Legend in The Mist Core Book
Legend in The Mist Core Book
C O RE BO O K VO L . I · T H E H E R O
T H E RU S T IC FA N TA S Y ROLE -PLAYING GA ME
                                                                     Art
                                                      A L E J A N DR A P I N A L
                                                        MARIUSZ SZULC
                                                       M A R K H R ET S K Y I
                                                          ZAC H C AU S E Y
                                                               Graphic Design
                                                   MANUEL SERRA SÁEZ
                                                                Art Direction
                                                            A M I T MO SH E
                                                                   Editing
                                                          E R A N AV I R A M
                                                                 Production
                                                         OMER SHAPIRA
                                                       I N B A R B A R Z I L AY
                                                                Cartography
                                                        MARIUSZ SZULC
                                                                 Operations
                                                      E DWA R D G U E VA R A
                                                                Proofreading
                                                       MARSHALL OPPEL
                                 This project was made possible thanks to the support of the Legend in the Mist
                                         Kickstarter backers. See their full list at the back of this book.
                                                66
                                          chapter i
                                 The Makings of a Hero
                                 Hero & Fellowship Creation - 68
                                           Tropes - 78
                                        Themebooks - 88
                                               138
                                         chapter ii
                                        How to Play
                                      Action & Drama - 140
                                     Hero Development - 182
                                               192
                                         chapter iii
                                   The Secret of Magic
                                  Fundamentals of Magic - 194
                                     Ways of Magic - 202
                                               226
                                        Appendices
Tutorial
                                    The Game
                                    Let's tell a Legend in the Mist!
                                    In this game you play a character, the Hero, and tell a
                                    story about their journey.
                                    The story has a Narrator, which can be you or another
                                    player, and there can be other Heroes, too. For now, the
                                    Narrator will be this book.
                                    Content warning: This tutorial features potential loss of a loved
                                    one and some battleground violence.
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                                                                          Gerrin is a spirited youth,
                                                                          skilled with a bow, and
                                                                          a talented deer stalker.
                                                                          But more than all, he is
                                                                          devoted to his family.
                       The Hero
                       In this tutorial story, you are Gerrin, the deer
                       stalker. Your character is made out of tags, the
                       short descriptors above highlighted in yellow.
                       To play, you will need two six-sided or Legend
                       in the Mist dice, and some pen and paper or
                       Tracking Cards and markers to track changes.
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             On this fateful day,
             Gerrin is out hunting.
Gerrin!
Come...
               ...come down
               to the house!
                                                          What happened?                  ...with mother!
Pops!
Your mother,
                                                                                             it is very hard
                                                                                               to come by.
                                  The Story
                                  The story begins with some exposition from the Narrator which poses a
                                  quest, something at stake that propels the Hero to undertake a journey.
                                  While the player (you) plays the Hero, the Narrator plays all non-Hero or
                                  non-player characters (NPCs). These can be the Hero's allies, mentors,
                                  enemies, rivals, or passersby - anyone who might feature in the Hero's story.
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               It's an herb                                          Yes,
          called Rime Thistle                                   anything.
        that can only be found                                  I’ll find it.
          on the north slopes
         of mountains, above                                  But I wish to
              the treeline.                                   see her first.
              Its flower, ball-
           shaped, is in beautiful
              shade of azure.
               You're a huntsman, Gerrin.
               Perhaps you could find it.
Mother…
Stay strong.
                            I will return
                           with the cure.
                                                                                               Thank you,
                                                                                             Wise One. I will
                                                                                             return in time.
                                                                                             Keep her safe.
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                     TH EM E CA RD
          TYPE          Personality
           Spirited Youth
              Untapped fierceness
                 Inner compass
                  Hard-headed
                                 QUEST
             Never surrender to
             darkness or despair.
                        TH EM E CA RD
                                  GROW    MILESTONE
                ABANDON
TYPE
              Deer Stalker
                     Stealthy step
                      Keen senses
                             Loner
                       TH EM E CA RD
                             QUEST
                Good listener                           Record your Hero's details -- themes, tags, and Quests -- on a
                                                        sheet of paper, a Legend in the Mist character sheet, or Legend in
                 Tough it out                           the Mist theme cards.
              Family is my soft spot                    During play, if you gain new tags, write them down in your
                                                        backpack or on Legend in the Mist tracking cards.
                            QUEST
                                                        You're ready! Turn the page to embark on your fateful journey.
          Find a cure for
          my mother's illness.                                                                                               15
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             And so, with a heavy heart
             and a sense of urgency,
             Gerrin sets out to find
             the Rime Thistle that
             could cure his mother...
                   I observe from a               I slip into the forest and                     I march over and
                     safe distance.               sneak closer, unnoticed.                         speak to them.
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         Action & Outcomes                                      SIMPLE OUTCOME
         Every Hero action has an outcome:                      With a Simple outcome, shown here, the
         Success , negative Consequences                   ,    Narrator simply tells you what happened,
         or both .                                              based on the scenario, your Hero's tags, and the
                                                                details of the characters involved. The Narrator
         After you describe your action, the                    can also give you new tags, good or bad, as a
         Narrator chooses one of three ways to                  Success or a Consequence. This method is used
         arrive at the outcome: Simple, Quick,                  to keep the story going without using the dice.
         or Detailed.
           You remain at a safe distance,          A deerstalker of stealthy step,       You walk proudly toward the
           watching the ruffians harass            you have no difficulty creeping       band, introducing yourself.
           the traveling woman. To judge           up closer unnoticed and you           They turn from the peddler to
           by their clubs, they appear to be       settle in a good hiding spot (add     face you.
           ill-intending bandits.                  this tag to your notes).
                                                                                         But they will not yield the
           You contemplate walking                 However, while you sneak,             peddler. Instead, they threaten
           away, but going off the path            the hooded figures - bandits,         you as well.
           will waste precious time.               no doubt - beset the traveler,
                                                                                         CONTINUE TO THE NEXT PAGE
           What more, you feel a pang of           a peddler, and threaten her to
           remorse leaving the traveler to         surrender her goods.
           fend for herself (add this tag
           to your notes).                         CONTINUE TO THE NEXT PAGE
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         A New Round Begins                           THREATS
         With your action and its Consequences        When the Narrator establishes that
         resolved, the Narrator describes the scene   something suspicious or dangerous is
         again, re-establishing what's going on.      happening, it's called a Threat. A Threat
         This starts a new turn of the Establish-     can later manifest into Consequences, so
         Action-Consequences cycle which repeats      use your actions wisely to avoid or address
         throughout the scene.                        Threats.
             The ruffians
             raise their clubs
             over the peddler's
             head. Things are                                 Enough niceties!
             looking dire!
Get off!
                 Give us your
                  valuables,
                   peddler...
                                                               ...or we'll
                                                          take 'em ourselves.
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                                          WHAT DO YOU DO?
         Power
         What could help?                                         10+                                 6-
         Each helpful tag gives you +1 Power.             The peddler jumps to             The bandits turn to face you,
         Gerrin is a spirited youth with untapped          her feet, fists up!              and now they're angry!
         fierceness that suddenly overtakes him.
         That's two tags, so a Power of 2.
         If Gerrin feels a pang of remorse for not
         helping earlier, it could make him
         more eager to help now. Add 1 more to
         your Power.
         What could hinder?
         Each hindering tag reduces
         your Power by 1.
         Is Gerrin in a good hiding spot? Pleading       You've recruited the peddler
         the peddler to fight from a position of                                            Consequences often include
                                                        and so you gain a tag - peddler.       tags that could be bad
         safety is not very convincing!
                                                                                              for your Hero and good
         Reduce your Power by 1.                                                             for your opponents. Keep
                                                                   9-7                       track of the bandits' tags
         Roll!                                           Apply both          and              separately from yours.
         Roll two dice and add your Power.
         Read the result to the right.
                                                                                               CONTINUE TO PAGE 24
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                          No!
                                                                                                9-7
         Power
                                                                                        Apply both        and
         What could help?
         Each helpful tag gives you +1 Power.                   10+
                                                       You reach the peddler                     6-
         Gerrin is a spirited youth with untapped
                                                          in time to protect            You're hit with a blow
         fierceness that suddenly overtakes him.
                                                        her from the bandits,            of one bandit's club,
         That's two helpful tags, so a Power of 2.     standing in their way!           which takes the wind
         If Gerrin feels a pang of remorse for not                                        out of your sails.
         helping earlier, it could make him
         more eager to help now. Add 1 more to
         your Power.
         If Gerrin is springing out of a good
         hiding spot, it could give him an
         advantage. Add 1 more to your Power.
         What could hinder?
         Each hindering tag reduces
         your Power by 1.                             You've recruited the peddler
         There are no tags in the game right         and so you gain a tag - peddler.    Consequences can take
         now that could hinder this action.            However, your action did          away your useful tags.
         That can happen too!                        not address the Threat posed         Scratch out untapped
                                                      by the bandit - it just gave        fierceness. It can’t be
         Roll!                                        him a new target! You also          used until recovered.
         Roll two dice and add your Power.           suffer the    Consequences,
         Read the result to the right.                regardless of your success.        CONTINUE TO PAGE 24
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                                 Get away, you lot!
                                                         Or my
                                                       next arrow
                                                       won't miss.
                 I let fly a warning shot
                   to scare them away.
         Power
                                                                10+
         What could help?                             Startled by your arrow,                   6-
         Each helpful tag gives you +1 Power.          one of the bandits lets
                                                                                      The bandit whose ear you
                                                      out a cry of terror and
         Gerrin is a spirited youth with untapped                                     almost clipped gets angry.
                                                        flees down the hill!
         fierceness that suddenly overtakes him.
                                                                                                      You cheeky
         He's also skilled with a bow and
                                                                                                         brat!
         equipped with his Father's yew bow.
         That's four helpful tags, so a Power of 4.
         If Gerrin is shooting out of a good
         hiding spot, it would give him an
         advantage. Add 1 more to your Power.
         What could hinder?
                                                                                                 You almost shot
         Each hindering tag reduces                                                                my ear off!
         your Power by 1.                              Sometimes a success steers
         The Narrator lets you know that these                                        Consequences often include
                                                      the story your way. Having to
         bandits are hardened, having survived                                           tags that could be bad
                                                       deal with fewer bandits will
         conflict before. It's not so easy to scare                                     for your Hero and good
                                                        make things easier later.
         them. Reduce your Power by 1.                                                 for your opponents. Keep
                                                                                       track of the bandits' tags
         Roll!                                                  9-7                     separately from yours.
         Roll two dice and add your Power.             Apply both        and
         Read the result to the right.                                                   CONTINUE TO PAGE 24
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          The bandits advance toward you, ready to
          tackle you down and dish out a beating!
                                                                                    YEAH!
                                               Get 'em!
                                         And grab any                    We didn't come all the
                                          good stuff                     way up the mountain
                                          they have.                          for nothin'!
         A new round begins, and the Narrator                      Creating a status costs 1 Power per 1 tier. In other
         describes the scene again, making a new                   words, the tier of the status you will give the bandits
         Threat. In this high-stakes conflict, your                is the same as the Power of your action!
         actions will be resolved in the Detailed way.             Statuses affect your actions. You add to your Power
                                                                   the tier of your most helpful status in the situation,
         DETAILED OUTCOME                                          and subtract the tier of the most hindering status.
         You count your Power and roll the dice in the same
         way as with the Quick outcome (see page 20).                       e s a r e recordede so.
                                                                 St a t u
                                                                        a
                                                                          s
                                                                          c k in g  c a rds, lik            Afraid
         If you succeed, you'll be able to spend your Power      on tr
         on various Effects, adding or removing tags from
                                                                                                             x
         yourself and other characters!
                                                                   Tag Expiry
         STATUSES                                                  Tags you gain during the story expire sense.
         The most common Effect is giving a status. A              when they are no longer true or make      remorse,
         status is a special tag that has a tier (number) from     Scratch out good hiding spot or pangn of
                                                                                                          as you
         1 to 6, measuring its intensity. A status always          if you had them. They expired as soo You r power
         describes a temporary condition, never an item or         intervened on behalf of the peddler. por   arily
         thing. It is marked with a green highlight.               tags never expire, but they can be tem
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                      I try to talk                                                  Power
                     them out of it.                                                 What could help?
                                                                                     Spirited youth - Gerrin is not afraid to
                                                                                     speak out.
                                                                                     If you rallied the peddler, it might
                                                                                     make the bandits rethink their
                                                                                     position. She's also a good negotiator.
                                                                                     What could hinder?
                                                            Listen, let's talk         Hard-headed - compromise does not
                                                               about this.           come easy to Gerrin.
                                                        I'm sure we can work         If the bandits are angry, it's harder to
                                                          it out somehow...
                                                                                     convince them to let you go.
                                                                                     If Gerrin is stunned, it makes it harder
                                                                                     for him to talk.
                                                                                     Roll!
                                                                                     Roll two dice and add your Power.
                                                                                     Spend
                                                                                     If your action succeeds, you'll spend
                                                                                     your Power to give the bandits a
                                                                                     convinced status.
                                 10+                       9-7                                       6-
           Your words seem to reach                                                    The bandits have had enough
                                                  Apply        and read on:
            them, and they pause,                                                       talking, and they give you
            looking at each other.              The bandits are listening,              a beating with their clubs!
                                                  but they want to get
                                               something in return. What
                                                  will you give them?
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               I try to shoot arrows
               to pin or hobble them,
                   so we can flee.
                                                                                              9-7
                                                                                     Apply both        and
                                                                                       CONTINUE TO PAGE 28
         Power                                             10+
         What could help?                        Your arrows fly true, and                     6-
                                                you manage to slow some of
         Skilled with a bow                                                        The bandits rush you and
                                                 the bandits down, without
         Father's yew bow                                                         strike you with their clubs!
                                                 hurting them too severely.
         Rapid second shot (if you already
         made a shot before)
         If the bandits are already hobbling,
         they are easier to hit.
         What could hinder?
          Close combat - Gerrin's bow is
         not ideal for shooting very close
         opponents.
                                                    You give the bandits a
         If Gerrin is stunned, it makes it        hobbling status, with a tier
         harder for him to shoot.                equal to the Power you rolled    Consequences can involve taking
                                                   with. If your Power was         a negative status. In this case,
         Roll!                                     zero or less, the tier is 1.    the bandits give you stunned-2.
         Roll two dice and add your Power.
                                                                                         9-7
                                                                                 Apply both        and
         Power
                                                                                    CONTINUE TO PAGE 28
                                                       10+
         What could help?                    Your arrows fly true, and
                                              you injure the bandits.                      6-
         Untapped fierceness - Gerrin is                                       The bandits rush you and
         showing his true grit.                                               strike you with their clubs!
         Skilled with a bow
         Father's yew bow
         Rapid second shot (if you already
         made a shot before)
         If the bandits are hobbling, they
         are easier to hit.
         What could hinder?
         The bandits are hardened, and          You give the bandits a
         can take a cut or two.               wounded status, with a tier
         If Gerrin is stunned, it makes it   equal to the Power you rolled    Consequences can involve taking
         harder for him to shoot.              with. If your Power was         a negative status. In this case,
                                               zero or less, the tier is 1.    the bandits give you stunned-2.
         Roll!
         Roll two dice and add your Power.
                                                     Wounded                            Stunned
         Spend
         If your action succeeds, you'll                                                x
         spend your Power to give the
         bandits a wounded status.              CONTINUE TO PAGE 29                CONTINUE TO PAGE 28
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         Taking a Status                                               STATUSES AFFECT YOUR ACTIONS!
         Ouch, your Hero has taken a negative status!                  When a status supports an action, add its tier
         Luckily, when your Hero suffers some Consequences,            to the action's Power. When a status hinders an
         the Narrator may allow you to take a reaction to              action, subtract its tier from the action's Power.
         lessen the harm. Let's try this now with the status           But only the highest positive status and the
         you just received.                                            highest negative status are counted. All other
                                                                       statuses are ignored, even if they are relevant.
         LESSEN THE BLOW
         You now roll a reaction. Count your Power and roll the
         dice; if you succeed, you spend Power to reduce the                                         7+
         negative Effects.                                                                  You take the hit but
         Every point of Power you rolled with reduces the                                    endure the pain.
         tier of the status by 1. If you roll 10+, you get one extra
         point of Power with which to lessen the status. If you
         get 6 or less, you take the status as it is, without any
         further Consequences.
                                                                                                Stunned
                                                 Oof!                                          xx
                                                                                                     6-
                                                                                          The hit lands hard, and
                                                                                          you take its full brunt!
         Power                                   Roll!
                                                 Roll two dice and add your Power.          Your incoming stunned-2
         What could help?
                                                                                             status stays the same.
         Tough it out - Gerrin can endure a      Spend
         little pain.
                                                 If you get 7 or higher, you'll
                                                                                         CONTINUE TO THE NEXT PAGE
         What could hinder?                      spend your Power to lessen the
         Nothing hinders this roll.              incoming status.
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             Will Gerrin gain
             the upper hand?
                                                                                                                               29
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                                 VICTORY                                         COMPROMISE
                        The bandits were    WOUNDED.                     The bandits were       CONVINCED.
                The bandits flee before you, leaving                 The bandits let you go, and you hope
                   a trail of blood behind them.                     not to cross paths with them again.
FLIGHT DEFEAT
             You take advantage of the disoriented                    You come to after a while, with a
             and tangled state of the bandits to flee              terrible headache, only to discover your
             up the trail, hoping they won't follow.                  personal effects have been stolen.
         WRAPPING UP THE SCENE                                    had any stunned status at the end of the scene,
                                                                  replace it with headache-2.
         The scene ends when your Hero overcomes the
         scene's Challenges or when they overcome your            If you've been defeated and robbed by the bandits,
         Hero. Either way, it's time to move on with the story.   scratch out Father's yew bow. Your entire Skilled
                                                                  With a Bow theme becomes useless, so scratch that
         At the end of a scene, some statuses expire and
                                                                  and rapid second arrow too, until you find a new bow.
         others remain, at the Narrator's discretion. If you
                                                                  Scratched tags can’t be used.
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                                                                              Glad I could be of
            As Gerrin dusts himself off and
                                                                             help, Erna. I'm Gerrin.
            prepares to continue up the trail,                             I beg your pardon, but I
            the peddler stops him for a moment.                             don't have much time.
                                                                               I must climb the
                                                                             mountain to find an
                                    Thank you for your help...             herb called Rime Thistle.
                                 Uh, I'm Erna, from Underbough.               I need it urgently
                                 Sorry you got dragged into this.               for a remedy.
                                 It didn't use to be so dangerous
                                       on these back roads.
                                                                                  I can help.
                                                                                 It's the least
                                                                                  I could do.
                 But lately...
              things have been
           brewing in the lowlands.              It seems even the peace
           There's talk of war in the             of the high mountains
            North, of ill-intending                  is now disturbed...
             folk roaming about.
             I make small talk with                        I ask the peddler if she               I ask the peddler to help
            the peddler as we walk.                          has anything useful.                    treat my headache.
                   CONTINUE TO PAGE 32                         CONTINUE TO PAGE 33                     CONTINUE TO PAGE 34
         Allies are Tags, Too                                              defeated by the bandits), add also bag of curiosities
         If you haven't done so yet, add peddler to your                   to this theme. When you take action as your allies
         backpack. Let's make it into a temporary theme                    or when they help your actions directly, use their
         and add also the tags resourceful and oddball.                    tags as if they were your Hero's tags.
         If you two weren't robbed (that is, if you were not
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              I make small talk with
             the peddler as we walk.
Never?
         Roll!
         Roll two dice and add your Power.                                          Take headache-1. You cannot
                                                                                     lessen this Consequence.
         Spend                                   Give yourself hopeful. If your
                                                  Power is zero or less, you
         If your action succeeds, you'll spend                                      TAKE A NEW ACTION WITH
                                                  still get 1 Power to spend.       THE PEDDLER ON PAGE 31 OR
         your Power to create a new status.                                           CONTINUE TO PAGE 35
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             I ask the peddler if she
               has anything useful.                 Of course!
                                          I have lots of
                                          useful things!
                                           What did you
                                           have in mind?
         Actions that
         Create New Tags
         You can take action to introduce new                                                   9-7
         story tags, representing new items or                                         Apply both         and
         allies, or even new abilities.
         This time, use a Detailed outcome.
         If you are successful, you can spend                                                    6-
         your Power to create a new tag.                                             Erna makes a mess of her
         Each tag costs 2 Power.                                                     bag. She won't be able to
                                                            10+                      find anything useful in it
         Power                                    Erna finds a useful item.         until she organizes it better.
         Roll!
         Roll two dice and add your Power.                                            Scratch out bag of curiosities.
                                                  You only have enough Power
                                                  to add one tag of your choice:
         Spend                                     climbing pick, or pretty opal.     TAKE A NEW ACTION WITH
         If your action succeeds, you'll spend    The remaining Power is lost.        THE PEDDLER ON PAGE 31 OR
                                                                                        CONTINUE TO PAGE 35
         your Power to create a new tag.
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                                                            I'm no apothecary,
                                                      but I ought to have something
           I ask the peddler to help
                                                       refreshing here somewhere...       The Peddler gives
              treat my headache.                                                          you a tonic.
                                                       I've had it since I last visited
                                                      Milkrest. I'm telling you, those
                                                          goat herders can drink.
                 Man, those
                hoodlums got                          The next morning
                 you good.                           they take this tonic
                                                     to get them to feel
                                                        peppy again...
                                               Ah, there
                                                                       …finally.
                                                we go.
         Recovery Actions
         You can take action to recover
         from negative conditions.
         This time, use a Detailed                                                                 9-7
         outcome. If you are successful,                                                    You drink the entire
         you can spend your Power to                                                        bottle, and it helps.
         reduce a status. Each point of                                                        Apply      and
         Power spent reduces the status                                                      scratch out tonic.
         by 1 tier. If the status is reduced
         to tier zero or less, remove it
                                                                10+
         entirely.                                                                                  6-
                                                       Your headache doesn't
                                                                                             You drink the entire
                                                        bother you as much.
         Power                                                                            bottle, but it's not enough
                                                                                           to make you feel better.
         What could help?
         Tough it out
         Tonic
         What could hinder?
         Nothing really hinders this action.
         Roll!
         Roll two dice and add your Power.
                                                                                               Scratch out tonic.
                                                       Reduce your headache status
         Spend                                       tier by 1 for each point of Power
         If your action succeeds, you'll               you had. If it reaches zero or      TAKE A NEW ACTION WITH
         spend your Power to reduce the                 below, remove this status.         THE PEDDLER ON PAGE 29 OR
                                                                                          CONTINUE TO THE NEXT PAGE
         negative status.
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                                                        It's getting late...
            As the pair emerge
            into a glade, Gerrin
            notices the sun high
            in the sky.
                                                                               I've no time
                                                                                 to spare.
                                                                                We better
                                                                               keep our wits
                                                                                 about us.
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              Until, under an ill wind,                                           You there!
              they spot a haunched
              stranger wandering                                                  Well met!
              in the woods...
                    Another
                    bandit?
            Oh, well-met,
            deer stalker.
                                                              I never
            You are
                                                           said I sought
        far from your
                                                            a flower...
       hunting grounds.
       What brings you
        this far up the
          mountain?
                                    We're here in
                                 search of a remedy.
                                   Perhaps you can
                                       help us.
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                                                          The stranger casts off
                                                          its cloak, revealing a
                                                          monstrous, unearthly
                                                          creature that instantly
                                                          towers over Gerrin...
                                                                 I am but a humble
                                 Wha...                      wanderer 'tween the trees...
                                                              a king under the stars...
                                                              and I can help you find
                                                                  what you seek...
                                          what are you?              ... for a price.
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                                                                                 What is this thing?
               Is it lying to me?
  40
Paul Grayson (Order #46877243)
              6-           The creature's words pierce your heart.
                           Does it have the cure? You begin to believe it...
                                                                                    In return, I will
                                                                                  help you obtain the
                                                                                   cure you seek...
                                          Tempted
             Resisting                         x                   Roll!
             Temptation                                            Roll two dice and add your Power.
             Take tempted-4. You may roll to lessen
             the Consequences now, as a reaction                   Spend
             (as explained on page 28).                            Reduce the incoming tempted-4 status by 1 tier for
                                                                   every point of Power (minimum 1), and an extra tier
             Power                                                 if you rolled 10 or more.
             What could help?                                      If you rolled 6 or less, take the full status.
             Spirited youth                                        If you already had a tempted status, stack it with the
             Untapped fierceness                                   new one.
             Inner compass                                            If tempted ever reaches or exceeds tier 5, you are
             Protective charm                                       compelled to accept the creature's offer. GO TO PAGE 43
                                                                                                        ...the cure
                                                                                                      would be yours.
Simple outcome
                       Have your
                       way, fiend!
CONTINUE TO PAGE 46
                                                                                      43
Paul Grayson (Order #46877243)
                   I reject the trade.
Quick outcome
         What could help?                     9-7     Your inner struggle with the Creature's beguiling
         Spirited youth                               words seems to last forever. When you finally
         Untapped fierceness                          break away, you find it was not all in your mind -
         Inner compass                                the shadows have grown longer (time-passes-1).
         Protective charm                                                             CONTINUE TO PAGE 47
         Roll!
         Roll two dice and add your Power.
                                                                         Tempted
                                              You are tempted-4.
                                                                             x        CONTINUE TO PAGE 41
   44
Paul Grayson (Order #46877243)
            I offer a different trade.
          Quick outcome
                                                  Maybe we
                                                could interest
                                              Its Creatureness
                                             with another form
                                                 of payment?
                                                         Something of
                                                        personal value?
         Roll!
         Roll two dice and add your Power.                                   Tempted
                                                   You are tempted-4.
                                                                                 x        CONTINUE TO PAGE 41
                                                                                                                    45
Paul Grayson (Order #46877243)
        Now hold
       your end of
       the bargain.
                                                                                    I do not
                                            Where is the                         have the herb.
                                            Rime Thistle?
                                       But I will
                                       show you the
                                       path to it.
                                                              for I have
                                                              its pollen,
  46
Paul Grayson (Order #46877243)
        Before I leave,                              Are you the                                            No, young
         tell me true...                           one who poisoned                                          master.
                                                     my mother?                                             I was not.
                                                                                                 Farewell, and
                                                                                               I hope our paths
                                                                               Very well.     never cross again.
                                                                               It's...
                                                                             too steep!
                                                                              Go ahead!
                                                                             I'll wait for
                                                                              you here.
Oh, no!
   48
Paul Grayson (Order #46877243)
                     I search for the
                       Rime Thistle.
Quick outcome
                                                     10+
                                             Amid rocks and ice, you
                                              find the Rime Thistle.
                                                                                      6-
                                                                          You search and search for
                                                                          what seems like an eternity,
         Power                                                               but without success.
         What could help?
         Keen senses
         Devoted to family
         Climbing pick
         Enchanted pollen
         Remember, you can burn a tag
         for Power (page 41), so it
         grants 3 Power instead of 1, but
         you have to scratch it out and      CONTINUE TO THE NEXT PAGE
         can only do it once per roll!
         What could hinder?                           9-7                    You take time-passes-1. You
         The mountainside is foggy-4.                                     cannot lessen this Consequence.
                                             You find the Rime Thistle,     Then, repeat this action, as
                                               but your search takes
         Roll!                                 long (time-passes-1).
                                                                              you continue searching.
         Roll two dice and add your Power.                                 IF YOU REACH Time-Passes-6 ,
                                             CONTINUE TO THE NEXT PAGE            GO TO PAGE 51
                                                                                                            49
Paul Grayson (Order #46877243)
                                     Erna!
                                 Erna, I found it!
                                    Let's go!
Gerrin...
CONTINUE TO PAGE 52
  50
Paul Grayson (Order #46877243)
                                                   No...
                                                             51
Paul Grayson (Order #46877243)
         Gerrin's story is only just beginning
         Let's see how he emerges from this dramatic first chapter.
         Mark Abandon and Milestones                         Replace your themes
         Devoted to My Family                                If you reached 3 Abandon or 3 Milestones on either
                                                             theme, here is how Gerrin can grow:
         Find a cure for my mother's illness.
                                                             • If Gerrin abandons his devotion to his family,
         • Does Gerrin feels he failed his family? Mark
                                                               perhaps he becomes a vagabond.
           Abandon.
                                                             • If Gerrin evolves his devotion to his family, perhaps
         • Is Gerrin planning to leave home following this
                                                               he becomes a border ranger who now patrols the
           event, for whatever reason? Mark Abandon.
                                                               highlands.
         • Did Gerrin save his mother? Mark a Milestone or
                                                             • If Gerrin abandons his spirited youth, perhaps he
           even three, as the Quest was accomplished.
                                                               becomes an embittered bandit.
         Spirited Youth                                      • If Gerrin evolves his spirited youth, perhaps he
         Never surrender to darkness or despair.               becomes an apprentice to the Wise One, and learns
         • If Gerrin lost his mother, does he succumb to       to resist the dark arts of foul creatures.
           despair? Mark Abandon.
         • If Gerrin lost his mother, does he nevertheless
           resist despair? Mark a Milestone.
  52
Paul Grayson (Order #46877243)
         Themes grow from their weaknesses                    Did You Try
         You can gain new permanent tags in your themes       During your time with Gerrin, you could have taken
         and therefore new skills, abilities, and allies.     many paths. You might be wondering what else
         Whenever one of your weakness tags is invoked,       could have happened! Did you…
         mark Improve on that theme, and when you
                                                              • Feel a pang of remorse, but found a way to make it
         have 3 Improve, reset the track and gain a new
                                                                work in your favor?      page 21
         improvement for that theme. In your next game,
         remember to invoke your weakness tags!               • Get clobbered by a bandit, and learned how to
                                                                lessen the blow?    page 28
         New allies and treasures
                                                              • Have a conversation with the peddler, and gained
         Gerrin has gained some tags that could remain in       hopeful-1?  page 32
         play going forward. He made a new friend in Erna
                                                              • Ask Erna for something useful, and learned how
         the peddler, and may hold on to some of the useful
                                                                to create a story tag with a Detailed outcome?
         gifts she shared with him.
                                                                page 33
         Loose threads                                        • Strengthen your resolve against temptation, and
         What happened to the bandits? Where did they           learned how to burn a tag for Power? page 41
         come from? What about the creature? What
         other creatures are prowling the mountains, and
         beyond? What deal did Gerrin's mother make with
         the creature, and why? All of these questions can
         become the beginning of a new adventure the next
         time you play!
                                                                                                                     53
Paul Grayson (Order #46877243)
                                           Introduction
                                                             warm welcome to you,
                                          a                  traveler in imaginary
                                                             worlds!
                                           By opening this book, you have taken a step and
                                           crossed the misty threshold between the prosaic world
                                           of the mundane and the hidden world of legends.
                                           With the secrets you’ll glean from these pages, you
                                           will soon weave a tale of your own. You will take
                                           your unlikely hero on journeys into foreign lands, to
                                           face challenges mighty and strange, to make great
                                           sacrifices and at long last prevail against the world’s
                                           perils – or falter and become lost to oblivion.
                                           May this game, one of many in the sacred tradition
                                           of storytelling and roleplaying, be a source of rich
                                           enjoyment for you and your fellow travelers and a
                                           path to the wisdom and courage hidden within you.
      54
            —
                      In every game session, from scene to scene, you play out another
                      chapter of the Heroes’ story, experiencing new dramatic,
                      emotional, and exciting moments to your heart’s content!
                      START HERE
                      You begin by deciding on the nature of the story you’ll tell,
                      that’s what the following pages are all about.
                      Ask yourself, who are the Heroes? What brings them together?
                      What types of challenges and dangers do they face?
                      Your story’s nature and themes can change as you play it, but
                      the answers to these questions inform your choices as you set
                      up your game, starting with Hero Creation on page 73.
                      PRINCIPLES OF PLAY
                      • Revel in the drama, enjoy each dreaded consequence as much
                        as a wonderful success.
                      • Portray a dynamic character, and let them change with their
                        themes.
                      • Accept the results, respect the dice, use the rules as you see fit.
                      • Have fun, listen to one another, and be respectful of each
                        others’ boundaries.
                                                                                                                  55
                                                                                                              —
I ntroduction
                                            Chapter #2: How To Play explains the rules of the game, how
                                            to take actions and overcome Challenges, as well as how to
                                            evolve your Hero.
In Volume II has guides and materials for the use of the Narrator:
                                              DELVE DEEPER
                                           Some sections of this book are shrouded, marking them as
                                           expended rules or advanced concepts, beyond the basic rules.
                                           These can be easily skipped during your first few plays. Return
                                           to them when you’re getting curious about the further riches
                                           that lie beneath the surface.
                                           The Legend in the Mist Theme Cards are printed cards for
                                           recording your Heroes’ details. The Legend in the Mist Tracking
                                           Cards likewise help record story tags and statuses with dry or
                                           wet erase markers. The Legend in the Mist River Pebble Dice
                                           and Acorn Dice are themed dice you can use at your table
      56
            —
                      FRAMES OF PLAY
                      Legend in the Mist is primarily a game of rustic fantasy, a
                      genre explained in the following pages, but it can be used to
                      tell any fantasy tale. Pages 60-63 provide examples of four
                      frames of play to build a series around, rustic or otherwise.
                                                                                                                57
                                                                                                            —
I ntroduction
                                           It’s about small Heroes faced with great perils, often beyond
                                           their power or understanding. Forces of the great world
                                           outside – war and politics, greedy sorcerers, and strange
                                           monsters – penetrate the Heroes' enclosed existence and
                                           demand that they rise up to meet them. And forces of yet
                                           another, invisible world, scarcely-knowable and hidden in
                                           every little thing, steer the Heroes’ lives or observe intently
                                           from the shadows, perhaps because the fate of much greater
                                           things hangs in the balance. All of these evoke a great sense of
                                           mystery in the face of the unknown.
      58
            —
                                                                                                                 59
                                                                                                             —
I ntroduction
      60
            —
                      A Traveling Band, a less epic version where the Heroes travel far
                      and wide together for their own reasons, such as protection on the
                      road. Or, they are performing a “mundane” task, such as mapping
                      the West Marches or performing in every tavern in the land.
                                                                                                                61
                                                                                                            —
I ntroduction
      62
            —
                                                                                                             63
                                                                                                         —
I ntroduction
               (page 72)                                      Power tags Positive tags that give Power to your actions.
                                                       (inc. the theme's title tag)   They can be temporarily scratched      making them
               Short descriptors that                                                 unusable until recovered.
               say what’s true and give
               Power to or weaken your                  Weakness tags Negative tags that decrease the Power of your actions.
               Hero's actions: handsome,                                              However, they allow you to mark Improve on the theme.
               spell of slumber, old injury,                       QUEST A motivation for the theme, something your Hero seeks,
               charmed.                                                               defends, or upholds.
      64
            —
H ow to Play, in a N utshell
               The Making
               of a Hero
Paul Grayson (Order #46877243)
Paul Grayson (Order #46877243)
                                                     THE PROLOGUE
      68
            —
               This card records general details about your Hero: your name A ,                  C                          RELATIONSH
                                                                                                                                         IP TAG
               your Hero’s name B , their Fellowship relationships (page 134) C ,                          Erna                 Admiring
               Promise (page 189) D , and Moments of Fulfillment (page 189) E .
               If this is your first time learning the game, you should leave these              D
                                                                                                          PROMISE
               additional Hero elements for last and read on.
                                                                                                     MOMENTS OF
                                                                                                                FULFILLMEN
                                                                                                E                          T
                                                                                                      Arrive at Journey’
                                                                                                                        s End
                                                                    A   CK
                                                              BACKP                                  Be Reforged
                                                                                                     Gain a QuTHEME
                                                                                                                intessence
                                                                                                                           CARD
                                                                            harm
                                                           Protective c
                                                                                                     Gain a 3Quintessenc
               TH EM E CA RD                                                                                             e
                                                                                                    Gain a Quintessenc
                                                                                                                         e
                                                                                                  2 ShTYPE      Personality
                                                                                                       ake The Foundatio
                                                                            TH EM E CA RD                                  ns Of Magic
                                                                                                    Speak Words Eter
                   Devotion                                                                             Spirited Youth
                                              TH EM E CA RD                                                            nal
    TYPE
                                                                                                  1 Unearth Lost Truths
                                                                      Deer Stalker
                                       TYPE
          ABANDON
                          Honor my father by
                        IMPROVE MILESTONE
                                                                                                                                           69
                                                                                                                                     —
                     Greatness themes describe what makes you a power unto                Discover the fabled
                     yourself, capable of shaping the course of history. They are          medicines of old.
                     Destiny, Dominion, Mastery, and Monstrosity.
               Three theme types could fit any of these categories, depending on
               what they describe: Companion, Magic, and Possessions.                            R E LIC
               Your Hero can have any mix of themes of different types and from              Sword of
               all three categories. Your choice of themes tell us what kind of Hero
               they are and their place in the world.
                                                                                             Thunder
                                                                                                shockwave
                                                                                               call lightning
                                                                                                roof overhead
MON S T R OS I TY
                                                                                              Dragon
                                                                                              dragon’s scales
                                                                                            breathe toxic fumes
                                                                                              hated and reviled
      70
            —
               THE QUEST 5
               Each theme includes a quest, a goal, belief, or personal journey of your
               Hero that is related to this theme. Following or abandoning a theme's      Yo u r S t o r y , o u
               Quest (Quests & Transformations, page 184) can lead to a significant
               change: the replacement of the theme. Whenever you achieve a
                                                                                          Developed by Y ent is in
                                                                                                                 ncem
               significant victory or success in your theme’s Quest, mark Milestone;      Your Hero’s adva    ile the Narrator
               after the third one, the theme evolves into a new one, developing          yo ur h a n d . W h
               further. Whenever you ignore the theme’s Quest or act against it, mark     may present oppow     ortunities for u
               Abandon; after the third one, an aspect of you is lost, making room for       ur H er o   to gr    , it is up to yo
                                                                                          yo                      o’s weaknesses
               a new one to develop.                                                      to bring your Herthe limelight.
               After a theme is replaced, you gain Promise (page 189), representing       and Quests into
               how your Hero grows overall. Once you’ve marked Promise five times,
               you gain access to unique options that can truly transform your Hero.
                                                                                                                              71
                                                                                                                         —
      72
            —
                                                                                                                         73
                                                                                                                     —
      74
            —
                                                                                                                                 75
                                                                                                                             —
      76
            —
                          Archfiend of Bedlam
                                Dragon
                           Powerful Vampire        Ways of Magic Theme Kits
                            Elemental Titan
                          Giant Spider Queen
                               God-Spirit            A L C H E MY & H E R BALI S M             FEY PATRONAGE (page 205)
                                                                (page 2 0 2 )
                                                                                                     Boisterous Bard
                                                             Expert Poisoner                     Champion of the Fair Folk
                    CO MPANION (page 12 2 )                    Greenkeeper                            Foxy Trickster
                                                            Village Apothecary                      Herald of Summer
                            Band of Swords
                          Friend I Just Met                                                     Magic of the Household Hob
                            Guardian Spirit
                         Imposing Wolfhound           L AN D SH A P I NG (page 2 0 8)
                           Inspiring Master                                                   RUNIC INVOCATION (page 21 0)
                             Irksome Pixie                   Hoary Avenger
                                                           Primal Earthshaper                         Blazing Invoker
                                                            Town Geomancer                              Rune Sage
                                                           Woodland Whisperer                          Runescribing
                         MAGIC (page 12 4 )                                                           Tattooed Sigils
                        Blessing of the Goddess
                             Hex & Curse              SHAPESHIFTING (page 2 1 3)
                         Grand Necromancy                                                         S OR C E RY (page 21 6)
                          One with the Dark                  Beast-Dreamer
                                                              Doppelganger                          Eldritch Archmage
                         Rudimentary Magic                                                              Spellsword
                         Warding Invocations                 Elemental Body
                                                             Werewolf Form                          Untrained Potential
                                                                                                    Wandering Wizard
                                                                                                                                77
                                                                                                                            —
      78
            —
                                                                       WANDERERS
                Traveling Minstrel
                 To you, there is nothing better than the open
                 road, the wind in your hair, and a tune in the air!
