Slugblaster 1.31 Digital
Slugblaster 1.31 Digital
credits
    W R I T I N G & L AYO U T                                  INTERIOR ART                                                     SPECIAL THANKS
           Mikey Hamm                               Galen Pejeau (52, 53, 57, 58, 61, 62, 63,                                   Steph, Billie, & Wally
                                                              66, 67, 70, 115, 151, 152, 153)                                    #hack_talk_yogurt
                                                    Sex on a Pizza (20, 30, 93, 116, 122, 123,                                       Null Range
      C O N S U LTAT I O N                                       124, 132, 133, 148, 159)                                         Quantum Kickflip
 Cass Rea, Emily Devereux, Ema                      Susanna Wong (9, 43, 45, 47, 49, 51, 73)                                   Mum, Dad, Krist, Nath,
Acosta, Eskur, Ian Hart, Paul Blinov,                  Scott A. Ford (4, 38, 78, 79, 136)                                    Ash, Jesse, Samson, Linus,
   and Rowan, Rook & Decard.                                  Halie Finney (37)                                                 Shep, Maggie, Iggy,
                                                         Rupam Grimoeuvre (83)                                                Gram, Grampa, & Mama
                                                             Taylor Reese (126)                                         Intrigue Con & Pe Metawe Games
       COPY EDITING                                        Mike Perschon (129)                                                The Town of Three Hills
          Ryan A. Markle                                     Mikey Hamm (131)                                                  The Tegler Skatepark
                                                                                                                            Anthony, Deborah, & David
                                                                                                                             Tyler, Natalie, Joleen, Vin,
      PROOFREADING                                                 C OV E R A R T                                         Christina, Ben, Dacy, & Gunnar
    Michael Elliot, Eskur, Michael                                  Sex on a Pizza                                           John Harper, Avery Alder,
Pelletier, Jeff Nelson, Grady Jaynes,                                                                                            Jason Morningstar,
Eric Brunsell, Joe Amon, River Ray,                                                                                          Grant Howitt, Chris Taylor,
MintRabbit, Ev, Victor Lane, Michael                  ADDITIONAL WRITING                                                      Robin Laws, & Ken Hite
Carens-Nedelsky, Laena, Sebastian                     Robyn Slack, Michael Elliott, and                                            and, of course,
 Schreiber, Kris, and Kathy Hamm.                     many guests (credited later on).                                       My Sweet, Sweet Backers
                                             Slugblaster Copyright © 2024 Mikey Hamm. All rights reserved. Version 1.3.
                                                          Published in 2024 by Mythworks (www.myth.works).
                            This work is based on Blades in the Dark (found at http://www.bladesinthedark.com/), product of One Seven
                             Design, developed and authored by John Harper, and licensed for our use under the Creative Commons
                                           Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/).
                                 contents
    T H I S I S S LU G B L A S T E R          4       T H E F R E A K I N G M U LT I V E R S E   78
1   What This Game Is and How to Play It
                                                  3   Your World, Other Worlds, And Everything
                                                      Living In Both
    Introduction                              6
      What Is Slugblasting?                  10       Your World                                  80
    How to Play		                            12         Null & Hillview                           80
      Overview, Structure, Advice            12         Bonus Hometowns                           84
      Do Stuff                               18       Other Worlds                                90
      Take Slams                             20         Making Portals                             91
      Look Cool                              22         The Map                                   94
      Downtime Beats                         24         The Worlds                                96
      Opportunities & Challenges             26         Bonus Worlds                              114
      Run Ideas                              28       Monsters                                    118
      Epilogue                               30       Factions                                   126
      Demo                                   32       NPCs                                        141
                        A dog-eared copy of
                        Slugblaster Magazine. What
                        started as a hand-stapled
                         zine named after a silly
                         inside joke eventually led
                          to a new teen phenomenon.
duc-
                                  Hillview.
tion
                                  What it has is a gas station, a curling rink,
                                  fourteen churches, a privately funded
                                  particle energy physics lab that employs
                                  half the town, and some of the thinnest
                                  spacetime fabric on the planet. Thin
                                  enough for a growing,
                                  underground culture          Based on the name
                                  of bored teenagers           of a DIY magazine
                                  to slip into the vibrant
                                                                started by some of
                                                                the original members
                                  planescape of exotic           of the scene.
                                  worlds just beyond.
6
Who are you?                                                 The system
A sassy rich kid with a pair of modified time-skipping       The rules system for Slugblaster is based on Blades in
Scram Cat® sneakers? A curious nerd with a custom            the Dark, a game by John Harper. John’s rules are great
3D-printed gravity beam? A chill loser with a lovable        for player-driven sandbox campaigns, free-form cinemat-
robot sidekick? An ultra-dimensional princess with a         ic action scenes, stories about crews in over their heads,
hoverboard made from pure light?                             and improvised gameplay with lots of collaboration.
In Slugblaster, you and your friends mix and match           And like a good slugblaster would, I’ve made some
personalties, signature devices, and other details to        mods! I’ve stripped things out, bolted stuff on, and tuned
each create your own teenage character, then form a          everything to support stories about adventure-seeking
crew with its own hangout spot, personal brand, and          teenagers, as well as:
web of unique interpersonal dynamics. You and Sara are
cousins. Sara and Kiara met in preschool, Kiara is the        ●    Looking cool and doing tricks! Popping your gum in
only one who knows Kevin’s biggest secret, and Kevin               slow-mo while you do a 1080 over jets of slime.
and you will never forget the hilarious and traumatizing      ●    Gear-hacking, component-collecting, and special
time those bullies trapped you both inside the school              items with physics-insulting powers full of colour
dumpster with an angry magpie.                                     and creative possibility.
                                                              ●    Fame and popularity! Get fans, earn sponsorships,
                                                                   wear a t-shirt with your face on it.
What Do You Do?                                               ●
                                                              ●
                                                                   More teamwork (but also more drama).
                                                                   Really fun chases!
Blow off school and sesh the abandoned waterpark in           ●    Touching narrative downtime arcs, where you buy
Empyrean. Get the Miper sponsorship by speed-running               scene prompts with points you earn during your
Prismatia. Salvage power crystals from moss-covered                adventures.
decommissioned giga-mechs in The Golden Jungle. Go            ●    Dramatic, push-your-luck, third-act disasters!
viral by venturing into Quahalia without a logic binder.      ●    Satisfying campaign epilogues.
Sneak into the hottest party in Operaeblum.
                                                                                              7                           7
    W H E N D O E S I T TA K E P L AC E ?                You Might like This
                                                         Game if You Like...
    Anywhen and nowhen. Slugblaster draws inspira-
    tion from many eras.                                 ●   Stuff about young adventure-seekers like Big Hero
                                                             6, The Iron Giant, Stranger Things, Paper Girls, and
    From the ‘70s, before I was born, when surf rats         the Spider-Verse movies.
    in Dogtown created skateboarding as we know it       ●   Weird stuff like Everything Everywhere All At Once,
    with nothing but boredom and empty pools.                The Midnight Gospel, Saga, Black Science, Infinity
                                                             Train, and Scott Pilgrim vs. the World.
    From the early ‘90s, when I was just a little kid,   ●   Funny stuff like Futurama, Adventure Time, Douglas
    and teenagers felt like gods of MTV cool, No             Adams, and Neal Stephenson.
    Fear, and untied shoelaces.                          ●   Coming-of-age movies like Eighth Grade, The Edge
                                                             of Seventeen, and A Goofy Movie.
    From the early ‘00s, when I was a teenager my-       ●   Stuff about skateboarding like Skate Kitchen, Betty,
    self, drawing on my backpack and throwing my             Mid90s, or Lords of Dogtown.
    skateboard dramatically after a breakup.             ●   DIY culture like BEND: A Circuit Bending
                                                             Documentary or youtube videos of actual kids mak-
    From the late ‘00s, when I was a youth worker            ing actual lasers in their actual bedrooms.
    at a skatepark, checking myspace in my fullzip       ●   Saturday morning programming like Ben 10,
    hoody, and kicking out kids barely younger than          Earthworm Jim, Cyberchase, Power Rangers, or
    me for smoking weed in the bathroom.                     Teenage Mutant Ninja Turtles (any version, but the
                                                             2018 series is especially Slugblastery).
    From right now, as I near middle-age with kids       ●   Anime like SK8 the Infinity, FLCL, Eizouken,
    of my own, and teenagers once again seem so              Sarazanmai, and Paprika.
    much cooler than me, serving bussin (?) baggyfit     ●   Video games like Tony Hawk’s Pro Skater, Jet Set
    looks and bending politics to their will.                Radio Future, OlliOlli World, Bomb Rush Cyberfunk,
                                                             DokeV, Eastward, and Commander Keen.
    And of course, from an array of futures—distant      ●   The hoverboarding scene in Back to the Future II or
    and near, optimistic and cautionary, possible and        the way the bug aliens exploded into slime in Men in
    completely absurd.                                       Black. Remember how cool that was?
                                                         ●   And real actual science stuff like the deep sea
    You should do the same. Draw on the eras that            episodes of Planet Earth and Michio Kaku’s Parallel
    inspire your table. If you were teens in the ‘80s,       Worlds and Physics of the Impossible.
    plug 8-tracks into your rayguns! If you were teens
    in 2010, bring back Vine and shutter shades!
8
                                                    Introduction
                                                Travel the
                                                multiverse, smell
                                                new smells, meet
                                                interesting people,
                                                watch your best
                                                friend serenade
                                                 you with emo raps
                                                 over a very hard-
                                                 to-watch live
                                                 stream.
Hey, look! It’s
  the name of
     the game!
                                                                    9
     but what is                                                                          an Identity!
     slugblasting?                                                Identity is important for teenagers. When they become
                                                                  a slugblaster, they are at once part of something, and
                                                                  distinctly individual. What you wear, how you ride, what
                                                                  you drink, the kind of powercell you use—it all matters.
     An action sport!                                             One weird thing about teenagers is that they care what
                                                                  others think of them! As alien as that concept might
     Slugblasting is first and foremost an action sport—the       seem to adults (who go through each day completely
     meta-dimensional mutant lovechild of skateboarding,          unconcerned that their neighbour Pat thinks the mulch
     motocross, freerunning, urban adventuring, and any-          in their flowerbed is too dark), peer approval has been
     thing else where you go fast and get hurt a lot.             shown to be the driving factor for dangerous teen
                                                                  behaviour through the decades. Social media just
     Just as surfers learn to read the swell of a wave, and       amplifies it. Slugblasters are always live, streaming
     skateboarders learn to see the potential in every con-       action cam footage of their runs to audiences across
     crete ledge, slugblasters (aka “sluggers”) learn to read     the multiverse, going to greater and greater lengths to
     the ripples in the spacetime field and see the potential     increase their following and get noticed by sponsors.
     in the entire multiversal landscape.
                                                                  Like skateboarding or
                                                                  graffiti, slugblasting is
     An artform!                                                  considered by some
                                                                  to be political by its
                                                                                             a mo vem ent !
                                                                  very nature. As long as
     Slugblasters are the kind of kids who build nuclear re-      there are groups trying to stop slugblasting, control
     actors in their garage. They circuit-bend ray guns they      slugblasting, or profit off of slugblasting, the very act
     ordered off the dark web. They hook hoverboards up           of slugblasting becomes a form of resistance, an act of
     to guitar pedals. They love the smell of solder, the feel-   rebellion against the powers-that-be, the conventions
     ing of things clicking together like lego blocks. They       of mainstream culture, and the cozy, inertia-stricken
     are thrift-hounds, scouring the web for unique parts         suburbians complicit in the injustices of the multiverse.
     and lovingly building their collections piece by piece.
                                                                  As long as sluggers are being hauled away to decon-
     Slugblasters take pride in their gear. The way they          tamination facilities, as long as sponsors’ parent-cor-
     piece things together (their “setup”) is a part of their     porations are over-mining kramshon in Prismatia and
     identity, aesthetic, and personality. It’s also a constant   stealing patents from fourteen-year-old “contest win-
     work in progress. They are always changing things,           ners,” and as long as the scene is filled with gatekeep-
     re-calibrating, pushing the boundaries, and making           ing d-bags who call you posers, there will be young
     new discoveries.                                             people getting on their boards in defiance.
10
                                                                                                                    Introduction
Everyone has their own reasons to hate it. Scientists          Interestingly, teenagers are also more likely than both
think it’s undermining research, parent groups think           young children and adults to grow from hardships and
the portal radiation is rewiring their children’s brains,      traumatic experiences. Getting swallowed whole by a
church groups think these kids are visiting hell, and          giant psionic eel builds character, ya know? And that’s
environmental groups are concerned about invasive              good, because no matter how careful you are, how
meta-dimensional species.                                      much hazwear you own, pain is going to be part of the
                                                               hobby. For some, it’s the price of admission. For others,
There is, of course, some sense to all these arguments.        it’s part of the draw.
Slugblasting is dangerous. There is literally a lake of
fire in Calorium. But they don’t see how important it          Slugblasters take a lot of pride in their slams. They
is to you. They don’t understand what slugblasting             zoom in on the blood, compile the footage into slam
means. How could they? They’ve never experienced it.           reels, and wearing their casts like badges of honour.
Slugblasting is your life, not theirs.                         Skate or die, girl.
                                                                                                                             11
 How to                            Overview
                                   You’ll sit down with 2–4 friends, this book, some pen-
 Play
                                   cils, some basic six-sided dice, and a few sheets you
                                   print off slugblaster.com. You can see an example of
                                   these playsheets on page 16.
     Slugblaster is played         and the results will determine if you succeed or fail,
                                   and also if problems (page 20) arise. You collect
     around a table with a few     trouble points (page 21) as you try to survive and
                                   style points (page 22) when you do tricks and
                                   other cool things.
     friends. You use dice, this   During downtime, you take turns spending trouble
     book, and the power of        and style points on beats (page 24). Beats are
                                   events and moments that fuel the story, prompt
     your imaginations to tell a   freeform roleplaying scenes, grow your characters,
                                   earn you doom and legacy (pages 21 and 22)
     radical story together over   and get your crew closer to its ultimate goal—
                                   becoming legendary slugblasters!
a couple hours, and then At the end of the entire season, use the epilogue
     continue that story the       rules (page 30) to wrap everything up, and find out
                                   how the legacy and doom you collected impact your
                                   character’s future.
     next time you play.
12
                                                                                                        How to Play
                                  THE RUN!
                                  Action! Adventure! Hijinks!
                                   ●   Do things with action rolls (pg 18)
                                   ●   Survive problems and accumulate
                                       slams and trouble (pg 20–19)
                                   ●   Earn style by doing tricks (pg 23)
REFRESH                                                                           DISASTER??
  ●   Refill boost/kick (pg 19)
  ●   GM collects bite (pg 145)                                                   Each player makes a
                                                                                  disaster roll to see if
                                                                                  they marked too much
                                                                                  trouble (pg 21)
                                       ●
                                               episode
                                           takes 2–4 hours to play
                                       ●   5–10 episodes in a full season
PICK A RUN                                                                   CLEAN-UP
Decide what your crew should do
for the next run (pg 28)                                                     ●    Collect style bonuses (pg 29)
 ●  What’s your goal?                                                        ●    Clear slams
 ●  What’s the prize?                                                        ●    Shift factions (page 126)
 ●  What’s the obstacle?
                                  DOWNTIME!
                                  School! Chores! Feelings!
                                   ●   Free-form, scene-based roleplaying
                                   ●   Spend style and trouble on beats (pg 24)
                                       which help grow your character, set up
                                       scenes, and trigger events (pg 26-27)
                                                                                                                  13
     Tips for Players!
     There’s no right way to play Slugblaster, but you’ll have
     the best, most right experience if you adhere unflinch-
     ingly to these sacred tenets I wrote on my phone in a
     Tim Horton’s parking lot while covered in pastry flakes.
     S H OW S O M E G R I T A N D. . .                                       F O L LOW YO U R H E A R T A N D. . .
      ●   Be Ambitious. You drive the action. So find some-                   ●   Care About Your Character. Remember what it was
          thing you want, and go get it. Break a record. Make                     like to be a teenager, and embrace your younger
          a video. DM a sponsor rep. Start beef as a publicity                    self with both humour and love. Yes, you were em-
          stunt. Throw a huge party.                                              barrassing and a know-it-all and had a unibrow and
      ●   Take It On The Chin. You’re going to fail a lot, and                    yellow teeth. But you were also sensitive and kind
          you’re going to roll 4s and 5s more than anything                       and would talk with your mom about the mysteries
          else. That’s still success. You’re still killin’ it, girl. Pain         of the universe for hours at the kitchen table.
          is part of the hobby, and slams decorate the path-                  ●   Love Your Crew. Give them nicknames. Design a
          way to fame.                                                            logo. Get hyped when your teammates succeed,
                                                      Drive your                  because it’s also your success.
                                                      character like a                                                    Don’t worry. The rules
     B E G U T S Y A N D. . .                          stolen hovercar!                                                    give you lots of power to
                                                                             J U S T C H I L L A X A N D. . .               handle danger!
      ●   Make a Mess. Rack up that trouble, collect that
          doom, take big swings and cause some drama. It’s                    ●   Be Flexible. Hold things lightly. Go with the flow.
          the only way to reach your highest heights, and it’s                    Don’t plan. Jump in and figure it out when you get
          where the fun stuff is.                                                 there. Embrace the chaos. Say “yes and,” and when
      ●   Show it Off. Make any world more spectacular just                       you can’t, at least say “no but.”
          by showing up. Roleplay with confidence. Do that                    ●   Listen. When you’re not in the spotlight, remember
          voice you’ve been practicing in the shower. They’ll                     to enjoy the show, and not just plan your next sen-
          love it, dude.                                                          tence. Your friends are being hilarious and awesome
                                                         The opening scene        right now. Savour the moment. It’s all we ever have.
                                                          of Deadpool is a
     F L E X T H O S E S M A R T S A N D. . .              masterclass.
      ●   Get Creative. Describe your tricks like a movie di-                A N D A LWAYS R E M E M B E R TO. . .
          rector. Create a slow-motion diorama of fun details,                ●   Cheese It! The best sessions end in a chase.
          with mint-green sparks spraying from your board as                      Embrace it! Scram at every opportunity. It’s not
          you wink at the camera or flip-off a deathbot.                          failing, it’s a tactic. You’re in control. Lead that mon-
      ●   Be Curious. Ask questions. Turn over rocks. Touch                       ster through a gauntlet. This is the game. If you’re
          that ominous glowing thing. Dive into the world. Do                     getting chased by mutating mallcops and not sure if
          some research by watching snowboarding tricks on                        you’re going to make it to the portal before the lava
          youtube and reading about M-theory on wikipedia.                        wave hits you, you’re playing Slugblaster.
14
         caffeinated
(denim)
16
17
     Do stuff                                                                             Success! You do it!
                                                                                                                                   Tracking a
                                                                                                                                  complex hacking
        I D E A S F O R AC T I O N S                                       Opening              Cracking           Access         task.
                                                                        access panel...         firewall...       granted!
         ●   blast something         ●   remember a crucial
         ●   sneak or hide               fact you may have
         ●   run away or race            learned in school       H OW B A D A R E T H E P R O B L E M S ?
         ●   climb a tree            ●   pull an item you        In the same way, the GM also determines how bad any
         ●   hack a battledrone          could reasonably        problems you roll are. Those problems are going to be
         ●   sound convincing            have packed out of      worse (page 155) if you try something extra dangerous
         ●   look for something          your backpack           like doing a trick (page 23) or trying to go toe-to-toe
                                                                 with a monster you should be fleeing from.
18
                                                                                                                         DO S TU F F
     BOOST
     Mark a boost for +1d6 to an action roll.
                                                               T E A M WO R K & S H A R I N G
                                                               Teamwork is simple, flexible, and encouraged. As
     KICK                                                      long as you can describe and justify it (for exam-
     Mark a kick to increase the potential impact of an        ple, by being nearby) you are free to:
     action roll. That kick remains spent even if the action
     fails. No risk, no reward, hotshot.                        ●   Use boost, kick, or dares to improve a team-
                                                                    mate’s action roll. How do you help?
                                                                ●   Freely take (or nope) slams for each other.
     DA R E                                                         How do you step in?
     You can...             If you...                           ●   Share or trade components with teammates.
      ● get +1d6 to an         ● let the GM gain 1 bite,        ●   Donate style to the crew or a specific team-
         action roll,          ● let the GM introduce an            mate. How do you give props, share the
      ● get +1 kick to an        extra problem, suggested           credit, redirect praise, gas them up, etc.?
         action roll, or         by you, or
      ● clear 1 trouble        ● mark 1 trouble.               You can’t share trouble. That’s yours to deal with.
                                                                                                                             19
     take slams
     Problems
     The airlock starts closing. You bail and break your col-
     larbone. A metasaur starts chewing on your boyfriend’s
     stupid head. Slugblasting is a great way to avoid the
     problems at home, but a terrible way to avoid problems
     in general. You’re in for a world of hurt, a multiverse of
     hot neon tribulation. Isn’t that exciting!
20
                                                                                                                    TA K E S L A M S
Trouble                                                       Doom
While you and your friends were laser-surfing through         Doom represents the scars and debts of this insane
life sucking on redbull popsicles, your homework was          hobby. The bridges you’ve burned, the lies you’ve told,
piling up, your dad was worried sick, and your luck was       the dimensional horrors you can’t unsee, the hearing
running out. In Slugblaster, you can never escape your        loss from that time with the matter-collapser. The things
troubles, but you can swap and defer them.                    that follow you into adulthood.
 ●   You mark trouble points throughout the run as you         ●   Disaster and certain downtime beats can give you
     take dares, nope slams, etc.                                  doom. Write it on your sheet. Be descriptive.
 ●   If you mark your eighth trouble box, disaster strikes!    ●   Doom can also be cleared with certain beats, or by
 ●   Trouble can be cleared by spending it on beats                going on a run specifically for that purpose.
     during downtime.                                          ●   Your doom helps determine your epilogue.
Disaster                                                      Fractures
Everyone’s luck runs out eventually. Too many sketchy         Once you’re an adult you’ll get along with everyone
landings. Too many close calls with close monsters. Too       and never be sad, but until then you have to deal with
much horseplay and too little respect for the rules of        drama. The fame, adrenaline, and relentless tentacles of
physics and probability.                                      slugblasting can strain friendships and tear apart even
                                                              the tightest crews.
 ●   The GM asks each player to make a disaster roll
     near the end of the run (often on the way home).          ●   Certain downtime beats and challenges can cause
 ●   Disaster may also automatically strike in special             the crew to take or clear fractures. Write them on
     situations, like if you mark all your trouble or take         the crew sheet, in a fracture box. Be descriptive.
     too many slams.                                           ●   If your crew takes a fracture when all fracture boxes
                                                                   are full, you break up. Everyone marks 1 doom and
                                                                   one or more PCs must leave the crew.
     DISASTER ROLLS                                            ●   Reconciliation requires a significant sacrifice, such
     Roll 1d6 per empty trouble box on your sheet. Take            as one member clearing some legacy or marking
     the highest result.                                           doom.
                                                                                                                             21
     look cool
     Style                                                         Legacy
     As you may suspect from a game with locations shaped          Legacy represents the lasting accomplishments, rela-
     conveniently like skateparks and no mechanical penalty        tionships, trophies, and memories from your slugblasting
     for not wearing your helmet, Slugblaster is not just about    days. The fame and clout that follow you out of high
     what you do, it’s about how. It’s kickflipping over that      school and the things you’ll cherish long into life, when
     quantum centipede, and taking a selfie while you do it.       you’re in your late twenties driving past the skatepark in
                                                                   your Honda Fit.
      ●   You earn style by doing tricks, using certain traits
          (page 40), and from style bonuses (pages 27,              ●    You get legacy from certain downtime beats and
          40–48, and 70).                                                crew perks (page 77).
      ●   You can spend style on beats (page 24) that earn          ●    Legacy may be lost due to disaster, or sacrificed to
          you legacy, unlock new traits, etc.                            mend a fractured crew.
      ●   Crew style is a single amount that can be split           ●    The amount of legacy you collect helps determine
          amongst you, or go towards buying things like fame.            your epilogue.
     Fame                                                               “ B U T M Y C H A R AC T E R I S A N E R D ”
     Your crew’s ultimate goal is to be famous slugblasters.            Style points are not just for pretty people in
     To make it. To go pro. You may discover new universes,             trendy sunglasses.
     rescue endangered metaterrestrials from an invasive
     species, bring down a corrupt research group and forge             Everyone has something that matters to them,
     friendships that last a lifetime, but if you don’t make the        and every subculture has something they think is
     cover of Slugblaster Magazine, what’s the point?                   cool. Skateboarding legend Rodney Mullen is a
                                                                        huge nerd. He isn’t known for his fashion sense
      ●   Fame measures how successful and well-known                   or charisma, he’s known for inventing nearly
          your crew is. See page 77.                                    every skateboarding trick there is.
      ●   Your crew advances in fame by unlocking a new tier
          with style points. There are six tiers, and each tier         Beyond that, style points represent more than
          has a different cost, as well as new perk options.            just superficial flash and popularity. They repre-
      ●   Anyone can choose to contribute style to the crew.            sent confidence, self-actualization, and personal
          This represents being a team player, repping your             achievement. Being cool is about embracing life
          squad, and redirecting praise toward your friends             and being completely yourself.
          instead of just taking it for yourself.
22
                                                                                                                          LOO K COOL
      DO A TRICK
      Add a trick, a flourish, or some extra show to any         OT H E R T R I C K I D E A S
      action by saying “check it” before your roll. Any          Tricks aren’t just for hoverboarding! You can use
      problems rolled are worse, but if you succeed you          this rule to add a flourish to all sorts of actions.
      also mark 1 style.                                         The only limit is your imagination.
                                                                                                                              23
                                                                                                             Each personality
                                                                                                             has a custom trait
24
                                                                                                                               B E A TS
                                                                                                       And me having a
                                                                                                       mid-life crisis since
Angst arc                                                    CREW beats                                 the age of 24.
These years can be rough. Your mom’s always on your          In the end, Slugblaster is about friendship. Your crew is
case, your body is changing, and metaterrestrials keep       going to have a lot of ups and downs on your road to
dissolving your molecules! Eventually the stress is too      stardom. What will hold you together through it all?
much for even the chillest of bruhs.
                                                              ●   Opportunity (2 style). Something great happens to
Whether it’s heartbreak, adolescent insecurity (adults            the crew. Roll an opportunity (page 26).
never feel insecure, obv), or the existential dread that
comes from glimpsing the infinity of the multiverse, it’s     ●   Challenge (5 trouble). Something not-so-great hap-
going to be hard on you and those around you.                     pens to the crew. Roll a challenge (page 27).
 ●   Angst (2 trouble). You’ve got issues. Do we know         ●   Fight (5 trouble). An argument, betrayal, or broken
     why? How do they show? +1 slam (angry, jealous,              bond. How does each participant feel threatened
     depressed, etc.) and pick a teammate who notices.            by this issue? Hear everything as an attack, speak in
                                                                  accusations, and focus on winning. +1 fracture.
 ●   Struggling (3 trouble). Your issues get worse. You
     act out, project, or try to solve the problem the        ●   Make Up (5 style). An apology, kind gesture, or re-
     wrong way. +1 doom.                                          grown bond. A conversation where you really listen,
                                                                  address those core concerns, and tell the others
 ●   Darkness (4 trouble). You are not okay. Your issues          how you feel, not how they are wrong. −1 fracture.
     hurt your own crew. How? What did you say? What
     did you do? What did you not do? +1 fracture.
                                                                                                                               25
     Players roll 1d6 and, optionally, add...
       ● +1 if friendly or better with five or more factions
       ● +1 if allied with one or more factions
       ● +1 for being Up & Comers tier or higher
       ● +1 for being Rising Stars tier or higher
                                                                       Opportunities
             Hot Spot. A random world pays out +5 crew                 Irony, Maybe? Against all odds, Hillview has briefly
       1     style this run. Can you even get there? There        or   become a hot spot, with teenage pilgrims from all over
             just has to be a way, right?                              gasping in mild interest.
             Solo Offer. A faction wants to partner with one           Tide Pods. An online trend beckons all youth. Earn a
       2     of you. Reject it and displease them. Accept for     or   mega run bonus, but only if you post before the trend
             legacy or 3 components, but also 1 fracture.              sours and you lose style instead. Start a danger track.
             Contest. A video jam, live tournament, hack-a-            Name-Dropped. Someone important talks about you.
       3     thon, or other exclusive contest. +1 bite, but a     or   +5 crew style. It doesn’t mean they like you, but it
             chance at a mega prize.                                   does mean they know you exist.
             Collab. You get invited by another crew on a              Team-Up. A mutually beneficial opportunity arises for
       4     sick run with a mega prize, plus a chance to         or   you and a rival or enemy. Is this the beginning of an
             impress their fans and associates.                        uneasy truce? Or a mutually-toxic frenemyship?
             Rager. You are invited to a festival, secret club,        Who You Know. Someone offers to introduce you to
       5     or some other exclusive party with extra fea-        or   an important friend. Get mega favour with a faction,
             tures and prizes.                                         but only if you don’t mess it up.
             Live and Direct. A special run with a high                Viral. Gain 1d6 crew style, then, if you want, keep
             viewership, a packed crowd, or a hapless crew             rolling. If you ever roll a 6, you bust and cause a
       6                                                          or
             of eager documentarians. +3 bite, but all tricks          backlash, displeasing three factions and gaining only
             earn +1 style.                                            5 crew style instead.
             One Shot. A pivotal run with a huge mega prize            VIP Access. A faction shows you a secret two-way
       8                                                          or
             that changes everything, but also +5 bite.                gate between any two worlds. What’s the catch?
26
                                                                                                                           E V E NTS
     Faction Churn. A faction realigns, rebrands,             Planar Tectonics. Two worlds switch places on the
1    reforms, or changes significantly. How does this    or   map. Do we know why? Is this an omen? How does
     change your relationship with them?                      this seismic event change the political landscape?
     Bias of the Week. One of you has emerged as              Hush-Hush. An enemy of another faction makes you
2    the fan favourite. Be humble for 1 style, or bask   or   a tantalizing offer. Taking it would be a betrayal, but
     in your spotlight for 5 style and a fracture.            only if they find out.
