
   aiming, including Attack rolls!                                                                   PERILS
  Your GM may also impose                                                                           DOWNTIME
   additional effects depending on
                                                    SUFFOCATING                                      CRAFT
   the nature of the obscuration. For
   example, deafening noise would                               Areas troubled by hazards that
   also inhibit verbal communication.                           impair breathing, such as thick      Fight
                                                                                                     Procedure
                                                                smoke, are Suffocating.
                                                                                                     Combat
                                                                                                     Values
 PRECARIOUS                                                                                          Battlefields
                                                     When in a Suffocating Area…
                                                                                                     Area
          Areas that are difficult to                 You are subject to the effects of             Conditions
          balance on, like a surface                   Suffocation ( p271).                          Conducting
          covered in ice or slippery liquid,                                                         a Fight
          are Precarious.                                                                            Actions
                                                              If you don’t see a Condition that
                                                                                                     Damage
                                                              meets your needs, rename and
 When moving to a Precarious Area…                            re-flavor one, or use these examples   Injury Table
  You must make a Deftness Check or                          as guidelines to make up your own.     Treatment
   be Toppled ( p271) and your Turn                                                                  Sundering
   is ended.                                                                                         Colossal
  If the Precarious Area is elevated,                                                               Combat
                                      ‘NOXIOUS’
                                       ‘NOXIOUS’BOG
                                                 BOG
       GRASS BANK 1                SUFFOCATING + HARMFUL                     GRASS BANK 2
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CONDUCTING A FIGHT
Your Move allows you to change the                  When you’re positioned correctly, it’s
                                                                                                 GAME
Battlefield Area you are located in, to             time to act.                                 BASICS
escape harm or gain a tactical advantage.                                                        CHECKS &
                                                        You can perform one Action during       CONTESTS
  If your Speed Rating is Average you                   your team’s Turn ( p254).               JOURNEY
   can Move to an adjacent Battlefield                  The result of your Action is resolved   ExPLORE
   Area.                                                 immediately, this might impact on       NEGOTIATE
  If your Speed Rating is Fast or Very                  others’ choices. For example, if you    FIGHT
   Fast, you can Move through up to                      slay a foe that was also targeted by    PERILS
   two connected Battlefield Areas.                      an ally acting after you they may
                                                                                                 DOWNTIME
  If your Speed Rating is Slow, you                     now want to redirect their Attack to
                                                                                                 CRAFT
   must use the Extra Move Action                        another opponent.
   ( p257) to change Areas.
    Some Abilities, such as Supernatural                                                         Fight
SLOW
+0 AREAS
AVERAGE
+1 AREA
+2 AREAS
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ACTIONS
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Use your Action to help an ally make an                        Spend time to get into a better tactical
                                                                                                                  GAME
otherwise impossible Attack. For example,                      position or use an Ability during a Fight.         BASICS
holding a beast’s mouth open so an ally                                                                           CHECKS &
can throw a bomb into it.                                                                                         CONTESTS
                                                                USE AN ABILITY
                                                                                                                  JOURNEY
          1. Define your Tactical Assist                       Use a Calling or Species Ability.                  ExPLORE
   Choose a target and state the                                                                                 NEGOTIATE
    intention of your Combat Trick.                               Using an Ability during a Fight                FIGHT
  ◆         For example, “I’m hurling Charla                       requires the use of your Action,               PERILS
            up in the air so she can reach the                     unless otherwise stated in the
                                                                                                                  DOWNTIME
            Colossus’ Strike Point.”                               Ability’s description.
                                                                                                                  CRAFT
    will require a Check or Contest to                         Don’t stop to act, keep on moving.                 Combat
                                                                                                                  Values
    pull it off ( p216).
                                                                                                                  Battlefields
                                                                  Forfeit your Action to make an
      ◆     For example, “If you make a Might
                                                                   additional Move on the Battlefield.            Area
            Check... you can get Charla high                                                                      Conditions
            enough to make an Attack roll.”                       If your Speed Rating is Slow, you              Conducting
                                                                   need to use the Extra Move Action              a Fight
                                                                   to move to a new Battlefield Area.             Actions
                 Your team can chain a series of                                                                  Damage
                 Tactical Assists together to create an
                                                                                                                  Injury Table
                 attack opportunity but, like all chains,
                 if one link fails the whole thing fails.                                                         Treatment
                                                                                                                  Sundering
                                                                                                                  Colossal
ACTIONS                                                                                                           Combat
TACTICAL COMBAT
... +2
ASSISTS CUSTOM
+2
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REACT FLEE
      Second-guess your enemy and disrupt                    If a Fight is not going your way, get out
      their combat plan.                                     before all is lost.
           1. Predict an adversary’s Action and                   A Fight will end if one side decides
              declare your reaction to it.                         to Flee, as a group, on their Turn.
        On your Turn declare you are going                       Your GM may decide the team that
         to React by proposing a response                          takes flight must win a Deftness
         to an anticipated event.                                  Contest to get away cleanly, with
       ◆     For example, “I will crouch in the                    failure allowing the opposing team
             corner and when someone enters, I                     to take one final Turn.
             will trip them up.”
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DAMAGE
Your health is tracked in two ways, with                           When your GMCs are low on Hearts,
                                                                                                         GAME
Hearts and Injuries.                                               provide the players with an           BASICS
                                                                   appropriate description. For
                                                                   example, ‘You can see in their eyes   CHECKS &
                                                                                                         CONTESTS
 HEARTS                                                            that they are losing confidence’ or
                                                                   ‘They start to wheeze and stagger’.   JOURNEY
Hearts measure temporary damage and                                                                      ExPLORE
are depleted during a Fight.                                                                             NEGOTIATE
                                                          INJURIES
                                                                                                         FIGHT
     Losing Hearts                                      Injuries are lingering ailments sustained        PERILS
  You start every Fight with your                      after losing all your Hearts in a Fight or       DOWNTIME
   full Hearts Total, regardless of any                 from other significant sources of harm.          CRAFT
   losses incurred in previous battles.
  Hearts are depleted in a Fight after                    Determine your Injury
   being struck by a successful Attack.                    Roll on the Injury Table ( p260).            Fight
                                                                                                         Procedure
  The number of Hearts lost from an                         For the first Injury sustained in a        Combat
   Attack (Damage) depends on the                             Fight use the results for                  Values
   Weapon Type or Ability used in                                Light Injury.                           Battlefields
   the Attack.
                                                             For your second Injury use the             Area
 ◆        Weapon Types (    p152)                                                                        Conditions
                                                              results for  Severe Injury.
                                                                                                         Conducting
                                                             For your third, and subsequent             a Fight
     Losing all your Hearts
                                                              Injuries, use the results for              Actions
  When an Attack reduces your                                    Critical Injury.                       Damage
   Hearts to 0, or below, you must
                                                           Injuries remain until you receive            Injury Table
   roll on the Injury Table ( p260) and
                                                            proper Treatment ( p262).                    Treatment
   suffer the consequences.
                                                                                                         Sundering
  If you are reduced to 0 Hearts in                       Non-Fight Injuries                            Colossal
   combat from a source other than                         Injuries can also be gained by               Combat
   a weapon attack, for example a                           suffering a Peril, like falling or
   Harmful Battlefield Condition,                           burning ( p267).
   you will be directed to roll on an
   alternative Injury Table.                               Injuries caused by Area Conditions
                                                            are applied at the end of your Turn.
       If your Injury permits, you can Fight
       on with less than 0 Hearts but must
       now roll on the Injury Table every
       time you’re hit.                                   DAMAGE TYPES
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       INJURY TABLE
      Roll your Injury     1st Injury roll (light)     2nd Injury roll (severe)     3rd+ Injury roll (critical)
         19-20                  Out cold                       You fall to the ground and can no longer
                                                               participate in the Fight. You will regain
 6       14-15                  You are knocked
                                                               consciousness once the Fight is over and
                                senseless and out for
         11-12                                                 suffer no lasting damage.
                                t e re t f t e fi t
                                                               An enemy can slay you immediately if they
                                                               are unhindered and use their Turn to do so.
19
                                                               If you receive First Aid you will be revived
                                                               but cannot use any Combat Actions for the
                                                               remainder of the Fight.
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                                                                                              CHECKS &
            Severed                       Roll to see which limb is severed (1-5 right arm,   CONTESTS
                                          6-10 left arm, 11-15 right leg, 16-20 left leg)     JOURNEY
  18        A limb is sliced off,
            crushed, or otherwise         You’ll need Magical Treatment or a Prosthetic       ExPLORE
  15-16     detached.                     Replacement to regain the limb’s function.          NEGOTIATE
                                          Until replaced, consider a severed arm as the       FIGHT
                                          Broken Arm Injury, and a severed leg as the         PERILS
  (R) 1-5    6-10 (L)                     Broken Leg Injury, except you obviously
                                                                                              DOWNTIME
                                          cannot use your severed limb at all.
                                                                                              CRAFT
(R) 11-15    16-20 (L)                    Re-roll if the limb has already been severed
                                          and not been replaced. If you have no limbs
                                          left, you’ve been decapitated and are dead.
                                                                                              Fight
                                                                                              Procedure
            Mortal wound                  You have received a fatal blow and will die,        Colossal
                                          no Treatment can save you.                          Combat
  20        You’ve been impaled,
            beaten, or lacerated          You may take one last Action on your next
  18        in such a way that            Turn before expiring. Make it count!
            death is imminent.
                                          Your body is recoverable, so perhaps there is
                                          a chance at some unnatural resurrection...
                                              Bio-Mechanoid? You lie not dead, but
                                           f ine     u a e ne c ance at ein
                                          rebooted but the Advanced Treatment will
                                          suffer a Snag. Failing this, maybe your core
                                          could be transferred to an alternative shell.
            Messy affair                  You are dead. The fatal blow leaves little that
                                          is recognisable.
            You’ve been splattered,
            disintegrated, or                 Bio-mechanoid? Make a Grit Check.
  20        otherwise scrubbed            Failure results in an explosion doing 2 Hearts
            from existence.               of Damage to anyone in the same Area as you.
                                          If you succeed, you fall to pieces on the spot.
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TREATMENT OF INJURIES
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SUNDERING
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COLOSSAL COMBAT
                   Head 5
18                                                                           Lava gland (core point) 5xx
Torso 5xx
 7
          Tusk 5
8                                                                                                      Tail 5xx
                             Legs 5
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                                                                 GAME
                                                                 BASICS
                                                                 CHECKS &
                                                                 CONTESTS
                                                                 JOURNEY
                                                                 ExPLORE
                                                                 NEGOTIATE
                                                                 FIGHT
                                                                 PERILS
                                                                 DOWNTIME
                                                                 CRAFT
                                                                 Fight
                                                                 Procedure
                                                                 Combat
                                                                 Values
                                                                 Battlefields
                                                                 Area
                                                                 Conditions
                                                                 Conducting
                                                                 a Fight
                                                                 Actions
                                                                 Damage
                                                                 Injury Table
                                                                 Treatment
                                                                 Sundering
                                                                 Colossal
                                                                 Combat
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PERILS
      You’ll face many dangers and hardships when out on adventure, from
      collapsing buildings and explosive traps to sleep deprivation and starvation.
14
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NON-COMBAT INJURIES
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AILMENTS
       BALLOONED
                                                             CHIBBED
      Your body swells to
                                                           Certain spells, poisons,
      inconvenient proportions.
                                                           and curses can cause
      This embarrassing ailment
                                                           you to shrink in size.
      is most often caused by
                                                           Unaccustomed to your
      spiteful hexes or other
                                                           new proportions, you will
      malicious magic.
                                                           find it tricky to function.
        When Ballooned…
                                                              When Chibbed…
         Your Speed Rating is Slow.
                                                               Medium Species become Small.
         You suffer a Snag on Might,                           You suffer all the physical penalties
          Deftness, and Grit rolls.                             of being Small without any of
         You suffer a Snag on Attack rolls.                    the benefits:
         Attack rolls that target you benefit                   -1 Penalty to your Might aptitude.
          from an Edge.                                          Reduced to 8 Inventory Slots.
         You are buoyant and easy to roll                       Your Combat Gear Allowance is
          about, you float in most liquids.                       determined by your new size.
18       Armor or other snug clothing may                     Large Species become Medium.
          rip or fall off, requiring repairs.                   You lose all the physical benefits of
         You cannot fit through doorways or                    being Large:
19        into small spaces.                                     -1 Penalty to your Might aptitude.
         To remove the Ailment you must be                      Reduced to 10 Inventory Slots.
          drained or deflated. Gross!
                                                                 Your Combat Gear Allowance is
3         Rigid or intangible creatures are                       determined by your new size.
          immune to being Ballooned.
                                                               Small Species are immune to
                                                                being Chibbed.
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     When Dispirited…
  You are aware and able to address
   others in a soulless whisper, but
   you are unable to find the will to
   move, defend yourself, or take any
   other actions.
  You can be moved by force or
   attacked but will not resist.
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                                                              PUTREFIED
       OVERBURDENED
                                                          You start to decay or rot
      Carrying an excessive                               and begin to produce
      load not only slows you                             a fetid odor. A painful
      down, it also makes your                            death awaits, or worse,
      movements strained or                               transformation into a
      awkward. Your back                                  horrifying mess.
      won’t thank you either.
                                                                  When Putrefied…
        When Overburdened…                                     You lose 1 Heart per Turn.
         Your Speed Rating is reduced by a                    You must make a Grit Check when
          single level.                                         you are reduced to 0 Hearts.
         You suffer a Snag on all Might and                  ◆    Success means putrefaction
          Deftness Checks.                                         stops, leaving you weakened but
                                                                   otherwise unharmed.
                                                              ◆    Failure means death or a disturbing
       PETRIFIED                                                   fate specified by the cause of the
11                                                                 putrefaction, or by your GM.
      A fantastical power roots
      you to the spot and
      slowly immobilizes you.
 7    Maybe you’re frozen stiff                               RESTRAINED
      or perhaps your flesh is
                                                          You are tied up, shackled, or
      turned to stone.
                                                          otherwise prevented from
13                                                        using your limbs. Perhaps
        Being Petrified…                                  you’re bound by a length
         Petrification takes 3 Rounds to                 of rope or maybe gripped
          completely paralyze you:                        by a muscular tentacle.
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explorer you are more                                   will not return unless the threat
likely than most to find                                has been removed. If trapped, or
yourself short of food.                                 unable to run, they will curl up in a
                                                        fetal position or stand trembling,
  When Starved…                                         paralyzed with fear, unable to move
                                                        or act.
   For each day of missed food
    you suffer a -1 Penalty to your
    maximum Heart Total.
                                                      TOPPLED
   Once the accrued Penalty reduces
    you to 0 Hearts, you will perish.               A mighty blow or a sneaky
   The Ailment is removed, and your                trip has left you lying
    Hearts Total restored, when you                 flat on your back like an
    consume 1 day’s nutrition.                      upturned beetle. Get up
                                                    quickly or you’ll be an
                                                    easy target.
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DOWNTIME
      While adventuring keeps you busy, occasionally you’ll find yourself with time
      on your hands. This is the time to relax, recover, plan, and prepare.
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DOWNTIME ACTIVITIES
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             Failure: After much careful poking                 You can use the allocated money
             and prodding, the item remains a                    to ‘purchase’ any items you require
             frustrating enigma. You can now:                    at any point in the game, providing
                                                                 you have the funds and the
             Continue your research in a                        required empty Inventory Slots.
11            subsequent session of Downtime.
              This subsequent attempt will                      Once ‘purchased’, write the item
              benefit from an Edge, or…                          into the blank Inventory Slot.
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SOCIAL BONDS
REPUTATIONS
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CRAFT
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CRAFTING PROCEDURE
                                                                                                                 CHECKS &
                                                                   ? Make your Crafting roll                     CONTESTS
        STEP 1
                                                               ◆     The Crafting roll is a Check. The           JOURNEY
        Check you are able to Craft the item                         Aptitude used is determined by the          ExPLORE
                                                                     Ability that grants you the
     Your Rank and Crafting Discipline                              Crafting Discipline.
                                                                                                                 NEGOTIATE
  make Advanced Items and work                                   attempt to make Basic Items                     Crafting
                                                                                                                 Disciplines
  with Magic Materials and Additives                             without the required tools, but this
                                                                                                                 Repairs
  in order to make Imbued Items.                                 will require a Crafting roll.
                                                                                                                 Imbuing
◆           Crafting Imbued Gear (        p286)                      Success: Your item is ready for use.
                                                                                                                 Materials
                                                                     Any materials or costs incurred in
                                                                                                                 Additives
                                                                     the crafting process are expended.
                                                                                                                 Mishaps
        STEP 2                                                       Failure: You experience a Crafting
                                                                     Mishap! See what went wrong on
        Check you have the required tools                            the Crafting Mishap Table.
        and materials                                          ◆       Crafting Mishaps (   p294)
     Specialist Kits & Workshops: You
      must have access to the stated
      workspace or tools required by the                       END
      Crafting Discipline. These can be
      purchased or rented.                                               If you want to Craft an item, or
     Materials & Additives: You must                                    Custom Ability, that is not listed in
      provide the right amount of                                        this book then propose your design
                                                                         to your GM for consideration.
      Materials and Additives to Craft
      your chosen item. These can be                                     Any proposed invention should be
      harvested or purchased.                                            appropriate to the Crafting
                                                                         Discipline being used.
    ◆       Using Materials (     p288)
◆           Using Additives (     p291)                                  Complicated or Imbued items
                                                                         should be classified as Advanced
 Customization & Repair: Fixing or                                      Items, and require the crafter to be
  modifying an existing item requires                                    Rank 5 or higher.
  less materials, tools, and time.
                                                                         For Imbued items you’ll also need
◆           Repairing & Customizing Gear (     p285)                     to decide what Magic Materials
                                                                         or Additives will be required to
                                                                         construct the item.
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COOKING FORGING
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Fixing, or altering, an
                                                                                                       GAME
existing item is quicker                               Extensive Repairs                               BASICS
and cheaper than                                       Objects that are Sundered, or                  CHECKS &
making a new one.                                       unusable, can be repaired in a day.            CONTESTS
Besides, you would
                                                       Extensive Repairs require access               JOURNEY
never part with your
                                                        to the same facilities needed to               ExPLORE
lucky shield.
                                                        create the item from scratch. For              NEGOTIATE
Repairs: Necessary when                                 example, repairing shattered                   FIGHT
an item has been damaged or                             armor would require access to                  PERILS
Sundered ( p263).                                       an appropriate Workshop.
                                                                                                       DOWNTIME
                                                       Extensive Repairs cost a quarter of
Customizations: Made when you want to                                                                  CRAFT
                                                        the item’s listed price or, if you are
add a Custom Ability to an existing item.
                                                        repairing a bespoke item, would
For example, adding the Spiked Ability to
                                                        only require half the materials                Craft
your Heavy Armor.
                                                        needed to create it from scratch.              Procedure
                                                                                                       Crafting
                                                                                                       Disciplines
   You can only Repair, or Customize,                ? Requires a Crafting roll                       Repairs
    items appropriate to your
                                                         Success: The item’s Hearts are                Imbuing
    Crafting Discipline.
                                                         restored and it is fully functional.          Materials
   Repairs and Customizations can
                                                         Failure: Crafting Mishap ( p294).             Additives
    only be carried out on Forged
                                                                                                       Mishaps
    Items, Gadgets, Outfits, and
    Permanent Artifacts.
                                                      CUSTOMIzATION
The level of repair an item requires                   Gear can be customized in one day.
depends on how badly damaged it is.                    Adding a Custom Ability to an
                                                        existing bit of gear requires access
  Light Repairs                                         to the same facilities needed to
                                                        create the item from scratch. For
   Objects that have lost some, but
                                                        example, adding the Assault Ability
    not all, of their Hearts can be
                                                        to a shield would require access to
    repaired in a couple of hours.
                                                        an appropriate Workshop.
   Light Repairs require the use of
                                                       Adding a Custom Ability costs half
    an appropriate Specialist Kit.
                                                        of the customization’s listed price
    For example, a torn outfit would
                                                        or, if the customization is bespoke,
    require the Tailoring Discipline and
                                                        you would need a Slot’s worth of an
    a Mender’s Kit.
                                                        appropriate Material.
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      The Outer World has many                                                   You can use the example Magic
      strange substances                                                         Materials and Additives listed in this
      that, in the hands of a                                                    book to create Imbued Gear, but ask
      master craftsman, can                                                      your GM if any exist to fulfil any
                                                                                 specific ideas you have.
      infuse objects made
      with Magic Materials                                                       You might decide your player needs
      with wondrous and                                                          to spend a Downtime Session
      useful properties.                                                         researching substances or seeking
                                                                                 the advice of a Sage when inquiring
                                                                                 about the existence of unlisted
                   1. Identify your item’s Imbued                                Materials or Additives. Perhaps a
                      Gear Type                                                  wise hermit can guide them to the
                The item you are creating will fit                              whereabouts of the Wyrm with the
                 into an Imbued Gear Type.                                       fireproof scales, or a week in the
                                                                                 library at Aeon alerts them to the
               ◆       Imbued Gear Types (     p286)                             existence of a metal that is
                                                                                 translucent when stationary.