                                                                       Wildling Outrider
                 So you play and you walk, from stormy sea to           Ride, raid, and roar for glory, blood, and gold! A
                 snowy peak, from shady woods to ice-cool creeks.       scout and skirmisher of your beast-riding people,
                 And you sing, to all who would hark, about             you have ventured far outside the plains that you
                 where you’ve been and all you’ve seen, be it jolly     call home to find new settlements to pillage and
                 good or bitter stark.                                  loot. But as you did, you found that with every
                                                                        encounter, this unfamiliar world of farms and
                 THEME KITS                                             mills reveals more similarities to yours....
                 Jovial Disposition (Personality, page 96)
                                                                        THEME KITS
                 Enthralling Entertainer (Prodigious Ability,
                                                                        Tenacious (Trait, page 100)
                 page 108)
                                                                        Battlerider (People, page 94)
                 Well-Traveled (Past, page 92)
                                                                        Skirmisher (Skill Or Trade, page 98)
                    Choose One:
                                                                          Choose One:
                     Handcrafted Pan Flute (Possessions, page 126)
                                                                          Our Village (Devotion, page 90)
                     Knows Every Province (Knowledge, page 106)
                                                                          Band of Swords (Companion, page 122)
                     [Deity]'s Favored Cleric (Influence, page 104)
                                                                          Troll (Uncanny Being, page 112)
                  ackpack: boiled leather tunic, mace,
                 B
                 or rehearsed joke                                       ackpack: artisanal necklace, spiked roundshield,
                                                                        B
                                                                        or alluring musk ointment
                                                                                                                                 79
                                                                                                                             —
I - Tropes
                 Yearns For Revenge (Duty, page 102)                   Fugitive (Circumstance, page 88)
                 Acrobatic Agility (Trait, page 100)                   Pilfered Possessions (Possessions, page 126)
                 Hidden Daggers (Possessions, page 126)                Skirmisher (Skill Or Trade, page 98)
                    Choose One:                                          Choose One:
                     Fugitive (Circumstance, page 88)                    Heart of Gold (Personality, page 96)
                     Professional Burglar (Prodigious Ability,           Band of Swords (Companion, page 122)
                     page 108)                                           Witchblood (People, page 94)
                     Slay the Mighty One (Destiny, page 114)
                                                                        ackpack: intimidating mask, sturdy spear,
                                                                       B
                 Backpack: hooded cloak, rope and hook,               or canvas sack
                  or sleeping drug
      80
             —
                                                                                                                                  81
                                                                                                                              —
I - T ropes
      82
             —
                                                                                                                             83
                                                                                                                         —
I - Tropes
                Bogland Recluse
                 No matter how many STAY AWAY signs you put               Powermonger Witch
                 up – or how many skulls you impale on spikes             Feigning as an aging advisor, patriarch/
                 – they’ll always come looking for you at your            matriarch, or matchmaker, you are, in fact,
                 would-be swampy retreat. Somehow they got it             a most potent weaver of plots and of hexes,
                 in their shriveled heads that you can concoct a          ruthless in your pursuit of power for your clan,
                 cure for their boils or an ointment to make them         coven, or cult. Left unchecked, you will poison
                 stronger, and while they are not wrong, you’re           a community from the inside and consume its
                 always tempted to sell them something that               social and spiritual marrow, growing ever more
                 would have the opposite effect!                          powerful.
                 THEME KITS                                               THEME KITS
                 Gruff (Personality, page 96)                             Conspirator (Influence, page 104)
                 Hinterland Tracker (Skill Or Trade, page 98)             Hex & Curse (Magic, page 124)
                 Greenkeeper (Alchemy & Herbalism, page 204)              Cauldron of Conjuration (Relic, page 110)
                     Choose One:                                            Choose One:
                     Protect the Land (Duty, page 102)                      Insidious Cult Overlord (Dominion, page 116)
                     Troll (Uncanny Being, page 112)                        Giant Spider Queen (Monstrosity, page 120)
                     Beaver Kin (People, page 94)                           Hidden Daggers (Possessions, page 126)
                  ackpack: rejuvenating concoction, jingling tripwire,
                 B                                                         ackpack: poisoned dirk, flashbomb,
                                                                          B
                 or weird bark armor                                      or walking cane
      84
            —
                                                                                                                                  85
                                                                                                                              —
I - T ropes
               NOBILITY
                                                                     Hope of the Realm
                Haughty Courtier                                     With the old, corrupt monarchy teetering on the
                                                                     edge of oblivion, it is to you – their heir apparent
                 Smile, no matter how it chafes you. Keep up
                                                                     or beloved hero – that the eyes of the people turn.
                 appearance, uphold decorum. Cloak yourself in
                                                                     Destined to one day rule the realm, by birth,
                 mannerism to hide your scheming thoughts from
                                                                     prophecy, or some court trade, you nevertheless
                 your next political prey. You have plans for all
                                                                     care more about the subjects of the kingdom than
                 those who have crossed you, or whose position
                                                                     your own advancement, which is precisely why
                 and power you covet. A rumor here, a proposal
                                                                     they put their faith in you.
                 there, some strings attached. It’ll all come
                 together splendidly in the end.                     THEME KITS
      86
             —
                                                                                                                                  87
                                                                                                                              —
I - Tropes
                                                                Circumstance
                                                         BACKGROUND + SOCIAL STANDING +
                                                         UNIQUE SITUATION + WALK OF LIFE
                                                         With this theme, the circumstance in which you currently find yourself
                                                         plays a major role in your story. This could entail your social standing
                                                         or role, whether you are descended from nobility or born to poverty,
                                                         whether you are struggling to survive, hunted for who you are, being the
                                                         village fool nobody takes seriously, and so on. This theme type focuses
                                                         on where you are in life, your unique situation, whether it is inherent or
                                                         temporary.
                                                         • What is your place in life and in society?
                                                         • What’s interesting about where you have found yourself?
                                                         • What social position do you possess and how long have you had it?
                                                         • What makes you a stereotypical example of your circumstance? What
                                                           makes you stand apart?
                                                         • Are you a victim of circumstance or did you choose your lot in life?
                                                    Quest Ideas
                                                    • A desire to prove your worth despite your status.
                                                    • An ambition to become the most successful or archetypal member of
                                                      your role.
                                                    • A binding norm or code you adhere to due to your position.
      88
            —
               Theme Kits
                          CIRCUM S TA NC E                     CI R C U M S TANC E                    CI R C U M S TANC E
                      Landed Noble
                  handed-down livery, collude with
                                                              alms bowl, downtrodden
                                                          fellowship, read a person, avoid
                                                                                                  Tavern Brawler
                     other nobles, court manners,         attention, place of congregation,        brimming tankard, drinking
                    blame the help, modest manor          free of social norms, see through       buddies, get them to talk, shirk
                      house, intimidate the serfs,         their masks, befriend a normie,        responsibility, the tavern is my
                    borrow to pay a debt, honor of                 “I am who I am”                 home, often underestimated,
                  my bloodline, “There has always                                                    drunken master brawling,
                   been a Stoneheart in this castle”          poor, noticeably different,             sober up, “ANOTHER!!!”
                                                              segregation, ostracized
                       constant expenses, sneering                                                 never taken seriously, reeks of
                                                            Will I ever be welcome              ale, often thrown out, pitiful looks
                     royals, dishonorable business,
                                                                 among them?
                        challengers to the title
                                                                                               I wish something would make
                       Would that my house                                                     me forget my pain – for good!
                        glory be restored!
                                                                                                                                         89
                                                                                                                                     —
I - T hemebooks
                                                             Devotion
                                                        IMPORTANT RELATIONSHIPS +
                                                        COMMITMENT TO A GROUP OR IDEAL
                                                     You have dedicated yourself to a person (a loved one, mentor, or
                                                     dependent), a group (your circle of weavers or the village of Woodend),
                                                     or an ideal (religion, creed, or way of life). Your devotion gives you
                                                     meaning, drives you to carry on in difficult times, offers you something
                                                     to go back to when the adventures are over, and serves as a framework
                                                     for knowing right from wrong.
                                                    • What is the most important thing to you, personally?
                                                    • How did you end up caring so much about this person, group, or ideal?
                                                    • Do you chafe under the needs, demands, or ethos of who or what you
                                                      are devoted to?
                                                    • How far would you go to protect that which you are devoted to?
                                                   Quest Ideas
                                                   • A simple statement of your Devotion and what you feel towards them or it.
                                                   • Something you hope to gain by your Devotion, the one thing you cling
                                                     to that makes all this sacrifice worthwhile.
                                                   • A task you must complete for your Devotion, such as a ritual, a
                                                     pilgrimage, or an act of heroism.
      90
             —
               Theme Kits
                                 DE VOT ION                       DE VOT ION                          DE VOT ION
                                                                                                                                     91
                                                                                                                                 —
I - T hemebooks
                                                               Past
                                                        DEFINING LIFE EVENT + FOUNDATIONAL
                                                        EXPERIENCE + TRAUMA OR WINDFALL
                                                        Something happened to you that still echoes through your life and
                                                        defines you, shapes you, or haunts you. You may have been through
                                                        something traumatic or life altering, which left its mark on you.
                                                        Perhaps it was one fateful day that changed everything or a whole
                                                        secret history or a prior life you’ve left behind, or it could be a period of
                                                        time that left an impression on you, such as an education you acquired
                                                        or your time spent with the elves.
                                                        • What life event or past experience shaped who you are?
                                                        • Why did you leave it behind, or how did you move past it?
                                                        • What repercussions of that experience still haunt you?
                                                        • Are you trying to return to the better days, or hoping to leave the past
                                                          behind?
                                                   Quest Ideas
                                                   • A lesson learned or oath taken in your old life to which you now adhere.
                                                   • An aspiration to recover what you’ve lost, or to leave your Past behind.
                                                   • A question from your Past that haunts you to which you must find an
                                                     answer.
      92
             —
               Theme Kits
                                  PA S T                               PAST                               P AS T
                                                                                                                                   93
                                                                                                                               —
I - T hemebooks
                                                               People
                                                        ANCESTRY + HERITAGE + CULTURE + SPECIES
                                                        You belong to a clan, a family, a race or species, a community, or some
                                                        other group who are their own culture or ancestry. You were born into
                                                        this community or you joined later in life, whether by choice or due to
                                                        circumstances. You share language, mannerism, aesthetics, worldview,
                                                        or perhaps physical traits and special abilities, and these are expressed
                                                        in you and the way you face the world.
                                                        • Is your heritage a proud part of who you are, a plain fact or your
                                                          existence, or a stain you’re trying to wash off?
                                                        • What about your clothing style, items, or physique makes you stand out?
                                                        • What is more important to you, the traditions themselves or the
                                                          lessons they teach?
                                                        • When in a bind, how do you turn to your native abilities and beliefs?
                                                   Quest Ideas
                                                   • The ethos or “way” of your People, or a saying that summarizes it.
                                                   • An aspiration to raise your People up or overcome their plight.
                                                   • A goal to fulfill a prophecy or folktale of your People.
      94
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               Theme Kits
                                 PE OP L E                          P E OP L E                           P E OP L E
PE OP L E
                                                                    P E OP L E                           P E OP L E
                          Highlander
                       hardy, mountaineer, heavy              Sylvan Elf                           Witchblood
                        furs, weather-watching,            lithe and graceful, woodland       hidden stamina reserves, simple
                      sporting competitions, wolf-         stealth, evergreen laurel, tree      magic tricks, heirloom silver
                       friend, fearless onslaught,         & herb lore, better among the     brooch, the true Witchblood story,
                       loyal to the death, brawny        branches, Sylvan hunting party,     bask in anonymity, share thoughts
                                                          leaf-motif sylvan bow, animal        with a Witchblood, unexpected
                          impoverished, overly                                                 crackling bolt, mysterious and
                                                              affinity, see in the dark
                      sarcastic, lacks refinement,                                            hard to read, vanish into thin air
                     ogres seek revenge against me           barren places, suspicious
                                                            of humans, distant affect,           no home, Witchbloods tend
                        The Highlands have
                                                              distrusted by city folk           to clash, freak occurrences,
                     always stood free, even
                       if that means alone.
                                                                                                 wanted for valuable blood
                                                         Tread softly, as we are but
                                                        the caretakers of this world.          Remain in the shadows and
                                                                                                 await the Reckoning.
                                                                                                                                    95
                                                                                                                                —
I - T hemebooks
                                                              Personality
                                                        TEMPERAMENT + PERSONAL “AURA” OR STYLE +
                                                        COMMON BEHAVIOR + INNER SELF
                                                        You have a certain way of seeing the world and engaging with it,
                                                        an archetypal personality type or way about you. You might have
                                                        developed it during your younger years, or adopted it only lately, and
                                                        it might not even be to your liking – but your personality is taking you
                                                        places and defines how you interact with others. It could be that when
                                                        times get tough, your true self comes out. Or maybe your persona is just
                                                        a crutch, a defense that keeps people from getting too close.
                                                        • What are you like?
                                                        • What made you this way?
                                                        • How well does your personality mesh with others’?
                                                        • Is it all a show you’re putting on for the world? And if so, what’s
                                                           beneath it?
                                                    Quest Ideas
                                                    • A personal motto, rhyme, or quote that encompasses your core
                                                      worldview or approach.
                                                    • Something you must do to feel true to yourself.
                                                    • A goal you have set for yourself due to your Personality.
      96
             —
               Theme Kits
                            PE R SON A LIT Y                      P E R S ON A LI T Y                   P E R S ON A LI TY
                                                                  P E R S ON A LI T Y
                            PE R SON A LIT Y                                                            P E R S ON A LI TY
                                                                                                                                       97
                                                                                                                                   —
I - T hemebooks
                                                               Skill or Trade
                                                        CRAFT + HOBBY + TALENT OR KNACK + PROFESSION +
                                                        PRACTICED OR REHEARSED ABILITY
                                                        You have a skill or ability you are somewhat good at, developed through
                                                        practice or daily application over time. Or perhaps you’ve acquired a trade,
                                                        which is more than a single honed skill – it’s a set of related techniques
                                                        and understandings, with its own role in society. You might have learned
                                                        a profession from a mentor, put to work in your family’s farm or shop, or
                                                        practiced by yourself due to personal interest or out of necessity. You have
                                                        become fairly good at what you do, and can trust your skills to carry you
                                                        forward in most everyday situations.
                                                        • How did you acquire this skill or trade?
                                                        • What are its everyday needs? What tools do you use?
                                                        • How do others look upon you as a practitioner of this skill?
                                                        • How do you keep your skills honed?
                                                   Quest Ideas
                                                   • The motivation to practice your Skill or Trade, such as to earn a living.
                                                   • A professional standard you are held to or a line you try not to cross.
                                                   • A desire to become much better at this than you are presently.
      98
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               Theme Kits
                          SKI LL OR T RA DE                  S K I L L OR T R ADE                 S K I L L OR T R ADE
                                                                                                                                 99
                                                                                                                             —
I - T hemebooks
                                                                Trait
                                                          PHYSICAL FEATURE + MENTAL QUALITY +
                                                          SPECIAL GIFT
                                                          You have a specific innate attribute that defines you, whether in your
                                                          physique, your mind, or your heart – for example, you are strong,
                                                          covered in scales, large-bodied, beautiful, cunning, or quick. Or, you
                                                          possess some kind of special quality, unique to you, although not
                                                          terribly out of the ordinary, such as being loved by animals. It could
                                                          be something you were always well-known for while growing up or a
                                                          recent transformation.
                                                          • When did you first discover or become aware of your trait?
                                                          • How reliant on this trait are you? Do you neglect developing relevant
                                                            skills, or is it so good you simply don’t need to?
                                                          • Who around you came to appreciate or resent this trait?
                                                          • What can this trait help you achieve?
                                                     Quest Ideas
                                                     • A belief you developed through trusting and using your Trait.
                                                     • A behaviour you adopted to emphasize or to downplay your Trait.
                                                     • A goal relating to understanding the source of your power or growing
                                                       your abilities.
      100
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LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
               Theme Kits
                                                                                                              TRAIT
                                 TRA IT                                T R AI T
                                                                                                  Strong as an Ox
                 Acrobatic Agility                        Prophetic Visions                           lift heavy loads, block a
                   vault and tumble, dodge harm,            find the place I saw, anticipate        blow, gloves for better grip,
                      rope and hook, tightrope              attack, hypnotizing pendulum,          hurl something heavy, test of
                        walking, swing from a             stop it before it happens, know my       strength, holds and grapples,
                    chandelier (or similar), quick          enemies’ plan, direct the vision,     structural weak points, smash
                      climber, evaluate weight,           sense unnatural presences, parlor           it loudly, loose clothing
                   showmanship, feign clumsiness              tricks, lie about how I know
                                                                                                      unintentional breakage,
                       this will hurt later, jealous            paranoid, susceptible to               ridiculed as a brute,
                    spectators, stretching my luck,         possession, use it for personal         exhausting, reinforced steel
                        harder when restrained                  gain, protective hexes
                                                                                                 The only way to get stronger
                        I can make that jump.                Where do these visions             is to keep testing my strength!
                                                             come from, and why do
                                                               they come to me?
                                 TRA IT                                                                       TRAIT
                           Tenacious                                  TRAIT
                                                                                                      Underwater
                    quickly recover my strength,
                                                         Uncommon Beauty                               Deftness
                   water off my back, inspirational
                    tattoo, bear the pain, survive          draw attention, too beautiful             expert diver, underwater
                   harsh weather, advance despite            to hurt, handy hair brush,           evasion, fishing spear or trident,
                  opposition, gauge others’ tenacity,       get away with anything, the            breathe underwater, drylander
                  needs little sleep, pretend to yield      prettiest here, flirting, know            victims, pull them under,
                                                            when they like me, signature            innate echolocation, fish out
                         jaded, draw ire, can’t ask          hair flick, ruffle up my hair         treasure, gills-concealing scarf
                        for help, hard to relate to
                                                            overbearing diva, jealousy, wrong           dive too deep, feared by
                         I will never give up.             kind of attention, zero attraction        drylanders, strong or large
                                                                                                      prey, uneasy on dry land
                                                            Beauty is but a distracting
                                                         glamor; it is not who I truly am.         Nowhere do I feel more
                                                                                                    at home than deep in
                                                                                                      the murky water.
                                                                                                                                       101
                                                                                                                                   —
I - T hemebooks
                                                                 Duty
                                                          OATH + GRAND OR DAUNTING QUEST +
                                                          UNDERTAKING + RESPONSIBILITY
                                                          You have undertaken a task or committed yourself to an ideal with an
                                                          earnestness that most cannot muster. You might have stepped up to
                                                          this challenge or had it thrust upon you – either way, it is now yours.
                                                          Before you lies a difficult task, a path rife with tribulations, or the
                                                          heavy burden of responsibility, and you must steel yourself if you are to
                                                          accomplish what you set out to achieve. Luckily, such an undertaking
                                                          often means you have the backing of an organization, a person of
                                                          interest, a faction, or even a deity who may believe in your cause or
                                                          stand to gain from your success.
                                                          • What set you on this course, and what keeps you on it?
                                                          • Who supports you in the fulfillment of your duty?
                                                          • Who holds you accountable to your duty?
                                                          • What have you given up to gain and keep this level of responsibility?
                                                     Quest Ideas
                                                     • The oath you have taken or the belief that drives you.
                                                     • The manner in which you conduct yourself in order to maintain your Duty.
                                                     • A decree or quest you’ve been given by a higher authority.
      102
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LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
               Theme Kits
                                 DUT Y                                 DU T Y                                 DU T Y
                                                                       DU T Y                                 DU T Y
                                 DUT Y
                                                                                                                                        103
                                                                                                                                 —
I - T hemebooks
                                                               Influence
                                                        KEY POSITION + AUTHORITY OVER OTHERS +
                                                        CONTACTS & AGENTS + PERSONAL POWER
                                                        You are an individual of considerable import, whether publicly or
                                                        behind the scenes, and as such you command a degree of power and
                                                        influence. This could be owing to your impressive presence or winning
                                                        character, but it just as well could be a result of years of scheming,
                                                        making the right connections, or influencing others in unsavory or
                                                        even unnatural ways.
                                                        • What is the nature of the influence you possess?
                                                        • Do others follow you willingly or begrudgingly?
                                                        • What did you have to undertake or sacrifice to get to this position?
                                                        • How far are you willing to go to keep your power?
                                                   Quest Ideas
                                                   • The reason or motivation for which you’ve accumulated all this
                                                     Influence.
                                                   • The attitude or worldview that allowed you to gain power or maintain
                                                     it.
                                                   • A standard of power you measure yourself by.
                                                   • A decree or quest you’ve been given by a higher authority.
      104
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LEGEN D IN T H E MI ST - VOL . I - T H E HE RO
Theme Kits I N F L U E NC E
                                 I N FLUENC E                      I N F L U E NC E
                                                                                                    Dockmaster
                                 Adored                        Conspirator                     collect fees and tariffs, dockhands,
                                                                                                   “unfortunate” bureaucracy,
                   fight for me, suitors and fans, let     furtive shenanigans, spies and           mercantile affairs, seized
                  them bask in my light, talk of the        agents, pull their strings, the      goods, ships & vessels, renown
                 town, shower me with gifts, carnal        courts of power, secret weapon           across the sea, organize a
                      attraction, token of my love,         stashes, corruptible persons,            blockade, bribe officials
                  seduction, high opinion of myself         initiate co-conspirators, find
                                                               leverage, nod and smile               the clergy, greedy, guild
                       those not seeking affection,                                               of caravaneers, jurisdiction
                     someone I fancy, scorned ex-               the noble-minded, past                ends beyond the bay
                    lovers, those blinded by hatred        indiscretions, rival conspiracy,
                                                                 magical divination              Nothing comes in or out
                I need EVERYONE to love me.                                                      of this port without me
                                                              “A spider in the dark                 knowing about it!
                                                             does bite, yet promptly
                                 I N FLUENC E                 perishes in the light.”
                                                                                                        I N F L U E NC E
                            Folk Hero
                        supply provisions, trail of
                                                                   I N F L U E NC E                 [Deity]’s
                       young followers, recount a
                                                          Respected Leader                        Favored Cleric
                    heroic tale, farms and hamlets,
                                                                                                  grant a blessing, ceremonial
                    welcome to stay, stoke dreams               coordinated effort, foot
                                                                                                 attendants, blast the sacrilege,
                    of glory, personal bard, friendly        soldiers, assertive command,
                                                                                                    deity’s domain (choose),
                        jests, humble and honest             my jurisdiction, well-trained
                                                                                                  vestments, address believers,
                                                            bodyguards, the downtrodden,
                           condescending lords,                                                   appeasing words, perform a
                                                              recruitment efforts, quash
                       embarrass myself, a better                                                    miracle, shielding halo
                                                          insubordination, aloof and distant
                      hero than me, court intrigue
                                                                                                 heathens, act against scripture,
                                                              I have no authority here,
                 These people look to me to                                                       followers of the anathema,
                                                           mistreat followers, orders from
                give them hope, and so I shall.                                                  celestial matters beyond me
                                                           higher up, supernatural terror
                                                                                                 One day, mistress, I wish
                                                         Our one and only goal is finally         to become your most
                                                         within reach. Let us conquer it!            faithful servant.
                                                                                                                                      105
                                                                                                                                 —
I - T hemebooks
                                                                Knowledge
                                                         LORE + HIDDEN OR SECRET KNOWLEDGE +
                                                         MYSTICAL INSIGHT
                                                         You possess knowledge that is beyond what is known and
                                                         commonplace and which grants you a deeper understanding of the
                                                         world. You may be innately attuned to deeper understanding, the last
                                                         in a line of keepers who pass on their sacred songs, or an inquisitive
                                                         or scholarly mind who has amassed a body of knowledge through
                                                         experience or studies. Perhaps it was passed down to you in a dusty
                                                         tome or perhaps you see it written in the stars above.
                                                         • What is it that you know that most people do not?
                                                         • How did you come across this knowledge?
                                                         • How did discovering this knowledge change you and your perception
                                                           of the world?
                                                         • Who else seeks this knowledge? Do they know you have it?
                                                    Quest Ideas
                                                    • A desire to discover more and deepen your Knowledge.
                                                    • A warning about this Knowledge, why it must be kept secret, or
                                                      preserved.
                                                    • The impetus that drove you to learn all that you did.
      106
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LEGEN D IN T H E MI ST - VOL . I - T H E HE RO
                                                                K NOW L E D GE
                                                                                                     Stargazer
                             KNOW L ED G E
                             KNOWL ED G E
                                                                K NOW L E D GE
                                                                                                   Tales of the
                 Expert Appraiser                                                                   Ancients
                  appraise craftsmanship, identify
                                                            Monster Lore                        Heroes of Gwyrdolin, identify
                                                        ghouls and corpse-eaters, accurate       ruins, mesmerise listeners,
                  origin, haggling, recognize hidden
                                                        classification, know its weakness,       source of inspiration, song
                   markings, ciphered ledger, find
                                                         know its natural weapons, thick       memorization, language of the
                    specific item, a heavy purse of
                                                           skull, monster part alchemy,       ancients, torch and oil, trade tales
                     silver, frequenter of markets,
                                                         iron chains, kill it first, demons    and relics, visions of a past life
                         visions of past owners
                                                            rare subspecies, can’t get a          the War of Thaumaturges,
                      unfamiliar make, enchanted
                                                         good look, intelligent monsters,           lost dialect, treasure
                    items, disgruntled charlatans,
                                                               need a flesh sample                hunters, just an old story
                           harder from afar
                                                           If you want to survive                 If I could remember it
                    I collect only the finest
                                                           out here, you need to                 all, maybe I’d remember
                   wares and so I must know
                                                            know your creatures.                       my part in it…
                       fine from common.
                                                                                                                                     107
                                                                                                                               —
I - T hemebooks
                                                               Prodigious Ability
                                                        RARE GIFT + REMARKABLE PROFICIENCY OR
                                                        CAPABILITY + ASTOUNDING FEATS
                                                        With enough practice and raw talent, the line between natural ability
                                                        and learned methods blurs until only excellence remains. You are a
                                                        most skillful and capable exemplar of your art or ability, showing
                                                        a rare measure of proficiency and style. Feats that seem impossible
                                                        to beginners are routine exercises for you, and you are equipped to
                                                        overcome the hardest challenges of your profession or pursuit. Your
                                                        ability is a source of admiration and envy, and you are widely considered
                                                        to be one of the best in the region, whether because you publicly shame
                                                        the competition or thanks to circulating legends of your deeds.
                                                        • What responsibility do you feel as to how to use your abilities?
                                                        • When faced with a problem that seemingly cannot be solved with
                                                          your ability, how do you act?
                                                        • Are you proud of your hard-earned skills, or angry that you were
                                                          forced to learn what you wish you didn’t have to?
                                                        • Are you dismissive of people beneath your level of expertise?
                                                   Quest Ideas
                                                   • What you must do to stay the best.
                                                   • Your perspective about the responsibility or burdens that come with
                                                     your level of talent.
                                                   • A lofty goal you have undertaken, due to your standing as a skillful
                                                     exemplar.
      108
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LEGEN D IN T H E MI ST - VOL . I - T H E HE RO
I - T hemebooks
                                                                   Relic
                                                              ITEM OF MAGICAL OR SPIRITUAL POWER +
                                                              STRANGE HEIRLOOM + ADVANCED ARTIFACT
                                                              You possess an item of power or a mysterious artifact, which
                                                              changed your life. Its enchanted nature cannot be denied –
                                                              at least not by you – and its power guides or influences your
                                                              decisions and actions. It might be a source of arcane power, a
                                                              container for a spirit, or a relic of a bygone age. Whether you
                                                              deserve, need, or are capable of controlling this power might not
                                                              be important. You already have it. What you'll do and where it'll
                                                              take you are the real questions.
                                                              • What does your relic look like? What kind of item is it?
                                                              • Was your relic a gift, an heirloom, a chance discovery?
                                                              • How obvious is its magic and how far-reaching are its effects?
                                                              • Does it have a will of its own? Is it opinionated? Is it cursed?
                                                         Quest Ideas
                                                         • A task you must accomplish related to your Relic, such as to keep it
                                                           working.
                                                         • A vision or destiny the item pushes you towards or even requires
                                                           you to fulfill.
                                                         • A responsibility that comes with this item’s power, or a behavior it
                                                           enables.
      110
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LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
                                 R E LIC
                                                                                                       Staff of
                                                                      R E LIC
                                                                                                     Spellbinding
                           Heirloom                           Magic Seeds                          make a spell endure, break
                          Longsword                           grow gnarly vines, grow a
                                                                                                   enchantment, sense nearby
                                                                                                      enchantments, absorb
                    mastercrafted weapon, parry              thicket, sense all green life,        enchantment, versed in the
                   anything, symbol of my lineage,           ample water and nutrients,          mystic arts, better if I know the
                    magic restored in pond water,           green thumbed, entangle and          spell, reveal who cast it, reverse
                  swordsmanship, slayer of fiends,          constrict, ask plants to move,        a spell, font of magical power
                 vibrate near danger, crackling with      speak to plants, unbridled growth
                 destructive force, fulfill my destiny                                                weaker with one hand,
                                                                  leaves a mess, lack of           unfamiliar magic, absorbed
                     known far and wide, betraying           soil or water, susceptible to           too much, condescends
                     my heritage, innocent blood,               fire, quiet and pensive                 over other mages
                      dark legacy of my lineage
                                                         If we could get a whole bag of                Become a master
                       With this One True                  these seeds, we could grow                   over all magic.
                     Sword, I will destroy the               back Foxhollow Forest!
                      Lords of Maleficence.
                                                                                                                                         111
                                                                                                                                   —
I - T hemebooks
                                                                Uncanny Being
                                                              SUPERNATURAL CREATURE OR SPECIES +
                                                              CURSED OR TRANSFORMED PERSON + SPIRIT OR
                                                              GODLING
                                                              You are a supernatural creature or entity, born out of magic or
                                                              belonging to a realm beyond the mundane. As such, you possess
                                                              abilities that exceed those of human beings but you are also bound
                                                              by your own limitations, owing to your anatomy, essence, and
                                                              nature. Perhaps you are a spirit manifested from the otherworld
                                                              or sent from a celestial realm, a twisted monster begotten through
                                                              dark sorcery, or a lingering soul of the deceased.
                                                              • What powers and limitations are innate to your being?
                                                              • Were you born, created, cursed, or transformed into your
                                                                uncanny existence?
                                                              • How similar is your appearance to that of a human? Can anyone
                                                                tell you’re not human at a glance?
                                                              • Do you wish to become something else?
                                                         Quest Ideas
                                                         • An attitude toward human beings with whom you have a history.
                                                         • An aspiration to understand where you came from, your place, or
                                                           your destiny.
                                                         • A necessity or proclivity of your kind, such as carousing, drinking
                                                           blood, or gathering magical power.
      112
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LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
               Theme Kits
                       UNCANNY B EING                      U NC AN N Y BE I NG                  U NC AN N Y BE ING
                                                               Revenant
                       UNCANNY B EING                                                           U NC AN N Y BE ING
I - T hemebooks
                                                                Destiny
                                                              PROPHECY + PREDETERMINED PATH + GROOMED
                                                              FOR A ROLE + KNOWN FINAL DESTINATION
                                                              Fate, the gods, or some unknown force – profound, sinister, or
                                                              uncaring – has determined that you shall play an important role in
                                                              the history of this world. This destiny seems to guide your path and
                                                              bend to its will every occurrence and happenstance in your journey,
                                                              trying to make you learn the right lessons, gather the right allies,
                                                              and end up in the right place at the right time. It is all-pervasive –
                                                              and yet you believe you still have the final choice.
                                                              • Why were you chosen and what for?
                                                              • How did you learn of your destiny (if at all)?
                                                              • How does your destiny manifest in your daily life?
                                                              • What stands in your way to fulfill your destiny?
                                                         Quest Ideas
                                                         • The ultimate goal you are destined to fulfill.
                                                         • A compulsion you feel to follow certain signs, omens, intuitions, or
                                                           instructions.
                                                         • A strong conviction on how to conduct yourself honorably in spite
                                                           of your fate.
      114
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LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
                                 DE STI N Y
                                                               Slay the                           Turn the Tides
                   Foretold Demise                            Mighty One                           of Darkness
                                                                                                 always shining bright, knows the
                    not my time *yet*, invigorating          miraculous dodge, tireless
                                                                                                ways of darkness, faithful order of
                     incentive, Death walks by my         warrior, my trusty squire, brave,
                                                                                                knights, loyal to the light, darkness
                   side, profound equanimity, elicit       fate-guided attack, arsenal of
                                                                                                    comes to me, the Sunstone,
                      pity, gold to spend, memento       weaponry, killer instincts, dragon
                                                                                                 celestial spirit guide, restore the
                   mori, fight to the end, final grace   mount, monstrous transformation
                                                                                                  inner light, resurrect the fallen
                           hope-givers, bouts of             temptations and distractions,
                                                                                                       despair in our ranks,
                      indignation, life has lost all       far beyond my power, imposing
                                                                                                  darkness is in all of us, endless
                        meaning, forlorn mood             lieutenants, think I’m invincible
                                                                                                     tides, holier-than-thou
                         I have seen the end;            Soon, my friend, I shall be the
                                                                                                 If we wish to turn back the
                         there is no way out.            one to bring down the Beast.
                                                                                                   darkness, we must first
                                                                                                   do so within ourselves.
                                                                                                                                        115
                                                                                                                                  —
I - T hemebooks
                                                                Dominion
                                                              LAND OR KINGDOM + AUTHORITY OVER A PEOPLE,
                                                              AN ORGANIZATION, OR A PART OF SOCIETY
                                                              You are an overlord, ruling over a land or leading a people, a
                                                              nation, or a vast organization. The weight of this responsibility
                                                              is heavy and your days are troubled by many grave concerns, but
                                                              those who bear it can affect great changes in the world. Perhaps
                                                              you have been chosen, ordained, or elected, or perhaps you seized
                                                              your place by force. Wherever the case, you now contend with
                                                              threats to your throne and to your territory.
                                                              • What do you rule over and how did you achieve this position?
                                                              • What power do you wield through your position and what are its
                                                                limits?
                                                              • Who can you trust and who do you fear from within your
                                                                immediate circle?
                                                              • Where do you stand between playing intrigue and staying true to
                                                                yourself?
                                                         Quest Ideas
                                                         • Your oath or primary charge as a holder of such a high station.
                                                         • The goal you’ve decided on as what you’d like to accomplish with
                                                           all your power.
                                                         • The activity you must engage in so that you might hold onto or
                                                           expand your power.
      116
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LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
                                                                                                                                      117
                                                                                                                                 —
I - T hemebooks
                                                                  Mastery
                                                           BEST IN THE REALM + PREEMINENCE IN YOUR
                                                           FIELD + WORLD-CHANGING INGENUITY
                                                           You have perfected your art or vocation to the apogee of aptitude and
                                                           beyond, crossing over to the realm of legend and eternal fame. Your
                                                           pioneering proficiency can change the world forever, either by creating
                                                           a miraculous artifact, shaping the political map, or battling the greatest
                                                           forces. Every apprentice and initiate of the trade in the realm knows your
                                                           name and can only dream of even remotely approaching your level.
                                                           • Do you pass down your knowledge or keep it to yourself?
                                                           • What is your ultimate masterpiece or breakthrough?
                                                           • Who is most affected by your work, and how?
                                                           • What is your signature or maker’s mark, recognized by all?
                                                      Quest Ideas
                                                      • The most profound lesson you have learned in your work, from which
                                                        you never stray.
                                                      • A declaration of how you intend to use your mastery to change the world.
                                                      • Your commitment to express your Mastery in a masterpiece or
                                                        achievement of a lifetime.
      118
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Theme Kits M AS T E RY M A S T E RY
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                                                                Monstrosity
                                                          ENORMOUS SIZE + SUPREME INNATE POWER OR
                                                          ABILITY+ ARCANE BEING
                                                          You are a creature of legend, a being of such power and immensity that
                                                          none dare oppose you – except those rare few who are as mighty as
                                                          you. You wield magic with ease, your essence infused with it, allowing
                                                          you to do the impossible, to be the impossible. You are a truly fantastic
                                                          creature in a world that fears or exalts your very existence, where your
                                                          very footfall resounds as the bells of destiny.
                                                          • What makes you so powerful compared to others?
                                                          • What is your relationship with the simple people of the land?
                                                          • Where are you most at home? What is most precious to you?
                                                          • What great schemes do you plot, or what deep need drives you?
                                                     Quest Ideas
                                                     • A golden rule all members of your monstrous kind must adhere to.
                                                     • A goal you’ve chosen in order to understand or best exemplify your kind.
                                                     • A monstrous activity your kind engages in, for better or worse.
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               Theme Kits
                            MONSTRO S IT Y                      MON S T R OS I T Y                     MON S T R OS I TY
                                                                                                       MON S T R OS I TY
                            MONSTRO S IT Y                      MON S T R OS I T Y
                                                                                               Powerful Vampire
                        Giant Spider                           God-Spirit                          faster than the eye can see,
                           Queen                              wondrous beauty, domain             impossible to kill, cause mass
                      most potent sting, shadow            magic (choose), shape tutelary          panic, vanish and reappear,
                     weaver, eight spearlike legs,        region, body of pure spirit, crush    gorey violence, insatiable hunger,
                     chitinous shell, shoot sticky         mortals like bugs, unshakable           sense life and death, cult of
                    webs, darkly inscrutable, sense       certainty, discern fates, swathes         thralls, hypnotic presence
                     every tremor, endless spider          of worshippers, inspire mortals
                                                                                                   lonely, ancient blood rituals,
                   swarm, queen of the underworld              single-minded, defiling              stake through the heart,
                           cannot grasp hope,                sorcery, essence linked to              keeper of natural order
                      daylight, vulnerable to acid,           (choose), opposing gods
                                                                                               The people of this town rather
                       contenders to the throne               Protect my domain.                suit my palate. I’ll have more.
                  Once I put out the sun, the
                   entire world will be mine.
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                                                     Companion
                                                         ALLY + BODYGUARD + FELLOW TRAVELER + PET +
                                                         A FOLLOWER, OR SOMEONE YOU ARE FOLLOWING
                                                         You are accompanied by a trusted person, group of followers, or an
                                                         animal companion, who can make all the difference in a wicked
                                                         and dangerous world. They protect and support you, devoted and
                                                         trustworthy. Your role as a friend, leader, teacher, or trainer is reflected
                                                         in the capabilities and actions of your trusty companions.
                                                         Companion Might: common, everyday, expected                special,
                                                         notable, or a group     giant, all-powerful, or numerous
                                                         • Who is always there with you, and why?
                                                         • How did you fall in with your companion?
                                                         • How did you come to trust and rely upon them?
                                                         • What is their role in your life, your job, or your duties?
                                                    Quest Ideas
                                                    • Your commitment to your Companion, the connection between you,
                                                      and their wellbeing.
                                                    • A mission you and your Companion seek to accomplish together.
                                                    • Your Companion’s Quest, which you have undertaken to keep them by
                                                      your side.
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               Theme Kits
                            CO MPAN ION                         C OM P AN ION                         C OM P AN ION
                                                                                                                                       123
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                                                     Magic
                                                        SORCERY AND WITCHCRAFT +
                                                        INNATE MAGICAL ABILITIES +
                                                        POWER GRANTED BY DEITIES OR SPIRITS
                                                        You possess abilities that interact with the supernatural. Whether
                                                        through occult rituals or arcane art, through a spontaneous and innate
                                                        bond with mysterious forces, through your very blood, or through
                                                        beseeching and cajoling gods, fairies, or demons – you have a measure
                                                        of control, great or small, over magical power.
                                                        Magic Might: Hedge magic of everyday tasks and small wonders
                                                        True magic that can achieve fantastical things    All-powerful magic
                                                        that can shape the world
                                                        • What is the source of your power, and what are its limits?
                                                        • What does it demand of you, and why do you agree to pay the price?
                                                        • Where did you learn or gain this magic, and how?
                                                        • Who else can perform these miraculous acts?
                                                   Quest Ideas
                                                   • A sacred oath, curse, or magical law that binds you.
                                                   • A vision of what you could achieve if you developed your Magic.
                                                   • A ritual, prayer, or practice you must perform in order to possess or
                                                     replenish your Magic.