     Misunderstood. Your crew’s brand or reputa-              Cooperation. A faction asks you a difficult, risky, or
3    tion is questioned. How did this happen? How        or   socially awkward favour. Accept or displease them.
     can you set the record straight?                         ::grimace emoji::
     Threats. A faction jumps you, brings you in for          In the Middle. Some of your fans cause trouble, two
4    questioning, etc. You each take a slam (shook,      or   allies start fighting, your sponsor makes a terrible PR
     tired, etc.) which can be noped individually.            move, etc. Do you get involved?
     Called Out. A faction publicly challenges you to         Rumours. Someone is trying to turn you against each
5    a +3 bite run. Accept or displease two crowds.      or   other. Each player invents a thing they’ve heard about
     Being boring is even worse than being cowards.           a teammate. Take a fracture until you can sort it all out.
     Impostors. Alternate yous show up, trying to             Climate Change. One of your crew’s brands is falling
     sleep in your beds and eat your sugarpops.               out of fashion, offering no style bonus for the next 1–3
6                                                        or
     They think you’re the impostors. Are you? How            runs (determined secretly by the GM). Rebrand, hold
     would you know for sure?                                 out, or try to fight the shifting tides.
     Snitches. An authority talks with your families          Invasion. Something followed you home. Do nothing
7    about your behaviour, auto-triggering every-        or   and displease Rescue or Doorways, or try to fix it and
     one’s next Family beat (but not Redemption).             risk incriminating yourself even more.
     Ghosted. A faction suddenly turns on you. Wtf,           Skate Stoppers. An authority starts shutting down
8                                                        or
     dude? What’s going on?                                   thin-zones.
     Hunted. Someone or something is after you. +3            Smear Tactics. Someone tries to ruin your reputation.
9+   bite and no prize this run. Just escape, survive,   or   Take −1 with three neutral, unfriendly, or unstable fac-
     and live to stream another day.                          tions. Two friendly or tight factions turn unstable.
                                                                                                                            27
                                             This is called a d66
                                             table. and you use
                                             them by rolling 2d6
     runs
                                              and using one as the
                                              first digit, and the        Find a real deece spot to film a new hover-
                                                                     11
                                              other as the second.        boarding video.
28
                                                                                                                              RUN S
              Skitch behind the Miper train and give those                 Break some kids out of Rescue’s infamous
       32                                                         53
              commuters something to talk about.                           decontamination centre.
              Salvage components from the giant mecha                      Disrupt Hardecker mining operations in
       33                                                         54
              sleeping under the moss in the Golden Jungle.                Prismatia.
              Tag or poster a string of worlds before getting              Vandalize and/or correct a hard-to-reach
       34                                                         55
              caught. Better go fast!                                      billboard.
              Figure out what’s haunting Thennis Spar and                  See how long you can stay out before you peel
       35                                                         56
              how to fix it.                                               back. Document the entire experiment.
              Create a never-ending party via an ill-conceived             Mess with those jerks poaching endangered
       36                                                         61
              time-loop experiment.                                        metaterrestrial species a couple worlds over.
              A big client needs something delivered yester-               Sneak in somewhere and make it better in a
        41                                                        62
              day. Like, actually. Can you figure that out?                funny way.
              Some kid just took a brutal bail. Can you get                Sneak into the club. Maybe your sister would
       42                                                         63
              them to the hospital before they peel back?                  lend you her ID.
              Top the leaderboards for the famous Wilkie’s                 Get your hands on some tickets to Multipalooza
       43                                                         64
              Speed Run™.                                                  or another big festival.
              Publicly challenge another crew to a race or a               A team survived in Quahalia for 4.2 seconds
       44                                                         65
              game of SLUG.                                                without their logic binders. Can you do better?
              Get a selfie with an Empyrean zone pony, the        66       Pull a hilarious interdimensional prank.
       45     Calorium phase dragon, your alternate self, or
              some other elusive entity.
                                                                  PRIZE IDEAS
              There’s a huge party tonight on the other side
       46     of the multiverse, and it’s your job to bring the        ●   Amp. Getting to a dope spot where tricks
              drinks.                                                      earn +1 style.
                                                                       ●   Bonus. 3–5 crew style for accomplishing a
              Deliver an ominous package for Shimmer. How                  specific goal.
        51    bad could it be? Definitely not a human foot or          ●   Stuff. Components or gear.
              something, right?                                        ●   Favour. Impressing a specific faction.
                                                                       ●   Access. Unlocking a specific portal-zone, or
       52     Bring some newbs on their very first run.                    triggering a specific opportunity.
                                                                                                                             29
     epilogue
      ●    First, decide how much time the epilogue covers.
                                                                      C R E W E P I LO G U E
                                                                      Finally, what happens to the crew? This thing you
                                                                      were part of that’s bigger than yourselves, bigger
                                                                      than any one member. Answer as a group:
           The GM has final say. A year works well, but it could
           even follow your characters into adulthood.                  ●   What is that one epic story everyone tells
      ●    Then, each player rolls 1d6 per 2 doom to determine              about you? The Guts has final say.
           their epilogue’s low point and 1d6 per 2 legacy to           ●   What is that one perfect memory none of you
           determine their epilogue’s high point.                           will ever forget? The Chill has final say.
      ●    Now, using those prompts, describe what happens              ●   What did the crew contribute to the sport of
           to you in a montage. End on a high point. This is                slugblasting? The Smarts has final say.
           Slugblaster, not Sadblaster.                                 ●   Does the crew stay together? Break up?
                                                                            Live on with new members? What part of the
                                                                            crew’s legacy endures the longest? The Grit
     LOW P O I N T
                                                                            has final say.
                                                                        ●   Do any of you still hang out? If not, when was
              A lasting injury. A broken dream. A future you                the last time you were all together? Did you
       6      can’t escape. Sent to juvie. A lost friendship.               know it was the last time?
              Something that haunts you.                                    The Heart has final say.
30
     demo                                         A condensed example of
                                                  what playing an episode
                                                  of Slugblaster looks like.
                                                                                          Joshy: Don’t remind me!
     Four friends sit around a table               Joshy: I bet we can make one out       Joshy rolls one
                                                                                                                       Action rolls
     with dice, pencils, print-outs, and           of that mall map and a toppled         die and gets a 6!            (pg 18)
     snacks. Three of them have made               vending machine.                       Everyone at the table
     characters together, the fourth has                                                  cheers and high-fives.
     taken the role of Game Moderator              Rani: Fire.                            Good job, Joshy.
     (GM). We join them part-way
     through their first run.                      Doug: You’re so smart, Joshy.          GM: You succeed! The ramp holds,
                                                                                          you get a ton of air and stomp the
     GM: Okay, you’ve found your way               GM: Love it. The vending machine       landing on the other side.
     into the abandoned mall buried                is heavy but you work together
     under the dunes! You’re on the                and push it over. The map is bolted    Rani: ME NEXT. I’m on my board
     second floor. There are toppled               to the floor though.                   and heading for the ramp. And I
     over vending machines and a                                                          want to do a trick!
     big mall map pedestal with “The               Doug: If only we had lasers.                                            Tricks
     Wicks” graffitied over it.                                                           GM: Nice! Okay, so
                                                                                                                           (pg 23)
                                                   Rani: Exactly what I was thinking.     if you succeed you
     Rani: Do we see the candy                     Do I need to roll to cut this thing    also earn style, but if you roll a
                                        Runs
     store we heard about?              (pg 28)    free with my photon pistol?            problem, it’s worse. Tricks are
     That’s our goal.                                                                     dangerous!
                                                   GM: Hmm. I think this is still mun-
     Doug: Weird alternate-universe                dane enough to not need a roll.        Rani: Right! Okay I want       Boost
     candy! I want it. I want it so badly.                                                to make sure I land it, so I   (pg 19)
                                                   Rani: Okay! I take out my raygun,      boost my roll with attitude.
     GM: You see it! An old Wilkie’s               cut the map off the pedestal and       I’m gutsy and I think that
     sign, flickering at the end of the            then we haul it over to the vending    would help here!
     dusty, dark corridor. But between             machine and set up a nice little
     you and the sign is the gap you               kicker. Joshy, you wanna do the        Doug: You know how to commit!
     heard about. A big section that’s             honours?
     collapsed down onto the first floor.                                                 Rani: Totes! Okay so two dice...
                                                   Joshy: Yikes, me? Alright, I grab      check it!
     Rani: Can we ollie it?        Obstacles       my board and try to jump this gap!
                                   (pg 154)                                               Rani rolls her two dice and gets
     GM: Not without some                          GM: This definitely warrants an        a 3 and a 6. Luckily for her, the
     kind of ramp. It’s just too big.              action roll! Lots that can go wrong.   highest roll is all that matters.
32
                                                                                                             EXAMPLE OF PLAY
Rani: A six! Let’s GO. Joshy: I am not thrilled by this. GM: If you succeed, yep.
GM: Nice! Describe your success!         GM: Nor should you be, Joshua,            Joshy: Great. I flick this thing into
                                         because crawling from the dark-           overdrive and squeeze the trigger.
Rani: I launch off the kicker, do a      ness is a garbage-truck sized             And I rolled a.... 5.
board grab, and keep my phone            mutant cockroach! You remember
pointed right at me recording as I       that thing from Men in Black?             GM: A mixed success!
do it. Maybe give a little wink.         Yeah, like that!                          Your reality beam cooks
                                                                                   a huge section of this
Doug: Tiiiight.                          Joshy: SHOOT IT! I SHOOT IT               sucker. (Marks track two
                                         WITH RAYGUN.                              more times.) But there’s
GM: Very cool. Mark your style!                                                    also a problem! It looks directly at
                                         Rani: Yeah I pull out my photon           you with its compound eyes and
Rani takes her pencil and ticks a        pistol for sure. Still filming with the   screams boiling acid at your face.
style box on her sheet.                  other hand, of course.
                                                                                   Joshy: NOPE!
Doug: My turn. I gotta one-up you        GM: You kids with your cellular
now. Check it. 360 stalefish, son!       telephones. Okay, this thing is           GM: Don’t want acid on your face?
                                         tough, so it’s gonna take
GM: Remember, tricks are danger-         more than one action to                   Joshy: Nope nope nope.
                                                                    Tracks
ous. If you roll badly then—             fully deal with.           (page 149)
                                                                                   GM: Boiling acid face?
Doug: I rolled a 1. LOL.                 GM sets up a 5 mark
                                         progress track, labeled                   Joshy: Nope, no thanks.
GM: Well you fall for sure and land      “Kill Cockroach.”
hard down on the first floor. Take a                                               GM: Suit yourself! Mark
slam. Bruised.                           GM: There. We’ll use that to track        2 trouble instead, and
                                                                                                                   Noping
                              Slams                                                                                (pg 20)
                                         how hurt this thing is. Fill the track    tell us how you
Doug writes “bruised” on
                               (pg 20)   and bug goes bye-bye.                     avoided it.
his sheet under the slams section.
                                         Rani: Great. I got a 6! Pew pew.          Joshy: Are there soda machines
GM: But also, since you were                                                       on this side too? I dive behind one
trying a trick, there’s more. You’ve     GM marks the track                        of those.
fallen into a puddle of slime with       once.
clusters of big gelatinous orbs in                                                 GM: Love it. The acid bubbles on
it.                                      Joshy: And I blast it with                the tile and melts the plastic of the
                                         my reality cannon! I use                  machine instead of that face of
Doug: Don’t worry, my buds!              turbo to boost my roll and... yeah I      yours you value so much. Doug?
I landed on some weird eggs,             add 1 kick, too. That hurts it more
should be all good!                      right?                                    Doug: I throw my board at it!
                                                            Kick
                                                             (pg 19)
                                                                                                                             33
     GM: Your board? Why? Where’s               GM: Outstanding. So a boost from          DOUG DOUG DOUG DOUG...
     your raygun??                              turbo, a kick from your dare that
                                                gives this impact, and a kick from        GM: AHEM! In a SHOWER of
     Doug: My board is my signature!            Joshy that gives it extra impact.         VISCOUS BILE, some of which hits
     I want to be able to use turbo to          Let’s see how—                            you because of your dare, slam-
     boost my roll or whatever!                                                           ming you with terrible chemical
                                                Doug: And I’m going to do a trick.        burns and—
     GM: Okayyyy... well your board
     doesn’t have the density pedal             GM: What.                                 Doug: I nope those burns, baby!
                                                                           kinetic deck
     mod or anything yet, so it’s not                                      (pg 60)
     really an effective weapon against         Doug: My board has                        GM: Okay, mark your trouble
     giant monsters. You can tell it            that boomerang thingy...                  and—
     would just bounce off this thing’s
     exoskeleton.                               Joshy: Proximity Lock.                    DOUG: WE’RE GOING TO LIVE
                                 impact                                                   FOREVER!
     Doug: I’m still gonna.      (pg 18)        Doug: Yeah that. So I want to
                                                Captain America this bug. Catch           Everyone eventually calms down
     GM: Excuse me?                             the board in my hand afterward            and continues to play. The crew
                                                while looking up at Rani’s camera         makes it to the Wilkie’s store,
     Doug: I’m still gonna. I’m gonna           all like “I’m a wittle wascal.”           loads up on old candy, takes pho-
     get really close to this thing and                                                   tos in front of the mascot, gets at-
     whip the board at a squishy spot.          GM: Please don’t make that voice          tacked by a swarm of eye tendrils,
     I use a dare to take an extra              but wow okay, so that’s an auto-          then heads toward the exit.
     problem for some kick.                     matic problem from the dare, and
                                      Dares     then worse problems if you roll           GM: Waiting on the other side of
     GM: Ahhh okay. Yes, that
                                      (pg 19)   badly. Are you sure y—                    the portal is a squad of Rescue
     makes sense. And yep, that kick                                                      agents, trying to ambush you.
     will make this otherwise very inef-        Doug rolls more 6s than                   We’ll do our disaster rolls now, to
     fective action have more impact.           the GM has ever seen.                     see if all that trouble you’ve been
                                                                                          collecting comes back to bite you.
     Doug: Okay so I use two boost              Joshy: YES DOUG.
     from my kinetic deck’s turbo, plus                                                   Rani: Hoo boy.              Disaster
     the kick from that d-diggity dare...       The whole group starts highfiving                                     (pg 21)
                                                and chanting Doug’s name while            GM: Everyone roll 1d6 for
     Joshy: Can I help him out too? I           he beatboxes and marks 1 style.           each empty trouble box you have.
     want to give him another kick. I’m
     The Smarts, so I think I’ve read           GM: You hit the cockroach’s eye,          Joshy rolls 4d6 and his highest is
     about cockroaches in science               overloading a nerve cluster and           a 5. Rani rolls 3d6 and her highest
     class. I yell down,                        making it explode in a shower of...       is a 3. Doug rolls 1d6 and gets a 6,
     “Go for the eyes!”            Sharing      are you listening to me?                  obviously.
                                    (pg 19)
34
                                                                                                                    E xamp l e o f P l a y
GM: (Rubs temples) How... are you          GM: Okay and with that, the run is            GM: Well Joshua, sometimes get-
so lucky?                                  over!                                         ting engulfed in eye tendrils is just
                                                                                         for fun.
Doug doesn’t answer, distracted            Doug: We did it!
by finding twenty dollars in his                                                         Rani: What about that “super
pocket.                                    Rani: Yeah besides that last part             scraped” slam I got?
                                           we rocked that run pretty hard.
GM: Well, Doug is fine. In fact,                                                         GM: Just clear the “super” part.
he somehow manages to mark 1               GM: You sure did! Okay,
                                                                             Structure
                                                                             pg 13
style. Go figure. Joshy, you had a         let’s do the clean-up                         Rani: So I go into the
close call.                                phase. You accomplished your                  next run with “scraped”?             Super Slams
                                           goal of exploring the candy store,                                                  pg 155
Joshy: Yeah I mark 1 trouble right?        so your crew gets a 5-style bonus             GM: Yep. Takes time to heal. Oh
One of the Rescue agents grabs             as the prize. And you also get your           and I’ll adjust factions now, too.
my jacket but I wriggle out.               individual style bonuses, too, if             Rescue definitely likes you less.
                                           you think you earned them.                    You are −2 with them. Rivals.
GM: Love it. Great idea. But Rani.
                                           Joshy: I had that idea        The Smarts’     Doug: And I think The Freaks like
Rani: I know, I know.                      for the ramp, I think         style bonus     us more. We said they like gross
                                           that gets me mine.             pg 46          things and it was pretty gross
                          Disaster Ideas
GM: You rolled a            (pg 155)                                                     when Joshy’s face went into the—
disaster. You’re                           GM: Yep, I agree. And your crew’s
getting rescued, sis. They grab            brand is Ultranauts and you ex-               GM: Yep, we all remember. Joshy
you and haul you in for decontam-          plored something so you get +3                you okay, btw? You’ve been pretty
ination, questioning, all that. Mark       more. You want to split that up?              quiet since, uh, since that thing
doom. It should be some kind                                                             The Freaks liked.
of long-term consequence. Any              Doug: Nah, let’s bank it.
ideas?                                                                                   Joshy: (Far-off look) ...I’m fine.
                                           Joshy and Rani agree. They add
Rani: Let me think. Oh, how about          3 style, along with the 5 from                GM: Great. Well, next up is down-
“permanent record”?                        their prize, to their crew’s fame             time! You can buy beats and tell us
                                           track. Enough for them to go from             what you do the rest of the week.
GM: Ha! Yeah that’s great.                 Nobodies to Up & Comers!
                                                                                         Rani: I wanna spend some style.
Rani writes “permanent record”             GM: Oh and clear your slams,                  I’m going to buy the Swagger beat
on her sheet, in the doom sec-             everyone.                                     from my personality
tion. That doom will stay with her                                                       sheet. This is how I         The Guts
the entire campaign,                       Joshy: So many slams. I should                picture it.                   (pg 44)
and contribute to her                      get a prize for all the eye tendrils I
epilogue.                     Doom         had to deal with.                             GM: Yeah set the scene.
                                (pg 21)
                                                                                                                                       35
                                                                            In The Lab
                                                                             pg 53
     Rani: It’s me getting released from    Joshy: Exactly! (Joshy rolls                 Doug: Yeah your dad seems like a
     Rescue. Slow-motion walk out,          1d6 to see what In the Lab                   sweet guy trying his best.
     chewing gum, rocking a shaved          gets him.) Okay! So I’m in my
     head from the decontamination.         bedroom soldering together a new             Joshy writes “Guilty” in his slam
                                            coil for my reality cannon. That’s           box, and also marks the “Trouble
     GM: Nearby kids staring in through     when my dad comes in. Rani do                at Home” beat to show he’s pur-
     the chain link fence.                  you want to play my dad for this             chased it. He clears 2 trouble.
                                            scene?
     Joshy: I can totally hear “Bad                                                      GM: Okay, Doug, what about you?
     Reputation” playing for this scene.    Rani: Oh sure! What’s he like?
                                                                                         Doug: Well buds, I got a lot of
     Rani: Absolutely.                      Joshy: Not sure yet... sorta                 trouble. I spend some time Being
                                            non-confrontational and quiet?               Good. Babysitting all my little
     Doug: And you give them the fin-       Like I think he comes in and just            brothers and sisters and stuff. But
     ger as you leave!                      sits on my bed for a while before            that only clears 2. I was thinking of
                                            I have to be like “Um, everything            buying us a challenge, if Rani and
     Rani: Haha! Nah, something more        okay, Dad?”                                  Joshy are cool with it.
     subtle. I know, I take a selfie with
     the guards. I caption it “new look.”   Rani: Ha! Yep. Then he’s like “So            Rani: Bring it on, challenges look
                                            your mom wanted me to ask about              fun honestly.
     Doug: Yeah! With a filter that         some... internet video she saw on
     gives them hilarious mustaches or      her work computer?”                          Joshy: I’m nervous. But it would be
     something.                                                                          nice to clear some more trouble.
                                            Joshy: “Oh, that...”
     Rani: Hahaha! Yes!                                                                  GM: Challenge it is!
                                            Rani: “Joshy, this slugblasting
     Rani wraps the scene up, clears        stuff. Your mom... It doesn’t look           The crew clears a combined total
     the 3 style and unlocks a new trait    safe.”                                       of 5 trouble, and the GM rolls on
     for her character, as directed by                                                   the challenge table. He gets a 3
     the Swagger beat.                      Joshy: “Dad, it’s fine. It’s just like,      and chooses Cooperation, already
                                            goofing around.”                             scheming about what that could
     GM: Great! Who else?                                                                mean for the crew next time they
                                            Rani: “Just do me a favour and try           get together to play...
     Joshy: Can I do a couple things? In    to tone it down, okay? No more
     the Lab and Trouble at Home?           videos. They worry your mom too
                                            much.”
     GM: No limit! You can combine
     them into one scene even. Maybe        Joshy: “But I... Okay. Sorry, Dad.”
     your parents confront you while                                                      Our heroes’ adventures
     you’re working on your gear.           GM: Great scene.                              continue on page 162!
36
           Drink
           what
          scares
            you.
           Taurine? More like Snore-ine!
          Those other drinks play it safe.
          We play it loud. So quench your
          thirst and drown out the doubt.
                Don’t think—PANIC!
causes
anxiety
T E E N AG E L I F E I S H A R D .
You have to balance still being a kid, with
almost being an adult, with building robots
alone in a shed. There’s never enough time
to do it all. If only you had a suspiciously
metallic duplicate of yourself to help you
with chores, listen to your problems, stroke
your hair and take you to prom!
 your-
                                  Your personality defines your strengths, atti-
                                  tude, and approach. There are five to choose
                                  from: The Grit, The Guts, The Smarts, The Heart,
                                  and The Chill, detailed on the following pages.
 self
                                  Your personality isn’t about what you can do,
                                  it’s about how. All slugblasters can shred, shoot,
                                  party, and rework a fusion array. The Smarts will
                                  just do it differently than The Guts would.
 (character                        ●
                                       as many as you like.
     nothing feels quite right.    ●   Your Gear. You start with your phone,
                                       raygun, hoverboard, and one special per-
                                       sonality item. Choose two more pieces of
                                       gear to start with from page 66.
40
                                                                                                                                        Cha r a c t e r C r ea t i o n
LO O K                                                                                                       FA M I LY
 d6             1              2               3            4               5               6                     d6      1–3                  4–6
     1      minimal         technical     oversized       fitted        all black         pastel                  1       rich                boring
  2           neon           muted           vintage     flashy         polished       provocative                2       poor               religious
  3          relaxed         cutesy          trashy       chic        androgynous      brand-new                  3    supportive               big
  4          classic         sporty       piercings      chains       second-hand      handmade                   4    unstable                small
  5          ballcap         braces       nail polish    jewelry     shoelace belt    light makeup                5       strict            sheltered
  6         full beat       glasses       bandanna      dyed hair      lots of hair   shaved head                 6      relaxed          ultraterrestrial
BOND
                                        By combining different items, you can                                                      Where from?
                                        craft specific aesthetics. For example,       Your family doesn’t                          Check pages 97,
 1       childhood friends
                                        a grunge look could be built by selecting    need to be nuclear. You                      105, and 110 for
                                        muted, relaxed, second-hand,etc.             might live with an uncle,                    ideas.
 2       mutual goals
 3       well-kept secret
                                                                                      a host family, or in a
                                                                                      group home.
 4       natural chemistry
 5       relatives                      To make a nice web, each player
 6       shared hardships
                                        can pick the PC of the player on
                                        their right.
                                                      pick your
                                         2            Signature
                                        Your signature is a special piece of gear                                      Name
                                        you customize, cherish, and continue to
                                        modify. It’s part of what makes you spe-
                                        cial, and is probably your go-to method
                                                                                                                  3    yourself
                                        of solving problems.                                                  What do your parents call you?
                                                                                                              What do you call yourself? What
You can add more                         ●    Its Looks. What does your signature                             have your jackass friends called
mods throughout the                           look like? More on page 52.                                     you ever since you sneezed while
game. See page 53.                       ●    Its Mods. Mods are special powers                               drinking strawberry milk three
                                              for your signature. Pick one starting                           years ago? Don’t worry, Bubbles,
                                              mod that costs 2 components.                                    it’s because they love you.
                                                                                                                                                              41
     THE                                                                          AT T I T U D E
     GRIT
                                                                                  Describe how your grit helps your
                                                                                  action, then boost or kick as need-
                                                                                  ed. Also, refill 1 attitude whenever
                                                                                  you fail any action. When the
                                                                                  going gets tough, ya know?
                                                                              TRAITS
     You have focus, patience, and resilience. You’ve spent hours             ●    Patient. When you reveal how
     practicing the same hoverboard trick over and over until it’s                 you’ve been waiting to act, get +1d6
     perfect, and your gear is organized, well-maintained, and                     or +1 kick on your action.
     as durable as you are. You don’t expect things to be easy.
     Sometimes the only way is the hard way, and when everyone                ●    Sacrifice Your Body. Take a slam
     else has gone home, you’re just getting started.                              (exhausted, strained, etc.) to get
                                                                                   +2d6 to your action. This slam can’t
     Play as The Grit if you want to take lots of slams, have lots of              be noped or avoided in any way. You
     boost, be the dependable one in the crew, and solve prob-                     gotta actually take it, kid.
     lems with precision, hard work, and dedication.
                                                                              ●    Diligent. You can reroll In the Lab.
     Rocky Balboa (Rocky), Leslie Knope (Parks and Recreation),                    Also clear +1 trouble when Being
     John McClane (Die Hard), Judy Hopps (Zootopia), Dave (Kick-                   Good once per downtime.
     Ass), Eleven (Stranger Things), Mei Ling (Turning Red), and
     Stevie (Mid90s) all have a lot of grit.                                  ●    Walk It Off. You gain 1 extra slam
                                                                                   box. Mark 1 style every time you take
                                                                                   a slam.
     EXTRA GEAR                                    You start with this.
       ◯ Something Everyone Else Forgot                                       ●    Skill. You’ve spent hours and hours
       ◯ Backup Portaling Device                                                   practicing ______________. If this
                                                 You can pick this one in
                                                  place of another piece of        would help you with an action, you
                                                   gear.                           can mark 1 trouble to upgrade a 1–3
     STYLE BONUS                                                                   result into a 4/5 result.
     Get +1 style after runs where you show
     toughness or focus.                                                           Fill in the blank with something
                                                                                    like: flip tricks, writing code,
                                                                                     self-defence, going unnoticed, etc.
42
                                                                                             The G r i t
VIBES                                                 Secondhand
                                                      duraweave pants
  1      one song on repeat                            with a well-voided
  2      never smile                                   warranty.               Signature
  3      your drink matches your shoes                                         kinetic
  4      sleep when you’re dead                                                 deck.
  5      adult-in-residence
  6      overachiever
                                                                                                    43
     THE                                                                                              AT T I T U D E
     GUTS
                                                                                                      Describe how your guts help your
                                                                                                      action, then boost or kick as need-
                                                                                                      ed. Also, refill 1 attitude whenever
                                                                                                      you attempt a trick, even if you
                                                                                                      fail. Feel the rush?
                                                                                            TRAITS
     You’ve got confidence, boldness, sass, and chutzpah. You bet                                 ●    Show Off. You get +1d6 when you
     on yourself, challenge convention, throw caution to the wind,                                     do a trick. You just can’t help it, the
     and go for broke. Your hoverboard tricks are fast, big, and un-                                   spotlight loves you.
     necessarily dangerous. Your hacks are suped-up, overclocked,
     and absolutely a fire hazard. Hey, if you’re too scared of doing                             ●    Snake. If there is any question about
     something wrong, you’ll never do anything great, right?                                           who goes first, it’s you.
     Play as The Guts if you want to take lots of big risks, do lots of                           ●    Double Dare. Instead of taking a
     tricks, play the loose cannon, and solve problems by making                                       dare, you can mark 2 trouble for
     big moves and generally being God’s gift to slugblasting.                                         +2d6 or +2 kick to an action roll.
     Han Solo (Star Wars), San (Princess Mononoke), Marty McFly                                   ●    Walking Disaster. You don’t just flirt
     (Back to the Future), Tony Stark (The Avengers), GoGo (Big                                        with disaster, you’re dating it. You
     Hero 6), Rainbow Dash (MLP: FIM), Raphael (TMNT), and Korra                                       get +1d6 on disaster rolls, and can
     (The Legend of Korra) all have a lot of guts.                                                     choose to take a disaster for a willing
                                                                                                       teammate. If you do, mark 2 style.
44
                                                                                                        The G u t s
GUTS ARC
 ●    Spotlight (3 style). You get scouted by
      a sponsor, become the fan favourite, or
      get singled out for some kind of reward
      or accolade. You aren’t humble about it.                                                   Signature
      +1 legacy, +1 fracture.
                                                                                                  gravity beam
                                                                                                   (glove con).
 ●    Star Power (2 style). More attention,              Great hair.
      more offers. It’s going to your head.
      How do you treat your entourage crew?
      +1 legacy, +1 fracture.
                                                                                                                  45
                                                        This is the only rule I
     THE
                                                        changed for this edition.
                                                         Let your players with older               AT T I T U D E
                                                          books know.
                                                                                                   Describe how your smarts help
     Smarts
                                                                                                   your action, then boost or kick as
                                                                                                   needed. Also, refill 1 attitude when
                                                                                                   you or a nearby teammate fails an
                                                                                                   action. You learn from failure.
                                                           Signature
T R A I T B E AT                                            hyperoptics.      Pencil above ear.
 ●    Research (2 style). A scene of you
      exploring, reading, analyzing a video,
      being creative, trying something new,
      planning portal routes, etc. +1 trait.
                                                                                Hacking gauntlet
SMARTS ARC                                        Portaling device              you made from
 ●    Inspiration (1 style). A big idea strikes   found in a DARA                a kit.
      you, gnawing at your mind and flooding       equipment locker, just
      you with adrenaline. Do we know what
                                                   like, sitting there.
      it is yet? You drop everything to go work
      on it. Pick a teammate who was there.
                                                                                                    47
     The
     heart
                                                                                                      AT T I T U D E
                                                                                                      Describe how your heart helps
                                                                                                      your action, then boost or kick as
                                                                                                      needed. Also, anytime you (or a
                                                                                                      teammate you’re helping) succeed
                                                                                                      on any action, refill 1 attitude.