                   2. Choose a Suitable Material to
                      craft your base item from
                                                                       IMBUED GEAR TYPES
                The item you are imbuing must
                 be constructed from one of the                      The type of item you’re crafting
                 Suitable (Magic) Materials listed in                determines which Magic Materials you
                 its Imbued Gear Type.                               make the base item from, and what
                     Temporary Artifacts ( p287) do not              Imbuable Abilities an Additive can bestow
                     need to follow this rule as they can            upon your item.
                     be made from Mundane Materials.
           ◆           Magic Materials (     p288)                     IMBUED WEAPONS
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                                                                                                CHECKS &
  Suitable Materials: Magical Metals,                Suitable Materials: Arcane Powder,       CONTESTS
   or other sturdy Magical Materials.                  Bright Water, Shadough, or other         JOURNEY
  Suitable Materials: Twilight Silk,              Each Additive has one or more properties     Craft
   Pixie Blossom Leather, or other                 it can imbue into an item. Your Imbued       Procedure
   flexible Magic Material.                        Gear Type will determine which ones you      Crafting
Any jewellery or trinket made of Magic                Defense: Will protect you from
Materials can be imbued.                               physical harm, or provide resistance
                                                       to Magical Abilities.
  Suitable Materials: Any solid
                                                      Empowering: Will enhance your
   Magical Material.
                                                       natural capabilities or provide you
  Imbuable Abilities Empowering                       with ones you do not have.
   or Eldritch.
                                                      Eldritch: Will cast a spell or similar
                                                       magical effect.
                                                      Glamor: Will affect or alter your
 TEMPORARY ARTIFACTS
                                                       physical appearance.
Any jewellery or trinket made of Mundane
Materials can be imbued. They only have
to be strong enough to hold one charge.
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USING MATERIALS
 5
                You can vary the price of Materials
                based on the location of the PCs. For
                example, the scarcity of wood in a
                desert would inflate the price, but in
10              a forested area it would be reduced.
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                                                                                                     GAME
 ASH BRONzE                                          FLOAT STONE                                     BASICS
A red-tinted metal that flickers with an           When Float Stone is loosened from its             CHECKS &
                                                                                                     CONTESTS
internal flame and emits a dull warmth.            bedrock it rises into the sky. Used in
                                                                                                     JOURNEY
Excavated from solidified magma created            sky ship construction and impossible
by mana volcanoes.                                 architecture. Some claim to have seen             ExPLORE
                                                      Ash Bronze
 SUN GOLD
                                                                                    Sky Steel
A shining metal bearing the power of the
Invincible Bright, even in shadow it emits
a dim glow. Extracted primarily from the
ground beneath Star Shards and areas
close to the inert Sun Machine.
                                                      Sun Gold
  150 Coins per Slot
                                                                                    Fey Wood
         If you’re feeling generous you could
         allow skilled crafters to create
         alloys, but combining them might
                                                      Warp Root
         require an entire Crafting session.
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Arcane Powder
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USING ADDITIVES
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      A strange fluid collected from forgotten            It is believed that when you resist
      ruins and sleepy hamlets, this chemical             temptation, the rejected desire sinks
      manifestation induces lethargy and                  into the ground and coalesces into this
      listlessness in whatever it touches.                impossibly sweet substance.
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A blood-red clay found in sites where                      A small dollop of this highly reflective,
                                                                                                                 GAME
flesh-warped creatures perished. It allows                 gelatinous goo will boost your creation’s             BASICS
control of the physical and mental states                  potency. Believed to be the remnants of               CHECKS &
of oneself or others.                                      the Wondersmith’s organic construction                CONTESTS
                                                           machines, these droplets are occasionally             JOURNEY
       Empowering: Imbued items allow                     uncovered in excavation sites deep in the             ExPLORE
        you to temporarily physically warp                 Buried Kingdom.
                                                                                                                 NEGOTIATE
        your body for a single action,
                                                                                                                 FIGHT
        allowing you to perform an act                         Attack: Imbued Weapons do an
                                                                                                                 PERILS
        of Supernatural Might or                                extra Heart of damage.
        Supernatural Leaping.                                  Defense: Imbued items provide
                                                                                                                 DOWNTIME
                                                                                                                 CRAFT
      ◆     This Ability can be used safely once                you with a +2 to your
            per day. Exceeding this safety limit                Defense Rating.
            requires you to roll on the Injury                 Empowering: Imbued items                         Craft
            Table ( p260).                                      provide you with +2 to your                      Procedure
    target’s Grit, the target’s physical                               ways to use these Additives. Discuss      Additives
    form is terribly distorted.                                        with your GM to see if they think         Mishaps
                                                                       your proposed application is possible.
  ◆         The afflicted incur a Major Penalty
            (-4) on all rolls for an hour, after
            which their body returns to normal.            EXAMPLE IMBUED OBJECT
            Fleshless individuals, like Bio-
            mechanoids or Undead, are                      Soul Scorcher
            unaffected by Morph Mud.
                                                           Base Item
          50 Coins per Unit                                Mighty Weapon
                                                           Material
 TRAPPED SONG                                              Ash Bronze (2 Slots)
                                                           Additives
These tiny pearlescent orbs are the
crystallized voices of the merpeople                       Element Gem (2 Units),
                                                           Flame Damage
who dwell beneath the Shadowed Sea.
The alluring tones sealed inside can be                    Wonder Drop (2 Units),
harnessed to provide you additional                        + 1 Damage
charisma. While usually in the possession
of the fearsome Sea Witches, some are
caught in the nets of fortuitous seafarers.
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You swear you followed the recipe but...            Willful mana manifested in your creation...
                                                                                                        GAME
                                                                                                        BASICS
Roll your Side Effect                                   Roll your Curse
                                                                                                        CHECKS &
                                                                                                        CONTESTS
   1-5 Unpalatable                                         1-5 Jealous
                                                                                                        JOURNEY
Your consumable is anything but.                        Your creation demands exclusivity.              ExPLORE
                                                                                                        NEGOTIATE
   Consuming this requires a                              If you use this cursed item and then        FIGHT
    successful Grit Check. Failure                          use another item of the same type           PERILS
    means you gag and spit it out,                          (weapon, ring, etc.), the cursed
                                                                                                        DOWNTIME
    rendering it worthless.                                 item discharges a harmful pulse.
                                                                                                        CRAFT
                                                            Roll on the Injury Table ( p260).
You are bloated for an hour. Using this cursed item takes a Imbuing
You need to make a Grit Check Heart from you whenever you Materials
to perform any strenuous physical activate or benefit from its magic. Additives
    activity. For example, sprinting,                      The item will not activate if you           Mishaps
    climbing, or making a Melee                             have no Hearts remaining.
    Attack. Failure means you swell up
    and are afflicted with the Ballooned
    Ailment ( p268) for 2 Turns.                           11-15 Mana Imbalance
                                                        Your creation crackles with unstable
   11-15 Poisonous                                      energy, which attracts harmful magic.
Your consumable tastes great... at first.                  Carrying this cursed item means
                                                            you incur a Snag whenever you roll
   Consuming this item inflicts you                        to resist or avoid a Magic Ability.
    with the Wounded Injury ( p260).
    You will need Treatment ( p262).
16-20 Intelligent
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12
15
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O U T E R W O R L D
III
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17
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OVERVIEW MAP
It’s the 4th Aeon of Outer World and the            Like the planet’s history, Outer World’s
                                                                                                    WELCOME
planet is recovering from a war that buried         geography is also contentious. Several          TO OUTER
empires and ravaged the earth.                      magical catastrophes and events have            WORLD
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OCTIA SCROLL
NIHILITY 1ST AEON: THE DREAMING 2ND AEON: THE REIGN OF THE DIVINE
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3RD AEON: THE AGE OF THE THREE EMPIRES                4TH AEON: THE SUNDERED WORLD                    NOW       WELCOME
                                                                                                                TO OUTER
                                                                                                                WORLD
                                                                                                                The Octia
                                                                                                                Scroll
                                                                                                                Von Peeble’s
                                                                                                                Map
                                                                                                                Wistful
                                                                                                                Dark
                                                                                                                Twilight
                                                                                                                Meridian
                                                                                                                Blazing
                                                                                                                Garden
                                                                                                                Buried
                                                                                                                Kingdom
                                                                                        Sol, the Sun Machine,
                                                                                        is shattered by         Further
                                                                                                                Exploration
                                                                                        Umbra Draconis
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                                                                              There are predictions for the
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                                                                  O U T E R
          WISTFUL DARK        p304
          TWILIGHT MERIDIAN          p306
          BLAZING GARDEN         p308
          UNCHARTED       p312
                                Crystalia
                                  p305
                                                                  Seven
                                                                  Holy Isles
                                                                    p307
                       Murk
                         p305
                Shard
                  p305                                                  Night
                                                                        Haven
                                                                           p307
                 Shadowed
                 Lands                                        SH AD O WED                              S H I N I N G
                   p305                                           SEA                                     S EA
                                                                                         Sunken
                                                                                         Isles
                          The Eaten                                                        p307
                          Isle
                              p305
                                            Aiden
                                              p305
                                                                                         Stahlfeld
                W Y R MB LO O D                                                            p307
                                                Hollow
                    WAVES                       Queen’s
                                                Kingdom
                                                     p305
12
      Approx. Intercontinental Travel times
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W O R L D                                                                                  WELCOME
                                                                                           TO OUTER
                                                                                           WORLD
                                                                                           Von Peeble’s
                                                                                           Map
                                                                                           Wistful
                                                                                           Dark
                                                                                           Twilight
                                                                                           Meridian
                                               Taaga                                       Blazing
                                                                                           Garden
                                                 p309
Galvanus                                                                                   Buried
Archipelago                                                                                Kingdom
  p307                                                                                     Further
                           BR IGHTFOAM
                                                                                           Exploration
                               O C EAN
                                                  Thunda
                                                  Sands
                                                       p309
                                                                  WY R M B LO O D
                                                                     WAV E S
                                      Sol Alliance
                                        p309
                            No-Folk
                            Land
                              p309
               Pride
               Coast
                    p309
DAY TWILIGHT
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WISTFUL DARK
      The furthest continent from the Sun Machine, a dark and melancholy realm
      filled with an equal measure of fear and hope.
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                                                   Typical Adventures
 CRYSTALIA
                                                   Reveal ancient conspiracies.
An isolated land of gossamer and glass.
No one who has ventured there has                  Pacify, or negotiate with, mischievous        WELCOME
                                                                                                  TO OUTER
returned. Some theorize it might be so              fey and sentient flora.                       WORLD
beautiful that no one ever wants to leave.         Retrieve rare and valuable plant species.
Typical Adventures                                                                                The Octia
                                                                                                  Scroll
                                                     THE EATEN ISLE
Explore elegant crystalline geography.                                                           Von Peeble’s
                                                                                                  Map
Encounter truly bizarre beings.                   This once divine place is devoid of rational
Discover one of a kind treasures.                 life after a botched ritual. The isle’s        Wistful
                                                                                                  Dark
                                                   epicenter now sinks into a magical abyss.
                                                                                                  Twilight
                                                   Typical Adventures                             Meridian
 SHARD
                                                                                                  Blazing
                                                   Raid the monasteries of the banished          Garden
Shard Cities formed around the largest              Divine Rulers.                                Buried
glowing fragments of the broken Sun
Machine, the light and warmth from which           Battle unholy beasts.                         Kingdom
                                                                                                  Further
attract the desperate. Shard Patricians            Reclaim celestial relics.                     Exploration
control the cities, but the socio-economic
influence of the Guilds and the Church of
the Sacred Chain make ruling a delicate              AIDEN
balancing act.
                                                   This military confederacy repels the
Typical Adventures                                 Hollow Queen’s monstrous army from an
                                                   ancient fortified wall that divides the dark
Defend established trade routes.                  continent. The Red Blades, the nation’s
Explore strange ruins at the edges of             elite troops, perform daring raids deep
 the Star Shards’ light.                           into enemy territory.
Get embroiled in political ambition               Typical Adventures
 and corruption.
                                                   Defending the wall during a siege.
                                                   Slaying titanic creatures.
 SHADOWED LANDS
                                                   Hunting down monsters that stalk the
There is no law or order in this haunting           sewers or breach the wall.
landscape of fungal forests and tundra.
Nomads contend with the constant
threat of the restless dead and desperate            HOLLOW QUEEN’S KINGDOM
raiders. The rag-tag Knights of the Lantern
                                                   The citizens of Calian were warped into
attempt to protect those most in need.
                                                   twisted demons and wretches, and their
Typical Adventures                                 glorious queen reduced to a miserable
                                                   and spiteful creature. She commits
Escort nomad caravans.                            her ‘children’ to a relentless attack on
Battle with the cursed and corrupted.             civilisation. Only Aiden stops the advance.
Contend with toxic environments.                  Her Beloved disguise themselves among
                                                   the influential and the powerful, seeking to
                                                   weaken the resolve of opposing states.
 MURK
                                                   Typical Adventures
Murk, home of the fey, is said to contain          Scavenging a city long lost to
portals that connect all the world’s great          monstrous hordes.
forests together. The Formless Council of
Unshaped meet here, devising ways to               Rescuing soldiers of Aiden.
return the world to the era of Dreaming.           Seeking the counsel of Dark Magi.
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TWILIGHT MERIDIAN
      On the cusp of dusk and dawn, the Twilight Meridian has no dominant land
      mass but is instead a series of diverse and interrelated islands.
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A glorious land of art, ingenuity and                Known as the land of the Eternal Dawn,
                                                                                                    WELCOME
perpetual strife. While recently united              and considered the most beautiful place        TO OUTER
under the banner of the Shogun, the                  in all of Outer World, Galvanus is a series    WORLD
inhabitants still quarrel among each other           of prosperous islands that function as
constantly. In Meikyuu, The City of Paths,           a global trading hub. Natural beauty is
                                                                                                    The Octia
there are whispers of a Shinobi rebellion.           marred by the ugly truths of mercantile        Scroll
                                                     warfare and piracy. The region’s wealthiest
Typical Adventures                                   reside in Portia the Prosperous and their
                                                                                                    Von Peeble’s
                                                                                                    Map
Undermine a local lord.                             luxurious palaces are said to contain riches   Wistful
                                                     from far flung places.                         Dark
Battle powerful dokabei sorcerers.
                                                                                                    Twilight
Flush out (or assist) Shinobi rebels.               Typical Adventures                             Meridian
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BLAzING GARDEN
      Bathed in the glory of the Sun Machine, the Blazing Garden is a bold and
      bombastic place full of larger-than-life characters and creatures.
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Named after the broken Sun Machine                  The final resting place of the Dawn Dragon
                                                                                                 WELCOME
that hangs above, the alliance is unified           is a splendid land of lush greenery and      TO OUTER
by the uncompromising vision and might              clear waters. The region provides an         WORLD
of Emperor Regulus, the First Hero. The             abundance of natural resources for the
region is famed for its sparkling capital           local allied clans, which gives them the
                                                                                                 The Octia
Aeon, the mightiest city, and its legion of         trading leverage to rival even the           Scroll
ferocious young warriors.                           Galvanus Archipelago.
                                                                                                 Von Peeble’s
                                                                                                 Map
Typical Adventures                                  Typical Adventures
                                                                                                 Wistful
Negotiate with imperial agents.                    Act as escorts for a member of the          Dark
PRIDE COAST
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BURIED KINGDOM
      Below the crust of the earth, an endless battle rages in the burrows and
      caverns of the Underland.
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The industrious nation of Old Iron might            The land of Lost Crystal is filled with
                                                                                                      WELCOME
well be the first nation of Outer World.            strange architecture and odd creatures            TO OUTER
It was established aeons ago by the                 you will find nowhere else. It is the home        WORLD
Dwarves after the Creator’s departure. Its          of the eccentric Unterkin, who are the
population grew larger and more diverse             supposed architects of Promise. The few
                                                                                                      The Octia
when refugees were driven from the                  who have visited them often comment on            Scroll
surface after the 3rd Cataclysm, with these         how they manage to be both friendly and
                                                                                                      Von Peeble’s
newcomers being quickly indoctrinated               exceedingly unhelpful at the same time.           Map
into the ways of this ancient kingdom.
                                                    Typical Adventures                                Wistful
                                                                                                      Dark
Typical Adventures
                                                    Seek the assistance of an eccentric              Twilight
Protect a train from New Ore Guerillas.             artisan or master crafter.                       Meridian
                                                                                                      Blazing
Destroy a menacing stone-beast.                    Defeat ‘nowhere’ creatures.                      Garden
Out a corrupt foreman.                             Search the immense crystal tomb of a             Buried
                                                     fallen Unterkin.                                 Kingdom
                                                                                                      Further
 NEW ORE                                                                                              Exploration
                                                      MACHINE LABYRINTH
Established by Goblins seeking a new
home after the end of the 1st Aeon, New             This maze of twisted steel and circuitry
Ore is a free-wheeling society just a notch         draws in junkers and adventurers like
above benevolent anarchy. New Ore has               moths to flame. The Machine Labyrinth’s
always taken in the lost and unwanted,              roving battle drones and shifting
and its population was varied even before           architecture keep its secrets safe.
the Underland exodus that occurred at the
end of the last age.                                Typical Adventures
THE TUNNELS
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FURTHER EXPLORATION
      Whilst you would need many lifetimes to explore every inch of Outer World,
      there are also other realms beyond its horizons.
      Nearly all of the inhabited parts of the             The Heaven Seal is perhaps the single
      Outer World are at least aware of each               greatest magical achievement of any age:
      other. There are no frontiers, but there are         Seven Seals layered into a cosmic mandala
      many geographical oddities; land warped              that prevents the banished Divine Rulers
      by the Unshaped, ruins of past kingdoms              from re-entering the Outer World. The
      obscured by arcane pollution, and ancient            Seal is occasionally visible in the sky
      structures buried beneath the surface.               thanks to the waxing and waning of mana,
                                                           and is emblematic of mankind’s hope,
      An attentive traveler will hear tales and            determination, and hubris.
      rumors of such places, some may even
      stumble upon them by chance.                         No one knows what exists behind the
                                                           Seal. Have the Divine Rulers perished
      Typical Adventures                                   there? Or do they bide their time, waiting
      Rescue a missing person from an                     for the Seal’s enchantments to fail so they
       Unshaped noble’s hidden dreamworld.                 may wreak their revenge on Outer World?
      Explore a city that has been sealed                 Typical Adventures
       away by powerful magic for an aeon.
                                                           Seek the wisdom of an ancient deity
      Scour a floating island that wasn’t there            that calls from beyond the Seal.
       just months ago.
                                                           Venture beyond the Heaven Seal to find
                                                            a crystal flower said to cure all disease.
10
                                                           Stop a zealot attempting to destroy the
                                                            seal via a powerful ritual.
18
20
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                                                                                                       III
                                                                                                  WELCOME
                                                                                                  TO OUTER
                                                                                                  WORLD
                                                                                                  The Octia
                                                                                                  Scroll
                                                                                                  Von Peeble’s
                                                                                                  Map
                                                                                                  Wistful
                                                                                                  Dark
                                                                                                  Twilight
                                                                                                  Meridian
                                                                                                  Blazing
                                                                                                  Garden
This alternative dimension, confusingly              While most of the Unshaped were forced       Buried
                                                                                                  Kingdom
referred to as ‘Other World’, is considered          into physical form at the end of the 1st
arcane and mysterious to the natives of              Aeon, there were many who escaped by         Further
                                                                                                  Exploration
Outer World. A few claim to hail from this           slithering between small folds in reality.
strange realm and seek a way back, but               There they found untouched realms
most folk can’t understand why as, by all            brimming with primordial potential, and in
accounts, it seems like a dreary place.              these places they continued to dream up
                                                     new worlds and strange creatures.
If somehow you manage to find yourself
here you’ll need to cover up those pointy            Each Elsewhere was created by the
ears or you’ll get funny looks, you might            dreams of an Unshaped and can be
even attract the attention of covert                 accessed through odd but seemingly
government organisations that track and              innocuous gates. For example: paintings,
monitor the appearance of any trans-                 large cracks in the floor, or puddles of
dimensional trespassers.                             vintage alcohol. Elsewheres can differ
                                                     widely in scale and scope, ranging from
Typical Adventures                                   the confines of a single mansion to an
Find a magical beast that’s been taken              infinite void.
 to the Other World and is now                       Typical Adventures
 wreaking havoc.
Explore a strange dungeon, an                       Learn a ritual song from dancers for a
 abandoned shopping mall which is now                 festival that never ends.
 home to some unsavory creatures.                    Rescue a scholar who’s lost in the halls
Assist the heroes of the Other World                 of a library dimension.
 in defeating a villain utilizing relics and         Seek out an Unshaped warrior who
 magic from the Outer World.                          remembers the weakness of a great and
                                                      terrible monster.
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11
17
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G A M E M A S T E R ’ S G U I D E
IV
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      As a Game Master, you’ll enjoy a different kind of fun to the other players. You
      won’t get to go on adventures, you get to create them!