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               Theme Kits
                                 MAG IC                             M AGIC                               M AGIC
                                 MAG IC
                                                             Warding                                     M AGIC
                One with the Dark                           Invocations
                   concealing spells, Tentacles of         verbal abjurations, expel
                                                                                                  Grand
                 Darkness, silent magic, maddening      possession, cast by writing, add        Necromancy
                  whispers, annals of the Shadow,        in specific names, Folcrest’s
                                                                                            animate the dead, Steal Life, drain
                 pitch darkness, consume onyx for       Menagerie of Apparitions, better
                                                                                             magical power, terrifying results,
                 power, stealthy, hear their secrets      when prepared, parchment
                                                                                              forbidden rites, empowered by
                                                            talismans, persuasion,
                         well-lit victims, needs at                                          my cult, many available corpses,
                                                             taboo not to pay me
                    least some darkness, darkening                                           embalming, sequestered my soul
                        aura, assumed to be evil          higher demons, must identify
                                                                                                  holy warriors, consumes
                                                            the apparition, requires
                       Every sunrise, I must                                                   life force, emaciated visage,
                                                           focus, they go for me first
                      return to the womb of                                                          decomposing body
                     darkness, even if briefly.           That which comes from
                                                                                            I shall rule this world with an
                                                          the other side, must be
                                                                                           army of bone and rotted flesh.
                                                           returned to the other
                                                            side. No exceptions.
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                                                         Possessions
                                                         EQUIPMENT AND GEAR + ONE SPECIAL ITEM +
                                                         BELONGINGS + ASSETS
                                                         This theme indicates one or more of your belongings play a key role in
                                                         your story. Whether it’s an old heirloom of your lost noble family, or
                                                         simply a serviceable toolkit or sword that you need in order to perform
                                                         your role, you carry one or more items that see a lot of use. You might
                                                         be emotionally attached to this particular piece of equipment, possibly
                                                         working to maintain or improve it, or it could be expandable (or a
                                                         consumable) and easily replaced.
                                                         Possessions Might: everyday, simple, unassuming          unique,
                                                         magical, expensive, or a wide variety     major assets
                                                         • How have you come to own this item?
                                                         • Why is it important to you?
                                                         • Do you take pride in having it in your possession?
                                                         • What would you be willing to trade this item for?
                                                    Quest Ideas
                                                    • A routine, ritual, or relationship you must maintain to keep your
                                                      Possessions.
                                                    • A goal or activity the item inspires you to engage in.
                                                    • An aim to improve your Possessions or obtain better versions of them.
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               Theme Kits
                            PO SSE S S ION S                    P OS S E S S ION S                    P OS S E S S ION S
                                                                P OS S E S S ION S
                                                                                                      P OS S E S S ION S
                            PO SSE S S ION S
                                                                Pilfered
                                                               Possessions                        Untold Riches
                        Impregnable                                                              everyone accepts gold, precious
                         Stronghold                        several items of value, a little
                                                                                                  gemstones too, pay expenses,
                                                           knife, fence goods, sell it to the
                     heavy fortifications, crocodile                                              invest in a venture, business
                                                        owner, learn about the owner, steal
                       moat, barricade in, secret                                               acumen, armored wagon, rejoice
                                                          a new batch, easy come easy go,
                       tunnel, arrow slits, well                                                   in good fortune, mercenary
                                                         quickly stash them, fancy jewelry
                      and granary, bastion of our                                                  escort, mesmerising glitter
                     people, only one access road,             loud jingle, I’ve used all
                                                                                                      attracts robbers, too
                        ancient glyphs on walls              the good stuff, wanted for
                                                                                                   many expenses, reputable
                                                              banditry, cheap trinkets
                       overlooked weak point, worn                                                 spender, money can’t buy
                       and crumbling, life outside      Who do I have to rob around
                                                                                                 Everything and everyone
                        continues, aerial attacks        here to get a few coins?
                                                                                                has a price, and I can pay it.
                  We will be safe here, as long
                   as we stand our ground.
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                                                    Armor
                                                    Armor tags improve your reaction roll when you lessen the Consequences
                                                    of attacks. Decide with your group whether you use different types of
                                                    armor tags for flavor only, where every tag equally adds to your Power,
                                                    or in a more realistic and tactical manner, where the armor’s description
                                                    determines when the tag applies and when it does not.
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               HEAVY ARMOR
               Heavy armor tags can apply to a greater range of defensive reactions,
               but also hinder actions that require range of motion or lightness, such as
               swimming. These armors are costly, and some require rare expertise or
               advanced facilities to make. Often, they also require personal fitting by
               the armorsmith.
               • Cuirass, two pieces of armor of various materials covering the chest and
                 back, or breastplate, the front part, often paired with other armor pieces
                 like greaves or pauldrons.
               • Chainmail, made of hundreds of tiny metal links, or the long shirt
                 of chainmail called hauberk which sometimes includes a hood,
                 provides protection against all but the most powerful attacks, such as
                 crossbow bolts and charging lance thrusts. It is also inefficient against
                 bludgeoning weapons.
               • Plate armor, heavy and solid metal armor, further padded and
                 reinforced with cloth, leather, and chainmail.
               • Mail & plate, a combination of chainmail and plate armor that provides
                 heavy protection with some flexibility.
               • Helm, a helmet made of leather or metal protecting the head. The more
                 it covers, the more it constricts hearing and sight.
               SHIELDS
               • Buckler, a small shield used to deflect melee strikes, but which offers
                 little protection against projectiles (unless wielded by someone
                 uncannily fast!).
               • Simple wooden shield, simple to make and offers protection from the front.
               • Heavy shield, a bulky metal or metal-banded wood shield, some even as
                 tall as a soldier.
               Consider also which important colors, badges, emblems, or motifs adorn
               your armor or shield. Your kingdom’s sacred symbol, family heraldry, or
               patron animal may be emblazoned upon it, allowing you to be identified on
               the battlefield, and show who and what you stand for.
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               Notes
               Your backpack holds any story tag you hold onto, and these can include
               stories you know, memories you cherish, or tricks you prepared. Like most
               thoughts, they eventually fade.
               • Directions to (choose), learned from a map or given by a local.
               • Funny anecdote, to get in someone’s graces or defuse a situation.
               • Juicy gossip, heard on the docks, or squeezed out with a drink.
               • Leftover meal recipe, taught by an innkeeper, to make do with what you have.
               • Little prayer, copied off a wayside shrine, to provide hope or perhaps luck.
               • Memory of sweet smelling bread, to lean on when comfort is needed.
               • Strong comeback, to silence an upstart who dares to insult you.
               • Unsolvable conundrum, thought up during a restless night, useful for
                 distractions.
               Personal Items
               Your personal trinkets or loved memorabilia can get you through tough times.
               These can connect back to your past and help you gain perspective in the quiet
               moments. Others provide simple utility or occasionally offer confidence.
               • Biased dice, a set of dice that roll unfairly.
               • Family signet, for making wax seals or proving your descent from a
                 major house.
               • Grandmother’s shawl, warm and full of comforting smells.
               • Parchment & ink, for penning missives and field notes.
               • Pipe & tobacco, for when you need to sit and think.
               • Shaving kit, making yourself presentable.
               • Small trophy, a tooth, bone, or patch of scales from your initiation as a
                 hunter.
               • War paint, to blend in with your clan or proclaim your readiness for battle.
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               Coin
               The exact amount of money your Hero is carrying is never tracked,
               in the same way Heroes in stories rarely count their treasure coin
               by coin. Your Hero is assumed to have monetary resources that are
               reasonable for a person of their background and means, as reflected
               in their themes and backstory. If they are journeying, their means
               generally depend on what they had when they left home, what they
               found since, and what they’ve spent.
               Tags that represent valuables such as bag of gold or precious gem can
               highlight your Hero’s purchasing possibilities. You and the Narrator may
               also use a financial status, such as hefty-purse or short-on-coin, to indicate
               the temporary condition of your Hero having more or less to spend.
               See buying and selling (page 181) for more about purchasing actions.
                                                                                                                                133
                                                                                                                            —
               each Hero has for each other Hero. During a camp or sojourn, everyone               casual lovers
               in the Fellowship renews these tags with one another, or rephrases               complicated past
               them (Fellowship Quality Time, page 177). This way, the Fellowship               leverage on them
               relationship tags keep changing, reflecting developments in your                      indebted
               relationships.                                                                       indifferent
                                                                                                 need them for…
               Optionally, the Narrator can allow Fellowship relationship tags to be                  pining
               treated as weakness tags of the Fellowship theme. This means that if             painful to watch
               they are invoked negatively, the Fellowship gains Improve.                        reminds me of…
                                                                                                  shared history
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               • Continue until you feel you have enough details about the Heroes’ lives.
               • This can be a good time to take a few actions and test out the rules, if
                 you like.
                                                                                                                          135
                                                                                                                      —
                                                    Fellowship
                                                        TRAVELING COMPANIONS + PROFESSIONAL
                                                        PARTNERS + FOUND FAMILY OR LOCAL
                                                        COMMUNITY
                                                        Fellowship Might: a band of commoners
                                                        an adventuring party or group of notable repute    royalty and
                                                        divinity, those who shape destinies
                                                        • What brought you all together, at least for now?
                                                        • Is your bond based on emotion, understanding, or transactions?
                                                        • What do you have in common that helps you trust each other?
                                                   Quest Ideas
                                                   • Your commitment to the purpose or vocation that brought you together.
                                                   • An explicit quest you’ve been tasked with by an authority figure or
                                                     higher power.
                                                   • An ethos, oath, or modus operandi that you stick to.
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                                                                                                                                       137
                                                                                                                                 —
               How to Play
Paul Grayson (Order #46877243)
Paul Grayson (Order #46877243)
                                              WEAVING THE TALE
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                                                                                                                             141
                                                                                                                      —
                                    ESTABLISH
                                    The Narrator presents the scene, describing:
                                     • where your Heroes are and what is happening around them,
                                     • what the stakes are (why your Heroes are there and why it matters),
                                     • what the Challenges are (anything in your way to your goals), and
                                       what Threats are posed to your Heroes or their goals, if any.
                                       The Narrator then asks “What do you do?” and gives one Hero the
                                       spotlight, so everyone is now listening to them.
               ACTION
               When your Hero is in the spotlight, you describe what your Hero is doing in the
               scene, responding to all that has been Established.
               The Narrator may choose one of three ways to determine the outcome of the
               action: rule what happened or give you further details about the scene (Simple),
               ask you to roll the dice (Quick), or ask you to roll the dice and, if you succeed,
               spend your Power on Effects according to your Hero’s action (Detailed).
                                    CONSEQUENCES
                                    The Narrator delivers negative Consequences for your action if any of
                                    the following happened:
                                     • you ignored a Threat,
                                     • your roll generated Consequences,
                                     • the Narrator chooses to invoke your weakness tags for Consequences.
                                    The Narrator may add Effects.
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                                                                                                                            143
                                                                                                                       —
                                                         ACTING FIRST
                                                         To see if your Hero acts before something or someone else, the Narrator
                                                         may give you the spotlight and ask you to make a roll, usually with a
                                                         Quick outcome and involving speed and vigilance. If you succeed, you
                                                         may keep the spotlight and act before whatever else happens.
                                                         This assumes your Hero has a reasonable chance at acting first.
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                                                         insult a riv
                                pery ledge                            al
                   climb a slip
                                                                      one
                             throw a spear               kiss a loved
                              at a monster
                                                            ...whatever
                      cook nettle soup
                                                           you dream up
                    (or drop a suspicious                               .
                        ingredient in)
                                                                                                       145
                                                                                                   —
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                                                                                                            10+
                                                                                             SPEND YOUR POWER:
               THE DETAILED WAY                                                              • Add or scratch a
               The Narrator asks you to count your Power and roll the                          tag (2 Power)
               dice as in the Quick way, above; if you achieve Success,                      • Add or reduce a status
               you express it by choosing how to spend your Power on                           (1 Power per tier)
               different game Effects (page 150).                                            • Discover a valuable
                                                                                               detail (1 Power)
               The Narrator chooses the Detailed way when they want to break the
                                                                                             See advanced options on page 150.
               conflict down into a play-by-play, measure your success, or let you
               define your own success.
                                                                                                 No Consequences.
               Keep in Mind
               • When you Succeed you always have at least 1 Power to spend, even if
                 you rolled with a Power of zero or less. (The Rule of Minimum One)                         9-7
               • The chosen Effects must match the action described.                             Success (as in 10+
                                                                                                                  +)
                                                                                                 & Consequences as
                                                                                                  in Simple action.
                                                                                                             6-
                                                                                             Consequences, as in Simple
                                                                                                action. No Success.
                                                                                                                            147
                                                                                                                        —
      148
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               … WITH YOUR                  … W IT H T H E                …F U L L OF                  …W I T H FE W
               HAN DS TIE D…                B L ES S ING OF               GR OUC H Y L OC A L S …      BA N DAGE S
                                            T H E G ODDES S …                                          OR S ALV E S
               Hero:                                                      Target:                      R E M AI N I NG …
                                            Hero:                          grouchy-2              -2
                restrained-3           -3                                                              Hero:
                                             blessed-2             +2
                                 Power -1                                                Power 1        short-on-supplies-1    -1
                                                              Power 2
                                                                                                                        Power 0
                                                                                                                               149
                                                                                                                           —
                • Perform an extra feat (page 153) – 1 Power, but only        Reduce the beast’s wild status
                  after at least 1 Power was spent on the main purpose of     Give the beast a friendly status
                  the action (That’s why it’s called an extra feat)              Remove its ferocious tag
               The Effects you choose must always make sense for the                A S K I NG ABOUT A
               action you described. For example, you cannot describe          L E GE N D AT A TAV E RN…
               harming someone and spend your Power on healing them,               Discover new details
               or on discovering something unrelated.                         Get a local to draw you a map
                                                                                      (create a tag)
               You may buy each Effect several times and can combine
               different Effects, but they must all make sense for the       BANDAGE A FIDGETY ALLY…
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                                                                                                                              151
                                                                                                                         —
      152
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                                                                                                                             —
      154
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                 Painful         Scratch all tags in a relevant   Achieve something unlikely or that would
                                 theme (only one tag if           normally take much longer or require much
                                 lessened)                        more resources.
                                                                  Match the Might of a Challenge one level
                                                                  higher or lower than you have in this situation
                                                                  for the duration of a scene.
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               … WIE LDE D                                                 . . . DE S P I T E
               B Y A R AGING                                               R I DIC U LI NG                  …W I T H W HO M YOU
                                              … S W ING ING
               SKI RMI SHE R.                                              R U MOR S .                      A R E I N L OV E .
                                              F RO M A N EA R BY
               Opponent:                      C H A N DELIER.              Hero:                            Hero:
                 enraged-1             -1     Environment:                  embarrassing past         -1     in-love-4                -4
                                               chandelier            +1                                                      Power -1
                                 Power 1                                                     Power 3
                                                            Power 0
               Irrelevant                                                  Irrelevant                       Irrelevant
                  flower wreath               Irrelevant                      tales of the ancients            strong as an ox
                  sad-2                          great jokes                  hastened-3                       ostracized-5
                                                 a sunny day               Indirect                         Indirect
               Indirect
                 cunning                      Indirect                       pocket mirror                    martial training
                  feign a dodge                 monster lore                 increase confident               self discipline
                                                giant spider traps
               EXAMPLES OF SPENDING POWER (REACTIONS)
               A comprehensive collection of further examples can be found in the Action Grimoire.
                                                                                                                                            159
                                                                                                                                      —
                                                                                           Ally Actions
               when they no longer make sense in the story, for example when a
               spell of protection has run its course or when you come in from the
                                                                                                               as power
               thick mist into a warm, well-lit tavern. Some might require effort to
                                                                                           Allies representedthemes
               be removed, such as a curse of false visions.
                                                                                           or story tags ore way the
                                                                                           act in the sam Narrator
               Using Story Tags                                                            Hero does. The e ally gets
               • Story tags can be invoked in an action as either helping or               rules whether th  ht or
                 hindering giving or taking away 1 Power accordingly. However,             their own spotligyer must
                 invoking a hindering story tags doesn't let you mark Improve,             whether the pla o’s spotlight
                 unlike weakness tags.
                                                                                           give up their Her  nt to act
               • You can burn your Hero's story tags for Power (Drawing More               whenever they wAallies take
                 Power, page 154). This is especially appropriate for story tags that      with their ally. nd reactions
                 represent consumable items.                                               Consequences a the Hero
               • You can create or scratch a story tag by spending 2 Power.                independently of eir own
                                                                                           and may have the Narrator.
                                                                                           Limits, set by th
               • The Narrator can create or scratch story tags at any point, including
                 during a player’s action, although the adding of negative story
                 tags (or the unwanted removal of story tags) is usually done as
                 Consequences. You can lessen story tag Consequences by spending
                 2 Power per tag.
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               Story Themes
               You can make story tags into STORY THEMES by adding more tags to
               them to describe their features. This makes whatever they describe more
               important and more impactful in the story.
               For example, a magic lantern can have additional tags such as reveals the dead
               and dispel illusion, making the lantern especially useful for those activities.
               The Narrator can add a negative story tag to round out a story theme,
               such as the lantern being difficult to light. This is not a weakness tag, it
               simply describes a flaw or an issue and is therefore usually hindering.
               It can be removed with Effects, but as long as the theme remains, the
               Narrator can reintroduce it.
                                                                                                                                   161
                                                                                                                              —
                                                                                                    Restrained
               • To show mood, feelings, and disposition (friendly, raging)
               • To represent tactical advantages and disadvantages (prone,
                 distracted, off-balance)
               • To track progress, for example, of a ritual (progressing)                               x
               • To boost (buff) your allies (blessed, hastened) and hinder (debuff)
                 your foes (hobbled, drained)
               Statuses can be attached to anything, including your Hero, their
               allies, objects, Challenges, and the environment or the scene.
               Challenges often enter the scene already having some statuses.                                   e poisoned,
                                                                                             Some statuses, lik  us
               Statuses are temporary. They expire and are removed from play when            represent dangearore
               they no longer make sense in the story, for example when a prone Hero
                                                                                             situations that llenges.
               was able to get up or when a humiliated evil queen had had enough time
               to restore her dignity. Some might require effort to be removed, such as
                                                                                             themselves Cha
               wounded or cursed. A status that exceeds a Limit (page 165) becomes
               permanent.
               EXAMPLE STATUSES
                            CO MBAT                 S O CIA L &               TAC T IC A L                 P H Y S ICA L
                                                   EMOT IONAL                                            C ON DI T IONS
                             wounded                                              alert
                             parrying                 respected                  hidden                      fatigued
                             blinded                  convinced                  exposed                    poisoned
                              poised                 heartbroken                surprised                     hungry
                             shielded                   hostile                  tangled                   invigorated
                                                       beguiled                                             paralyzed
                          ME N TA L                                      E N V I R ON M E N TA L
                        CONDI TION S             N EG OT IATION &                                   PROGRESS TRACKERS
                                                    C O M M ER C E
                                                                                 burning
                           disoriented                                          drowning                   time-passes
                              afraid                   tempted                                           ritual-progress
                                                                                   foggy
                           intoxicated               tight-lipped                                         transforming
                                                                          teetering-on-the-edge
                             focused                   outraged                                              filling-up
                                                                                  broken
                            oblivious                hefty-purse                                         faction-respect
                                                       indebted
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               Progress Limits
               Limits can be used to track an impending turning            This could be a desired outcome for the Heroes,
               point in the narrative. These can be a process that         such as completing the harvest in time and
               must be completed, like a harvest, a journey, the           knowing the village has food for the winter, or
               crafting of a masterpiece, a ritual, a transformation;      completing the delicate concoction of a special
               or an approaching moment in time, like the coming           potion, for which the Narrator boons the Hero
               sunset in Gerrin’s journey (page 35), an impending          a story tag, story theme, or status. Or, it may be
               invasion, or a room filling up with water. Such Limits      an undesired outcome that is represented by
               are called progress Limits.                                 Consequences: a friend transforms into a monster
                                                                           (a new Challenge), the Heroes arrive too late to
               When a progress Limit is maxed out (its status tier
                                                                           avert a disaster, and so on.
               reaches the Limit), something happens in the
               narrative and the Narrator may add Effects to match.
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               Determining Might
               There are three broad levels of Might (for a more accurate scale, use
               Detailed Might, page 173):
               • Origin, for what is ordinary. This is the baseline Might of an
                 ordinary person or task in all matters.
               • Adventure, for what is exceptional.
               • Greatness, for what can shape the world.
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                                                                                                                                  171
                                                                                                                             —
                 Storm Titan (Greatness)         Master Beastmaster       Archdruid (Greatness) –      The World’s Most
                       – Favored                (Greatness) – Favored      Equal Might, no effect       Beautiful Voice
                                                                                                    (Greatness)– Extremely
                                                                                                           Favored
               Might As A Detriment
               Might is not always advantageous. One’s Might              Your opponent’s Might (Adventure or Greatness) is
               can be turned against them, whether a Challenge            to their detriment when:
               or a Hero!                                                 • Their Might makes it harder for them to reach or
               The Narrator can decide that a Mighty aspect acts            act where you are or at your size
               as hindrance for an action in a different aspect.          • They are trying to hide something that is just too
               This often happens when the Mighty aspect                    big or blatant
               becomes confining, limiting, or interfering, or if         • Their attention is focused on greater things than
               the goal of your action seems to be beneath you,             you
               irrelevant, or ill-fitting of your place considering       • They are playing by your rules or on your level
               your Might.                                                • They are interacting in a way they are not used to
               For example, an ogre’s size (Adventure in size)              due to their Might
               can work against them when trying to hide or               Your own Might (Adventure or Greatness) can act
               manipulate tiny objects; a king’s political life           to your detriment when:
               (Greatness in influence) may mean they don’t have
               much time for cooking or for noticing the ongoings         • You attempt a task for which your tools or
               of the servants; and a dragon’s fiery breath                 abilities are too big, crude, or sweeping
               (Greatness in destruction) is a weapon not known           • You attempt to act in a subtle, nuanced, or
               for its discreteness, subtlety, or discrimination.           hidden way but your Might attracts attention
                                                                          • You are trying to notice or find something or
               If a Hero can make a foe’s Might work against                someone you’d normally consider unimportant
               themself to the Hero’s benefit, they are Favored             or beneath you
               even if they are of lesser Might.
                                                                          • You are interacting in ways or environments that
               If a Hero’s Mighty aspects are hindering them                are alien to you or that you’ve lost touch with
               from performing a certain task well, they are                because of your Might
               Imperiled.                                                 • You are too preoccupied with your Mighty
                                                                            endeavors and concerns to pay proper attention
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                                                                                                 Special Cases
               Detailed Might (Scale)                                                                              tages and
                                                                                                 W hen the advaofn Might
               The Narrator may choose to use a more detailed version                            disadvantages her, treat
               of Might, also called Scale.                                                      offset one anotas Origin
                                                                                                 the character ction.
               Using this method, the Might required for an action is counted based on           level for that a
                                                                                                                   o is
                                                                                                 Sometimes a Hera certain
               the action’s difficulty and the scale of its effect, such as the area it covers
               or the number of people it includes, to come up with a more exact figure
               for the Might required for an action.                                             both Mighty atusing a
                                                                                                 task while also ht against
               THE ACTION’S MIGHT                                                                Challenge’s Mig r takes
               Use the Scale table as guidance. Pick an Area, Size, or Numbers                   it. The Narrato ount and
               description that best describes the action’s scope. This Might value is           all this into accbetween
               subtracted from the action’s Power. You can combine Might values                  simply chooses xtremely
               from different columns.                                                           Favored and E me applies
               • Performing an encouraging song (Origin in performance, 0) for the               Favored. The saif a Hero
                 Fellowship (1) = Power -1                                                       in the reverse, advantage
               • Casting an exceptional spell (Adventure in magic, 3) that affects               is both at a disChallenge’s
                 one room (1) = Power -4                                                         because of the to their own
                                                                                                 Might and due g them.
                                                                                                 Might hinderin
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               TYPES OF EXPIRATION
               Some story tags represent things that truly expire: a numbing
               salve has lost its properties, or a peddler ally must part with you
               and go their own way. Recreating their tags means making new
               instances of these things – make a new batch of salve, make a
               new friend.
               Other story tags represent things that must be
               maintained to retain their usefulness: you must practice
               your battle stance again or you won’t perform it well next
               time, you must repair your boots or they won’t be of much
               use. Recreating these tags means bringing them back to
               working order.
               Finally, some story tags represent things that remain
               in the story, but lose their importance and power to affect
               it. You may have looted a dagger from a dead body, but –
               unless you make it into a power tag – the dagger is not a
               permanent fixture in your Hero’s story. Your Hero may
               still possess the dagger, but actions with the dagger
               will no longer gain Power from it. You can prolong the
               importance of such things by recreating the same tag.
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                                                                                                                          —
                                  Hero Development
                                          ike in any legend, your Hero and the Fellowship may
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               IMPROVING A THEME
               When you mark the third Improve on a                  • Reset Abandon, Milestones, or both on this
               theme, it develops further.                             theme. Sometimes improving your theme simply
                                                                       means better focusing and anchoring that aspect
               Reset the marks so that the theme can grow again,       of your life so that the winds of change do not
               and choose one of the following improvements            transform it.
               for the theme. The new improvement doesn't have
               to be picked immediately, but shouldn't be "held"     • Mark Promise (page 189). You do not improve
               for too long.                                           in any visible way, but something is gathering
                                                                       within you, some potential, a new hope, perhaps
               • Create a new power tag for this theme, the same       destiny? You won’t know until this hidden
                 way you did during Hero Creation (page 73) or         Promise is Fulfilled (page 189).
                 Fellowship Creation (page 135). There is no hard
                 limit for the number of power tags or weakness      Whenever you improve a theme you can also
                 tags a theme can have.                              rewrite or update one of your theme tags (power
               • Remove or add a weakness tag in this theme.         or weakness). Perhaps something changed in your
                 Removing a vulnerability sounds like a great        Hero, their techniques, worldview, or tools, or
                 idea, but remember it also takes away your          maybe they are beginning to cope with difficulties
                 ability to Improve. You may prefer to even add      in new ways.
                 a weakness tag, to increase your improvement        The Fellowship theme gains improvements
                 opportunities.                                      just like Hero themes, except you cannot use its
               • Gain a Special Improvement for this                 improvements to mark Promise.
                 theme. Each theme type offers five Special          You can also gain an improvement by choosing
                 Improvements with unique benefits and rules         to Reflect during a sojourn (page 177).
                 that enhance the theme in some manner. Each
                 Special Improvement can only be chosen once.
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DE S T I N Y
                                                     Avenger of
                      PRODIGIOUS ABILITY              the Land
                          The Dalish                   Sword of Thunder
                          Strongman                      call lightning
                                                           the Defilers
                            feats of strength
                         bone-shattering punch       Purge the land of the
                               tongue tied           Plight of the Defilers.
MON S T R OS I T Y
                                                         Dragon
                         SKILL OR T RA DE
                                                        dragon’s scales
                     Village Healer                   breathe toxic fumes
                                                        hated and reviled
                             strange remedies
                              quick diagnosis          Make the coastal
                                open wounds            cities bow to me.
                                                         Angler
                          CIRCUMS TA NC E
                                                     content in simple life
                         Follower of                   the coastal cities
                                                         haunting past
                         the Goddess
                          former village healer        Live a simple life.
                             healing rituals
                               dark forces
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               The Secrets
               of Magic
Paul Grayson (Order #46877243)
Paul Grayson (Order #46877243)
                                              Fundamentals
                                                of Magic
                                          he basic game elements of Legend In The Mist –
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               • Ghastly Wraith                          Define your magic abilities in the broadest terms. This tag could
                                                         reflect magic that you perform as well as magic that is a part of who
                                                         you are.
               Other than the st  title tag              This tag can be invoked directly when you take a magic action or
                                    ions in a
               question, all quebe answered              reaction that is central or inherent to your style of magic, or as a
               themebook canTherefore,                   testament of your skill and ability when you also invoke a specific tag
               multiple times. themes                    for that action.
               different Magicent kinds                  Or, it can be invoked indirectly, when you take a prep action to find or
               can have differ e can be                  create a specific spell or ability you don’t currently have as a tag and
               of emphasis: ontags for                   which isn’t an obvious part of your magic.
               made mostly of uestion                    Your general magic ability tag also directly helps actions that are not
               specific spells (Q   may                  explicitly magic actions, but are related to your expertise or ability,
               C) while another    tools and
                                                         such as researching magical tomes or identifying other magic by
               focus on specific stion H).               seeing or experiencing it.
               ingredients (Que                          SPECIALIZED MAGIC CATEGORIES
                                                         B What category, field, or type of Magic do you specialize in?
                                                         Define a subset of magical actions or reactions you excel at. These
                                     c
               Examples of magi
                                                         can be schools of magic you’re adept in, a single ability with many
                                                         uses, or a related group of spells, techniques, or gifts. Similarly to the
               category tags                             title tag, although more focused, these tags can be used directly with
                 tr ue n a m es of n atural forces       actions that fall squarely within the category, or indirectly to find or
               •
                                     ent
               • art of concealm
                                                         create a new ability within the category.
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               • slowly transf orming                    Describe the negative effects of using your magic. These weakness
                into an animal                           tags can often be invoked to create Consequences after a magic action
                                ional trace
               • leaves an emot                          such as fatigue, bleeding, magical backlash, or strange and random
                                                         phenomenon. For example, causes fatigue can be invoked by the
                                                         Narrator as Consequences to create a mage-fatigue status.
                                 heral
               Examples of perip                         Alternatively, such a tag may be invoked in any action or reaction
               issue tags                                that follows the magic action and which is affected by its side effects.
                               over instinct
               • favors words                            For example, causes fatigue can be invoked as a negative tag when
                                                         the spellcaster tries to run across the room after casting a spell,
               • ostracized                              because now they are fatigued and the tag becomes relevant.
               • bodiless
                                                         TAGS FOR PERIPHERAL ISSUES
                                                         D How does having Magic make your life harder?
                                                         Describe the negative aspects of possessing magic that are not
                                                         directly related to its activation. These can include changes to
                                                         one’s appearance, physicality, or mind; social issues such as being
                                                         ridiculed or hunted; or limitations or taboos one has undertaken.
                                                         Such tags are often invoked in other relevant actions rather than
                                                         affecting magic actions directly.
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                                                         Collecting Recipes
                                                         (Magic Is Collected)
                                                         Recipes for concoctions are hard to come by and even harder to
                                                         invent or discover. Every alchemist or herbalist has a list of their
                                                         known recipes, which are often recorded in a thick tome or a sheaf of
                                                         scribbled notes. A player keeps this list of known recipes along with
                                                         the Hero’s cards or sheet. The recipe itself is not a tag.
                                                         A ready-to-use concoction is represented by a tag (healing poultice,
                                                         deadly poison), which is either a power tag in the theme or created as
                                                         a story tag when the herbalist prepares the concoction (see below).
                                                         Herbalists can only create concoctions for which they have recipes;
                                                         if they want to expand the list, they must find recipes or trade for
                                                         them, or invest time and effort in developing new ones.
                                                         Each setting might have some of these recipes or others. In most
                                                         settings, these recipes are the result of collective generational
                                                         wisdom and expertise handed down throughout the years.
                                                         Some of these recipes might have names that are different from their
                                                         application – for example, a healing salve might be called sunroot
                                                         salve, representing a common ingredient, and owl vision drops might
                                                         be called night faerie’s gift, stemming from a folk story about the time
                                                         it was first acquired many generations ago. In such a case, record
                                                         the benefit of the recipe in parentheses: sunroot salve (healing), night
                                                         faerie’s gift (owl vision).
                                                         Concocting
                                                         (Magic Requires Preparation)
                                                         Alchemists and herbalists craft concoctions in a safe environment, while
                                                         camping or sojourning (Advance Preparation). Crafting is a magic action
                                                         that creates a story tag from the list of the practitioner’s known recipes.
                                                         Concoction story tags are kept in the backpack and can be shared
                                                         like any other item. Power tags can represent concoctions that you
                                                         regularly prepare and carry with you.
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OR IG IN OR IGI N ADV E N T U R E
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               Fey Patronage
               THE WHIMSICAL FAIR FOLK BOON MERCURIAL
               MAGIC AS QUICKLY AS THEY TAKE IT AWAY. BASK
               IN THEIR FLEETING WONDER WHILE IT LASTS.
               When mortals find themselves the object of attention of
               one of the Fair Folk, they will occasionally be granted
               mysterious, bewildering enchantments of the other realm
               – by choice, through a pact, or perhaps unwillingly or
               unwittingly. The magic of the Fair Folk is as fickle as the
               beings that bestow it, waxing and waning according to
               their favor – and leaves its capricious mark on those who
               avail themselves of it.
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                                                                                          Theme Kits
                                                                                              FOXY TRICKSTER (ORIGIN)
                                                                                           The Foxy Trickster uses the playful,
                                                                                         mischievous energy of their magical
                                                                                     fox friend (their patron) to influence
                                                                                     and manipulate others. Through clever
                                                                                       illusions, diversions, and pranks, they
                                                                                         thrive in social situations and trick
                                                                                          their way out of trouble.
                                                                                         Example Consequence Tags: shorter
                                                                                         now, echoing laughter, fox tail; also can
                                                                                        prank someone nearby giving them
                                                                                                itchy garments or prickly behind
                                                                                                       at an inopportune time.
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                                                         Landshaping
                                                         FEEL THE LAND, ITS ROOTS, ITS AIR AND
                                                         WATER. IT IS YOURS. IT IS YOU.
                                                         Landshaping is the magic of sensing, awakening,
                                                         empowering, and directing the land itself to do your
                                                         bidding. The connection to the land grants great power –
                                                         some choose to use it in harmony with the environment,
                                                         while others exploit it for their own needs.
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               they live in harmony with the wild and gain its quiet assistance.
                                                                                            Primal Earthshaper
                   HOARY AVENGER (ADVENTURE)
                                                                                                magma flow, sweeping gale,
               The white-haired avengers of remote, snow-clad territories tap into the        dazzling light, defensive shift,
               silent, deadly force of their land, harnessing it to defend the tundra       craft unusual forms, see elemental
               and frozen wastelands. They wield ice and snow as tools and weapons             energies, gigantic body, adapt
               in their quest to bring the fight to their enemies, and have developed           to danger, unflinching calm
               the ability to store and carry within themselves the wrath of cold itself.
                                                                                               tilled or cultivated land, needs
                   PRIMAL EARTHSHAPER (GREATNESS)                                              constant grounding, harm to
               The Primal Earthshaper wields immense power to alter landscapes and              bystanders, must go bigger
               ecosystems. They have the ability to raise mountains, part forests, and
               redirect rivers. Their magic shapes the physical world on a massive scale,   Leave my mark on the world.
               forging new terrains and restoring damaged lands. A single Earthshaper
               can drain an entire geographical region of its essence with their actions.
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                                                         Runic Invocation
                                                         ANCIENT GLYPHS AND WORDS OF POWER CALL
                                                         FORTH FORCES UNSEEN, UNLEASHING THEIR
                                                         POWER UPON THE MORTAL REALM.
                                                         The practice of runic invocation involves accessing magic
                                                         powers through knowledge of arcane symbols and words,
                                                         applying them through a deep understanding or feeling of
                                                         their eldritch meaning. Some inscribe runes to empower
                                                         objects, while others invoke them openly as magic spells.
                                                         Each rune has its own meaning; the most powerful runic
                                                         invokers master many such runes.
                                                         Obtaining Runes
                                                         (Magic Is Collected)
                                                         Runes are the alphabet or words of an ancient language deeply tied
                                                         to the fabric of Creation. Each rune’s magical ability is determined by
                                                         its meaning in the lost language. The tag for each rune represents the
                                                         meaning of the specific rune, such as ”ward”, ”fire”, or “throw”.
                                                         Runes are hidden, scattered throughout the world. Some are in
                                                         hard to reach places, while others have been found and are kept as
                                                         a guarded secret. Once a runic invoker finds and deciphers a rune,
                                                         they need to train using it in conjunction with other runes or spend
                                                         time contemplating its meaning. When they have a strong grasp of
                                                         the rune, they may add it to their magic theme as a power tag. Runes
                                                         cannot ordinarily be represented as story tags, unless a special way is
                                                         devised to store the power of a rune without understanding it.
                                                         Invoking Runes
                                                         (Magic Is Synergetic, Magic Imposes Constraints)
                                                         When taking magic actions of runic invocation, the invoker must
                                                         draw or scribe one or more runes, whose tags they must possess and
                                                         invoke when counting Power. Normally, the invoker must be able
                                                         to somehow chart the rune, whether in the air or on an object or
                                                         person, or they must be able to speak it; casting runic spells is not
                                                         possible without one or the other (narrative principle).
                                                         The resulting effect is a combination of the meanings of the runes
                                                         invoked. For example, “throw” and ”fire” can be invoked together to
                                                         throw a flaming projectile. Since each known rune is a power tag, the
                                                         more runes the invoker combines in the final effect, the more Power
                                                         the magic action will have, but also the more specific its effect will be.
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               Shapeshifting
               ONE’S FORM IS A BRITTLE ILLUSION THAT CAN
               BE MOLDED OR SHED TO REVEAL TRUE POWER —
               AT THE RISK OF LOSING ONE’S MIND.
               Taking new shapes or bodies, either as an innate ability
               or as an art, is a power possessed by many legendary
               creatures and sorcerous magic practitioners. While
               retaining their conscious mind, shapeshifters can change
               their physical form or possess a new one and become
               endowed with fantastical strength and abilities. Yet all
               shapeshifters risk losing control and succumbing to a
               form’s primal instincts. Some eschew this control entirely;
               others develop it and become more versatile and refined.
               Changing Shape
               (Optional: Magic Requires Preparation)
               If the shapeshifter already possesses the tags for the new form
               (either as power tags or as story tags prepared in advance), the
               change is usually a Simple action that does not end a Hero’s spotlight
               (unless it is somehow uncertain or hindered, or the change is
               particularly slow).
               If the shapeshifter is transforming into a new form for which they
               have no tags, then the change is a magic prep action that is used to
               create a story tag representing the new form. Additional story tags
               represent further features and abilities of the new form, forming a
               story theme. The Narrator may add a negative story tag to round out
               the theme as usual.
               Changing back into the shapeshifter’s original form is also a Simple
               action, unless it is somehow resisted (see the instinct status below),
               in which case it should be resolved as a Quick action.
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Unintentional The instinct status represents the loss of control over the
               Transformation
                                                         shapeshifter’s actions. Instinct helps all actions that are governed
                                                         by the instinct of the alternate form (a wolf’s hunting skill, a tree’s
                                  y give
               The Narrator mpaical                      stability, a fire’s consuming hunger), and hinders all actions that
                                                         require the opposite faculties of the shapeshifter’s original form and
               instinct as a ty being exposed            mind such as complex thought, decision-making, precision, subtlety,
               Consequence ofnd substances               empathy, communication, or strategy.
               to conditions a ansformation.
               that force a tr                           Instinct also serves as a compelling status, driving the shapeshifter to
                                   ample,                transform into the corresponding form (or remain in this form) and
               In the werewolfaexConsequence             act out the instinct. Every character has an instinct Limit. When it is
               instinct can bemoon,                      maxed, the shapeshifter must transform, if they are not already in the
               during the full by silver, or             form of the instinct, and is completely taken over by that form, forced
               being stabbed . W hen it                  to act out its urges and unable to transform back to their original form.
               feeling enraged sformation                Successfully transforming back to the original form may or may
               maxes out, tran the                       not cause the instinct status to expire, at the Narrator’s discretion.
               occurs whether not.                       A shapeshifter who can transform into multiple forms may have
               Hero wills it or                          differing instincts such as wolf-instinct, rabbit-instinct, and crow-
                                                         instinct. Instinct expires with sufficient rest, such as when Resting
                                                         while camping.
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                     very large or small bodies, not          fear of fire, needs the            mixing elements, chaotic
                   enough time with them, intense           pack, involuntary shift,            environments, dissolved
                     scrutiny, hated and reviled            humans’ fear of wolves             body, emotional outbursts
                       Find out who I am by             Find a way to live with the             Surpass all limits of
                      trying different guises.          wolf instead of fighting it.               mortal form.
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                                                        Sorcery
                                                        WREATHED IN THE SURGING THREADS OF THE
                                                        SHROUDED FABRIC OF OUR WORLD, A SORCERER
                                                        MAY MAKE TRUE THEIR WILDEST DREAMS WITH
                                                        BUT A WORD.