     Finn (Adventure Time), Starfire (Teen Titans), Captain America                               ●   Middle Finger. Once per run, auto-
     (The Avengers), Ma-Ti (Captain Planet), Honey Lemon (Big                                         matically get a 6 on any action, no
     Hero 6), Will (Stranger Things) Xander (Buffy the Vampire                                        roll required. Add up to 2 kick, baby.
     Slayer) and Steven (Steven Universe) all have a lot of heart.                                    Nothing can stand in your way.
T R A I T B E AT
 ●    Devotion (2 style). Look through your
      crew’s photos, daydream about portals,
      feel the wind in your face as you skate.
      Show us what you care about, and how                                                     PAC-PAC, your
      much. +1 trait.                                                                           Signature robotic
                                                                                                 companion.
HEART ARC
 ●    Dalliance (2 style). You begin a special                   Impractical
      relationship with a member of another
                                                                  film camera.
      faction, a teammate, or someone else. +1
      legacy.
                                                                                                                                      49
     the                                                                                     AT T I T U D E
     chill
                                                                                             Sit back, relax, and get
                                                                                             +1d6 to all your actions.
                                                                                             Things just tend to work      ∞
                                                                                             out. (This puppy can’t be
                                                                                             shared with teammates. They’re
                                                                                             too busy to enjoy it, anyways.)
                                                                                         TRAITS
                                                                                         ●   Steezey. Mark 1 style anytime you roll
     Chill is effortlessness, zen, and going with the flow. You do                           doubles. You look cool without even
     stuff by feel, press buttons to see what happens, and some-                             knowing it.
     how make even the simplest hoverboard tricks look steezey.
     Maybe you’re lucky, maybe you just notice what everyone                             ●   Umm… Guys? You accidentally
     else is too busy to.                                                                    notice the stuff everyone else didn’t,
                                                                                             like hidden panels, perfect skate
     Play as The Chill if you want to crack jokes, eat some snacks,                          spots, looming monsters, etc.
     let problems solve themselves, and not think too much.
                                                                                         ●   Button Masher. Mark 1 turbo to use
     The Dude (The Big Lebowski), MJ (Spider-Man:                                            a locked mod for the length of one
     Homecoming), Indiana Jones, Priya (Turning Red),         Be mindful when you            action—or 2 turbo if the mod is from
     Todd (BoJack Horseman), Shaggy (Scooby-Doo),             button mash in mods            another device. Be careful, potential
     Deadpool, Wichita (Zombieland), Ilana (Broad City),
                                                               that are unique to            problems are worse.
                                                               a teammate’s device.
     and Fred (Big Hero 6) all have a lot of chill.             Include them in the
                                                                 moment!                 ●   Lucky. Once per run, dumb luck
                                                                                             helps you. A tree falls on a monster,
     EXTRA GEAR                                                                              lasers miss as you tie your shoes,
       ◯ Something You Found on Your Way Here                                                you unknowingly give someone a
       ◯ A Pet                                                                               perfect gift, etc.
50
                                                                                                          The Chi l l
 ●    In Too Deep (4 trouble). You’re found                                           just found this cool belt
      out, painted into a corner, caught frantic-                                      lying on the sidewalk?
      ly Mrs. Doubtfiring at an event, and just
      in way over your head. +1 doom. Pick a
      teammate who notices.
                                                                                                      Signature
VIBES                                                                                                  Riftninja
                                                                                                       slip-ons.
  1      space cadet
  2      just woke up
  3      laundry day
  4      deadpan
  5      always eating a bag of chips
  6      kisses their mom on the lips and
         isn’t weird about it
                                                                                                                   51
     Signatures                                                                  Signature Negafriction
                                                                                  Sword. Check out this
                                                                                   glow-in-the-dark cord
                                                                                    wrap!
     Slugblasters love their gear, and most tend to have one device they
     love the most and spend the most time tinkering with. Slugblasters
     call this device their signature, or sometimes their “setup.” Your sig-
     nature is what makes you special, and is probably your go-to method
     of solving problems. You can see an example of a signature device
     sheet on page 17.
     FUNCTION
     Your signature’s function simply describes what it enables you to do.
     Often this will require an action roll, but not always. (As normal, the
     GM should decide whether an action roll is needed, based on
     how exciting and dangerous the situation is.)
                                                                                                                           Ben.
     LO O K S
     Each signature has a list of look options. Use those in                                               Re-scoped an old 1st
     combination with this table and your own imagina-                                                     generation Nth gear to
     tion to describe your device. Is your gravity blaster                                                  make this slip rattle.
     a chunky plastic cannon, a glitchy 3D-printed
     powerpack, or a sleek metallic orb? Did you
     make it yourself or was it a birthday pres-                                               Getting a dope -0.02
     ent from your rich uncle? Do you put stick-                                               frictional coefficient
     ers over it? What kind? (Use the sticker                                                  when at full power!
     table on page 71 for ideas!)
                                                                                       TURBO!
       d6              1–2                   3–4                    5–6
                                                                                       Describe how your signature helps
        1            plastic             sleek / shiny       chunky / rugged
                                                                                       you with an action, then add dice
       2           rebuilt / DIY            glitchy               metallic
                                                                                       or kick as needed.
       3        borrowed / stolen        dirty / worn           brand-new
       4           3D-printed           last-generation      custom paint job
       5           circuit-bent        cartridge-based         mass-produced
       6         sticker-covered        reverse-wired           scribbled-on
52
                                                                                                                             S ig n a t u r es
Mods                                                           D OW N T I M E B E AT !
Listen, if you and that soldering iron behind your back        In the Lab (1 style). Tinkering, de-
                                                                                                         1   coil
are going to so flagrantly void the warranty of your new       signing, crafting, shopping, etc.
                                                                                                         2   disc
greymarket nonsense device, I can’t stop you. All I can        Do any/all of the following:
do is provide you with information and support and                                                       3   lens
pray I raised you to respect the laws of physics.                ●   Install mods you have the      4 gem
                                                                     components for.                5 choose
 ●   Mods expand the functions and power of your                 ●   Uninstall mods and salvage     6 choose &
     signature device.                                               the components.                  roll again
UNIVERSAL MODS
                                                                                                                      3D-printed
                                                                                                                      armature.
In addition to the mods listed in each entry, all signa-
tures also have the following mods available to them.
     FUNCTION                                                     FUNCTION
     Roll to damage things at a              gauntlet, glove,     Roll to scramble things with a          gauntlet, glove,
     distance with a blast of crush-          carbine, pistol,    powerful reality beam (either            carbine, pistol,
     ing force (or pummel stuff with           cannon, visor      destructive and permanent, or            cannon, visor,
     non-lethal grav torrents).              powerpack, orb,      unpleasant and temporary).              powerpack, orb,
                                                  wand...                                                     wand...
     MODS                                                         MODS
      ●   Endurance Engine (1 Coil, 1 Gem). Roll to coarsely       ●   Parameter Dial (2 Discs). Roll to temporarily shift
          lift, push, and pull things at a distance, with the          or calibrate minor features of a target, like colour,
          accuracy and power of a tractor.                             texture, volume, odor, temperature, etc.
      ●   Agility Pin (1 Lens, 1 Disc). Roll to manipulate         ●   Exponent Coil (1 Coil, 1 Gem). Roll to temporarily
          things at a distance with the accuracy and power of          create 2d6 alternate versions of a subject or ob-
          two human hands.                                             ject. They appear nearby. One is usually evil.
      ●   Impulse Rig (1 Lens, 1 Coil). Roll to launch your-       ●   Subjectivity Diode (1 Lens, 1 Gem). Create a tem-
          self high in the air, use your beam like a grappling         porary illusionary reality for a specific target. The
          hook, or give yourself a burst of speed.                     effect happens within their senses.
      ●   Gravity Spasm (1 Lens, 1 Gem). Mark 1 turbo to           ●   Matter Lens (1 Lens, 1 Disc). Roll to create large
          avoid a physical slam by creating a brief, invisible         amounts of soft, amorphous matter, which coheres
          force field.                                                 into random objects and terrain with time. Specific,
                                                                       complex, or immediate forms may require kick.
      ●   Field Inverter (2 Coils, 1 Lens, 1 Gem). Roll to tem-
          porarily modify the gravity of a room-sized or small-    ●   Concept Inverter (2 Gems, 2 Discs). Roll to invert
          er area you target with your gravity beam. Choose            a target’s adjective—something “dry” might turn
          whether the gravity there is increased, decreased,           “wet,” for example. You choose. Adjectives are
          reversed, pointing sideways, etc. Roll each time             relative to yourself (i.e., an elephant is “big”). As
          you want to change it.                                       always, substantial or dramatic results (“living” to
                                                                       “dead,” etc.) may require kick or multiple rolls.
54
                                                                                                                        S ig n a t u r es
FUNCTION                                                     FUNCTION
As smart and loyal as a dog.                android,         Nope slams from falls, crushing,        flashy, utilitarian,
Can follow closely, lift and carry       mech, drone,        hits, and other kinetic damage             mining exo,
things you could, communicate         quadruped, biped,      for only 1 trouble. Don and doff         combat jacket,
vaguely, and you can roll to have      rolling, hovering,    fast via an automated process.         skinsuit, hardsuit,
it do simple tasks, like fetch.         metal, plastic...                                           post-motocross...
                                                             MODS
MODS                                                          ●   Heavy-Duty Servos (1 Coil, 1 Gem). Roll to lift or
 ●   Weapons (1 Lens, 1 Gem). Roll to have your robot             carry very heavy things, slowly crush things in your
     attack, at a distance or in melee, lethally or non-          hands, or jump great distances.
     lethally, with weapons you’ve designed. What are
     they?                                                    ●   Weapons System (1 Lens, 1 Gem). Roll to attack, at
                                                                  a distance or in melee, lethally or non-lethally, with
 ●   Mobility Boosters (1 Coil, 1 Disc). Roll to have your        either attack-speed blows or other weapons you
     robot go really fast. Can carry a passenger or two.          design. What are they?
     Ditch the hoverboard and hop on.
                                                              ●   Mobility Boosters (1 Coil, 1 Disc). Roll to go fast
 ●   Heavy-Duty Servos (1 Coil, 1 Gem). Roll to have              over solid terrain, via jet propulsion, mechanized
     your robot lift or carry very heavy things, slowly           leg engines, etc. Room for 1 passenger.
     crush things in its hands, or jump great distances.
                                                              ●   Ablatine Plates (1 Lens, 1 Disc). Avoid one slam
 ●   Guardian Mode (1 Lens, 1 Gem). Mark 1 turbo to               from physical damage. Resets during your next In
     have your robot protect you or a nearby teammate             the Lab beat. (Can’t stack with 3D-Printed Ablatine.)
     from a physical slam.
                                                              ●   Omega Engine (2 coils, 2 gems). Mark 2 turbo.
 ●   Neural Network (4 discs). Your robot now has the             Your armour transforms for a few minutes, getting
     intelligence, communication skills, and common               bigger, brighter, or cooler in some way. You get +1
     sense of a human child, and grows smarter and                kick on all related actions and can roll to create
     more independent each day. Mark 1 legacy. They               a powerful, room-sized force field which requires
     grow up so fast.                                             focused concentration.
                                                                                                                                55
     skipmode runners                                              riftninja sneakers
     Skip boring. Skip average. Skip to the good part              Riftninja sneakers are branded as performance-wear
     with Skipmode runners. The commercial shows a kid             for pro-level capture-the-flag athletes, hoping to
     fast-forwarding through his homework, but everyone            distance themselves from their core market of graffiti
     knew it was just clever marketing for a fairly average        artists, vandals, thieves, and kids trying to sneak out of
     modular shoe. Until sluggers got ahold of them...             the house.
     FUNCTION                                                      FUNCTION
     Use your powered midsoles to           hi-tops, low-tops,     Use astral phasing to become          hi-tops, low-tops,
     run, jump, and slide super fast,         mids, slip-ons,      slightly not here, ghostly and          mids, slip-ons,
     easily keeping up with your pals          boots, hikers,      ethereal, which can help you             boots, hikers,
     on hoverboards.                         flats, platforms,     sneak around.                          flats, platforms,
                                               laserblades...                                               laserblades...
     MODS                                                          MODS
      ●   Anti-Negafriction Outsoles (1 Gem, 1 Disc). You           ●   Hyperphaser (1 Lens, 1 Gem). You can roll to phase
          can run up walls, hang from ceilings, etc. Complex            through walls and other matter.
          or risky maneuvers may require a roll, as usual.
                                                                    ●   Anti-Negafriction Outsoles (1 Gem, 1 Disc). You
      ●   Energy Tenser (1 Coil, 1 Disc). With a running start,         can run up walls, hang from ceilings, etc. Complex
          roll to teleport in-universe. If you can’t see your           or risky maneuvers may require a roll, as usual.
          destination, potential problems are worse.
                                                                    ●   Powered Midsoles (1 Coil, 1 Gem). Run, jump,
      ●   Temporal Scrubber (1 Lens, 1 Gem). Reveal you’ve              and slide super fast, easily keeping up with
          been fast-forwarding through most of this snooze              hoverboards.
          fest. Refill 1 hype. Mark 1 trouble and try not to
          think about all you’ve missed by not being present.       ●   Reaction Switch (1 Coil, 1 Disc). Mark 1 turbo to
          Being constantly stoked is not the same as living.            avoid a physical slam by turning ghostly just before
                                                                        it hits.
      ●   Chrono Clip (1 Disc, 1 Gem). Mark 1 turbo to avoid
          a physical slam by skipping a few seconds into the        ●   Plane Haunt (2 Lenses, 2 Gems). Spend 1 turbo
          future. Others think you disappeared briefly.                 to create a extra version of yourself. You share
                                                                        resources and can roll to swap minds. Ends after
      ●   Causality Hoop (2 Gems, 1 Lens, 1 Coil). Mark 2               a few hours or whenever one of you takes a slam
          turbo to rewind time a few seconds and retry an ac-           and disintegrates horribly (that slam lingers with
          tion, warn someone of a slam, change tactics, etc.            the remaining “you” as concept shock). Also, mark
          (Due to, uh, temporal rippling, game resources like           1 turbo to clear 2 trouble. There was a you covering
          boost, trouble, etc. still stay as they are, however.)        at home this whole time.
56
     photonic jacket
     Metamaterial clothing has been working hard to keep
     kids’ atoms intact since slugblasting started, but
     Miper’s Billy Blazer® and similar photonic jackets have
     taken the scene by storm. Blend into the scenery, stand
     out from the crowd, and stay alive more to thrive more.
     FUNCTION
     Display colours, patterns, and          blazer, bomber,
     images on the fabric’s surface.         denim, leather,                                       Cross section of jacket
     Also, nope slams from lasers and        hoodie, trench,                                        sleeve demonstrating
     other electromagnetic energy for       coveralls, raincoat                                      textronic interaction.
     only 1 trouble.                          windbreaker...
                                                                    Photochromatic layer can
     MODS                                                            divert up to 4000 MW                                     Worn-out
                                                                     of photonic energy under                                 ambiance panel. :(
      ●   Flash Patterns (1 Lens, 1 Disc). Roll to blind, daze,       the right conditions.
          confuse, entrance, or cause seizures in targets that
          can see your jacket.
      ●   Concept Prism (2 Lenses, 1 Gem, 1 Disc). Mark 1                                                                     Still gets too hot during
          turbo. You temporarily split into 3d6 colourful in-                                                                  complex transforms. Need
          stances of yourself. They are difficult to control, but
                                                                                                                                better heat sinks.
                                                                           This new flexible display
          tend to act like you would and stay nearby.                      layer works like octopus
                                                                            skin, by using synthetic
                                                                             chromatophores.
58
                                                                                                                         S ig n a t u r es
FUNCTION                                                      FUNCTION
Roll to slice, dice, chop, and         ancient, futuristic,   Use an advanced HUD to access            goggles, visor,
stab things (or non-lethally           modern, hardlight,     information, capture picture and        shades, glasses,
smack them with the kinetically-        katana, scimitar,     video, send texts, play Ruby            eyepiece, mask,
charged sheath).                          longsword,          Rush, and do everything else            helmet, contact
                                         carbon fibre...      you could with a phone.                    lenses...
MODS
 ●   Slip Rattle (1 Coil, 1 Disc). Roll to teleport in-       MODS
     universe by slicing spacetime. If you can’t see your      ●   Realmware Lens (1 Lens, 1 Disc). Roll to see ener-
     destination, potential problems are worse.                    gy fields, invisible entities, and in-depth biometrics.
                                                                   Also acts as a spacetime ampimeter (page 66).
 ●   Field Projector (1 Lens, 1 Coil). Roll to temporarily
     remove the surface friction from a room-sized area        ●   Omniscience Aperture (1 Lens, 1 Coil). You can
     near you.                                                     see through walls, into objects, and all around you.
                                                                   Also, mark 1 turbo to avoid dodgeable slams.
 ●   Ref Coating (1 Lens, 1 Gem). Avoid slams from
     lasers and other electromagnetic energy by mark-          ●   Spacetime Periscope (1 Lens, 1 Coil). Roll to press
     ing 1 turbo, redirecting the attack wherever you              up against the spacetime membrane and spy on a
     wish.                                                         neighbouring universe.
 ●   Negafriction Wake (1 Disc, 1 Gem). Roll to boost         ●   Powered Crunk Filter (1 Disc, 1 Gem). Mark +1
     your speed as your sword accelerates through                  style when you successfully use a trick to take a
     matter (even air) and pulls you along.                        dope picture or video.
 ●   Subdimensional Edge (2 gems, 1 lens, 1 coil). You         ●   Adv. Neural Imaging (2 Lenses, 1 Coil, 1 Disc).
     can roll to temporarily slice entire dimensions off of        You can roll to see and record a subject’s active
     a target, turning a 3D object 2D, for example, or re-         surface thoughts. It’s obvious you’re doing it, but
     moving someone from the timestream. The target                adding kick allows you to do it secretly and/or
     re-coheres after a minute or two. It’s not pleasant,          zoom into deeper thoughts and memories. Use
     but mostly harmless.                                          caution.
                                                                                                                                 59
     kinetic deck                                                   voidwear backpack
     Inertial sweepers and momentum cells have been                 The back-breaking sport of shoulder-hoarding was
     standard in hoverboards for years, allowing higher top         transformed by Miper’s iconic, ubiquitous Voidwear®
     speeds for classic kick-push decks. Only recently have         backpack, which uses [stolen] proprietary shipping
     slugblasters discovered that a little ballast-modification     technology to allow you to carry the contents of your
     can break the laws of hoverboard physics completely.           bedroom in a simple 1-pocket cinch.
     FUNCTION                                                       FUNCTION
     Go fast over solid terrain. Make                               Store any amount of objects              nylon, canvas,
     your board super heavy at will,          Use the tables        smaller than a person in your            denim, leather,
     either as an effective attack or to        on pages            bag’s pocket dimension. Roll to         plastic, hardlight,
     protect it from theft.                      64–65!             see if you happen to have a spe-         mirage-weave,
                                                                    cific everyday item in there.               satchel...
     MODS
      ●   Proximity Lock (2 Discs). Your deck returns to you,       MODS
          if possible. May require a roll if the path isn’t clear    ●   Astral Intake (1 Coil, 1 Disc). Mark 1 turbo and roll
          or it faces resistance.                                        to pull a unique, specialized, or implausible item
                                                                         from the multiverse, like antitoxin, an alien lifeform,
      ●   Stasis Anchor (1 Coil, 1 Gem). Make your deck                  or almost the exact keycard you need.
          completely immovable, floating frozen in space,
          until you deactivate it.                                   ●   Omni-Siphon (1 Coil, 1 Gem). Roll to vent a cocktail
                                                                         of energy from the multiverse. Use it as a makeshift
      ●   Density Pedal (1 Coil, 1 Gem). Roll to increase or             weapon, jump pack, or charging station.
          decrease your own mass dramatically. Make your
          body lighter than air, make your fist heavier than         ●   Chaos Vent (1 Coil, 1 Disc). Mark 1 turbo. Turn your
          uranium, and don’t let anyone push you around.                 bag into a one-way portal to a randomly selected
                                                                         world. The bag goes with you.
      ●   Inertial Vortex (1 Coil, 1 Disc). Roll to subtract
          momentum from a room-sized area around you,                ●   Collapsible Panels (1 Coil). You can fold your bag
          slowing nearby enemies and objects. Alternatively,             into itself, leaving only a single zipper tab in your
          mark 1 turbo to avoid a slam from kinetic attacks.             hand, which can be used to reopen the bag.
      ●   Dimensional Ballast (2 Coils, 1 Gem, 1 Disc). Roll         ●   Reversible Zipper (2 Coils, 1 Gem, 1 Disc). Roll to
          to decrease your mass drastically by temporarily               turn your bag inside out. You and everyone and
          shedding some of your dimensions! Turn 2D and                  everything in a room-sized area are now floating in-
          hide against a wall, or briefly exist outside time! Try        side your bag, surrounded by all your junk. Outside
          adding a dimension even. Why not? You do you.                  observers simply see a bag lying on the ground.
60
                                                                                                                       S ig n a t u r es
hardlight board                                                 “ D O I H AV E S P R AY PA I N T ? ’ ’
Create a board made of solid, stable light with this            Sometimes you want to know if have a certain
wrist-mounted device. Out of the box, it’s basically just       item on you that isn’t covered by your gear.
a standard hoverboard you can use as a nightlight, but          Often this is just for a joke, character moment, or
a good programmer can unlock its true photonic poten-           aesthetic flair, and in that case the GM will prob-
tial. Hold onto your waveforms!                                 ably say yes. If it’s an item that would change the
                                                                course of the scene or help you solve a problem,
                                                                you can just roll an action to see if you have it,
FUNCTION                                                        as long it’s plausible. (Producing unlikely items
Go fast over solid terrain on a         purple city, blue       requires having a voidwear backpackwith an
hoverboard made from crys-             sunset, loud stars,      astral intake.)
tallized light. Make your board           white heat,
non-exist and re-exist at will.        pink ice, teal god,
                                         neon black...
MODS
 ●   Photon Vent (1 Coil, 1 Gem). Roll to create trails of
                                                                                                    Cheap mall kiosk
                                                                                                     scratch-armour film
     semi-permanent, slightly brittle hardlight behind                                               covering the drag
     you, which float in space until they fade.                The Miper Spark® 6 SE                  lens.
                                                               hardlight generator.
 ●   Energy Lattice (1 Lens, 1 Coil). Roll to reform your
     board into custom shapes, including tools, hand
     weapons, and other useful objects of a similar size.
          H OW M U C H DA M AG E
          D O E S M Y G U N D O?
          In Slugblaster, most gear won’t
          provide bonus dice or anything,
          but instead simply allow you to
          do things you couldn’t normally
          do, using common sense. You
          can’t hack without hacking
          equipment and you can’t shoot
          something without a raygun, for
          example. Your damage (impact)
          depends on how effective the
          GM thinks your action is, not the
          type of gun you have. Add some
          kick and let it rip, hotshot!
                                                                             Miper’s Limited
                                                                             Edition SpiPhone®.
62
                                                                                                                       G ea r
 Your raygun                                                    OT H E R O P T I O N S
 Listen, nobody planned for teenagers to be carrying            Hey, I get it. Vaporizing matter with a beam of
 energy weapons around just to protect themselves               prismatic starlight just isn’t for everyone. No
 from twelve-tonne arthropods. The Hardecker® D11 is            problem, cross it out and write in something else!
 a mining tool. The Miper® Grav was designed to help
 healthcare workers lift infirm patients into the bathtub.      There are many ways to protect yourself in a
 Out of the box, a Wilkie’s® Reality Cannon isn’t much          hostile planescape, from powergloves to gravity
 more than an oversized laser pointer kids use to draw          bats to plasma staffs. And of course, the iconic
 on walls and make their little sisters smell like farts. But   nanoedge sword, which has been a fixture in the
 what can you do? Teenagers are resourceful. And a              slugblaster scene ever since some kid realized
 valuable target market.                                        that ray guns freeze up, monsters generally don’t,
                                                                and swords look totally rad.
   ●   Rayguns come in a limitless variety of designs and
       manufacturers, but all enable you to significantly       If you’d prefer to abstain from violence entirely,
       damage targets at a distance.                            you can instead choose a piece of protective
   ●   Most models have a non-lethal setting, which feels       gear from page 70.
       like a stun gun, knock-out dart, flurry of paintballs,
       getting blasted with a firehose, etc.
                                                                                  R AYG U N , S T E P A
                                                                                    d6       1–3            4–6
                                                                                     1     particle        maser
                                                                                    2      proton          neutron
                                                                                    3       laser          reality
                                           Gravity Glove.                           4       mass          feedback
                                                                                    5      photon          danger
                                                                                  R AYG U N , S T E P B
                                                                                    d6       1–3            4–6
                                                                                     1       ray            bow
                                                                                    2       beam            wave
                                                                                    3      blaster          pistol
                                                                                    4       visor         projector
Proton                                     Neutron                                  5        arc           cannon
Projector.                                 Pistol.
                                                                                    6       wand            glove
                                                                                                                      63
                                                                   G R I P C O LO U R                GRIP CUT
     Your board                                                     d6     1–3             4–6         d6        1–3             4–6
     The Nth gear board created slugblasting as we know it.          1       classic black              1                solid
     Hoverboards had been around as dorky novelty toys for
                                                                     2     red            yellow        2       stripe           band
     a few years, and Popularian teens had been sneaking
                                                                     3     blue           orange        3        word          pattern
     into other dimensions for a while using other methods,
                                                                     4    purple          green         4        logo          messy
     but the moment those two bored surf rats invented the
     Nth gear, everything changed.                                   5     pink           white         5       mosaic         design
                                                                     6     clear       hologram         6      painted           torn
     This new board had something other hoverboards
     didn’t. Feel. You could feel the contours of spacetime        DECK GRAPHIC
     under your feet, hear the board cut slush in decadent          d6              1–3                             4–6
     ASMR waves. The world was your skatepark—rocks                  1            unpainted                     solid colour
     and rough streets paved over by smooth, undulating
                                                                     2           rad design                  name of a sponsor
     blankets of spacetime. Curbs became kickers and walls
                                                                     3           cool image                     dope pattern
     became quarter pipes. You could snowboard in summer,
                                                                     4      custom paint job                   sticker collage
     surf indoors, and skateboard on the grass.
                                                                     5     signed by someone                programmable display
     But there was more, of course. Riders soon discovered           6              hilarious slogan (see table on page 71)
     that with the right speed and angle they could plunge
     through the thin spacetime membrane around portal-
     zones. If the Nth gear hoverboard was like skateboard-          OT H E R O P T I O N S
     ing’s urethane wheel, then this was like the Z-boys first       Slugblasting may have started with hoverboards,
     skating an empty swimming pool.                                 but it’s grown well beyond that.
64
d6    1– street    2- mcfly    3- manta   4- bigfoot    5- oldschool   6- slush
1-2
3-4
                  1-2
                  bmx
5-6
                                              3-4
                                          laserblades
                                                             5-6
                                                         freerunners
     Other Gear
     And of course, you have a whole bunch of other junk.
     A security cluster of slugblasting gear and teenage
     detritus that’s always with you, shoved into a knapsack
     alongside your homework, phone charger, chocolate bar
     wrapper collection, and that super cute nail polish you
     stole from the drugstore.
     GRAPPLING HOOK
     A pistol-sized launcher that fires an anti-negafriction
     dart which sticks firmly to most surfaces until switched
     off. The dart is attached to a hundred feet of lightweight
     carbon-fibre cable, which can be retracted via the
     launcher’s micro-winch. (Costs 1 coil.)                                                                           A spacetime
                                                                                                                       ampimeter, various
                                                                                                                       repair tools, and
     S PAC E T I M E A M P I M E T E R                               H AC K I N G TO O L S                             that salvaged
     Allows you to measure spacetime thickness in your               May include an advanced handset or hacking
                                                                                                                        mech arm you’re
                                                                                                                        not sure what to
     vicinity, which can help you find thin-zones and oth-           gauntlet, as well as an arsenal of data spikes,    do with.
     er quantum abnormalities. Available as a standalone             keyloggers, transceivers, rippers, cloners,
     device or as a smartphone dongle. Also grants +1d6 to           proxies, packet dumps, brute-force salvos, and
     Portal Discovery beats. (Costs 1 disc.)                         old-fashioned lock picks. (Costs 1 disc.)
     M U LT I V E R S A L M A P S                                    R E PA I R TO O L S
     Local terrain maps for a number of worlds, overlaid and         May include soldering irons, laser torches, screwdrivers,
     gridded, allowing you to figure out exactly which part          ratchets, tweezers, skate-tools, multimeters, oscillo-
     of that vampire nest you’re going to portal right into.         scopes, decoiling pliers, astral bolts, duct tape, and
     Available in a bizarrely-folded waterproof hardcopy for         various spare parts needed to repair, salvage, or modify
     the exceptionally paranoid. (Costs 1 disc.)                     tech away from home. (Costs 1 coil.)
66
                                                                                                                                  G ea r
HAZWEAR                                                         B AC K U P P O R TA L I N G D E V I C E
The problem with portals is you might not know what’s           Bad things can happen to a hoverboard. You could
on the other side. Will there be air? Will it be toxic? Will    shoot it out near a bottomless pit, focus it in a fit of rage,
it be thrumming with radiation or piled on top of you for       or lose it to an aggressive Rescue officer. Cautious
miles and kilometres creating a dozen atmospheres of            slugblasters might like to know they have a second way
organ-stomping pressure? Who knows! That’s the fun              home. Covers compound-energy photospheres, spare
of it. And you can enjoy it all with the various skinsuits      Nth gears, splat-hatches, etc. (Costs 1 lens.)
and motocross-inspired hazwear available for you really
serious slugblasters to decorate with cartoon characters
and spill iced coffee on. (Costs 2 coils.)
                                                                The original prototype for
LO G I C B I N D E R
                                                                 the Woolner spacetime
                                                                  unraveller, an advanced
Logic Binders are arcane devices that allow you to exist           portaling tool.
safely in universes with different physical laws than your
own, keeping your reality intact long enough for you to
get yourself killed in a more comprehensible way. They
can look like a remote control, a piece of odd metallic
jewelry, or a glittering cloth patch sewn onto your denim
jacket. (Costs 1 disc, 1 gem.)
A D VA N C E D P O R TA L T E C H
Thin-zones without thin enough spacetime are known
as “doubles” and “triples,” and using them requires
special cutting-edge technologies such as portal drills,
slip foam, spacetime unravellers, or fancy Nth gear
upgrades. Also grants +1d6 to Portal Discovery beats.