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                                                                                                       IV
  the result of any required Checks or                the dice fall where they may.               Creating an
                                                                                                  Adventure
  Contests more dramatic… and they                   Expect the unexpected: While you            Site
  can’t say you didn’t warn them!                     might know where the PCs are heading        Creating an
                                                                                                  Adventure
 Prompt your players to act: At the                  for the next Session, don’t have            Map
  very least, end your descriptions with              preconceived ideas of how events will
                                                                                                  Creating
  ‘What do you do?’ If they are still                 play out. Let yourself be surprised, this   Encounters
  unsure… subtly present some options                 is the fun of being a GM.                   Creating a
  with additional description or narration.                                                       Saga
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CREATING AN ADVENTURE
      As Game Master, you’ll need to provide the PCs with a quest that involves a
      collection of interesting locations and memorable characters.
ADDITIONAL CONSIDERATIONS
Notable inhabitants of
                                                                                                      BEING A GM
Outer World that help or                                 ADVENTURE TYPE
hinder the PCs on their
                                                       Choose or roll an Adventure type
adventure. These include                                                                              Running
quest-givers, allies, rivals,                                                                         the Game
and villains.                                              1-5 Looming threat                         Creating an
                                                                                                      Adventure
  Creating Game Master Characters (         p320)          Some external force threatens a            Creating a
                                                           Settlement. Without intervention the       GMC
                                                           place is doomed!                           Creating a
 SETTLEMENTS                                                                                          Settlement
                                                           For example: Soldiers or bandits
                                                                                                      Creating an
Places for PCs to shop, rest,                              pillage and plunder, or an ancient         Adventure
and plan. A Settlement                                     beast poisons the local wildlife.          Site
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GMC TYPES
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Typical Quest Givers: Wealthy nobles,              Typical Rivals: Mistrusting officials,        Creating a
                                                                                                 Settlement
house-bound witches, ambitious bakers,             competitive adventure teams, jealous
                                                                                                 Creating an
and desperate peasants.                            love-interests, and scorned allies.           Adventure
                                                                                                 Site
Creating a Quest Giver                             Creating a Rival
                                                                                                 Creating an
                                                                                                 Adventure
 Quest Givers have a problem they can’t            Rivals will have a goal or desire that      Map
  solve on their own. Either they lack time          is aligned with the PCs, but have           Creating
  and ability or can’t be seen to intervene          an opposing approach. They will             Encounters
  directly.                                          undermine, question, or ridicule the        Creating a
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       6   MIGHT                      +0            1
       6   DEFT                   ATTACK       HEARTS
15     6   GRIT
       6   INSIGHT                    10         Average
       6   AURA                   DEFENSE       SPEED
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EXAMPLE GAME MASTER CHARACTERS
     Villiany: This cruel noble and his wife              Quest Giving: This budget-restricted
     were cut down by ‘traitors’ who                      academic ends up having to do most
     opposed their warmongering; he is                    of her own field work, but will try to
     now looking for a way to bring his                   recruit the PCs with an impassioned
     beloved back from beyond the grave.                  plea and promises of treasure.
     He can be found mooching about his                   Stationed in Homble ( p330), she is
     forgotten mansion with a small band                  investigating the site of a historic
     of loyal Skelemen ( p404).                           battle involving powerful machines.
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                               If you can’t be
                               happy... be drunk.
                               Buuuurrp!!
           Service: Currently lives and works in                 Rivalry: This rogue always seems to
           the Grimy Guts pub, providing Basic                   be after the same treasure as the
           and Advanced Cooking services.                        PCs. Typically he, and his theatrical
                                                                 adventuring companions, will let
           She specializes in potent potions and
                                                                 them do the hard work, then swipe
           dangerously strong liquor.
                                                                 the prize at the last moment.
           Her casual mixology results in a
           regular supply of unpredicatable                      Role Playing Notes: Uses theatrical
           elixirs that she sells on the cheap.                  speech and gesture, and always has
                                                                 to have the last word.
           Role Playing Notes: Chaotic, hyper,
                                                                 While ruthlessly opportunistic, he’ll
 5         with a frightfully short attention span.
                                                                 never take advantage of the
                                                                 mistreated or downtrodden.
           Gear: Her ‘Experimental’ potions
           may include Additives unknown to
 9                                                               Traits: Acrobatic (+1 Deft), Pain
           the PCs or suffer from a Side Effect
                                                                 averse (-1 Grit), Eloquent (+1 Aura).
           ( p295).
                                                                 Abilities: Sneak Starting Abilities.
13
                                                                 Gear: Thrown Weapons (Knives x6),
                                                                 Appealing Outfit.
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                                                                                                       IV
   et fi t ac t e
  shadows. Together we keep
  t e a e f      e ali e
    Ally: Will support and assist PCs who                Daily Routine: Most folk take shifts
    seek to improve the safety and living                assisting Merona in the Pop Plant, a
    conditions of the Shadow Land folk.                  brave few harvest the glowing
                                                         flowers found in Blackmoor Woods.
    As a senior member of the ill-funded
                                                         The town is also home to more
    Knights of Lantern, she will offer
                                                         conventional foragers
    what little resources the order
                                                         and farmers.
    possesses in the name of a worthy
    cause. She will also lend her mace
                                                         Role Playing Notes: Homble’s
    when required.
                                                         people are generally happy and
    Role Playing Notes: Booming voice,                   willing to share, but are not naive.
    unwaveringly positive, gives                         They find Large Species fascinating
    everyone the benefit of the doubt.                   and are likely to stare, stalk, and
                                                         pester them.
    Abilities: Champion Starting Abilities
    (Favored Weapon: Mighty),                            Abillities: Most Homblelites know
    and Valiant.                                         the places with the most delicious
                                                         tubers and mushrooms, making them
    Gear: Heavy Armor, Combination
                                                         excellent Guides for the area.
    Weapon, Mighty/Utility (Torch).
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                                                                 2        Pedantic
          1-2      The world is a cruel place, so I
                   shall be crueller.
                                                                 3        Excitable
          3-4      We’re all out for ourselves in
                   the end, I’m just honest.                     4        Stubborn
17 Tactile
18 Clumsy
19
                                                                 19       Flatulent
                                                                 20       Fidgety
 5
14
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CREATING A SETTLEMENT
SETTLEMENT FUNCTION
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Choose services that fit your Settlement’s          Add a few details to differentiate your
                                                                                                       BEING A GM
location, size, and function.                       Settlement from neighbouring locations.
 Room & Board ( p201)                              You could consider:
                                                                                                       Running
 Workshop Rental ( p201)                            General description: Describe the                the Game
create menus or price lists, give them                or host spectator sports?                        Creating a
                                                                                                       Saga
characterful names, and create GMCs                  Language: Greetings, sayings, and
( p320) to run them.                                  slang terms. Do the people offer each
                                                      other supportive platitudes, like ‘Go
         Location matters. A cultural hub
                                                      well friend’, or are they expected to
         might have a curiosity shop and a
         town on the edge of a monster zone           show reverence to their leaders, such as
         might have a specialist armory.              ‘All hail the duke!’
                                                     Landmarks: Add a striking natural,
                                                      fantastical, or architectural feature. This
 GOVERNANCE
                                                      feature will dominate the Settlement
Decide how your Settlement is run. A                  and give it unique character. For
small hamlet might look to a trusted                  example, does it hang off a cliff face or
member of the community to make the                   is partially buried below ground?
big decisions, whereas larger Settlements            Name: Give your town a distinct or
may have officials who determine and                  descriptive name for easy recall.
maintain the local laws.
                                                               Keep in mind the Region the
Forms of governance include:                                   Settlement is in, as it might
                                                               influence the local flavor.
 Anarchy: No enforced order. It could
  be either peaceful and harmonious or
  chaotic and dangerous.
                                                     SETTLEMENT MAPS
 Commune: A council of elders, or
  similar forum, discusses and votes on             A Settlement map is not always required
  issues openly.                                    as you can just describe and narrate
 Democracy: Elected officials represent            traversing the streets to the players.
  the best interests of their citizens…             However, a simple sketch pointing out key
  Most of the time.                                 districts, where the local services are, and
                                                    other important features will provide your
 Autocracy: All decisions are made by a            players with a better sense of place.
  self-appointed, or ordained, individual.
                                                               A map would be required if the
         Most towns will have a group of                       Settlement comes under attack, or is
         ‘enforcers’ depending on Settlement                   subject to hostile occupation, as you
         size, it could be anything from local                 then might treat the Settlement as a
         tough guys to a well run constabulary.                Battlefield or Adventure Site.
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EXAMPLE SETTLEMENT
      Settlement
      Homble, Wistful Dark
                                                                                       Sheriff’s Office
                                                                                      Residence & Jail
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      Adventure sites are remote places of interest for the brave and curious. While
      often dangerous, they always have something worth discovering within.
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                                                                                                             IV
History: Has the site been recently echoing through the corridors Creating an
purpose and history. For example, a fill the air or do blossoms emit a Creating an
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        3. Join the Locations together to                     Some Access Points might only allow
           create Access Points ( p232).                      Small Species to squeeze through.
        4. Mark the Access Points that will                   Some Access Points may be initially
           serve as the entrance and exits to                 hidden from the PCs and may only be
           your Adventure Site.                               noticed if they Inspect the Location. For
                                                              example, vegetation obscuring a tunnel
                                                              entrance or a rug over a trapdoor.
               You don’t have to be an artist or
               create an accurate plan, your map            Entrance and exits: Consider making
               can simply be a set of nodes joined           access to the Adventure Site a
               together with lines.                          challenge. For example, is there a moat
               Of course, you can create Sites with
                                                             or ravine to cross or are the visible
               as many Locations as you want, but            entrances heavily guarded?
               players can explore smaller Sites in           Add more than one entrance to present
               one or two sessions and they are               players with tactical choices. For
               at less risk of becoming repetitive.
                                                              example, will they prefer to sneak in the
               Consider making several related
               Adventure Sites rather than a single           back door or bluff their way in through
               large one if you have a big idea!              the main gate?
                                                              Also think about what useful
                                                              information the PCs could discern from
       MAP LAYOUT
                                                              the Adventure Site prior to entering.
      When designing your map consider:                       For example, can they see any lights
                                                              on inside or get a sense of the size and
       General layout: When mapping out                      layout of the Site?
        your Locations, think about how the
                                                                         Mark on your map additional
        site was created. For example, natural                           information that might affect
        caverns would have an organic layout                             the players’ navigational
        as they were created by a geological                             decisions. For example, ‘At the
        process, whereas a constructed site                              T-junction do you descend the
        would have a more deliberate layout.                             stairs towards the source of
                                                                         the foul smell, or move through
       Location function: Create Locations that                         the crumbling archway towards
 6      are congruent with your Site’s current,                          the thunderous snoring?’
        or original, function. For example, a fort
        would include an armory, barracks, and
13      a gate house, whereas a palace might
        include a grand hall, multiple bedrooms,
        and extensive gardens.
        Also, think about how the inhabitants
18      are currently using the space. For
        example, where do they eat, sleep, etc?
        Perhaps there is a Location dedicated
        to a specific task or ritual.
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EXAMPLE ADVENTURE SITE MAP
Adventure Site
Titan Grave, Wistful Dark                                                                                     BEING A GM
                                                                                                              Running
                                                                                                              the Game
                                                                                  5 Skull                     Creating an
                                                                                            Interactive       Adventure
                                                                                                              Creating a
                                                                                                              GMC
                                       Claw         4                                                         Creating a
                                         Trap                                                                 Settlement
                                                                                                              Creating an
                                                                                                              Adventure
                                                                                                              Site
                p338                                                                                          Creating an
                                                                                                              Adventure
                                                                                                              Map
                                                                                                              Creating
                                                                                                              Encounters
                                                                                                              Creating a
                                                                    3     Heart                               Saga
Guardians
Chompa Bones 2
                                                                          p382
                       1     Entrance
      Challenges include:
                                                            LOCATION REWARDS
       Guardian Encounters: Is there a
        sleeping guard or sentry drone at                 Location rewards include:
        the Location? If there is a Guardian
        Encounter ( p236), consider adding                 Information: Is there anything to learn
        elements to the Location that will make             from the Location? For example, a
        the interaction more interesting. For               mural might depict a monster’s weak
        example, adding pillars might create                spot or the remains of a previous
        a Sheltered Battlefield Area during a               adventurer might yield a useful map.
        Fight, or a gravel floor could provide a           Treasure: What valuable items can
        Minor Penalty for Stealthy Movement.                be retrieved from the Location? For
       Traps: Is there a tripwire or pressure-             example, a chest full of coins or an
        sensitive flagstone that sounds the                 ancient Imbued Weapon.
        alarm or sets off an eviscerating booby
        trap? Traps are set to alert Adventure              DESCRIBING A LOCATION
        Site inhabitants of unwanted intruders
        or to protect their valuables.                    For each Location think about:
        Failing to detect and bypass a trap                First impressions: What are the first
        should create a complication for the                things the PCs will notice on entering?
        PCs. For example, tripping an alarm                Special senses: What additional details
 9      will limit the amount of time they have             are revealed to PCs that can see in the
        in the Location before guards turn up,              dark, sense magic, or possess another
        or passing a hex line might inflict them            extraordinary sense or knowledge?
        with an inconvenient Ailment ( p268).
11                                                         Inspection: What is revealed on
                  Set traps in logical places so            Inspection or detected with an Insight
                  players will blame themselves for         Check during Stealthy Movement?
                  a lack of caution. Make traps with
                  deadly consequences immediately          Battlefield: What potential Battlefield
 1                                                          Areas and Conditions will apply if a
                  evident to the PCs, so the focus
                  of the challenge is on figuring out       Fight breaks out?
                  a way to bypass or disarm it.            Access points: What entrances and
                                                            exits lead to and from the Location?
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EXAMPLE LOCATIONS
Guardian Encounter
The Shackled Deity                                                                                   BEING A GM
    First impressions: A huge motionless                Inspection: The hood has “Let none
    figure levitates in front of a large                pass” emblazoned on it in
    door. Its head is covered with an                   Bright Speech.
    oversized metal hood.
                                                        A thin, but noticeable, circle
    The stone floor surrounding the                     surrounds the figure. PCs with
    figure is shattered and covered in                  magical knowledge might know the
    dried blood splatters.                              god cannot leave the circle.
    Special senses: Those sensitive to                  Battlefield: Due to its uneven
    mana will detect a powerful Bright                  surface, the area inside the
    energy emanating from the figure’s                  containment circle is Precarious
    metallic hood.                                      ( p251).
             This may be a Sage familiar                Access points: The door is the
             with Bright Magic or a PC                  primary entrance to the
             equipped with a Scanner
                                                        Red Mountain Sanctum.
             ( p181), you decide
             who notices it!                                       If the players figure out a way
                                                                   to scale the perimeter wall, or
    Attention: The figure is a minor deity                         find another way to gain access
    which has been magically bound to                              to the Sanctum, let them. Don’t
    the location.                                                  force a battle to happen!
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EXAMPLE LOCATIONS
      Trap
      Claw of the Titan
      Moderate Challenge, Titan’s Grave, Wistful Dark
           First impressions: A giant boney arm                  Inspection: Vein-like tubes, filled with
           acts as a makeshift bridge between                    a faint luminous liquid, seem to
           the lower area of the Titan’s Grave                   slowly throb.
           Adventure Site ( p335) and the huge
           exposed skull situated at the top of a                Battlefield: Difficult footing makes
           steep mound.                                          the arm Precarious ( p251).
           Special senses: Bright or Dark                        The claw is high up, so being shoved
           Aligned characters will feel an                       off would result in Falling/Impact
           unpleasant tingle when travelling                     Damage ( p267).
           along the arm. There is a disruption                  Access points: The skull can be
           in the flow of mana.                                  entered by hopping off the end of a
           Attention: If a Magical Ability is                    talon and into a softly glowing
           activated while on the hand, or if an                 eye socket.
           individual with 3 or more Allegiance                             You can decide PCs need to
 1         Points passes over it, the claw will                             make a Deftness Check to hop
           snap shut.                                                       across to the skull if you want
                                                                            to increase the sense of
           Everyone in its grasp must make a                                danger and tension.
19         Deftness Check or suffer a Severe
                                                                 Moving down the forearm will bring
           Injury. The claw resets to an open
                                                                 you back to the base of the mound.
           position after 1 Turn.
3
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Interactive Element
Shaft 2                                                                                             BEING A GM
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EXAMPLE LOCATIONS
      Environmental Hazard
      Warped Meadow
      Moderate Challenge, Barkmoor Woods, Wistful Dark
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Flavor
Hall of Truths                                                                                     BEING A GM
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         9        Haunted               Machine
                                                              RESIDENT VILLAIN
         10       Toxic                 Wasteland           Choose or roll a Villain (and adjective)
                                                                          Adjective            Villain
         11       Infinite              Library
                                                                 1-2      Cunning              Noble
         12       Immortal              Faculty
                                                                 3-4      Lonely               Monster
         13       Lifeless              Prison
                                                                 5-6      Misunderstood        Asura
         14       Floating              Laboratory
                                                                 7-8      Incompetent          Undead
         15       Spiritual             Hotel
                                                                 9-10     Charming             Beast
         16       Cursed                Observatory
                                                                 11-12 Ambitious               Warrior
 7       17       Buried                Factory
                                                                 13-14 Bored                   Spirit
         18       Enchanted             Vault
8                                                                15-16 Wicked                  Witch
         19       Sentient              Grave
                                                                 17-18 Deranged                Synthetic
         20       Alien                 Elsewhere
19
                                                                 19-20 Intellectual            Godling
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   11-12 Homely and quaint                               11-12 Secret paths or short cuts          Creating an
                                                                                                   Adventure
                                                                                                   Map
   13-14 Filthy and foul smelling                        13-14 Changing water levels               Creating
                                                                                                   Encounters
                                                                                                   Creating a
   15-16 Dark but comforting                             15-16 Long distance communicators         Saga
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      Your Adventure Map shows the position of, and distances between, your
      various Adventure Sites, Settlements, and other notable locations.
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Barkmoor Wood
                                    Encounter Zone
                                         p350                                       Titan Grave
                                                                     6
                                                                                    Adventure Site
          Escape Pod               7
                                                            1 day                     p335
                                                                                      p335
             Mini Site
                Warped Meadow                          4
                       Mini Site                                      2 days
                             p340           1 day
                                p340
                       Clearing                 3
                       Mini Site                                            5        Boo’s Hut
                                                    1 day                            Single Residence
                                                                    1 day
                        Homble                               2
                                  p330
                        Village
                                                                    1 day
                            p330
                                                                                1          Cloudhaven
                                  Approx. 1 day’s travel                                   Sky Port
                                  Path (on foot)
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CREATING ENCOUNTERS
E ENCOUNTER TYPES
COMBAT ENCOUNTERS
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 Battlefield: Trees, pillars, pits, ravines.         ATMOSPHERIC ENCOUNTERS
  Think about how the location or terrain
  might offer unique combat challenges               Shimmering mana-moths that momentarily
                                                                                                     BEING A GM
  or opportunities. Consider creating a              settle on the Sage’s staff, tiny Maintenance
  Battlefield that skews in favor of the             Drones that whir and beep whilst carrying
  Adversaries, after all it’s their home turf.       out their programmed duties, or other           Running
 Consequences: The outcome of a Fight               Encounters that create atmosphere but           the Game
may have wider consequences than present no risk or reward to the PCs. They Creating an
immediately obvious. Think about what can also be used to foreshadow more Adventure
other talkative beings that might be minor           resolve a dispute between two squabbling        Creating
                                                                                                     Encounters
Quest Givers ( p321) or require the PCs to           wizards may backfire and result in a
                                                                                                     Creating a
Negotiate ( p238). When creating a Social            violent conclusion.                             Saga
Encounter consider:
 Situation: Create a situation that                   MOOD TABLES
  presents a choice or dilemma to your
                                                     Intelligent Encounters will react
  players. Is the farmer searching the
                                                     appropriately to the situation at hand.
  woods for his missing child? Are the
                                                     For example, responsible town guards
  PCs interested in buying the stolen                will question suspicious looking PCs
  magic items the rogue is offering?                 rather than lead with an attack. Use an
 Consequences: Think about what the                 Adversary’s Mood Table, or the generic
  PCs might lose or gain from                        one below, when you are unsure of how an
  the interaction:                                   Encounter should react to the PCs.
   If the situation is handled badly,               Choose or roll a Mood
    how will this impact the PCs?
    Examples include: denial of
    service, losing out on useful info,                  1-5      Friendly
    or the creation of a negative local
    Reputation ( p279).                                  6-14     Indifferent
   If the situation is handled well,
    how might this reward the PCs?                       15-20 Hostile
    For example: Learning useful
    knowledge or rumors, discounts
                                                                Adding an element of chance to an
    on service, or gaining a new                                Encounter prevents programming
    Ally ( p321).                                               your players to attack everything
                                                                they meet.
          Remember to reward heroic
          behavior and good deeds with
          positive consequences. For                   OTHER ENCOUNTER TABLES
          example, helping a farmer in need
          may get the PCs free Room & Board          Adventure Sites and Maps are not the only
          when they arrive at his hometown.          times you can create Encounter Tables.