                                                        Sorcery is the secret art of drawing, intertwining, and
                                                        releasing the magical threads of reality to shape it in
                                                        marvelous and terrifying ways. Its practice requires
                                                        arcane knowledge, most of which is lost to time, as well as
                                                        discipline, precision, and always – a mote of the sorcerer’s
                                                        own life force. In return, sorcerers channel incredible
                                                        power through their spells, limitless in its potential
                                                        and versatility, and at the same time dangerous in its
                                                        catastrophic backlash.
                                                        SPONTANEOUS SPELL
                                                        Sorcerers can also attempt a more spontaneous form of spellcraft by
                                                        taking a prep action to make a new spell tag on the spot (often using
                                                        their Magic theme title tags and other broad tags) and then cast the
                                                        spell by burning the new spell tag. This prep action does not incur
                                                        the risks of casting a spell (see below), but the Narrator may rule it
                                                          requires some time, especially if the spell is complicated.
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               Complex Spellcasting
               (Magic Requires Extra Effort)
               The sorcerer must use the correct hand gestures and magic words
               in order to cast the spell. This process is delicate and requires focus
               and concentration. As such, all sorcery spells have the inherent
               negative tags requires incantation, requires hand gestures, and requires
               concentration; if any of these are absent, the spell is weakened and
               the risk of failure increases. Sorcerers can train in techniques that
               counter these requirements by choosing tags such as silent spell,
               motionless spell, and a mind of steel.
               Hazardous Botch
               As a typical Consequence, a spellcasting action that does not result
               in a Success may still cast the spell but with unintended results. The
               Narrator should determine the Effects of the Consequences based on
               the Power of the spellcasting action – the more powerful the botched
               spell, the harsher the mishap.
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                                                             SPELLSWORD (ADVENTURE)
                                                         Spellswords are unscrupulous mercenaries, bodyguards, or assassins
                                                         who employ sorcery in order to achieve supremacy in battle, and who
                                                         sell their services to the highest bidder. Their spells can shield them
                                                         from attacks, augment their fighting prowess, or obliterate their foes.
                                 OR IG IN
                                                         This focus on battle sorcery, however, forces them to neglect other
                                                         fields of magic.
                           Untrained                         WANDERING WIZARD (ADVENTURE)
                           Potential                     With their telltale pointy hats, worn-out robes, and ornate staves,
                       spur of the moment spell,         Wandering Wizards are a rare yet easy to recognize sight. Journeying
                   telekinetic tricks, sleeping spell,   across the world for their own unknown reasons, they foster an
                    lock opening spell, charm spell,     eclectic understanding of magic and a broad knowledge of spells, so
                  rapid mana recovery, free-spirited,    broad it sometimes takes them a moment to peruse. They put this craft
                 sheaf of notes, magnetic personality    to good use in solving (or causing) the problems of locals, in return for
                                                         accommodation, food, or coin (or being chased out of the village).
                            lacks discipline, lacks
                       training, mishaps and side-           ELDRITCH ARCHMAGE (GREATNESS)
                        effects, emotional turmoil       The Archmage of the Eldritch Arts is a master of forbidden magic,
                                                         wielding terrifying power with little regard for the risks. They push
                         I haven't found the             the limits of magic, bend reality to their will, and court corruption
                           right master yet.             and danger as they strive to achieve their ruthless goals. Their power
                                                         comes at a cost, but for the Archmage, no price is too great.
                             ADVE NT URE                          ADV E N T U R E                          GR E AT N E S S
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               Spirit Binding
               OUR WORLD IS SHAPED BY PRESENCES
               BEYOND SIGHT, SOME GRACIOUS AND SOME
               MALEVOLENT. LEARN TO MASTER THEM AND
               YOU SHALL MASTER ALL THINGS.
               The art of spirit binding seeks to understand and
               command the personified yet often invisible forces
               inhabiting and shaping the world. These “spirits” are
               everywhere, in the natural world as well as in human
               dwellings and settlements, and beyond, in other realms.
               Spirit binders often learn to interact with and bind a
               certain kind of spirit; experienced and knowledgeable
               practitioners hold sway over many spirits.
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               —
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ORIG IN ADV E N T U R E A DV E N T U R E
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               Witchcraft
               HUNTER’S MOON OF BLOOD-LIKE FASHION,
               HARKEN YE OUR INCANTATION,
               PAST THE VEIL WE WISH TO GANDER,
               FOR A SOUL TO TEAR ASUNDER.
               Witchcraft relies on elaborate rituals to invoke eternal
               laws and manifest the powers of goddesses and demons.
               From hexes to blessings, witches wield an ancient art;
               its rites demand occult understanding, talent, time, and
               concentration, as well as specific conditions, tools, and
               ingredients, but the rewards are potent and far-reaching.
               Witchcraft Rituals
               (Magic Requires Extra Effort, Magic Can Be Empowered)
               Witches conduct long and elaborate rituals in order to hex, bewitch,
               and enchant. These rituals can achieve powerful results, as long as
               certain rules of magic are observed.
               Rituals are typically carried out for:
               • Divination and scrying
               • Communing with fairies, spirits, angels, and demons
               • Blessings and cursing (hexing)
               • Placing or breaking an enchantment upon a place or a person
               • Protection from misfortune or from otherworldly forces
               • Causing harm or accident
               The requirements of a ritual are represented by the inherent negative
               tags requires time, requires concentration, requires gestures or
               incantations, and requires implements. These negative tags do not
               normally come into play when a ritual is performed with adequate
               preparation, but they may limit a witch from taking spontaneous or
               hasteful magical actions (see Cantrips, below).
               Rituals can gain more Power through these means, all of which are
               inherent positive tags:
               • Rhyming (rhyming incantations): This tag is helpful when a player
                 (or the Narrator) speaks their witch’s incantation with a rhyme. It
                 must be a new rhyme each time.
               • Sympathetic Magic (sympathetic magic): This tag is helpful when
                 the practitioner has taken considerable effort to symbolically
                 represent individuals, forces, or magical laws involved in the ritual.
                 This could entail using an effigy or poppet to represent the target
                 of the spell, or make a cutting motion with a knife to represent the
                 cutting of an emotional bond. If the symbolism is represented by
                 an existing tag (such as an item tag), invoke that tag instead.
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LEGEN D IN T H E MI ST - VOL . I - T H E HE RO
               serve the collective power of the group as well as grow the initiate’s
               own abilities. Often the cult follows an eternally-chained demon, a                 Hedge Witch
               mysterious powerful witch, or a darksome goddess of the night.                  health and well-being spells, affect
                                                                                                 the senses, magical protection,
                  HEDGE WITCH (ORIGIN)
                                                                                                love spells, knotting of invisible
               A reclusive and odd fixture in the village life, often living alone on             threads, practice in pristine
               the outskirts, the Hedge Witch relies on self-taught and intuitive                  nature, gather ingredients,
               witchcraft and a close connection to natural cycles to offer blessings              fierce independence, feared
               and curses to those brave enough to seek their aid and risk their wrath.
                                                                                                    magic in built areas, easily
                  TRIBE SOOTHSAYER (ORIGIN)                                                       disrupted rituals, physically
               The soothsayer performs divination rituals for all who come to                    draining, isolated from society
               consult them, from outcast to chieftain, if their questions (and in
               some cases, offerings) merit the ritual. Tossing painted bones and                      Leave me alone!
               beseeching the spirits to guide them, they receive insights and
               intuitions into what is yet to pass.                                                        OR IGI N
                   COVEN WITCH
               (ADVENTURE)
                                                               A DV E N T U R E
                                                                                               Tribe Soothsayer
               Covens are collectives of witches            Coven Witch                        divination rites, reading the fate
                                                                                                 of a group, foresee misfortune,
               working together to channel             dark curses, lifeforce transmutation,
               greater power. Whether they                                                     lie about what I’ve seen, beseech
                                                         weather control, channel others’      spirits, subject is present, colored
               are hags poring over a bubbling             power, book of hexes, sacred
               cauldron in a mountain cave,                                                        bones and beads, intuitive
                                                           ritual circle, iron cauldron,           evasion, demand reverence
               maenads dancing wildly in the            interpreting omens, coven’s trust
               woods to awaken a horned god,                                                     obscured fate, requires spiritual
               or a secretive conspiracy chanting          disobedience, loud chanting,          purity, visions of a dark terror,
               and charting candlelit circles in           amplify negative emotions,              expected to have answers
               a townhouse basement, a coven                 controlling personality
               always stick together to further                                                When the spirits grant their
               their gain and protect themselves             Together, we shall                guidance, one best follow.
               from the outside world.                         have our way!
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                  marks Improve on a theme when its weakness              When the Hero reaches a new achievement in
                  tag is invoked, or when choosing to Reflect             pursuit of a Quest in a manner the player deems
                  during camp. When the third Improve is marked,          meaningful, they mark Milestone on the Quest’s
                  the Hero resets the track to zero and gains an          theme. When the third Milestone is marked, the
                  improvement.                                            theme is evolved (page 186).
               Improvement (page 183): An advancement                    Power (page 148): A number that encapsulates
                for a theme that increases its usefulness, most           an action’s impact and probability of success. It
                commonly by adding a power tag. A theme gains an          is added to a dice roll in a Quick action, Detailed
                improvement when the third Improve is marked on           action, or reaction, and is spent on Effects in a
                it or when choosing to Reflect during a sojourn.          Detailed action or a reaction. Spending Power can
               Invoke: The naming of a relevant tag or status by          sometimes be generated separately from a roll,
                 a Hero or the Narrator when counting Power for a         such as when taking a camp or sojourn action.
                 Quick action, Detailed action, or reaction roll. The    Quest (page 184): A goal or belief of the Hero
                 Narrator can also invoke a Hero’s weakness tags to       that is related to one of their themes. Following
                 generate Consequences.                                   a theme’s Quest and marking Milestones can
               Journey: A Challenge that portrays a step-by-step          lead to evolving the theme (page 186); turning
                 progression through a landscape, through time, or        one’s back on it and marking Abandon can lead
                 through a process, and is played as a sequence of        to replacing the theme (page 188).
                 short Vignettes.                                        Quick (page 147): A way to quickly resolve a Hero’s
               Lessen (page 158): Using the Power of a successful         action when there’s risk or uncertainty involved,
                reaction to reduce or remove Effects received as          while maintaining a rapid pace to the storytelling.
                Consequences, by spending the same amount of              The player counts Power by invoking relevant
                Power that would generate such Effects.                   tags and statuses, and rolls. A final result (dice +
                                                                          Power) of 9 or less (or rolling double ones) leads
               Limit (page 165): Every Hero and some                      to Consequences; a final result of 7 or above (or
                 Challenges have one or more Limits, a number             rolling double sixes) leads to Success; a final result
                 between 1 and 6, representing the maximum                of 7-9 leads to both.
                 tier they can take of a given status. If a Limit is
                 reached, the Hero or Challenge is overcome and          Reaction (page 167): When Consequences are
                 can no longer take any action for which that status      inflicted, the Narrator may allow a Hero to make a
                 would be relevant. A Hero’s Limit for any status         reaction roll, to attempt to lessen the Effects.
                 is 5. Heroes may have to take action to reveal a        Recover a Power Tag: Removing the scratch
                 Challenge’s Limits. If the tier of a status exceeds a    marking from a power tag, making it available
                 Limit, its effects become long-lasting or permanent      again for invoking in actions. This typically
                 in a lethal or transformative manner. A Limit is         requires taking an action or choosing to Rest
                 written with a red background, with its tier (max)       during camp or sojourn.
                 inside a shield or parentheses, such as harm(4).
                                                                         Relevant (page 148): A tag or status is relevant when
               Might (page 167): Might represents the inherent            it directly affects an action, positively or negatively.
                difference between three scopes of capability:            A relevant tag can be of the Hero, of another Hero, of
                Origin, the ordinary; Adventure, the remarkable;          a Challenge, existing in the scene, or from any other
                and Greatness, the incredible. The Narrator can           source. The Narrator has final say on whether a tag or
                decide to involve Might when there’s a clear gap          status is relevant and can therefore be invoked when
                between the capabilities of the Hero and their foe        counting Power. If a tag is indirectly relevant, such as
                or the situation, by making an action Imperiled or        because it’s broad (page 74), a prep action might be
                Favored. A Hero’s Mighty aspects are determined by        called for (page 149).
                their Adventure and Greatness themes. Might can
                                                                         Scene: A part of the story that takes place in a specific
                be a boon but it can also be used against the Mighty.
                                                                           place and time. Within a scene, Heroes work to
               Milestone (page 183): A track on a Hero’s theme             reach their goals and win the stakes, and Challenges
                that records how close it is to being evolved.             get in their way. A scene may involve multiple turns.
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                                                                                                                             —
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               Scratch a Tag (page 72): When scratched,                     temporarily unavailable until recovered. Power
                a power tag is marked as unavailable (until                 tags are written with a yellow background, such
                recovered) and a story tag is removed. Weakness             as bowmanship.
                tags cannot be scratched.                                 • Weakness tag: A Hero’s permanent hindering
               Series: A longer Legend in the Mist story consisting of      (negative) tag. Weakness tags are created during
                multiple adventures tied together with a shared             Hero creation (page 73), or as an Improvement,
                setting, a grand quest, or an overarching villain.          or when gaining new themes (page 186 and
                Played over many sessions.                                  188). When invoked negatively for a roll, or by
                                                                            the Narrator for Consequences, the Hero marks
               Session: Game time dedicated to playing Legend in            Improve on the tag’s theme. Weakness tags cannot
                the Mist. A session often includes playing through          be scratched. Weakness tags are written with an
                multiple scenes.                                            orange background, such as overconfident.
               Simple (page 146): The most straightforward way            • Story tag: An impermanent tag belonging to
                 to resolve a Hero’s action: the Narrator chooses           a Hero (kept in their backpack, page 72), a
                 whether the action Succeeds, has Consequences,             Challenge, or the scene. They can be invoked
                 or both, and what Success and/or Consequences              as either helpful or hindering. For a Hero,
                 constitute.                                                creating story tags typically requires taking an
               Sojourning: See camping.                                     action. Scratched story tags are removed from
                                                                            the game. Story tags can expire if and when
               Spotlight (page 144): The state of a Hero who is             the Narrator decides so. Story tags are written
                the focus of the current turn. A Hero whose turn it         with a yellow background, such as shield, unless
                is currently is said to “have the spotlight” or “be in      they are deliberately meant to be hindering,
                the spotlight”. The Narrator decides how to move            in which case they are written with an orange
                the spotlight among the Heroes between turns.               background, such as brittle.
               Status (page 162): A status is a special tag that          • Single-use tag (page 161): A story tag that is
                 represents a transient condition and has a tier,           scratched when first invoked in an action and
                 indicating its intensity from 1 (mild) to 6 (deadly or     cannot be burned for Power.
                 transformative). Statuses are written with a green
                                                                          Theme: A collection of related tags describing a
                 background, such as confident-2.
                                                                           single thing. A theme is built around a main power
               Success (page 146): A possible outcome of an                tag, or “theme title”, with the other tags describing
                action where the Hero achieves what they want,             further features (power tags) and flaws (weakness
                or makes progress toward it. In a Simple or Quick          tag). Every Hero has four themes, each with power
                outcome, the Narrator explains what a Success              tags, weakness tags, and a Quest.
                means in the scene and may also represent it
                                                                          Threat (page 143): A description presented by the
                with positive Effects. In a Detailed outcome, a
                                                                           Narrator during Establish, typically an action
                Success is expressed as Power spent by the player
                                                                           taken by a Challenge, promising an undesirable
                (minimum 1), on Effects.
                                                                           outcome for the Heroes. In the Consequence phase
               Tag (page 72): Short descriptors that describe              of a turn, the Narrator can turn a Threat that is left
                 qualities, abilities, resources, objects, and allies      unaddressed into Consequences.
                 that are important or impactful to the story.
                                                                          Turn (page 142): A full cycle of the game loop:
                 Tags define what’s true in the story, and can give
                                                                           Establish-Action-Consequence.
                 Power to a Hero’s action when they are invoked.
                 Tags can combine to form a theme. These are the
                 types of tags:
               • Power tag: A Hero’s permanent helpful
                 (positive) tag. Power tags are created during Hero
                 creation (page 73), or as an Improvement,
                 or when gaining new themes (page 186
                 and 188). When scratched, they become
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LEGEN D IN T H E MI ST - VOL . I - T H E HE RO
               Narrator: Under clouded, dark skies, the view of the creek valley           A new scene begins! The first
               below blends with the path ahead, into a single, uneven shadow. It is       turn starts with the Narrator
               very dark here; that’s a tag for the scene.                                 Establishing the scene.
               The path leads only one way, down, but, as things are, a single wrong
               step can make one slip and fall off the ledge.                              The Narrator makes a Threat.
               Pepper: Ah, a lantern or a torch could be of use here.
               Castor: As we all know, I happened to have grabbed something from
               any last place we’ve been in, so maybe I thought about grabbing a
               lantern from the pub?
               Pepper: The most kleptomaniac beaver-kin around.
               Castor: Yeah I am!
                                                                                           The Narrator gives the spotlight.
               Narrator: What action would you like to take, then?
               Castor: I want to search through my satchel, full of all the things         The Hero takes an action.
               I’ve… grabbed, to find a lantern.
                                                                                           The Narrator chooses to
               Narrator: Let’s see if you do. We’ll resolve this with a Quick roll. What
               tags do you invoke?
                                                                                           use a Quick outcome.
               Castor: The one I already said, and also satchel of goodies from my         The Narrator and Hero
               backpack. So that’s two Power.                                              count the action’s Power.
               Narrator: I’ll add your prone to worrying weakness tag - you were,
               and still are, worried about Kaio and maybe it distracted you from          The Narrator invokes the Hero’s
               snooping around the pub and grabbing supplies. That’s one Power less,       weakness tag and the Hero
               but mark Improve on the theme. And roll!                                    marks Improve on its theme.
               Castor: Let’s go. Ohh, six on the dice, with one more, that’s seven!
                                                                                           The Hero rolls the dice.
               Narrator: Success and Consequences! Sure, you have a torch, and I’ll
               even give it as a tag. Add that to your backpack.                           Success is resolved.
               Talis: I don’t like it when she’s generous…
               Narrator: And the Consequences are that, as I’ve said, you’re indeed        The Narrator delivers
               worried-3. Why did Fahida’s caravan turn onto this gods-forsaken            Consequences, arising from the
               path to nowhere? Your fear for Kaio, combined with the feeling you’ve       Hero’s action.
               come unprepared, begins to get the better of you.
               Castor: Gulp. Can I lessen this?                                            The Hero takes a reaction to
                                                                                           lessen the Consequences.
               Narrator: You can try, yes, with a reaction roll.
               Talis: Can I help? Invoke one of my tags, to aid in the roll?
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                                                                                                                        —
A ppendices
                                                         Narrator: No, a reaction is an immediate thing. But, after you see him
                                                         worried, you can then take action to help reduce that status!
                                                         Castor: Is beaver-kin relevant here? We’re a happy bunch, not prone
                                                         to worrying…
                                                         Narrator: That is not how we’ve described your people so far, we said
                                                         they are mostly industrious and curious. So I will say that no, the tag
                                                         isn’t relevant here.
                                                         Castor: So I got only the dice… and I rolled a four. I take the whole
                                                         status… Castor is so worried for Kaio!
                        A new turn begins.               Narrator: By the time you arrive at the bottom of the creek, two
          The Narrator re-Establishes the                things are clear: Castor is growing anxious, and the tracks continue
          scene, and highlights the stakes.              into a cave mouth on the other side of the creek.
                                                         A lone figure stands at the cave’s entrance. They’re tall, armored,
                                     The Narrator        holding a sword in each hand. Or do they have swords instead of
                            introduces a Challenge.      hands? It’s hard to say, surrounded by shadows as this figure is.
                                                         From behind it, somewhere inside the cave, you can hear a wailing of
           The Narrator makes a Threat.                  pain, even louder than the creek’s gurgling water. Castor, it hits you
                                                         right in the heart!
            The Hero describes an action.                Castor: I call out, in fear, “Kaio!”
             The Narrator chooses to use a               Narrator: The armored figure begins to walk toward you.
         Simple outcome, with Consequences.              Talis: Castor, my cheering up speech will have to wait.
                   The Narrator keeps the                Pepper: I try to see through the darkness, is this a knight of some sort?
                   spotlight on the Heroes.              Castor: Remember, I’m holding a torch! So it’s not that dark.
        Another Hero describes an action.                Narrator: The suit of armor before you is rusted, and you can see
                                                         that the swords are indeed directly extending from the arms. There
            The Narrator chooses to use a                are no eyes to reflect your lantern light within the helmet. Pepper,
           Simple outcome with a Success.                you’ve still got the spotlight: what do you do?
                   The Narrator keeps the                Pepper: It hasn’t raised its swords, yet. Well, I am a pleasant peasant
               spotlight on the same Hero.               and I speak straight, and I still have that air-of-confidence-2 I gave
                                                         myself for the speech in the pub.
                                                         Castor: Too bad we didn’t manage to recruit the Broonely twins, we
                                                         could use another tag in this fight.
                                                         Pepper: There’s not going to be a fight! I want to approach this
                The Hero describes an action.            intimidating figure and say, “You, what are those cries behind you?
                                                         Where is Fahida, and Kaio? Be straight with me!”
                                                         Talis: Okay, now I want to help. I am a traveling troubadour, I know
                                                         how to draw attention and make this person take us seriously.
                                                         Narrator: I’ll allow it, but remember, you also share in the
                                                         Consequences. Pepper, you’re going to need all the help you can get,
                                                         because this armor emits a presence unlike you’ve felt before. It chills
                                                         you to the bones.
                                                         Castor: Is that a status?
                                                         Narrator: Worse, it has a Mighty presence, at Adventure level, making
                        The Narrator announces           your action Imperiled. There is no person inside that suit of armor, yet
                          the action is Imperiled        you can feel an otherworldly essence, the likes of which you’ve never
                                                         faced before. Farmhouse firmness may not avail you here. In addition, it
                                                         is resolute-2, it is clear from its body language.
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                                                                                                                             231
                                                                                                                         —
A ppendices
                  Character
                                                     BACKPACK
                                                                                              SPECIAL IMPROVEMENTS
                   Name
                          PLAYER NAME
             FELLOWSHIP RELATIONSHIP
                 COMPANION       RELATIONSHIP TAG
PROMISE
                        QUINTESSENCES                 NOTES
                                                                          QUEST
ABANDON IMPROVE MILESTONE ABANDON IMPROVE MILESTONE ABANDON IMPROVE MILESTONE ABANDON IMPROVE MILESTONE
CO RE BO O K VO L . II · T H E N AR R ATO R
T H E RU S T IC FA N TA S Y ROLE -PLAYING GA ME
                                                                     Art
                                                      A L E J A N DR A P I N A L
                                                        MARIUSZ SZULC
                                                       M A R K H R ET S K Y I
                                                          ZAC H C AU S E Y
                                                               Graphic Design
                                                   MANUEL SERRA SÁEZ
                                                                Art Direction
                                                            A M I T MO SH E
                                                                   Editing
                                                          E R A N AV I R A M
                                                                 Production
                                                         OMER SHAPIRA
                                                       I N B A R B A R Z I L AY
                                                                Cartography
                                                        MARIUSZ SZULC
                                                                 Operations
                                                      E DWA R D G U E VA R A
                                                                Proofreading
                                                       MARSHALL OPPEL
                                 This project was made possible thanks to the support of the Legend in the Mist
                                         Kickstarter backers. See their full list at the back of this book.
                                                   14
                                            chapter iv
                                     The Narrator's Role
                                       Narrating a Session - 16
                                 Designing Adventures and Series - 44
                                       The Magic Cauldron - 81
                                                  102
                                            chapter v
                                     The Satchel of Perils
                                          Challenges - 104
                                 The Heap-Thing Of Skunk Glen - 208
                                                  226
                                           Appendices
                                          The Oracle - 238
      8
          —
               STAKES
               The Heroes need a reason to go on a journey of change, whether it is a
               personal one or a grand quest (even though this reason is not always
               immediately evident). If you are planning a series of adventures, think
               of the series stakes – what great danger or hope is calling the Heroes
               to embark. It could be a dark tyrant, a strange plague, or a legend of a
               magical sword.
               For each adventure, choose adventure stakes on a smaller scale,
               something that could be resolved within the scope of a few sessions: a
               neighbor in need of help, a monster prowling the region, or a banquet
               where a Hero could be knighted.
                                                                                             The Oracle
                                                                                             The Oracle is ating
               The stakes should always be connected to the Heroes’ personal                 tool for genera es,
               Quests, to the Fellowship Quest, or to their other goals. Read more on        adventures, scen  ats,
               this under Designing Adventures and Series (page 44).                         Challenges, Thre  s for
                                                                                             and Consequencea set of
               LOCATIONS                                                                     your game. It isthat help
               Locations are where the scenes of your adventure take place. What are         rules & tables ice rolls
               the interesting or dangerous places that will feature in your story? It’s     you interpret d your
               useful to envision these places in your mind and to jot some details about    to randomly givetions and
               each. You could use images or maps to visualize each location for yourself
                                                                                             story new direc t’s often
                                                                                             developments. Id co-op
               or the other participants, such as the maps in the Legend in the Mist Maps
               & Tokens Pack.
                                                                                             used in solo an arrator
               CHALLENGES                                                                    play, but any N cle
               To win the stakes, the Heroes must overcome Challenges, whether               can use the Oraunsure
               external or within themselves. Anything can be a Challenge in a story,        when they are . Read
               from a toxic relative to a devouring monster, from a dark forest that must    how to continue Oracle
               be traversed to a tome of secrets that must be deciphered. The rules for      more about thege 238.
               using Challenges and for creating your own are explained in The Satchel       starting on pa
               of Perils (page 102), which also contains a variety of ready-to-use
               Challenges.
                                                                                                                             9
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      10
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      12
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              SIMPLE OUTCOME (page 31)                                   If you used Effects, choose whether to allow a
                                                                         REACTION. Can the Hero defend themself from this?
              • Consider the situation
              • Respect the Hero's tags (or question them with a roll)
              • Choose whether the action Succeeds
              • Choose whether the action has Consequences
              SUPPORTING A ROLL (page 31)
              Quick, Detailed (also reaction)
              • Consider Might
              • Rule out tags that are irrelevant
                                                                         WRAPPING UP A SCENE (page 38)
              • Rule out tags that are indirectly relevant               • Denouement (follow-up actions and conversations)
              • Invoke tags from the target of the action, the           • Scene Consequences
                opposition, or the environment
                                                                         • Adventure Consequences (if last scene)
              • Invoke a Hero’s weakness tags
                                                                         • Rewards (coin, items, favors, treasure, etc.)
              SUPPORTING SPEND (page 32)
              Detailed (also reaction)
              • Rule out Effects that do not match the action
                                                                                                                               13
                                                                                                                        —
H ow to Narrate, in a N utshell
               The
               Narrator's Role
Paul Grayson (Order #46877243)
Paul Grayson (Order #46877243)
                                   Narrating A Session
                                             he following guide walks you through everything
      16
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      18
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I V - Narrating a Session
                  ACTION
                  When a Hero is in the spotlight, they describe what they do in the scene,
                  responding to all that has been Established.
                  You may choose one of three ways to determine the outcome of the action:
                  rule what happened or give them further details about the scene (Simple),
                  ask the Hero to roll the dice (Quick), or ask them to roll the dice and, if they
                  succeed, spend their Power on Effects according to their action (Detailed).
                                    CONSEQUENCES
                                    You deliver negative Consequences for the Hero’s action if any of the
                                    following happened:
                                     • they ignored a Threat,
                                     • their roll generated Consequences
                                     • you choose to invoke their weakness tags for Consequences.
                                    You may add Effects.
      20
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               Painting A Picture
               Just as when telling a fireside tale, your words, tone, body language, and
               even silences are all channels through which the players learn about the
               world of their Heroes.
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      26
            —
                                                                                                       DEFENDER
                    This is tense and therefore       Hero the limelight in this way           Whenever the Bear’s protectee
                 fun, but consider if the Heroes       more often than the others,             would be physically attacked or
                 can survive it and at what cost.       by diversifying the roles               harmed while the Bear is abl
                                                       and Mighty aspects of your
                                                               Challenges.
                                                                                                              nds-on-
                      POWER DISPLAY                         ALL HANDS
                                                             ON DECK                     To set up a all-ha aFellowship
                    Some of the Heroes are                                               deck scene for ht levels:
                  Mightier than the Challenge        Every Hero has a Challenge at       with mixed Mig
                        in this aspect.               their Might level and aspect.                            different
                                                                                         Use Challenges of., a
                   This scene is a chance for a      During the scene, each Hero has
                                                                                         Might levels (e.gster
                                                                                         formidable mons)
                  Mighty Hero to show off their         a clear Challenge to face.
                             Power.                    This is the ideal scene, which    and its minion
                                                     engages all Heroes, but it can be                       ith
                                                                                         Use Challenges w aspects
                      Avoid too many of these
                 scenes, as they become boring                hard to set up.
                     quickly, but it’s good on                                           different Mightyr is
                 occasion to let the Heroes play                                         (e.g., the warrioht while
                    out their Mighty aspects.                                            battling a kniges the
                                                                                         the bard pressss)
                                                                                         Queen to confe
                    A scene where all the Heroes
                are Mightier than the Challenge
                is rarely worth playing through,                                         Use a single Cha(e llenge at
                                                                                                               .g., the
                 unless the Challenge has a way                                          different scales nding
                to use the Heroes’ Might against                                         exorcist is contearm of
                    them, flipping the power                                             with a whole swwhile the
                            balance.                                                     terror spirits, ns wrestle
                                                                                         other companioones).
                                                                                         with individual
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I V - Narrating a S ession
      28
            —
               Presenting Dilemmas
               A part of your role as the Narrator is to put hard choices in the path of
               the Heroes. When you Establish, you can narrate a situation that poses a
               dilemma for one or more of the Heroes. An effective dilemma is a choice
               between two or more things the Hero wants, or two or more things the Hero
               doesn’t want, and it should in most cases involve one of the Hero’s Quests:        Player-Driven
               • Choosing between two Quests (such as helping their Devotion against              Character
                 learning from a master to improve their Skill or Trade)
                                                                                                  Development
               • Choosing between a Quest and a short-term goal (such as reaching the last
                                                                                                 Generally, it’s th e role
                                                                                                                     find
                                                                                                 of each player to
                 Milestone of their Magic theme against saving an innocent life)
               Try to present a situation that creates a conflict and forces a choice. For       the moments whst   en
                                                                                                                 ue   s
               example, you can pose a Threat to their Companion at the same time as             their Hero’s Q It is
               you pose a Threat to their village. Which will they choose?                       are challenged. r the
               Another way to present a dilemma is to Force The Hero To Choose                   recommended foy to
               between Consequences (page 33) during the Consequence phase.                      Narrator to tr mma
                                                                                                 present one dilemost,
               Giving the Spotlight                                                              per session, at st
                                                                                                 and leave the re
               The Establish phase ends when you ask the Heroes as a group or a                  to the players.
               specific Hero “What do you do?”. This signals the Hero to consider the
               stakes, the Challenges, the Threats made, and the dilemmas, and choose
               their next action (Managing The Spotlight, Vol. I, page 144).
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I V - Narrating a S ession
                                                         Choosing Consequences
                                                         Your choice of Consequences to deliver should build on whatever
                                                         caused them, as explained below.
                                                         If a Hero’s action was a Success, you cannot undo it with
                                                         Consequences in the same turn (Success Grants A Narrative Shield,
                                                         Vol. I, page 152). At most, you can use Yes, but… to add a caveat to
                                                         their Success, or add a negative story tag to a story theme they created.
                                                         You also cannot undo what was achieved with an extra feat (Vol. I,
                                                         page 153) or a Great Success (Pushing One’s Luck, Vol. I, page 154).
                                                         A Hero can use either to block certain Consequences for a short while,
                                                         such as to avoid a counterattack or prevent a poison from spreading.
               Force The Hero                            Your choice of Consequences becomes limited for that turn, and
               To Choose                                 perhaps longer if you want it to have more of an impact.
                                 the                     A Hero who blocks certain Consequences can still suffer
               You can presentpossible                   Consequences from other sources. They may prevent one Threat
               player with twond pass the                but fall prey to one left unaddressed, or they may avoid a Threat and
               Consequences a, forcing                   suffer Consequences from their action such as exhaustion, revealing
               choice to them which is the               themselves, social backlash, loss of an item or resources, and so on.
               them to decide can lead to a
               lesser evil. Thisnal impact!              UNADDRESSED THREAT FROM CHALLENGES
               powerful emotio                           If a Challenge has presented a Threat in the Establish phase of
                                                         this turn, or before that (page 28), and if that Threat has not
                                                         been averted or defused somehow, you may deliver the Challenge’s
                                                         Consequences.
                                                         It is up to you as the Narrator to determine whether a Threat was
                                                         addressed by the Hero. A Threat can be prevented from materializing
                                                         into Consequences with a Successful action, an extra feat, or a Great
                                                         Success that directly addresses it (Success Grants A Narrative Shield,
                                                         Vol. I, page 152). An action that isn’t directly meant to stop a Threat
                                                         does not necessarily protect the Hero from its Consequence.
                                                         Keep in mind that Threats and the Consequences that follow them
                                                         are the means by which Challenges act. Stopping them from having
                                                         their way should usually require some effort from the Heroes.
                                                         For example, landing an axe blow, even the killing blow, does not
                                                         necessarily prevent a monster from biting the Hero in the same turn.
      34
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      38
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R E LIC R E LIC
                                     R ELIC
                                                                                                      R E LIC
                                 Armor of                                    R E LIC
                                                                                             Blessings of the
                                 Sir Edric                        The Wastrel                 Wild Spirit
                                  flawlessly made                   (Ship)                       pleasant weather
                                 light and flexible                   speedy sailing            unharmed by beasts
                                    draws attention                  canon broadside               spirit’s wrath at
                                                                    reputation for piracy        the unrespectful
R ELIC
R ELIC I N F L U E NC E
      40
            —
               Present Mightier Challenges. Face your crew             Use their weakness tags for Consequences more
               with Challenges that outclass them in terms of          often. This type of Consequences is available to
               ability, power, size, or numbers using the Might        you even when they Succeed without Consequence
               rules (Vol. I, page 167), so that they are Imperiled    (unless they use an extra feat to block the use of
               more often.                                             the weakness specifically).
               Create harsher environments. Use story tags             Target their weak spots. If a Hero can easily
               or secondary Challenges that work against the           lessen one type of status, deal more of a type of
               Heroes, but not against your Challenges (e.g.,          status that they are susceptible to or would have a
               a hazardous environment your Challenges are             hard time recovering from.
               equipped to survive).                                   OPTIONAL RULES
                                                                       Introduce a power tag cap, capping the number
                                                                       of power tags a Hero can invoke in each roll at 3.
                                                                       Lower the Hero’s Limits (Vol. I, page 165).
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I V - Narrating a S ession
C OM P A N ION
                          CO MPAN ION
                                                                Armed                                 C OM P AN ION
C OM P A N ION C OM P AN ION
      42
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I V - Narrating a S ession
      44
            —
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      46
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      48
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      50
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                                                                                                                                   51
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      52
            —
                                                                                                                          53
                                                                                                                     —
                                                                       T H E G R E AT
                                                      PEAK              DA NG E R
                                              SLOPES
                                                                             AGENT
                                                                                               AGENT
                                                          AGENT
DA NG E R
                                                                                  DA NG E R
                                                     Agent's
                                                                                                         Agent's
                                                     Domain         DA NG E R
                                                                                                         Domain
                                                                             Agent's
                LOWLANDS
                                              DA NG E R                      Domain
                                                                                                           DA NG E R
DA NG E R
                                                                                                                   DA NG E R S
                                     DA NG E R S
                                                               DA NG E R S                DA NG E R S
DA NG E R S
      54
            —
               SMALLER SCOPE
               The Great Danger does not have to threaten the entire
               world. Instead, your series can focus on a smaller part of
               the world, or even only the lives of the Heroes and what
               belongs to them (family, reputation, riches). The only
               condition is that the Heroes care deeply about what they
               stand to lose.
                                                                                                                            55
                                                                                                                        —
      56
            —
                                                                                            Checking Off
               • Conquer the kingdom by force with a bloodthirsty general leading
                 an army of the dead
               • Weaken the resolve of the king’s subjects with a dark curse of fear        All Agents?
                                                                                                               the Heroes
                                                                                            In most stories,y to reach
               • Spread disease throughout the capital through a corrupted grove
                 inside the city walls
               • Assassinate the king by employing the revived specter of a                 can devise a wager by facing
                 legendary killer                                                           the Great Dan g only some
                                                                                            or circumventinthan all.
               An Agent blocks the Heroes from directly accessing the Great                 Agents rather
               Danger. The Agents serve as narrative barriers which prevent the                               re legends
               Heroes from just waltzing into an encounter with the Great Danger.           However, there era o is required
               Instead, a portion of the series is dedicated to overcoming the Agents       in which the H ll Agents
               and opening up the path to the Great Danger.                                 to go through a obtain three
                                                                                            (for example, toy overcoming
                                                                                            magical items b before they
               Some of the ways Agents can block the path to the Great Danger are:
               • Deterrence: An Agent can threaten something the Heroes                     three monsters)great evil.
                 hold dear, such as a hostage, in hopes of deterring them from
                                                                                            can confront a go this path,
                                                                                            If you choose toAgent is a
                 confronting the Great Danger.
               • Insurmountable power: The Agent grants the Great Danger an ability         make sure each , perhaps with
                 which makes them invincible, like invulnerability, omniscience, or         unique challengetwist, and
                 mind control. This can be the property of a magical item or a magical      an interesting is requirement
                 power granted by the Agent.
                                                                                            avoid letting thoes’ creativity.
               • Obfuscation: If the Great Danger is hidden or unknown, an Agent            curtail the Her
                                                                                                                ng off a
                                                                                            Otherwise, checakiy feel less
                 could be the one protecting its secrecy, or simply the only one who
                 knows them and their location.
                                                                                            list of agents m more like a
               • Offensive guardian: The Agent actively hunts down and attacks              like a story and game where all
                 all or certain threats to the Great Danger, making it harder for the
                                                                                            repetitive video t be defeated
                 Heroes to reach, especially once they have been marked as enemies.
                                                                                            lieutenants mus n be faced.
               • Physical barrier: The Agent physically blocks the Heroes from              before a boss ca
                 reaching the Great Danger. They could be an impassable fiery
                 wasteland, an unbreakable magical shield, or an unbeatable army.
                                                                                                                               57
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      58
            —
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      60
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T H E A S H MO T H E R
PEAK
                                                                              CI N DE R -
                                                    SLOPES                                                T H E B U R N I NG
                                                                             T ONG U E
                                                                                                              G R OV E
                                                           MAGRA
                                                                             A R MY OF
                                                                            ZEALOTS                        G UA R D I A N S
                                                                                         FIRE
                                               Strategic aerial
                                                                                   S OR C E R E R S          Mystical feeding
                                                  attacks
                  LOWLANDS
                                                                           Scorchmarch
                                         E M B E R S P AW N
                                                                                                                        T H E W I LT I NG
                                                                   ARVEST              SISTER MARVRA                   OF T H E L A N D
R OA D S & B R I D G E S E L A R VO S
                                                                 M I L I TA N T                       NEW                            W I LT E D
                                                              F O L L OW E R S                   B E LI E V E R S                L O C AT ION S
                                 P O C K ET S
                             OF R E S I S TA NC E                                 PREACHERS
                                                                                                             DURN
                                                    S H R I N E OF T H E
                                                                                     E L M F OR D          HO L L OW
                                                      LAST RAIN
                                                                                                                                                      61
                                                                                                                                                  —
                                                         Revelations
                                                         Throughout each act, the Heroes make discoveries about the Great
                                                         Danger, its Agents, and their representatives that point them to new
                                                         adventures, slowly climbing up the mountain. In this way, some
                                                         Revelations act as Adventure Threads (page 51), connecting
                                                         between adventures. Revelations are often one of the following:
                                                         • A New Menace: The Heroes become aware of a new threat in their
                                                           world, which becomes the Adventure Challenge of a new adventure.