(Costs 1 gem, 1 coil.)
                                                                                                                                 67
                                                                                                            Use the mop
                                                                                                             attachment for a
                                                                                                             nice controllable drip.
     H A R D E C K E R ® S LU D G E F L A R E S                   HARDLIGHT MARKER
     Over 600 cubic feet and 4.5 eventual tons of patented        This thick, chisel-tip pen lays down a stream of solidified
     Solidifying Liquid Ultra-Dense Grappling Expansion           photons. Pop the cap, select the colour with a clicky
     packed into an 8-inch, 14-ounce baton, originally de-        twist ring, then draw with hardlight paint that floats im-
     signed for various mining applications. Crack the stick,     movably in empty space and is about as strong as tem-
     stand back, and watch a shipping container worth of          pered glass. Useful for prototyping, temporary repairs,
     sticky hi-viz foam gush out. Pack of two. (Costs 1 coil.)    and innovative graffiti writing. (Costs 1 lens, 1 coil.)
     W I L K I E ’ S ® G R AV I T Y S T I C K E R S               PA N I C E N E R GY ® F U E L- L I N E
     These collectors items were printed as entrance swag         A 42 oz plastic cup of energy that never ends! PANIC
     for an infamous Wilkie’s-sponsored zero-g rave. Few          claims the quantum lens in the cup jacks straight into
     remain. The graviton-rich adhesive in each palm-sized        their experimental R&D department, full of new flavours.
     holographic sticker nullifies 500 lbs of weight from what-   But many suspect it actually syncs with the spill trough
     ever it’s slapped on. Pack of three. (Costs 1 gem.)          of the nearest PANIC soda fountain. (Costs 1 lens.)
     F U S T ® S TA S I S S T I C K E R S                         AU G B A N D
     Originally made to quality-seal pizza boxes, these stasis    This headband (also available as a ballcap) projects fun
     stickers use tachyonic positrons (aka pause-itrons) to       photo filters onto your face. Express yourself with silly
     slow entropy in any < 300 lb object they’re stuck to.        dog ears, make your skin look as smooth as single-use
     Pizzas stay hot, gelato stays frozen, people stay young      plastic, or attempt to pass yourself off as an entirely
     and utterly unconscious. Pack of three. (Costs 1 lens.)      different, better person. (Costs 1 lens, 1 disc.)
68
     PA R T I C L E B O N D T I G H T S                             3 D - P R I N T E D A B L AT I N E
     A bit too cold out for a dress? A bit too hot out for pants?   The multi-layered carbon compounds in Ablatine are
     A bit too monstery out in general? Wiggle your stems           engineered to crumple, vaporize, melt, fragment, and
     into these classic nanomaterial everydays, and go live         shatter instead of the wearer’s precious, changing body.
     your best life, ya know? Nope scrapes, bites, and other        Avoid one slam from physical damage for free. Resets
     lacerations for only 1 trouble. (Costs 1 lens, 1 coil.)        during your next In the Lab beat. (Costs 1 lens, 1 disc.)
     K N O C K- O F F S C R A M C AT ® T E E                        M I P E R ® E S C A P E B AG
     If you look close it says “Scram Rat,” but that won’t stop     This single-use emergency device is a big hit with
     this shirt from deflecting lasers just as well as the real     parents. When you would be seriously injured, this
     thing for half the cost. Okay, almost as well as the real      backpack instead expands and encloses you in an em-
     thing. Fine, 50% as well. I guess you get what you pay         barrassingly massive sphere of cushioning material and
     for, and you paid to get hit by twice as many lasers. You      stable quarks that deposit you back in Null unharmed.
     do you, man. Nope slams from lasers and other electro-         (Costs 1 coil, 1 disc.)
     magnetic energy for only 1 trouble. (Costs 2 gems.)
                                   pronounced                       D U R AW E AV E JAC K E T
     AW F B R AC E L E T            “off bracelet”                  Your Duraweave jacket has a lifetime warranty for stan-
     An Anti-Wet Field generator uses diamagnetics to repel         dard wear and tear, but literally nothing you’re doing in
     water, something found plentifully in most living things.      it qualifies as standard so don’t get ahead of yourself.
     Keep slugs off your back, keep mud out of your eyes,           Nope bruising, bludgeoning, and crushing for only 1
     and get a little personal space. Nope slime, tentacles,        trouble. (Costs 1 disc, 1 coil.)
     and mouths for only 1 trouble. (Costs 2 coils.)
                                                                    L I N K PATC H D U O
     Particle bond                                                  Sew one onto your jacket and give the other to a friend.
      spandex.                                                      Arcane energy entangles your quanta, allowing you to
                                                                    swap places within the same universe and communicate
                                                                    telepathically (emoji only). If one of you peels back, the
                                                                    other does too, and removing either patch hurts you
                                                                    both. Set of two. (Costs 1 coil, 1 disc, 1 gem.)
                                                                    S L A M PATC H
                                                                    This iron-on patch absorbs a set amount of most types
                                                                    of energy, including kinetic energy. Avoid one slam from
                                                                    physical damage for free. Once used, the patch fades to
                                                                    greyscale, functionally inert but now valuable as a form
                                                                    of street cred. (Costs 1 lens, 1 disc.)
70
                                                                                                                              G ea r
                                                                                                                              71
 Make                                 1     brand
                                 Whether it’s how you consciously present your-
 your
                                 selves, or just how people think of you, your
                                 brand can help set you apart. Pick two.
                                 The Guts has final say.
 crew
                                       land x-treme tricks.                 You also get a
                                  ●    Hackers. +3 crew style after runs    chance to rebrand
                                       where you salvage parts or mess when you become
                                       with tech.
                                                                            Up & Comers.
                                  ●    Good Kids. +3 crew style after
                                       runs where you help others or take
                                       a stand.
(crew creation) ●
                                  ●
                                       Punks. +3 crew style after runs where you
                                       leave your mark or make a statement.
                                       Partiers. +3 crew style after runs where you
                                       throw a party or have a good time.
                                  ●    Weirdos. +3 crew style after runs where you
                                       take an unconventional approach.
                                  ●    Couriers. +3 crew style after runs where you
  3       starting perk
Your crew is just forming, but you’re not full newbs.
You’ve read the magazines, tagged along with the older
kids, and have some hand-me-down gear. Pick either
Masks or Advanced Portal Tech. The Grit has final say.
 4        Factions
You’re new on the scene, but you do have a few bud-
ding friendships and rivalries.
                                                                                                                       73
       6        name your crew                                           CREW NAME IDEAS
                                                                          11   includes a number                 2dope, Sip 63
                                                                         12    includes a colour                 Purple Boyz, Yellowtime
     The hardest step. Relax. Use these tables for ideas, and
                                                                         13    an entire sentence                Have Fun or Die Trying
     take a run or two to decide if needed. But remember, if
                                                                         14    celebrity spoonerism              Hony Tawk
     you don’t name yourself, the community eventually will.
                                                                         15    celebrity pun                     Rodney Nullin’
     And it won’t be great. The Heart has final say.
                                                                         16    has “The” at the front            The Moment, The Grips
                                                                         21    “Hillview’s _____”                Hillview’s Worst
     C O LO U R S                                                        22    adjective adjectives              Wet Reds
       d6            1–2              3–4                  5–6           23    anagram of your initials          MORPHS
        1           black             white                grey          24    a line from a movie or book       All-Powerful & All-Stupid
        2            red             yellow                blue          25    swap S for Z, Ex for X, etc.      The X-Truzz
        3           orange           green                purple         26    includes suffix                   5 House, Portal Girls
        4            pink             violet                teal         31    word with vowels removed          MLTVRS
        5        turquoise           indigo            magenta           32    word spelled wrong                Phreak Owt
        6           brown            rainbow               clear         33    word repetition                   Slugs Slugs Slugs
                                                                         34    based on hangout spot             Hut Rats, Cafeteria
                                                                         35    onomatopoeia                      Bamf Springs, SPLAT!
     LETTERS & NUMBERS                                                   36    a little alliteration             Grom Grinders
       d6       1            2   3             4      5              6   41    rad assonance                     Chill Billions
        1       A            B   C             D      E              F   42    nonsense word                     Grankle, Smatchy, Flur
        2       G            H   I             J      K              L   43    portmanteau                       Loverboarders
        3       M            N   O             P     Q               R   44    super short                       IV, SK8, !!!
        4       S            T   U             V     W               X   45    inside joke you never explain     Yogurt, Ritz Made Sick
        5       Y            Z   1             2      3              4   46    a single concrete noun            Milk, Gravel, Light
        6       5            6   7             8      9              0   51    a single abstract noun            Exposure, Calculus
                                                                         52    based on last emojis you sent     Real Cool Heartbreak
                                                                         53    based on the snacks here          Nacho Universe
     SUFFIXES                                                            54    noun & noun                       Scab & Solder
       d6            1–2              3–4                  5–6           55    acronym you figure out later      DOPE, BIP
        1           crew         collective               disaster       56    acronym that includes an x        SMX, LXNX
        2           gang             posse                project        61    a verb                            The Shredding, Nullify!
        3           squad        army/mafia           experience         62    random wikipedia topic            Wisconsin, K-Theory
        4           team             house                society        63    clandestine religious reference   Nothin’ New
        5        boarders             locals        underground          64    needless abbreviations            The Huv Bs
        6     boys/girls/kids    monsters          slugblasting, inc.    65    first pet + mom’s maiden name     Punky Cunningham
                                                                         66    rhyme time                        Drip & Rip
74
                 Sermon N
  “Let the s                 otes
             ea resoun
the world,             d , and every
           and all wh                 thing in it
                      o live in it                ,
                                   ” - Psalm
                                              98:7    Grace Fe
                                                            llowshi
                                                         Church
                                                    Aren’t you those kids
     fame                                           from that video? LOL
                                                    that was sick!
                                                                                     What’s good, dawgz.
                                                                                     Hear about that rail
     As you play, you and your teammates can spend style to
     work your way from Tier 0 Nobodies all the way to Tier 5                        burn over in Priz?
     Legends. Each tier comes with some immediate benefits
     and also unlocks new perks you can purchase.
                                                                          1          W E L L- E S TA B L I S H E D
                                                                                     (7 style). The scene knows you
                                                                                                                        2
     NOBODIES             0
     You’ve been casually slugblasting
                                              UP & COMERS
                                              (5 style). You have people’s
                                              attention, and now they’ll decide
                                              if they care.
                                                                                     now. You’ve earned your right to
                                                                                     be here.
M A J O R P L AY E R S
                             3
(9 Style). You get name-dropped
                                        R I S I N G S TA R S
                                        (9 Style). Buzz and excitement
                                        surround you. Everyone is watch-
                                        ing closely.
                                                                                blasting icons and the scene will
                                                                                never forget you. Even your mom’s
                                                                                friend Deborah knows you’re
                                                                                famous for “hockey or rapping or
routinely and everyone has an                                                   something” and no one can say
opinion on you.                          ●   +1 to opportunities.               you didn’t do something with your
                                         ●   +1 to challenges.                  lives not that you were trying to
 ●   Four factions move further          ●   +1 hype.                           prove that, right?)
     from neutral.
 ●   Gain a third brand.
                                        PERKS
                                         ●   Quantum Hangout (5 style).
PERKS                                        An upgraded hangout spot in        Did you hear they
 ●   Name on a Shoe (5 style).               your own private demiplane.        met DJ Dollarz?
     A custom shoe, hoverboard
     deck, etc. +1 hype.                 ●   Image Rights (5 style). Your
                                             own action figures, video                             Sellouts.
 ●   Eponymous (5 style). A route,           game skins, etc. +1 legacy each.
     spot, trick, etc. named after
     the crew. +1 legacy each.           ●   Screaming Fans (5 style). A          OMG we go to school
 ●   Article (5 style). An article in
                                             teeming hoard of groupies and
                                             stans. +1 hype.
                                                                                  with, like, celebrities.
     Slugblaster Magazine, etc. +1
     with two factions.                  ●   Cover Story (5 style).
                                             Featured in Slugblaster             Pfft. They aren’t
 ●   Tastemaker Fans (5 style).
     Influencers, industry peeps,
                                             Magazine. +1 legacy each.           even that good.
     etc. +2 style per run.
                                                                                    Did you hear my son is
                                                                                    famous? Yep, he’s on the
                                                            I liked their           internet and everything!
                                                            early stuff.
                                                                                                                       77
UH OH.
Teenagers aren’t allowed anywhere, huh?
They’re kicked from playgrounds and driven
from corner stores with ultrasonics. Parents
nag them to leave the house, then wonder
where they were. But out there, beyond a
curtain of spacetime, is a place you and your
friends can just exist without it being called
loitering. Where a Kid Can Be A Kid™, as long
as A Kid Isn’t Eaten By Monsters™.
YOUR WORLD,         OTHER WORLDS, AND
 E V E R Y T H I N G T H AT L I V E S I N B O T H
your                                          Null
                                              The Universe of Null is fantastically
                                              boring—a desaturated, bland world of
                                              tax returns and life insurance, vanilla ice
world
                                              cream and talk radio.
80
                                                                                                                         YOUR W ORLD
Hillview                                                         T H E R E A L H I L LV I E W
Hillview was founded by pleasant, easily impressed               Hillview is based on my own small hometown of
farmers, who were seduced by the loam and spent the              Three Hills, Alberta.
next hundred years growing wheat, pumping oil, and
rolling out fresh preachers from its seminary school.            I loved growing up in Three Hills, but I knew oth-
                                                                 ers who didn’t feel that way at all. Kids who felt
Things changed more recently, when DARA surveyors                isolated, trapped, unaccepted, and bored out of
discovered that Hillview’s remarkably thin spacetime             their minds. Kids who couldn’t wait to leave, and
fabric and distance from important population centres            would have done anything to escape into cooler
would make it the perfect location for a big, expensive,         dimensions. I tried to channel that while creating
potentially volatile particle physics lab.                       this exaggeratedly boring version of the little
                                                                 town I love so much.
But despite the population bump, Hillview is still a town
of just a few thousand, where you can walk from one              But Hillview isn’t the only place in Null with thin-
end to the other in twenty minutes and be offered a              zones and bored teenagers. Check out page
ride by passing neighbours three times along the way.            84 for some alternate hometowns by guest
Where the summer evenings are long and cool, and                 writers, based on places from their childhoods!
you can ride your bike until 11 pm before the streetlights
even come on. Where the houses are modest and well-
priced and there’s lots of good jobs.
                                                             PROBLEMS                        CHECKPOINTS
A friendly town where you can put down roots and raise       ●    multiple neighbours         ●   chainlink fence
a family, which is, of course, exactly what 16-year-olds          offer you a ride            ●   a soccer field during
care about most.                                             ●    Doorways protest                practice
                                                             ●    one of your parents         ●   a sofa being loaded
                                                                  shows up or calls you           into a moving truck
  TECH LEVEL                                                 ●    someone from your           ●   packed playground
  It took decades for the invention of the internet               mom’s book club             ●   the trailer park, an old
  to change the average person’s life in a tangible          ●    your narc little brother        trampoline
  way, to go from research paper to specialized              ●    off-duty teacher            ●   two freaks smoking in
  technology to novelty item to something your               ●    on-duty RCMP officer            Make-Out Park
  mom uses to buy paper towel. In the same way,              ●    another crew visits         ●   drainage ditch
  Null is in the uneven nascent stages of a new                   and it’s so humiliating     ●   your dad leaving his
  era, where it’s perfectly normal for slugblasters          ●    your crush is here              job at the gravel yard
  to own hoverboards and pocket-sized atom                   ●    unannounced DARA            ●   school bus full of
  smashers, but also perfectly normal for the rest                Rescue division train-          wide-eyed normies
  of Hillview to drive diesel pickup trucks, cook                 ing exercise                ●   Cst. Plett’s patrol car
  hashbrown casseroles in crock pots, and not be             ●    invasive species from
  too sure about this whole multiverse thing.                     another world
                                                                                                           The GM can use
                                                                                                    these lists to create exciting
                                                                                                    scenes and chases in Hillview.
                                                                                                                                     81
     1.   Grain Elevators. Towering wooden relics, where                  11. Burger Man. Hard ice cream, mushroom burgers, a
          wheat was siloed then loaded into train cars                        table of retirees reading Coffee News Bulletin.
          through long, tempting chutes.
                                                                          12. The Video Hut. This cultural hub rents movies,
     2. Gravel Yard. Large sloping heaps of aggregate,                        game consoles, and well-used slugblasting gear.
        well-secured by a broken chainlink fence.                             Have it back by 5 pm the next day, and don’t forget
                                                                              to rewind the amp-coils!
     3. Hillview Aquatic Centre. This indoor pool is the
        epicentre of Hillview’s nightlife. Family swim ends               13. The Food Cellar. This local grocery monopoly
        at 7 pm. Closed semi-annually to be drained and                       employs most of Hillview’s teenage workforce,
        cleaned.                                                              who spend eternal 4-hour shifts stocking shelves,
                                                                              dreaming about portals, and flirting during close.
     4. Hillview Rinks. Hockey and curling. Off-season
        they become showfloors for the weekend farmer’s                   14. Hillside Lanes. The glow-bowl night at this 5-pin
        market and an annual multiversal trade fair.                          bowling alley is the closest Hillview gets to a Invented
                                                           The Wilkie’s       club scene. Bring a date, crash a youth
                                                          booth gives                                                         in Canada!
     5. Water Tower. Hillview’s most cherished           free samples!        group, get a slice of Hawaiian pizza.          Weird, right?
        vestigial monument, lit up each Christmas,
        climbed by bored teenagers each April, and used                   15. McLeod’s Hardware. The sporting goods aisle is
        by local sluggers as a meta-navigational landmark.                    the only place in town to buy a hoverboard.
     6. Mission Bible Institute. A small, diverse college                 16. Grace Fellowship Church. The largest of Hillview’s
        developing the latest in youth pastor technology.                     fourteen churches, and the birthplace of both
                                                                              Doorways and its young, hip offshoot, Wayz.
     7.   Hoverboard Park. In the dead of winter, dedicated
          skaters settle for wooden ramps in an old MBI gym-              17. Hillview School. Draw Punnett squares, read
          nasium that is a few degrees warmer than outside.                   Othello, build a plasmic lens in DARA’s youth sci-
          Skating is paused at 7 pm for a five-minute Godtalk.                ence outreach program, sit through Ms. Theissan’s
                                                                              anti-slugblasting assembly. No skating in the halls!
     8. Gas Top. A default muster point for Hillview’s
        teens. Get a slush, get some potato wedges, flip                  18. DARA Research Facility. See page 133.
        through an issue of Slugblaster Magazine without
        buying it, try to buy vape with your sister’s ID.                 19. Hillview Health Centre. Your local slam shop. This
                                                                              small hospital has good pie, a friendly maintenance
     9. Big Sub. Hillview’s first real fast-food chain, just like             man, and at least one slugblaster waiting in the ER.
        the ones in the city! Under construction.
                                                                          20. Dump. This landfill collects Hillview’s trash in large,
     10. Police Station. While most dimensional matters                       sloping pits, along with unshredded documents,
         are handled by DARA, general community safety is                     old computers, and strange scrap from DARA’s lab.
         still handled by this small local RCMP detachment.                   Lindsay Reimer found a brand new MZ5 in there!
82
     bonus hometowns
     Oakmont Park                                                      Oceano
     By Jeremy J. Harper, inspired by Black urban neigh-               By Kristin Devine, inspired by the coastal and agri-
     borhoods that are full of love but deprived of oppor-             cultural city of Oxnard, California and its surrounding
     tunities—places like Germantown in Philadelphia,                  cities Ventura, Camarillo and Santa Paula.
     Pennsylvania.
                                                                       Oceano is a flat, coastal town nestled between several
     People who don’t live here don’t get it, but you know             larger, and better-known coastal cities. It is home to
     all about life in Oakmont Park. About pick-up games,              one outdoor mall, a downtown that nobody under the
     Rita’s water ice, and the smell of your auntie’s per-             age of 50 visits, and the annual Strawberry Harvest.
     fume. About row houses, family cookouts, and so much              If you want to see a new movie or go shopping for
     music. But you also know about your cousin upstate                clothes even remotely in fashion you have to drive two
     who was denied parole, and teachers that don’t look               towns over and cross the hill. Weekends in Oceano are
     like or care about you. About impossible situations and           spent cruising down 5th Ave. and Spartan, hanging out
     desperate choices. About vigils. And marches. And                 at the mini golf course, or enjoying long days at the
     wishing you could find the answer to help your com-               beach, if the local surfers allow you to.
     munity get free.
                                                                       Oceano is pretty quiet, with an undercurrent of sad-
     But what if the answer isn’t here to be found? What               ness. There are not many well-paying jobs and its
     if it’s out there? And you gotta free yourself to find it?        crime rates are much higher than its surrounding cities.
     Well, then it’s time to lace up your antigravity J’s, hop         Folks tend to either surrender to living here for their
     on your hoverboard, and crash through the hyperspace              whole lives or they start planning their escape minutes
     barrier.                                                          after graduation from high school.
84
                                                                                                                   YOUR W ORLD
Kingsport                                                     greatwood
By Michael Pelletier, inspired by cities such as              By Cass Rea, inspired by formative years in the sprawl-
Baltimore (Maryland), Harrisburg (Pennsylvania),              ing, doomed glory that is Sugarland, Texas.
Portland (Maine), and Lowell (Massachusetts)
                                                              Several tedious hours of traffic outside the city, some-
Once a booming industry town, Kingsport remains only          one thought it would be a good idea to turn a swampy
as a relic, overshadowed by more contemporary cities          floodplain into a suburb. Welcome to Greatwood.
and reduced to a footnote in history.
                                                              Spoiler: the woods aren’t great. Deforested years ago,
Few of those who are born in Kingsport get a real             young monoculture groves surround newly construct-
chance to escape. Entire generations have never set           ed, cul-de-sac-laden neighborhoods. Ever-watchful
foot outside the city limits. Some are content with that,     neighbors occupy spacious McMansions bordering an
or at least have convinced themselves that they are.          overwatered 18-hole golf course. Ample parking and
                                                              mosquitoes await! Most adults are stuck in an endless
It’s as if downtown’s brick buildings hide a gravity          commute to city jobs, the rest employed by the Rolling
anchor, keeping everyone close, or pulling them back          Hills Sugar Factory, which does not appear to actually
after short stints in other cities. But you think that if     produce sugar. Greatwood has every fast food chain
you can just go fast enough, go far enough, maybe             there is, neatly contained within the greasy food court
you can really break free and find a place where things       of a mall with perpetually broken air conditioning.
happen, instead of one where things once                      Allegedly, a kid once got eaten by a meta-gator trying
happened.                                       Haunted? Or   to ride the storm sewer drains, but if true that would be
                                              fluctuating     by far the most interesting thing to ever happen here.
                                             portal-zone?
F E AT U R E S
 ●    The crumbling Kingsmouth Lighthouse.                    F E AT U R E S
 ●    The Owl Diner. ‘50s style, known for milkshakes          ●   An overzealous golf course security guard.
      and breakfast sandwiches.                                ●   Older kids sneaking onto the 13th hole at night.
 ●    The musty Kingsport Library.                             ●   The sugar factory silo’s pipe network hums slightly.
 ●    The decrepit Kingsport State Mental Hospital.            ●   Fracking burn-off flickers just outside of town.
 ●    King’s Chapel, an ancient burial site.                   ●   Goth kids attempting a spell in the woods.
                                                               ●   Country club members appalled by fresh graffiti.
 d6       Old Industry    Worst Thing       Best Thing         ●   Wanna-bes trying to skate the storm drains.
  1          fishing         gangs          art scene
                                                               ●   That huge raccoon who can get into any dumpster.
                                                               ●   Your friend Luke just spilled his slurpee AGAIN.
  2         shipping         drugs             food
                                                               ●   A lonely kid in the shade of a highway overpass.
  3         textiles     unemployment      good schools
                                                               ●   Fiercely competitive church groups in the park.
  4        coal/pyrite   organized crime   music scene
                                                               ●   Sweaty kids stuck on a school bus for hours.
  5          quarry         weather         museums            ●   The never-finished neighborhood across the river.
  6      papermaking      gentrification   national park       ●   That one smoggy but beautiful view of the city.
                                                                                                                          85
     Greektown                                    Todos os Santos                         Medina
     For beloved ultrabacker Shepherd             By Wendi Y., inspired by the city of    By Ashley Moni, inspired by Dubai
     Cameron, inspired by his neigh-              Salvador, Brazil.                       and Abu Dhabi in the United Arab
     bourhood in Toronto, Ontario.                                                        Emirates.
                                                  First thing to know is that it’s TOO.
     Greektown’s teens hoverboard                 DAMN. HOT. HERE. Some kids are          A blinding blue cloudless sky,
     all year round. Feet frozen in               privileged enough to have ACs,          punctuated by too many industrial
     their salt-stained skate shoes as            but not you. If you wanna cool off      cranes. A world-famous tourist
     they launch off windrows left by             you can go to the beach or go to        town, apparently fun enough for
     snowplows. Dodging potholes                  the mall. Not much else to do here,     adults that they travel here from
     and spraying old traction gravel             I’m afraid. Especially if you live on   all over the globe. But fun is for
     when the snow melts. Kickflipping            the outskirts two buses away from       rich foreign tourists, not kids from
     over construction barriers until the         anywhere. Sure, it’s beautiful, but     migrant families like you.
     snow returns two months later.               that just means there’s loads of
                                                  tourists all year round. And have I     Your parents don’t believe in giv-
     The good portal-zones in other               said that it’s hot here?                ing you any money, but that’s okay
     neighbourhoods are always too                                                        cause there’s nothing to spend it
     crowded, but there are some                                                          on and no way to get anywhere
     spots here only the locals know,             F E AT U R E S                          without public transit. So you loiter
     up on the top of the music hall and           ●   The beaches. If you like           in the stairwells of the fifteen-story
     old Greek restaurant-turned-phar-                 surfing, welcome home. All         apartment building you and your
     macies-turned-cupcake-shops.                      the good ones overflow with        friends live in, or bike up and down
                                                       sunscreen-smeared tourists.        the multi-level parking lots until
                            like “ketchup chip”    ●   The Black Lake neighborhood,       the watchman chases you out.
     F E AT U R E S       and “clean laundry.”
                                                       where youth of all ages go to
      ●   Suckers Candy Co., a trusted                 dance and get wasted.
          hangout and the only place in            ●   The Old Town. The city’s colo-     F E AT U R E S
          the city that carries the weird-             nial past shows itself in large     ●   The mosque nobody’s man-
          er flavours of Pix Soda.                     baroque mansions. Parents               aged to spot but everyone can
      ●   The Big Slope. A huge hill                   say it’s dangerous after dark.          hear during its loudspeaker
          crowded with festival goers in               That’s exactly why it’s got the         prayer calls.
          the summer and nine-year-old                 best parties.                       ●   The local sandlot where work-
          tobogganers in the winter.               ●   The Woman in Purple wanders             ers keep building and tearing
      ●   A nasty twelve-kink rail at the              the streets, a violet ghost with        down foundations on alternat-
          park with a higher body count                a hidden face. They say she’s           ing weeks.
          than texting while driving.                  been here since the 19th cen-       ●   The roadside shawarma joint
      ●   Pottery Road, where                          tury. They say she’s grieving.          a few blocks behind your
          hill-bombers sacrifice their                 They say you should never               building, in the territory of the
          lives for SPEED.                             look under her veil.                    scary kids.
86
                                                                                                                       YOUR W ORLD
Northwood                                                       Walkergate
By Laurie O’Connel, inspired by rural England and the           By Daniel Charlton, inspired by the greatest place on
brilliant girls who grow up there.                              Earth. Newcastle upon Tyne, England.
The town has one bus in and out every day. The adults           Proper geet big blocks of flats and council houses like.
don’t seem to mind, but you’ve always felt trapped              Walkergate doesn’t have much going for it. Most of
here, the city with its shopping centres and cafes              the high street is boarded up but there’s a few charity
seeming less accessible every year. The skateparkis             shops, a Pound-Savers and a chippy. The adults think
dominated by the lads—the older boys who know ev-               all the place has going for it is the handful of pubs, but
ery trick and always have the newest gear. Your group           you know differently.
hangs out elsewhere: in the playground, the chalk pits
outside town and, best of all, the well. Most days, you         The tarmac paths are smooth as butter to skate on and
don’t even care that you feel unwelcome in the skate-           the scrapheap your dad got that new car door from is
park, because the old cycle tunnel at the town’s edge           full of all kinds of rubbish to tinker with. The green belt
is where you get into alternate dimensions,                     between estates is a wondrous place. Not just because
and the guys don’t know what they’re            AKA when        you can escape your parents and explore abandoned
missing.                                       Calorium’s sun   quarries, but because it’s packed with thin-zones. Just
                                                finally dies.   get back in time for tea, otherwise you’re grounded
                                                                until hell freezes over.
F E AT U R E S
 ●   Northwood Grammar (where students wear blazers
     and have nicer stuff) and Northwood Secondary              F E AT U R E S
     (the school everyone else goes to).                         ●   Gradual sloping concrete staircases between a
 ●   The Rec. A football pitch that’s mostly mud. A crick-           block of two giant flats. Gazza got a great video of
     et square ruthlessly defended by the oldies. A tiny             him grinding the handrail here!
     skateparkin the corner.                                     ●   If they didn’t want you to skate about the metro,
 ●   The Cycle Tunnel. An old tunnel on the edge of                  why did they make the floor so smooth? What you
     town, containing a massive graffiti mural of Shrek;             mean it’s dangerous playing near the track? You’ll
     your path to somewhere else.                                    move before the metro comes.
 ●   The Lads. Older kids hanging around the skate-              ●   The guard dog at the scrap heap looks like he’d rip
     park. They don’t bully you, exactly, but they ignore            your face off but he’s super friendly. Remember the
     you in ways that make you feel self-conscious, and              time he pulled you around on your board?
     you don’t feel comfortable with them.                       ●   Drinking spot in the trees full of empties. What’s
 ●   The Extras. That’s you: the queer kids, the mis-                9% mean and what makes this brew so “special”?
     fits, and the girls. You have to share your older           ●   Dirt bike race track you use with your push bikes. It
     brothers’ boards between you. But you’ve found                  has the sickest jumps and hills!
     freedom in fleeing to different dimensions—places           ●   Random police sirens. Ha, they’re coming for you.
     you can be yourselves, experience new things, and               No they’re not! What are the other kids pretending
     escape the judgment of your peers.                              you’ve done?