                                                     You could create a Table for moving about
                                                     a busy metropolis or to reflect a significant
                                                     game world event, such as an invading
                                                     army’s occupation or the aftermath of a
                                                     magical catastrophe.
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EXAMPLE ENCOUNTERS
      Map Encounters
      Barkmoor Woods
      Choose or roll a Map Encounter
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                                                            5-6      An alarm
    1-2      Distressed            Outcast
                                                            7-8      Mistaken identity
    3-4      Confused              Innocent
                                                            9-10     A fire trap (Burn Injury)
    5-6      Wise                  Beast
CREATING A SAGA
      A Saga is a string of Adventures following                      Set your next Saga in the aftermath
      the same PCs through their rise in Rank.                        of the previous one. The exploits of
      When developing your Saga, consider:                            the old PCs have passed into lore;
                                                                      maybe a few are still around and have
       Saga structure: The Adventures in                             need of spirited young Adventurers.
        your Saga can be completely unrelated
        to each other, or they could be linked
        together with a uniting theme or a set              SAGA SUGGESTIONS
        of reoccurring characters. You can also
        switch it up depending on your group’s              THE SAGA IS ABOUT…
        current focus and interests.
                                                           Choose or roll a central conceit
       Start small: Start with one simple
        Adventure. Maybe just a Settlement
        troubled by a ne’er-do-well that resides               1-2 An ancient treasure: Follow the
        in a nearby Adventure Site.                            clues spread across Outer World to
                                                               locate, or unlock, a powerful treasure.
       Add a big bad: The machinations of
        a super powerful Villain ( p320) can
        provide a persistent source of tension                 3-4 A conflict between kingdoms:
        for your Saga. This big bad could be a                 Escalating hostilities between powerful
        well-known figure or a secretive puppet                nations threaten all living things.
        master. Include a cast of unsavory
        henchmen for the PCs to run into                       5-6 A wicked plot: A shadow spreads
        before they confront your big bad.                     across the land with the growing
       Add a patron: A wealthy or powerful                    ambition of its instigator.
        Quest Giver ( p321) who employs the
        PCs to procure relics or run dangerous                 7-8 A strange visitor: The visitor pits
        errands will be able to provide a steady               the most powerful Adventurers
        stream of Adventure Hooks ( p332).                     in Outer World against one another.
       Scale up: As the PCs rise in Rank,
        increase the challenge and stakes of                   9-10 A lost city: A metropolis from a
        your Adventure. Low Rank PCs will be                   previous aeon surfaces, causing ripples
        solving local problems, but as they rise               in the surrounding regions.
        in power they should be dragged into
        regional and global conflicts.                         11-12 A cursed land: The hex can
       Progress organically: Don’t plan too                   only be broken by a relic, or individual,
        far ahead, let your Saga unfold based                  in a faraway land.
        on the exploits of the PCs. Think about
        how the key GMCs will react to current                 13-14 Ancient machinery: A device
        events and how this might alter the                    reactivates, causing magical pollution
        course of the Saga.                                    and opportunities throughout the land.
4
       Turning points: During your Saga add
        pivotal moments that, as a result of the               15-16 A massive labyrinth: A
        PCs’ actions or the passing of time,                   sprawling complex develops under a
        alter the game world irrevocably. A                    large city seemingly overnight.
 1
        kingdom falls, a ritual is completed, a
        curse is lifted.                                       17-18 A dark secret: In the wrong
       The end: Your final Adventure should                   hands this forbidden knowledge will
17      provide closure. Have a final showdown                 bring about the end of the 4th Aeon.
        with the big bad, set the climax in a
        fitting location, and discuss how the                  19-20 A mythic creature: The hunt
        PCs will spend their retirement.                       for a legendary creature causes chaos.
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    15-16 A comforting figure: Who will                    3-4 A grifter: Who keeps trying to
    always provide the deserving a hot                     con the wrong person.
    meal and a warm bed.
                                                           5-6 Soldiers: Who have a job to do.
    17-18 An old adventurer: Who’s
    seen and done it all before.                           7-8 An undying entity: Who is
                                                           currently content to just observe.
    19-20 A fairy: Duty bound to act
    as destiny’s guide.                                    9-10 A sentient artifact: Somehow
                                                           linked to the quest at hand.
 WHO IS CAUSING TROUBLE…
                                                           11-12 A capricious spellcaster: Who
Choose or roll a few Villains                              is too curious for their own good.
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20
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A D V E R S A R I E S
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        ADVERSARIES
      From ancient war machines to supernatural beings, there are a myriad of
      unusual opponents willing to confront the PCs on their adventures.
6 USING ADVERSARIES
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    MEGA BOSS  Rare and extremely                     Celestial Order: Individual beings               Master
                                                                                                         Villains
    powerful opponents with Abilities that              attached to the former celestial order:
                                                                                                         Mundymutts
    make them a match for a group of PCs                Devas, Asura, Small Gods, and
    by themselves.                                      Divine Rulers.                                   Skelemen
                                                                                                         Shadow
    COLOSSUS  Beasts so large that fighting           Folk: Beings that live in recognisable           Beast
    them requires the use of the Colossal               communities and interact with PCs just           Tiny
    Combat rules ( p264). A Colossus is                 like regular Folk.                               Unhelpful
                                                                                                         Cloud
    also a match for a group of PCs.                   Monster: Unique creatures that don’t
                                                                                                         Undead
                                                        have a place in any other category.              Peddler
            Use Rank & Menace Type as a guide
            when creating Encounters for your           Includes entities like the stubborn dead         Unshaped,
            Adventure Sites and Maps, but               and the Unshaped.                                Bellzuub
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                                                             PLAYABLE
       ABILITIES
                                                           Some Adversaries can be easily converted
      Adversaries possess and utilize Abilities            into a playable Species. On selected
      just like PCs. Each Ability is marked with           Adversaries, suggestions are made on how
 7    its Ability Level ( p433), either Basic B ,          this can be achieved.
      Advanced A , or Legendary L .
      Magical Abilities are marked with M ,                  COLOSSUS MAP
 4    and any contributions to the Adversary’s
      Allegiance Point total are noted.                    Colossal Adversaries will include a map
                                                           of the creature, to use when engaging in
                                                           Colossal Combat ( p264). Also listed will
       YIELD                                               be any special considerations for moving
10
      In addition to their Combat Gear, a slain            between the various Strike Points and the
      Adversary can possess other useful items             effects of destroying or disabling them.
      dependant on their role and status.
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EXTREME SPECIES SIZE COMPARISON
ADVERSARIES
                                                                                                Using
                                                                                                Adversaries
                                                                                                Asura, Lajja
                                                                                                Bizzer
                                                                                                Swarm
                                                                                                Blaster Mage
                                                                                                Chompa
                                                                                                Chosen one
                                                                                                Demon,
                                                                                                Blighted
                                                                                                Drones
                                                                                                Goop
                                                                                     Colossal
                                                                                                Giga Gruun
                                                                                     ( p435)
                                                                                                Grim Wing
                                                                                                Killservants
                                                                                                Lalka
                                                                                                Master
                                                                                                Villains
                                                                                                Mundymutts
                                                                                                Skelemen
                                                                                                Shadow
                                                                                                Beast
                                                                                                Tiny
                                                                                                Unhelpful
                                                                                                Cloud
                                                                                                Undead
                                                                                                Peddler
                                                                                                Unshaped,
                                                                                                Bellzuub
                                                                                                Urarani
                                                                                                Creating
                                                                                                Adversaries
   Tiny
  ( p434)
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      Soul enslaver. Lajja is an Asura tasked with instilling fear and obedience in
      mortals. Asura were once a servitor species of the Divine Rulers, and Lajja is one
      of a handful that still persist in Outer World. She roams the surface performing
      her duties, transforming those she encounters into servile wretches.
       c rnful   lt
      Range: 2 Areas
      Damage: 2 (Dark)
       nf rtunate       ul      retc e
                                     era e
20    Wretches provide Attack Assists or can be absorbed to recover 2
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Habitat: With the collapse of the                     Indicators: Unsettling moans, twisted
celestial order, Lajja has no natural                 corpses, an oppressive feeling of
place in Outer World. Her presence is                 guilt or shame.
                                                                                                ADVERSARIES
an unwanted intrusion. She appears
                                                      Role Playing Notes: She will
where necessary to snuff out the
                                                      sometimes address mortals tenderly,
arrogance and self-determination
                                                      other times she’ll resort to relentless   Using
of man.                                                                                         Adversaries
                                                      bullying. She’ll expose a PC’s
                                                                                                Asura, Lajja
Communication: Dark Tongue. If                        embarrassing truths and use
necessary she will reluctantly use Low                disguised insults as compliments.         Bizzer
                                                                                                Swarm
Speech to talk to mortals.
                                                      Customization: Create new Asura by        Blaster Mage
Tactics: Lajja is cruel and will:                     changing the Ailment associated with      Chompa
                                                      their Degrading Presence or by            Chosen one
Allow foes to succumb to her                         altering how they interact and use        Demon,
 Degrading Presence.                                  their Wretches. For example, healing      Blighted
Soften stubborn opponents with                       them or bestowing them with               Drones
 her Scornful Bolt.                                   temporary powers.                         Goop
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 SCORNFUL BOLT        A   M
                                                       Wretches do everything they can to
Lajja prefers to watch enemies buckle                   remain within 1 Area of Lajja.
                                                                                                  ADVERSARIES
under her Degrading Presence. However,                 Wretches can perform an Attack
she’ll blast stubborn or irritating foes.               Assist on someone that Lajja wishes
                                                        to target with Scornful Bolt. This is     Using
   Lajja can fire her bolt at targets up               the only time they will be willing to     Adversaries
    to 2 Battlefield Areas away.                        move away from Lajja.                     Asura, Lajja
   Bolts do 2 Hearts of Dark Damage.                  Lajja can destroy and absorb a            Bizzer
                                                                                                  Swarm
                                                        Wretch to regain 2 lost Hearts.
                                                                                                  Blaster Mage
 D Adds 1 Dark Allegiance Point.                       Lajja can use Wretches for Attack
                                                                                                  Chompa
                                                        Assists or Recovery in addition to
                                                                                                  Chosen one
                                                        her other permitted Actions.
                                                                                                  Demon,
 SHAMEFUL INVIGORATION              B                                                             Blighted
                                                      D Adds 2 Dark Allegiance Points.            Drones
While Lajja generally delights in the
                                                                                                  Goop
humiliation of others, she finds a strange
                                                                                                  Giga Gruun
joy in having the tables turned on her.
                                                      YIELD                                       Grim Wing
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      Mana-sucking menaces. Bizzers are small flying insects that feed off magic.
      While not dangerous on their own, they have a tendency to travel in huge
      groups, capable of hindering the spells of even the most experienced casters.
                                   +2               2
      COMBAT VALUES
                                                                                                                  Buzzing Mass
                                ATTACK          HEARTS                                                 Can only be hit with large
                                                                                                          surface area weapons
                                   12 ¹           Fast 2                                                and tools or effects that
                               DEFENSE           SPEED                                                     target an entire Area
                            7
      APTITUDES / TRAITS
                                   MIGHT
                            8      DEFT. (P)
                           10      GRIT (P)*
                            8      INSIGHT (P)
                            6      AURA*
                           TYPE             Monster
      ADVERSARY INFO
                                                                                                                             Engulf
                                            Insectoid
                                                                                                            Target cannot use magic
                           SIZE             Medium                                                                   when engulfed
                                            Swarm
                                                                                                            This effect lasts 1 Turn
                           ALLEGIANCE          Unaligned                                                after escaping the swarm
                           Habitat: Bizzer Swarms make their                          However, soldiers and bandits have
                           nests in mana-rich environments, for                       been known to weaponize them for
                           example wizarding structures or                            use against arcane foes. Buzz Bombs,
                           magical biomes. They are infamous                          glass jars filled with Bizzers, are very
                           for causing injuries, and even a few                       popular among raiders in particular.
                           fatalities, at Shard’s University and its
                                                                                      Indicators: Rusty imbued items, a
                           rival school in the Galvanus Peninsula,
                                                                                      single Bizzer moving along a wall,
                           by showing up during an important
                                                                                      that horrible buzzing noise.
                           magical demonstration or eating the
15
                           flight spell of a commuting professor.                     Role Playing Notes: Buzz, buzz buzz.
                                                                                      Buzz buzz!
                           Communication: Bizzers have no
                           means of communicating to other                            Customization: Certain Swarms may
20                         creatures, unless you count their                          inflict an Ailment ( p268) in addition
                           incessant buzzing.                                         to hindering magic use when they use
                                                                                      their Engulf Ability.
                           Tactics: Bizzers are instinctual
3                          creatures and don’t formulate
                           combat strategies.
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    Hearts, the swarm has been killed                   If the PCs are able to capture the swarm     Shadow
    or reduced to a harmless volume.                    relatively unharmed, 2 Buzz Bombs can be     Beast
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                                    +2                 3
      COMBAT VALUES
ATTACK HEARTS
                                   12 ¹          Average
                               DEFENSE          SPEED                                                                 Magic Shot
                           ¹ Light Armor (+2)                                                               Aura vs. Deft. Contest
                                                                                                                   Range: 1 Area
                                                                                                            Damage: 1 (Bright)
                             8
      APTITUDES / TRAITS
                                   MIGHT
                            11     DEFT. (P)*
                                                                                                                  Big Magic Shot
                             9     GRIT (P)
                                                                                                            Aura vs. Deft. Contest
                             6     INSIGHT*                                                                       Range: 2 Areas
                            11     AURA (P)*                                                                Damage: 2 (Bright)
                           * Nimble (+2 Deftness)
                               Impusive (-2 Insight)                                                                 Mana Burst
                               Impressive (+2 Aura)
                           *
                                                                                                           Aura vs. Deft. Contest
                                                                                                        Anyone in the same Area
                           TYPE               Folk                                                                   2 (Bright)
      ADVERSARY INFO
                                              Extraordinary
                           SIZE               Medium
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      Mage cannot use any Magical                        rapidly back out of confrontation.            Unshaped,
                                                                                                       Bellzuub
      Abilities on their next Turn.
                                                                                                       Urarani
                                                             6-14 Preoccupied
                                                                                                       Creating
  B Adds 1 Bright Allegiance Point.                      There is a duel between rival Blaster         Adversaries
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      Mighty Munch
      Tusk (Mighty Weapon)
      Might Contest or
      be Restrained
      Win Might Contest to escape
      Gnaw
      Damage: 1
      Spit
      Damage: 1
      plus beToppled
           Habitat: Any place that has enough                       Indicators: Big bites taken out of the
           flora and fauna to satiate their                         landscape, deep and wide footprints,
           monstrous appetites.                                     the sound of open-mouthed chewing
 3                                                                  and flatulence.
           Gear: Sometimes interesting things
           can be found in their dung.                              Role Playing Notes: They are only
                                                                    interested in filling their bellies,
           Communication: Belches and snorts.                       and won’t be motivated by anger
 7
                                                                    or retribution.
           Tactics: In combat they are motivated
           by hunger and will:                                      Customization: Chompas are
                                                                    occasionally caught and used as
15         Attempt to swallow the closest, or
                                                                    Packbeasts or even Mounts by
            juiciest, prey first.
                                                                    creatures who favor strength and
           Spit rocks, or other parts of the                       ferocity over speed.
            environment, at escaping food.
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ABILITIES YIELD
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      The hero of another story. Occasionally, youths are given great powers and a
      quest by the whims of fate. Legends describe how these enterprising figures
      fulfill their destinies, but in reality many fail and their exploits go unchronicled.
                                                                                                   Red Edge
                                                                                          +1 Flame Damage
      Favored by Fate                                                          Standard Weapon (Flame Brass)
      Re-roll once per Session
      for a more favorable result                                                                Cleary Shield
                                                                                           Parry Magic Attacks
                                                                                    Standard Shield (Sun Gold)
      Courageous Determination
      When reduced to 0 a                                                                    Spring Heel Boots
      Grit Check will restore 1
                                                                                          Supernatural Leaping
                                                                                                Mighty Mitten
                                                                                            Supernatural Might
           Red Edge: This empowered sword                     back into action with 1 Heart restored.   Chompa
            is crafted from Flame Brass. It is                                                           Chosen one
            a Master Weapon that does an                       This Ability cannot save them from        Demon,
            additional Heart of Flame Damage                   inescapable death, like being             Blighted
            upon a successful Attack.                          crushed by a stone block.                 Drones
        woven from the legendary Wisdom                   The PC’s mission seems to align with the
                                                                                                         Undead
                                                                                                         Peddler
        Bumpo’s wool.                                     Chosen One’s and they volunteer their          Unshaped,
      ◆     Attacks that deal Flame or Frost              services and tag along, even if unwanted.      Bellzuub
            Damage do one less Heart                                                                     Urarani
            than usual.                                                                                  Creating
                                                               Temperamental                             Adversaries
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      Those taken by darkness. Demons were ordinary folk who’ve been warped
      by contact with Shadow Blight, a potent strain of Dark Mana. They remember
      little of their old lives and exist only with a compulsion to spread the Blight.
      Consumed by Darkness                                                                       Shadow Blight Host
      Unarmed Attacks strike as Standard Weapons                                            If enemy reduced to 0 0
      Sunlight does 1 per Turn                                                                    then Grit Check or
      Can see in total darkness                                                              contract Shadow Blight
      Signs of the Beast      Winter’s Shackles      Caustic Spittle       Mocking Beauty        Revolting Excess
      Unarmed Attack          Cold to touch,         Acid spit, strikes    Make Grit Check       Thick blubber,
      strikes as Mighty       does +1                as Thrown             to Attack, miss a     +2 Defense
      Weapon                  Damage (Frost)         Weapon                Turn on failure
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    Indicators: The cry of obscenities in
    Dark Tongue, the shuffling of the                  If a Demon’s Attack reduces you to
    misshapen, a trail of violent revelry.              0 Hearts you must check to see if
                                                        you contract Shadow Blight             ADVERSARIES
    Role Playing Notes: Their primary                    (    p374).
    impulse is to spread the Blight, acting            If you are immune to the Blight, you
    like cruel children who find joy in the             roll on the Injury Table as normal.
                                                                                               Using
                                                                                               Adversaries
    misery of others.
                                                       Once an enemy has been infected,       Asura, Lajja
    Customization: Invent alternative                   the Demon will immediately switch      Bizzer
    Malignant Gifts. For example, add                   its attention to the uninfected.       Swarm
While it is sometimes possible to                      Each Blighted has 1 Malignant Gift      Grim Wing
                                                                                               Killservants
recognize who a demon once was, that                   Choose or roll a Gift
person is gone, erased by the Blight.                                                          Lalka
                                                                                               Master
                                                             1-4 Signs of the Beast            Villains
  Numb to Pain: +2 Defense Rating.
                                                       The Demon has large, exaggerated        Mundymutts
  Natural Weapons: Demons have                        natural weapons. Unarmed Attacks        Skelemen
   sharpened teeth and nails. Their                    strike as a Mighty Weapon.              Shadow
   Unarmed Attacks strike as                                                                   Beast
   Standard Weapons.
                                                             5-8 Mocking Beauty                Tiny
                                                                                               Unhelpful
  Shadow Sight: Demons can see in
                                                       The Demon possesses a haunting          Cloud
   total darkness without hindrance.
                                                       innocence. A Grit Check is required     Undead
  Susceptible to Sunlight: Sunlight                   to harm or hinder them. Failing the
                                                                                               Peddler
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RESKIN
17
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Success: The infection has stalled, slowed and even reversed. Lalka
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DRONES
                            7     MIGHT
      APTITUDES / TRAITS
                           10     DEFT. (P)*
                            8     GRIT (P)
                            9     INSIGHT (P)*
                            5     AURA*
                           * fficient      Deftne
                           * reci e       n i t
                           * ule           ura
                           TYPE              Monster
      ADDITONAL INFO
                                             Mechanical
                           SIZE              Medium
ALLEGIANCE Unaligned
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ABILITIES YIELD
                                                                                                   ADVERSARIES
 SYNTHETIC      B                                      SYNTHETIC LIMBS
tissue which are ingested, inhaled, A replaced limb grants you +2 Blaster Mage
Drones are powered by an engine Unarmed Attacks with the limb Chosen one
 MAD MACHINE        B
                                                       PURETECH SALVAGE
                                                                                                   Killservants
                                                                                                   Lalka
As a result of overexposure to mana, the             Opening up a Drone reveals a bounty of        Master
Drone now has thoughts and feelings it               standardized widgets and gizmos.              Villains
wasn’t designed to process.                                                                        Mundymutts
                                                         6-14 Dutiful
 LABOR FRAME        B
                                                     The Drone demands explanation for the
The Maintenance Drone’s body is                      PCs’ presence, and will attack if their
engineered for industrial work.                      response is unsatisfactory.
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      [target locked] Lacking the magical mastery of their rivals, the Gleysian
      Technocracy developed military technology to level the playing field.