                                      s are
               The Series Stake       aled in the
                                                           This often happens when the current Adventure Challenge turns out
               rarely wholly reeveseries. It               to have a bigger force behind it, or to share a common source with
               beginning of thefore the
                                                           another Challenge previously thought to be unrelated.
               takes a while b the full might            • A Path Forward: The Heroes uncover a new way to deal with an
               Heroes discoverevastation                   imminent Challenge, previously thought insurmountable. This
               and potential danger. Think                 may be a special tool, unexpected ally, magical item, hidden
               of the Great D takes as                     lore, or secret key that can lead the Heroes to victory. Usually,
               of the Series S g revised and               implementing this solution isn’t easy or immediate; it requires
               constantly bein ery revelation
                                                           dealing with other Challenges (acquiring items or resources,
                                                           exploring dangerous territory, defeating enemies, etc.), sparking
               updated with ev about the                   off a new adventure.
               the Heroes make    a n d its Agents.
               Gre a t D a n ge r                        • Intriguing Lore: The Heroes discover something new and fascinating
                                       s of                about an aspect of their world, such as in politics, magic, geography, or
               Remind the Heroes at the                    cosmology. While this might not present A Path Forward just yet, it adds
               the Series Stake       d of                 richness and wonder to your fantasy world, while also “planting the seed”
               beginning and en, as you                    and giving your Heroes ideas for future creative solutions that could help
               every adventure em of                       overcome Adventure Challenges or even the Series Challenge.
               would remind th s when                      For example, on their journey, the Heroes uncover a strange overgrown
               the Scene Stakescene.                       stone shrine, and learn that the current pantheon of gods was preceded
               you Establish a                             by older, nameless gods who now slumber. This may not mean anything
                                                           in the moment, but later in the series, it might become pertinent.
      62
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      64
            —
                                                                                                                               65
                                                                                                                           —
                                                            ACT II IN A NUTSHELL
                                                            Theme: To face the threat to our home and survive in a wondrous
                                                            and frightening world, we must become more than we used to be.
                                                            Heroes: Defined by their new capabilities, knowledge, and collected
                                                            experience. They become an image of the dangers they face and the
                                                            changes they undergo to endure them.
                                                            Location: Wilds, hostile lands, places of political or magical power,
                                                            the company of strangers.
                                                            Adventure Challenges: Significant life or death threats, still
                                                            addressing the Heroes’ Quests, but with stakes on a greater scale.
                                                            Challenge Might: Mostly Origin or Adventure, rarely Greatness.
      66
            —
                                                                                                                               67
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      68
            —
                                                                                                                             69
                                                                                                                       —
                                                                             SERIES DENOUEMENT
                                                                             No less important than the climax itself is what
                                                                             happens after it. The denouement is where
                                                                             the greater impact of the Heroes’ adventures
                                                                             reveals itself – for better or worse. Play through
                                                                             a series of vignettes or short scenes showing
                                                                             the Heroes wrapping up their unresolved issues
               How to End an Epic Series                                     in a satisfying way. Consider also including a
               Ending an epic series isn’t always easy. The ending           retrospect of the entire series.
               serves as the culmination of the entire series and
                                                                             Here is what the series denouement may cover:
               should resolve open threads and questions in a
               satisfying way. Consider the following points before          • How did the world change? Focus on the
               playing through the final adventure of your series.             Heroes’ home and the places they spent the most
                                                                               time and effort in during their adventures. How
               THE FINAL CONFRONTATION                                         have they been changed as the result of the Great
               The climax is where most is on the line – the                   Danger’s progress and the Heroes’ actions?
               Heroes’ lives, their world, the things they hold              • How did the Heroes change? The Heroes cannot
               dear. Usually, what is most at risk is the same                 go back to their former lives. Why? Is it because
               thing they fought for in the beginning: the reason              they have nowhere to return to, or because they
               they embarked on this journey in the first place.               themselves have changed too much? What
               The scene of the climax itself can include many                 sacrifices did they have to make along the way?
               Challenges forcing the Heroes to act, including                 What Themes did they leave behind?
               Challenge Profiles representing Agents and other              • Which other open issues and questions remain?
               mundane or magical forces trying to stop the                    The fates of some characters, (especially servants
               Heroes. The Great Danger may use its powers to                  of the Great Danger), places, and items might still
               harm or push back the Heroes, and there could be                be uncertain. Some may stay open, and others will
               a Countdown Challenge egging the Heroes toward                  need to be decided during the denouement, by the
               the final confrontation, such as the ultimate                   Heroes or others.
               pestilence brewing in a great cauldron, about to
               boil over onto the world.                                     • What is the Heroes’ new home or life? Finally,
                                                                               the Heroes and other significant characters find
               However, the final interaction with the Great                   their homes – perhaps quite different from before
               Danger itself should not be represented by a                    the series began, or perhaps they return to where,
               Challenge Profile. Dice and numbers will not                    who, and what they hold dear. Whether by
               avail you here. At this point, the Heroes know                  choice, duty, love, or for any other reason, each
               what must be done and they know the price.                      Hero finds their place in the world.
      70
            —
                                                                                                                               71
                                                                                                                          —
               The Crossroads
               Modern storytelling takes a different approach to
               fantasy tales. Rather than journeying to overcome a
               single evil, we find our Heroes at the clashing point of
               many conflicting forces.
               Military powers, new religions, sorcerous cults, and strange
               phenomena all rise, grow, and gain prominence – or are foiled – just
                                                                                                                the
                                                                                               You can combinhe the
               as newer factions emerge. The Heroes are at the center of it all, at the
               Crossroads, choosing how to weather the storm, who to confront and
               who to ally with, fighting to survive in a tumultuous fantasy world.            Crossroads wit ving your
                                                                                               Mountain by gi a core Front
               A series played with the Crossroads model does not have a single Series
                                                                                               dynamic series one – while
               Challenge or a clear end point. Instead, it is built out of multiple Series                    b
                                                                                               – an epic backro  ts are
                                                                                               other, minor F dn it.
               Challenges called Fronts, which evolve and are resolved individually.
               The Heroes are constantly beset by developments from new and
               existing Fronts, and must juggle between them.                                  developing aroun
               Such a series does not have adventures, nor Adventure Stakes. It has
               multiple and changing Series Stakes, arising from its Fronts. Each
               session’s scenes are picked dynamically as the story unfolds, while
               multiple Fronts compete for the Heroes’ time and attention.
               FRONT PROGRESSION
               A Front’s progression is tracked with a status. Each Front has a
               number of steps – the tiers of its status – that lead to the materializing
               of its Series Consequence. Each tier has its own Progress Threat,
               a warning that the Front is progressing into the next tier, as well as
               Progress Consequences for the implications of the Front achieving
               that tier. A Front progresses in this way, tier by tier, until it reaches its
               Limit, the tier at which its Series Consequences manifest. It could then
               set a new goal, often of greater scope, with a new Limit.
      72
            —
                                                                                             Always Mean T t
               • The Heroes take initiative to foil or set back an existing Front.
                 When the players decide on a course of action, play a scene revolving
                                                                                                                 Fron
                                                                                             To be interesting,
                 around their actions. Success can curtail a Front’s progression or set it
                                                                                                                lways
                                                                                             Threats should acant loss
                 back, or it could even pave the path to permanently overcoming the
                 Front. Failure may lead to unexpected progression, possibly even of
                 another Front, or any other dramatic outcome.                               promise a signifiip or one of
                                                                                             for the Fellowsh ever, while it
               • The Heroes take action not related to a Front. Such as advancing
                                                                                             the Heroes. Howhave a central
                 their own goals and Quests, personal or shared, or preparing for future
                 trouble. This could come at the cost of allowing a Front to progress.
                                                                                             makes sense toonsequences
                                                                                             Front whose C g (death
               Often, the same Front takes center stage as the subject of a series of        are series-endinmost Front
               scenes, with the Heroes’ successes and failures in each scene setting         or utter ruin), ould not end
               up the next scene with the same Front. Other times, several Fronts            Consequences shy. In most
               progress at the same time, and each scene within the same session             the Heroes’ storonsequences
               deals with a Threat from a different Front. In some cases, two fronts         cases, Front C jor setback
               provide Threats simultaneously, forcing the Fellowship to make a
                                                                                             should be a ma ess still allows
               choice: should they address one of them at the expense of the other,
                                                                                             which neverthel group and
                                                                                             the Heroes to re
               or split up to cover more ground?
               Over the course of multiple scenes and often multiple sessions,               rebuild – changishng their
                                                                                                                 aping them,
               Fronts progress and are eventually resolved: either the Heroes                assumptions, re dearly, but
               manage to completely address the Front or the Front’s Series                  or costing themem to continue.
               Consequences materialize.
                                                                                             still allowing th
                                                                                                                               73
                                                                                                                          —
      74
            —
                                                               Town of Elmford
                                                               The Fellowship:
                                                               Protectors of Elmford
                                     Threatens the                                         Threatens the
                                     alderwoman                • The Heroes
                                                               • Their Quests              entire town and
                                     Hero, who is also                                     the health of
                                     a hedge witch                                         loved ones
                                                               Threatens one of
                                                               the Heroes' farm
Roll: 3 or 4
                                                                                                                                 75
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      76
            —
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      78
            —
      80
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      82
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      84
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                                                                                                                        —
               Base ingredients are game elements that are used as a                          Chaos magic can
               general rule, applying to all or most magic actions of a                        only be used in
               specific Way of Magic.                                                          chaos-suffused
               They include:                                                                       locations.
               • Narrative principles that define a magical law of the Way, such as          (Prevents chaos magic
                 “magic is an inherent trait”.                                                 actions from being
                                                                                             performed elsewhere)
               • Tags that feature in most or all magic actions of the Way, such as
                 stronger at night.
               • Statuses and Limits that are used to track certain aspects of the         Wizardry is an intricate
                 Way, such as mana.                                                         art learned over many
                                                                                             decades. There are no
               • Consequences of using the Way, such as “magic exhausts the caster”.
                                                                                                 young wizards.
               • Special rules, such as “magic actions can only be taken when            (Limits what kinds of characters
                 camping”.                                                                  can have tags and abilities
                                                                                           from this Way of Magic, and
               Narrative Principles                                                          gives guidelines as to how
                                                                                            a Hero can gain new ones –
               Narrative principles define a Way of Magic by simply saying what is           through prolonged study)
               true about this magic. For example, “magic words must be heard by
               the target in order to affect it”. Such principles outline who may use
               this Way of Magic, when, where, and how. They provide context to
               magical actions and therefore help the Narrator rule if a tag or status         Potioncraft takes
               is relevant (helpful or hindering) and what magical actions can or           time, care, and delicate
               cannot be done.                                                            instruments. It cannot be
                                                                                          done in the heat of battlE.
               Many of the answers to the questions in the concept phase (page
                                                                                               (Prevents potioncraft
               84) become the narrative principles of your Way of Magic.
                                                                                             magic actions from being
               Some narrative principles can be turned into game elements; it                   performed in battle)
               is your choice as the creator of a Way of Magic whether to do so.
               Keeping some principles narrative-only helps reduce bookkeeping,
               but making a principle into tags and statues makes it impactful.              All Sidhe are magical
                                                                                         beings by nature, each with
               Tags                                                                         their own unique gift.
               Typical tags are tags that often come into play when using a given        (Sets an expectation that Sidhe
               Way of Magic, such as common resources (memorized spells,                  characters have some magical
               potions) or common Consequences (curse effects, transformations).             tags, which can’t repeat)
               A Way of Magic can have a closed list of typical tags out of which
               magical abilities can be chosen, such as all spells in your spellbook,
               all recipes you’ve learned, or all possible martial arts techniques.            Sorcery requires a
                                                                                            specially-crafted wand.
               Required tags are tags that the Hero must possess in order to use a       Without a wand, sorcery is
               magic action. For example, a potioncraft Way of Magic may require          impossible, or impractical.
               ingredients (mugwort, king’s foil, gryphon blood), while a Hermetic
               Way of Magic may require specific spell tags to cast spells (Falcrost’s     (Blocks characters from using
               Revealing Razor, Bolt of Lightning).                                      sorcery without a wand. A wand
                                                                                              is not necessarily a tag.)
      86
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      88
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      90
            —
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      92
            —
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      94
            —
                                                                                                                    95
                                                                                                                —
      96
            —
                                                                                                                               97
                                                                                                                        —
                                                                                                      POW E R
               A rote is an optional aid for players and                         weapon skills • precision • quickness • magic-
               Narrators, an outline of a specific magic                     infused weapon or stroke • familiarity with specific
                                                                             armor designs • spotted weak points
               ability, such as a technique, a spell, a
               maneuver, or an herbal recipe. A rote is used                    defensive parrying • unusual, magical, or
                                                                             specially reinforced armor • evasiness
               to describe one of a Way of Magic’s unique
               actions, that require additional explanations                                          S UC CE S S
               about its activation, operation, or results.
                                                                             WEAKEN        Remove the target’s armor tags.
               Since rotes represent unique magical abilities, in
               order to perform a rote, a Hero must possess it as
                                                                             I N F L U E NC E Once all or most armor tags were
               a tag. A rote lists the following details:                    removed, give stunned, threatened, or humiliated.
               • Its title tag                                               E X T R A F E AT S
               • Practitioners who may have access to it                     • Continue the flurry or immediately attack the
                                                                               unarmored target (keep the spotlight).
               • A description of what the rote entails and its
                                                                             • Make the repair of the armor much more difficult.
                 benefits and limitations
                                                                             • Cause the target to become momentarily entangled
               • Power, examples of the kinds of tags that help                in the dismantled armor.
                 or hinder the performing of the rote                        • Prevent a counterattack.
               • Success, whether the rote should be resolved as
                                                                                                  CON S E QUE NC E S
                 a Simple, Quick, or Detailed action, and if the
                 latter, how Power should be spent if the rote is            » The maneuver is exhausting (winded) or leaves you
                 successful (including extra feats unique to this              open to attack (exposed).
                 rote)                                                       » Your weapon becomes entangled in the target’s
               • Consequences typical for this rote                            armor (scratch tags).
                                                                             » You fail the maneuver so badly it’s embarrassing
               You may find additional rote examples at the end                (humiliated, only if there was no Success).
               of the Action Grimoire booklet.                               » You injure the target, if you were trying not to do so
                                                                               (wounded, or Ill Tidings).
      98
            —
               R E S T OR E Reduce bickering, despair, tired, or          • Avoid smiting allies or smite only specific targets.
               wounded for all group members.                             • Sustain the energy and unleash another lightning
               E X T R A F E AT S
                                                                            (keep the spotlight).
                                                                          • Knock back the targets.
               • Stave off despair or exhaustion for a while.
                                                                          • Illuminate the surroundings or light small fires.
               • Allow the group to promptly get to work or
                 continue to work (give them the spotlight).              • Make an impressed foe reconsider attacking you
                                                                            (block counterattack).
               • Keep your singing hidden or innocuous to outsiders.
               • Make a show of unity out of it, impressing outsiders.                         CON S E QUE NC E S
                                                                                                                                     99
                                                                                                                                —
               E X T R A F E AT S                                              • Do it discreetly.
               • Time the recipient’s awakening.                               • No spider was harmed.
               • Stave off the progress of a specific poison or malady while   • Place the web close to someone.
                 the concoction is in effect.
                                                                                                C ON S E QUE NC E S
               • Secretly prepare the concoction.
               • Conserve ingredients.                                         » You are caught placing the web.
                                                                               » You lose your web and/or spider.
                                       C ON S E QUE NC E S
                                                                               » No one whispers while the web is up.
               » The recipient remains under for much longer than
                 expected.
               » The recipient awakens before the planned time.
               » The recipient awakens in a weakened state.
               » The recipient is not fully under the effect of the
                 concoction, some vital signs remain.
               » The recipient is fully awake while under the effects of the
                 concoction (paralyzed-5).
               » You accidentally inhale or taste the concoction (dizzy or
                 paralyzed).
      100
               —
               The Satchel
               of Perils
Paul Grayson (Order #46877243)
Paul Grayson (Order #46877243)
                                                      Challenges
                                           here are many perils in the world, and the Heroes of
      104
               —
               Challenge Shorthand
               A Challenge can be written as shorthand within a paragraph
               describing a challenging situation, by simply mentioning tags,
               statuses, and Limits (if any):
                    The prince is beguiled-4 and won’t listen to any ill talk
                    about the wizard. (Quick outcome)
                    The hefty oak door is barricaded-2 ; it will not be easy
                    to break-down 4 .
                    The people of the village are upset-3 and carrying
                    pitchforks. If the situation boils-over 5 , they will
                    attack and injure the imp and anyone protecting them
                    (wounded-2).
                                                                                                                              105
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V - Challenges
B A
                                                         LIMITS B
                                                         Limits (Vol. I, page 165) define when a Challenge is overcome
                                  ed to a
               You are not limitd Limits. If
                                                         by using Detailed outcomes. A Challenge without a Limit can be
                                                         overcome with a Quick action.
               Challenge’s liste k of another
               the Heroes thine a Challenge,             A Challenge with Limits is defeated when the Heroes give it the right
               way to overcoma new Limit                 type of status to max one of its Limits (the Narrator may still opt to
               you can define se a maximum               resolve this Challenge with a Quick outcome for narrative reasons).
               for it, and choo6 on the fly.
                                                         Therefore, if the Challenge has a Limit, ask the players to use Detailed
                                                         actions and spend their Power on giving it appropriate statuses.
               between 1 and
                                                         Some Limits are progress Limits (Vol. I, page 165) that build up
                                                         towards a special outcome, such as a collapsing building, a transforming
                                                         monster, or an ongoing ritual. The outcome is specified as a Special
                                                         Feature below the Limit. When the Limit is maxed, apply the Special
                                                         Feature as given.
                                                         Immunities are Limits with no maximum ( – ) indicating a type
                                                         of status the Challenge is immune to. When the Heroes give the
                                                         Challenge such a status, reveal to them that it has no effect on it.
      106
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V - Challenges
      108
               —
                                                                                                                        109
                                                                                                                    —
V - Challenges
            Mystery: Something the Heroes want to find out                     Watcher: Someone or something that is
            but is not evident and may even be hidden from them.               patrolling, looking for the Heroes, watching the
                                                                               Heroes, or trying to assess their true intentions.
             Threats: Mysteries are often passive and do not
             pose Threats.                                                     Threats: Walking closer, looking your way, catching a
                  Consequences: The mystery becomes harder to solve            scent, becoming suspicious
                  (give a status such as Hero becomes confused-2 or a             Consequences: The Watcher find the Heroes,
                  witness becomes tight-lipped-3)                                 discovers something about them (intentions,
                                                                                  equipment, plan), or gains the alert status
      110
              —
                                                                                                                                     111
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V - Challenges
                                         AVOIDED ACQUAINTANCE
                                                                Watcher, Aggressor
                                     This is a person who used to be close to one or more of the Heroes – a past friend,
                                      lover, family member, or money lender – until something happened that broke
                                       the relationship and wounded their pride. Unfortunately, they’re not over it.
                                         An Avoided Acquaintance seems to pop up when it’s the least comfortable,
                                          and make things awkward for the Hero by simply being around. They
                                              can be avoided again – but this only postpones the inevitable.
      112
              —
F R IGH T E N E D C O M MON E R
                                                                                                                                          113
                                                                                                                                    —
V - Challenges
                                                            GRUMPY KEEPER
                                                                         Obstacle, Watcher
                                         This guardian – a groundskeeper, constable, or exacting cook – is standing in the
                                          way of the Heroes, either physically at a doorway or a gate, or because they’re
                                                  keeping an object, person, or piece of information out of reach.
      114
              —
                                                           IMPOSING PET
                                                          Pursuer, Watcher, Aggressor
                   The snappy guard dog by the               THREATS & CONSEQUENCES
                   barn, the long-clawed black cat            WAT C H Stop its chewing, digging, or
                   that always sits by the fire, or           snoozing and perk its ears up
                    the goat that yearns to kick
                   you down – such animals seem
                                                                 Spot its next victim and start chasing it (Exposure)
                    to always be around and on                   Put fear in its next victim’s heart, even without noticing them (scared-1)
                    the lookout for new victims.
                                                              CHASE    Fervently give chase, turning over
                                    LIMI TS
                                                              tools, furniture, and farm equipment
                                  SUBDUE          1              Catch up with its prey (remove 1 tier from outrun)
                                  SCARE       2
                                                              AT TA C K   Pounce at their prey
                                 OUTRUN           3
                                                                 Claw, bite, and stomp their victim (ouch-1)
                                   BOND    2                     Put fear into their victim (scared-1)
                             TAGS & STATUSES                     Break or snatch something useful (scratch a tag)
                                    alert-1
                                                                                                                                              115
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V - Challenges
      116
              —
                                                       STERN MAGISTRATE
                                                                  Aggressor, Influence
                              The magistrate was not born in these parts, and it shows. Although they may have lived here for
                              many years, their air of authority, domineering attitude, and foreign customs do not fit the local
                             traditions and sensibilities. While they owe their power to a higher-ranking noble somewhere far
                                 away, in the village there’s hardly anyone who can stand up to them and their word is law.
                                          Some magistrates walk around with a personal guard of Commoners (Militia).
                                                                                                                                           117
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V - Challenges
               Harvest Festival
               Every year, the community celebrates the last harvest before the coming
               winter, congregating in a field near the village with a colorful, food-rich
               festival just as the sun begins to set.
Tags: everyone’s here, fireflies, fresh harvest, twilight gloaming, or harvest moon
               GENERAL CONSEQUENCES
                    You say something rude or that brings bad luck (embarassed-2 or cursed-2).
                    You eat too much of the harvest food (stuffed-2).
                    You get lost in the revelry, in conversation, or in the corn maze (time-passes-1).
      118
              —
                                                                                                                                119
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V - Challenges
               Insular Hamlet
               This hamlet seemed innocent enough at first, but as you pass through the
               main square the villagers eye you with suspicion and malice.
               GENERAL CONSEQUENCES
                    Attract the attention of a suspicious local (they gain suspicious-2).
                    Startle a large domesticated animal (trampled-3 and Exposure).
                    Cut yourself on a tool or a rusty farm implement (cut-hand-2, and if
                    not lessened fully, also sickened-2).
      120
               —
                                                                                                                          121
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V - Challenges
                                                     ABANDONED WELL
                                                                   Influence, Mystery
                                                    A well is a central meeting point in a village, where cleansing,
                                                 lifegiving water can be pulled from deep below the ground. When
                                                    finding an unused well, overgrown with weeds, one must ask
                                                     themselves what happened that made the locals abandon it.
                                                 The well can be haunted by a spirit, corrupted by evil forces, or
                                                 simply poisoned – use the appropriate Threats & Consequence.
                                 cold water
                                                                AT T R A C T Wailing cries echo from the
                           it’s dark down there                 well, like that of a crying child
                             malign influence                       The cries are harping on the strings of a Hero’s heart (guilt-3)
                                slimy stones
                                                                AT T R A C T   An eerie glow emanates from below the waters
                                                                    Entrance someone looking in (mesmerized-2)
      122
               —
                 fields can be long and punishing.     WOR K       This work needs to get done or there will be hell to pay
                     It takes stamina to make it
                   through, and a lot of common           The work takes time or is delayed (time-passes-1 on sundown)
                 sense to avoid the simple dangers        Workers are exhausted (tire-2)
                  and hardships of manual labor.          Workers misplace something important to the work (scratch a tag
                                   LIMI TS                A worker suffers an accident using farm equipment (wounded-1)
                      FINISH THE WORK             4    DI S T R AC T    The workers begin to ponder a break…
                           SUNDOWN            3           The break extends too long (time-passes-1 on sundown)
                  Deliver one of the End of Day           Workers that didn’t get a break become disgruntled-2
                         Consequences.                    A visitor comes by during the break bearing news (New Challenge:
                             TAGS & STATUSES              Crafty Rumormonger, page 114)
                                   hot day
                                  cold day
                                                       E N D OF DAY    Use when sundown is maxed.
                                 or busy day              Not enough food to go around (hungry-2)
                                                          The stockpiles are not filled with needed supplies (short-on-
                                                          supplies-2)
                                                          The boss is angry (dismayed-2 and short-on-coin-2)
                                             BACKWOODS HAUNTING
                                                          Aggressor, Pursuer
                   A restless presence is tethered     THREATS & CONSEQUENCES
                   to a forest clearing. A victim of   SCREAM          Pierce the night with a horrific scream
                   a violent death, long forgotten,
                     the spirit harms those who           Fill the living with the chill of death’s terror (terrified-3 to everyone)
                    draw near with soul-piercing          Refuse to be pushed back behind the veil (remove 2 tiers of banished,
                    screams that shred like claws.        and the banisher gets terrified-3)
                    The Haunting returns at the
                                                       AT TA C K    Rend the veil between worlds with slashing claws
                     start of each lunar month,
                   even if banished. It can be put        Slash someone or something with cold claws (wounded-3 or scratch a
                   to final rest by confronting it        tag)
                    with its past transgressions          Carry someone into the air, then drop them (aches-all-over-3 and prone-1)
                   or killer, after which it can be
                     permanently appeased 5 .          CHASE       Move invisibly as its next victim feels its presence closeby
                                   LIMI TS                Swiftly draw closer (drawing-closer -1)
                                  HARM    -
                                                       FLEE    Let out short, hesitant shrieks
                                 APPEASE      3
                                                          Burst into a murder of crows, and vanish, leaving only deathly
                                 BANISH      3            silence behind (Blocked)
                                 OUTRUN       4
                                                                                                                                       123
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V - Challenges
      124
               —
                                                                                                                                              125
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V - Challenges
                                                      MOLDERING JACK
                                                                           Aggressor
                                       Creeping and growing among fallow fields, old pumpkins can come to monstrous
                                       life, ballooning in size and giving off a horrid stench. With strangling vines and a
                                        wicked grin, the Moldering Jack takes pleasure in eating farm animals, pets, and
                                        children, hidden within the impenetrable fog that always seems to accompany it.
                                          Legends tell that the Moldering Jack fears only the tools of harvest reaping.
                                 EXHAUST          -                 The area is covered in a thick fog (foggy-2 and frightened-2 to everyone)
                                  BANISH      6                 GRASP     Reach out with snaking vines, grasping at several victims
      126
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                             TAGS & STATUSES                   HARDSHIP     The raven croaks: “The hardships before
                                 black as night                you will prove too great for your measure.”
                                 small animal                     Make a Hero fear they’ll betray their principles (worried-1 and
                                                                  prophesied hardship; manifests later as disheartened-3 after a setback)
                           strong or spry
                                                               F IGH T      Back against a barrier, ready to defend itself
                            frightened-2                          Let out a braying scream or howl (give tense-1 and it gains evasive-2)
                     and possibly escaping-1 (if                  Bite, scratch, kick, or claw (bruised-1)
                       already on the loose)
                                                               S P OI L Spot something it can ruin, like a garden,
                                                               a party, or white linen on a clothesline
                                                                  Make a mess (Ill Tidings or give ruined-2)
                                                                                                                                            127
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V - Challenges
               Windswept Farmlands
               As the wind howls across the plains, wheat dancing in its wake, a cloud above
               casts a foreboding shadow as it approaches from the faraway tree line. You
               realize these pastoral surroundings might not be as safe as you’d assumed.
               GENERAL CONSEQUENCES
                    You are momentarily lost in the high barley or dense orchards (lost-1).
                    You grow tired crossing the land (tired-1).
                    The sun hangs lower in the sky (time-passes-1).
      128
               —
                                                                                    BA D O M EN
                             FA LLOW FIE LD                               You notice superstitious signs that
                      A stretch of rotting pumpkin fields                 your journey may not be a safe one.
                          give off a powerful stench.                    You are shaken (worried-3).
                   The putrid scent is nauseating (sickened-2).          A carrion crow settles on a fence near you
                   By passing through, you catch nits (itching-2).       (New Challenge: Ominous Raven, page 127).
                   A foul fog begins to spread (New Challenge:
                   Moldering Jack, page 126).
                                                                                  L ON ES O M E FA RM
                                                                       You pass by a remote farmhouse, wondering
                                                                        if it’s a good place to find provisions and
                          FOR K IN THE ROAD                              rest. Upon your approach, you notice a
                       You come upon a fork in the road                    suspicious-2 farmer puttering about.
                       and it’s not clear which way to go.
                                                                         You refrain, or you are turned away, and must
                    You continue up the wrong path (lost-3 or time-      rely on your own supply (short-on-supplies-1) or
                    passes-2).                                           find your own place to rest (Complication).
                    You are offered help from a dapper stranger          The farmer takes note of you and reports it to
                    who appears out of the tall grasses (New             someone else (Exposure or New Challenge:
                    Challenge: Bargaining Devil, page 156).              Soldier, page 179).
                                                                         (If stealing food) The farmer comes after you
                                                                         with a pitchfork (New Challenge: Commoner,
                                                                         page 113).
                      FART HE ST FROM HOM E
                   You realize you are about to venture
                 farther from home than you’ve ever been.
                                                                             ROA DS I DE M I N S T RE L
                    You are somewhat scared-2 of venturing into
                                                                           You encounter a traveling minstrel
                    the world.                                              along an old dirt road, offering
                    Your heart longs for the company of your              beautiful music and delicious gossip.
                    family and friends (homesick-2).
                                                                         He shares with you some untrue rumors
                    You don’t know the paths going forward (lost-2).     (misinformed-2).
                                                                         You spend the day and evening listening to
                                                                         tales and songs, slowing your progress (time-
                                                                         passes-2).
                                                                         Some time after his departure, something pretty
                                                                         important is found to be missing (scratch a tag).
                                                                                                                               129
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V - Challenges
                                                  AMBITIOUS CONJURER
                                                                   Sapper, Aggressor
                                                    Sorcery is taken up by folks of all kinds, including those
                                                  who seek its mysteries only to increase their own wealth and
                                                   power. The Ambitious Conjurer is a renegade to a school
                                                   of magic, a spell-slinging brigand, or some other ne’er-do-
                                                    well who has found a nefarious purpose for their magic.
      130
               —
                                                                                                                                            131
                                                                                                                                        —
V - Challenges
      132
               —
S PECIAL FEATURES
                            ONE FLESH
                    The host suffers any physical
                  harm status that is inflicted on the
                   Gnome while they are attached.
                                                    SHREWD MERCHANT
                                                                              Influence
                                            Noting your potential interest in their wares, the Shrewd Merchant is
                                         ready to talk you into buying something with what coin you have. Interested
                                             is a compelling status; walking away while interested is a challenging
                                                action. It also hinders lessening the price status (short-on-coin).
                                                                                                                                             133
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V - Challenges
               Lawless Roadway
               The road meanders through the countryside, twisting between hills and
               delving into forests, carrying not only travellers to their destination but also
               ruthless miscreants and strange wanderers.
               GENERAL CONSEQUENCES
                    You are ambushed by an opportunistic bandit (New Challenge: Brutal Outlaw, page 131)
                    You begin to feel tired, or forlorn (tired-2 or homesick-2).
                    You come upon a crossroads, but you’re unsure where to turn (lost-2).
      134
              —
                                                                                                                               135
                                                                                                                         —
V - Challenges
                              regal antlers                     Look back at you with foreboding (frightened-3 and curse of nature’s
                                ethereal-3                      betrayal)
                          wise-beyond-words-3
                                                                                     Stare with unfathomable
                                                             E M A N AT E S P L E N D OR
                              mysterious-3                   intent as the world blooms around it
                        One with this wilderness                Make onlookers experience awe at nature (awed-5 or awakened-5)
                            (a true heart)                      Plants grow to obscure and harry (wild thicket and remove 3 tiers of
                            S PECIA L FE ATURE S
                                                                preparation statuses)
                             TWISTED (+ )                       Someone unworthy is returned to nature as plants, grass, and fungi
                      Not all antlered spirits are life-        grow out of their body (consumed-4 or transformed-4)
                   loving; some are manifestations of
                    the deeply disturbing darkness of
                   nature. Increase bind-or-banish and
                   all Consequences by 1, and change
                    the statuses it gives to driven-mad
                             and ripped-apart.
      136
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V - Challenges
                                                                   BIG CAT
                                                                   Aggressor, Pursuer
                                             A starving predator prowls this wilderness and it will not balk at bony
                                            travellers, nor their more meaty riding mounts, to sustain itself. When it
                                           pounces at its prey, its stealthy status hinders reaction and is then removed.
      138
               —
                     both attacks against it and            CIRCLE   The shadow of a large bird of prey
                    reactions to its attacks. The           overhead passes over the land
                    Bird loses this status when it
                      lands or when grounded.                  Climb higher (gain swooping-2)
                                                               Swoop down and grab its prey with its talons (grabbed-3)
                                    LIMI TS
                                                               Swoop down and tear someone or something to pieces (slashed-3)
                                   HARM   4                    Drop a boulder on someone (crushed-5)
                       CATCH OR ESCAPE            4
                                                            F LY   Fly in pursuit of prey, or fly away with the prey it grabbed
                                   BOND   5
                                                               Flap its mighty wings, covering great distance at speed (flying-away-2
                             TAGS & STATUSES                   or drawing-closer-2)
                                   keen sight                  Buffet an airborne adversary (spinning-2)
                                  sharp talons                 If wounded, drop its prey (give falling-1)
                                   strong beak
                                   swooping-2                F IGH T  Flap, caw, slash, and hiss as it battles
                                                            its adversaries on the ground
                                 Large and strong
                                                               Swat away with its wings or tail (knocked-back-2 or stunned-2 to
                                                               nearby foes)
                                                               Peck with its beak or claw with its talons (bleeding-3)
                                                               Break out of bonds (remove 3 tiers of restraint statuses)
                                                                                                                                         139
                                                                                                                                     —
V - Challenges
                                          MADDENED WOODCUTTER
                                                                   Aggressor, Charge
                                       The Woodcutter only wants to do their job, felling trees for lumber. Unfortunately,
                                   solitude or faerie magic has maddened them, causing them to see people as trees that must
                                         be taken down with their axe. Often they mutter: “The trees have come alive…”
                  axe mastery, strong and hearty,                 Pull the axe from the stump (gain notched axe)
                      delusional-5, furious-2
                                                               FELL    Begin to madly swing the axe
                            S PECIA L FEATURES                    Hit someone with the axe (wounded-4)
                          BLOODY MAIMER
                                                                  Lop off someone’s hand or foot (no right hand or similar)
                   When the Woodcutter delivers a
                  wounded Consequence that exceeds
                    their victim’s Limit, they lop off
                    their hand, arm, leg or foot (no
                  right hand or similar for a Hero, or
                               Ill Tidings).
      140
               —
                                                                                                                                               141
                                                                                                                                          —
V - Challenges
                                                    RAMPAGING GIANT
                                                                          Aggressor
                                      Smashing through the landscape, the Rampaging Giant terrorizes the populace
                                     with their size and destructive force. Not the most intelligent, however, they break
                                      the world out of fun, ignorance, or primal rage. One way to bring down a Giant
                                        is to feed them well, although satiating their Mighty appetite is no small feat!
                             OUTSMART           3               Tear down something big (razed-4 and Ill Tidings if there are
                                                                innocents within)
                            OVERFEED        4
                The Giant sits down to digest or             T H R OW       Grab a cart, horse, or similar object
                 nap, recovering one tier of the                Throw it at someone (wounded-4 to all involved)
                feeding status every hour or so.
                                                             F IGH T    Grasp at the annoying people
                             TAGS & STATUSES
                                                                Grab someone (grappled-4 and if not fully lessened also intimidated-2)
                   bellowing voice, big and strong,
                       destructively-rampant-3                  Squeeze someone grabbed (crushed-4) or throw them (wounded-4 and
                                                                prone-2)
                      Cyclopean size and strength
                            (overfeed)                          Figure out someone’s place of hiding (Exposure)
                                                                Figure out what someone grabbing on to them is doing (Exposure)
      142
               —
                         THRICE IGNORED
                                                                F O L L OW Use when follow is maxed.
                    Whenever a Hero successfully                   The path leads to a hidden tar pit (surprised-2 then stuck-3)
                  ignores the Will-O’-The-Wisp, give               The path leads to a hidden crevice (surprised-2 then wounded-3 and limping)
                          the Wisp ignored-1.                      The path leads to a Bewitching Glade (New Challenge, page 138)
                                                                   The path leads to a Megalith (New Challenge, page 141)
                                                       WRATHWOOD TREE
                                                                           Aggressor
                                     The Wrathwood Tree is a malevolent tree that grasps at passersby to drink their blood.
                                    It may be that an evil spirit possessed a natural tree, or that one grew from a cursed seed.
                                    It is often found where a tragedy occurred. The tree gives no warning signs to betray its
                                        nature; the only Threat is that of being in an eerie place, one demanding vigilance.
                             CUT DOWN              3            AMBUSH    The group travels through an eerie woods or unnerving
                                 CLEANSE        5               land, where the trees bend and creak in the blowing wind
                                                                   Branches suddenly move to grasp someone! (surprised-3 to everyone
                                   SATE    -
                                                                   nearby, and then grabbed-3 to the victim)
                             TAGS & STATUSES
                  thick gnarled limbs, fruit-bearing            GRASP     Reach out with growing, sucking branches
                      branches, bloodthirsty-3                     Grab another victim or strengthen its hold (grabbed-3)
                                 Large and strong                  Squeeze a victim like a crushed fruit (crushed-3)
                                                                   Grow thorns to cut its victim and consume their blood (bleeding-2;
                            S PECIA L FE ATURE S
                                                                   for every tier not lessened, remove one tier of a negative status from
                              SLAP AWAY
                                                                   the Tree)
                    Whenever someone approaches
                      the tree while it already has
                     someone grabbed, it first hefts
                    its branches at them so they’re
                             pushed-away-3.
                                                                                                                                                 143
                                                                                                                                          —
V - Challenges
               Dark Forest
               Beneath a shadowed canopy stretching across the land stand trees hundreds
               of years old, steadfast against time – and you. You can hear animal cries, bird
               calls, branches creaking in the wind – and something else, bestial, far away.
               The smells of the forest are loamy and wet, and not a single stretch of ground
               is even, dry, or lacking in insects.
               GENERAL CONSEQUENCES
                    You (or a companion) wander too far off (lost-3).
                    You step in a nettle patch, ant hill, or beehive (itching-2).
                    The underbrush is sticky and prickly (gear gets sticky-1, torn-1, or scratch a tag).
      144
              —
                                                                                                                                 145
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V - Challenges
               Echoing Cavern
               The dank odor of the underground welcomes you at the entrance to this cave.
               Your torchlight casts your own silhouettes as terrifying monsters against
               the sloping stone walls, making you ponder what creatures call this grotto a
               home.
      146
               —
                                                                                                                        147
                                                                                                                    —
V - Challenges
               Mountain Pass
                                                                                You are trapped under the snow (cold-4 and
                                                                               trapped-4).
                                                                               You lose something valuable during the escape
                                                                               (scratch a tag).
               You journey across the mountains, through                       The way forward is blocked, for the rest of the
               a treacherous pass winding along dangerous                      winter (Blocked).
               chasms, and past mysterious caves. Cold
               winds bite at your flesh and a fall is always a
               step away.                                                             DI FFIC ULT H I K E
                                                                                   Your path weaves tortuously
                                                                                upwards, climbing the mountainside
               Tags: biting winds, falling rocks, perilous cliffs, barren,        amid boulders at a steady, steep
               thin air                                                             incline. One leg at a time.
                                                                               You are tired-2 of the climb, or you become
               GENERAL CONSEQUENCES                                            winded-2 or thirsty-2.
                    You slip and fall (bruised-2 or hanging-on-ledge-4).       Some of you are slowing the others down (time-
                    You are buffeted by cold winds (cold-2 or                  passes-1).
                    off-balance-2).                                            You or a companion turn sour-2 over the
                                                                               distribution of carrying weight.
                                                                               You drop something of yours; either go back
                                                                               down to find it (time-passes-1) or leave it behind
                                                                               (scratch a tag or short-on-supplies-1).
      148
              —
                                                                                                                             149
                                                                                                                       —
V - Challenges
               Morose Mire
               These marshlands offer a bounty of dismal sensations
               that sap the will. How many days must you travel
               through this foggy, insect-filled, pool of mud?