                                                                                                                              87
     Fort George                              Baranek                                 Kada Kada
     By Thomas Manuel, based on the           By River Ray, based on a small          By Jordan ‘Skelpie’ Clarke, and
     city of Chennai, India.                  town in Poland’s Silesia region,        based on Marla (South Australia),
                                              some distance away from the city        and Alice Springs (Northern
     A city can have more than 5 mil-         of Katowice.                            Territory).
     lion people and still be as silent as
     a room after someone accidentally        Surrounded by farmland and              When the hot winds rise, dust
     lets one rip.                            nestled between larger towns in         covers the outback town like a red
                                              southern Poland, Baranek isn’t          sheet. The locals spend their lives
     It’s hot here for nine months of         an ideal place to grow up. And al-      sweating indoors and swearing at
     the year—so hot that sometimes           though Poland is behind on some         the local wildlife. Everyone’s given
     it feels like you’re an ant and the      slugblasting trends, even here          up on getting rid of the shell-back
     gods have a magnifying glass and         you’ll find bored kids with home-       lizards, which outnumber even the
     a mean sense of humor. Around            made hoverboards and no sense           flies. A couple dollars can be made
     lunch, the streets are deserted ex-      of self-preservation who are ready      clipping the ticks off cattle, a few
     cept for those forced by their jobs      to go portaling.                        more for shoveling crud.
     to trudge along. Everyone else is
     indoors or huddling under whatev-                                                You’ve got your teachers giving
     er shade they can find.                  F E AT U R E S                          lessons over the radio, so even
                                 That’s the
     But in the morning and funny thing        ●   The Kill-Hills. Located on the     when you’re sick, you’re still
     the evening? You can about home,              outskirts of town, these hills     expected to attend class. Though
     almost start to like      isn’t it?           are way too steep to safe-         some kids realize teachers can’t
     the place.                                    ly skate or sled down from         keep an eye on you (especially if
                                                   (giving them the infamous          you bribe your younger brother to
                                                   nickname), but they might just     act like you for a bit).
     F E AT U R E S                                be the best spot for a portal to
      ●   A beach where people hide                show up.
          behind umbrellas when they           ●   The Palace. Located in the         F E AT U R E S
          kiss                                     park across the street from the     ●   The Geology Museum, now
      ●   A temple or mosque or church             church, this old German palace          with a new particulate matter
          around every corner                      has since been turned into a            display.
      ●   One million apartments that              cultural center (as if you would    ●   Old Barry Wexter, who sells
          are under construction                   go there for that).                     roadkill puppets.
      ●   Cars and buses that don’t            ●   The Kilns. Kids in Baranek          ●   The Red Mule, a spittoon sa-
          follow traffic rules                     have few interesting hangout            loon (no children allowed).
      ●   A river so muddy that the                options, and these old lime         ●   Woop Woop, out past the dirt
          dead bodies sometimes get                kilns by the railway are often          roads, where you can surf
          stuck                                    where they butt up against              on red dunes and find rare
      ●   A landfill                               one another.                            thin-zones
88
other                                infinite worlds
                                     The multiverse is an infinite mosaic of
                                     worlds, every combination of particle
worlds
                                     in every different arrangement in every
                                     stage of motion in every possible se-
                                     quence. Everything, even the absurd and
                                     unlikely, is happening somewhere. There
                                     is no way to know it all, do it all, be the
                                     best, or be unique. There are endless
                                     worlds in the midst of tragic destruction
                                     and endless worlds of unimaginable
                                     utopia all at once and there is nothing
     (where you go                   you can do to change that, even though
                                     multiple yous have tried.
     to have fun)                    So why bother taking out the garbage?
                                     Because even though there are endless
                                     other worlds where you’ve already taken
                                     out the garbage, never take out the
                                     garbage, and die on the way to take out
                                     the garbage, the fact is if you don’t take
       But just beyond the veil,     out your garbage right here, in this world,
                                     right this second mister, you’re going to
       a few quanta to the left,     be grounded. So how do you want to
                                     spend your Saturday?
       awaits your escape. Worlds    Contemplating infinity can be humbling,
       of fun and adventure.         mentally stimulating, spiritually enrich-
                                     ing, and perhaps even calming, but you
       Worlds of wonder and          can’t think about everything everywhere
                                     all at once, like, all the time. It causes
       treasure. Worlds of death     nosebleeds. In order to avoid sliding into
                                     existential madness, slugblasters focus
       and madness and for some      on the “local multiverse”—twelve or so
                                     nearby worlds clustered together like a
       reason all the bugs are the   small planar continent, surrounded by a
                                     desert of dead universes and a sea of
       size of garbage trucks?       quantum noise.
90
                                                                                                                       O t he r W o r l d s
Nth gear hoverboards are designed to ride these                  Pick a world (A) that borders another (B) and roll
curves, and innovative slugblasters have learned to              1d6 to see what kind of portal-zone you learn
plunge through spacetime like a jet ski breaking the sur-        about.
face tension of the water, exiting this world and leaving
a portal behind them.                                             1 one-way to A               1 ...tricky to locate
                                                                  2 one-way to B               2 ...a faction secret
 ●   Most spacetime portals are temporary, usually last-
                                                                  3 one-way to A but it’s...   3 ...blocked or guarded
     ing no longer than a few seconds before they cool,
                                                                  4 one-way to B but it’s...   4 ...very dangerous
     shrink, and smooth back over.
 ●   Creating a portal generally requires three things: an        5 two-way                    5 ...only open sporadically
     action roll, a hoverboard or backup portal device,           6 two-way but it’s...        6 ...too thick for basic tech
     and something called a thin-zone.
                                                                                                                                   91
     one-way gates                                                planar Hopscotch
     Most of the portals you create in these thin-zones are       You can’t reach every universe from yours, just the uni-
     one-way. Yes, you can go to Vastiche from the park, but      verses that border yours, dimensionally speaking. You
     you need to find another way back once you’re there—a        might travel through a few worlds to get to your final
     specific portal-zone that goes to Null.                      destination, and then a few more to get home. To get
                                                                  from Thennis Spar to Popularia, you’ll cut through The
     One-way portals are gnarly. When you create one, you         Waking Pits, zagging from thin-zone to thin-zone.
     see nothing but a perfect, vantablack hole in space. No
     sound, light, or matter can come back through from the       Sometimes these zones are close together, and your
     portal’s destination. If you put your hand in, you can’t     stay in a connecting world is very brief (kids say there’s
     pull it back out. You can’t even feel it, because your       a shortcut through Desnine short enough to swim
     brain can’t receive signals from your fingertips. Step       without an oxygen mask). Other times you’ll find your-
     through quickly so you don’t black out!                      self skating a kilometre through the jungle pursued by
                                                                  mathpanthers just to get to your next thin-zone.
     Once you’re through, that same portal looks very differ-
     ent, like an open window into the world you just left, but   A lot of slugblasters find all the 5-dimensional logistics
     a window you can’t re-enter. Your hand passes through        and dynamic route-planning their favourite part of the
     it like it’s a hologram, a mirage of home.                   sport. You’ll often hear sluggers discussing paths and
                                                                  routes in impenetrable jargon and slang, geeking out
                                                                  about the kid from Thennis who did a 5-burn P2Q slide
92                                                                cycle in under 3 minutes.
        S O M E S LU G G E R S L A N G
         ●   Peel. Short for “peel back.”
         ●   Rip, Dip, Burn-Through, etc. Various terms
             for creating and/or entering portals.
                                                                     Fruits and vegetables are often used to describe
                                                                      how prone to peelback a person is. As a result,
         ●   Doubles/Triples. Areas where spacetime is                 slugblasting aesthetic has become increasingly
             too thick to portal through by normal means.               produce-based.
         ●   Faithy. A run to a world you don’t have a
             known way home from.
         ●   Skating. Hold-over term for hoverboarding.
         ●   Line. A skateboard term for a consecutive
             trick path, now also used to describe a route
             through multiple worlds.
         ●   Grom. A young, annoying rookie slugblaster.
         ●   Banana. Someone who peels back easily.
         ●   Lime. Someone who doesn’t.
         ●   Ripe. The haggard, unsettled feeling you get
             when you’re close to peeling back.
                                                                                                                   O t he r W o r l d s
                                                                                                                               93
                      ?                                                                         ?
                                                                                                            you are
                                                                                                              here
                    CALORIUM
                                                  OPER-                                     NULL
                          ?                       AEBLUM            VASTICHE
                 EMPYR
                            EAN
              POP
                   ULA                                PRISMATIA                                 THE
                          RIA                                                   THENNIS
                                    future                                                      GOLDEN
                                    m-train                                       SPAR          JUNGLE
                                              THE W
         ?                                          AKING
                                                          PITS                              ?
     ?               (This surrounding
                                                QUA                                 DESNINE
                      blank space is a             HA
                    sea of Noise. Check                 LIA
                          page 114.)
         M A P T H E M U LT I V E R S E                                           wtf
         Theories come and go, but the
         current general consensus is that                                                          (you can use a
         the multiverse ripples out forever                                          3                little number
                                                 Draw arrows                                        to label portal
         in type 15 pentagonal tiling.           between worlds                                        complications
                                                 to mark a portal     two-way     one-way            you’ve rolled )
94
                                                   Pronounced
     Vastiche
                                                   “Vas-TEESH.”   F E AT U R E D LO C AT I O N S
                                                                   ●   The Overpass. A river of abandoned cars rust
                                                                       bumper to bumper on a mile of elevated freeway.
                                                                       The windshields, on-ramps, and medians are fun
     Chemical war badlands. Crumbling parkades, faded                  to skate and underneath you’ll find shade, graffiti,
     billboards, and an abandoned megamall almost entire-              empty cans, and hundreds of thrumming egg sacs.
     ly covered over with dunes of pink sand.
                                                                   ●   Rainbow Tank. Between the bombed-out remains
     Greenish clouds smear Vastiche’s pale yellow sky. The             of two big-box stores is a pockmarked graveyard
     landscape is dry and jagged, the air smells like chlo-            of military vehicles, including a large battle tank
     rine and tastes like artificial sweetener—a byproduct of          covered in years of spraypaint and railwax.
     some sort of chemical weapon used during whatever
     global conflict turned this once-placid suburb into a         ●   The Secret Megamall. The dunes occasionally drift
     wasteland of concrete and exposed rebar. Nothing                  enough to expose an entrance to this legendary
     grows here but roachweed and no one lives here                    spot. There’s a food court, a mini-golf course, ex-
     except the packs of tumorous coyotes that scrap and               travagant water features hiding entire ecosystems
     cackle in the ravines.                                            under a layer of thick chemical algae, and even
                                                                       some alternate-reality stores and snack machines
     Yeah, Vastiche sucks. But it’s easy to get to, relatively         that haven’t been picked over yet.
     chill, and adults have virtually zero commercial interest
     in it—so it’s a good casual spot for when you can’t get
     to someplace better, and for slugblasters who are still      PROBLEMS                        CHECKPOINTS
     getting a feel for the sport. Sure, it may be the bunny       ●   a rival crew shows up      ●    maze of hoodoos
     hill, but it still has enough skate spots, blank walls,           with the same idea         ●    collapsing billboards
     military-grade salvage, and buried mysteries to make          ●   a category 5 caustic       ●    active minefield
     for a fun weeknight.                                              storm brewing in the       ●    ragged canyon
                                  Indicates                            distance                   ●    piece of old on-ramp
                                   hazard level.                       a squadron of well-             huge cement pipe
                                                     HAZ           ●                              ●
96
                                                                                                                  O t he r W o r l d s
Thennis Spar                                                  F E AT U R E D LO C AT I O N S
                                                               ●   Arborist Temple. Like everything in Thennis Spar,
                                                                   this sacred site is both impossibly ancient and un-
                                                                   believably futuristic. Word is that the Arborists are
A bustling, exotic utopian city. Locals trade olives and           hoarding some serious tech in their inner sanctum
spices in the forum, discuss the multiverse in ancient             (not to mention all the secrets of the multiverse).
temples, and try to ignore all the ghosts.
                                                               ●   The Forum. You can find just about anything here if
Visiting Thennis Spar for the first time feels like travel-        you know where to look, including strange delica-
ing to the ancient past and the distant future all at the          cies, impossible wonders, and all the components
same time. In the crowded marketplace, you’re as likely            and gear a crew could ask for. The question is:
to find a cart full of fresh produce as you are a cache            what do you have to trade?
of salvaged alien tech. An ancient obelisk hewn from
the living rock towers overhead, and at its pinnacle, a        ●   The Catacombs. In a city full of ancient architec-
hardportal from Prismatia bathes the entire city in con-           ture, the catacombs pre-date almost everything
tinuous golden-hour light.                                         else by centuries. Secrets hide inside these wind-
                                                                   ing tunnels, but who knows what else is waiting for
Since most worlds are nothing but abandoned ruins                  you in the darkness. Finding your way in is difficult,
and untamed wilderness, coming here often introduces               finding your way out is even worse.
Null’s sluggers to broader multiversal culture. This city
can open up a lot of figurative doors and literal portals
for a crew looking to make their name—just don’t get          PROBLEMS                       CHECKPOINTS
on the Arborists’ bad side!                                    ●   stern Arborist guards       ●   a grove of olives
                                Active                         ●   ghost attention             ●   a balcony overlooking
                                civilization.
                                                  CIV          ●   huge negawraith                 the bustling market
                                                               ●   briefly crossing into a     ●   a cart of colourful
  RESIDENTS                                                        conjoined negaverse             powders in your path
  Soft, warm skin the colour of various metals, from           ●   scheming rival crew         ●   a narrow alley
  pale zinc, to patinated copper, to the blackest              ●   too many people are         ●   a labyrinth of apart-
  titanium. Their tunics and scarves are made from                 watching you                    ments and insulae
  the latest metamaterials, their togas and shawls             ●   Shimmer mercs               ●   a vine-covered wall
  from the wool of well-cared-for lambs.                       ●   a city-wide ceremony        ●   an ampitheatre
                                                                   starts, with intricate      ●   a wedding at an ex-
  They work with joy, trade without greed, and                     customs you’re ex-              pensive villa
  uphold simple laws with justice and mercy. Their                 pected to know              ●   a back way into the
  scientists pray, their priests study, they write             ●   you accidentally break          Arborists’ gardens
  new songs each day. They are kind, humble,                       or defile something         ●   the serene waters of
  good-humoured, and haunted by the ghosts of                  ●   a summoned soliton              the public baths
  their ancestors.                                             ●   the way out is slowly       ●   a risky jump to the
                                                                   sealing off                     aqueduct
                                                                                                                              97
                                       Pronounced “DEZ-neen,”
                                        from a Thennis Spartian word
      Desnine
                                         meaning “Swim Forever.”       F E AT U R E D LO C AT I O N S
                                                                        ●   Observation Centre. Miles of pristine glass corri-
                                                                            dors that twist in every direction. Flickering emer-
                                                                            gency lights illuminate steep drops, tight corners,
      An infinite ocean, with water where outer space should                and occasional full loops. A great place to score
      be. The serpentine glass corridors of an abandoned                    primo footage or find abandoned gear, but watch
      observation centre twist around a small coral moon.                   for cracked glass and flooded chambers.
      Desnine wasn’t always a popular destination for                   ●   Ethan’s Reef. A coral moon home to hundreds of
      slugblasters—after all, nobody likes playing the water                metaterrestrial species and some very mysterious
      levels, right? Even with breathing masks, it makes for                alien wreckage. Named after that kid who went
      a dangerous run. Glowing coral and bioluminescent                     missing here. What was he looking for anyway?
      manta rays cast just enough ethereal light to find your
      way, but massive shapes drift through the inky black-             ●   The Bub. This huge air pocket collects interesting
      ness beyond, and they look hungry.                                    flotsam from surrounding waters—things washed
                                                                            off sluggers and things from leagues away. Plus a
      Despite all that, the discovery of the abandoned                      few years ago a crew of shredders hauled a janky
      observation centre (and all that beautiful, immensely                 old grav unit in here that can be set to make the
      skateable glass) has redefined Desnine as a risk worth                inside surface fully skateable.
      taking for a lot of crews. Just make sure your gear is
      waterproof first.
                                                                       PROBLEMS                        CHECKPOINTS
                                                                        ●   flooding hallways          ●   coral archways
                                                      HAZ               ●   giant psionic squid        ●   a smack of jellyfish
                                                       1                ●   mask failure               ●   a powerful gyre
        W E I R D G R AV I T Y                                          ●   a freaking megalodon       ●   a gauntlet of giant,
        The gravitational pull of an infinite tonnage of                ●   your stream is weirdly         predatory anemones
        seawater on one side is opposed by the gravi-                       hemorrhaging viewers       ●   the carcass of a large
        tational pull of an infinite tonnage of seawater                ●   the water is changing          animal covered in
        on the other side, meaning the effective gravity                    temperature/viscosity          scavengers
        everywhere in Desnine is about zero (except the                 ●   some kids are trapped      ●   unlocked hatch
        artificially generated 1g in the observatory).                      inside an air pocket       ●   tight corner, full loop
                                                                        ●   shady experiments          ●   a jumble of computer
        No pressure changes, no diver’s sickness, air                   ●   so many crabs                  stuff blocking the hall
        bubbles undulate in one place forever, things                   ●   reality-bent whirlpool     ●   cracked glass
        within those bubbles are similarly weightless,                      sucking you into, like,    ●   segment where the
        and heavily used portal-zones have accumulated                      Quahalia?                      artificial gravity has
        large pockets of leaked extra-dimensional atmo-                                                    gone out
        sphere over the years.                                                        For inside the   ●   tunnel heads into the
                                                                                      observatory.         darkness of the coral
100
                                                                                                                O t he r W o r l d s
the golden                                                  F E AT U R E D LO C AT I O N S
                                                             ●   The Praetorians. No one knows how many of these
                                                                 huge bipedal battlecraft hide beneath the foliage,
Jungle                                                           rusting away, just like no one knows who built them
                                                                 or why. The one thing that’s certain is they’re full of
                                                                 valuable components, if only you could get inside.
The ruins of an advanced civilization, grown over by         ●   The Clearing. This large break in the canopy is
dense, sparkling rainforest. Decommissioned gundam               littered with highly-skateable and lichen-crusted
sleep under blankets of moss.                                    wreckage—tempting, taunting, and utterly exposed
                                                                 to the watchful gaze of flying predators.
For slugblasters, the Golden Jungle has always been
a hotspot, in more ways than one. Hoverboarders are          ●   The Chasm. An enormous scar across the land-
drawn to the dense foliage, geographical anomalies,              scape. Nothing grows along the scorched, crum-
and crumbling remnants of ancient architecture, which            bling cliffsides, and few know what’s at the bottom
all add up to a sort of natural skatepark that is unri-          other than a thick layer of ominous fog. Some say it
valed in the local multiverse.                                   holds the answer to what happened here. Everyone
                                                                 says it’s way too wide to jump across on a hover-
There’s also the inherent mystery of the ruins them-             board, but you can’t help but wonder...
selves, and the secrets lurking within the mecha,
waiting for someone brave (or stupid) enough to come
and claim them. Sure, the shadows beneath the jungle        PROBLEMS                        CHECKPOINTS
canopy hide creatures too vicious and terrible to even       ●   you portal in over          ●   rotting rope bridge
imagine, but what’s a slugger run without a little mortal        some crocodile water        ●   giant robotic head
terror?                                                      ●   you draw the atten-             sticking out of the
                                                                 tion of mathpanthers            ground
                                                             ●   giant slugs                 ●   deep, muddy river
                                                             ●   oh no quicksand             ●   huge tree, huge roots
  A WO R L D W I T H O U T N I G H T                         ●   ancient, mossy robots       ●   mag-train hanging
  Don’t let the name fool you—the foliage in the             ●   giant robot hand gets           from tangled vines
  Golden Jungle isn’t actually golden, though you’ll             activated                   ●   rusted silo on its side
  find just about every other imaginable colour              ●   you’re being watched        ●   mating ground for
  (and a few unimaginable ones as well). No, this            ●   accidental fire                 many exotic birds
  plane draws its moniker from the plethora of bril-         ●   two authorities having      ●   a very dark canopy
  liant suns that shine constantly in the sky above.             a secret meeting            ●   large termite mounds
  There is no night in the Golden Jungle, and the            ●   these are not vines         ●   temple ruins
  constant daylight combined with the moist, mug-            ●   rival crew followed         ●   wide chasm
  gy air creates rapid, uncontrollable growth in the             you here                    ●   mecha skeletons
  local flora.                                               ●   your way out is in              covered in webs and
                                                                 metasaur territory              black foliage
                                                                                                                            101
                                                     Pronounced
                                                     “priz-MAT-ee-ah.”
      Prismatia                                                           F E AT U R E D LO C AT I O N S
                                                                           ●   Hardecker Mining Facility. Hardecker has been
                                                                               mining kramshon and farming polystellar energy
                                                                               here for years—junking up the place with chutes,
      The plane of light. No sky, no ground, no up, no down.                   struts, conveyors, and an entire workforce of dis-
      Pink clouds and giant crystal asteroids refract rays                     gruntled, virus-riddled mining bots.
      from a pantheon of distant psionic stars.
                                                                           ●   The Miper Train. Miper believes their trillion dollar
      Prismatia was the place of first contact between local                   multiversal train network will bring the multiverse
      multiversal civilizations, and has remained a vital way-                 closer together and usher in a new era of peace
      point during the decades of trade, cultural exchange,                    and (for them) prosperity. Right now it’s just a tan-
      immigration, and adolescent truancy that followed.                       talizing, half-finished network of hardlight tubes.
      Whoever you are and wherever you’re going, you’re
      probably cutting through Prismatia.                                  ●   The Wanda Curve. An ancient, large-diameter ring
                                                                               of solid glass, thrumming with odd wavelengths of
      It has something for everyone. Abundant nonrenew-                        energy. Scientists and historians speculate on its
      ables for hungry corporations. Alien ruins for hungry                    origin and purpose, but most slugblasters just want
      academics. A psionic cacophony for spiritual pilgrims                    to know if they can skate all the way around the
      and college-aged psychonauts. A drillable spacetime                      inner edge first try.
      field for ambitious transit barons. Stunning views for
      wealthy tourists.
                                                                          PROBLEMS                       CHECKPOINTS
      And for young hoverboarders, an ever-shifting airscape               ●   portaling right into        ●   two crystal asteroids
      of ramps, rails, and mind-blowing gaps, all in a slurry of               a hazardous field of            colliding
      rolling spacetime and wonky gravity.                                     mining debris               ●   a length of discarded
                                                                           ●   stomach churn-                  Miper trainway
                                                                               ing planetesimal            ●   Hardecker mining
        M YS T E R I O U S P H YS I C S                                        hopscotch                       drones calving an
        Prismatia’s gravity (or, more likely, some kind of                 ●   pteranodons                     opalescent mountain
        static-field equivalent) works a bit differently.                  ●   giant glasshoppers          ●   an oscillating orb of
        Relatively small objects like asteroids or a large                     with laser eyes                 sparkling fluid
        piece of debris each have their own 0.6 g gravity                  ●   a psionic storm             ●   a drifting chunk from
        well, but this well quickly weakens and disap-                         crashing into the               a wayward alien idol
        pears even a few metres out.                                           thoughtscape                ●   one and a half floors
                                                                           ●   an exit in constant             of a ruined skycastle
        This means you can stand, walk, and skate                              motion                      ●   a giant rotating disc
        normally on something the size of a shipping                       ●   an exit deep inside             with a small hole in
        container, but can also break back out into zero-g                     the tangled frame-              the centre
        space with nothing more than a solid jump.                             work of a half-built        ●   a migrating flock of
                                                                               shipping station                metaterrestrial birds
104
                                                         Yep, just like
                                                        Mario Galaxy!
                                                                                                                 O t he r W o r l d s
 Pronounced
“op-er-AY-blum.”
   Operaeblum                                                F E AT U R E D LO C AT I O N S
                                                              ●   Matte Static. The hottest club in the multiverse.
                                                                  Models push illegal flavours of PANIC Energy®,
                                                                  sponsor reps cut deals in the VIP, pros skate the
   Three warring corporate megatowers, connected with             portal-connected halfpipe, and every time the beat
   twisting pedways and skytrains. Raves, androids, mir-          drops the dance floor is blasted with a flurry of
   ror shades. You get it.                                        caffeinated party snow. Must be legal drinking age.
   The multiversal conglomerates that own this triad of       ●   The Drop Line. This famous skate route starts off
   towering arcologies have been locked in war ever since         the M-train platform, snakes across a tangle of
   an infamous three-way IP dispute involving animated            skyways, past the giant party windows of Matte
   unicorns. Resulting sanctions and blockades have               Static, and ends with a faith-testing air drop into a
   turned a dense network of closed tubes and bridges             supposed portal near the Hardecker mining floors.
   between the towers into bustling neutral territory,
   where kiosks clutter walkways and restaurants serve        ●   Wilkie’s Candy Lab®. A grueling funzone, where
   street food out of permanently docked tramcars.                indentured employees must eat only candy, shoot
                                                                  each other with foam darts, and party joylessly in
   The din of rain and sub-woofer bass is punctuated              16-hour shifts as they roll out the newest in toys,
   by whoops from club-goers and the routine sounds               games, candy, and slugblaster tech.
   of somebody committing a crime within earshot.
   Operaeblum never sleeps—an eternal dusk-hour
   insomnia of sodium lights and flashing billboards, wet    PROBLEMS                       CHECKPOINTS
   pavement and aluminum. Workers file into tubes, fat        ●   portaling into the mid-     ●   dance floor of a club
   cats dine in leisure gondolas, and gangs on sport bikes        dle of a gang war               filled with freaks
   race down ribbon roads of grav-fixed asphalt.              ●   android bouncers            ●   maze of dark hallways
                                                              ●   pickpockets snatch          ●   passing skytrain
                                                  CIV             something and take          ●   kids playing ball hock-
                                                                  off running                     ey in empty pedways
       RESIDENTS                                              ●   homicidal funbots           ●   crowded skybridge
       Operaeblans have pastel hair and washed-out                break out from the          ●   paramilitary blockade
       complexions. They wear latex and holograms and             candy lab                   ●   flickering hardlight
       company-issued plastic one-suits. Cyberware is         ●   caught in proxy war             crosswalk
       all but compulsory. Content is drip-fed directly       ●   crucial infrastructure      ●   illegal street race on
       to the amygdala to free up the frontal lobe for            begins to break apart           vertical roadways
       emails and deciding which company-issued               ●   something bad falls         ●   very narrow beams
       nightspot you hit with your company-issued                 from a thousand             ●   tangle of personal
       friends tonight. Work hard, party hard, outsource          floors above                    transport tubes
       sleep to a neuro-linked surrogate floating in a        ●   mysterious hacker           ●   departing party tram
       napping tank on the tenement floors.                       calls you with danger-          packed with sloppy
                                                                  ous directions                  conscripts
                                                                                                                            105
      calorium                                        Pronounced
                                                       “cah-LOR-ee-um.”
                                                                          F E AT U R E D LO C AT I O N S
                                                                           ●   The Gliders. Dozens of glimmering foil air vessels
                                                                               circle lazily with no visible purpose or pilots, stuck
                                                                               in a powerful thermal column. Winged creatures
      The plane of fire. Strange airships float on updrafts,                   roost, silhouetted against the oppressive white sky.
      flocks of flamingos gather in the boiling soda lakes, a
      phase dragon naps in a steaming caldera.                             ●   Soda Lake. A natural skatepark of partially cooled
                                                                               lava formations forms the shoreline of these scald-
      The dying, late-stage sun of this world decided it would                 ing alkaline waters. An audience of metaterrestrial
      spend its last billion years boiling oceans, turning the                 flamingos watches closely. The deep part of the
      beaches to glass, and filling the sky entirely. Whatever                 lake hides strange ruins beneath its roiling surface.
      civilization used to be here has either fled or fried, and
      little remains aside from ash-white foundations sur-                 ●   The Ziggurat. This black zirconium structure shim-
      rounded by moats of hot neon lava.                                       mers in the heat, its origin unclear, its contents a
                                                                               mystery, and its architecture a dope array of skate-
      Despite some economic potential, most view Calorium                      able ledges, hubbas, and banks. Cursed markings
      as just a big hot logistics problem, routing nightmare,                  herald the coming Omni-Sorcerer.
      and barrier to further interdimensional exploration.
106
                                                                                                                 O t he r W o r l d s
the waking                                                     F E AT U R E D LO C AT I O N S
                                                                ●   The Doom Slalom. Starts on the hilltop ruins of a
                                                                    flickering castle, winds its way through the breed-
Cold, dark Hell. A frozen landscape of crumbling cas-           ●   The Trench. The abyss of this abyssal plane. A
tles and graveyards, lit entirely by lightning strikes and          deeper descent into alien madness—where logic
phosphorescent invertebrates.                                       unravels and nightmares wake and slabs of rotting
                                                                    masonry from collapsing bridges hang suspended
Ages ago the sky was blacked out and this place was                 in the tattered spacetime.
plunged into frigid darkness. Mammalian life went
extinct and everything else evolved to be chitinous and         ●   The Steeple. A massive cathedral surrounded by
skittering, with antifreeze in its blood, surviving entirely        acres of cemetery. Eerie frequencies thrum from
through chemosynthesis or by sucking the soft stuff                 within. A power source? Sub-woofers? The warped
from the convenient hazwear packaging of wayward                    anti-hymns of a hive of metaterrestrial vampires?
teenagers.
                                                                                                                            109
                                                    Pronounced
                                                     “pop-you-LAIR-ee-ah.”
      POPULARIA                                                              F E AT U R E D LO C AT I O N S
                                                                              ●   The Beach. Swim, surf, and party among the hot-
                                                                                  test people in the multiverse, or skate the famous
                                                                                  boardwalk. Sure, there’s a Miper® store there now,
      The Place To Be. Artists, influencers, and models pop-                      but also FUST, Infinite Pizza, and Scram Cat’s first
      ulate the cafes, clubs, pizza joints and skateshops of                      mythic storefront, where slugblasting was born.
      this hopping beachside campus.