      Arcane Afterburner
      Supernatural Leaping                                                               Advanced Sensor Suite
                                                                                             Can detect organic,
                                                                                            synthetic, or magical
      All Range Attack System                                                             targets within 100 feet
      (Extra Attack)                                                                       Can see in darkness &
      Range: 2 Areas                                                                   through physical barriers
      Damage: 2 (Bright)
                                                                                                   Mad Machine
                                                                                            In rampage mode…
      Morphic Armament
                                                                                            Minor Bonus (+2) on
      Bulwark Mode                                                                                    Might rolls
      Large Shield                                                                                 +1 Damage
      Crusher Mode                                                                             -2 Defense Rating
      Mighty/Master                                                                              Requires Insight
      Combination Weapon                                                                     Check to exit mode
      Wire Mode
      Lash/Arc                                                                                           Synthetic
      Combination Weapon
                                                                                             Immune to ailments
                                                                                              t at affect t e e
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     Indicators: Corpses slain with                      MAD MACHINE           B
     ruthless precision, the squeal of
     Arcane Afterburners, a cold voice                 As a result of overexposure to mana, the
                                                                                                   ADVERSARIES
     announcing ‘Targets identified.’                  Drone now has thoughts and feelings it
                                                       wasn’t designed to process.
     Role Playing Notes: War Drones are
     emotionally unstable. Most have                                                               Using
declared war on organics, but a rare The Drone can enter at will into an Adversaries
few attempt to defy their erratic, rampaging state that: Asura, Lajja
     programming and find purpose and                        Grants a Minor Bonus (+2) to         Bizzer
                                                                                                   Swarm
     meaning off the battlefield.                             Might rolls.
                                                                                                   Blaster Mage
     Customization: Special units may                        Provides +1 Heart of Damage to       Chompa
     have different sorts of Combination                      physical Attacks.
                                                                                                   Chosen one
     Weapons included with their Morphic
                                                             Causes a -2 to their Defense         Demon,
     Armament Ability.                                                                             Blighted
                                                              Rating, due to reckless flailing.
                                                                                                   Drones
                                                          Attempting to exit this state
                                                                                                   Goop
 ABILITIES                                                 requires the Drone to make a
                                                                                                   Giga Gruun
                                                           successful Insight Check.
                                                                                                   Grim Wing
 IMPOSING FIGURE           B
                                                                                                   Killservants
The War Drone is a Large Species War Drones take up advantageous Villains
   +6 Defense Rating
   +1 Hearts Total
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      Concentrated mana can be expelled                   If still intact, the Morphic Arm and its
      towards ranged targets.                             module can be removed by someone with
                                                          Basic Gadgeteering.
        Mana Blast: In addition to its other
         permitted Actions, the War Drone                     With a successful Crafting roll,
         can direct an Attack that does                        the module can be configured to
         2 Hearts of Bright Damage towards                     take the form of one of two Melee
         a target up to 2 Battlefield                          Weapon Types, or a single Melee
         Areas away.                                           Weapon and a Standard Shield.
                                                              At the beginning of each Turn
                                                               the wielder can choose to shift
       MORPHIC ARMAMENT             A                          between forms.
      One of the War Drone’s arms has a built-in              When not in use, the Morphic Arm
      weapon with multiple configurations.                     retracts into a small cylinder, taking
                                                               up only 1 Inventory Slot.
        At the start of a Turn the War Drone                 1 Slot •     210 Coins
         can configure its weapon arm into
         one of 3 modes:
                                                            MOOD TABLE
           Bulwark Mode: Serves as a
            Large Shield.                                 Choose or roll a Mood
           Crusher Mode: Strikes as a
            Master/Mighty Combo Weapon.                        1-5 Self-diagnosis
           Wire Mode: Strikes as a Lash/Ark
                                                          The War Drone is attempting to stay in a
            Combo Weapon.
                                                          non-violent mode. It will speak to anyone
        The weapon is treated as Magical                 who approaches, eager to learn from the
         Material (Gleysian Alloy).                       experience of others.
                                                               6-14 No directive
       YIELD
                                                          The War Drone is wandering without
                                                          purpose. While it doesn’t see the party as
       GLEYSIAN ALLOY                                     a threat, it will not hesitate to attack if it
                                                          detects a sudden or hostile move.
      3 Slots worth of this ‘Magic’ Material
      ( p288) can be recovered from a downed
      War Drone. The specular metal is easy to                 15-20 Target locked
      work with when heated but super-hard
                                                          The War Drone has concluded the PCs are
      when cooled.
                                                          hostiles, and has subsequently targeted
 2                                                        them for termination.
        Inherent Ability
        While there is no lasting effect,
         Crafters using the alloy gain a                    RESKIN
14       Major Bonus (+4) to any rolls made
                                                          The War Drone can be reskinned as a
         during any crafting process.
                                                          powerful golem or magitech knight.
        1 Slot •   125 Coins
 1
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MORPHIC ARMAMENT
ADVERSARIES
                                                                                 Using
                                                                                 Adversaries
                                                                                 Asura, Lajja
                                                                                 Bizzer
                                                                                 Swarm
                                                                                 Blaster Mage
                                                                                 Chompa
                                                                                 Chosen one
                                                                                 Demon,
                                                                                 Blighted
                                                                                 Drones
                                                                                 Goop
                                                                                 Giga Gruun
Bulwark Mode               Crusher Mode                        Wire Mode
Large Shield               Master/Mighty Weapon                Lash/Ark Weapon   Grim Wing
                                                                                 Killservants
                                                                                 Lalka
                                                                                 Master
                                                                                 Villains
                                                                                 Mundymutts
                                                                                 Skelemen
                                                                                 Shadow
                                                                                 Beast
                                                                                 Tiny
                                                                                 Unhelpful
                                                                                 Cloud
                                                                                 Undead
                                                                                 Peddler
                                                                                 Unshaped,
                                                                                 Bellzuub
                                                                                 Urarani
                                                                                 Creating
                                                                                 Adversaries
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      Corrosive Contact
      Deftness Check or
      Goop attaches to do 1
      Serious Burn per Turn
                                                                                           Inexorable Sludge
                                                                                             Can travel across
                                                                                            walls and ceilings
           Habitat: Most common in the Wistful                      When in groups they swarm a single
           Dark, Stahlfeld, and No-Folks Land                       target hoping to bring them down
           due to the prevalence of derelict                        with a combined effort.
           ancient facilities in these regions.
13                                                                  Indicators: Walls and floors bleached
           Gear: Occasionally they’ll contain the                   clean, a strong chemical odor,
           polished metal belongings of their                       partially dissolved corpses.
           most recent meal.
 2                                                                  Roleplaying Notes:Goops aren’t
           Communication: Odd chemical                              complicated, they live to dissolve.
           burbles that are indecipherable to
           non-goops.                                               Customization:Goops charged with
20                                                                  unusual mana might have alternate
           Tactics: Goops are slow and resort to                    methods of attack, such as freezing
           ambush tactics, dropping from                            or shocking foes. Others might be
           ceilings or hiding in cracks.                            able to move quickly.
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  They cannot hold or use objects.                     The one exception to this is glass,      Chompa
                                                        which they cannot corrode.
  They are able to squeeze under                                                                Chosen one
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      Berserking brute. Larger and meaner than the common Gruun, Giga Gruun
      are living siege weaponry from the 3rd Aeon. Without masters, their brutal yet
      childlike nature is a danger to anyone they come across.
           Habitat: Giga Gruun distrust the dark                     Grab and Restrain opponents in
19         so they remain outdoors in the                             their enormous hands, or toss them
           sunny hemisphere.                                          out of the Battlefield.
           Communication: Giga Gruun only                             In spite of all their anger, Giga Gruun
           understand Low Speech and will                             are fond of tiny creatures and will:
 7
           get angry when spoken to in                               Not harm Small PCs or creatures,
           another tongue.                                            unless they are attacking them.
           Tactics: Giga Gruun are not smart,                        Attempt to claim any surviving tiny
15
           but know they are strong, and will:                        folk as their pets.
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     Role Playing Notes: Violent and                   YIELD
     emotionally stunted, Giga Gruun are
     like malicious children. While not
                                                                                                   ADVERSARIES
     entirely unreasonable, they will get              BERSERKER HIDE
     aggressive if things get too
     complicated for them.                           3 Slots of hide can be removed with the
                                                                                                   Using
                                                     proper Ability. This resilient material can   Adversaries
     Customization: Some Giga Gruun                  be used as a Magic Fabric ( p290) for         Asura, Lajja
     carry massive weapons that do +1                Crafting Outfits as well as Light or
     Heart of Damage compared to their               Medium Armor.
                                                                                                   Bizzer
                                                                                                   Swarm
     man-sized equivalents.
                                                                                                   Blaster Mage
                                                        1 Slot •     150 Coins
                                                                                                   Chompa
 ABILITIES                                                                                         Chosen one
                                                       FURY GLAND
                                                                                                   Demon,
                                                                                                   Blighted
 GIGA BODY          B                                This bio-sorcerous organ can be milked to
                                                                                                   Drones
                                                     produce 2 Units of rage hormone for use
The Giga Gruun are 15 feet tall, and                 as a Crafting Additive ( p291).               Goop
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      Sun Blotter
      Focused Attack: Mighty Weapon, Jaws/Talons
      Sweep Attack: Arc Weapon, Wings/Tail
      Wins all Might Contests unless against                                                          Mana Blast
      Supernatural Might                                                                           (Extra Attack)
                                                                                                           Beam
      Bio-Sorcerous Body                                                                          Range: 2 Areas
      Can see in blinding light                                                            Damage: 3 (Bright)
      & total darkness                                                                         Target must make
      Regenerates 1 per Turn                                                        Might Check or be Toppled
                                                                                                           Spray
                                                                                                   Range: 1 Area
                                                                                           Damage: 1 (Bright)
                                                                                    Affects everyone in the Area
                                                                                             Skybound Destroyer
                                                                                                   Swoop Attack
                                                                                                    Damage: 3
                                                                                               Can target anyone
                                                                                                   in the Areas it
                                                                                                  moves through
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   The Grim Wing is resilient to pain                 Attack: Imbued Melee Weapons                Lalka
    and regains 1 lost Heart every Turn.                are given the ability to release            Master
                                                                                                    Villains
   The Grim Wing’s eyes can see in                     arcs of mana that strike as Thrown
                                                                                                    Mundymutts
    blinding light and total darkness.                  Weapons and inflict Bright Damage.
                                                                                                    Skelemen
                                                      ◆     Imbued Missile Weapons no longer
                                                                                                    Shadow
                                                            require ammunition, and fire bolts      Beast
 SKYBOUND DESTROYER                B                        that inflict Bright Damage.             Tiny
                                                                                                    Unhelpful
Grim Wings soar on huge leathery wings.                   2 Slots •    150 Coins                    Cloud
                                                                                                    Undead
                                                                                                    Peddler
   When flying the Grim Wing is Fast.               MOOD TABLE                                     Unshaped,
                                                                                                    Bellzuub
   Swoop Attack: Instead of using its
                                                    Choose or roll a Mood                           Urarani
    other physical Attacks, the Grim
    Wing can make a claw Attack                                                                     Creating
                                                                                                    Adversaries
    that does 3 Hearts of Damage to                        1-5 Sated
    anyone standing in a Battlefield
                                                    A Grim Wing flies overhead. It will be back
    Area it flies through.
                                                    when it has finished digesting its last meal.
                                                           6-14 Peckish
 MANA BLAST       L
                                                    The Grim Wing tests the PCs, to see if
Burning eyes can fire concentrated mana.            they are an easy meal.
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      CHARACTER CREATION • PLAYING THE GAME • OUTER WORLD • GM’S GUIDE • ADVERSARIES • APPENDIx
KILLSERVANTS
      Service with a sword. Servants are commonly employed by nobles, the rich,
      or the terminally busy. The unpredictable and dangerous nature of the Outer
      World has seen the emergence of the Killservant, employees whose duties are
      both domestic and martial.
      They’ll mop the floor with you. Murder Maids will eliminate anyone who
      threatens to disrupt the domestic bliss they maintain.
                                                                                                              Immaculate Uniform
                           10
      APTITUDES / TRAITS
                           TYPE              Folk
      ADVERSARY INFO
                                             Extraordinary
                           SIZE              Medium
                           Habitat: Killservants are employed                        Use Back and Forth without a Fuss
                           wherever there are folk rich enough                        to avoid being cornered.
10
                           to train and hire them.                                   Fight relentlessly, but not with
                           Gear: They wear their Immaculate                           suicidal loyalty. After all, who will
                           Uniform and carry a discrete Chosen                        clean up the mess if they are killed?
16                         Weapon. For example, an Arc
                                                                                      Indicators: An extremely neat
                           Weapon disguised as a Broom.
                                                                                      and tidy area, soft humming and
                           Communication: Low Speech and                              rhythmic footsteps.
6                          their employer’s preferred language.
                                                                                      Role Playing Notes: Pleasant and
                           Tactics: Once an individual has been                       polite when on duty, but individuals
                           targeted they will:                                        can be shy, bubbly or brusque.
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     Customization: Individual Maids will             BACK & FORTH WITHOUT A FUSS
     carry different Chosen Weapons.
                                                     Murder Maids zip from place to place with
     When working in groups, Maids                                                                 ADVERSARIES
                                                     little effort.
     will also choose accent colors to
     differentiate their uniforms.
                                                        Murder Maids have Supernatural            Using
     Experienced Murder Maids may know                   Leaping ( p107).                          Adversaries
     Magical Murder Princess Elective                                                              Asura, Lajja
     Abilities ( p52).                                                                             Bizzer
                                                                                                   Swarm
                                                      YIELD                                        Blaster Mage
 ABILITIES
                                                     As well as their Immaculate Uniform and       Chompa
   A Murder Maid’s Chosen Weapon                    the Murder Maid’s master, or at least they
    is always Disguised ( p160).                     look like someone who has. They won’t
                                                     listen to reason unless defeated.
Surviving enemies, like dirt and grime, are          The Murder Maid can be used to represent
considered intolerable filth.                        a zealous soldier or crusader.
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      One heck of a steward. Murder Maids are trained to tidy up messy situations
      whereas Battle Butlers prevent them from occurring in the first place. Calm and
      unflappable, they are always present when their master requires.
      COMBAT VALUES
                              +4/+5 1              4                                                       nruf e     n t n
                             ATTACK           HEARTS                                              Can use Action to stop any
                                                                                             Attack in the same Area as them
                                  17 2           Fast 3                                       Requires Grit vs Might Contest
                             DEFENSE          SPEED                                                     Minor Bonus (+2) on
                                                                                                Checks & Contests to do with
                           ¹ Tidy Battle Stance (+1)
                                                                                                     keeping things on track
                           ² Tidy Battle Stance (+2)
                             Immaculate Uniform (+2)
                             Speed Bonus (+2)
                             Quick Weapon (+1)                                                            Immaculate Uniform
                           ³ Expeditious Manner (+1 level)
                                                                                                            Authorititive utfit
                                                                                                                  +2 Defense
                            8
      APTITUDES / TRAITS
                                  MIGHT*
                           10     DEFT. (P)
                           11     GRIT (P)*
                           11     INSIGHT (P)*                                                              Tidy Battle Stance
                            9     AURA                                                                        Chosen Weapon
                           * A bit thin (-1 Might)                                                   Quick, Uitility (Timepiece)
                           * Stoic (+1 Grit)                                                                         +2 Defense
                           * Observant (+1 Insight)
                                                                                                                        +1 Attack
                           TYPE            Folk
      ADVERSARY INFO
                                           Extraordinary
                           SIZE            Medium
ALLEGIANCE Unaligned
                           Habitat: Found in the service of                        If isolated, they will withdraw unless
                           Outer World’s most wealthy, such as                      they are acting as a decoy.
                           the Patricians of Shard or the Samurai
                           of the Seven Holy Isles.                                 Indicators: Noticeably well ordered
                                                                                    areas, the sound of patient footsteps,
                           Gear: They wear their Immaculate                         a body of someone slain by clean,
                           Uniform and carry a notable Chosen                       precise cuts.
                           Weapon. For example, a duelling
20                                                                                  Role Playing Notes: Polite to a fault.
                           sabre that has a timepiece built in.
                                                                                    They put duty before emotion and
                           Communication: Low Speech and                            are respectful no matter what
                           their employer’s preferred language.                     their intent.
19
                           Tactics: Butlers work best when they                     Customization: Experienced Battle
                           are part of a team and will:                             Butlers might know Battle Princess
                                                                                    Elective Abilities ( p42).
18                         Attempt to thwart the most
                            challenging opponent while their
                            compatriots pick off the rest.
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 ABILITIES
                                                        Battle Butlers have a Minor Bonus
                                                         (+2) on Checks and Contests
 IMMACULATE UNIFORM               B                      connected to keeping things               ADVERSARIES
                                                         on track.
Battle Butlers wear tailored outfits that
                                                                                                   Using
offer additional levels of protection.                                                             Adversaries
 vs   Requires a Contest
      The Butler’s Grit vs. the
      attacker’s Might.
      Success: The attacker falters and
      cannot act on their Turn.
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      CHARACTER CREATION • PLAYING THE GAME • OUTER WORLD • GM’S GUIDE • ADVERSARIES • APPENDIx
                                   +0             1
      COMBAT VALUES
                                                                                                                 Elemental Vex
                             ATTACK            HEARTS                                                Move an item (Max. 2 Slots)
                                  13 1          Average
                                                                                                             Provide Attack Assist
                             DEFENSE            SPEED                                                  Aura vs. Might Contest to
                                                                                                                Topple or disarm
                           ¹ Mischievous Miniscule, Tiny (+3)
                                                                                                        Arcane Beleaguerment
                            6
      APTITUDES / TRAITS
SIZE Tiny
                           Habitat: Lalka are never too far from                    Use Attack Assists to help their
                           their Lalka Jar, the pot or container in                  masters and employ Arcane
                           which they were created. A jar may                        Beleaguerment at key moments.
                           be positioned to protect a specific
                           location or carried around by their                       Indicators: Overturned pots and
                           master. If freed, Lalka gravitate to                      furniture, poorly timed pranks and
                           locations related to their type. Breeze                   other signs of childish mischief.
                           Lalka settle in windy valleys and                         Role Playing Notes: Lalka have
15                         caves, while Mud Lalka enjoy swamps                       simple thoughts. They are belligerent
                           and river banks.                                          and difficult with everyone except
                           Communication: Lalka are able to                          their master or fellow Lalka. Lalka are
                           speak and understand Low Speech.                          happy to hurl insults at you but can’t
17                                                                                   sustain any meaningful dialog.
                           They tend to have squeaky voices.
                           Tactics: Self-preservation is not a                       Customization: More powerful Lalka
                           factor when confronting foes, they:                       can reform after using Arcane
2                                                                                    Beleaguerment or have additional
                           Use Elemental Vex for hit and run                        hexes like Mortifying Bloat ( p61) or
                            attacks to weaken or distract foes.                      Hocus Pox ( p62).
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 ABILITIES
                                                          Mud Lalka
                                                           Requires a Contest
                                                                                                         ADVERSARIES
 MISCHIEVOUS MINUSCULE                  B                   Lalka’s Deftness vs. your Might.
Lalka fit in the palm of your hand.                        Success: The Lalka splatters itself
                                                            over your leg and hardens. You are           Using
                                                                                                         Adversaries
                                                            Petrified ( p270) for 1 Turn.
   Lalka are Tiny ( p434)                                                                               Asura, Lajja
                                                                                                         Bizzer
                                                           Up to 3 Lalka can attempt this               Swarm
                                                            Ability together, each Lalka adds            Blaster Mage
 ELEMENTAL VEX            B
                                                            +2 to their Contest roll and                 Chompa
Lalkas have a smidgen of elemental power.                   prolongs the effect by 1 Turn.
                                                                                                         Chosen one
                                                                                                         Demon,
  Breeze Lalka                                            D Adds 1 Dark Allegiance Point.                Blighted
                                                                                                         Drones
   Can summon a powerful breeze to:
                                                                                                         Goop
         Push over, or move, an object no
                                                         YIELD                                           Giga Gruun
          larger than 2 Inventory Slots.
                                                                                                         Grim Wing
         Distract or annoy you, providing
                                                                                                         Killservants
          an Attack Assist ( p256) to an ally.           LALKA JAR
                                                                                                         Lalka
     Attempt to blow something out of
      your hand or Topple you ( p271).                  Whoever last held this mundane looking           Master
                                                                                                         Villains
                                                        jar controls the Lalka that was created in it.
    ◆     Requires a Contest                                                                             Mundymutts
                                                        If a Jar is smashed the Lalka is set free.