                                                                                     N EGOT I AT E A PAT H
                                                                                  The wetland stretches out before
               Tags: obscuring fog, rotting vegetation, treacherous footing          you, patches of squishy soil
                                                                               intermittent with shoulder-deep pools
               GENERAL CONSEQUENCES                                              of stagnant water. You balk at the
                                                                                   task of crossing this labyrinth.
                    Your pack is soaked through with water (short-on-
                    supplies-1 or scratch a water-damaged item tag).           You flounder in the swamp for hours, repeatedly
                                                                               falling into the water (cold-2 and sick-1).
                    You’re sure you’ve seen this fallen log before, but
                    it’s so hard to tell (lost-2).                             You painstakingly prod and test the ground
                                                                               before you, keeping you dry but slowing your
                    This wretched swamp is beginning to strain your            progress (time-passes-1).
                    disposition and mind (despondent-2 or acting-
                    weird-2).                                                  One of you staunchly disagrees with the guide,
                                                                               scout, or leader, and becomes irritated-2.
      150
               —
                                                                                                                                 151
                                                                                                                           —
V - Challenges
                                                  DROWNING BEAUTY
                                                                   Aggressor, Influence
                                               Rising from the depths, this creature appears in the form of a beautiful
                                                 person in an attempt to lure travelers. Those who get close to the
                                                water are then drowned, their warm breath and very life consumed.
                                                    The more mesmerized they are, the slower they are to react.
                                                                THREATS & CONSEQUENCES
                                    LIMI TS
      152
               —
                                                      RAIDING LONGBOAT
                                                                        Aggressor, Pursuer
                                                     A cadre of fierce and opportunistic warriors, plying the seas in a
                                                     swift vessel, the Longboat raiders strike unprotected settlements
                                                              along the shore or take on ships in open waters.
                                                         Escape and catch are polar statuses. Escape hinders actions
                                                         affected by distance and helps reactions against them. Close
                                                            combat actions can only be done when catch is maxed.
                                                                                                                                                153
                                                                                                                                            —
V - Challenges
               Treacherous Waters
               The waters of this sea (or river) are calm enough for now, but there are
               dangers along these waterways hidden around every bend. Even   If even
                                                                                    if half of
               what the local sailors say is true, there is much to be ready for.
               GENERAL CONSEQUENCES
                    Someone falls overboard (drenched-5, scratch a tag of water-damaged items,
                    and/or drowning-2).
                    The vessel’s hull is damaged (boat gets damaged-2 and taking-on-water-1).
                    The wind blows you off course (lost-3).
      154
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V - Challenges
                                                BARGAINING DEVIL
                                                                         Influence
                                            Infernal spirits from the netherworld or little-understood fae creatures
                                                are always looking to bind others in pacts of sinister intent and
                                             deceitful wordings. Only the most cunning can escape an ironic fate,
                                                though many fools believe themselves shrewd enough to do so.
                                            When someone becomes entirely agreeable (their Limit is reached), they
                                            sign or swear an agreement with the Devil and receive a signed infernal
                                            contract. The Devil can now start using Fine Print and the devastating
                                                C O M P E L Consequences, which cannot ordinarily be lessened.
                    distinctive odor, silver tongue,             Flatter with compliments infused with beguiling magic (friendly-1 or
                              perceptive-3                       scratch a tag representing willpower or resistance)
                                                                 Offer exactly what someone desires right now (give a positive story
                     Cunning spirit (faith and purity;
                                                                 tag and agreeable-3)
                       the Devil’s true name)
                                                                 Dismiss a counteroffer as implausible (remove a tier from bargained)
                            S PECIA L FE ATURE S
      156
               —
                                                                                                                                              157
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V - Challenges
                                             KEEPER OF THRESHOLDS
                                                          Obstacle, Mystery, Countdown
                            Some passages, pathways, and portals are guarded by immortal, sagacious beings who pose riddles
                            and mysteries to those who would pass and grant entry only in return for three true answers. The
                             Keeper may take many baffling shapes; one favorite is an enormous regal cat with a falcon’s head.
A Hero may take action to conceive the answer T H R EATS & CONSEQUENCES
                    to each question, searching their memory, calling               REPEL  Stand guard by the
                     upon their wisdom, or consulting tomes of lore.                gateway, ever watchful
                                                 LIMITS                                Push-back-5 unworthy visitors away from the
                                             HARM     -                                gate, be they flesh or spirit (also gain impatient-1)
                                                      3                                Break the mind of a repeating offender (memory-
                                   OUT OF PATIENCE
                                                                                       loss-4 or bewildered-4) or spirit them to someplace
                 The Keeper refuses passage until the seeker returns as a
                                                                                       far away (Blocked)
                new person (replace a theme), returns within a year and a
                               day, or returns with a gift.                            Refocus its all-seeing mind (regain mystically-
                                                                                       aware-4)
                                        TAGS & STATUSE S
                   immortal, wise beyond measure, regal-3, mystically-              PUZZLE    Clear its throat, and pose a
                                       aware-4                                      complicated riddle or an esoteric conundrum
                                 Power over this gateway (the key)                     Answer a question in a manner that only makes
                                                                                       things more complex
                                       SPE CI AL FEATURES
                                                                                       Shift uncomfortably at a wrong answer (gain
                                  YOU SHALL NOT PASS!                                  impatient-1)
                    When someone unworthy attempts to pass through
                  the gate, the Keeper delivers a R E P E L Consequence             DI L E M M APose a hypothetical ethical
                  even if they were not aware of the would-be trespasser.           dilemma related to recent events
                                                                                    in the Fellowship’s journey
                                                                                       The character feels guilty-2 or shamed-2
      158
               —
                  parry this spectre’s attacks and              ARRIVE   A frightening presence is sensed, strangely
                     only fabled relics can harm                heralded by sorrowful wails or faraway music
                     it while immaterial (dealing
                   banished instead of wounded),                    Terrify all present (petrified-3) as the very air turns cold-3, hot-3, or
                      but some ancient rites can                    silent-3
                    force it to take mortal guise.                  Resist attempts to reveal, materialize, bind, or banish it (remove 2
                                   LIMI TS
                                                                    tiers or gain obscured-3)
                        BIND OR BANISH            5             AT TA C K Ripple darkly through the air
                                  SCARE   -                     toward its opponent or victim
                  FORCE TO TAKE FORM                  3             Swiftly cut down someone (bleeding-4 or banished-4)
                      The Otherworldly Assailant                    Disarm a combatant or outskill them (scratch a weapon, armor, or
                    gains harm 5 and three tags of                  technique tag)
                         weapons and armor.                         Curl a ghastly hand out of the air and tug at a mortal soul (drained-
                             TAGS & STATUSES
                                                                    of-life-3)
                       defenseless victims,                         Whisper a dark spell in a forsaken language to shatter an
                warded-against-harm-3, obscured-3                   enchantment (remove 2 tiers from warded or scratch a magical tag)
                                              UNSHRIVEN REVENANT
                                                                   Aggressor, Influence
                                              Having died under a curse, in a bewitched land, or during an evil moon,
                                               the Unshriven Revenant has returned as a living corpse to wander the
                                              world, inflicting horrors upon the living. Though the body deteriorates,
                                              the spirit remains potent, bound by an enduring-curse or by unresolved-
                                                guilt, and at times it may release a cry for help from within the husk.
                                                                THREATS & CONSEQUENCES
                                   LIMI TS
                                                                                                                                                159
                                                                                                                                           —
V - Challenges
               Forlorn Ruins
                                                                               goosebumps (apprehensive-2).
                                                                               Your preparation takes too long (time-passes-1) and
                                                                               conditions worsen (rain, fog, darkness, daylight).
                                                                               Your gear is not quite suitable for such an
               The crumbling, lichen-touched stone of a                        expedition (add a negative story tag).
               ruined structure juts out against the sky,                      The prospect of finding treasure here is
               mysterious remnants of an age no one                            palpable. You all either share in the excitement
               can recall. The wind howls among these                          (hopeful-2) or leave the matter unspoken
               desolate remains, telling stories of ages past                  (distrustful-2).
               or perhaps echoing voices still lurking there                   A figure suddenly skulks away from you and
               beyond the thin Veil.                                           into the ruins. Someone has been watching you
                                                                               (Exposure).
      160
               —
                                                                                                                                 161
                                                                                                                           —
V - Challenges
                                                     NIMBLE PICKPOCKET
                                                                             Quarry
                                   Stop, thief!                 THREATS & CONSEQUENCES
                                                             PLAGUE RATS
                                                                           Aggressor
                                   In cities tainted by disease, swarms of scampering, squeaking rats gather to feed on neglected
                                 food stores and the rotting corpses of the poor and downtrodden. Torturers and dark magicians
                                       breed and starve rats on purpose, sometimes infecting them with maleficent diseases.
                                                    An infected character is subject to the Plague Consequences.
                                    diseased                    PLAGUE      You feel woozy and drift in and out of focus
                                   small rats                       The symptoms grow worse (weakened-1 and one of headache, shakes,
                                   frenzied-1                       blinded or foul-mood-1)
                                     Numbers                        Sores break out (bleeding-2 and repulsive sores)
                                                                    You inadvertently infect-2 someone else
      162
               —
                                                                                                                                              163
                                                                                                                                          —
V - Challenges
      164
               —
                                 SUBDUE     3                  BRAG       “I’m the best bard this side of the river…”
                     DRIVE OUT OF TOWN              4             Play a little ditty to prove their chops (give impressed-2)
                             OUTPLAY      4                       Spin a tale full of mistruths and suggestions (give goaded-to-[action]-2)
                     The winner becomes famous-3                  Challenge an entertainer to a competition (give pride-on-the-line-2
                     and the venue provides them                  and begin a Battle of the Bards)
                       with an unforgettable night
                                                               BAT T L E OF T H E BA R D S Begin playing beautifully
                      party. The loser is ridiculed-3.
                                                               and sing a popular drinking song
                             TAGS & STATUSES
                                                                  Play a song of woe and loss (outplay-2 and make audience sad-1)
                      impressive instrument,
                                                                  Play a song of joy (outplay-2 and make audience distracted-1)
                   remarkable talent, huge-ego-3,
                                                                  Play an amazing solo (outplay-2 and make audience impressed-2)
                           well-loved-2
                                                                  Plant in the crowd the idea that their competitor is cheating or
                            Famous entertainer                    rotten (vicious rumor)
                          (scandalous secret)
                                                          TAVERN LARK
                                                                    Watcher, Sapper
                             There’s no such thing as a casual night at the publick house, at least not when the Tavern Lark is
                             around. Ready to carouse the night away, this life-of-the-party is spreading mayhem for mayhem’s
                               sake, then making off with money and secrets. It’s a just payment for the good times provided.
                                      The enjoying-myself status is compelling, to stay in the tavern and not go home.
                                                                                                                                            165
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V - Challenges
               Bewildering City
               You make your way through crowded cobblestone
               streets in a kaleidoscope of strange sights and
               wretched smells. This city is old, big, and so                       S EEDY UN DERB E LLY
               full of people – and you are unaccustomed                        You pass through the part of town
               to its ways.                                                    one enters only when they have a very
                                                                                  good reason. Keep on your toes.
                                                                               Some rough and tumble folk block your path
               Tags: grimy, overcrowded, narrow streets                        (Blocked) and treat you to a beating if you
                                                                               don’t turn back (bruised-2).
               GENERAL CONSEQUENCES
                                                                               A beggar asks you for alms (short-on-coin-1 and
                    You become lost in the labyrinth of city streets           optionally scratch an item tag, or guilty-1).
                    (lost-2 or time-passes-1).
                                                                               You accidentally interrupt a nefarious deal in
                    You are overwhelmed by the bustle, the commerce,           an overshadowed alcove. These people will
                    or all the strange accents (overwhelmed-2).                remember your face (marked-2).
                    Someone recognizes you, and news of your arrival           Cunning eyes and steely blades greet you from
                    travels (Exposure).                                        the darkest corners of this place (New Challenge:
                                                                               a handful of Brutal Outlaws, page 131).
      166
               —
                                                                                  PUB LIC T RI A L S
                      SINIS T E R-LOOKING SHOP
                                                                           Your path cuts through a central
                        At the end of a shadowy alley, a                square, where upon a wooden platform a
                        shop advertising forbidden goods                 magistrate condemns criminals while an
                      tempts you with occult offerings in                executioner delivers their punishment.
                      the window, the doorway opens into
                        a cramped hall, dark and musty.                  The executioner stares you dead in the eyes
                                                                         (marked-3).
                    The strange concoctions and preserved animal
                    carcasses on offer creep you out or make you         You have the misfortune of watching a public
                    queasy-2.                                            beheading (troubled-3, queasy-3, or rebellious-3).
                    The odd shopkeep demands an unusual price            You are called to stand trial, even if you committed
                    (scratch a tag for personality or memory).           no crime (New Challenge: Stern Magistrate, page
                                                                         117, and Sadistic Gaoler, page 171).
                    A hooded figure standing in a nearby alley
                    watches you leave the store (Exposure).
                    The promise of power keeps on your mind
                    even after leaving the shop (power-hungry-2 or
                    thirsty-for-knowledge-2).
                                                                                                                                167
                                                                                                                         —
V - Challenges
                                                    ARDENT KNIGHT
                                                                        Aggressor
                                      Noble of features and demeanor – until slighted – this proclaimed champion of the
                                       realm struts about in shining albeit somewhat battered armor, emblazoned with
                                      their liege’s heraldry or that of their noble house. Their oath binds them to throne
                                      and to honor, although Knights are divided as to which of these takes precedence.
      168
               —
                     cloak of conspiracy weaved               AMBUSH       The shadows seem to shift in an unlit corner
                    by others, the Catspaw is no
                   more than a violent underling                 Strike from hiding (surprised-3 and then wounded-4; if not fully
                      willing to kill for someone                lessened, also poisoned-3)
                       powerful. Keeping to the
                   shadows, they stalk, study, and            F IGH T Deftly brandish their weapon as
                    strike when the time is right.            they prepare to finish the job
                                                                 Counter their foe’s tactics or prevent them from getting their weapon
                                    LIMI TS
                                                                 (scratch a tag related to fighting)
                                  HARM    3
                                                                 Find a weak point in defenses or armor
                       CATCH OR ESCAPE            5
                                                                 Lunge for the kill with cold determination (wounded-3 and prone-2)
                             TAGS & STATUSES
                                                                 Shift their balance from foot to foot, ready to dodge (evasive-2)
                           cloak and dagger
                                                              FLEE      Make for an escape route
                        knowledge of the victim
                         fast-spreading poison                    Destroy evidence or an important object (scratch a tag)
                                stealthy                          Topple shelving, furniture, or stacked bushels to create an obstacle
                         perfect-positioning-2                    Swiftly get away (Blocked or escaping-4)
                             Experienced killer
                                              DISTRUSTFUL RULER
                                                                           Obstacle
                                  Holding dominion over lands for as far as the eye can see, the Distrustful Ruler knows that
                                  every soul in the realm secretly craves to supplant them. These dark fears lead them to send
                                    the Fellowship out on a quest that would advance their political goals, but their distrust
                                        is deep and they are loath to allow even their allies to gain a modicum of power.
                                 regal bearing                    Counter every point someone makes (Blocked and give frustrated-2)
                                  paranoid-2                  B E R AT E   Dress someone down, verbally
                      Ruler of the realm (claim to                Insult someone’s manners, lineage, or bearing (humiliated-3)
                            the throne)                           Threaten with fines, jail, banishment, or death (intimidated-4)
                            S PECIA L FEATURES                    “Remove them from my sight!” (Blocked)
                  MONARCH OF THEIR DOMAIN
                  Anyone entering the court with the          COMMAND         Call for an attendant
                    Ruler present becomes awed-3.                 Make a sweeping proclamation that affects the entire region (Ill Tidings)
                                                                  Agree to provide support (Yes, But…) in return for taking a pledge of fealty
                                                                  Proclaim war (New Challenge: Soldiers with            Great army)
                                                                                                                                             169
                                                                                                                                         —
V - Challenges
                    could be leveraged, the Plotting        unusual smugness – they are ready to strike
                        Courtier gains a tag for it.           Assume a position of power (gain       Authority)
                                                               Take over a stronghold (gain      Stronghold)
                                                               Dispatch an adversary or ruler (Ill Tidings or New Challenge:
                                                               Catspaw, page 169, or Soldiers, page 179)
                                                               Manipulate those in power to issue a decree
                                                               Steal a Hero’s glory, reward, or birthright (scratch tag and then gain
                                                               the same tags)
                                                               Have someone condemned-5 to the gallows, exiled-5, or imprisoned-5
      170
               —
                                                                                                                                               171
                                                                                                                                        —
V - Challenges
                                                                                                                              173
                                                                                                                        —
V - Challenges
               Noble Banquet
               The mansion’s grounds thrum with the
                                                                                 GREET T H E DIGN I TA R I E S
                                                                                  The herald announces your name,
                                                                                title, and exploits. It is time to come
                                                                                forth, bow, and make an impression.
               excitement of political intrigue. A lavish banquet
                                                                               You bumble your presentation, making a
               is placed before these nobles, but few are gauche
                                                                               powerful person angry-2, disinterested-2, or bored-2.
               enough to partake. Instead, they cluster in
                                                                               One of the dignitaries puts you on the spot with
               groups, eying each other like predators.
                                                                               a tough question about your past or adventures
                                                                               (Exposed or they gain insulted-2).
                                                                               You are picked on by another guest (New
               Tags: decadent food, famous and powerful people,                Challenge: inebriated-2 Ardent Knight, page
               whispered conversations                                         168, or a jealous-2 Rival Bard, page 165).
               GENERAL CONSEQUENCES
                    You make a fool of yourself through some subtle slight or misstep in etiquette (embarrassed-2).
                    You get tipsy on fine wine and let slip a secret (inebriated-2 and Exposed).
                    You earn the attention or ire of a powerful player (marked-2).
                    A scorned noble stripped of their standing barges into the party (New Challenge: Ragged
                    Jester, page 158).
      174
               —
                                                                                                                              175
                                                                                                                        —
V - Challenges
                                             BATTLEFIELD LEADER
                                                                           Support
                        Surrounded by their band of Soldiers (page 179) or leading the charge, this prominent warrior and gifted
                          tactician inspires, rallies, and guides their troops to push to victory even in the face of certain death.
                                           As long as the Leader is with their troops, they fight as a part of the unit
                                                    and enjoy the same statuses they impart on the troops.
                                 LIMI TS                      THREATS & CONSEQUENCES
                         commanding voice                         Devise a new tactic (gain diversion, stealth, pincer movement, etc.)
                           standard-bearer                    COMMAND        Shouts out brusque commands to their warriors
                         emblazoned shield
                        Military leader (personal                 Guide the troops to a new position (advantageous-position-2, defensive-
                                                                  retreat-2, or Blocked)
                              blindspot)
                                                                  Rally the troops (emboldened-2, focused-2, or remove 2 tiers of
                            S PECIA L FEATURES
                                                                  negative morale statuses)
                              GUARDED                             Command the troops to charge (charging-1) or lead the charge
                    Whenever the Leader would be                  personally (charging-3, but lose the benefits of Guarded)
                    physically attacked or harmed                 Summon reinforcements (remove 2 tiers of wounded from the troops
                   while their troop is able to protect           or New Challenge: more Soldiers, page 179, Bombardier, page
                  them, the troop becomes the target              177, or Frontline Healer, page 178)
                    of that action instead – before
                    counting Power for the action.            F IGH T Swing their weapon and mow down
                     FOR WRATH AND GLORY                      the enemy, splattering blood
                    Once per scene, during a single               Bash or skewer an enemy warrior (wounded-3 and gain troops'-support-1)
                    action or reaction, the Narrator
                     may tell the Hero to ignore a
                                                                  Prepare to block (parrying-2) or evade (evasive-2) a charging foe
                   debilitating status of the Leader’s
                  troop or other subordinate, such as
                          wounded or terrified.
      176
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V - Challenges
      178
               —
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               Ongoing Battle
               The smell of ash and blood, the groans of clashing warriors, and the
               crunching of breaking spears and shattered shields…You stand at the edge
               of an enormous battlefield, where troops and companies maneuver and
               engage, blowing their horns and crying their battle cries, with hordes of
               warriors swarming the horizon. Now, how to get through?
      180
               —
                                                                             C AUGH T I N T H E M I DDLE
                                 SPIKE D BARRICADE
                                                                               Lines of raging-3 warriors are
                     One of the sides has erected a spiked                   forming on either side, yelling and
                   barrier here that stretches far in either                 cursing, brandishing weapons, and
                    direction, blocking your advancement.                     hissing at each other. The signal
                                                                              to clash will come any moment.
                    You cut yourself (bleeding-1) or exhaust yourself
                    (tired-1) trying to pass through.                      You are tramped down by the fighters (broken-
                    You waste precious time dismantling the                bones-3).
                    barrier or looking for a gap (time-passes-1).          You or your horse are pierced by a pike
                    You drop something into the spiked barrier as          (pierced-4 or remove the warhorse).
                    you pass it (scratch a tag or Blocked).                You get out by the skin of your teeth, but leave
                    A flaming arrow, stray spell, or deliberate            something behind (scratch a tag).
                    sabotage have set the barricade on fire as you         You will be remembered by all who fought
                    cross (burnt-2).                                       here today (marked-4).
                                                                                                                                181
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V - Challenges
                                                    CORRUPTED VERMIN
                                                                               Aggressor
                                        Twisted by sorcery into a mockery of their natural form, these person-sized pests
                                          crawl in the shadows of the fallen empires or in the horrid places that birthed
                                         them, feasting on anything they come across while spreading their corruption.
                                                 Only the rarest of graces or the deepest of the mystic arts can hope to
                                                cleanse the corruption from the poor creature, leaving it weak but alive.
      182
               —
                                                  SWARM OF INSECTS
                                                                Sapper, Aggressor
                                    Found in the dens of beasts, conjured by witches, or roaming swamps and marshlands,
                                   insect swarms can spell doom for the unwary adventurer. In even greater numbers, they
                                          become a plague that ravages the crops and livestock of entire communities.
                                                                                                                                      183
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V - Challenges
                                 SATISFY     5                    Snort, their breathing getting lighter (gain awaken-1 and give nervous-2)
                                                                  Turn in their sleep, toppling down a tidal wave of coin and treasure,
                                 AWAKEN   3
                                                                  or rubble (buried-3)
                   The Greedy Dragon awakens and
                    immediately delivers one of its            T E R R OR I Z E     Roar and spread their wings
                    T E R R OR I Z E Consequences.
                                                                  The hearts of all who witness such power are filled with dread
                             TAGS & STATUSES                      (terrified-4)
                                 giant ego                        Batter with a buffet of winds (knocked-down-3 to everyone)
                           impenetrable scales                    Fly high to avoid attacks or prepare to swoop down (out-of-reach-3)
                               sharp senses
                            terrifying presence                D O M I N AT E     Rise to their full height, scowling
                                   wings                          Belittle and demean (give provoked-3 or insecure-3)
                         rune of spell-countering                 Roar with displeasure (gain temperamental-3 or remove two tiers
                            temperamental-3                       from satisfied)
                                   Immense                        Speak a spellbinding demand (give obedient-3 or petrified-3)
                           Creature of pure magic                 Sense the most valuable item in one’s possession (Exposure)
                            S PECIAL FE ATURE S
                                                                  See through a ruse (Exposure)
                             DRAGON’S MARK                     A N N I H I L AT E    Bare teeth while a fiery glow emanates from within
                     When an item is stolen from a
                                                                  Devour someone whole (consumed-6)
                   dragon’s hoard, the thief becomes
                    marked-4. The dragon can always               Slam with their massive tail or rend with claws (crushed-6 or torn-
                  sense a marked individual’s presence.           apart-6)
                                                                  Breathe fire or corrosive fumes (reduced-to-ashes-6 or nothing-but-
                                                                  bones-6 on multiple targets)
                                                                  Destroy a building full of innocents or decimate a population (Ill
                                                                  Tidings)
      184
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V - Challenges
               Desolate Wasteland
               A hot wind pummels your face as you look upon a tortured landscape that
               might once have been lush, in a prior age. Nothing but the most deadly
               creatures seem to thrive in this wasteland, consuming each other and all who
               set foot here, for all else is ashes and brimstone.
Tags: extreme heat, no shelter, rocky wasteland, scarce food and water
               GENERAL CONSEQUENCES
                    You feel as if you are being baked in an oven (dehydrated-2).
                    You are stung by a venomous insect or plant (poisoned-1).
                    You consume your supplies to survive (short-on-supplies-2).
      186
               —
                                                                                                                           187
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                                                    DARK TYRANT
                                                        Influence, Countdown, Aggressor
                                 A sinister towering figure, wreathed in shadow and terror, emanating despair and the doom of
                                 all that is fair in the world – that is the vision of those who stand before the Dark Tyrant. And
                                  it will be the last thing they see as free people, for the Tyrant’s annihilating presence crushes
                                      both body and soul, and restless death or eternal enslavement are all that awaits them.
                   Heroes who take a desperation or corruption status that exceeds their Limit become the Dark Tyrant’s servants.
                                    LIMI TS                     THREATS & CONSEQUENCES
                            S PECIA L FEATURES
                                                                weapon, an unexpected edge, or a terrifying spell
                                GUARDED                            Infuse themselves with power (remove 2 tiers from harm or gain
                    Whenever the Tyrant would be                   overpowering-3)
                    physically attacked or harmed                  Kill a Hero or give them a fate worse than death (wounded-6 or
                      while their guardian is able                 worse-than-death-6)
                     to protect them, the guardian
                   becomes the target of that action
                                                                   Declare that if they cannot have it then no one will (Blocked or
                   instead – before counting Power                 Ill Tidings)
                              for the action.
                                                                C ONQ U E R    The Tyrant and their forces spread throughout the land
                            ALL POWERFUL
                      The Narrator may choose to                   The Heroes come across smoldering remains of a place they cared
                   deliver the Tyrant’s Consequence                about (Ill Tidings)
                   during Establish instead of in the              The Tyrant strikes a key resource (scratch a tag or Blocked)
                  Consequence phase (Consequences                  Fear spreads among the common folk (the people gain panicked-3,
                  from other sources may still occur
                                                                   disheartened-3, or corrupted-3)
                         after the Hero’s action).
                                                                   The Tyrant comes one step closer to finishing their grand plan
                                                                   (grand-plan-1)
      188
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V - Challenges
                               UNDYING
                    A defeated Vampire recovers by
                    next sunrise or start of season,
                   unless they were dispatched of in
                   a specific way (put a rock in their
                     mouth, destroy or remove the
                  head/heart/liver, finish unfinished
                       business, proper burial).
      190
               —
                                                  SWARMING MINIONS
                                                                           Aggressor
                    The faceless masses in service to a dark power, these are the rank-and-file of conquering armies and devouring
                    hordes. Be they heartless common folk, corrupted by the dark, or writhing shoals of vicious imps, goblins, and
                      devils, the Swarms rely on numbers over prowess, although they are well-versed in war and destruction.
                                              Some Swarms are nevertheless especially equipped or trained, bearing
                                                    tough armor or acting as scouts to cover a greater area.
                                                                                                                                            191
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V - Challenges
      192
               —
                                 HARM    4                  RAMPAGE       Blunder forth with rage and mighty awkward limbs
                                 SCARE   3                      Clobber multiple victims nearby (broken-bones-3) or grab them and
                                                                devour them through different orifices (grabbed-3 and if not fully
                                 TURN    5
                                                                lessened wounded-3)
                             TAGS & STATUSES                    Roar and screech, spraying spittle and bodily fluids (terrified-3 and
                            unearthly strength                  give itself angry-2)
                             unsettling visage                  Feed on a corrupting element or force (remove 2 tiers from a
                                 angry-2                        negative physical status)
                               confused-2                       Spawn a smaller version of itself (New Challenge: Twisted Creation,
                                hungry-2                          Smaller size)
                                 loyal-2                        Cause a tunnel or corridor to collapse (crushed-2 and disoriented-2 to
                   Animated mass (that which                    all nearby and Blocked)
                brought it to life: fire, lightning,
                       witchcraft, etc.)
                                                                                                                                          193
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               Craf ting
               This Journey represents a process in which each Vignette
               is one more step toward completion. Unrelated scenes,
               and even entire adventures, could take place between the steps.
               A Hero usually decides to embark on a crafting project in order to achieve the final product,
               taking the initiative to engage with the Vignettes in order to gain an eventual benefit.
               This benefit is decided by the Narrator, and should be agreed upon with the player.
               Suggested Benefits: Represent the crafted item with a story tag, a story theme (Vol. I,
               page 161), or a new Possession or Relic theme (replace an existing one, Vol. I, page 188).
               GENERAL CONSEQUENCES
                    You ruin some of your raw materials (scratch a tag for a material).
                    Your work draws the attention of a mischievous spirit (New Challenge: House
                    Hob, page 115, or Boggart, page 124).
                    You grow tired-2 or frustrated-2 by the long hours and slow process.
      194
               —
                         P UT IN THE WORK
                  The time has come for that monotonous                      DA NGEROUS M AT ERI A LS
                   moment: sitting down to hammer, sew,                    The next step requires you to use some
                  chant, or mix, for an excruciatingly long                highly toxic-2, acidic-2, flammable-2,
                   amount of time. You must stay awake                       or otherwise dangerous materials.
                     and focused, no break is allowed.
                                                                           The potential for disaster makes you nervous-2.
                    You get just as tired as you assumed you would         The components mix in an explosive way
                    (tired-2).                                             (wounded-2 and burn a tag for your materials,
                    You stumble or take a break, with lingering            tools, or workspace).
                    consequences (the final story theme gains a            Someone is harmed (Ill Tidings).
                    flaw tag).
                    A single mistake is one too much, and you must
                    start again (frustrated-2 and replay this Vignette).
                                                                                   WAT C H FUL EY E
                                                                               Your skilled peers, or someone
                                                                             important to you, express interest
                         DIFFICULT DE SIG N                                   in scrutinizing your work. Is it
                  This crafting design or recipe is proving                      going to be good enough?
                   particularly challenging, and requires
                    further development – which might
                                                                           You become nervous-3.
                   prove to be beyond your capabilities.                   You begin to overthink your design (Difficult
                                                                           Design, even if you’ve already done it).
                    Your trouble with this work harms your ego
                    (insecure-2 or scratch a tag for your crafting         They are not impressed (embarrassed-3).
                    skills).
                    You make a critical mistake with lingering
                    consequences (the crafting process gains                 A S S I S TA N T W RA NGLI NG
                      inefficient or overly complex).                            You have assistants at your
                    You just can’t crack it (the final story theme           disposal, but they are proving to be
                                                                                 too easily distracted or lazy.
                    gains a flaw tag).
                    Finding the solution takes far longer than             You become frustrated-2 with them.
                    expected (time-passes-2).                              An assistant is wounded during the work (Ill
                                                                           Tidings).
                                                                           An assistant is too anxious, tired, or angry, to
                                                                           continue working with you (scratch their tag or
                                                                           the process gains lacking-necessary-help-2).
                                                                                                                                195
                                                                                                                            —
V - Challenges
               Provisioning
               Time to stock up on fresh supplies, and buy some new equipment for your next
               adventure. Heading into the markets and side streets, you visit the shops and
               follow the shouts of street hawkers, looking for better deals.
               In this Journey, unlike most others, the Heroes might be allowed to choose which Vignette to
               approach and in which order, out of those offered by the Narrator. It typically ends when the
               Heroes have had enough, or when the Narrator deems the preparations complete. The Threat
               in many of the following Vignettes is the same: the merchant’s attempt to get you to pay more.
               Suggested Benefits: Create story tags and/or story themes for several items; create a well-
               supplied status for the Fellowship.
               GENERAL CONSEQUENCES
                    You pay the full price, which is quite a lot (short-on-coin-1).
                    You and the merchant end up not seeing eye to eye (Blocked).
                    You can only get low-quality items (add requires maintenance or breaks easily to
                    an item tag).
                    You reveal more about your plans than you intended to (Exposure).
                    You hear some bad news about what’s been going on down the road (Ill Tidings).
      196
               —
                                 APOTHE CARY
                                                                             T EM PL E B L ES S I NGS
                          The local healer and pharmacist
                           offer medicines, herbs, dried                    The chapel is silent except for
                          fruits and preserved roots, and                   the muttered prayers of a few
                             home-made restoratives.                      parishioners. A priest notes your
                                                                          entrance and moves towards you,
                    The medicine is a bit off (gains quick to spoil     robes rustling. Watch your behavior,
                    or side effects).                                    there is a decorum to be kept here.
                    Something in the store causes an allergic          The priest is unhappy with your conduct or
                    reaction in you (itching-2 or sickened-2).         donation (guilty-2 or ill-repute-1).
                                                                       The gods are unhappy with your conduct or
                                                                       behavior (bad-luck-2).
                           AR MORE R’S SHOPPE
                                                                       In this solemn place, you feel humbled-2,
                         The armorer’s shoppe is lined
                                                                       become homesick-2, or think of the woes ahead
                       with displays of ornate and simple
                       armors. The smell of oiled leather              and become disheartened-2.
                      and steel would comfort you, if not
                         for how costly these items are.
                    You are incorrectly measured for your armor             A DVEN T URI NG H A L L
                    (it gains poor fit, cumbersome or stiff joints).    Several adventuring-type wannabes
                    The merchant of an establishment as                  hang around this large, warm hall,
                    respectable as this is especially shrewd (New          admiring the walls covered with
                                                                       trophies and reading through journals
                    Challenge: Shrewd Merchant, page 133).
                                                                          left by brave heroes of old. Most
                                                                        appear too young and inexperienced,
                                                                          but perhaps some can be of help.
                           WEAPON SM ITHY
                                                                       The help you hire is argumentative, easily
                    The metallic beat of the blacksmith’s              distracted, greedy, can’t stop talking, or the like.
                    hammer rings in your ears as the heat
                     of the forge blasts across your face.             You leave a bad impression, and word about
                    Deadly weapons sit ensconced within                you spreads (ill-repute-1).
                        wooden racks lining the walls.                 The dynamic in your Fellowship is strained by
                    The weapon is serviceable, but ugly.               the new hire’s presence (rephrase a relationship
                    They don’t have the kind of weapon you’re          tag to the worse).
                    looking for (Blocked).
                    They don’t just sell weapons to anyone, and
                    they don’t seem to like you (Exposure or
                                                                                                                              197
                                                                                                                       —
               Ritual
                                                                                    Implements: magic cauldron, salt,
                                                                                      candles, circle of protection
                                                                                    Absent vessel for true power,
                                                                                     unseen forces shall devour.
               Whether in a dank cellar, at an ivy-strewn                      Malicious forces or beings reach through the veil
               altar, or atop a mage’s tower, conducting a                     (spiritual taint or weakened-2 to someone present).
               religious or magical ritual is a dangerous                      Malicious beings focus their attention on you
               and painstaking task. Every step of the                         (New Challenge).
               ceremony must be performed accurately                           A cyclone of raging chaos whirls around you
               and imbued with the right spirit, lest                          (the scene becomes chaotic-3).
               terrible calamity shall be unleashed.
               Suggested Benefits: At the end of a ritual, the                   B ES EEC H T H E WAT C H E R
               practitioner gains 1 Power to spend on its magical                       OF T H E VEI L
               Effects per successful step. Find additional rules                Implements: ritual knife, paper effigy,
               under Witchcraft, Vol. I, page 223.                                  arcane talisman, burning herbs
                                                                                Reveal the roads and draw the veil,
                                                                               or naught will come of thy false spell.
               GENERAL CONSEQUENCES
                                                                               The veil demands appeasement to grant access
                    You are drained-2 (of life, or of magic) by the
                                                                               (indebted-3).
                    invisible power you channel.
                                                                               The pathways of magic seem labyrinthine
                    You’ve lost-control-2 of the ritual or you become
                                                                               (confused-2 or burn tags).
                    power-crazed-2.
                                                                               The veil rejects the spell (exhausted-1
                    You stumble into a situation where your skill or
                                                                               or discouraged-1).
                    knowledge can no longer avail you (burn a tag).
                                                                               The forces that guard the veil beset you
                    Ingredients and implements are consumed in the
                                                                               (New Challenge: Ominous Raven, page
                    ritual (burn an item tag).
                                                                               127, Keeper of Thresholds, page 158,
                                                                               Otherworldly Assailant, page 159, or Stained
                                                                               Saint, page 192).
      198
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V - Challenges
               Chance Encounters
                             ANG RY LOCALS                                          PL EA FOR A S S I S TA NCE
                        A mob of angry-3 locals gather                           Someone on the road shouts for help,
                      around you, looking for a scapegoat                          begging to be heard, their broken
                            after a recent disaster.                              cart in the ditch next to the path.
                    You’re singled out as suspicious foreigners and             The repairs are tiring or costly (tired-1 or short-
                    reported to the authorities (marked-1).                     on-resources-1).
                    The locals drive you out of their lands with                Your failure to help weighs on your heart
                    pitchforks and rotten vegetables (shamed-2 or               (guilty-2).
                    angered-2, and Blocked).                                    It’s an ambush! You are surrounded-2 (New
                    You route these so-called vigilantes, gaining               Challenge: Brutal Outlaw, page 131).
                    yourselves a reputation of a violent gang (ill-
                    repute-1).
                                                                                            S TA M PEDE
                                                                                The ground begins to tremble underfoot
                              C ARTOG RAPHE R                                     and birds take flight as the sound
                                                                                   of a thousand hooves intensifies.
                          You stumble upon a map maker
                         surveying the region from a high                       You heedlessly throw yourself out of the way,
                         point and drawing on parchment.                        falling in a patch of brambles (itchy-2).
                         Their knowledge could be useful.
                                                                                You are caught in the stampede and trampled-4
                    You pay through your nose for a chance to                   by the beasts.
                    study their maps (short-on-coin-2).
                                                                                The stampede changes direction and destroys
                    Irked by your behavior, they give you the                   a nearby farmstead instead (ill-repute-2 or Ill
                    wrong directions on purpose (lost-2).                       Tidings).
                    While you converse in this exposed location,
                    a winged monster marks you for prey (New
                    Challenge: Fabled Bird of Prey, page 139).                   VI N DIC T I VE C H A L L ENG E R
                                                                                 Someone from your past tracked you
                                                                                 down and now challenges you to pay
                    ENC HA NTE R’S DE M E SN E                                  for the misery you brought upon them.
                  You come upon a charming fae spirit in                        You are shamed-2 in public.
                  the wilds, or a beautiful enchanter in a
                   cottage. They have a tempting offer.                         You turn them away and they swear to return
                                                                                (Complication).
                    You find yourself in their thrall (charmed-3),
                                                                                Their words overwhelm you with remorse
                    as they ask you to perform a task for them
                                                                                (remorseful-3).
                    (Complication).
                                                                                You end up paying a hefty sum to appease
                    You reveal a secret to them, which they then
                                                                                them (short-on-coin-3)
                    pass on (Exposure).
                                                                                They accost or attack you (New Challenge:
                    They leave a lasting transfiguration curse on
                                                                                Avoided Acquaintance, page 112, or Ardent
                    you (donkey’s ears or putrid odor).
                                                                                Knight, page 168)
      200
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                                                                                                                                201
                                                                                                                           —
V - Challenges
      202
               —
                                  H IDDE N PIT                                S N A RE OR B EA R T RA P
                          You pass through a dark tunnel                    You traverse a lightly wooded area
                          / open land / great hall covered                    / wide hallway / dry patch of
                         in debris, dirt, or patterned tiles.                the swamp. You can pick up the
                             There is little cover here.                       pace and cover more ground.
                    You fall into a hidden pit (trapped-4 and if not      You are caught by a very fast snare (trapped-3
                    fully lessened bruised-3).                            and if not fully lessened up-side-down-3).
                    You fall into a hidden pit with spikes!               You are caught by a thick net that envelopes you
                    (trapped-4 and if not fully lessened impaled-4).      (restrained-4).
                    You fall into a hidden pit full of water, and         You are caught by a powerful bear trap
                    there is something crawling beneath the               (restrained-3, and if not fully lessened hobbled-3
                    surface (trapped-3 and New Challenge:                 and bleeding-2).
                    Corrupted Vermin, page 182)                           The snare is attached to jangling bones
                                                                          and hollow shells, which alert the trapper
                                                                          (Exposure).