                                                                              ●   Popularia U. Sure, you probably didn’t
      If Null is at one end of some sort of interdimensional                      travel across 3–6 hostile planes of reality
      coolness spectrum, Popularia is at the other. It’s where                    to slip into a class on Quantum Scattering
                                                                                                                                It still has
                                                                                                                                 its hand-
      slugblasting first started, back when overclocking a                        Theory or Relative Multiversal Ethics, but     painted sign!
      hoverboard’s Nth gear to burn through the fabric of                         the campus’s skate spots, lab tech, and
      reality itself sounded like a bunch of science fiction                      elite dorm parties may interest you.
      nonsense.
                                                                              ●   Downtown. Go shopping, skate the M-train station,
      Boring just doesn’t exist in Popularia. There’s always a                    sneak into Miper’s corporate hq, or search for the
      killer party in the dorms, or a secret show in a disused                    elusive loft offices of Slugblaster Magazine.
      Miper warehouse, or an underground tournament on
      the beach at midnight. You just have to know the right
      people to get in (or know how to not get caught).                      PROBLEMS                       CHECKPOINTS
                                                                              ●   no one else is dressed     ●   snaking boardwalk
      This is the big pond, fishies. Where you go to prove                        like you here              ●   hotties by a pool
      yourself, make connections, and go viral. It’s also                     ●   you can hear a party       ●   skaters seshing the
      where about a million crews have burned out, broken                         but can’t find it              famous 12-stair hubba
      up, and quit the scene forever. But that’s not gonna                    ●   a rival spreading lies     ●   lit beachside rap show
      happen to you… right?                                                   ●   peelback countdown         ●   active movie shoot
                                                                              ●   it came from the sea       ●   the buzzing line out-
                                                                              ●   Miper security drones          side a sneaker store
                                                         CIV
                                                                              ●   Old Guard is watching      ●   philosophy students
         RESIDENTS                                                                you, evaluating                tripping balls
         Popularians are beautiful, well-dressed people                       ●   people smirking and        ●   someone amazing-
         with brightly-coloured skin and hair. Youth in hap-                      you don’t know why             ly extra taking their
         py, closed friend-groups rule over beaches, pizza                    ●   someone hands you              metasaur for a walk
         shops, and campuses, while Popularia’s adults                            the mic                    ●   Wilkie’s promo taping
         relax poolside in stunning villas, greenlight billion                ●   maniacal soliton crys-          with another crew and
         dollar movies, curate art galleries, and design the                      tallizes at a concert           a bunch of models
         future with fellow members of the intelligentsia,                    ●   trouble at the foam        ●    the legendary banks
         sipping beverages that will be trendy in Hillview                        party                           down to the beach
         two decades from now.                                                ●   packed crowd won’t         ●    perfect reef break
                                                                                  let you through                 coming in
110
                                                                                                                    O t he r W o r l d s
                                              Pronounced
                                            “em-PEER-ee-en.”
EMPYREAN                                                       F E AT U R E D LO C AT I O N S
                                                                ●   The Meadow. Bushes hang with a dozen variet-
                                                                    ies of berry and meadow seals sleep among the
                                                                    wildflowers in adorable fuzzy piles. Odd ampimeter
Untouched paradise. Winged deer drink from streams                  readings birth speculation of secret portal-zones,
and wild pastel horses gallop over rolling hills of velvet          arcane forces, and higher-dimensional beings.
grass. Be careful if you eat the berries.
                                                                ●   Eternal Pastures. Soft, grassy hills home to herds
Acres of wild prairie grow on a wide loop of penrose                of giant bison and teams of playful mustangs. A
ribbon, where you can hoverboard downhill forever                   rainbow of new colours arcs across an open sky
and cool crystal streams cascade off the edge into the              scattered with dancing flocks of winged deer.
turquoise lake below/above. Where time moves at a
different pace. Where a day spent here is only an hour          ●   Allie’s TurboSplash Waterpark™. An abandoned
at home and an eternity spent here wouldn’t be nearly               Wilkie’s project, now sunbleached and overgrown
long enough.                                                        with prairie grass. Empty pools, weird exhibits, and
                                                                    a half-finished network of colourful waterslides
In our infinite multiverse, is there more good than bad?            await hoverboarders lucky enough to be here.
More heavens than hells? Does the question even
make sense outside the caged perspective of our
four-dimensional minds? This is what slugblasters ask          PROBLEMS                      CHECKPOINTS
each other during sleepovers, lying on the grass under          ●   horse wants to race        ●   a series of large hills
a dazzling mural of stars, the beauty of Empyrean softly        ●   poachers                   ●   a stream of cool water
whispering the answer.                                          ●   Calorium flooding in       ●   a stampede of horses
                                                                    through frayed portal      ●   migrating bison
                                                HAZ             ●   lost track of time         ●   waterfall
                                                 3              ●   failing logic binders      ●   tall, numbing grass
  LO G I C B I N D E R S N E E D E D                            ●    v. happy, v. sleepy       ●   a tangled thicket
  The strange laws of this paradise protect it from             ●   rare time inversion        ●   beautiful, tranquilizing
  exploitation. Many governments and corpora-                   ●   stampede of large,             field of flowers
  tions have tried to establish a foothold here and                 non-violent creatures      ●   potential shortcut the “rainbow
  eventually retreat. Without a logic binder, one               ●   animal adopts you          ●   bees                    road” move
  can barely glimpse the light of Empyrean before               ●   mischievous critter        ●   an adorable animal
  peeling back, unsure if what they experienced                     steals something vital         the size of a house
  was even real or not. Even with a logic binder,               ●   curfew approaching             blocking your path
  your trip is always shorter than you’d like, al-              ●   why aren’t your            ●   cute animals sleeping
  though secret slugblaster lore says that the better               phones working?                on large, pretty rocks
  you behave here, the longer it lets you stay. So              ●   you’ve been duped          ●   missing ribbon slice
  respect the wildlife, pick up your pop cans, take             ●   your way out requires          creates a huge gap
  only photographs and leave only grind marks.                      you to leave and you       ●   a deep coulee
                                                                    don’t wanna                ●   a dense stand of pine
                                                                                                                                 111
                                                     Pronounced
                                                   “Qua-HAY-lee-ah.”
      QUAHALIA                                                         F E AT U R E D LO C AT I O N S
                                                                        ●   The Orthoplex. Impossible shapes overlap, reflect,
                                                                            and reform in this kaleidoscopic 5D playground.
                                                                            Strange control panels on hard-to-reach platforms
      Pandemonium glitching. Staircases snake up to float-                  can tweak mathematical parameters, unfurl new
      ing consoles while snakes staircase down to sinking                   spacial dimensions, and create new worlds.
      palaces. Hold onto your atoms.
                                                                        ●   The Archives. The flooding halls of an infinite
      Slugblasters are actually lucky to have so many rela-                 library, where time flows strangely—slowing and
      tively sensical universes nearby, considering the vast                reversing, swirling forever in whirlpools, stagnating
      majority of the infinite multiverse is a tessellating sea of          in hidden alcoves, and escaping down seductive
      quantum noise—illogical combinations of mathematical                  side passages into alternate timelines.
      babble. Quahalia is a stepping stone to that particular
      brand of fun, an eroding peninsula of quasi-substance             ●   The Neb. Memories, secrets, dreams, and fears
      stretching into The Noise (page 114).                                 tumble in this psychic nebula like traincars in a
                                                                            tornado. A shuffling obstacle course made from
      It’s a place many slugblasters find themselves. A place               movie sets from your life, asteroid-sized person-
      for thrill-seekers, those who seek answers, those who                 al possessions, dioramas of thought, and garish
      seek a new perspective, those who took an ill-advised                 floats from the parade of you.
      shortcut, and those who just really want to nosegrind a
      dreamscape or meet a version of themselves from the
      future and maybe kiss them. What? Why is that weird?             PROBLEMS                       CHECKPOINTS
      You’re weird shut up.                                             ●   swarm of omnimouths        ●   stairs to nowhere
                                                                        ●   you are all one being,     ●   a garden of forking
                                                        HAZ                 thoughts colliding,            paths
                                                         3                  each controlling a         ●   a turnstile of deep
         LO G I C B I N D E R S N E E D E D                                 different limb                 questions
         Without a good logic binder, the boundaries be-                ●   construct of darken-       ●   a corridor you create
         tween you and Quahalia start to melt away. Your                    ing numbers                    with thought
         body flickers through higher-dimensional geo-                  ●   meta-structural failure    ●   a one-inch hole you
         metric forms, your perspective warps and frac-                 ●   carnivorous terrain            can fit through
         tures, your neurons fire in reverse order as cause             ●   part of who you are        ●   your bedroom door
         and effect rework their long-standing contract. If                 takes off running          ●   take a moment to fall
         you’re lucky, you’ll peel back in a few seconds,               ●   foes made from your            forever
         although it may not feel that short to you. For as                 internal contradictions    ●   the skatepark of your
         you know, eternity is not more and more years,                 ●   red-hot logic binders          own body
         but rather a single moment subdivided infinitely.              ●   you think you’re back      ●   a halfpipe, a 3/2 pipe
         What final, frozen thought keeps you company,                      home but you’re not        ●   the terrain of dreams
         washed smooth by lapping waves of forever?                     ●   the way out is deeper      ●   a room from your
                                                                            into The Noise                 nightmares
112
                                                                                                                              O t he r W o r l d s
                                               RUINS                    TWIST
Make A world                                   11   airport             11   The air here is toxic/hallucinogenic/caffeinated.
                                               12   amusement park      12   The terrain is constantly moving.
Use these tips & tables to create
                                               13   battleship          13   Everything is on fire. It doesn’t burn, just looks rad.
your own worlds!
                                               14   casino              14   An active battlefield, apocalypse, or celebration.
                                               15   construction        15   You can’t be hurt here.
 ●       Is it a known place? How do
                                               16   craters             16   Gravity is weaker.
         people talk about it?
 ●       A good Slugblaster world              21   cruise liner        21   Gravity pulls from different points.
         has things to hoverboard on,          22   department store    22   Your tech struggles, lags, routinely dies.
         things to discover, and things        23   greenhouses         23   Your tech gains power at a dangerous rate.
         that can go wrong.                    24   hospital            24   Every smell reminds you of a specific moment.
 ●       Write a quick list of potential       25   hotel               25   You’re like ghosts haunting this place.
         problems and some fun chase           26   huge statues        26   An enthusiastic audience you can hear but not see.
         checkpoints.                          31   landfill            31   Something draws you to the centre.
 ●       Let the crew name it for you, if      32   marina              32   As you move further in, things lose detail.
         you haven’t already!                  33   military vehicles   33   Structured like a ring, sphere, ribbon, box, etc.
                                               34   movie studio        34   Exists on or inside a colossal being.
                                               35   multiplex           35   Exists inside a snow globe, terrarium, or diorama.
C O LO U R S ( R O L L T W I C E )
                                               36   museum              36   A familiar bedroom, but you’re an inch tall.
  d6          1–2          3–4         5–6     41   parade floats       41   Universe is 2D, like a sidescroller.
     1         red        orange       teal    42   pizza arcade        42   Like your world, but if you’d made different choices.
     2       yellow       green      magenta   43   playground          43   Like your world, but in the past.
     3        blue        purple       lime    44   powerplant          44   Like your world, but in the future.
     4        pink         lilac      peach    45   prison              45   Time moves slowly/backwards, but not for you.
  5           black       white        grey    46   rail yard           46   A day here is a minute at home.
  6          brown        clear        wtf?    51   receiver dishes     51   Time can be controlled through intense willpower.
                                               52   reservoir           52   Time loop!
                                               53   school              53   Dreamworld logic.
LANDSCAPE
                                               54   shipping yard       54   All your thoughts happen out loud.
 d6             1–3                 4–6        55   skyscrapers         55   Terrain reflects your mood.
  1          grasslands            forest      56   solar farm          56   Formed from the contents of your phones/pockets.
  2            jungle              tundra      61   spacecraft          61   Formed from your collective id.
  3          mountain              desert      62   stadium             62   This is the inner landscape of someone you know.
  4           badlands             swamp       63   suburb              63   This is all a simulation. (What’s new, amiright?)
  5           aquatic              space       64   subway system       64   What constitutes a swear varies moment to moment.
  6            urban           combine two     65   warehouse           65   Single episode genre-swap.
                                               66   zoo                 66   You’re in a musical and only one of you knows this
                                                                             isn’t normal.
                                                                                                                                          113
  bonus
                                                                                                     Unlucky slugblasters have
                                                                                                     been hurled into The
                                                                 The Noise                            Noise during bad peelback
                                                                                                      accidents.
                                                                 By She Who Ships in Darkness
      It’s a big multiverse out there, spanning infinitely be-   The Noise is only silent in its cacophony. The planes
      yond the twelve main worlds of this planar cluster. New    rarely collide here, but occasional whispers can be
      continents await discovery for those willing to voyage     heard above the din. Blips phase in and out of ex-
      into the surrounding quantum noise, and unmapped           istence, their flora and fauna displayed as strange
      demiplanes, pocket universes, and strange extra-           molecular patterns. The stronger ones leave echoes
      dimensional spaces can be found anywhere—just down         of washed-out patterns that can be interacted with—
      the street, right under your nose.                         though caution is advised.
Slipmarket is a hidden demiplane, a pocket of space             It’s said that the very first TV game show was invented
between universes where the laws were murky enough              when a young producer glimpsed this demiplane in the
that criminals and refugees and hackers could carve             middle of a coffee-induced stress attack. A scattering
out a spot hidden from arc-marshals, Arborists, and the         of vibrantly coloured islands in a sea of neon slime.
rest of the official local multiverse.
                                                                Each island has a Host, capable of granting (what they
Buy illegal numbers, stolen demiplanes, weapons that            think are) your deepest desires; but fabulous prizes are
violate reality, and drugs that collapse your wave-             hard-fought...
function so hard you’ll wish you were dead in more
universes than just the one you took drugs in.                  The aesthetic of the islands have made it a popular
                                                                location for beginner slugblasters, but when you’re
To enter Slipmarket you need to have a logic binder,            wagering everything, a loss will make you more than
and know how to set it, since the security boss repro-          late for class.
grams the working physical laws of the
demiplane routinely. Remember kids:        An Operaeblan         ●   Shadowy, faceless Stagehands assist all Hosts.
Just say “No” to matter subtraction!
                                          named  Jericho         ●   Rumour has it, collect five Megacrystals for a life-
                                            Zebulak (pg 134).
                                                                     time supply of… something?
 ●   Booths selling goods and services that morph to             ●   Lighting rigs stretch infinitely skywards, spotlight-
     offer you your deepest desires.                                 ing “main characters”.
 ●   Secret Infinite Pizza location, with more scandalous        ●   Colourful spinning platforms float between islands
     booth stickers and illegal toppings.                        ●   Mt Ubertrick, a steep mountain.
 ●   Sudden shifts in the physical laws.                             intertwined with stripy rails.         Solitons seem to
 ●   Lovable con artist thinks you kids are alright.             ●   The Lightning Round, a hurricane
                                                                                                             collect in this place,
                                                                                                              like water bottles in
 ●   Incoming limited shipment of fully banned PANIC                 repelled with quiz questions.             a lost and found.
     Energy® drink flavours.                                     ●   Sheer Score Attack, a ball pit in a
 ●   Street toughs wonder what you’re looking at, kid.               caldera, crackling with energy.
 ●   Cages filled with endangered species, some cute,            ●   Ephemera Temple, an ancient fibreglass ruin.
     some deadly predators, many both.                           ●   Gross Coast, a slimy seaside resort with caves that
 ●   Tattoo parlor offering arcane customs and a large               regularly flood.
     selection of nanotech flash.                                ●   A swarm of purple chittering bugs. They’re deli-
 ●   Booth that promises to introduce you to one of                  cious, but they bite back just as hard.
     your alternates.                                            ●   The Island Champ, clad in form-fitting spandex,
 ●   Booth selling timeline modification will sell you a             their gigantic foam broadsword can knock you
     combo package that comes with a memory scrub                    clean across the horizon.
     and fifty units of chance augmentation.                     ●   Leslie O’Smiles, the Undefeated Host.
 ●   Sponsors making suspicious deals.
                                                                                                                                      115
                                  They say the demiplane of
      Topiary                      Topiary split off from The
                                   Golden Jungle. Maybe that’s
                                                                     The void Shores
      By Helen Gould                where the way in is?             For beloved ultrabacker Charles Gillespie.
      Welcome to the realm of dizzyingly high tree-tops and          A mythical surfer’s paradise, said to be hidden on the
      gigantic vegetation. Most people like to hang out in the       other end of certain magical riptides. A top secret cove
      upper branches, where they can see the sky and feel            with soft white sand, perfect waves, flawless weather,
      the cool breezes, but others talk of the mysteries that        and absolutely no rocks. Where outside time pauses
      can be found in the darkness of the lower reaches.             and you and your friends can take as long as needed to
                                                                     relax and be healed by the water.
      This is a tangled place of greenery stretching as far as
      the eye can see. The gargantuan plants of this place            ●   A driftwood board shack decorated with stickers,
      include spectacularly regal trees, distressingly ambi-              half-read paperbacks, drying swimwear, and other
      tious flowers, and extensive mushroom colonies. Some                abandoned belongings of previous visitors.
      flora like to cluster together, like the fungi; others don’t    ●   A campfire site in the shelter of an overturned boat
      mind what company they keep. You can find the point-            ●   Ripe tropical fruit you’ve never seen before.
      ed crowns of pine trees next to Venus flytraps next to          ●   It is customary to leave an offering for Chill Charlie,
      stately orchids, all of them wrapped up in honeysuckle              the old skeletal remains of some guy who must
      and ivy. Or you can find yourself traversing across the             have been so happy here that he never left.
      pale, spongy portobellos for weeks.
116
                                                                                                                       O t he r W o r l d s
                                                                                                                                   117
Mon-                                intro
                                    Here is a selection of creatures, machines, and
                                    otherworldly entities you may encounter out
sters
                                    there in the multiverse.
                                                                                                                                             119
      Metaterrestrial Slug                                        salvage Crab
      The multiverse has a slug problem. Although most            Like their smaller, cuter, exponentially-less-deadly
      life-bearing worlds have their own native varieties, most   relative the hermit crab, this species of metadecapod
      of the slugs you encounter are likely to have come from     relies on an exogenous shelter system to protect its soft,
      a single, highly-adaptive transdimensional species even     terrifying body. In the absence of giant metaterrestrial
      more invasive and destructive than the teenagers run-       mollusk shells, the salvage crab settles for small build-
      ning away from them!                                        ings and vehicles—in this case an F-14 fighter jet.
       ●   Chases you quickly on a negafriction slime trail.       ●   Hits the afterburners and gives chase.
       ●   Pummels you with a jet of mucus from a real gross       ●   Joined by its hotshot wingcrab to hunt in tandem.
           nozzle thing (slimed, stuck, slowed, etc.)              ●   Launches sidewinder missiles, destroying terrain,
       ●   Why does it keep regenerating!?                             trying to get a lock (targeted, nearly blown up, etc.)
       ●   Absorbs power with its EM-siphon (flickering gear,      ●   Brings down the big claw (grappled, crushed, etc.)
           dead battery, etc.) and grows way bigger/faster.        ●   Ejects before its shell explodes, exposing a hooked
       ●   Harpoons you with its barbed radula (grappled,              tail—soft and vulnerable but dripping with toxic se-
           scraped up, etc.)                                           cretions (bad rash, literally can’t stop puking, etc.)
       ●   Retracts you slowly into its esophagus through a        ●   Scoops you into a mouth full of sharp, feathered
           wet tunnel of sharp denticles.                              maxillipeds (horrified, chewed, etc.)
120
3.2 What's Inside a Metaterrestrial Slug?
 Metaterrestrial anatomy
 can seem pretty strange
                                                                                         9
 to us!
                                                                7
                                                                                         14
 For this exercise, label
 the diagram with the                       6
                                                                                    9
 terms you’ve learned in                                                   8
 this unit. avoid
            slang, “splulsgger”                                                         10
    mouth parts
 1. _______________                   4
                                                5
    buccal mass
 2. _______________
    cephalic tentacles
 3. _______________        3
                                      2
                                           1
                                                                     15                 11
    nerve ring
 4. _______________                                       14
              x
    done button
 5. _______________             the nasties X
                           10. _______________
    mantle
 6. _______________             intestine
                           11. _______________                                 13
                                                                                             12
    slime central X
 7. _______________             ovotestis
                           12. _______________
    stomach
 8. _______________             gonopore
                           13. _______________
                                                               to
                                                    No adding cu
    snot nozzle x
 9. _______________             b-hole x
                           14. _______________       the curri lum   ,
                                                                  ’ve
                                                     Nicholas. Wethis.
                           i5. em-siphon              discussed
                  Sluggy Asks...                                 Apply it!
                  How is this slug’s anatomy similar to         In your groups, go “slug-hunting”
                  that of a slug you might find in your         around the school! How many
                  garden? How is it different?                  kinds can you identify?
      Android
      Androids can be found all over. From bouncers working
      dance clubs in Operaeblum, to interdimensional courier
      bots putting entrepreneurial slugblasters out of work, to
      rogue synthroids wandering the lower planes in hunting
      packs, to the malware-prone home assistants being de-
      veloped by Miper. And while most androids are friendly
      collaborators, this one in front of you probably isn’t.
122
                                                                                                                            Monsters
 ●   Patrols silently, stalks you from a distance.             ●   Cannot be reasoned with or hidden from.
 ●   Catches you in the act, records everything.               ●   Pursues you like a freight train of smoke and tar.
 ●   Flees trying to get in signal range.                      ●   Kills plants, boils water, and melts terrain with its
 ●   Nearly impossible to hit, but its avoidance chip over-        ghostly shrieks (terrified, reality-scrambled, etc.)
     heats if strained too long.                               ●   Uh oh, your attacks go right through it.
 ●   Intentionally winds and weaves through dangerous          ●   Grows bigger as it devours life and energy.
     areas, mocking you with sassy bleeps.                     ●   Splits into two (sorry).
 ●   When in range, requests backup and attempts to            ●   Slices with spectral claws (cut, quantum injury, etc.)
     upload the evidence.                                      ●   Digs its way in and takes over your body, shunting
 ●   Begins self-destruct sequence.                                your mind off into some kind of nethersphere.
                                                                                                                              123
      sudsy                                                        mister Young
      For beloved ultrabacker Ben Gelinas.                         For beloved ultrabacker Jason Hall of RPGlory.
      Pigpens beware—Sudsy is coming. Most trace this              It looks like a normal teenager, but it’s actually an ancient
      soap monster’s origin to an industrial spill in Prismatia,   being nearly as old as your parents. Mister Young drifts
      but now it wanders the planes, leaving a trail of caustic    from world to world embedding among young people
      foam, protected by a rich chemical lather, drawn to filth    and feeding off their energy and optimism, on a mission
      and scrubbing until there’s nothing but bones.               to defy adulthood and grind the multiverse forever.
                                                                                                                            I swear this
       ●   Rushes toward you, swelling into a furious lather.       ●   Befriends, charms, becomes part of the gang. isn’t       me.
       ●   Vulnerable to oil and large amounts of water, but        ●   Quietly skims teen lifeforce (tired, bitter, etc.)
           small amounts of water actually strengthen it.           ●   Gets you alone and transforms.
       ●   Drips through cracks, pours over barricades.             ●   Takes a huge bite from your youthful exuberance
       ●   Soaks you with cleaning agent (slick, blinded,               (exhausted, despondent, etc.)
           burned, corroded gear, etc.)                             ●   Immune to physical harm, but vulnerable to being
       ●   Corrals you inside expanding mounds of thick foam.           trapped, starved, or overfed.
       ●   Envelops you fully then flees someplace it can clean     ●   Chases you on his cursed hoverboard.
           that grime off your skeleton in peace.                   ●   Devours you entirely (mummified, nearing forty, etc.)
      No one knows exactly what this deer-like metaterrestrial     A malicious soliton from The Noise, formed from the
      cryptid is. Engineers say it’s a rogue AI, philosophers      angsty sonic-pollution left by the phone speakers and
      say it’s the answer to the Last Question, and though         earbuds of an entire generation. The Conductor may
      most believe it to be entirely peaceful, Terri’s cousin      manifest as a construct of pure distorted bass, a DJ on
      Mark swears he saw it bite a guy’s arm off at a rager last   a killing spree, an insidious virus festering in your music
      Saturday night.                                              library, or a garish poltergeist with a dripping baton.
124
                                                                                                                                               Monsters
                                                                                                                                                 125
 Fac-                                                 faction rules
                                                      There are four kinds of factions in
                                                      Slugblaster: crews, sponsors, authorities,
 tions
                                                      and crowds. Each faction has things they
                                                      like and things they don’t. How you treat
                                                      them, what you post, and what they hear
                                                      about you can change how they view
                                                      you, and how they treat you back.
CREWS                                                       Sponsors
You’re not the first group of slugblasters to give them-    Getting sponsored is the nearly-multiversal goal of all
selves a name and matching hats, and you won’t be the       slugblasters, ever since the very first hoverboard shop
last. Many crews have come and gone, formed and re-         gave a free t-shirt to some kid they liked. However, a few
formed, risen to stardom, and washed up just as quickly.    years ago, a candy company called Wilkie’s transformed
                                                            the scene by injecting big money into it, offering massive
 ●   BRB. A crew of straight-laced, athletic, and super     rockstar sponsorship deals to promising slugblasters.
     competitive laserbladers.
 ●   Jet Collective. A large crew of inclusive activists     ●   Miper. A sleek, idealistic big-tech company.
     with an addiction to petty drama.                       ●   Hardecker. A clueless blue-collar brand that’s just
 ●   Null Range. An obnoxious, anti-authoritarian crew of        been made cool.
     older kids from Hillview.                               ●   Wilkie’s. Candy, toys, energy drinks, x-treme sports.
 ●   Lazy Bunny. Super mainstream, super broish, super       ●   Scram Cat. The original indie slugblasting shop, in
     nice live-streamers having their moment.                    the process of becoming a Miper subsidiary.
 ●   The Wicks. A crew of young, rowdy, disenfranchised      ●   FUST. Last real indie sponsor, owned/operated by
     up-and-comers.                                              total a-holes.
Authorities                                                 Crowds
There is more to this world than slugblasting—there         The slugblaster scene is a 4-dimensional Venn dia-
are also people who want to stop slugblasting, control      gram of complex sub-scenes and overlapping political,
slugblasting, and use slugblasters to help them commit      philosophical, and aesthetic in-groups. But in general,
crimes! Authorities are the various powerful groups of      it can be divided into five main clusters. These are your
adults you have to deal with whether you want to or         potential fans—while your fame level determines how
not. These authorities’ motives are complex, mysterious,    well-known you are, your relationship with these various
and often-changing, and you tend to see different sides     crowds determines who actually likes you and thinks
of them depending on your relationship. They can be         you’re cool. Cool is relative, after all.
your biggest ally or your greatest enemy, and each entry
details how.                                                 ●   The Thrashers. The partiers, hipsters, and artists.
                                                                 They value authenticity, aesthetic, and attitude.
 ●   DARA. Big, mysterious research facility. Its Rescue     ●   The Heads. The nerds, athletes, and aficionados.
     division acts as Hillview’s portal cops.                    They value skill and innovation.
 ●   The Arborists. An ancient sect of planeswalkers         ●   The Mavens. The activists, punks, and diehards.
     from Thennis Spar.                                          They value community and standing for something.
 ●   Shimmer. Transversal criminal syndicate.                ●   The Freaks. The ravers, crusties, and oddballs. They
 ●   Doorways. Concerned parent group from Hillview.             value originality and expression.
 ●   The Old Guard. Promoters, magazine editors, and         ●   The Normies. The mainstreamers, pre-teens, and
     retired slugblasters.                                       basics. They value fun.
                                                                                                                           127
      crews                                 “Jet” used to stand
                                             for something, but
                                              no one in the crew
                                              remembers what.
                                                                   Jet Collective
                                                                   This diverse crew of Thennis Spartians likes to hold a
                                                                   mirror up to the scene, while at the same time nurturing
                                                                   it with community events, demos, and comps. They love
      Brb                                                          slugblasting and try to fight for it, but are highly sensitive
                                                                   to perceived infractions. Once you’re in their bad books,
      The first team ever to burn through in a triple, BRB is a    it’s hard to do anything right.
      crew of competitive, backpack-wearing laserbladers,
      dominating leaderboards and beating every comp they          NPCs. Lyyra (outspoken, overprotective, 100% princi-
      enter into submission. People joke that BRB will be the      pled, 0% chill). Garek (used to be edgy and always over-
      ones to get slugblasting turned into an Olympic event.       compensates for it, big into experimental orb music).
                                                                   Phox (mysterious, rarely talks, but when they do it’s to
      NPCs. K-jump (girlscout, pushes herself). Whiplash           drop some knowledge).
      (loyal, everything’s a competition, sore loser). Bez
      (noise-canceling earbuds, inventing tricks in their head).   Assets. A reluctant Miper sponsorship, venues and
                                                                   event organizers on speed dial, a powerful rumor mill,
      Assets. Free gear from Scram Cat, best times on all          and huge pull with The Mavens.
      the top speed runs, a well-organized text file filled with
      secret routes, and huge pull with The Heads.                 Likes. Compassion, accessibility, inter-crew cooperation,
                                                                   activism, and stunts that make a statement.
      Likes. Skill and innovation, talking shop, The Old Guard,
      DARA (low-key, Rescue once legitimately saved their          Dislikes. Gatekeeping, phonies, sellouts like Lazy
      lives), and Scram Cat.                                       Bunny, edgelords, Hardecker, and The Normies.
128
Null Range
Diehard fans know it was originally spelled “0range,” but no one bothers with that
anymore. Null Range is known for being obnoxious and fiercely anti-establisment,
punching their own sponsor reps during parties and dressing in parodies of DARA’s
iconic orange hazwear as an f-you to the agency they’ve waged total war on.
Likes. Jet Collective, The Old Guard, and stickin’ it to the man.
Dislikes. DARA, Doorways, The Arborists, and milquetoast dorks like BRB.
lazy bunny
The only crew to be featured on The Morning Show before Slugblaster
Magazine, this fun-loving set of good-looking goofs has become a
crossover hit, tween sensation, and many people’s first exposure to the
slugblasting movement at all. You can’t sell out if you’ve never been in!