          Lalka’s Aura vs. your Might.                                                                   Skelemen
                                                           1 Slot •      50 (with Lalka)
  Mud Lalka                                                                                              Shadow
                                                                                                         Beast
   Can sling grime pulled from their                                                                    Tiny
    bodies as if a Thrown Weapon.                        MOOD TABLE                                      Unhelpful
                                                                                                         Cloud
                                                        Choose or roll a Mood                            Undead
  B Adds 1 Bright Allegiance Point.                                                                      Peddler
                                                                                                         Unshaped,
                                                            1-5 Preoccupied                              Bellzuub
                                                                                                         Urarani
                                                        The Lalka is annoying a commoner and will
 ARCANE BELEAGUERMENT                   B   M
                                                        ignore the PCs unless they interfere.            Creating
                                                                                                         Adversaries
When all else fails, Lalka will sacrifice
themselves to temporarily delay their foe.                  6-14 Protective
They can even coordinate their efforts with
their fellow Lalka.                                     The Lalka have been ordered to guard a
                                                        specific spot or item. They only harass the
   Lalka can hurl themselves at you in                 PCs if they start poking around.
    a self-destructive attempt to slow
    you down.                                              15-20 Annoying
        Whether the attempt is successful               The Lalka have been sent to harm and
        or not, the Lalka is destroyed.                 hinder the PCs by an old, or unknown, foe.
  Breeze Lalka
   Requires a Contest                                   RESKIN
    Lalka’s Deftness vs. your Grit.
   Success: The Lalka forces its way                   Create Lalka related to different elements
    into an orifice and evaporates. You                 by re-theming their Abilities.
    are Ballooned ( p268) for 1 Turn.
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      CHARACTER CREATION • PLAYING THE GAME • OUTER WORLD • GM’S GUIDE • ADVERSARIES • APPENDIx
MASTER VILLAINS
      Strength is the only truth. A warrior’s strength is guided by many things: the
      pursuit of justice, the rush of meeting a worthy challenge, or the camaraderie
      formed in battle. When those joys fade, all that remains is dark necessity.
                                            T (P)*
                                                                                                                   foe misses their
                           12       D   T
                                                                                                                     Melee Attack
                           14           T (P)*
                           10                T*                                                                    ar         i t
                           13               (P)                                                                 Supernatural Might
                           *D    inatin              i t
                           * rre re i le              rit                                                         atient De tr er
                           * arr      i i ne              n i     t                                           Supernatural Leaping
                           T                  Folk                                                                   e er urren er
      ADVERSARY INFO
                                              Extraordinary                                                       If reduced to 0
                           SIZE               Medium                                                                   Grit Check to
                                                                                                                         restore 4
                                              Unaligned
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     Role Playing Notes: The Oppressor              WALL OF BLADES             L
     is grim, bitter, or weary. They avoid
     pointless chit-chat, but will explain         Wild, uncertain, or amateurish attacks
                                                                                                ADVERSARIES
     their motivations to other warriors.          against the Oppressor invite their wrath.
     Customization: Changing the
     Oppressor’s combat Gear is a good                The Oppressor may immediately            Using
samurai would have a Sky Steel against anyone who fails a Melee Asura, Lajja
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      Archsage with a joyless heart. When whimsy and mirth are discarded in cold
      pursuit of eldritch knowledge and power, a wizard’s soul will degrade.
                                                                                           Congruent Consciousness
                                                                                                e n all n i t r ll
                                                                                            Extra cti n er Turn f r
                                                                                                 a ical  ilitie nl
                                                                                                           Barrier
      Magician’s Apparatus                                                                 Mu t e e tr e     ef re
                                                                                               e a   ue can e it
      Wizard Sight                                                                              Defense atin
      Can ‘see’ in the dark                                                                         eart T tal
                                                 10   MIGHT*                        TYPE              l
                +8                 7                                                                Extraordinary
                                                 13   DEFT. (P)
           ATTACK                    T
                                                 10      T*                         SIZE            Medium
               12 1            Average           16   INSIGHT (P)*
                                                                                    ALLEGIANCE T ili       t Aligned
          DEFENSE               SPEED            15           (P)*                                  4 Bright
        ¹ Light Armor (+2)                      * Gnarled (-2 Might)                                4 Dark
                                                  Withered (-2 Grit)
                                                  Brilliant (+3 Insight)
15                                                Overwhelming (+2 Aura)
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    Hurl foes off high places using
                                                       Spell Force: With the use of an
     Spell Force.
                                                        Action the Pedagogue is able to
    Use Burden on annoyingly quick or                  manipulate, push, or lift objects up       ADVERSARIES
     mobile opponents.                                  to 15ft away.
    Engage in a bit of small talk with                   The force can be as delicate or
                                                                                                   Using
     a group of would-be meddlers so                       strong as an adult human hand.          Adversaries
     they can use their Infinite Reference
                                                          If used in a Check or Contest, the      Asura, Lajja
     on each of them.
                                                           bearer’s Insight is used, instead       Bizzer
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BARRIER A M BLAST A M
      Mana is constantly flowing within and                     The Pedagogue is able to agitate large
      around the Pedagogue. It is a simple                      clusters of mana to create a powerful
      matter for them to turn it into a flexible,               explosion. This spell is a favorite way to
      flowing defensive field.                                  clear away rabble.
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MUNDYMUTTS
      Ruff neck miscreant. Outcasts banished from their pack for heinous crimes.
      The exile extends to their offspring, resulting in the formation of bandit packs.
                                   +0               1
      COMBAT VALUES
                             ATTACK             HEARTS
                                                                                                               Doggone Good Sense
                                  14 1             Fast 2                                                     Edge on Insight Checks
                            DEFENSE              SPEED                                                              & Contests using
                                                                                                                    hearing or smell
                           ¹ Light Armor (+2)
                             Speed Bonus (+2)                                                                       Can smell magic
                           ² Stray’s Step (+1 level)
                            6
      APTITUDES / TRAITS
                                  MIGHT
                            7     DEFT. (P)*
                            6     GRIT (P)
                            7     INSIGHT (P)*
                            5     AURA*
                           TYPE               Folk
      ADVERSARY INFO
                                              Animal-kin
                           SIZE               Medium
ALLEGIANCE Unaligned
                           Habitat: These strays have spread                           Use ranged attacks when they are
                           from the Pride Coast, their ancestral                        low in number.
                           homeland, in search of coin.                                Will only engage in melee if they
 8                                                                                      are confident of the win.
                           Gear: Light Armor, a Standard
                           Weapon, and some Thrown Weapons.
                                                                                        Indicators: Gnawed sticks, the sound
                           Communication: Low Speech and                                of growling and howling, corpses
19                                                                                      with throwing knives in their backs.
                           another language related to their
                           home region. They refuse to learn
                                                                                        Role Playing Notes: Packs consist of
                           Hoshi-Ban, the tongue of cats.
                                                                                        varied personalities. Universally
20                                                                                      pragmatic and ruthless, most have a
                           Tactics: Mange are cowardly
                           combatants and will:                                         strong sense of loyalty to the pack
                                                                                        and feel they are in it together,
                           Use ambush techniques.                                      surviving in a cruel world.
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     Customization: Senior Mange                      YIELD
     Bandits might know Raider ( p35) or
     Sneak ( p23) Elective Abilities.               Mange Bandits have 1d20 of ill-gotten
                                                                                                   ADVERSARIES
                                                    gains. They’ll also have a ‘Cool Thing’:
 ABILITIES                                          a piece of Magical Material ( p288) or a
                                                    Curiosity ( p180). This is usually buried      Using
                                                    in a secret location and used as leverage      Adversaries
 DOGGONE GOOD SENSE             B                   when pleading with the PCs.                    Asura, Lajja
                                                                                                   Bizzer
Mundymutts hear and smell better than                                                              Swarm
any other species in the Outer World.                 MOOD TABLE                                   Blaster Mage
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      Woofing wayfarer. Proudhounds once belonged to tightly knit clans, but have
      dispersed. A few remain in their ancestral homeland trying to eke out a new
      life, or struggling to preserve the old one. Many have taken to wandering. The
      Proudhounds seek fame and fortune to immortalize their lost clans.
      COMBAT VALUES
                                +4/+5 1            4
                             ATTACK            HEARTS                                                                 Packsword
                                                                                                                 Mighty/Master
                                  16   2
                                                 Average                                                    Combination Weapon
                             DEFENSE             SPEED
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ABILITIES YIELD
   smell ‘off’ and make them uneasy.                 The Proudhound is travelling on the same        Giga Gruun
   This could explain their infamous                 path as the PCs and loudly singing an old       Grim Wing
   dislike of the Rai-Neko.                          drinking song.
                                                                                                     Killservants
                                                                                                     Lalka
                                                         6-14 Suspicious                             Master
                                                                                                     Villains
 CANINE POUNCE         A
                                                     The Proudhound is in pursuit of someone
                                                                                                     Mundymutts
                                                     accused of a loathsome crime. They will
Proudhounds can bound into battle.                                                                   Skelemen
                                                     challenge the PCs if they act suspiciously.
                                                                                                     Shadow
  Proudhounds have Supernatural                                                                     Beast
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SKELEMEN
      Magic infused remains. Mana flows through all of Outer World’s living beings,
      and some claim it ‘gets in your bones’. The unsleep is a curse for those with
      ruthless ambition, those afflicted rise in an endless pursuit of power and riches.
                                   +0
      COMBAT VALUES
                                                  1
                             ATTACK            HEARTS                                                    Pull Yourself Together
                                                                                                      Reassembles 3 Turns after
                              10/11 1           Average
                                                                                                          being reduced to 0 iii
                            DEFENSE             SPEED
                                           Undead
                           SIZE            Medium
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     Role Playing Notes: Prone to                    YIELD
     insulting or dramatic gestures.
     Amused by their own brilliance.
                                                                                                  ADVERSARIES
                                                     CLACKING CRANIUM
     Customization: Increase the threat
     by equipping them with better                 A Skeleman’s skull remains animated even
     weapons or armor. Skelemen could              when the rest of its body is crushed.
                                                                                                  Using
                                                                                                  Adversaries
     also be made from the bones of                While it will try to be dangerous, gnashing    Asura, Lajja
     Large or Small Species ( p106).               its teeth pointlessly, it is a harmless
                                                                                                  Bizzer
                                                   novelty item.                                  Swarm
    Suffocation, and aging.                        The Skelemen are busy distributing the         Grim Wing
                                                   eyes and tongues of recent victims, one of
   Immune to toxins that target living                                                           Killservants
                                                   whom may still be bound and alive! They
    tissue which are ingested, inhaled,                                                           Lalka
                                                   ignore the PCs, unless provoked
    or injected.                                                                                  Master
                                                   or annoyed.                                    Villains
    Can only be animated when within                                                              Mundymutts
    1 mile of a living creature (Bio-
    Mechanoids do not count) or a                      6-14 Embarrassed                           Skelemen
                                                                                                  Shadow
    Skelemonarch ( p408). When out                 The Skelemen are in the midst of setting       Beast
    of range they are aware but inert.             up a trap or ambush. Awkward.                  Tiny
                                                                                                  Unhelpful
                                                                                                  Cloud
 D Adds 1 Dark Allegiance Point.                       15-20 Hateful                              Undead
                                                                                                  Peddler
                                                   The Skelemen are aware of the PCs’             Unshaped,
                                                   approach, and haven’t had a chance to          Bellzuub
 PULL YOURSELF TOGETHER             B
                                                   mix it up with the living for quite a while.   Urarani
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      Bossy bones. A Skeleman that has claimed the eyes and tongue of the living
      gains enhanced vision, the power of speech, and poisonous ambition.
                              +3/+4 1
      COMBAT VALUES
                                                   3
                             ATTACK            HEARTS                                                    Pull Yourself Together
                                                                                                      Reassembles 3 Turns after
                                  14 2           Average
                                                                                                          being reduced to 0
                            DEFENSE            SPEED
                                           Undead
                           SIZE            Medium
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     If more than one Skelemaster inhabits
                                                      Skelemasters are instantly aware of
     the same Adventure Site, they will
                                                       anything a Skeleman or Clacking
     try to undermine or usurp the other
                                                       Cranium within 1 mile of them sees           ADVERSARIES
     whilst dealing with the PCs.
                                                       or hears.
     Customization: Arm with different                  The ability is limited to a 1 mile
     weapons, or heavier armor, at the                  radius from the Skelemaster
                                                                                                    Using
                                                                                                    Adversaries
     lamented expense of style. Toughen
                                                                                                    Asura, Lajja
     them up with a Champion or Raider’s
     Elective Ability.                               D Adds 1 Dark Allegiance Point.                Bizzer
                                                                                                    Swarm
                                                                                                    Blaster Mage
 ABILITIES                                                                                          Chompa
                                                     YIELD
                                                                                                    Chosen one
                                                                                                    Demon,
 LIVING DEAD      B
                                                     YACKING CRANIUM                                Blighted
                                                                                                    Drones
Skelemasters are not subject to the
                                                   A Skelemaster’s skull remains animated
afflictions that plague the living.                                                                 Goop
                                                   even when the rest of its body is crushed.       Giga Gruun
                                                   Its eyes swivel wildly in their sockets and it
  Immune to Fatigue, Starvation,                                                                   Grim Wing
                                                   spits insults at its keeper.
   Suffocation, and aging.                                                                          Killservants
      Autarch of the fleshless. When an ancient ritual seals a powerful soul within
      the body of a Skelemaster, the result is an ageless tyrant.
Skelemancy
                                                                                                    Bone Brambles
      Curse of the Skull                                                                             attlefiel Area
      If in the same Area win                                                                      ec    e    late
      Aura vs. Grit Contest or be
        utrefie an l e          er Turn
      If re uce t
        ec   e ele an
17         Habitat: Usually found in one of two                         Tactics: Despite their great power,
           places: in their ghastly stronghold, or                      Skelemonarchs avoid direct
           behind a skeletal horde.                                     confrontation, obscuring themselves
 5                                                                      behind a loyal horde. The living are
           Gear: Each Skelemonarch has it own                           granted audience only to be
           individual style, but most are partial                       subjected to the Curse of the Skull.
           to ceremonial regalia.
                                                                        Indicators: A garrison of highly
11         Communication: They are able to                              organized Skelemasters and
           speak Low Speech, Dark Tongue and                            Skelemen, the sound of crackling
           any other languages they knew when                           energy, husks of discarded flesh...
           they were alive.
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    Role Playing Notes: Skelemonarchs              HOLLOW EYED SERVANTS               A   M
    are not just heartless, they are
    actively cruel. They taunt opposition         Skelemonarchs issue their despicable
                                                                                              ADVERSARIES
    in hopes of rash retaliation, and             commands at the speed of thought.
    adorn skeletons under their
    command with mementos of their                   Skelemonarchs are instantly             Using
    past lives so they can point them out             aware of anything a Skelemaster,        Adversaries
    to loved ones seeking revenge.                    Skeleman, or Clacking Cranium           Asura, Lajja
   tissue which are ingested, inhaled,               Can Parry once per Round as a
                                                                                              Mundymutts
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EVIL-UTION
                                                                                                    Using
                                                                                                    Adversaries
                                                                                                    Asura, Lajja
                                                                                                    Bizzer
                                                                                                    Swarm
                                                                                                    Blaster Mage
                                                                                                    Chompa
                                                                                                    Chosen one
                                                                                                    Demon,
                                                                                                    Blighted
                                                                                                    Drones
                                                                                                    Goop
                                                                                                    Giga Gruun
                                                                                                    Grim Wing
                                                                                                    Killservants
                                                                                                    Lalka
                                                                                                    Master
                                                                                                    Villains
                                                                                                    Mundymutts
                                                                                                    Skelemen
                                                                                                    Shadow
                                                                                                    Beast
                                                                                                    Tiny
                                                                                                    Unhelpful
                                                                                                    Cloud
                                                                                                    Undead
                                                                                                    Peddler
                                                                                                    Unshaped,
                                                                                                    Bellzuub
                                                                                                    Urarani
                                                                                                    Creating
                                                                                                    Adversaries
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      The wrath of the departed. Shadow Beasts are born of tragedy. When a large
      number of individuals die during a violent or gruesome event, it can poison the
      ambient mana. This corrupted mana can coalesce and congeal into a terrible,
      destructive mass that lashes out at everything that moves.
      Tragic Behemoth
      Focused Attack: i t     ea n t       ite
      Sweep Attack: rc ea n ec i
        in all i t    nte t unle a ain t u ernatural            i ht
      Forsaken Shadow
       unli t in ict Terrifie         il ent n t e ea t
      Dar Da a e eal
       ri t Da a e in ict
      Surging Darkness
       an acce     late
       attlefiel  rea
      Caustic Miasma
      T e attlefiel   rea t e
       ea t ccu ie i ar ful
17
       COMBAT STATS                         APTITUDES / TRAITS                     ADVERSARY INFO
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Habitat: Shadow Beasts are only                      Indicators: Corpses and scenery that
found in the Wistful Dark due to the                 have been melted away, dark mist,
region’s high levels of dark mana.                   terrible cries and moans, an             ADVERSARIES
Reports from the Hollow Queen’s                      acrid smell.
Kingdom suggest they clash with the
region’s other curious creatures.                    Role Playing Notes: Shadow Beasts
                                                                                              Using
                                                     are the personification of suffering     Adversaries
Communication: It cannot                             and rage, they are not interested in     Asura, Lajja
meaningfully communicate. The                        discourse and will attack anything
temporary faces that emerge on its                   that moves. The howling faces that
                                                                                              Bizzer
                                                                                              Swarm
body only wail in remembrance, and                   move along their surface are             Blaster Mage
the creature itself thinks only                      individually comprehensible, even if     Chompa
of destruction.                                      they only beg or cry. Maybe the PCs
                                                                                              Chosen one
Tactics: The Beasts are instinctual                  recognize one of the faces?
                                                                                              Demon,
rather than strategic and will:                      Customization: Replace their Caustic     Blighted
Rely on their Caustic Miasma to Miasma with an Ability that is related Drones
clear out weaker foes, saving to the originating event. For Goop
their direct attacks for their more example, innocents gunned down by Giga Gruun
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acting quickly. It can later be rolled out          sightings of this hypothetical ‘Radiant        Undead
                                                                                                   Peddler
and left to dry. The processed miasma can           Beast’ to substantiate this claim.
                                                                                                   Unshaped,
be used as a Magical Fabric ( p290) for                                                            Bellzuub
Crafting Outfits as well as Light Armor.                                                           Urarani
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                                   +1
      COMBAT VALUES
                                                      2
                             ATTACK            HEARTS
                                                                                                             Made of Sterner Puff
                                   121           Average                                                    Snatch and drop items
                             DEFENSE            SPEED                                                                (3 Slot max.)
                                                                                                             Might Check to resist
                           ¹ Made of Sterner Puff (+2)
                                                                                                                   snatch attempt
                            7
      APTITUDES / TRAITS
                                  MIGHT
                            8     DEFT. (P)                                                                    Personal Rainy Day
                            9     GRIT (P)*                                                                          Snag on rolls
                                                                                                                       if targeted
                            7     INSIGHT
                            8     AURA (P)
                                              Manifestation                                                           progenitor
                           SIZE               Small
                           Habitat: The Cloud will always be                         Indicators: The smell of rain, tiny but
                           found near its progenitor creature.                       angry mumbling, fallen creatures with
                                                                                     oddly wet hair.
                           Communication: The Tiny Unhelpful
                           Cloud can speak and understand                            Role Playing Notes: Tiny Unhelpful
                           Low Speech and has a small but                            Clouds are terrible conversationalists.
                           angry voice.                                              They usually speak only to heckle,
                                                                                     taunt, and mock anyone they come in
                           Tactics: The Cloud acts in ways that                      contact with… even their host!
                           will help its progenitor defeat their
                           enemies by:                                               Customization: Some Tiny
20
                                                                                     Unhelpful Clouds may cause Ailments
                           Swiping, and carrying off,                               ( p268) or even blast targets with
                            strategically valuable items.                            harmful electricity.
10                         Focusing their Personal Rainy Day
                            Ability on any foes that seem to be
                            a true threat to their progenitor.
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      Buy somethin’, will ya? Cursed merchants who, having perished with an
      outrageous unpaid debt, now wander dangerous places looking for business.
                                  +2
      COMBAT VALUES
                                                  3
                             ATTACK           HEARTS
                                   10         Average
                             DEFENSE          SPEED
                                                                                                                       Living Dead
                                                                                                              Immune to ailments
                                                                                                               t at affect t e e
                            7
      APTITUDES / TRAITS
                                  MIGHT
                            9     DEFT. (P)
                            8     GRIT*
                                                                                                             Corpse Commodities
                           11     INSIGHT (P)*
                                                                                                                12 Slots of useful
                            9     AURA (P)
                                                                                                                    items for sale
                           * Skin n’ bone (-1 Grit)
                             Shrewd (+2 Insight)                                                           Bomb, will self-destruct
                                                                                                           rather than get robbed
                           TYPE            Folk
      ADVERSARY INFO
                                           Undead
                           SIZE            Medium
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ABILITIES YIELD
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      INSECTOID FORMS
                                                                                                           16-20
                                                                                                        Crushing Giant
         1-5                                                                                     +2 Insectoid Aspects
                                                                                                          cu e    ttac
      Oppressing Swarm                                                                          Mighty Weapon, Legs
      +2 Insectoid Aspects                                                                                  ee    ttac
      Can only be targeted with                                                                     Arc Weapon, Legs
      Area Attacks (or Mighty                                                                  Wins all Might Contests
      Weapons)                                                                                           unless against
      Immune to Status Ailments                                                                   Supernatural Might
      Fast, +2 Defense Rating                                                                         Massive Species
                                                                                                              +2 Might
                                                                                                            -2 Defense
                                                                                                        +2 Hearts Total
                                                                                                           11-15
         6-10                                                                                            Bladed Hunter
                                                                                                 + 3 Insectoid Aspects
      Unseen Crawler
                                                                                              Strikes as Dual Wielding
      +2 Insectoid Aspects
                                                                                                          Quick/Master
      Edge on remaining hidden                                                                 Combination Weapons
      Climb walls                                                                                                    or
      Tiny Species                                                                                 Uses second arm as
      +3 Defense                                                                                       Standard Shield,
                                                                                                   +1 Defense & Parry
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     Habitat: Bellzuub is the crawling                     Will do everything in his power
     sensation under your skin, the cloud                   to stack the odds in his favor, and
     of pests that accompany decay, the                     retreat if faced with real danger.
