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Phlan 2

The document provides an introduction and preparation guidelines for the D&D adventure 'Tyranny in Phlan,' designed for 5th to 10th level characters. It outlines necessary preparations for Dungeon Masters, including familiarizing with rules, gathering resources, and collecting player character information. Additionally, it emphasizes the importance of adhering to the D&D Adventurers League rules and maintaining accurate adventure log sheets for players.

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0% found this document useful (0 votes)
27 views1 page

Phlan 2

The document provides an introduction and preparation guidelines for the D&D adventure 'Tyranny in Phlan,' designed for 5th to 10th level characters. It outlines necessary preparations for Dungeon Masters, including familiarizing with rules, gathering resources, and collecting player character information. Additionally, it emphasizes the importance of adhering to the D&D Adventurers League rules and maintaining accurate adventure log sheets for players.

Uploaded by

koxow25631
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Introduction Preparing the Adventure

TM Before you show up to Dungeon Master this adventure for


Welcome to Tyranny in Phlan, a D&D Expeditions
TM a group of players, you should do the following to prepare.
adventure, part of the official D&D Adventurers League
TM
organized play system and the Tyranny of Dragons
• Make sure to have a copy of the most current version
storyline season. TM
of the D&D basic rules or the Player’s Handbook .
This adventure is designed for three to seven 5th-
• Read through the adventure, taking notes of anything
10th level characters, and is optimized for five 6th level
you’d like to highlight or remind yourself while
characters. Characters outside this level range cannot
running the adventure, such as a way you’d like to
participate in this adventure
portray an NPC or a tactic you’d like to use in a
The adventure is set in the Moonsea region of the
combat.
Forgotten Realms, in and near the town of Phlan.
• Get familiar with the monster statistics in the
Appendix.

The D&D Adventurers • Gather together any resources you’d like to use to aid
you in Dungeon Mastering, such as notecards, a DM
League •
screen, miniatures, battlemaps, etc.
If you know the composition of the group beforehand,
This adventure is official for D&D Adventurers League you can make adjustments as noted throughout the
play. The D&D Adventurers League is the official adventure.
organized play system for DUNGEONS & DRAGONS®.
Players can create characters and participate in any
adventure allowed as a part of the D&D Adventurers
Before Play at the Table
League. As they adventure, players track their characters’ Ask the players to provide you with relevant character
experience, treasure, and other rewards, and can take information. This includes:
those characters through other adventures that will
continue their story. • Character name and level
D&D Adventurers League play is broken up into • Character race and class
storyline seasons. When players create characters, they • Passive Wisdom (Perception)—the most common
attach those characters to a storyline season, which passive ability check
determines what rules they’re allowed to use to create • Anything notable as specified by the adventure (such
and advance their characters. Players can continue to as backgrounds, traits, flaws, and so on)
play their characters after the storyline season has
finished, possibly participating in a second or third Players that have characters outside the adventure’s level
storyline with those same characters. A character’s level range cannot participate in the adventure with those
is the only limitation for adventure play. A player cannot characters. Players can play an adventure they previously
use a character of a level higher or lower than the level played or ran as a Dungeon Master, but not with the same
range of a D&D Adventurers League adventure. character (if applicable).
If you’re running this adventure as a part of a store Ensure that each player has an official adventure
event or at certain conventions, you’ll need a DCI number. logsheet for his or her character (if not, get one from the
This number is your official Wizards of the Coast organizer). The player will fill out the adventure name,
organized play identifier. If you don’t have a number, you session number, date, and your name and DCI number. In
can obtain one at a store event. Check with your organizer addition, the player also fills in the starting values for XP,
for details. gold, downtime, renown, and number of permanent magic
For more information on playing, running games as a items. He or she will fill in the other values and write
Dungeon Master, and organizing games for the D&D notes at the conclusion of the session. Each player is
Adventurers League, please visit the D&D Adventurers responsible for maintaining an accurate logsheet.
League home. If you have time, you can do a quick scan of a player’s
character sheet to ensure that nothing looks out of order.
If you see magic items of very high rarities or strange
arrays of ability scores, you can ask players to provide

Tyranny in Phlan
Not for resale. Permission granted to print or photocopy this document for personal use only. 2

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