                                              Turns out
                                              I really like
                                               writing these.
      MORE WICKS
        1   Kancer          1   Earblood
       2    Bong Jesus      2   Mean Fetus
       3    Vomatron        3   LL Cruel J
       4    Slurgasm        4   Gearl Sweatshirt
       5    Autopsy F-bot   5   Satan’s Girlfriend
       6    Needles         6   Lil’ Atilla
130
IF YOU CHOOSE TO DO IT.
          DO IT SAFELY.
                     learn more at
              safeslugblasting.org
      authorities                                                       NEXUS MASTER
                                                                        For beloved ultrabacker Andrew Davison.
         S I T UAT I O N !
         The Arborists believe there is a disease of sorts
         spreading through the limbs of the multiverse,
         threating to rot the entire tree. If they can’t figure
         out what’s going on, they’ll be forced to start
         pruning entire branches.
132
                                                                                                                      Factions
                                                                                                                        133
      shimmer                                                      the Old guard
      Shimmer is a transversal underworld criminal syndicate.      A group of promoters, reviewers, burnouts, wash-ups,
      At its worst it’s a hive of mercenaries, arms dealers, and   and geriatric twentysomethings who were doing this
      thieves. At its best it’s yourhive of mercenaries, arms    when you were in diapers. At their best, they are men-
      dealers, and thieves. Like, nobody’s all bad, right?         tors, rolemodels, and sources of inspiration and wisdom.
                                                                   At their worst, they are cynics, snobs, and gatekeepers.
      NPCs. A mercenary named Balaclava (gruff, sarcastic,
      always gets stuck babysitting slugblasters). A Slipmarket    NPCs. The editor of Slugblaster Magazine, Corey
      dealer named Galina (bug-eyed, always sweating). A           (old/28, cranky, lives and breathes slugblasting). The
      boss named Jericho Zebulak (cigars, voice to match).         co-owner of Infinite Pizza, Marley (sarcastic, amused,
                                                                   used to be a pro slugger until an injury).
      Assets. A fleet of killbots, a gang of toughs, corrupt
      board members, Rescue agents on the payroll, hidden          Assets. Powerful influencers and bloggers, slugblasting
      smuggling portals, illegal weapons and portaling tech,       oral historians, a curated collection of skate shops and
      and young sluggers unknowingly delivering contraband.        pizza joints, secret portals and hoverboard spots.
      Likes. People they can use, people who keep quiet, and       Likes. Authenticity, respecting forebears, paying hom-
      scrappy kids who can break into places and might want        age to slugger history, Scram Cat, FUST, and Null Range.
      to make a few bucks, huh? Whatcha say?
                                                                   Dislikes. Arrogance, anything too disruptive to slug-
      Dislikes. Snitching, ingratitude, and disloyalty.            blasting fundamentals, Lazy Bunny, and The Wicks.
         M E R C E N A RY                                             S I T UAT I O N !
         Being an interplanar mercenary isn’t easy. The               Sensing a sea change with the rise of popular
         bugs are big, the pay barely covers your over-               streamers like Lazy Bunny, The Old Guard is plan-
         head, your joints don’t take portal static like they         ning a battery of hot takes and think pieces that
         used to, and these teenage brats won’t stop                  will tear the scene in two. All must pick a side.
         getting in your way.
134
                                                                                                                               Factions
Doorways                                                                                S I T UAT I O N !
Doorways is a parent group concerned about the negative effects of slug-                Doorways is facing a cross-
blasting on Hillview’s teenage population. At its best this coalition of involved       roads. Sensing defeat,
parents provides education, supervision, and safety equipment to young                  some members are trying to
people. At its worst it’s a mob of torch-waving soccer moms burning piles of            backtrack and turn Doorways
Slugblaster Magazines and protesting near portal-zones.                                 into a pro-slugblasting safety
                                                                                        awareness group, while
NPCs. Stacy’s mom, Karen (stubborn, angry, something is wrong and no one                other members have only
is listening. Has “got it going on,” though, yes). Jason, the youth leader (up-         become more zealously
beat, deep conviction, “no cap, my homies”).                                            opposed to all of it, like the
                                                                                        growing subsect of multi-
Assets. Boxes of tracts and pamphlets, a storage room in the school gym                 verse deniers in the “One
holding donated peelback kits and hazwear for safe-slugblasting campaigns,              Universe Society.”
highly contagious outrage, many church basements, spies undercover as the
“cool” teachers, straight-laced teen snitches, an elite neighbourhood watch.
                                                                                       From an infamous series of early-era
Likes. Safety, good rolemodels, and, inexplicably, Lazy Bunny, who they find
                                                                                      Doorways comics, which, despite many
                                                                                     glaring inaccuracies and out-of-context
wonderfully charming and polite, even if they can’t condone their lifestyle.         Bible verses, managed to actually TEACH
                                                                                    a few kids how to make portals.
Dislikes. DARA (for letting this all happen), Wilkie’s (who brazenly exploit this
fad for profit), bad attitude, uncouth behaviour, and music with too much bass.
                                                                                                                                 135
      Sponsors                                                       S I T UAT I O N !
                                                                     Miper has a vision for a more connected multi-
                                                                     verse. As part of that vision, Miper has decided to
                                                                     build a hugely expensive interdimensional train,
      Scram cat                                                      which requires them to switch to an entirely new
                                                                     Q-Form, rendering all current Nth gear products
      Before Scram Cat, slugblasting wasn’t much more than a         incompatible with local spacetime.
      few kids sneaking into Prismatia through mining portals.
      But with Scram Cat’s novelty toy, the Nth gear™ hover-
      board, everything changed. (The company’s name is so                                    Crews sponsored by Miper get
                                                                                            new phones, definitely without
      synonymous with the subculture that in some places
      slugblasters are called “scram cats” instead.) No com-
                                                                  Miper                    tracking devices in them.
      pany has the history, the respect, and the authenticity     Some people are different. They choose excellence.
      that Scram Cat has—which is exactly why Miper is set to     They choose precision. They choose something with
      acquire them later this month. I’m sure it will be chill.   classical music and confusing shots of austere architec-
                                                                  ture and European models in their advertisements. They
      NPCs. Sibling co-owners Ken (naive, optimistic, com-        choose Miper®, a design-focused tech company striving
      pletely baked) and Esther (resigned, over it, completely    to change the world one innovation at a time.
      baked). Miper’s on-site auditor, Imani (observant, data-
      driven, this is going in her report).                       NPCs. Celebrated visionary and CEO Tristen Voss
                                                                  (passionate, arrogant, ambitious). CTO Jian-Jian Ren
      Assets. The most legendary slugblasting gear available,     (disgruntled, has given everything for this company and
      The Scram Cat X-Games™, a flagship store on Popularia       for what). Unpaid intern Robin (terrified, overworked).
      boardwalk, years of hard-earned brand loyalty, a name
      inextricably tied to the culture, the blessing of The Old   Assets. A partially operational interdimensional train, an
      Guard, a mountain of debt, and no other options.            expensive R&D campus in Popularia, one endowment
                                                                  away from voting majority on Popularia University’s
      Likes. Crews who just love the sport, do big tricks on      board, a library of patents and a piranha tank of lawyers,
      classic spots, break records, and try new things.           market dominance in telecom and social media, the
                                                                  prestigious Young Genius scholarship, and Scram Cat
      Dislikes. As of next month, whatever Miper doesn’t like.    (pending evaluation).
136
                                                                                                                              Factions
   INFINITE PIZZA
   Every inch of every surface is covered in stickers
   and paint marker. The music is loud and not par-
   ticularly appropriate, and the staff has to shout
   to communicate between the small, narrow front
   counter and the tiny, fully exposed kitchen area.
   They’ve got the best slice in the multiverse and
   a total of three booths, none of which are ever
   available when you walk in.
                                                                                                                          Stands for
                                                                                                                        “Follow Us to
                                                                                                                      Slam Town.”
                                                                                                                                        139
      Crowds                                        Throngs of
                                                   potential fans,
                                                  ready to hit that
                                                 like-button.
                                                                      the mavens
                                                                      The activists, punks, diehards, and organizers. They
                                                                      think of slugblasting as a movement and value integrity,
                                                                      community, and standing for something.
      the Thrashers                                                   NPCs. Kary (friendly, usually baked, stack of handbills
      The partiers, scenesters, artists, and riftrats. They think     for an event she’s promoting). Adan (intense, skeptical,
      of slugblasting as an artform and value authenticity,           bag full of spraypaint and wheatpastes). A coffee shop
      aesthetics, style, and attitude.                                full of slam poets. An ecosystem of passionate micro-
                                                                      bloggers locked in eternal discourse.
      NPCs. Travis (chill, laugher, torn flannel shirt). Lee
      (cold, intelligent, handpoked tattoos she did herself). A
      group of hipsters drinking something bluecollar at the
      skatepark. Students exchanging zines at a community
                                                                      the Freaks
      artspace.                                                       The oddballs, goths, ravers, and neo-hippies. They
                                                                      think of slugblasting as a lifestyle, and value originality,
                                                                      expression, and freedom.
      the Heads                                                       NPCs. Andre (wears a wizard cloak, board painted to
      The more clean-cut nerds, athletes, and aficionados who         look like a dragon, says “m’lady”). Shen (cat-eye contact
      geek out about slugblasting, think of it as a sport, and        lenses, subsists on EDM). A group of teens in clown
      value skill, chops, innovation, and professionalism.            makeup playing with juggling sticks in the park. Seedy
                                                                      chatrooms filled with memelords.
      NPCs. Isabel (no-nonsense, always filming, notebook
      full of routes from famous crews). Matty (enthusiastic,
      nerdy, backpack and huge headphones at all times). A
      group of devotees in line for the newest Miper® tech.
                                                                      the normies
      Power users comparing builds on the r/slugblasting              The basics and mainstreamers. Your cousin Doug. Those
      message board.                                                  kids in the hoverboard park with their dads. Their dads.
                                                                      They think of slugblasting as a fun new trend and value
                                                                      entertainment, accessibility, and being nice.
140
                                                                                                                      Factions
                                                           MANNER              D E TA I L S
Make A person                                              11   patient        11   smells like food
                                                           12   enthusiastic   12   smells like smoke
Use these tables to help create interesting rivals,
                                                           13   cooperative    13   straight up smells amazing
flesh out family members, design your dream
                                                           14   buzzkill       14   clearly showered moments ago
boyfriend, whatever!
                                                           15   insightful     15   stain on shirt
                                                           16   laid back      16   great skin
                                                           21   sketchy        21   sad haircut
                     You can read more about what          22   calculating    22   ill-fitting top
                      Thennis Spartians, Operaeblans,      23   careless       23   itchy sweater
                       and Popularians are like on pages   24   charming       24   very loud pants
NAMES                   97, 105, and 110.
                                                           25   secretive      25   conspicuously new outfit
                                                           26   annoying       26   bold hat choice
Hillview (Kids). Caleb, Ethan, Kyle, Ryan, Dave,           31   arrogant       31   punchable face
Derek, Ira, Kemal, Amir, Riya, Ashley, Jessica, Kit,       32   douchey        32   bit of a tooth situation
Jasmin, Emily, Sara, Kristy, Imani, Yu-jin, Jordan.        33   distracted     33   for real gorgeous
                                                           34   baked          34   untested skincare routine
Hillview (Adults). Mr. Garber, Mr. Sadiq, Todd, Pat,
                                                           35   anxious        35   always looks tired
Don Stoll, Lori Stoll, Jennifer, Mrs. Enns, Miss Park.
                                                           36   quiet          36   that’s a lot of hair
                                                           41   dishonest      41   tiny, tiny eyes
Thennis Spar. Otha, Saturni, Vani, Maxavi, Soma,
                                                           42   snobby         42   turtlenecked AF
Brahmia, Varunius, Numeri, Aquana, Kumaria, Pira.
                                                           43   defiant        43   complete smokeshow
Popularia. Capucine, Baptiste, Constance, Rés,             44   confident      44   blinks too much
Noemie, Meline, Maxence, Morgenne, Julienna.               45   total downer   45   talks with hands
                                                           46   nice           46   talks in staccato
Operaeblum. Grip, KT, Antioch, Plastic, Babylon,           51   whiny          51   husky voice
Nineveh, Worker 1.1.3, User j.smith786, #2ef53e.           52   brash          52   mumbler
                                                           53   moody          53   melodious
                                                           54   shady          54   practically yelling
WA N T S / N E E D S
                                                           55   suspicious     55   BIG
 d6         1–2               3–4                5–6       56   so extra       56   doesn’t look their age
  1        money              love           excitement    61   obsessive      61   whoa those are some eyebrows
  2        power             peace              justice    62   nosey          62   kinda cute tbh
  3        control          change             freedom     63   cold           63   coming down with something
  4      popularity         security        achievement    64   fierce         64   recently injured
  5       answers             fun            community     65   hyper          65   carrying too much stuff
  6       pleasure          identity           respect     66   try-hard       66   looks a lot like one of the PCs
                                                                                                                        141
                   You like the look of the
                    Miper X, but the hoverplate
                     config of your old Scram Cat
                      custom still just feels better.
IN THE LAB
You’ve practiced your treflip, you’ve modded
your grav blaster. You’ve wrapped Ruby Rush 2
in hard mode. You’re still bored. What you need
is a challenge. Danger. The thrill that can only
come from a multiverse set to destroy you. If only
there was some god-like entity to help with that.
run
the
game
HOW TO BE THE
SLUGMASTER
what                                the job
                                    Slugblaster is a player-driven sandbox game.
A GM
                                    The players make the story happen for them-
                                    selves most of the time, by taking actions and
                                    setting their own goals. This doesn’t make your
                                    job any easier, but it does make it a bit more
                                    straightforward, since you mostly just react to
                                    what the players give you.
Does
                                    In Slugblaster, the Game Moderator (GM) has
                                    five main jobs:
      They build characters, you     4. Decisions (page 153). Saying yes, say-
                                        ing no, judging effectiveness, and player
      build worlds. They bring          vs player situations.
      snacks, you bring pain. You    5. Danger (page 154). The most import-
                                        ant of them all. Obstacles, snags, slams,
      are the GM. The Slugmaster.       disasters and everything else you need to
                                        adorn the characters with buckets of hot,
      The only one weird enough         jubilant agony.
      to read this book and         This chapter contains guidance for each of
                                    these jobs, followed by tips and tricks for run-
      think “You know what’s        ning specific kinds of scenes (page 156) as
                                    well as non-begrudging advice on
      more fun than shooting        how to change the game (page 164).
144
                                                                                                               W ha t a G M d o es
                                                                 S P E N D 1 B I T E TO. . .
                                                                  ●   Introduce a surprise problem (page 148).
    BITE                                                          ●   Cut to the action, with the characters in over
    Bite is a resource the GM spends to introduce                     their heads.
    shocks, surprises, and other challenges that                  ●   Suddenly advance a threat (and the associated
    could feel unearned or unfair otherwise. Not all                  danger track)!
    tables want or need to use bite, but I find it helps
    me worry less and have more fun.
                                                                 S P E N D 2 B I T E TO. . .
    During the refresh (page 13) the GM collects 1                ●   Force an immediate, additional disaster roll on a
    bite per player, and gains extra bite from certain                single PC.
    challenges (page 27) and dares (page 19).                     ●   Introduce a random challenge to the crew (or
                                                                      pay a little more to pick something specific).
                                                                                                                           145
       setup                                                             SCRIPT CHANGE
                                                                         Slugblaster works great with Script Change, a
                                                                         toolset by Beau Jáger Sheldon.
      Setup is not the most glamorous part of a GM’s job, and            Slugblaster’s tone can swing wildly from table to
      certainly not as fun as dropping quantum fear-meteors              table, and even from scene to scene. Everyone is
      on screaming teenagers. But someone needs to get this              going to have preferred levels of fantasy, realism,
      party started—and that someone is you.                             darkness, violence, silliness, etc. Script Change
                                                                         keeps the tone consistent and everyone at the
                                                                         table comfortable.
      before playing                                                     Plus, Script Change’s movie-based terminology
      “Session Zero” is the name for the stuff that happens              and VCR aesthetic fits Slugblaster perfectly.
      before the group’s first run. Making characters, getting           Not to mention that cool Instant Replay feature!
      on the same page, and getting ready to play.                       Show that last trick in bullet-time and describe
                                                                         every metaterrestrial dove flying past in the
       1. Print the sheets (at slugblaster.com) and put them             background.
          on your table with some dice, pencils, snacks, and
          your cat who loves lying on warm paper and fancies             You can download and print Script Change for
          herself a gamer now omg what device will she pick?             free at: briebeau.itch.io/script-change
                                                                                                                        147
      pacing                                                             Surprises
                                                                         Surprises are big in pulpy adventures like these. I mean,
                                                                         what’s the point of giant sleeping monster eyes if they
                                                                         don’t slowly open behind a character mid-sentence? But
      Players are fully capable of controlling pacing them-              they’re also a pacing tool. If a run drags or the PCs seem
      selves, and also fully capable of spending an entire               aimless, it can help if a giant horsefly grabs one and
      session arguing about how to open a door. Historically,            starts trying to drink them like a juicebox.
      it’s up to the GM to keep things moving and provide
      structure to the game.                                             These shocks are thrilling and fun, but can sometimes
                                                                         feel unfair or unearned in roleplaying games. This is why
      You can use your power as GM to speed up through the               surprises cost bite. Containing GM power helps the run
      boring parts and slow down on the cool stuff. Skip to              feel concrete and winnable to the players, and frees you
      the action. Use montages. Start in the middle of a fight.          up to be maniacal without worrying you’ll overstep.
      Similarly, freeze frame cool moments and take time to
      savour them. Flesh them out, paint in detail. What kind            Have a new threat suddenly appear, have a monster
      of debris is floating around? Flower petals? Sparks?               make an extra attack in a surge of anger, or have that
      Droplets of slime? What graphic is on the bottom of that           approaching plasma storm build speed so the climactic
      hoverboard as it flips? What colour are the laser beams?           escape feels perfectly timed.
      Remember, cutting to desperate situations costs bite,              Group rolls can dramatically speed up tedious or overly-
      and you should always focus on what your players are               complex scenes, like when the entire group sneaks into
      interested in. If they seem really excited about their heist       a building, or a huge, multi-layered chase sequence.
      plan, or picking out their outfits for the party,                  They are also mechanically powerful, so the GM decides
      don’t skip it. Jump to the fun, not past it.       As long as      when to use them.
                                                         you’re having
                                                           fun, too!
148
                                                                                                                                       Pacing
Tracks                                                                W H AT T R AC K S LO O K L I K E
Tracks are tools to, uh, track what is happening in the               There are lots of ways to track things. Here are some
game. They are concrete visual representations of situ-               different methods. Do what works best for your table!
ations that might be hard to picture otherwise. Instead
of hitpoints, a progress track may reflect how close a
monster is to death. If a storm brews on the horizon, a                                                           Three sizes of hand-
danger track reflects how close it is.
                                                                                                                  drawn “clocks,” each
                                                                                                                  shown partially filled.
                                                                                                                    Classic and simple.
S TA R T I N G A T R AC K
The first track you set in a scene is a pacing decision.
Should hacking this security door be a single moment,
or an entire scene? That determines whether they
solve the problem in a single roll, whether you set up a
                                                                   You can track by
                                                                     spelling a word,
                                                                   like in a game of
                                                                   HORSE or SKATE.
                                                                                             CAUGHT
progress track, and how long that track should be. Every
table is a bit different, and you’ll get a feel for it with
practice, but a 4–6 length track is often a good bet.
A D D I N G M O R E T R AC K S
                                                                      xx                   If playing
                                                                                                                    You can use a
                                                                                                                    stack of poker
                                                                                                                         chips!
Once the pace is set, any new tracks used in that scene
can be set relative to that first pace-setting track, and
determined more by common sense. If fending off a
500-kg crocodile takes a 4-track, then fending off that
                                                                      3/5                 online, you
                                                                                         can just use
                                                                                        checkboxes or
                                                                                             points.
approaching 900-kg royal crocodile takes longer.
M A R K I N G T H E T R AC K                                             PERCEPTION CHECKS?
Tracks reflect what’s happening in the scene more than                   Sometimes you want the characters to notice
determine it. If the fiction changes, you adjust the track               something, remember something, or receive
to match. Often this is when someone rolls an action,                    some other kind of information. In other games
but not always. Use common sense, but here’s a guide:                    you might ask for a perception or knowledge roll.
                                                                         In Slugblaster, just either give it to them (why
 ●   Successful actions make 1 mark on a                                 waste time!) or give them a tiny thread and make
     progress track. More effective actions                              them take actions to unravel the rest. “You just
     could mark 2 or even more.                   BitD veterans          saw the bushes move. What do you do?” or “You
 ●   Danger tracks can advance steadily
                                                 might prefer to         remember reading something about this on a
                                                 use the 2-mark
     with time, or dramatically when there’s a    system. That’s         message board, but can’t remember the details.”
     problem or you spend bite (page 145).         totally fine.
                                                                                                                                       149
      tone                                                             TO N E Q U E S T I O N S
                                                                        ●   Does this look more like Stranger Things, Into
                                                                            the Spider-Verse, or Adventure Time?
      Tone is tricky in Slugblaster. The multiverse is deadly,          ●   Someone falls from 40 feet up, landing in
      but the PCs don’t die. They have rayguns that could                   some bushes. How hurt are they?
      liquify a minivan, but they don’t kill people. They back-
      flip over demigods, and also cry when their dad starts            ●   A kid tosses a salt packet from their lunch
      drinking again. It’s gonzo, but not silly. It’s Ninja Turtles,        box at a giant slug. Is this a cute little joke
      but not Bugs Bunny.                                                   or an effective attack? Could a monster be
                                                                            defeated through the power of song?
      Everyone at the table contributes to the tone, so each
      table’s tone is going to be different. Some will end up           ●   Do other slugblasters die? Is it urban legend
      with Stranger Things, others Adventure Time. I go for                 or all too real? Do you attend the funerals?
      Into the Spider-Verse, but it’s your game and your job as
      GM to set the right tone for your group, and pull things          ●   Do adults like Rescue agents or mercenaries
      back when they go off course. Here are some tips for                  get killed by the monsters? Is it played for
      how to do that.                                                       laughs, horror, or a bit of both?
150
                                                                                                                                Tone
                                                                                                                              151
deeper.
  BOARDING COMPS
WIDE GAMES
     CONCERTS
BIBLE STUDY
    TECH WORKSHOPS
WORSHIP
       GIVEAWAYS
 GUEST SPEAKERS
                     7PM ON FRIDAYS
                     @ GRACE FELLOWSHIP CHURCH
                                                                                                                                  De c isi o n s
                                                                                                                                      153
      danger                                                        obstacles
                                                                    Obstacles are the things on the run the characters
                                                                    need to directly overcome in order to get their prize.
                                                                    Unlike problems, obstacles and threats are established,
      This is the main job. You are a consequence generator.        known, or foreshadowed before they are encountered,
      This is what you’ll spend the majority of your time and       often before the run even starts. Examples:
      mental energy doing throughout a session—just coming
      up with an endless series of oopsies and ouchies for           ●   The exact location of the
                                                                                                                  You might need
                                                                                                                  to explore or ask
      your little scamps.                                                prize is hidden or secret.                around a bit.
                                                                     ●   The path to the prize is difficult,
      It’s the hardest part of the job, but also may be the only         treacherous, blocked, or well-guarded.
      truly vital part. A group of mature players can referee        ●   Earning the prize requires a series of difficult tasks,
      themselves, and even set their own pacing and tone.                surviving a dangerous situation, winning a tough
      But it’s just not as satisfying to overcome an obstacle            competition, etc.
      you set for yourself. They need you to be the bad guy, to      ●   The prize must be claimed before
      give them what they can’t give themselves. You are their           a threat shows up, a window
      servant, and your job is to serve them plate after plate of        closes, or time runs out.           Do your tricks before
      trouble and snakes.                                                                                      the storm ends, impress
                                                                                                                a sponsor rep before
                                                                                                                the party ends, etc.
                                                                    Snags
                                                                    Snags are special because they create more story—a
                                                                    new obstacle, a new threat, more things going wrong,
                                                                    and more fun for the players. Unlike slams, snags
                                                                    don’t get noped, since that would subtract upcoming
                                                                    fun. Snags are great for crafting and fueling fun action
                                                                    scenes and encounters. They can start the action off,
                                                                    then evolve and extend it. Examples:
                                                                                                                    AKA monster
                                                                     ●   A new, unexpected obstacle or               shows up.
                                                                         threat is revealed.
                                                                     ●   A task gets more complex or difficult, with more
                                                                         steps. Start or extend a progress track.
                                                                     ●   A situation gets more dangerous. Any future prob-
                                                                         lems rolled are worse.
                                                                     ●   A big twist changes the nature of the scene and
                                                                         what the characters need to do.
                                                                     ●   An asset is lost.
154
                                                                                                                                 DANGER
Slams                                                          Disasters
Slams however, are usually one-time stings. They’re a          Whether exuberant debacle or sobering gut punch, a
strong, simple option anytime, but work especially well        disaster should always teem with future story potential.
when a scene is ready to end and you don’t want to
extend it with another snag.                                    ●       Other severe outcomes like challenges or super
                                                                        slams can sometimes work as alternatives to doom.
Slams often represent physical injury, but don’t forget to      ●       Disasters can be the direct consequences of the
also slam them with mental strain, exhaustion, emotional                current scene, or be out-of-nowhere twists.
wear, damage to gear, and the like.                             ●       Let the player write their own doom or veto ideas
                                                                        that don’t work for them. Don’t murder their parents
 ●   Banged up, bruised, sprained ankle, scratched up,                  or have peelback age them forty years unless they
     lightly roasted, slimed, exhausted.                                are into it. Be prepared to offer an alternative.
 ●   Stressed, upset, humiliated, distracted, confused.
 ●   Reality damage, concept warping, unraveling logic.
 ●   Drained powercell, glitching software, cracked            DISASTER IDEAS
     screen, broken gun.
 ●   Pinned down, grappled, stuck,                                          Injury. You incur (or finally notice) a serious
                                                                    1
     targeted, dangling from ledge.         Slams like these                injury. You need to get to a hospital.
                                             ones clear when
                                              the situation                 Loss. Your signature device is lost, confiscated,
                                               changes.             2
WORSE PROBLEMS                                                              stolen, or seriously damaged.
In extra dangerous situations, like when someone does                       Peelback Damage. Peelback pulls you home
a trick or doesn’t run from a big deadly monster, you               3       violently, straining organs, altering physiology,
deliver worse problems. This might mean:                                    scrambling reality, or rattling your psyche.
                                                                                                                                 155
      scenes                                                      exploration
                                                                  Slugblasting is often about discovery, and many runs
                                                                  include lower-adrenaline scenes where the characters
                                                                  spend time in a new area looking for a hidden portal,
      A psionic crocodile attack. A hoverboard race through       valuable salvage, ancient mysteries, or the way through
      multiple worlds. The PANIC Energy®beach party. No          to some legendary hoverboarding spot.
      matter what the characters get up to, you can make it
      interesting, dangerous, and fun by providing compelling     Also, in hoverboarding culture, time spent doing tricks
      details, juicy problems, and maybe a track or two.          at a specific location is called a “sesh,” and a lot of runs
                                                                  involve the characters simply trying to sesh a cool spot
                                                                  before time runs out or a monster shows up. You can
                                                                  use these exploration problems in those situations, too.
        J O U R N E YS
        Sometimes a run is all about getting to a new
        world. Sometimes a run starts with the characters         E X P LO R AT I O N P R O B L E M S
        already there. And sometimes you want some-
        thing in the middle—a quick travel montage of                   This is going to take longer than you thought, and
        how the trip to Popularia went before the rave                  may require some extra steps, such as clearing
                                                                   1
        starts, ya know?                                                rubble or opening a hatch. Must be something
                                                                        really good hidden here.
          ●   Ask one player to roll for the whole group.
              Everyone can boost or kick as desired.                    A storm brews, a monster stirs, the sun sets,
                                                                   2
          ●   On a 6, it’s smooth sailing! Have each player             sirens echo in the distance. Better hurry.
              describe a fun moment from the trip.
          ●   On a 4/5, they all make it but take slams                 Yikes. This area is a lot more dangerous than you
                                                                   3
              (tired, sunburnt, hungry, slimed...) or trigger a         thought. Be careful, worse problems await you.
              looming threat—an authority is tailing them,
              a predator followed them through the portal,              Uh oh. You’ve drawn attention, woken something
                                                                   4
              Kit’s dad needs her home by 9 pm, etc.                    up, or finally noticed a looming threat.
          ●   On a 1–3, they don’t make it due to a big
              problem (monsters, gear failure, bad info,                Things aren’t what you thought. This hill is a
              etc.) They might have to roll again, or the run           sleeping turtle, this cave is a mouth, these aren’t
                                                                   5
              may just veer in a new (worse) direction.                 actually power crystals, you’ve fallen into a trap,
                                                                        or you’ve accidentally uncovered a conspiracy.
        Longer journeys could require multiple rolls, if
        desired. For example, you could have them roll                  You’re starting to run out of juice (tired, hungry,
        once per traversed world. (Just remember that              6    sore...), or you fall and take a slam (banged up,
        these rolls can deplete the PCs resources.)                     shinner, concussed, broken gear...).
156
                                                                                                                             SCENES
I N F I LT R AT I O N P R O B L E M S
                                                                                                                             157
                                                                     CHASE TIPS
      Chases                                                         ●    The checklist is written for being chased, but works
      A Slugblaster chase isn’t about gaining a lead or plot-             for chasing others and racing others, too.
      ting out distances. It’s a side-scroller obstacle course       ●    Each world (pages 81, 96–112) has a list of sample
      of checkpoints you run through as a tight group while a             checkpoints. Good checkpoints have hazards,
      monster breathes down your neck.                                    choices, and/or things to interact with.
                                                                     ●    Group rolls (page 148) can work well for chases.
                                                                     ●    By adding kick or taking extra actions, characters
      CHASE CHECKLIST                                                     can try to do other things during a chase, like slow-
       1. Get things moving. Players can be reluctant to start            ing the enemy down to clear some marks on the
          fleeing, even when it’s clearly necessary. So here’s            danger track by shooting, creating hazards, etc.
          the trick. Just say, “It starts chasing you! Where are
          you headed?”