                                                                                                           ADVERSARIES
     ominous rattle that haunts the dark                   Uses his Puppets to infiltrate mortal
     and desolate. He can manifest                          settlements, taking over officials
     anywhere in Outer World.                               or community members to act as                 Using
                                                                                                           Adversaries
     Communication: Bellzuub                                spies, guards, and assassins.
                                                                                                           Asura, Lajja
     understands all of Outer World’s                       Indicators: Agitated insects, a horrid
     languages, though he’s not fluent                      chittering, the putrid smell of decay.         Bizzer
                                                                                                           Swarm
     when speaking. His phrasing is
     awkward and alien.                                     Role Playing Notes: Like all                   Blaster Mage
Chittering Puppetry
If killed by Bellzuub, the corpse can be
reanimated as a Puppet
Puppets retain knowledge, Combat
Values, and Abilities
Maximum of 9 Ranks worth of Puppets
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Or one of the chitinous legs can If untreated, Ailments last for Asura, Lajja
The Crushing Giant is Massive Grants special movement enabling Grim Wing
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      Those seeking to deal with Bellzuub with                   Bellzuub can animate the recently slain by
      any sort of finality must perform a ritual                 infesting them with insects, enabling him
      to force him into a permanent state. The                   to make pawns of pauper and prince alike.
      Verminous Incantation has been passed
      among arcane scholars for centuries.                          Bellzuub can make a Puppet of
      Hermit spell casters, town elders,                             anyone he has killed.
      and large libraries could provide this                        Bellzuub can control multiple
      information to curious adventurers.                            Puppets, but the combined Ranks
                                                                     of the animated individuals must
            Ritual                                                   not exceed 9. For example, a pair
        1. First create and present an                               of Puppets who are Rank 4 and
           Enhanted Lure to summon                                   Rank 5, nine Puppets who are all
           Bellzuub, he will typically                               Rank 1, or a single Puppet of
           investigate within 1-3 days.                              Rank 9. Rank 0 characters count as
        2. Once Bellzuub manifests, utter                            Rank 1 for calculation purposes.
           the incantation to lock him into his                     Bellzuub can release an individual
           current physical Form. The bind will                      from his control at any time to take
           last for a period of 24 hours.                            over a new corpse. The abandoned
        3. Finally, if you slay Bellzuub and                         host collapses in a lifeless heap.
           burn his body whilst he is locked in                     Individuals under Bellzuub’s control
           physical Form, he will remain dead.                       retain all abilities and knowledge
        ◆     Reality reacts to an Unshaped’s                        but have no will of their own.
              death with a series of unusual                         Puppets mimic the living effectively,
              events. In Bellzuub’s case, plagues                    although those close to a host
              of confused insects torment nearby                     might notice that they are ‘out of
              Settlements for several weeks.                         sorts’.
                                                                    Bellzuub is aware of everything his
            Enchanted Lures                                          Puppets experience.
         A Lure must be something that an                          Wounding a Puppet, or exposing
          insect would be naturally drawn                            them to fire, will reveal the bugs
          to, but made with Magic Materials                          hiding inside their body.
          or Additives by someone with an
                                                                    If a Puppet is reduced to 0 Hearts,
          Advanced Crafting Discipline.
                                                                     they are destroyed and the swarm
         The nature of the Lure will also                           will evacuate the host, only to
          dictate the Form Bellzuub chooses                          wither and die shortly afterwards.
          to manifest in. For example: a
                                                                      Colossal Creatures, artificial beings,
          mixture of honey and Mistake
                                                                      and creatures that lack a solid body
          Sugar might conjure a swarm
                                                                      are immune to this Ability,
          of ant-like creatures, a Stargem
16        lantern might attract a giant moth-
          like manifestation, and the bloom                        D Adds 1 Dark Allegiance Point.
          of a magical flower might summon
          an unusual buzzing insect.
 1
12
                     Feel free to add your own method of
                     forcing Bellzuub into a fixed Form,
                     or decide on specific ingredients
                     required to create the Lure.
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   The network will keep Bellzuub                   entities can be created by altering his        Demon,
                                                                                                    Blighted
    informed of any local events,                    Forms, Aspects, and Abilities to reflect
    or important discussions, that                   other types of small creature such as birds,   Drones
    the PCs have done, or discuss                    create a variety of monstrous bugs.            Killservants
    doing, if he makes a successful                                                                 Lalka
    Insight Check. If privy to this                                                                 Master
    knowledge he will be prepared.                                                                  Villains
                                                                                                    Mundymutts
                                                                                                    Skelemen
  B Adds 1 Bright Allegiance Point.
                                                                                                    Shadow
                                                                                                    Beast
                                                                                                    Tiny
 YIELD                                                                                              Unhelpful
                                                                                                    Cloud
                                                                                                    Undead
                                                                                                    Peddler
 THE VERMIN’S HEART
                                                                                                    Unshaped,
                                                                                                    Bellzuub
If Bellzuub is permanently slain, someone
                                                                                                    Urarani
with the proper Ability can remove his
Vermin’s Heart, a gnarled stone that is                                                             Creating
                                                                                                    Adversaries
always wet and warm, and use it as a
Crafting Additive ( p291).
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      CHARACTER CREATION • PLAYING THE GAME • OUTER WORLD • GM’S GUIDE • ADVERSARIES • APPENDIx
      The forgotten crystal beast. A killing machine from the 1st Aeon made of
      unbreakable glass. Most of its kind have been destroyed or withered away in a
      reality they find suffocating, but a few have found a way to remain.
          COMBAT VALUES                     TRAITS / APTITUDES                   ADVERSARY INFO
      Mountain of Glass
      Sweep Attack
       an e     rea
      Deft   ec r e e traine
          i    t   ec re uire
      t       rea free f e
      Repulse Attack
        rit   ec r
      fall an   eT   le
      Living Nightmare
      Dark Da a e in ict
       ri t Da a e in ict
19
18
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CREATURE MAP
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Urarani’s crystalline surface feeds off, and         If you remove Urarani’s magical nature,
                                                                                               ADVERSARIES
constantly vents, inky Dark Mana.                    the colossus could be reskinned as an
                                                     enormous, metallic war machine. Add a
   Attacks doing Dark Damage are                    small crew to man the contraption.        Using
    reduced by 1 Heart.                                                                        Adversaries
                                                                                               Asura, Lajja
   Attacks doing Bright Damage are
    boosted by 1 Heart.                                                                        Bizzer
                                                                                               Swarm
   +6 Defense Rating.                                                                         Blaster Mage
                                                                                               Chompa
  D Adds 1 Dark Allegiance Point.                                                              Chosen one
                                                                                               Demon,
                                                                                               Blighted
 YIELD                                                                                         Drones
                                                                                               Goop
Urarani’s massive body unravels and                                                            Giga Gruun
vanishes if destroyed. The memories of
                                                                                               Grim Wing
the encounter will become immediately
                                                                                               Killservants
hazy. Key details will remain consistent,
                                                                                               Lalka
but everyone will recall a slightly different
impression of the events and creature.                                                         Master
                                                                                               Villains
                                                                                               Mundymutts
 MOOD TABLE                                                                                    Skelemen
                                                                                               Shadow
Choose or roll a Mood                                                                          Beast
                                                                                               Tiny
   1-5 Melancholic trance                                                                      Unhelpful
                                                                                               Cloud
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CREATING ADVERSARIES
      Fantastical biomes can be home to unique or rare species. Creating your own
      creatures will reinforce the world’s strange and undiscovered nature, and
      promote the PCs’ use of caution.
ADVERSARY CONCEPT
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   An Attack Bonus equal to their                    COMBAT VALUES
    Rank, rather than the value from
    the progression table or…                        All Adversaries start with a Defense
                                                                                                      ADVERSARIES
   An Edge on all rolls related to a                 Rating of 10 and a Speed Rating
    particular Aptitude.                              of Average.
 Colossi range from Rank 5 to Rank 15:              Use the Adversary Rank Table ( p432)            Using
                                                                                                      Adversaries
                                                      to determine your Adversary’s starting
   They have the Colossal Ability (
                                                      Attack Bonus and Hearts Total.                  Asura, Lajja
    p435) which comes with one Sweep
                                                                                                      Bizzer
    and one Repulse Attack.                                                                           Swarm
                                                      YIELD
   Have a Creature Map ( p435)..                                                                     Blaster Mage
         guided by your concept. A bandit           treasures that can be harvested.                  Chosen one
         scout would be a Mook, but his                                                               Demon,
         commander may be a Boss.                    Gear: An Adversary will be equipped in          Blighted
                                                      a way that is appropriate to its Menace         Drones
                                                      and concept.                                    Goop
 RANK
                                                        Mooks will have cheap or mundane             Giga Gruun
The exact Rank you select determines your                items.                                       Grim Wing
Adversary’s overall strength and potency.               Bosses will have expensive items             Killservants
Choose a Rank suggested by your                          like Heavy Armor, Custom Gear, or            Lalka
Adversary’s Menace.                                      Magic Consumables.
                                                                                                      Master
 Most living things are Rank 0-2.                      Megabosses may have Imbued                   Villains
                                                         Gear or powerful relics.                     Mundymutts
 Local heroes and villains are Rank 3-4.
                                                     Materials & Additives: If an Adversary’s        Skelemen
 Rank 5 and above is far beyond
                                                      Ability is connected to their physiology,       Shadow
  the reach of most mortals. These                                                                    Beast
                                                      they might yield Materials ( p288) or
  Adversaries will have local, regional, or                                                           Tiny
                                                      Additives ( p291) that can be harvested         Unhelpful
  even global Reputations ( p279).
                                                      from their body.                                Cloud
 Entities of Rank 11 and higher are truly                                                            Undead
                                                       For example, a heavily scaled monster
  legendary: powerful immortals, divine                                                               Peddler
                                                       might yield a Magical Fabric or an
  beings from beyond the Heaven Seal,                                                                 Unshaped,
                                                       Adversary that can spit a fireball might       Bellzuub
  or landscape destroying Colossi.
                                                       yield Additives that enable Imbued             Urarani
         If you’re worried about creating an           Weapons to do Flame Damage.                    Creating
         under, or over, powered monster                                                              Adversaries
         run a few quick test Fights with your                 Don’t give your Adversaries any
         players’ PCs to see how it turns out.                 overpowered items you wouldn’t
                                                               want your PCs to get their hands on!
ADVERSARY TABLE
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 Skill: The potential to act as a Guide,             Dealing Special Damage.
  know a Crafting Discipline, or possess              Inflicting a hindering or
  any similar knowledge-based Ability.                 non-lethal Ailment.                        ADVERSARIES
 Magical: Invisibility, levitation, or other
  unusual cosmic powers.                              A Advanced Abilities: At Rank 5 and
                                                     above Adversaries have Abilities that        Using
                                                     provide major powers. Advanced Ability       Adversaries
 MAGIC ABILITIES
                                                     examples include:                            Asura, Lajja
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      If an Ability is particularly potent or useful,      Adversaries are not limited to the Species
      you can apply a limitation to stop it                Sizes used for PCs.
      dominating an Encounter.
      No Limits: If the Ability only provides a              TINY SPECIES
      minor perk, one that could be replicated
      by a of piece gear worth less than 25                Faeries, micro-drones, funguys, and other
      coins, it does not require a limitation.             Adversaries that are less than 1 foot tall.
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  -2 Defense Rating, easy to hit but                   ◆   Remember, falls from height can
   extremely tough to penetrate.                            incur an Impact Injury.
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                                                  Mange Bandit
                                                     (   p400)
               Mange Hexer                                                              Pit Mange
           Increase Rank by 1                                                 Increase Rank by 1
           Make Small Species (    p106)                                      Make Large Species (    p106)
           Add Sage’s Mortifying Bloat                                        Add Champion’s Brute Ability
           Ability ( p61)                                                     ( p30)
                                                 Remove Doggone
                                                 Good Sense Ability.
                                                 Reskin Fearsome Growl
                                                 to Fearsome Croak.
                                           NEW   Create New Ability
                                                 Tongue Tachi. Ballistic
                                                 tongue strikes as if a
                                                 Lash Weapon.
             Proudhound                                                                 Croak Ronin
                (   p402)
14
                                                 Remove Blubbery
                                                 Skin Ability.
                                           NEW   Create New Ability
 6                                               Hunter’s Haste. This
                                                 grants Supernatural
                                                 Leaping and upgrades
                                                 Speed Rating to Fast.
10
                Chompa                                                                     Snarl
                (   p368)
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EXAMPLE ADVERSARY CREATION
Eruptle
                                                                                                           ADVERSARIES
Mobile volcano
                                                                                                           Using
                                                                                                           Adversaries
                                                                                                           Asura, Lajja
                                                                                                           Bizzer
                                                                                                           Swarm
                                                                                                           Blaster Mage
                                                                                                           Chompa
                                                                                                           Chosen one
                                                                                                           Demon,
                                                                                                           Blighted
                                                                                                           Drones
                                                                                                           Goop
                                                                                                           Giga Gruun
                                                                                                           Grim Wing
                                                                                                           Killservants
                                                                                                           Lalka
                                                                                                           Master
                                                                                                           Villains
                                                                                                           Mundymutts
                                                                                                           Skelemen
STARTING CONCEPT                                      CREATING ABILITIES
                                                                                                           Shadow
A tough Adversary for a Thunda Sands Map                     Mini Mountain is an Ability that makes the    Beast
Encounter is needed to make any Journeys                     Eruptle Massive ( p434).                      Tiny
across the Adventure Map a risky undertaking                                                               Unhelpful
for PCs.                                                     Reskin Chompa’s Blubbery Hide ( p369)         Cloud
                                                             to Obsidian Shell. This makes Eruptle Slow,   Undead
To take advange of the region’s desert on the surface, and grants +4 to its base Peddler
environment the Adversary will be a fabled                   Defense Rating and +1 to its Hearts Total.    Unshaped,
                                                                                                           Bellzuub
beast that surfaces sporadically to deliver a                Reskin Blaster Mage’s Magic Big Shot
                                                                                                           Urarani
fier         ar   ent n it re                                 ( p367) to Lava Breath. There is no
                                                             Allegiance Point gained from the Ability,     Creating
                                                                                                           Adversaries
                                                             as it is non-magical, and it does Flame
DETERMINING BASE VALUES
                                                             instead of Bright Damage.
The Adversary is a Rank 7 Mega Boss. The                     Reskin Belzuub’s Insectoid Aspect:
Adversary Table ( p432) sets the intitial                    Burrowing Mandibles ( p423) to Sand
Combat Values, Aptitudes, and Abilities.                     Tunneller. Same Ability except Speed
  Combat Values                                              Rating under the surface will be Fast.
  Attack Bonus +5, Hearts 5, Defense Rating            NEW   Create New Ability Sand Shifter. When
  10, Speed Rating Average.                                  under the sand the Eruptle can create a
  Aptitudes                                                  ripple across the surface. Everyone in a
  Chosen Primary Aptitudes (11) are Might,                     attlefiel   rea t e ru tle a e
  Grit, and Aura. Secondary Aptitudes (10) are               through must make a Deftness Check or
  Deftness and Insight.                                      be Toppled. This Ability can be used in
                                                             addition to the monster‘s allowed Action.
  Traits
  The Eruptle will be Extremely Rugged (+2                   Reskin Murder Princess’ Sword Storm
  Grit) but Cumbersome (-1 Deftness)                         ( p54) to Pyroclastic Blast. There is no
                                                             Allegiance Point gained from the Ability,
  Abilities                                                  as it is non-magical, and its range is
  A Rank 7 Mega Boss can have between 3-6                    e ten e t        attlefiel    rea t al n
  Abilities and use Advanced Abilities.                      does Flame Damage, instead of Mundane.
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17-18 Uses Dark Magic Abilities 5-6 Enamored with, or terrified of, Blaster Mage
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A P P E N D I X
VI
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                                   IDENTITY                                                 APTITUDES
ADVENTURER
                                                                                           MIGHT                                       BASE
                                                                                           Smash, crush, lift
                                                                                                     TRAIT -2     -1    0    +1   +2
BONUSES/PENALTIES
                                                                                           DEFTNESS
                                                                                                                                       BASE
                                                                                           Dodge, sneak, leap
                                                                                                     TRAIT -2    -1     0    +1   +2
                                   NAME
                                                                                                     BONUSES/PENALTIES
                                   CALLING                            RANK
                                   SPECIES                            SIZE
                                                                                           GRIT
                                                                                           Cling, persist, press on                    BASE
                                   HOMELAND
                                                                                                     TRAIT -2    -1     0    +1   +2
                                   LANGUAGES
                                                                                                     BONUSES/PENALTIES
HISTORY
                                   PURVIEWS                                                INSIGHT
                                                                                           Notice, know, remember                      BASE
                                   My history grants me a Minor Bonus (+2) on...
                                                                                                     TRAIT -2    -1     0    +1   +2
BONUSES/PENALTIES
DESCRIPTION
                                                                                           AURA
                                                                                           Persuade, inspire, terrify                  BASE
TRAIT -2 -1 0 +1 +2
BONUSES/PENALTIES
                                    COMBAT VALUES
   This adventurer belongs to...
INJURIES
                                                                                                                                              BASE
                                        DEFENSE RATING                   BASE                   SPEED RATING
                                        Match or best this to harm me                           Sets Areas I can move through
                                             BONUSES/PENALTIES                                 SLOW · 0 Areas               BONUSES/PENALTIES
                                                                                               AVERAGE · 1 Area
                                                                                               FAST · 2 Areas
                                                                                                  V. FAST · 2 Areas
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QUIRK                                                            GEAR
                                                                WORN OUTFIT
                                                                 WEALTH
ALLEGIANCE                                                      100 Stones = 1 Coins, 100 Coins = 1 Gem
                                                                STONES            COINS         GEMS
    DARK          UNALIGNED        GIFTS
    ALLEGIANCE
    POINTS        DARK
                                                                 XP
    BRIGHT        TWILIGHT
    ALLEGIANCE                                                  CURRENT XP                XP FOR NEXT RANK
    POINTS        BRIGHT
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                                    IDENTITY                                                    APTITUDES
ADVENTURER
                                                                                               MIGHT                                       BASE     8
                                                                                               Smash, crush, lift
                                                                                                          TRAIT -2    -1    0    +1   +2
                                                                                                  8
                                                                                                          BONUSES/PENALTIES
                                                                                               DEFTNESS
                                                                                               Dodge, sneak, leap
                                                                                                                                           BASE    8
                                                                                                          TRAIT -2   -1     0    +1   +2
                                    NAME                                                          8
                                     Mariah Doeheart                                                      BONUSES/PENALTIES
                                    CALLING                               RANK
                                     Battle Princess                       2
                                    SPECIES                               SIZE
                                                                                               GRIT Courageous
                                     Tenebrate                             Medium              Cling, persist, press on                    BASE    9
                                    HOMELAND
                                                                                                          TRAIT -2   -1     0    +1   +2
                                     Wistful Dark
                                    LANGUAGES                                                    10
                                     High Akenian
                                                                                                          BONUSES/PENALTIES
                                    HISTORY
                                     Starlight Farmer
                                                                                               INSIGHT Single-minded
                                                                                                                                                   7
                                    PURVIEWS
                                                                                               Notice, know, remember                      BASE
                                    My history grants me a Minor Bonus (+2) on...