                                                                                                                               203
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V - Challenges
               Poignant Moments                                                          I N S PI RI NG VI S TA
                                                                                   The natural beauty of the scenic view
               Poignant Moments represent little, personal story
                                                                                    that surrounds you is intoxicating.
               beats that prompt the Heroes to take a look at how                     Take a moment to take it all in.
               they feel and what their thoughts are at this point
               in the journey, deepening their characterization.                  You revel in this beauty for a while longer
               They can serve to change the tone from overcoming                  (time-passes-1).
               external challenges to inward reflection, both                     You consider foregoing your quest and living a
               individually and among the Fellowship, or as palate                simpler life (doubting-3).
               cleansers to lighten the mood.
                                                                                  Lost in your thoughts about your deeds or
                                                                                  your place in the world, you become sad-2,
                                                                                  homesick-2, or contemplative-2.
      204
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                                                                                                                            205
                                                                                                                      —
V - Challenges
                                                                   ADAPTED +
                                                              Pursuer, Watcher, Quarry
                       Well-adapted to living in a              Choose two tags representing advantages in the chosen terrain, such
                     particular terrain or place, such          as gills, climbing claws, wings, forest wisdom, see in the dark, tough hide,
                     as the sea, forested wilderness,           desert navigation, pack hunter, etc.
                       mountain peaks, icy tundra,
                    underground caves, desert dunes,            Choose an attitude, custom, or approach common to people or
                      or some otherworldly plane.               creatures of that place, such as territorial-2, nomadic-2, alert-2, etc.
                                                                   ETHEREAL +
                                                                        Mystery, Sapper
                                                 Untethered to physical reality, this Challenge may be a spirit, a visitor
                                                     from the nether realms, or someone cursed to live as a ghost.
                                                                   THR EATS & CONSEQUENCES
                                     LI MI TS
                            BIND OR BANISH           3             Come into view, like dust blown in by the wind
                                    HARM     -                         Terrify all present (petrified-3)
                                                                       Break charms and spells where they pass (burn a magic tag)
                                 TAGS & STATUSE S
                                                                       Touch someone and rob them of their life’s breath (drained-of-life-2)
                                     invisible
                                                                       Disappear again (gain invisible or Blocked)
                                                                DESPERATE +
                                                                       Charge, Countdown
                                                       Struggling for survival or for something vitaly important.
                                                              They are willing to take almost any action.
                                 TAGS & STATUSE S                  THR EATS & CONSEQUENCES
      206
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                                                              MOUNTED +
                                                                Aggressor, Pursuer
                                                       Possessing a trained mount and accustomed to
                                                            riding it into (and away from) battle.
                             TAGS & STATUSES                THREATS & CONSEQUENCES
                                                          MYSTERIOUS +
                                                                         Mystery
                                                    Intriguing and unknown, they are subtle and skilled
                                                             at evading followers and questions.
                             TAGS & STATUSES                THREATS & CONSEQUENCES
                                                                                                                                            207
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V - Challenges
      208
               —
               CHANGING CUSTOMS
                                                                                                           ome?
                                                                                            Where is Ravenhset at
               This year, however, Alderman Beaks has convinced the villagers that
               rubbish and broken furniture can be better utilized as fuel for the
                                                                                                                llage
               festive bonfire. He has his reasons (see the Rumors of What’s to Come        Ravenhome is a vie pastoral
               below), but to the others he explains it thus: what better way to use        the center of th   ale, itself
               old, discarded things than to drive away the last cold of winter?
                                                                                            valley of Ravensda remote
                   RUMORS OF WHAT’S TO COME                                                 a small part of known as
               Alderman Beaks is a wise man who would not go against a beloved,             mountain region the default
               established tradition without a good reason.                                 the Dales. It is for the Wake
                                                                                            opening locationcampaign
               Recently he has heard, through traders and acquaintances, of a
                                                                                            of The Oldways Hearts of
               growing number of bandits on the road, and of strangers roaming
                                                                                            included in the ting Book.
                                                                                            Ravensdale Set is adventure
               about who harbor ill-intent. Troubled, he went to receive advice from
               the village Wise One, and conversed with others in the community.
                                                                                            You can play th r the
               Eventually, the Alderman decided the villagers would be better served        as a warm-up folternatively,
               reserving some of the logs ordinarily meant for the great festival           campaign, or a re in any
               bonfire – to be used for fortification, if such a dire need arises. So, he
                                                                                            set this adventu tting.
                                                                                            village in your se
               found an alternative source of fuel for the bonfire – the discarded items
               themselves – unknowingly starting a feud with the Heap-Thing.
                                                                                                                             209
                                                                                                                         —
               of Twilight
                                                         bottom of the ravine, a magical being that has lived there since time
                                                         immemorial. Perhaps, in days of yore, it looked not unlike a person,
                                  t in the
               If your game isofseRavensdale             albeit with gnarled limbs, scaly green skin, and eyes like orbs of amber;
               official Hearts p-Thing is                but owing to its greed, it had become part-rubbish, a Heap-Thing. It has
               setting, the HeaTwilight”, a              always considered the discarded possessions of the village as a gift and
                                                         an invitation to indirectly take part in the celebration.
               a “Creature of er of sorts.
               cunning monste Hearts of                  This year, believing itself to have been rudely disinvited, it vows to ruin
               See more in th ting Book.                 the Spring Renewal celebration, using its magic first to inflict various
               Ravensdale Set                            minor troubles on the villagers, then to cause complete bedlam during
                                                         the festivity, forcing the villagers to join its own twisted festival in its
                                                         trash heap, with no regard to their safety.
                                                             Synopsis
                                                         The adventure begins with the Heroes helping with the Ceremony
                                                         Preparations, during which you introduce some of the village people
                                                         and set the atmosphere. When the ceremony begins, it quickly turns
                                                         into Bedlam on the Green, with villagers acting intoxicated under
                                                         the influence of the Heap-Thing’s curse.
                                                         Even as the Heroes manage to undo the curse at the green, several of
                                                         the villagers have already begun on a Delirious Procession, making
                                                         their way toward the Heap-Thing’s lair down the ravine, risking life
                                                         and limb unless the Heroes are there to help shake them out of it.
                                                         At the Bottom of the Skunk Glen, the Heroes are asked to present a
                                                         customary gift to be allowed through the trash pile and into the Heap-
                                                         Thing’s domain, where they find its Festival of Mockery, confront
               Playing                                   the Heap-Thing, and bring an end to the whole debacle, one way or
               the Wise One                              another.
                                  oes is the
               If one of the Herthe Legend In            Hooks: How Are The Heroes Involved?
               W ise One (from game), let that
               The Mist demoey already know              The Heroes of your Fellowship – if they are already united in a
                                                         Fellowship – may have different backgrounds and different motivations
               player know th man’s true                 to become embroiled in this adventure. They may be:
               about the Alderiating from
               reasons for devshould probably            • Villagers from Ravenhome (or whichever village you have chosen
                                                           to set this adventure in)
               tradition, and selves. No one
               keep it to them y having panic            • Visitors from other communities, or local recluses who live nearby
               will be served b the village just           and have come in for the annual ceremony
               spread throughng Renewal                  • Travelers, wanderers, or folk heroes passing through or staying at
               before the Spri that point on,              the village
               ceremony. From whether to                 • Monster hunters or sorcerers who have heard mysterious rumors of
               it’s their choicermation or not.            Skunk Glen
               reveal this info                          • Other strange creatures passing through, looking for others of their
                                                           kin or for a new lair
      210
               —
               Make sure everyone has their Heroes ready, then read this
               out loud to start things off:
                                                                                                   Symbolic
                                                                                                   Shedding Of
                  Although the last cold of winter is still felt in the air this
                  morning, the people of Ravenhome are unusually active.
                                                                                                   The Old
                                                                                                                        nhome
                  There’s a sweet sort of tension in the air – anticipation                        The people of Refave
                                                                                                                     ul lot.
                  for the Spring Renewal celebration. Finally, it came                             are not a wast ems they
                  around! It’s tonight!                                                            Most broken itpose.
                  Spring Renewal, being the first outdoor event after                              repair or repur pring
                  winter, is an opportunity to finally have some fun with                          However, the S l is a
                  all your loved ones, making merry under the open sky and                         Renewal festiva letting go
                  bright stars. But first, there’s work to be done: preparing                      symbolic act ofwelcoming
                  food, setting tables, raking the village green, and more.                        of the old and the new,
                  One important job is to collect the clothes deemed too                           the fresh and ered bad
                  worn and the furniture deemed too broken to repair to the                        and it is consid w out
                  Discarded Cart. Every year, the contents of the cart are                         luck to not throso with
                  spilled over the edge of Skunk Glen to symbolize renewal.                        anything. And e, even the
                  It’s a Ravenhome tradition as old as the village itself, but                     great reluctancvenhome
                  you’ve heard rumors the tradition itself might go through                        hoarders of Rae small item
                  a renewal this year.                                                             add at least on year.
                  You dress up quickly, finish breakfast, and make your                            to the cart each
                  way to the center of the village. It’s time to join in with
                  the preparations.
               ESTABLISH
               Establish the scene by describing it, and let the Heroes know they all happen to
               be here this morning (with some exceptions allowed). There are no immediate
               Challenges or Threats, and the stakes of the scene are yet to be revealed.
               ACTION
               Choose a Hero to take action first. Have them describe how they arrive at the
               scene, what they look like, what they say or do, and how they respond to the
               excitement in the village. These are all Simple actions (Vol. I, page 146), so no
               need to roll the dice yet.
                                                                                                                            211
                                                                                                                        —
      212
               —
               CONSEQUENCES                                                                                   thei
                                                                                         Heroes can spenstdand why all these
                                                                                         trying to underppening. W ithout
               Each task Challenge listed below has its own Consequences.
               If a Hero ignores the Threat posed by the Challenge (such
               as by throwing up their hands and leaving, or approaching                 mishaps are ha lore or magical
               the Challenge without caution) or if their action generates               the appropriatea Simple action
               Consequence, choose one or more Consequences to deliver.                  ability, this is just seems like bad
                                                                                         that fails – it or a monster
               If it has an Effect, write it on a tracking card and give it to the
                                                                                         luck. But a witchcover that this is
                                                                                         hunter could dis pernatural force,
               Hero or add it into the scene.
               Allow the Hero to make a reaction roll to lessen the Effects              the work of a suin a Quick action.
               of a Consequence (Vol. I, page 158), using reactive tags. Tags            if they succeed ve them alert-2 or
               already invoked in the action cannot be used again.                       As a reward, gi ke an action to
               REPEAT                                                                    allow them to table, if they wish.
               Move from Hero to Hero and Establish their individual                     prepare for trou
                                                                                         Scene Reward
               situations, allow them to take Action, and deliver Consequences
               as needed.
                                                                                                             pecially
               Once all the tasks are finished – or botched – the day has                If a Hero was es     ey were not
               wrapped up and the celebration begins. Continue on to Bedlam              helpful (even if ththem good-
               on the Green (page 216).                                                  successful), giveciated-1 with
                                                                                         will-1 or appre helped most.
               This Is The Game Loop                                                     the villager they
               By now, you’ve Established and re-established the scene,
               supported Heroes’ actions, delivered Consequences, and managed
               reactions. Keep using this same loop throughout the adventure.
                                                                                                                                    213
                                                                                                                            —
                    The piemaker’s house is a mess – bubbling                  (If no Success) Wick reluctantly uses the
                   filling thickening in iron pots, empty crusts               spoiled fruit for some of his pies, making
                    cooling down on a long wooden bench, and                   their rotten stench drown the green during the
                       flour everywhere. The smell of sugar,                   celebration.
                       spice, and sweat fills the air. A broken                Wick’s mood sours and he shouts at the Hero
                      table leans on the wall next to the door,
                                                                               (shaken-1 or upset-1).
                       ready to be collected for the Discarded
                     Cart. Wick Harrow, the piemaker, looks                    Impressed or furious, Wick puts the Hero to
                    flushed when he stops his frantic-2 work                   rigorous work at the bakery for the rest of the
                     as you step in, shouting “All the fruit in                day (tired-2).
                      the pantry have rotted overnight! What
                                                                               One of the fruit bursts open and worms pour
                     am I going to do?” His young apprentice,
                                                                               out (disgusted-1).
                        Bran, approaches and whispers with
                       relief, “Thank the spirits you’re here!”
AUNTIE E LSWITH C ON S E QU E NC E S
                   Auntie Elswith lives alone in a small cottage               (If no Success) Auntie Elswith won’t be adding
                    at the edge of the village. It is a beautiful              her discard item to the pile this year, a sign of
                   building, half-covered with ivy, with hand-                 bad luck for her, which could rub off on the
                    painted flowers on the windows’ wooden                     Hero (give either or both expecting-bad-luck-1).
                    shutters. Inside, the air is warm with the
                    scent of brewed chamomile and lavender.                    Auntie Elswith is appalled by the Hero’s
                    Kindly auntie Elswith clears some folded
                                                                               behavior and talks about it to the entire village
                     quilts from a wooden chair and invites                    (spurned-1).
                      you to sit with her. She then explains                   The wasps sting the Hero (stung-2).
                     “I want to toss out some of my broken
                     flower pots, but alas, the shed has been
                                                                               The shed collapses on the Hero (dirty-2 and
                      taken over by wasps,” and she points                     bruised-1).
                         to the dilapidated shed outside.
      214
               —
                      You can hear the Dalias fighting before       (If no Success) Everyone is delayed and the
                      you see them. Dalia Furrows and Dalia         green is an absolute mess when the celebration
                         Miuleska, heads of their respective        begins.
                  farmhouses, stand on the old bridge over the
                    stream and shout at each other, fuming-3,       One of the Dalias insults the Hero in front of
                       fighting over whose tablecloth should        the whole village (ridiculed-2).
                     be on the main table (a veritable honor).      One of the Dalias pushes the Hero off the
                      Promise Furrows-Miuleska, daughter
                                                                    bridge (dirty-2 and soaked-2).
                     of one Dalia and daughter-in-law of the
                       other, stands between them at a loss.        Helping to carry the items across has the Hero
                    The fight has already devolved into name-       exhausted (tired-2).
                     calling. Troubled villagers stand on both
                    sides of the bridge, carrying furniture and
                     supplies for the ceremony, but the Dalias
                   refuse to let anyone pass until their issue is
                  resolved. Nothing will get across at this rate.
                                                                                                                       215
                                                                                                                   —
      216
               —
                                                                                                                                 217
                                                                                                                           —
                                           roaring fire
                                       Potent, strange magic
                                                      ENCHANTED VILLAGERS
                                                                               Charge
                  Villagers that fall under the curse become careless, with clear signs of delirium: eyes glazed over, smiles too wide,
                    singing too loudly, and dancing with abandon, knocking into each other without care for safety or decorum.
                                     An Enchanted Villager can be freed with a Quick action or a Detailed one (by maxing
                                    snap out). Use delirious as a hindering status. Affecting more than a handful of villagers
                                              with a single action is a Mighty action (Adventure, due to numbers).
                                   LIMI TS                       THREATS & CONSEQUENCES
                                                         ANIMATED EFFIGY
                                                                             Aggressor
                      Some of the discarded items in line for the fire rise up at the Heap-Thing’s command, snap and break apart,
                     then rearrange themselves into towering human-like shapes. They wade through the alarmed and bewildered
                      and try to dismantle the bonfire, but instead catch fire and spread it around, endangering the entire village.
                                    LIMI TS                      THRE ATS & CONSEQUENCES
                        flammable, sharp edges                   D E VA S TAT E    Dance among the villagers while wreathed in flames
                                                                     Thrash and hit bystanders (bruised-2)
                                                                     Wade through a group of people, flaming (burned-2)
                                                                     Walk into a villager’s house, setting it on fire (Ill Tidings)
      218
               —
                                                                                                                              219
                                                                                                                       —
                                                                                                                              221
                                                                                                                        —
      222
               —
                                                                                                                            223
                                                                                                                        —
      224
               —
                                                                                                                                           225
                                                                                                                                      —
      226
               —
               Adventure Ideas
               You can generate more adventure ideas by using the Conflict
               Oracle (page 245) and interpreting the outcome as the Adventure
               Challenge, a problem that cannot be resolved within a single scene.
                                                                                                                               227
                                                                                                                          —
               LIST OF BACKERS
                                                                                                            Andrew Carper (Any pronouns), Andrew Castner, Andrew Cooper, Andrew Curasi,
                                                                                                            Andrew Dell, Andrew DeSousa, Andrew DiZinno, Andrew Dodson, Andrew Fewster,
                                                                                                            Andrew Fuller, Andrew Gotham, Andrew Gronosky, Andrew Hannah, Andrew Heath-
                                                                                                            Turnbull, Andrew Helbert, Andrew J Wallen, AJ, AndomisJack, Mighty_AhJz, Andrew
                                                                                                            J. Hayford, Andrew Jacques, Andrew Kell, Andrew Later, Andrew Lotton, Andrew Lynn
               A J Barber, A J L Dodd, A J Martin, A Két Moór, A Lasher, A Little Baby Pigeon, A Master     Holder, Andrew McKelvey, Andrew Medeiros, Andrew Miller, Andrew Mills, Andrew
               Potato, A Tacit Wail, A_Zeitler, A. Denbigh Strickland, A. J. Glenen, A. Moore, A. N.        Millsap, Andrew Newby, Andrew Patterson, Andrew Poirier / TheFreeWind (He/Him),
               Taylor, A. Piper, A. Rico, A.K. Davis, A.M. Gienko, A3Sketchpad, Aaron (Spaceman),           Andrew Porter, Andrew Robertson, Andrew Robson, Andrew Sawin, Andrew Serrano,
               Aaron Alexander, Aaron Berndt, Aaron C Warner, Aaron Farrier, Aaron Finch, Aaron             Andrew Shockey, Andrew Sinclair, Andrew Slade, Andrew Steinke, Andrew T Shamel,
               Harmaty, Aaron Hart, Aaron M. Carpenter, Aaron Mason, Aaron Mellert, Aaron Porter,           Andrew Wagner, Andrew Walker He/Him, Andrew Wong, Andrew Wooldridge, Andrii
               Aaron Reeder, Aaron Robinson, Aaron Smithies, Aaron Upchurch, AAsama, Abbey,                 "Fishkiller" Gusarov, Andromeda O'Herlihy, Andruikanil, Andy & Amberly Winham,
               Abby & Karington Hess, Abdulaziz Al-Kaboor, Abdull F. Gonzalez-Vicens, Abdullah              Andy Blanchard, Andy Coe, Andy Crawford, Andy Foster, Andy G, Andy Goodman, Andy
               "Sir. Cuddly Marshmallow" Ismail Abul-Qasim, Abe Abdo, Abeer Salam, AbisaLobster,            Howell, Andy Insch, Andy Marshall, Andy Morrison, Andy Reichert, Anestis Arias,
               ABR Patel, Abunny, AbyssWalkerLW, acaDamien, Accidental Boar, Ackamandar                     Angel Carnucero, Angel Cedeno, Angel Gonzalez, Angelina Sharlow, Angelique Krencius,
               Darkchylde, Acropolis21 (JC III), Ad Best, Adam "Roz" Rosowicz, Adam at the Oak, Adam        Angelo Concepcion III, Angelo Pavia, Angelo Pileggi, Angor de Redjak, Angus 'Doc
               Baltzer, Adam Baumeister, Adam Beltaine, Adam C, Adam Canvas Giangregorio, Adam              Random' Mol, Anna from R'lyeh, Anna M, Anna MacLellan, Anna Marsh-Meservier,
               Caverly, Adam Cole Czuchnicki, Adam Conlan, Adam Cottrell, Adam Dagna, Adam                  Anna May, Annamarie Yang, Anne J, Annie Craton, anon, Anoze, Anthony Boulier,
               Exum, Adam Foye, Adam Gowans, Adam Green, Adam Grzegorczyk, Adam Howe,                       Anthony Caldwell, Anthony Ford, Anthony Free, Anthony Goetzinger, Anthony J,
               Adam J Black, Adam Jung, Adam Krump, Adam Laird, Adam Lyons, Adam Ma, Adam                   Anthony Mandal, Anthus Williams, Antoine Dupessey, Anton Christensen, Anton Cox,
               Martz, Adam McAteer, Adam Moeller, Adam Morley (he/they), Adam Ness, Adam                    Antonia Geiger, Antonio M. Martorell Ferriol, Antonio Reale, Antroia, Anwyn Reha,
               Norwick, Adam P (Zabkills), Adam Paciorek, Adam Rinehart, Adam Rule, Adam Russell,           Anzelm, Aonghas à Cearrara, Aouri Lyslo, Apollo Kitancevski, April "twilight" McManus,
               Adam Savransky, Adam Sawyer, Adam Schlager, Adam Soandso, Adam Thompson,                     Aramil, Aranazel & Ram, Arawn D. Draven, Arbel Ben Dor, Arbitor586, Arcanarama
               Adam Thornsburg, Adam Tislický, Adam Toly, Adam Williams, Adam Young, Adam,                  Cam, Arcane_Desperado (Hunter Jones), Archaeron, Archie O, archivist-37, Arcturus
               Kate, Rook Scanlon, Adarsh Kanodia, Addhearth, Addison, Addison Buff, Adeen, Adelaide,       Fracture, Arel, ArenDhaal, Argyris, Ari Endrizal, Ari Levitch, Ariel Felizardo Goes, Ariel
               Adler Patabranca Castro, Adrian 'Zholvar' Bongarts, Adrian Grothe, Adrian Madden,            Jackson, Arielle Moreno, Ariinui, Aritz Cirbian (he/him), Arjun Nair, Ark the Legend,
               Adrian Naumowicz, Adrian Pålsson, Adrian Praetorius, Adrian Tchaikovsky, Adrian-             Arkmandius of Avelontele, Arkon63, ArkRoTan, Arlentric, Arlice Oaks, Armecia,
               Paul Carrières, Adriano Anastácio, Adrien Honcoop (He/They), Adrien Rault, Adrone,           ArmedBird, Arno Gradwohl, Arnold S Triplett, Arnulphe de Lisieux, Aroval, Arren D.,
               adumbratus, Adventure Engines, Æ. Niamh, Aedans, Aeden, aesmael, Aethusium,                  ARSLOTHES, Artagan RPG, Artamis, ArtandWhimsybyKenzie, Arthur "SokK" Duthoo,
               Aetlas, Aezech, Afanen Sayer, AG, Agent James, Agile Monk, Agonos, AH-DONUT205,              Arthur Bocage, Arthur McMahon, Arthur Paul, Arthus, arti47, Artikhun Rattanasritai,
               Ahmed J Suffety, Aidan Alejandro, Aidan Bowes, Aidan O'Hara, Aidan Wagner, Aiden             Artus Kayn, Arvinraaj "KAZEfirst" K., Aschaz, Ascher, ascloutier, Ash (AKA Crumpet),
               "ShamelessPromo" Auty, Aileen and Chris Kidwell, Aion, Airdragon11, Aisling Rose (She/       Ash Christians, Ash Stark, Asha Ence, Ashandra (she/her), Asher "Blueflame" Sanchez,
               Her), Aislinn Smith, Aistear Oakenhart, AJ Foster, AJ Horton, AJ S, AJ Taflan, Ajax, AJay    Asher (he/him), Asher Kennetg, Ashley, Ashley (She/Her), Ashley McCartney (she/
               Medder, Akatosh, AkephaloS, AkinoNatsu(He/Him), Akiyo Nishimiya, AKnight1485,                they), Ashley Purvis, Ashley Tate, Ashli M. Ward, Ashok Patel, Ashwath Ganesan (He/
               Akuranith, Akvo, Al Abriam, Al Rusk, Al Shoopman, Alain Sarti, Alan C-T, Alan D.             Him), Asia A. Le (she/her), Askara97, Asset Sagacity, Astral Raine, AstroNugget, Astrox
               Kohler, Alan Douglas, Alan Gardner, Alan P. Booth, Alan Porter, ALANA WOLFGANG-              Scribe of Chaos, Atomiklad, Attiragram, Audrey Der, Audrey E. Poore, Audrey Meyer,
               DURAN, Albe, Albert "Owlbear" Nakano, Alberto Casado Gomez, Alberto Faria, Alchemy           Augollux, August Blitz, Augusto Ballalai, Augustus Grochau, Aulywood, Aurélien
               RPG, Ale_411, Alec Johns, Alec Lanter, Alec McGuire, Aled Walters, Alejabar, Alejandro       Pelletier, Austin Flaherty, Austin Nickell, Austin Sorrell (He/Him), Austin Stethen,
               Arellano, Alejandro Avilés, Alejandro Colomino Gimenez, Alejandro Martorell Vidal,           Austin Walker, Austin Wohlfahrt, Austin Yontz, Auston Duerson, Autumn R., Ava
               Aleks Jovčić, Aleksandr Yaneevich, Alendith, Alex, Alex, Alex, Alex "Dagnus" Hamelin,        Miranda, Avalon, Avery Cajune (They/Them), AvgJoeCrowe, Aviad Tal, Avianpilot, Aviv
               Alex (She/They), Alex Allievi, Alex and Victoria, Alex Ashley (she/they), Alex Bookbinder,   M. Icel, Aviv Or, AwayLaughing, AwesomePig7 (he/they), Awibee, Axel Cardenas,
               Alex Bulach, Alex Clarke, Alex Cline, Alex Fernie, Alex Garlick, Alex Gorton, Alex Green,    Aybkamen, Azrael Kertesz, Azrenix, Azsamael, Azumorbbx, Azur, Azure, B Csernak,
               Alex Hawke, Alex Hunter, Alex Hutmacher, Alex Kirk (he/him), Alex Lyman, Alex                B. LOVE, B. Platta, B. Redpath, B.A.Maddux, B.C. Norton, b11c, Ba Tran, Babaralu, Badger,
               Maxey, Alex Montgomery, Alex Okafor, Alex Ornelas, Alex Ostridge, Alex Perry, Alex           Bailey Anderson, Bailey D B, Bailey Flathers, Bailey Pelland, Balázs Árvai, Balázs Hornyák,
               Rybitski, Alex Sharps, Alex Spenkelink, Alex Taxiera, Alex White, Alex White, Alexander,     Balkaurse Wintersmith, Bamberger Family, Bamorir, Bapf, Barak Blackburn, BardicDice,
               Alexander & James Gaines, Alexander Ayers (they/he), Alexander Baratto, Alexander            BaronSharp, Barry "Arkiri" Austin, Bart Goossens, Bart Van Damme, Barthélemy “Skender”
               Bøhler, Alexander C., Alexander Crain, Alexander deMorris, Alexander Eliesen, Alexander      Alezandaru, barthsarafin, Bartlomiej "Chronos" Zarzycki, Barx, Bastian Olpp, Bea B,
               Gräfe, Alexander Hill, Alexander Kay, Alexander Kergozou, Alexander Kontoleon,               Bearberserker, BearsFlatisle, Becca Elwood, Becca Fraser, Bee (They/Them), Belgabor,
               Alexander Kube, Alexander Laurell, Alexander Leasenby, Alexander Lohr, Alexander             bellsworth46, Belzebubs, Ben "Moose" McCann, Ben Balmaceda, Ben Bandelow, Ben
               MacCumber, Alexander martin, Alexander Pecha, Alexander Probst, Alexander Racieus            Cawkwell, Ben Compton I, Ben Cote, Ben Dymock, Ben E, Ben Gaede, Ben Gross, Ben
               Rodriguez, Alexander Rodriguez, Alexander Secor, Alexander Thomas, Alexander Trifan,         Kurner, Ben McArthur, Ben McCabe, Ben McCulloch, Ben Morgan, Ben Neilsen, Ben
               Alexander Urbanek, Alexander Vaucrosson, Alexander W Graham, Alexandra "Kookie"              Oliver, Ben P. Balestra, Ben Rashkovich, Ben Robertson, Ben Singer, Ben Taels, Ben
               Collet, Alexandra Yarolimek, Alexandre "Sandor" Verdoni, Alexandre Bruno (Silver             Welch, Bencompetence (Any/All), Benethert, Benita780, Benjamin "BlackLotos" Welke,
               Almachinelo), Alexandre Glize, Alexandre Howard, Alexandre Pouteau, Alexis M.                Benjamin Brack, Benjamin Burwood, Benjamin D. aka Avid The Gob, Benjamin Galliot,
               Bontemps, AlexP, Alexys Flavelle, Alf Granger, alfeva93, Alfredo Amatriain, Alfredo          Benjamin Garber, Benjamin Garcia, Benjamin Herndon, Benjamin Karls, Benjamin
               Gérardin, Ali Ricter, Ali Yassine, Aliannon, Alice, Alice Rhodes, Alicia Parczen, Alicia     Macready, Benjamin Nehring, Benjamin Peylet, Benjamin Schindewolf, Benjamin
               Sokora, Alicia W, Alicja Wojciechowska, Aliharu, Alisa Chan, Alisa Heletka, Alison C,        Seyller, Benjamin U., Benjamin Weber, Benjamin Wenger, Benji, Benji Herrald, Benji
               Alistair Bullen, Alistair Vincent, Alistair Winters, Alkotók Szerep- és Társasjáték Tábor,   Tham, Benji Vidler, Benkowaga, Bennett Cirelli, Benoit Hesse (He/Him), Benton Little,
               Allan, Allan Jenkinson, Allan Rodda, Allan Samuelson, AllChocolate, Allen R. Jacobson,       Berg Wess, bericheri, Berit Holden, Bernat Anton, Bernd Landauer, Bernhard Beyer,
               Allen Sanchez-Capers, Allen Thomas Pizano, Allison B, Allison M., Ally Belcher, Ally         Beru Delgant, Best Boy Games, Beth Allen, BettyWitch, Bex & Dina Vasiliou-Hart,
               Danskin (she/her), Almnier, the faithful fool, Almog Kapach, Alondra Hernandez,              beyondbounds, Bhelliom Demian Rahl, Bianca Mödersheim, Big Daddy Daniels, Big
               Alonzonzonzo, Alory, AlphaHero, Alseïdon (he/him), Altrondragon, Alura Thyren,               Dan D, Big Dickus, Big Mike, Big Taz, Bigfoot, Bigio, Bilbothemonkey, Bill Sickau, Billy
               Alvaro Cavalcanti, alxd, AlyaskaGamer, Alyssa Arce, Alyssa H, Alyx Arts (She/Her),           Allen, Billy Carter, Billy Coghill, Billy Hoffman, Billy Votta, Binary Stars, Birb Nerb (he/
               Alyx Beauchamp, Alyx Gupta, Amacitare, Amadan, Amalia Schmale, Amanda Siegel                 him), Bishop, BISQ_T, Biurito, Bjarni Ásgeir, Björn, Björn Dreißig, Björn Elíeser, Björn
               (She/They), Amara Tr’Kyrh, Amauri Antunes Pereira Jr, Amazing Rando (Randy Oest),            Fähler, Bjørn Flindt Temte, Björn Svensson, Björn Trygg, Black Knight Games, Black
               Amber & Anthony S, Ambris, Amee, Amelia Pate, Amer AlTurkistani, Amy Barker, Amy             Thunder, Black Willy Wonka, Blackdere, Blackfox Nightengale, Blackmist, Blackwyld,
               Nguyen, Amy Thorne, Ana, Ana Kiko, Anais Bir (she her), AnaMei, Ananda Ray,                  Blaine, Blair Miles, Blair Riddle, Blake Burns, Blake Carter, Blake Davis, Blake Ferchalk,
               AnarcakE, Andaclacter, Anders Jonsson, Anders Stage, Anders Wallace, Anderson                Blake Howard, Blake Hutchins, Blake McAdow, Blake Winter, Blindraven, Bliska, Blue,
               Betances, Andie Riley Martin, andifroen, AndraaX, André de Boer, Andre Griffin, André        Bluegrass Geek, Blueston, BlutheMoon, Blye Widmar, Bo Kehlet, Bob Fanelli, Bob
               Gtz, André Le Deist, Andre Schindler, Andrea "Fakko" Facchini, Andrea Felicioni, Andrea      Harrison, Bob Huss, Bob Langley, Bob Thom, Bobby Brimmer, Bobby Cymbidium Lee,
               Ferrari, Andrea Fornasiero, Andrea Zanon, Andreas C., Andreas Eisenbraun, Andreas            Bobby Jennings, Bodie, Bogi & Kay, Bokoyeky, Bólem, Bond Chui, Boni, Bonnibel G.,
               Ferdinand Natusch, Andreas Flierl, Andreas Gottlob, Andreas Liffmann, Andreas                BOOMFIST, Boon, BoredDaemon, Bosh, Boutros Saba-Norton, Bovaz, Brad Archer, Brad
               Meinlschmidt, Andreas Moesgaard, Andreas Monitzer, Andrei Medon, Andrei Semenchuk,           Castles, Brad Gaffney, Brad McMullen, Brad Pilon, Braden Clutter, Bradley Jackson
               Andrés Rosado Sepúlveda, Andrés Suárez, Andres T, Andres Tati Baralt, Andrew "Fish"          (Harkain), Bradley Skeen, Braedan Orton, Braelor, Bran, Brandee, Branden Leavens,
               Popowich, Andrew "Glemogar" Garrett, Andrew "Impbrush" (he/him), Andrew                      Brandon "Drake" Reed, Brandon (Samaron), Brandon Bautista, Brandon Butler, Brandon
               "RockiesMagicNumber" Martin, Andrew & Amber Heath-Turnbull, Andrew B. Godefroy,              C., Brandon Dudley, Brandon James Patrick, Brandon Johnson (he/him), Brandon
      230
               —
LEGEN D IN T H E MI ST - VOL . I - T H E HE RO
               Kelley, Brandon L Miller, Brandon M. Terry, Brandon Pless, Brandon S. Lee, Brandon             Chuckie Knuckles, Ciaran Carbery-Shaha, Ciel Ember, CigaWeed, Cissy Street-Mellor
               Sapp, Brandon Tedoni, Brandon Visoky, Brandon Wofford, brazil808, breadateyourmom,             (she/her), Civ Light, CJ Kremer, CK Cowan, Ck Williams, Claes A., Claire Kelly, Claude
               Breanne Mayfield, breebo, Bren Mercado, Brendan Balasko, Brenna Carbno, Brenna                 Weaver III, Claudio Azevedo, Claudio Gasbarra, Clay Karwan, Clayton Blackwell, Clayton
               Hynes, Brennan Dawson, Brennan Eastman, Brent Litster, Brent O. Sinclair, Brent                Notestine, Clemens du Bellier, Clement auffray, Clément Lebossé, Clifford Horowitz,
               Sullivan, Brett Abbott, Brett Butler, Brett Miller, Brett Volz, Brett Weidman, Brett Zeiler,   Clint Edmonson, Clint Harding, Clint Vrazel, Clintak, ClockworkStarling, Cloneslinger,
               Brian "Forever DM" Murphy, Brian Ahrens, Brian and Scott Ledbetter, Brian B., Brian            Clyde Clark, Coby McFaul, CodeMephit, Codey Erwin, Cody Black, Cody Cornett, Cody
               Black, Brian Brito, Brian Burns, Brian Caffrey, Brian Carty, Brian Espinosa, Brian Familo,     Crofoot, Cody Duncan, Cody Swatek, Cody Yarbery, Coffeenut, CoGo, Colby Whittaker,
               Brian Farley, Brian Fohlmeister, Brian Gresham, Brian K., Brian K. Eason, Brian Kapaun         Coldesert, Coldon, Cole Tanner, Colin, Colin "Mephit James" Wilson, Colin Anderson,
               / Aboleth-Eye, Brian Kearns, Brian Kirchhoff, Brian Koonce, Brian L, Brian Lee, Brian          Colin Anderson, Colin Bate, Colin Fowler, Colin Gerber, Colin Matter, Colin Mossbarger,
               Manula, Brian Miranda, Brian Moore, Brian N. Schneider, Brian Newton, Brian Norquist,          Colin O'Melia, Comandante Paz, Conn Miskelly, Connell Halligan, Connor, Connor
               Brian P, Brian P. Kurtz, Brian Paul, Brian Smith, Brian Smith, Brian T Burrell, Brian T.,      Alexander, Connor Hutcheson, Connor Pratt, Connor Retallick, Connor Smith, Connor
               Brian Tate, Brian V., Brian Vander Veen, Brianna “Driftless” Randazza (she/they/any),          Walsh, Connor Young, Conor Edmonds, Conor Fallon, Conor McCormick, Constantine
               Brianna Lutes, Briar Chappell, Briar Ro Mediavilla, Brice Tiret, Brien Tennefoss,              Markides, Constantinos Demetriades, Cool-Cer, Cooper Hollis, Cora Schroeder, Corbin
               Brienprime, Brightfires, Brilin Alexander, Bristow24, britfaic, Brittany Hellevik, Brittany    Da Goblin, Corentin, Corey Gross, Corey Hickson, Corey James Campbell, Corey Pierno,
               S., Brittin K (he/they), brningpyre, Brodie Freeth-Thomas, Brody Anderson, Brok Wyckoff,       Cori Fraser (they/them), Cormac McKinstry, Cornell Daly (he/him), Corrado Schiavetto,
               BrokkoliBromid, Brooke Starr Donaldson, Broonzie, Brubru, Bruce Curd, Bruce Moser,             Corrin Mana, Corso Bounasaid, Cortexx, Corvin Stern, Cory B, Cory Bryant, Cory IGGP,
               Bruce Turner, Bruno “Varstahl” Passeri, Bruno Baère, Bruno Oliveira de Botelho, Bryan          Cory J Minor, Cory K Hirano, Cory M. Hill, Cory Rickett, CosmosKittn, Courageous
               'Mocharaid' Gray, Bryan 'rabidCRABS', Bryan Barlow, Bryan Conrad, Bryan Daly, Bryan            Cuttlefish, Court Dimon, cpsully, Cpt. Transit, Craig, Craig, Craig 'Miffroon' Muller,
               Hardenberger/OddSquirrel, Bryan Kennedy, Bryan Lambing, Bryan Schamber, Bryan                  Craig “Caragond” Cruzan, Craig A Brown, Craig Bishell, Craig Edwards, Craig Fox, Craig
               Tam, Bryan Vestey, Bryan Young, BryanMD, Bryant Turnage, Bryce Kelety, Bryn Cristie,           Hackl, Craig Higdon, Craig Millard, Craig Myles, Craig Payne, Craig Pike, Craig Shipman,
               Bryson Daugherty, Bryton Martin, BSanchez, Bubu [any pronouns], Bubumuk, Buddy                 Craig Sisson, Crash, crashburntoo, creative play and podcast network, Creed, CreeperNinja,
               Cagle, Bulgrim, Bunbarian (she/her), BunnyPowa, Burntpepperoni, Burtallini, ButterDroid,       Crevan, crillitor, Cris Gizzi, Crixell Matthews, Crixol, Croft, Crooked T Gaming Tavern,
               bynightflow, Byron D. Molix, C. A. Olague, C. Blanksvard, C. Davis, C. J. Koger, C. L. E.,     Crossed Paths, Crosstail1344, Crowbots, CrowClockwork, crunchninja, Crvnch, Crysmalion,
               C. Philip Volk, C. Robinson, C. Ruj (Tune), C.J Chandler(He/Him), C.Niemann, C2Orcus,          Crysthian C, Csatai Döme, Cu, Cullen P, Curtis Hay, Curtis Koh, Curtis Mortensen, Curtis
               C4Burgers, CactuarDavid, Cactus, Cade Golden, Caetano Zin, CaffeineDaemon, Cai                 Thornton, Cussa Mitre/Hod Studio Publishing, Cyprian, D. Rancor, D. Vyin, D.E. Wright,
               Kagawa, Caine S., Caitlin Gallacher-Wawrzycki, Caker (he/Him), Calamity's Child,               D.J. Kirshy, DadFatherDeluxe, DaemanTheRogue, Daeris Ulfang, daHob, Daisy Detective,
               Caldaryn, Caleb, Caleb Campbell, Caleb Coppola, Caleb McBride, Caleb Primeau, Caleb            Dak F Powers, Dalton Bradrick, Damian, Damian Miller & Saffron Adams, Damian S.,
               Rogers, Caligos, Callesa, Calliope Rannis, Callum Emptage, Callum Jukes, Callum                Damien Brunetto, Damien Cheriot, Damien Linder, Damien Williams, Damon Bradshaw,
               MacErlich, Calvin Bridges-Avalos(He/Him), Calvin Johns, Calvin Ng, Calvin Park,                Damon K J Mitchell, Dan 'Credorion' Griffith, Dan "Spindrift" Woodward, Dan Beaudoin,
               Calvin Schaefer, Calvin Y., Cam Banks, Cam Chapman, Cam Cravensworth, Cambo,                   Dan Bond, Dan Carmody, Dan Collinson, Dan Connolly (He/Him), Dan Curtis Johnson,
               Cameron Bush, Cameron Green, Cameron Hartley, Cameron Knott, Cameron Manski,                   Dan Davis, Dan Galvin, Dan Gorka, Dan Johnson, Dan Kierstead (He/Him), Dan
               Cameron Olson, Cameron Parson, Cameron Stall, Campix, Camwyn, Candi Schaaf,                    Kozlowski, Dan Labrecque, Dan Lavoie, Dan Layman-Kennedy, Dan Leising, Dan
               CandidWillow, Cantoredombre, Canwe, Captain Calculus, Captain Jim "Blood" Markus,              Markowski, Dan Moser, Dan Söderlund, Dan Westman, Dane Wrigt, Dani B., Dani
               Captain Marvelous, CaptainPuddle, Carcetto, Carey N., Carey Williams, Carl Bussler,            Huard (she/they), Dani Soderlund, Daniel "Nakoliss" Germain, Daniel "Wanlorn" Nordin,
               Carl Congdon, Carl Kloster, Carl L Gilchrist, Carl McGar, Carl Nelson, Carl Peebles, Carl      Daniel B, Daniel Bailey, Daniel Benoni, Daniel Buck, Daniel Busuttil, Daniel C. (he/
               Schopfer, Carl W, Carl Walter, Carl Wills, Carla L., Carles Fornés Leyda, Carlo Tietz,         him), Daniel Carlson, Daniel Carter, Daniel Creusot, Daniel Cuenca, Daniel Fantis,
               Carlo Zagagnoni, Carlos Mora, Carlos Viforcos - Vifor, Carly Othling, Carmine "Kroien"         Daniel Fidelman, Daniel G, Daniel Gallant, Daniel Gibbs, Daniel Gingerich, Daniel
               Garofalo, Carmine Laudiero, Carole Cline, Carolin & Markus Dietrich, Caroline Bignell,         Golbig, Daniel Gregory, Daniel Gutiérrez, Daniel Guy Pritchard, Daniel Haynes, Daniel
               Caroline M., Caroline Scott, Caronte Ríos, Carter Moellers, Carter Snelson, Casey Baker        Hoerauf, Daniel Huddleston, Daniel Klee, Daniel Kraemer, Daniel Laloggia, Daniel
               Tattoos, Casey C., Casey Caston, Casey L, Cassandra Taglione (they/she), Cassidy Burke,        Lehto, Daniel Ley, Daniel Madejek, Daniel Mareček, Daniel Markwig, Daniel Marshall,
               Cassie, Castien, Castillo, Casual Creature, Casual-T, Cath Perrett, Catherine, Catherine       Daniel Moutray, Daniel Peche, Daniel Ryan, Daniel S., Daniel S. Lee, Daniel Sandholzer,
               Champeval, Catherine YZ Chen, Catsidhe, Cavin B., Cayde Tesna, Cayman Stokes, Ceazar           Daniel Schoenmann, Daniel Scribner, Daniel Senecal, Daniel Serrano Robles, Daniel
               A. Castaneda, Cedar E, CedarRaven, Céderic VE, Cedric Guillard, Céline T. & Étienne G.,        Stack, Daniel Sutton, Daniel Velasquez, Daniel Weichman, Daniel Wheeler, Daniel
               Celo, CelticNinja, Cengiz K, Cera Banana, Ceriath, Certifiedtrout, Cesidio, Cezary             Wilson, Daniel Wlodasch, Daniele Bellantoni, Daniele Marchesotti, Danielle Costello,
               "Verencius" Wysoczanski, Chad Burnett, Chad Freeburg (he/him), Chad Hanson, Chad               Danielle LeBrun, Danielle Maurer, Danii Goldstein, Danny, Danny {Champion of the
               Hensley, Chad Hoblitz, Chad Nash, Chad Smathers, Chad Stevens, Chad-Anthony                    world}, Danny {Cometwarrior}, Danny Atwood, Danny Keating, Danny Meloon, Danny
               Boudreau, chadokage, Chadwick Shinabargar, Chairzerker, Chance East, Chance Swanson,           Mendoza, Danny Ryba, Dante Gagelonia, Dante Ryman, Dany Dion, Dar Breckenridge,
               Chandler A. Lawson, Chandler S, Chanel McCartney + James Hamilton, Chantelle                   Daraen, Darby Keene, Darcy.G, Daria Damonaify, Darin Elm, Dario Rodano, Darius
               Lawton, Chargles BurningHands, Charles Epper, Charles F Scott, Charles Hall, Charles           Sayers, Dark Alchemist Lazarus, Darkprincerazor, Darkscraper, Darkshifter, Darksun,
               Lester, Charles Mitchell, Charles Phillips, Charles Ragno, Charles Smith, Charles              Darkwulf Studios, Darla Burrow, Darren Hennessey, Darren Machin, Darren Peat,
               Summerhill, Charles Tibbals, Charles-Édouard Savard, Charlie “mougoo” White, Charlie           Darren Wright, Darrick Dahl, Darryl Ayo, Darryl T. Jones, Darth Butternutz, Darth
               Mars, Charlie Maxwell, Charlie Soper, CharlieCherrywood13, Charlotte Judd, Charlotte           Cibeous, Darth Mauno, Darth Revan, DarthPackman, Daryle Landers, Das_Ohngesicht,
               Traynor, Chase Graham, Chase Henderson, Chase K, Chase Spinks, Chasen Pietryga,                Dash_of_Nerd, Daste Patrick, Dave “Darth” Mage, Dave Driver, Dave Fielding, Dave
               ChavezChavez, ChazGhost, Chee Chit Yeng, CheesyCaracal, Chellis G., Chelsy Benedicto,          Fontes, Dave Jones, Dave K (He/Him), Dave McIsaac-Bailey (He/Him), Dave Peers, Dave
               Chen Sharon, CherryKaiju, Cheryl Karoly, Chester “Hox” Pineda, Chet Cook, ChinaskiSlayer,      Phett, Dave Sealy, Dave Wood, Davgani, David 'incogNEATo' Algiers, David ‘Plywood’
               Chip Smith, Chloe H., Chloé Mousset, Chloe S, Chloe Sutherland, Chris, Chris "Grimtooth"       Lewis, David A. Russell II, David Adams, David Almgren, David Alves, David Beaudoin,
               Colborn, Chris "Sir Aarvan" Paladino, Chris A Challacombe, Chris Allison, Chris and            David Bern, David Binder, David Bjorne, David Bonney, David Bradley, David Brett,
               Alysse Bride, Chris Bentley, Chris Bowers, Chris Brashier, Chris Conley, Chris Cowger,         David Brown, David Budzik, David Chumillas, David DiPaola, David E. Sharp, David
               Chris Cunliffe, Chris Czerniak, Chris D, Chris Dalgety, Chris Davidson, Chris Dykes,           Echols, David Edmond, David Fonz Florance, David François, David Frogier de Ponlevoy,
               Chris Gardiner, Chris Gawne, Chris Gunnels, Chris Harris, Chris Hartford, Chris JM             David from Pe Metawe Games, David Hayes, David Haynes, David Hoctor, David Hu,
               Maloney, Chris Knight, Chris Libor, Chris MacDonald, Chris Malpass, Chris Mangum,              David Hunt, David Irwin, David J. Zimmerman, David Jacobs, David Kyle, David L.