                                                                     CHASE PROBLEMS
       2. Set the course. Set a finish line (a thin-zone, place
          of safety, etc.) and some checkpoints (try 3–5). The              You don’t have a clear finish line. You need to
                                                                      1
          amount should be known to the players, even if the                find it, open it, unlock it, etc.
          details of each checkpoint are a surprise.
                                                                            Your foe brings out a long range weapon, an
                                                                      2
       3. Set the stakes. Tell them what happens if they lose.              evolved speed setting, or a weird psionic ability.
          Make it clear, severe, and something you can follow
          through on (two slams, losing their prize, disaster               The way you wanted to go is blocked. You need
                                                                      3
          rolls, etc.) Set a danger track (try 3–5 marks long). If          to change course. GM adds checkpoints.
          it fills, they lose.
                                                                            Your board’s powercell is dying, you drop some-
                                                                      4
       4. Run the chase. PCs take actions to move through                   thing important, your path needs clearing, etc.
          each checkpoint quickly. On a failure (1–3) they still
          move through, but slowly, which marks the danger            5     You get slammed by a foe, a fall, or exhaustion.
          track. Problems occur too, as normal.
                                                                      6      Watch out! A hazard up ahead slams everyone.
         FA L L I N G B E H I N D, S P L I T T I N G U P
         These chases are tight. The fastest crew member
         is only a short distance ahead of the slowest, so
         assume the crew is sticking roughly together. If
         the crew purposely splits up, the enemy picks
         one character to keep chasing, leaving the others
         free to hide, escape, or try something else.
158
                                                                                                                             SCENES
                                                                   FIGHT PROBLEMS
     fights
     Fights are often a run’s main action scene, when a play-           Didn’t even flinch! The monster has thick skin,
     er rolls badly and some huge insectoid bursts from its         1   regenerative tissue, a forcefield, or something
     underground chrysalis. They’ll fight, then run from it, or         else that makes it tougher than expected.
     fight while running from it. Slugblaster 101, right there.
                                                                        Oh come on! More foes join the battle, a clock
       ●   You can use multiple progress tracks with multiple       2   starts ticking, this monster starts charging a
           paths to victory. Do they blast it to bits, or try to        psionic blast, or some even worse threat looms.
           bring the cave down on it? Do they blow off the
           mech’s gun first, or focus on its powercore?                 Hope you have backup plan! You lose your
       ●   Enemies may have immunities to certain kinds of              weapon, your foe has a defence you hadn’t
                                                                    3
           attacks. This can make fights more interesting, as           planned for, the terrain shifts, or things are not
           players scramble to work the problem.                        what they seemed.
       ●   At the start of a fight, use problems to evolve the
           danger. The metasaur mutates, the microbot swarm             On second thought.... The monster grows a
           self-replicates into a strike force, the slug immedi-        second head, reveals a venomous stinger, or
           ately swallows someone whole, etc. After that, use       4   transforms into its true (and much bigger) form.
           problems to slam.                                            This is more dangerous than you thought, and
       ●   You can have powerful monsters give out extra                problems will be worse. Better run!
           slams, or even super slams (page 155).
       ●   Even if you aren’t doing a proper chase, you can         5   You get slammed! (Slimed, jacked up, etc.)
           make fights more exciting by having the battle move
           through multiple locations, using checkpoints as             Splattering acid, a huge swing, an energy blast,
                                                                    6
           ideas for new stages in a shifting arena.                    or some other area effect slams everyone here!
The landspeed of
a psychic alligator
 should not be
 underestimated.
                                                                                                                             159
      social situations                                             downtime
      Parties, concerts, interviews, photoshoots, high-stakes       Many players take naturally to downtime’s freeform role-
      texting, and other social situations can be valid, exciting   playing scenes, but some find them intimidating and will
      encounters with obstacles and danger.                         want a bit of help from you and the other players. You
                                                                    can offer ideas and insert descriptive details, but the
      Set up some progress and danger tracks. By making so-         best tool you have is questions.
      cial goals and risks explicit, the scene comes to life and
      every decision matters. You could start with an “Impress       ●    What beat are you buying? What’s it say? What do
      the Sponsor” track, and then a “Sponsor Leaves Party”               you think that looks like?
      track. Throw in a “Group of Mavens Get Annoyed” track          ●    Is this a montage? What song is playing during it?
      and suddenly you have the beginnings of a social mine-         ●    Where do you envision this happening? Your house?
      field akin to reality.                                              School? What’s the room look like?
                                                                     ●    What is your character doing when the scene starts?
      And don’t forget to slam them! Slams can represent all              Who else is in this scene? Should one of us play
      sorts of social and mental damage, like embarrassment,              them? What are they like?
      confusion, over-caffeination, and stress. I mean, what’s       ●    How do you think that conversation goes? If we
      more stressful than a party?                                        were watching it from outside a window, what would
                                                                          we see? Could we tell what was being said?
                                                                     ●    How does your character feel? How do the others
      S O C I A L S I T UAT I O N P R O B L E M S                         feel? How do we know that? How do they show it?
                                                                     ●    Should we end this scene here? Or is there more we
        1   Things get awkward, cold, tense, or hostile.                  need to answer still?
160
                                                                                                                                            SCENES
                                                                                 YO U H E A R D T H E R E W I L L B E . . .
Make A party                                                     The doper the
                                                                 party, the       11   infinite pizza from Infinite Pizza
                                                                 more details     12   bottomless drinks
From hazy summer kickbacks to pre-grad ragers,                    you roll!       13   go-go dancers / dance battles
from all-ages punk shows to sweet sixteens, from
                                                                                  14   holographic celebrity appearances
extra-planar dancehalls to epic youth nights at churches with
                                                                                  15   someone famous
large pizza budgets and distracted chaperones—it’s party
                                                                                  16   free swag!
time, party people. Use this page to bring the ruckus.
                                                                                  21   live music / a killer DJ
 ●       Were the characters invited to this party? Do they know                  22   karaoke / rap battle / singalong
         anyone going? Can they get the location?                                 23   mandatory costumes / dress code
 ●       What are the characters’ goals for this party? What is the               24   skate demos / hoverboarding competition
         run prize? Do they get a style bonus just for being seen                 25   trippy temporal events
         there, or do they need to do something to stand out? Is                  26   hackathon / gear jam
         there a faction they can finally impress?                                31   half-pipe / mini-ramp / rail
 ●       What are the obstacles? What are the threats? What                       32   video games / live slugblasting feeds
         could go wrong?                                                          33   a big showdown
                                                                                  34   physics-bending dance floor
                                                                                  35   clandestine make-out locations
VENUE
                                                                                  36   foam / confetti / body paint / fireworks / glitter
  d6                  1–2         3–4                      5–6                    41   bass that splits your waveform
     1              house      skate shop            community hall               42   brief access to a rare euphoria orb
     2         music venue        pool                    church                  43   bonfire / massive aquarium / movie
     3             beachside     rooftop               youth centre               44   televised events / roving documentarians
     4        corporate HQ       bushes                school gym                 45   a bowl of Empyrean cauchy berries
     5         dance club        block             abandoned building             46   swimming
     6             skatepark      dorm               something else               51   wide games / beer pong / bring-your-own-laser tag
                                                                                  52   a chance for one of you to talk to a crush
                                                                                  53   a whole pile of hot people
GUESTS
                                                                                  54   high-stakes truth or dare
Mostly [A], with a smaller         And at least one or two
                                                                                  55   an unveiling, product launch, or big announcement
amount of [B].                     members of...
                                                                                  56   a sharing circle
 1        thrashers                 1    an unfriendly or worse crew              61   a raffle, awards ceremony, or special toast
 2        heads                     2    an unfriendly or worse sponsor           62   cute animals you can touch
 3        mavens                    3    an unfriendly or worse authority         63   photobooth
 4        freaks                    4    a neutral or better crew                 64   that kid from Thennis Spar who can see the future
 5        normies                   5    a neutral or better sponsor              65   a rare multidimensional phenomenon
 6        players choose            6    a neutral or better authority            66   a special portal, one night only
                                                                                                                                            161
      demo                                    Our heroes’ adventures
                                              continue in this example
                                              of a thrilling chase!
                                                                                       GM: Great. You all clear this check-
                                                                                       point quickly. The danger track
                                                                                       doesn’t get marked, but of course
                                                                                       the metasaurs are still right on
                                                                                       your tail. Doug you mark style for
                                                                                       your... crocodile grind. Rani you
      GM: Okay gang. Despite Doug’s            Rani: Brutal. K, let’s rip!             rolled a 4, so even though you
      best attempts to (sigh) seduce the                                               got through quickly, your landing
      metasaurs, they let out a terrible       GM: Great! Three checkpoints to         was hard and cracked one of your
      roar and start chasing you!              the temple! And our first               hoverboard plates. Take a cracked
                                               is... (shuffles papers, finds           plate slam, or nope it if you want.
      Joshy: Book it!                          the checkpoint list for the
                                               Golden Jungle) ...the river!
                                                                             #1        Rani: I’ll take it, my trouble score is
      Rani: Book it!                           Deep and muddy and crowded              getting too high.
                                               with sun-basking psionic croc-
      Doug: What they said!                    odiles. How do you try to get           GM: Okay next checkpoint!
                                               through here quickly?                   An old magnetic train suspend-
      GM: Great! Where to?                                                             ed from a tangle of vines starts
                                               Joshy: I’m going to jump it, if         crashing down right in your path.
      Joshy: There’s a thin-zone out of        there’s something I can use as a
      here by the old temple right? Let’s      ramp.                                   Joshy: I hit my board’s jets and try
      go there!                                                                        to get through in time.
                                               GM: Yep, there’s boulders and logs
      GM: Makes sense! You start book-         that would make a nice kicker.          Rani: And I’ll use the impulse rig
      ing it to the temple. The metasaurs                                              on my gravity cannon to give you
      give chase, crashing through the         Rani: Yeah, I’m jumping it too then.    more speed! Here, take a boost.
      jungle after you. You can feel their
      breath!                                  Doug: I’m going to ride on top of       Joshy: Nice! Thanks.
                                               the crocodiles (eats chip).
      Doug: Brush your teeth!                                                          Rani: And then I’m going to also
                                               GM: Of course you are (exhales).        use my gravity cannon to launch
      GM: I’m starting a danger                Okay let’s roll.                        myself over the train. And I want
      track. 6 marks long. If it                                                       to add a trick while I do it! A...
      fills, the metasaurs are                 Joshy and Rani both roll using          misty flip or something?
      going to catch you and slam you          boost. Doug and the GM decide
      all with bitten and trapped, and         riding on a crocodile is a trick, and   Joshy: Like this? (Shows misty flip
      (checks watch) yeah we’ll probably       Doug rolls his normal 2d6 from be-      on youtube.)
      do disaster rolls early, too, if they    ing Chill. Joshy gets a 6, Rani gets
      catch you. Got it?                       a 4, and Doug, of course, gets a 6      Rani: Oh heck yeah! That’s deadly,
                                               too. They describe their actions.       dude.
162
                                                                                                         EXAMPLE OF PLAY
                                                                                                                        163
 change                              Adjusting the
                                     difficulty
 the
                                     The length of your runs, the types of
                                     snags you introduce, and your table’s
                                     play style can all affect the difficulty of
                                     the game, so it may take a few runs to
                                     find the right difficulty level for your play-
                                     ers. For further adjustments you can:
 game                                 ●
                                      ●
                                      ●
                                          add or subtract bite.
                                          add or subtract hype.
                                          adjust track lengths.
                                     playing longer
                                     If you want to keep playing after you’ve
                                     become Legends, you have a few options.
164
                                                                                                                       C H A N G E TH E G A M E
       ●   Different Maps. Ditch the map and make the mul-          ●    Play in Reality. Tell realistic stories of down-and-out
           tiverse a sandwich, overlapping circles, layers of an         skateboarders, aspiring young musicians, cutthroat
           onion, segments of a giant ring, cars in an infinite          teen influencers, and emotionally unstable first-year
           train, or just a different type of mosaic.                    art students.
       ●   Different Methods. Ditch the Nth gear and enter          ●    Beyond! You’re in deep hack territory now, but I just
           other worlds via wardrobes and mirrors, runic graf-           know some of you are thinking, “this is perfect for
           fiti, vaping, strange buses at odd hours, answering           my campaign about middle-aged spies surviving the
           blocked numbers, putting your shoes on the wrong              desert.” Who am I to stop you? Enjoy, my sweet.
           feet, or any door you put your portal key into.
166
      Solo slugblaster                                             starting solo
      by Michael Elliott                                           To start your single-player game, follow these steps,
                                                                   starting with your character.
      Let’s face it, sometimes other people are inconvenient.
      They have jobs and kids and are always busy when you          1. Personality. Pick The Loner (page 172). Define your
      want to play that cool new roleplaying game you bought           look, family, etc. as usual. You don’t have a bond.
      online. Not you, though. You’ve got plans. You’ve got            Pick a starting trait. Detail your phone, raygun, and
      yourself a piping hot copy of Slugblaster and you’re             hoverboard, then pick two pieces of gear from pag-
      gonna grind through every dimension, plot every portal           es 66-67. You get these in addition to The Loner’s
      from here to Popularia, and prove that rolling dice and          extra gear.
      pretending to be other people is cool, Cheryl.
                                                                    2. Signature. Pick your signature device and one start-
      The solo rules let you play Slugblaster as a single player       ing mod that costs 2 components.
      and experience all the rad stuff in this book by yourself.
      It plays very much like Slugblaster with a few exceptions.    3. Name. What’s your Loner called?
       ●   Instead of a crew, you have achievements you pur-       Then you define the world.
           sue in your solo slugblasting career. Each time you
           tick off 7 achievements your fame increases and          1. Hangout. Pick or roll for two spots where your
           you get a new perk. See page 173.                           Loner feels safe (page 73).
       ●   You don’t have a crew to notice your troubles, so
           you just have two arcs to worry about—the Family         2. Factions. Pick a faction you’re a fan of (+1), a faction
           arc and your Loner arc (plus all the usual beats like       that you have annoyed (-1) and a faction that your
           Being Good, In the Lab, Portal Discovery, etc.)             family is part of (-1 or +1).
       ●   You can nope snags, not just slams, as explained in
           the alternate rule on page 165.                          3. The Map. Draw 3 one-way portals between neigh-
                                                                       bouring worlds you’ve heard about, then use the
                                                                       Portal Discovery beat to draw 2 more. Make sure
                                                                       you have a way back home!
           S O LO H O O K S
            ●   You had a crew once, but not anymore. Why?                                                  Remember, you’ll
            ●   You lost someone. Everyone says they’re                                                     need a mask and
                gone, but you just know they’re out there.                                                  some hazwear for
            ●   You’re the first one in town to even try this.                                               certain worlds!
            ●   Maybe you can prove to your older brother
                you’re good enough to join his crew.
            ●   You know something. Something you can’t
                tell anyone, but need to do something about.
                                                                          Share your exploits on social
                                                                           media for other Loners to
            ●   I mean, this podcast won’t record itself, right?           find! #slugblaster
168
                                                                                                                           C H A N G E TH E G A M E
playing solo                                                                  A DV I C E F O R P L AY I N G S O L O
As in the main game, solo runs should have a goal,                            Playing Slugblaster solo is all about finding
a prize for reaching that goal (page 154), and at                             your fun. Wanna see all the worlds? Do Portal
least one starting obstacle (page 154) you need to                            Discovery beats or runs exploring new thin zones
overcome.                                                                     and routes. Wanna blast monsters? Make a list of
                                                                              all your favourites. Wanna be the ultimate gear-
Overcoming obstacles should require                 You can find              head? Save style for In the Lab beats and gather
at least one action roll. As normal, some
                                                    lists of problems         as much gear as you can. Do what excites you!
                                                    in each monster
action rolls might result in problems, which         entry, each world
can include additional obstacles.                    entry, and on            Instead of talking about what happens at a table
                                                      pages 150-154.          with friends, you can keep track of your exploits
You will also add problems by spending bite                                   in a journal or an electronic document. You can
(page 145). Spend 1 bite to roll for a random problem                         also imagine it as a series of short stories, or just
on either the solo problems table (page 170) or on an                         lay out your challenges on a map and treat each
appropriate table from pages 150–154.                                         run like you’re trying to get the highest style
                                                                              score possible. Maybe sketch each run like an
At the start of each run, make a solo bite roll to deter-                     isometric video game, or just take notes.
mine how much bite you have. A run does not end until
you’ve spent all your bite.                                                   If you want guidance, the achievements list (page
                                                                              170) is a great place to start. How many can you
                                                   If you need to             do in one run? Which ones do you focus on?
    S O LO B I T E R O L L                          roll 0 or fewer
    Build a dice pool. Start with 1d6
                                                    dice, roll 2d6
                                                     and take the
    then add or subtract dice based                  lowest.
    on these questions:                                                  Ending solo
     ●   Is it in a world you haven’t visited yet? −1d6                  When you’re playing by yourself it’s hard to know when
     ●   Do you have any slams? −1d6                                     to stop. You can follow the story until you get to a satis-
     ●   Is it in boring old Null? +1d6                                  fying end point, go hard until your Loner has nothing left
     ●   Are you allied with any factions? +1d6                          to give, or cross off every achievement for that sweet,
     ●   Are you enemies with any factions? −1d6                         sweet high score. Here are some ways you can end
                                                                         your Loner’s slugblasting career:
    Roll the dice. If the highest roll is a 6 take 1 bite, if it’s
    4/5 take 2 bite, and if it’s 1–3 take 3 bite.                         ●    When you’ve marked 4 doom.
                                                                          ●    When you’ve completed one or both arcs.
                                                                          ●    When you’ve earned all the achievements and
When you finish your run (either by achieving your goal                        reach the highest fame level.
or giving up) make a disaster roll and follow the game-
play loop (page 13) as normal.                                           When it’s over, roll for their epilogue (page 30)
                                                                                                                                          169
                                                                                        Also known as “chievos,”
      S O LO P R O B L E M S                                                             unfortunately.
       11   Long, complex, or dangerous chase
       12   Folks from a local crowd are in danger
                                                                                          AC H I E V E M E N T S
       13   Small monster (you pick)
                                                                                            ●   Personal Best: Finish a chase.
       14   Spacetime weirdness
                                                                                            ●   Rock ‘Em Sock ‘Em: Encounter a robot.
       15   Large monster (you pick)
                                                                                            ●   Cheese It!: Run from Rescue agents.
       16   Uh oh a quantum centipede infestation
                                                                                            ●   Best Crab: Encounter a salvage crab.
       21   A lurking monster is revealed                                                   ●   Ruh Roh!: Encounter a ghost.
       22   Mercenary with a contract on slugblasters                                       ●   Monster Manual: Roll a new monster.
       23   Oh no Rescue agents want to “save” you                                          ●   Pew Pew!: Use your raygun.
       24   Sponsor holding a press junket for a new product                                ●   Get up Loner: Fill your slam boxes.
       25   Monster from another world shows up                                             ●   Real Human Being: Make a friend.
       26   World checkpoint or location in your way (you pick)                             ●   Solo Cups: Attend a party.
       31   Oh snap that’s a loop-de-loop                                                   ●   Multiplier: Meet another version of yourself.
       32   Approaching calamity (start or mark a threat track)                             ●   Side Character: Roll a new person.
       33   An authority has a base in your way                                             ●   Character Development: Complete an arc.
       34   Bad omen, +1 bite on your next run.
                                                                                            ●   Weird Gravity: Break the laws of spacetime.
                                                                                            ●   One Small Step: Go through a portal.
       35   Chased by an authority
                                                                                            ●   Stinky Sands: Visit Vastiche.
       36   Weird DARA experimental equipment
                                                                                            ●   Cool Kid: Visit Popularia.
       41   World problem in your way (you pick)
                                                                                            ●   Illogical: Visit Quahalia.
       42   Big Hardecker mining equipment
                                                                                            ●   Seven Minutes in Heaven: Visit Empyrean.
       43   A visiting crew challenges you to a competition                                 ●   Blah!: Visit the Waking Pits.
       44   Your nega-self appears (they’re you, but evil)                                  ●   Frying Pan: Visit Calorium.
       45   Another slugblaster needs help right now                                        ●   Mirror Shades: Visit Operaeblum.
       46   Robot on the fritz                                                              ●   Invert Controls?: Visit Prismatia.
       51   A crew shows up racing to the same goal                                         ●   Swimming Lessons: Visit Desnine.
       52   You have to move to a new location or world. Why?                               ●   Gunpla: Visit the Golden Jungle.
       53   Big chasm, pit, crevasse, or other hole                                         ●   Olive Oil Popsicles: Visit Thennis Spar.
       54   Ew a metaterrestrial slug                                                       ●   Not in Hillview Anymore: Roll a new world.
       55   Metasaur!
                                                                                            ●   Best Frenemies: Get +3 or -3 with a faction.
                                                                                            ●   Trendsetter: Get +2 with a crowd.
       56   A faction tries to capture or detain you
                                                                                            ●   Rich or Poor: Get +2 or -2 with a sponsor.
       61   Draw a new portal on the map (what comes out?)
                                                                                            ●   The Man: Get +2 or -2 with an authority.
       62   Great salvage spot (pick a component if successful)
                                                                                            ●   Team Player: Get +2 with a crew.
       63   A perfect half-pipe or ramp (+1 style for tricks)
                                                                                            ●   Overclocked: Install all your signature mods.
       64   Perfect spot for a mural and/or vandalism                                       ●   Maker: Acquire each type of component.
       65   Sick rail grind spot (+1 style for tricks)                                      ●   Soldering Burns: Build a piece of gear.
       66   Public trick spot (+1 style for tricks)
                                                                Problems aren’t ALL
                                                                 bad, but they are
                                                                  all... distracting.
170
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                                                                                         from all over the world, unraveling
                                                                                         the most foundational mysteries of
                                                                                         the multiverse!”
*Minimum 3 months, or 18 months for applicants without assigned DARA Rescue division safety mentor. Applicants with outstanding
mentoring accounts will not be considered.
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rights to DARA Ltd, including usage, modification, reproduction, and distribution, without obligation for compensation. Applicants
confirm non-infringement of third-party rights and submission implies acceptance of these terms.
      the                                                                                     AT T I T U D E
      loner
                                                                                              Add boost or kick to any action.
                                                                                              Refill 1 attitude whenever you fail∞
                                                                                              an action. You have your own back
                                                                                              out there, y’know?
                                                                                          TRAITS
      Other people suck. Kids at school make fun of your patches                          ●    One Step Ahead. Twice per run,
      and hoverboard, your family ignores you when you talk about                              flash back to how you prepared for
      quantum tunneling, and no one follows you through the weird                              this moment. Take +1d6 or +1 kick to
      black hole in reality that appeared behind Burger Man. But                               that action.
      you’ve been studying other worlds and practicing tricks ever
      since you made your own Nth gear and slipped into that first                        ●    Main Character Energy. You get
      thin-zone. And now you can’t get enough.                                                 +1d6 to disaster rolls and an addition-
                                                                                               al slam box.
      Play as The Loner if you want to explore the multiverse
      and play Slugblaster by yourself. This playbook ain’t       Try playing             ●    Called Shot. You get +1d6 on solo
      for folks playing with friends. It’s designed to be         solo with other              bite rolls. Also, when you roll on
      used exclusively when playing solo.
                                                                   personalities for an        problem tables you can mark 1 trou-
                                                                   added challenge!
                                                                                               ble to reroll and use either result.
      Hobie (Spider-Man: Across the Spider-Verse), Ice King
      (Adventure Time), Mulder (X-Files), Asuka (Neon Genesis                             ●    Pathfinder. You roll +1d6 for In The
      Evangelion), Batman, Brendan Frye (Brick), Rick Sanchez (Rick                            Lab and Portal Discovery beats.
      and Morty), Allison Reynolds (The Breakfast Club), Jessica
      Jones, and Samus Aran (Metroid) all have big loner energy.                          ●    Autodidact. You taught yourself all
                                                                                               about ______ and ______. If either
                                                                                               would help with an action, you can
      EXTRA GEAR                                    You start with this.                       mark 1 trouble to upgrade a 1–3
        ◯ Something That’s Missing Pieces                                                      result into a 4/5 result.
        ◯ A Slam Patch (page 70)                 You can pick this one in
                                                  place of another piece of
                                                   gear.
      STYLE BONUS                                                                                   Fill in the blanks with something like:
                                                                                                     hacking, psychology, getting big air,
      Get +2 style after each run.                                                                    sneaking around, cooking for one, etc.
172
                                                                                                   CHANGE THE GAME
LO N E R A R C
 ●    Alone (2 trouble). A scene of you being      S O LO FA M E
      lonesome or single-minded. Eating            This is the fame track for solo play. You get famous
      lunch alone, practicing tricks, disman-      as you earn achievements. Once you’ve earned all 35
      tling stuff in your hideout. Why don’t you   achievements you’ll be a Paragon!
      fit in with the other teenagers?
      +1 doom, +1 slam (sad, obsessed, frus-       0 – Nobody. No one really knows you exist. Yet.
      trated, angry, etc.)
                                                   1 – Somebody (7 achievements). Some people are
 ●    Make a Connection (2 style). You meet        talking about you, just not to your face. +1 trait.
      a kindred spirit, a teen reaches out, you
      help someone with a problem and make         2 – Interesting (14 achievements). Your runs are get-
      an unexpected friend. Who are they? +1       ting attention. Slugblasting crews and other folks in the
      legacy, +1 trait.                            scene know your name. +1d6 to your next solo bite roll.
 ●    The Break (4 trouble). You mess up,          3 – Legit (21 achievements). Normies might know
      make a mistake, lose connection, or          your name or the stunts you’ve pulled, and folks in the
      choose going alone when you should’ve        scene respect you for doing it solo. You now get access
      just asked for help. Does anyone else        to hype—2 boosts and 1 kick. They refresh before each
      notice? How bad is it? +1 slam, +1 doom.     run.
      -1d6 to your next solo bite roll.
                                                   4 – Lone Star (28 achievements). Folks throughout
 ●    Reunion (4 style). You make amends,          the multiverse share your exploits. Some reach out with
      apologize, do something special for          opportunities. Others want you to stop. +1 and −1 with
      someone else, think about other people       two neutral factions.
      for once, and maybe find a place to
      belong. −2 doom, +1 legacy, +1 trait.        5 – Paragon (35 achievements). You did it. Not only
                                                   are you a slugblasting star, you have shown that peo-
                                                   ple can do this even if they don’t have a crew. You have
                                                   changed the scene. Other slugblasters emulate your
                                                   look and aspire to be like you. Loners throughout the
VIBES                                              multiverse feel less alone.
  1      already has a smoking habit
  2      brooding
  3      odd one out in every crowd
  4      monosyllabic
  5      fixated on odd hobbies
  6      not from around here
                                                                                                               173
      index                                                 family, 40–41
                                                                family beats, 25
                                                            fractures, 21
                                                            friendly. See factions
                                                                                            from hype, 72
                                                                                            from turbo, 52
                                                                                        kramshon, 54, 69, 104,
                                                                                         137
      A                           crew, 72–77		                                         kitbashed. See universal
      actions, 18–19
                                     brand, 26, 72, 76–77
                                     crew beats, 25
                                                            G                            mods
      advancement
          character (see beats)
                                     crew style, 26, 72
                                     crew epilogue, 30
                                                            gear, 62–70
                                                            goals, 28–29
                                                                                        L
          crew (see fame)            fame, 22, 76–77        group rolls, 148            legacy, 22, 30
          signature (see mods)       hangout, 73
      allies. See factions
      attitude, 19, 42–50
                                     hype, 72
                                     name table, 74
                                                            H                           M
                                     perks, 73, 76–77       hacking. See infiltration   mega prize, 28
      B                           custom signatures, 166    hangout. See under crew
                                                            healing. See clean-up
                                                                                        mercenary, 134
                                                                                        mods, 53, 54–56
      beats, 24
         In the Lab, 53
                                  D                         Hillview, 81–83
                                                            hoverboards
                                                                                        M-train, 29, 91, 93, 136
         Portal Discovery, 91
         running beats, 160
                                  danger tracks. See
                                   under tracks
                                                                function, 64, 91
                                                                history, 11, 64, 136
                                                                                        N
      bite, 19, 28, 145           dare, 19                      other options for, 64   Nexus Master, 132
      bonds, 40–41                disaster, 21, 155             tricks, 23              noping, 20
      boost, 19                   doom, 21, 30              hype, 19, 72                NPC creation, 141
         from attitude, 42–50     downtime, 12–13, 24                                   Nth gear, 136
         from hype, 72
         from turbo, 52
                                     demo of, 35–36
                                     running it, 160
                                                            I                           Null, 80
174
                                                                                                                  Chases
                                                        D & D P L AY E R S !
playsheets, 16–17           slang, 92                    ●   This is less crunchy and more like making a
Portal Discovery, 91        snags, 20, 154                   movie together. What’s fun, cool, and makes
portals, 91–93              stabilizer. See universal        sense in the fictional situation determines
power cell. See universal    mods                            what happens more than mechanics. Don’t
 mods                       stickers table, 71               overthink it, don’t look for the grapple rules.
prize, 28–29                style, 22–23                     If this was a movie, what would happen here?
problems                                                 ●   No skill list, movement rates, or to-hit bonus.
   slams, 20, 49
   snags, 20, 154
                            T                                Any kind of action you can think of is done
                                                             with an action roll—1d6 plus 1d6 for each
   worse problems, 155      teamwork. See sharing;           boost you use. Roll all the dice and use the
problem ideas                   group rolls                  highest roll to see how you did.
   by monster, 119–124      tech level, 81               ●   An action roll’s impact is like its damage, and
   by scene, 156–160        thin-zones. See portals          progress tracks are like a monster’s hitpoint
   by world, 81, 96–112     tier. See fame                   bar, except there may be tracks for all sorts of
progress tracks. See        tight. See factions              obstacles, not just combat ones.
 under tracks               tracks, 18, 149		            ●   No formal initiative or rounds. Just take turns.
PVP, 153                        danger track, 145,       ●   Foes don’t roll. They act when it makes sense
                                  162–163                    (or when a PC rolls a problem) and automati-
R                               progress track, 18,
                                  33–34
                                                             cally hit unless the PC nopes the attack.
                                                                                                                  175
You are small.