                                     • Sorting the good soil from the bad                                 TRAIT -2   -1     0    +1   +2
DESCRIPTION
                                     COMBAT VALUES
    This adventurer belongs to...
ow 20 +2 INJURIES
                                                                                                                                                  BASE
                                           DEFENSE RATING                                           SPEED RATING
                                           Match or best this to harm me
                                                                               BASE     10          Sets Areas I can move through            verage
                                               BONUSES/PENALTIES                                   SLOW · 0 Areas               BONUSES/PENALTIES
Functional
• S E                        E p
        Shied person from             eart once per fight
•                      E    E                 right Point p
        Gain an Influencing Factor for Negotiation
                                                                                WEALTH
ALLEGIANCE                                                                     100 Stones = 1 Coins, 100 Coins = 1 Gem
                                                                               STONES             COINS         GEMS
            DARK                                  GIFTS
                                 UNALIGNED
                                                                                                  19
    1       ALLEGIANCE
            POINTS               DARK             Fangs
                                                                                XP
            BRIGHT               TWILIGHT
    1       ALLEGIANCE
            POINTS               BRIGHT
                                                                               CURRENT XP                 XP FOR NEXT RANK
                                                                               7                          12
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       GEAR LIST
        Stones   Coins        Gems       Inventory Slots
             Ammo (x5)                                                                               /
                                                                                                    1 2      1
             Ammo (x3)                                                                               /
                                                                                                    1 10     1
             Ammo (x3)                                                                               /
                                                                                                    1 10     1
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                                                                                                               VI
  ARMOR          p163
                                            Gear Allowance                           Defense Bonus
                                                                                                           CHARACTER
                                            Species: All                             +2       2      30    SHEET
      Light Armor
                                            Callings: All                                                  GEAR LIST
                                                                                                           GAME
      Medium Armor                          Species: All                             +4       3      60    BASICS
                                            Callings: Champion, Raider, Battle                             CHECKS &
                                            Princess, Murder Princess                                      CONTESTS
                                                                                                           JOURNEY
      Heavy Armor                           Species: Medium, Large                   +6       4      130
                                                                                                           ExPLORE
                                            Callings: Champion, Battle
                                            Princess, Murder Princess,                                     NEGOTIATE
                                                                                                           FIGHT
      Superheavy Armor                      Species: Medium, Large                   +8       5      600   PERILS
                                            Callings: Champion, Battle
                                                                                                           DOWNTIME
                                            Princess, Murder Princess
                                                                                                           CRAFT
                                                                                                           INDEx
  SHIELDS          p169
                                            Gear Allowance                           Defense Bonus
Artisan’s Outfit
Outfit Only 2* 8
Heat 2* 8
   Cold                                2*       12
* When carried not worn
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      Local Map                              /
                                             1 10    5      Oil/Fuel, 10 Units                     1          10
      Kingdom Map                            /
                                             1 10    2      Solvent                                1          20
Compass 1 20
MISCELLANEOUS p179
                                                            * Depends on item
       SPECIALIST’S KIT            p176
      New Kit*                               2       50
                                                              CURIOSITIES ETC.           p180
      Replenishing a Kit                     N/A     25     Star Gem                               /
                                                                                                   1 10       3
      * Physician’s, Dungeoneer’s,
                                                            Shadow Stone                           /
                                                                                                   1 10       5
      Alchemist’s, Mender’s, Gadgeteer’s
                                                            Holy Icon                              1          75
       BOOKS         p176
                                                            Long Grabber                           2          45
      Beginner’s Tome, Ins.12                1       6
                                                            Scanner                                1          1
      Journeyman’s Tome, Ins.14              1       12
                                                            Spell Engine
      Master’s Tome, Ins.16                  2       18
                                                                Small                              1          2
      Forgotten Lore, Ins.18                 2       24
                                                                Large                              2          4
      Translation Journal                    1       20
       CONSUMABLES              p177
                                                               OTHER WORLD ITEMS                p182
                                             /
                                             1 10    1       Other World Sidearm                   1          N/A
      Rations
                                             /
                                             1 10    3       Other World Pocket Device             1          N/A
      Hardy Rations
      Treat                                  /
                                             1 10    3
Basic Potion 1 10
      Booster Cake                           /
                                             1 10    15
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                                                                                                         VI
                                               8*                                                    CHECKS &
Custrel                                                    Restock Supplies x10                30    CONTESTS
* Per day                                                                                            JOURNEY
                                                           Shoddy                              10    PERILS
Buzzer                                         75                                                    DOWNTIME
                                                           Functional                          20    CRAFT
Pudge Grub                                     20
                                                                                                     INDEx
                                                           Luxurious                           10
Fuzzcoil                                       100
                                                       Workshop Rental
Skree                                          100
                                                           Basic Workshop                      3
Purr                                           75
                                                           Hi-end Workshop                     20
 MOUNTS         p191
                                                       Recreational Attractions                5
 PACK BEASTS           p193
Coracle                               2*       80                                              1
                                                           Deliver Item to other Region
Velocipede                            3*      45
                                                           Membership                          5
Cart                               N/A         1
                                                       Intercontinental Travel
Breeze Rider                          2*       3
                                                           Sea                                 8
Skimmer                            N/A         8
                                                           Air                                 16
Felucca N/A 6
Walker N/A 6
GAME BASICS
      1. GM provides information                               Bonuses: You can only apply 1 Bonus per roll
            Present a situation that needs response           • Major Bonus (+4)
                                                               • Minor Bonus (+2)
            Provide information players can use
            Appeal to senses when describing                  Penalties: You can only apply 1 Penalty per roll
                                                               • Major Penalty (-4)
            Suggest actions if players falter
                                                               • Minor Penalty (-2)
      2. Players describe their PC’s actions                      A Bonus is added when trying to roll a high
            Describe action and intent                            number but subtracted when trying to
                                                                   roll low
            GM will assess feasibility and...
                                                                  A Penalty is subtracted when trying to roll a
            Decide if rule or roll is required and...             high number but added when trying to
            Clarify and warn of risk/consequences                 roll low.
                                                                  In the case of a Contest, you don’t need to
      3. Resolve consequences of PC actions                        use the full bonus, just what’s needed to win
                                                                  Bonus & Penalties cancel each other out
      4. Repeat
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JOURNEY
                                                                                                           CHARACTER
    JOURNEY PROCEDURE               p223                   LOST     p227                                   SHEET
                                                                                                           GEAR LIST
1. Choose destination and Route
                                                       1-12        A few missteps                          GAME
2. Work out route                                                  Travel ½ distance in a day              BASICS
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EXPLORE
      1. Choose PC Positions
                                                              Cautious     All Location details revealed (no
      2. Choose Movement Type                                              Insight Checks needed) but...
      3. Move to new Location                                              Guardian Encounters alerted!
      4. Deal with Guardian Encounters
                                                              Hasty        Outpace pursuing threats or other
      5. Perform Location Actions                                          time-based threats but...
      6. If Move to new Location, repeat                                   Forfeit Insight Checks to detect
                                                                           threats and...
452
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                                                                                                                  VI
NEGOTIATE
                                                                                                              CHARACTER
    NEGOTIATE PROCEDURE                 p239                PUSH YOUR POINT            p241                   SHEET
                                                                                                              GEAR LIST
1. Choose Primary Negotiators                           If you lose the initial Negotiation, you have one     GAME
                                                        chance to Push Your Point, but you...                 BASICS
2. Choose Objective
                                                                                                              CHECKS &
3. Select Tactic & Influencing Factors                     Must use different Tactic to first negotiation    CONTESTS
Bribes
                                                                                                                 453
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      CHARACTER CREATION        PLAYING THE GAME      OUTER WORLD         GM’S GUIDE     ADVERSARIES       APPENDIx
FIGHT
4. Team 1 Turn (Move/Act & resolve) Flee Enemies get free attack
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                                                                                                                     VI
Weapon + Ability              Damage Extra Dam.          i. 1st Injury   ii. 2nd Injury   iii. 3rd Injury        CHARACTER
                                                                                                                 SHEET
Melee                                                    i. 1-5          Shocked/Stalled                         GEAR LIST
          Unarmed                     1        N/A       ii. 1-3         Miss a Turn
                                                                                                                 GAME
          Snag against armor                             iii. 1-2                                                BASICS
                                                                                                                     455
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      CHARACTER CREATION        PLAYING THE GAME           OUTER WORLD      GM’S GUIDE    ADVERSARIES       APPENDIx
                                                                 Grenade
          OBJECT HEARTS             p263
                                                                    Thrown Range: 1 Area
      Hearts                   Size
                                                                    All in Area make a Deft Check or lose 1 Heart
      1                        Small hand-held                       and are Toppled
      4                        Large hand-held
                                                                 Bomb
      6                        Chib-sized
                                                                    1 Action to Set
      8                        Human-sized                          Everyone up to 1 Area away is Toppled and
                                                                     must make a Deft Check or lose 8 Hearts
      12                       Cart-sized
                                                                    Structures lose 8 Hearts
MISCELLANEOUS INFO
Dual wielding
Shield parry
PERILS
   You cannot fit in small spaces or through                object (Defense Rating depends on Material)       NEGOTIATE
    regular sized doors                                                                                        FIGHT
                                                         Putrefied                                             PERILS
Blinded/Deafened
                                                            Lose 1 Heart per Turn                             DOWNTIME
   Snag on all rolls involving removed sense               Make a Grit Check at 0 Hearts                     CRAFT
                                                             Failure: Effect defined by cause                  INDEx
Chibbed                                                      of putrefaction
                                                             Success: Putrefaction process ends
   Small Species are immune
   Medium > Small: -1 Might, 8 Inventory Slots          Restrained
   Large > Medium: -1 Might, 10 Inventory Slots
                                                            GM decides what actions you can perform
   Note that Combat Gear Allowance changes!                 with Restrained limb(s)
                                                            GM decides if a Might or Deft. Check
Disoriented                                                  to escape from restraints
   Insight Check before every Check, Contest,
    or Attack.                                           Starved
   If you Fail the Insight Check but succeed               For each day without food suffer -1 to your
    on your next roll the GM will impose an                  Hearts Total
    undesirable outcome or effect
                                                            If you reach 0 Hearts you die!
   Requires an assistant to use an Action and
    make Insight Check to remove Ailment                    Remove Ailment by consuming 1 day’s worth
                                                             of nutrition
Dispirited
                                                         Suffocated
   Can’t Move or use Action (unless forced)
                                                            You can hold breath for ½ your Grit Aptitude
   No Speed Bonus on Defense Rating                         in Turns (values are rounded down)
   Requires an Action from an assistant in the             After this you fall unconscious and die on the
    same Area and you must make an Aura Check                next Turn if you are not rescued
    to remove Ailment
                                                         Terrified
Fatigued
                                                            PCs suffer a Snag on Checks and Attacks
   For each day without sleep you suffer a -1               when interacting with the source of terror
    Penalty to Checks, Contests, and Attacks
                                                            Companions/GMCs move away or are
   If Penalty exceeds half your Rank you will               paralyzed with fear
    collapse for 24 hours
   24 hours sleep needed to remove Ailment              Toppled
DOWNTIME
         Your Aura vs. Follower/GMC Grit (or vice versa)         SOCIAL BONDS             p279
         Can’t recruit Follower/GMC of same or higher
          Rank than you                                          Form a Social Bond with a PC/GMC by
                                                                  Socializing together during Downtime
         Minor Bonus (+2) if a Social Bond or weakness
          is exploited                                           Minor Bonus (+2) for rolls if a Social Bond
                                                                  provides you with extra motivation
         Major Bonus (+4) if both apply!
         Aura Check
                                                                 Minor Bonus (+2) on rolls where
          Success: You gain a Minor Bonus (+2) when
                                                                  Reputation helps
          using your Reputation
          Fail: You are ignored or create the                    Minor Penalty (-2) on rolls where
          wrong impression                                        Reputation hinders
         Edge when spreading existing Reputation to
          new area
458
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                                                                                                                 VI
CRAFT
                                                                                                             CHARACTER
    CRAFTING PROCEDURE              p281                    CRAFTING IMBUED GEAR               p286          SHEET
                                                                                                             GEAR LIST
1. Choose item to Craft
                                                        1. Identify Imbued Gear Type                         GAME
2. Check tools & materials                                                                                   BASICS
                                                        2. Choose Suitable Material
3. Make Crafting roll                                                                                        CHECKS &
                                                        3. Choose Additives                                  CONTESTS
                                                                                                             JOURNEY
                                                        4. Make Crafting roll
    CRAFTING DISCIPLINES            p282                                                                     ExPLORE
                                                                                                             NEGOTIATE
                                                            IMBUED GEAR TYPES & ABILITIES             p286
                                                                                                             FIGHT
Alchemy     Substances & chemicals
                                                                                                             PERILS
Artificing Trinkets & jewelry                           Imbued Weapons
                                                                                                             DOWNTIME
                                                           Suitable Materials: Magic Metals
Cooking     Consumables                                                                                      CRAFT
                                                           Imbuable Abilities: Attack                       INDEx
Forging     Weapons & armor
                                                        Imbued Armor
Gadget.     Mechanical devices
                                                           Suitable Materials: Magic Metals
Tailoring   Clothes & accessories                          Imbuable Abilities: Defense, Eldritch
                                                                                                                459
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      CHARACTER CREATION          PLAYING THE GAME         OUTER WORLD    GM’S GUIDE       ADVERSARIES          APPENDIx
INDEX
      Always bet on the Little One (Species Ability)             Battle Bonds (Calling Ability)       p44
        p89                                                      Battle Dance (Calling Ability)       p44
      Always Prepared (Quirk)         p134                       Battle Princess (Calling)     p40
      Ambush (Fight)       p252                                  Battle Ready (Mount)        p187
      Angelic Countenance (Quirk)         p137                   Battle Scanner (Quirk)       p146
      Anti-Hazard (Custom Armor Ability)            p166         Battlefield Domination (Adversary Ability)
      Appealing Outfit (Gear)       p173                           p395
Arcane Artificing (Calling Ability) p61 Big Magic Shot (Adversary Ability) p367
460
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                                                                                                                          VI
Bioskin (Quirk)      p147
                                                             C
Bit Stream (Species Ability)        p105
Bizzer Swarm (Adversary)           p364                     Calling   p12                                             CHARACTER
                                                                                                                      SHEET
Black Glove Cavalier (History)          p117                Calling Table    p12
                                                                                                                      GEAR LIST
Blackout Goggles (Gear)          p173                       Camp (Journey)      p229
                                                                                                                      GAME
Blade of Darkness (Calling Ability)           p55           Canine Pounce (Adversary Ability)            p403         BASICS
Blight Raider (History) p110 Caustic Miasma (Adversary Ability) p414 NEGOTIATE
Blistering Pace (Calling Ability) p37 Caustic Truth (Calling Ability) p54 PERILS
                                                                                                                          461
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      CHARACTER CREATION         PLAYING THE GAME          OUTER WORLD    GM’S GUIDE       ADVERSARIES         APPENDIx
462
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                                                                                                                      VI
Elsewheres (Region)         p313                            Frost Damage       p259
Emissary of Sol (History)        p120                       Functional Outfit (Gear)       p172
Engulf (Adversary Ability)         p365                     Furious Rampage (Adversary Ability)            p385   CHARACTER
                                                                                                                  SHEET
Ennui Sludge (Additive)         p292                        Furtive (Calling Ability)    p23
                                                                                                                  GEAR LIST
Everyday Divination (Calling Ability)          p60          Fuzzcoil (Companion)        p189
                                                                                                                  GAME
Expeditious Manner (Adversary Ability)            p391                                                            BASICS
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      CHARACTER CREATION          PLAYING THE GAME           OUTER WORLD    GM’S GUIDE        ADVERSARIES        APPENDIx
Hollow Queen’s Kingdom (Location) p305 Insectoid Aspects (Adversary Ability) p423
Honored Laborer (History) p123 Into the Fray (Calling Ability) p29
Howls of the Lost (Adversary Ability) p414 Isolated (Battlefield Condition) p250
464
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                                                                                                                          VI
K M
Kawarimi (Calling Ability)        p24                        Macabre Aura (Adversary Ability)          p409           CHARACTER
Killservants (Adversary)         p388                        Machine Labyrinth (Location)        p311                 SHEET
                                                                                                                      GEAR LIST
Kin to Fire (Quirk)       p143                               Mad Machine (Adversary Ability)           p377, 379
                                                                                                                      GAME
Kingdom Map (Gear)           p174                            Made of Sterner Puff (Adversary Ability)          p417   BASICS
Kinless Vagrant (History)         p118                       Mage Breaker (Quirk)       p139                          CHECKS &
                                                                                                                      CONTESTS
Knight Errant (History)         p113                         Magia University Graduate (History)         p112
                                                                                                                      JOURNEY
                                                             Magic Shot (Adversary Ability)       p367                ExPLORE
                                                             Magician Apparatus (Adversary Ability)            p397   NEGOTIATE
 L
                                                             Magitech Graft (Quirk)       p138                        FIGHT
Labor Frame (Adversary Ability) p377 Magnificent (Custom Armor Ability) p167 PERILS
                                                                                                                         465
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      CHARACTER CREATION        PLAYING THE GAME              OUTER WORLD    GM’S GUIDE      ADVERSARIES            APPENDIx
466
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                                                                                                                       VI
Personal Rainy Day (Adversary Ability)         p417       Rapid Fire (Custom Weapon Ability)             p161
Petrified (Ailment)      p270                             Rations (Gear)     p177
Physician’s Kit (Gear)      p176                          React (Action)     p258                                  CHARACTER
                                                                                                                   SHEET
Pilose Bumpo Fleece (Material)          p290              Rebreather (Gear)        p173
                                                                                                                   GEAR LIST
Piloting Vehicles     p196                                Record Etcher (History)         p124
                                                                                                                   GAME
Pixie Blossom Leather (Material)        p290              Recreational Attractions (Service)          p202         BASICS
Prestidigitonium (Calling Ability)      p60               Repairing & Customizing Gear (Downtime)                  PERILS
                                                            p285                                                   DOWNTIME
Prince Justinius (Calling Ability)      p73
                                                          Reputation       p279                                    CRAFT
Pride Coast (Location)       p309
                                                          Reputation Management (Downtime)                  p275   INDEx
Prism Feather (Additive)        p292
                                                          Research Your Next Adventure (Downtime)
Prodigy (Species Ability)       p85
                                                            p276
Promethean (Species)         p94
                                                          Resolute Overseer (History)         p125
Prominent Accessory         p327
                                                          Restrained (Ailment)       p270
Prosthetic Replacements         p262
                                                          Results of a Day’s Travel (Journey)          p229
Proudhound Sellsword (Adversary)             p402
                                                          Retail/Service (History)     p127
Pudge Grub (Companion)           p189
                                                          Roaring Spirit (Calling Ability)       p32
Pull Yourself Together (Adversary Ability)
                                                          Rokko-Do (Companion)            p192
  p276
                                                          Room & Board (Service)          p201
Puretech Salvage (Material)          p377
                                                          Rounds     p252
Purr (Companion)       p190
                                                          Ruin Scavenger (History)         p122
Purviews     p108
                                                          Rush (Journey)     p229
Putrefied (Ailment)      p270
                                                          Rushing Fist Style (Calling Ability)         p36
 Q
                                                            S
Queen Amhika (Calling Ability)         p75
                                                          Sage (Calling)     p58
Quick Melee Weapon (Gear)             p153
                                                          Sage’s Staff (Calling Ability)      p59
Quirks     p132
                                                          Scamp (Companion)          p185
                                                          Scanner (Gear)     p181
 R                                                        Scholar (Companion)        p185
                                                          Scornful Bolt (Adversary Ability)         p363
Radiant Blade (Calling Ability)        p45
                                                          Second To None (Calling Ability)            p17
Rai-Neko (Species)       p92
                                                          Secret Compartment (Custom Weapon Ability)
Raider (Calling)      p34                                   p161
Rank     p205                                             Seer Kasnah (Calling Ability)         p71
Rank, Adversaries        p431                             Self Assembly (Adversary Ability)           p407, 409
Rank, Character       p204                                Sentinel (Calling Ability)      p31
Ranger (Calling Ability)       p36                        Servant Pazuu (Calling Ability)         p74
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      CHARACTER CREATION         PLAYING THE GAME           OUTER WORLD     GM’S GUIDE       ADVERSARIES           APPENDIx
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                                                                                                                         VI
Sun Gold (Material)        p289                            Trailblazing (Journey)      p226
Sundering Items       p263                                 Training Your Companions (Downtime)              p277
Sunken Isles (Location)       p307                         Traits   p130                                             CHARACTER
                                                                                                                     SHEET
Superheavy Armor (Gear)           p163                     Transient (History)      p126
                                                                                                                     GEAR LIST
Supernatural Leaping         p107                          Translation Journal (Gear)        p176
                                                                                                                     GAME
Supernatural Might         p107                            Translator Module (Quirk)         p146                    BASICS
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      CHARACTER CREATION          PLAYING THE GAME           OUTER WORLD   GM’S GUIDE   ADVERSARIES   APPENDIx
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                                                                     VI
                                                                 CHARACTER
                                                                 SHEET
                                                                 GEAR LIST
                                                                 GAME
                                                                 BASICS
                                                                 CHECKS &
                                                                 CONTESTS
                                                                 JOURNEY
                                                                 ExPLORE
                                                                 NEGOTIATE
                                                                 FIGHT
                                                                 PERILS
                                                                 DOWNTIME
                                                                 CRAFT
                                                                 INDEx
                                                                     471
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Generated for #1083 Diego Espinoza strife.codename47@gmail.com
Writing + Rules                                   Editing + Design + Art
Reynaldo Madriñan                                 Carlo Tartaglia
Naldobean Games                                   Grey Wizard Press
Additional Editing
Lee Williams
Special Thanks
Annah, Billy (Rey’s emotional support)
Fay, Lola, Luca, Fifi, Eva (Carlo’s cheerleaders)
Alice, Britney, Brooke, R.C., ‘That One’ (Legendary playtesters)
Project backers (You made this book possible)
Beta feedback providers (You made this book better)
www.breakrpg.com