               Chris McCall, Chris McGurr, Chris Michael Jahn, Chris Mitchell, Chris Mitchell, Chris          Tripp, David Lacombe Laventure, David Levi, David Lewis, David Ludwig, David Mager,
               Mortika, Chris Pedro, Chris Pierson, Chris Robins, Chris Scrace, Chris T., Chris Thursby,      David Margowsky, David Marquez, David Meylan, David Mollá, David Morton, David
               Chris Vieira, Chris W, Chris Welhaven, Christ L.M, Christi Brooks, Christian, Christian        Ninos, David O., David O'Connell, David O'Connell, David Phillips, David Rath, David
               B., Christian Carranza, Christian Castro, Christian Ching (they/them), Christian Freitas,      Rubin, David Sara, David Seracini, David Stenbeck, David Stephenson, David Stoddard,
               Christian Grundel, Christian Kukli, Christian Neuhaus, Christian Opperman, Christian           David Szafran, David Tran, David W. Marshall, David White, David Wiggins, David
               Thier, Christina Jones, Christine and John Resotko, Christo Meid, Christoph Laurer,            Zemlyanker, David Zimmerman, David&Sean_B., DavidDane, Davide Cavadini, Davide
               Christoph Leschanz, Christoph Wagner, Christophe Ollivier, Christopher "The Healer"            Chemello, Davide Marcoccio, Dawid "Diewas" Wojcieszynski, Dawn Astra, DAWNOFWARIO,
               Baldi, Christopher "Tiffer" Thornhill, Christopher Davidson, Christopher Dravus,               DaybloomDaisy, Dazla A, DBZaddy, DC Shepard, DCC, DeadOperator, Dean Collopy,
               Christopher Giannetti, Christopher Gray, Christopher Gunning, Christopher Inthiraj,            Dean Schallhammer, Dean Stuart McNabb, Dean Whitman, Deathworks, Decas, Deckard,
               Christopher Kopp, Christopher Lahl, Christopher Larkin, Christopher Larson, Christopher        Declan B Pena, Declan W, dediledi, Deimos Wind, Deion Jones, DeKoekkoeks, Delcatas,
               Mahadeo, Christopher Mifsud, Christopher P. Crossley, Christopher Rampersad,                   Delks (He/Him), Dellos (he/they), Delmar Almeida, Demetri Kosta Kamateras,
               Christopher Slade, Christopher Stuart, Christopher Tomlinson, Christopher Urbanczyk,           demonduck, DemonRogue, Denel Johnson, Denis Beaulne, Denis Detraz, Denise
               Christopher Weir, Christopher Ybarra-Munoz, Christopher.B, Christy (they/them),                "Celticdenefew" Atwood, Dennis Brännvall, Dennis Gorski, Dennis Keller, Dennis M,
               chronicDreamer, Chronx6, Chrysanthemum (he/they), Chrystle Rivers, Chuck Dee,                  Dennis Peteranderl, Dennis Skerra, Deonte' Wilson, Derek (Linguabear), Derek and
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               Suzanne Thuecks, Derek Brouwer, Derek Hammond-Pears, Derek Jacobson, Derek Kuper,                 Hartmann, Felix Isaacs, Felix Tegeler, FelixFD, Fellipe da Silva, Felsic Ashlar, FelTK,
               Derek Semsick, Derek W. Branim, Derik Fabrizio, DerKastellan, Derkekleon,                         Felucir, Felyx Granger, Ferg, Fernando "scan" Küpper, Fernando Autran, Fernando Azael
               DerMogVomSchmog, Derrick Cook, Derrick S. Maltman, Desmond Hammond, Dessgilles,                   Mantos Tejeda, Fernando Melo, Feyjarl, Fifrö, FIG, Figgleforth, Filip Ambrosius, Filip
               Deven Mitton, Devin A Feldt, Devin C, Devon Hood, Devon T, Dewa R., Dexter Brye,                  Barszcz, Filip C. Závorka, Filippo Dallavalle, Filippo Danesin, Filthy Monkey, Finch,
               Dexter Chu, Dhagon Hunt, DiaTribal, Dice (They/He), Dice & Easy, Dichoro, Didi, Diego             Finley Cremeens, Finn Winchester, Finn-Jonas Kross, Finnister (He/Him), Fiona K.T
               Benavente Grebe, Diego Lizarazo, Diego Mathias Olivares, Diego Pereira, Diego Perez               Howat, FireFlyFish, Fizzgig (they/them), fizzlebobbie, FlacoAlto, Fletcher Johnson,
               Gonzalez, Dieter (he/him), Dillon Russell, Dillon Stockman, Dimitri K., Dimitris Havlidis         Flo, Flo Poulpy - Rolistiquement Votre, FloofnBangs, Florent Hartmann, Florian "Barathon"
               | World Anvil, Dionté, Dirk Eheberg, Dirk Hamel, Dirk Schlobinski, Dirty_Meeper,                  Bähren, Florian Douay (Altervayne²), Florian Michelet, Florian Seidler, Florian
               distaros, diversionArchitect, Divina Maldad, DJ Richardson-Turner, DJAtomika, DJXero151,          Waldenmaier, FlossyRossy, Floyd Putnam, fnord, Folarin Akinmade, Forecaster, Forrest
               DM Dave, DM Dwalk, DM Mythall (he/him), DM Spice, DM Todd Bloom, DMCole,                          McKinley (He / They), Forrest Sable, Fox Carter, Fra Sca, FracturedMac, Frances Byrd,
               dmDerZorn aka Velmar, DMitDammit, Dmitrii "Csahes" Ttretiakov, Dmitry Valkov,                     Francesco Giorgi, Francesco Joseph Bubba, Francesco Lanza, Francesco Romano,
               Dobrava, Docteur Fox, Doctor Dischord, Doctor Mlem, DoctorEssen, Dodecadonuts, Dom,               Francesco Salvador, Francesco Smois Gussago, Francis Amaury Garcia, Francis Arachea,
               Dom Hero Ellis, Dom J, Dom Looney, Dom Mooney, Domeddi, Domigo McDuck, Domina                     Francis Helie, Francis Launay, Francis Pedneault, Francisco "Blackhalo" Fonseca Jr.,
               Easton, Dominic Gaboury, Dominic P Stangl, Dominik Leibetseder, Dominik Makowski,                 Francisco Gomes Franco, Francisco M Carranza III, François Boucher, Frank Armenante,
               Dominik Steinruck, Dominika "Natu" Zgud, Dominique Declerck, Domitille Gravier (she/              Frank Bath, Frank C. Carr, Frank D Obel (he/him), Frank Falkenberg, Frank J. Barbiere,
               they), domnakus, Don Arnold, Don Moore, Don’t forget 3 Oct., Donald Gilliland, Donald             Frank Reiss, Frank Van Camp, Franko F, Franz "Visionary" Lobianco, Franz Janson,
               Kresch, Donald McLeod, Donald S. Crankshaw, Doneutz -Anthony Lr, Doni Lawson,                     FRAUD, Frazier Turner, Frecapone, Fred Herman, Frédéric Desrosiers, Frederick Rhythm
               Donn Michael Hastings Jr, Donnchadh Gethins, Donnie Stri, Donovan Arthen, DoombeaR,               Moss (He/Him), Fredrik Lyngfalk, FreeCity Games, Freya & Gor, Freya Pain, Friederike
               Dootero, Dorian A Wright, Dorian Knight, Doro Spicy Alli, Dorsey, Doty, Doug "Kosh"               Engels, Friedrich Mehr, Frigyes Schőberl, frnsl, Frontdoor2, FrostyPirate, Funplay11,
               Williamson, Doug Bloomer, Doug Bolden, Doug Hendry, Doug Pirko, Doug Ronning,                     Fydge, G., G. Martin-Picotin, G. Ramirez, G. Urbanski, Gabe Fua, Gábor Szeberényi,
               DougDoesCocktails, Douglas Carter, Douglas James Hermes, Douglas Molineu, Douglas                 Gabriel Bélanger, Gabriel Brandão de Oliveira, Gabriel Caetano, Gabriel Cali, Gabriel
               Shute, Dougmysticeye, Douwe "Putzbeard" Hiemstra, Doyce Testerman, Dr Eric Silverman,             Friz-Trillo - Tower, Gabriel Godbold, Gabriel Gomes, Gabriel Pappalardo, Gabriel
               Dr Zabrina Corvinus, Dr. Dorian, Dr. Issun, Dracil, Dragonicus, Dragoon, Dragotom,                Patterson, Gabriel Trujillo, Gabriele Svelto, Gabriella Creighton, Gaelicat, Gage Patterson,
               Dragug, Drake Hummingbird, Drake Stevenson, Drakhanas, Drako Mordecai, Dreamdealer                Gale Cobolt, Galen, Gamble, Game Dave, Game Masters Table, Gamerwhoshoe,
               & Eliane, Dreams, Drew Carmichael, Drew Chase, Drew Herrold, Drew Pessarchick,                    Ganonjuke, Garebear & Peanut, Gareth Anderson, Gareth Clark, Gareth McVicker,
               Drew Samiec, Drew Stevens, Drewbacca, Drewbay, Dreyton, Dridane, drnuncheon, Dror                 Garrett F., Garrett Forrester, Garrett Israel, Garrett MN, Garry Williams, Garth Bragg,
               Rapaport, Drowrin, DrProfSr, Dtmahanen, DTristao, Duconian, Duke Hazzard, Dumat,                  Gary Anastasio, Gary Berg, Gary Hoggatt, Gary Liu, Gaston, Gaston Phillips, Gaudhir,
               Dumitru Vlad, Duncan Baird, Duncan McConnell, Dungeon Dad, Dungeons on the Go,                    Gavin Arnall, Gavin Cox, Gavin Farrell, Gavin S., Gavin Winchell, GearsAndKeys, Gee
               Dushanthan Nanthakumar, DuskCrane431, Dustdevils, Dustin Angell, Dustin Dunaway,                  Raph, Geek Philosophy, Geeknamese, GelatinousWyrm, Geneviève & Laurie, GenuineLoser,
               Dustin Huynh, Dustin J. Cooper, Dustin Krott, Dustin Patrick Winter (he/him), Dustin              Geoff, Geoff Englebach, Geoff Nicholls, Geoff Schumacher, Geoff Stonecipher, Geoffrey
               Pfannenstiel, Dustin Walton, Dustin Winslow, Dusty Nexus, Dwarkin, Dwight McDowell,               Atkins, Geoffrey Ford, Geordie Andy Smith, Georg Brzobohaty, George "Madryoch"
               Dycho Starr, Dylan Barton, Dylan Kearney, Dylan Kruep, Dylan Malenfant, Dylan Walsh,              Athanasopoulos, George Campbell, George H, George Kelly, George Minor, lurker in the
               Dyrim, E. L. Brown, E. Lindblad, E. Tutko, E. Yaro, EBC Smith, EbonxGaming (He/Him),              Mist, George Orlov, George Pitre, George Powell, George Sedgwick, George Sfendourakis,
               EclecticCamel, Eclez, ecoolasice, Ed Charlton, Ed Kowalczewski, Eddie Clark, Eddie                George Tzanetakis, Georgii Ishchenko, Gerald Rose, Gerardo Contreras II, Gersom Peris
               Kim, Eddy McClure Jr., Eden 'Raven' Cohen, Eden Lorenz-Mitchell, edfredmen, Edgard                Angulo, Gert-Jan Germeys, Ghastwood Niall (He/Him), Ghee Dondl, GhorghorBey,
               Angelo Aedo, Edgars, Edgars Mihailovs, Edouard Contesse, Eðvarð Arnór Sigurðsson,                 Ghost Owl, Ghostcore, GhostGM, Ghoul_Tucker, Gianna Masetti, Gianni McGlasson,
               Edvard Blumentanz, Edvin Aghanian, Edvin Alicajic, Edward Edwards, Edward MacGregor,              Gideon Mecum MD, Gidonamor, Gilberto Galvez, Gino Kaye, Giovanni Pozzo, Giownposonno,
               Edward V. Etzkorn, Egdris, Eggscendance, Ehedei Guzmán Quesada, Eibert Wagenaar,                  Giulio Gargioni, Gizelnort, GK & Julia Coleman, Glagroon, Glauco Leal Pires, Gleb
               Eibhlín O'Dwyer, Eira, Eivenhow, Ekarline, ekrl, El Cotte, El Duende, El Watto, El_Thotho,        Goncharenko, Glempo, Glen R. Taylor, Glenn Dallas, Glenn Dion, Glenn Francis II,
               Eleanor Hingley, Eleanor McHugh, Elem5nts, Eleonora, Eli Anthony, Eli levinger, Eli               GLHG, GlitchFire, Glödemann, Gloria H. Manderfeld, GM Darth Zanas, GM Lena, GM
               M., Elias Cowie, Elijah Allred, Elijah Gilinsky, Elijah Kim, Elik Katzav, Elinn T. Andersson,     MorganJ, GM Šeškas, GMBen, GMSunday, GMWolf, Gnosder, Gold Zephzellian, Gonzalo
               Elio Toutain, Eliram&Spark Cohen., Elisabeth Page, Elise Francoeur, Elishai Katz,                 ( Gon ), Gorantharon, Gordon Brown, Gordon C, Gordon Decker, Gorrah Wintersend,
               Elizabeth & Ryan Dorman, Elizabeth Brasell, Elizabeth Hope Murray., Elizabeth Purnell,            Gospon Fulir, GothicBreadman, Gr3y Heron, Graeme Cave, Graf, Gragger, Graham Last,
               Ella B, Ella Watts (she/her), Ellen Anderson, Elli, Ellie G, Ellie O’Connor, Ellie(she/they),     Graham Spearing, Graham Vink, Grahamoram, Granby Limb, Granit, Grant Anderson,
               Elliot Peterson, Elliot Smith, Elliott Freeman, Elmer Tucker, ElrondTod, Elspeth Flora            Grant Fick, Grant Jackson, Grant Scowden, Grant Sumabat, Graydon Lea, Grayson &
               MacAlister, MD, Elspeth T, Elyezer Costa, Em, Em Grevan, EmbreFrosste (They/He),                  Vasil Vangeloff, Great Sage Jinn, Grebbs, Greg 'Alehldean' Beck, Greg Cherry, Greg
               EmDeeEm, Emery (He/They), Emil Åkerlund, Emil Nilsson, Emiliano Marini, Emily                     Conant, Greg Curley, Greg Dunn, Greg Frost, Greg Horning, Greg Klein, Greg Krywusha,
               Deutsch, Emily E.W. Kern, Emily Haulman, Emily Mignini, Emily W, Emma F, Emma                     Greg Leatherman, Greg Mikesell, Greg Miller, Greg Moss, Greg Trent, Gregoo!!, Gregor
               G, Emma Houghton, Emma Jones, Emma Laeser, Emma MacLeod, Emma McClain,                            Morgenstern, Gregory Belacel, Gregory E Arnold, Gregory Thomas, Gretchen Neale,
               Emma Q Gross, Emma Skerry, Emmanuel DELRIEU, Emmanuel Servais, Emmet Byrne,                       Grey Jaffe (They/Them), Grey Nax, Grey Winters, Griffin D. Morgan, Griffin Gray,
               Emmet Peak, Emory H. (she/they), Empress Roth, Emrick Mars, Emyr Ferrario, En,                    Grimmilane, GRIZMODEUS, GrizzlyBearon, Grozzkal, GrzechD, Grzegorix, Grzegorz
               eNBeWe, Enderius (He/They), Endosine, Enlyrek, Enrique Belli, Enrique García Trzebinski,          "Gregorin" Gilewicz, Grzegorz Bagiński, Guardly, Guildmaster Ryan, Guilherme "GKorn"
               Ent (she/her), Enygma Hobbies, Ephy Inspired, Eppu Puumala, Era Jean, Erastis, Eremon,            Korn (he/him), Guilherme Cusin Salvati, Guilherme Dei Svaldi, Guillaume NOËL,
               Ergo Tesseract, Eric ''Taraka'' and Aurélia "Belette", Eric "Paper" Brousseau, Eric "Reyom"       Guillaume PERRIO, Guillaume Rho-Lafortune, Guillaume Ries, Guillaume St-Pierre,
               Moyer, Eric Aldrich, Eric Blair, Eric Blovits, Eric Braun, Eric Bright, Eric Butkus, Eric         Guillaume Vetter, Gullible Skeptic, Gunnar Andersson, Gustavo La fontaine, Gustavo P.
               Coates, Eric Conti, Eric D., Eric Dill, Eric Forsberg, Eric Gomez, Eric Harris, Eric Jett, Eric   Almeida, Guy Konforti, Guy Milner, Guy Rozen, Gwilberiol, H, W. McCray, H.M. White,
               Ketchum, Eric Lemieux, Eric Liberti, Eric Meader, Eric Mittelstaedt, Eric Munson, Eric            Hacklemonster, Hacksmerian, Hadrien DW, Hadrien S., Haëdor, Hagai Mordechai
               Pöhlsen, Eric Rosado, Eric Schumann, Eric Simard, Eric Ullman, Eric Williamson, Erica             Gumpert, Hailey B., Hailey McAuliffe, Haim Gurov-Gelbart, Halaku, Halificient the
               "Vulpinfox" Schmitt, Erica Abenti, Erick, Rebecca, & Anora, Erik Ekkel, Erik Ingersen,            Dreadful, Halvar, Hamish "Malkizid" Elmer, HandsomeHerbivore, Hank Driskill, Hanna
               Erik Long, Erik Norstedt, Erik Salholm, Erika, Erin "Cait Sidhe" Sullivan, Erin Williams,         Alice Palmer, Hannah Clark, Hannah Marie, Hans Chun, Hans Kristian Hestbek-Møller,
               Eris, Eris (she/her), Eris B, Ernest Soares, Erone Vestis, Ervin Hearn III, Erynn Woodward        Hans-Henning Vogt, Harald Eckmüller, Häretisch, Hark, Harley Andrews, Harlock,
               (She/Her), ES, Espen Heia, Essaire, Esteban Soto (He/They), Estevan P., eswat2, Ethan,            Harrison, Harrond, Harry Hartmann, Harry Meier, HarryFurAlle, HatCatMoby,
               Ethan Best, Ethan Crow, Ethan Davis, Ethan H., Ethan Howe, Ethan K, Ethan Krebs,                  HatchlingDM, Hauke Marshall, Hauke v. A., Haus of Qwert, Havok Saar, Hayden,
               Ethan Miles, Ethan N., Ethan R., Ethan Sims, Etienne Guerry, Etienne Lafrance, EtreLibre,         Hayden A., Hayden B., Hayden Reeve, Hayden S., Hayden Wilsey, Hays McGee and
               Eugene Mokeiev, Eurico Teles, Euthrosyne, Evan Abrams, Evan B, Evan D Clark (he/                  Andrea Parsneau-McGee, Hazel Possum, Heath Hartman, Heath Higgins, Heath Whalen,
               him), Evan Ellis, Evan Koch, Evan Miller, Evan Miranda, Evan Munger, Evan Salce (he/              Heather, Heather A Walker, Heather M., Heather Resch, Heather Satrang, Heather W.,
               him/his), Evan W.J. Parson, EvanByDesign, Evandro Silva, Eve Lightfoot, Everything                Heavic, Hechlok RPG, Hector Anthony Serenil, Heda Em, Hedo, Hege Mari, Heimi,
               Dice, Evie Hicks (paladin), Evil Hat Productions, Evilmonkey, Evin Weston (He/Him),               Heine Juhl Jensen, Heinz, Helades the Wandering Wayfarer, Helder "A Máquina do
               Exabyte_13, Exedore, Expersprobi, Eyal, eyeteemonkey, Ezekiel M. Hubris, Ezekiel Z.H.             RPG" Araújo, Helen Febrie, Hellensteufel, Hendri Schreuder (they/them), Hendrik
               Azib, F Bogart Wolf, F. Tayot, Fabian Fröschl, Fabian G., Fabián Matas, Fabian S., Fabian         "bagoferret" Perry, Henna (He/She/They), Henning Bode, Henrike, Henrique CLJ, Henry
               Scholz, Fábio Medeiros, Fabio Montelatici, Fabio Rojas, Fabrice, Fae, Faetale, Faewood,           "PandaDad" de Veuve, Henry Gaudet, Henry Strong, Henryk Ratajczak, Heracles,
               Falconette Faughx, Falka Stegemann (she/they), Fantasia-Mask, Faraggitakis Zaxarias,              Hercules Mayes, Herkatr, Herman Duyker, Hermann Agis, Hero Ngauv, Heroic Dad
               Fareed Johnson, Farli (she/her), Farmer Zanath, Fawlters, Fayna, Federico Iacoangeli,             Mode, Heron Alpern, Hervé Gengler, Hervé Siorat, Hex the DM, Heygaan Rajakumar,
               Federico Medina, Fehlerteufel, Felipe Bovolon, Felipe Frazatto, Felipe Pereira, Felipe            Heywizards, Hezwind, Hill Family, Hills-Hughes clan, Himuken, Hipponeck, Hiren
               Rodrigues de Araújo, Felipe Teixeira Moraes, Feliquin, Felix Chou, Felix Essingholt, Felix        Dusara, Holger Biene, Holly Rennex, Holly Sonder (She/They), Holly Valluzzi, HolyCrow,
      232
               —
LEGEN D IN T H E MI ST - VOL . I - T H E HE RO
               Honza Linka, Hoodwink Games, Horacio "LostInBrittany" Gonzalez, Horacio Inundacio,              Simonsen, Jens Nielsen, Jeramie Parenteau, Jere Widenius, Jeremi Pilote, Jeremiah
               Hosoth Sithara (He/Him), Hossome, House Dragonshadow, Houseofpros (He/Him),                     Arthur Coley, Jérémie D. Caufour, Jeremy "Erasmas" Lilley (He/Him), Jeremy Aurik,
               How DARE., Howard, Huffelz, Hugo de Le Bon MJ, Hugo Forss, Hunter Downs, Hunter                 Jeremy Brown, Jeremy Buzzard, Jeremy Carroll, Jeremy Decker, Jérémy Delemailly,
               Guevarra, Hunter Jett, Hunter Manley, Hunter Read, Huw J Nicholas, I R Jeremy, i0m,             Jeremy Hester, Jeremy Novak, Jeremy Petravicz, Jeremy Spence-Kucera, Jeremy Stewart,
               I3ullseye, Iain Haukka, Ian 'Incanor' Croft, Ian Anderson, Ian B Duncan, Ian Cooper,            Jeremy Van Buskirk, Jeremy Wasik, Jerepp, Jerold H Farver Jr., Jerome SINTES, Jerónimo
               Ian Fay, Ian Fisher, Ian Hathaway, Ian Hutchinson, Ian James Hackworth, Ian M., Ian             Tapia, Jerry Autieri, Jerry Hamlet, Jess Kingston, Jess Steele, Jesse Alexander, Jesse
               Marlenee, Ian McClung, Ian McGuigan, Ian Rumpel, Ian Somerville, Ian Wilbanks,                  Bursee, Jesse C., Jesse D. Shultz, Jesse Demuytere, Jesse Dunnington, Jesse Goble, Jesse
               Ibon Presno, Icarus & Martin K, IceReaper898, Ichmed, IcksCC, Ido Tzang, Idrin, Igor            Harder, Jesse J. Kidd, Jesse largent, Jesse Lee Bigenho, Jesse LeFranc, Jesse Moore-
               Kuznetsov, Iker Marín Estébanez, Ilai Bar El, Ilan Emanuel, Iliyan Iliev, Ilmari, Ilya          Hendrickson, Jesse Mungle, Jesse Ott, Jesse P., Jesse R. Mullinix, Jessica Braswell, Jessica
               Vaisburd, Imanit, Imanol Mondragon, ImbuedGreen, Imperius Rex, imredave, ImRegicide,            Catalan, Jessica Hammer, Jessica Maass, Jessica Monk, Jessica Osborne, Jessica Poppke,
               Imunar, In memory of Jessica Avelis-Fontenot, Inbar, Indi & Nícollas, indie, Indigo             Jessy and Soul, Jester Knight Games, jesteram, Jesus Perez, Jeto, JF from Boston, JGaleano,
               Phantasm / Tabitha K. (she/they), Indigo Shade, Indraneel "Ghosttusk" Dutt, Inferno933,         JGatsby, Jhurik, Jill Please, Jim “GameKnight” Dickinson, Jim Ashman, Jim Brown, JiM
               Ingo "The Duck" Arendt, Ingolf Schäfer, Ingvar Loneshield, InhabitorOfEden, Inkonsequent,       Dedieu, Jim Groves, Jim Hart, Jim Mitchell, Jimbo, Jimmy Guikema, Jimmy Jerenfelt,
               Innes Peek, Iona Ramirez, Iovan Raspail, Ironchicken, IronDM, Irons, Irritated                  Jinn Roubieu, Jintoki, Jinx, Jiri Hanslian, JMBelanger, Jo Lázaro (she/they), Joakim
               Bookshrew, Irven Manalo, Isaac Gifford, Isaac Kerry, Isaac Morgan, Isabel Arden, Isabel         Almgren, Joan Julia Trias, João Galindo (He/Him), João Pereira Lemos Costa, João Sousa,
               Salmon (she/her), Isabell von Essen, Isabelle Rogers, Isaiah “CabooseVR” Owens, Isaiah          Jocelyn Leroy, Jochen Winker, Joe 'Union Jackal' Hill, Joe Amato, Joe Castelli, Joe Crow,
               S., Isawa Kumo, Ismael Cobos Benjelloul, Its J., its_j4nn1x, ItsTheGlitch, Ivan d'Leone,        Joe Davidson, Joe Della Penna, Joe Felder, Joe Field, Joe Flanik, Joe Jaquette, Joe K, Joe
               Ivan Moore, Ivanisov M., ivanmarte, Ixi, Iyan Cameron, Izkavan, J Chandler, J Clevenger,        Kranston, Joe Martino, Joe Shanagher-Bruno, Joe Streeky, Joel “Wurgy” Wurgler, Joel
               J Lee Watts, J T, J Taylor, J Young, IV, J. A. B., J. A. Rogerson, J. Angus MacDonald, J.       and Lauren Lorenzetti, Joel Badeaux, Joel Clay, Joel G, Joel Holland, Joel I Castaneda,
               Carter, J. Desormeaux, J. Entsminger, J. Köster, J. Nicklas Andersson, J. Orthacker, J. R.      Joel Kurlan, Joel Sieh, Joemoose, Joenainsworth, Joerg Peters, Joern Dux, Joey Derks,
               Garman, J. Scott Rumptz, J. Steven Cornette (khor_lord1), J.Bohon, J.Bondsa, J.J. Jefferson,    Joey Magallanes, Joffrey Ziegeltrum, Johan Westberg, Johanna Askeridis, Johannes
               J.P. Luchenski, J.S. Omundson, Jaakko Saari, JacinMaëron, Jack Armstrong, Jack Brabson,         Forster, John, John "Rigaroga" Bell, John A. Lynch, John Allen Newcomb, John and Kim
               Jack Charlatan, Jack Davis, Jack Gulick, Jack Kruse, Jack Merrell, Jack Morgan EF               Hancock, John Ansari, John Aracnarua, John Arena, John Blackford, John Brunhaver,
               Lavandowska (they/them), Jack Quah, Jackie Cisneros, Jackson Balcerzak, JackWhite27,            John C Barstow (he/him), John C. Freymuth, John Canales, John Crosby Bryant, John
               Jacky Zawyrucha, Jacob Abbott, Jacob Butcher, Jacob Certain, Jacob Cordas, Jacob                Dancy, John Desmarais, John Dingman, John Dominicos, John Eghoan, John F., John
               Covington, Jacob Finney (He/Him), Jacob Honey, Jacob Knoll, Jacob McCann, Jacob                 Favaro, John Gabriel Utanes, John Geyer, John Giovagnoni, John Graham, John Gregerson
               Newton, Jacob Oland, Jacob Rosser, Jacob Sulpice, Jacob Traum, Jacob Tuepker, Jacob             Handsome/Brilliant, John H, John Haggerty, John Haines, John Hardey, John Hawkins,
               Van Veldhuizen &, Jacopo Serafin, Jacqueline Lebiadowski-Parish, Jae Crone (She/They),          John L Hickman, John Loethen, John M. Atkinson, John M. Campbell, John Markham,
               Jahd Modgrin, Jai Wilson, Jaide, Jaiden Ferraccioli, Jaime Louise, Jaime O'Brien, Jaime         John McDonald, John McGrory, John McKay, John P., John Paul Camin-Calixto, John
               Unson, Jait, Jake Benedek, Jake Buhrig, Jake Cleys, Jake Dievendorf, Jake Ehlers, Jake          Pennisi (he/him), John Phillips, John Rogers, John Rottier (they/them), John Ryan
               ET Kennedy, Jake Gillespie, Jake Magneson, Jake Neece - QuasiReal, Jake Raschke,                Ramos (they/them), John Sanders, John Seidler, John Snow, John Snowberger, John
               Jakebone, Jakk B. Nymble, Jakob, Jakob Collins, Jakob Holler, Jakob Pape, Jakub                 Sorma, John T Grose, John Taber, John Tudball, John V. Stella, John Zhang, John-Paul
               Borkowski, Jakub Niścior, Jamaal Maza, Jamahl Lobb, Jamal Davis, James 'The Great               & Chelsey, Johnathan Burton, Johnathan Byerly, Johnathan Turner, Johnnie Pittman,
               Old One' Burke, James "rvnender" Tuttle, James (ButAHumbleKiwi) Hazeldine, James                Johnny, Johnny Sörensson, Johnny Thunder, Jojo, Joker Johnny, jokomaisu, Jolene
               A Monaghan, James A. Whitney, james aitken, James Bennison, James Booth, James                  Taylor, JoMe, Jon "Freki" Webb, Jon Blackwell, Jon C, Jon Criswell, Jon Finke, Jon Fish,
               Bratten, James Burger, James C Washington, James Cain (He/Him), James Chrasta,                  Jon Irons, Jon Kenny, Jon Kohlingen, Jon Mitchell, Jon Odishoo, Jon Ogea, Jon Peacock
               James Dezomits, James Dring, James Duke IV, James E Deeley, James F. Anderson,                  (he/him), Jon Robertson, Jon Schwartz, Jon Snodgrass, Jon Terry, Jon-Paul Dumont,
               James Feore, James Gabriel, James Hardin, James Harnett, James Haughney, James                  Jonah L., Jonah Prout, Jonas Flühs, Jonas Gabrielson, Jonas Schulz, Jonat, Jonatan
               Knevitt, James L Smith, James M. Anthony, James McCombe, James McManus, James                   Serue, JonatanS, Jonathan "Buddha" Davis, Jonathan "Ryomasa" Mendoza, Jonathan
               Meredith, James Minor, James Morris, James Mowatt, James Pacheco, James Phung                   "TredHed" Young, Jonathan (he/him), Jonathan A. Cohen, Jonathan Agens, Jonathan
               Nguyen, James Piiparinen, James R, James Ramsey, James Ray, James S Lauber (He/                 Angel, Jonathan Beard (He/Him/His), Jonathan Bonner, Jonathan Cash, Jonathan David
               Him), James Smith, James Street, James Tompkins, James W. Armstrong-Wood, James                 Rust, Jonathan Fish, Jonathan Francia, Jonathan Garcia-Rodrigues, Jonathan Honey,
               Woodward, James Yoo, Jamie Carolyn Reulbach, Jamie Lee, Jamie MacRae, Jamie                     Jonathan James, Jonathan Korman, Jonathan Kretzmer, Jonathan Leslie, Jonathan
               Scotland, Jamiel Seebadri, Jamieson Mockel, Jamiroquai McJackson, Jamis Buck (he/               Richeson, Jonathan Rozenbergs, Jonathan Schmalzer, Jonathan Zimmerle, Jonathon
               him), Jamison Giles, Jamsus, Jan "Crowen" Rosa, Jan Bernd ten Berg, Jan Časta, Jan              Hughes, Jonesy, Jonny, Jonnyscout, Jonsie Mnemonic, Jooho Bae (He/Him), Joom,
               Dohring, Jan Kietzmann, Jan Oetjen, Jan Richard, Jan Stawarz, Jan Štercl, Jan Tam               Joonas Heino, Jordan E., Jordan Hunt, Jordan Konicki, Jordan McKay, Jordan P. Sims,
               Leta, Jan Thomaskamp, Jan Vetter, Jan-Felix Siegmund, Jancy Pena, Janell Cisla, JanGi,          Jordan Parker, Jordan Peltier, Jordan Roberts (he/him), Jordan Saba, Jordan Sanderson,
               Jannessa Cruzan-Maurath, Janning Cunis, Jannis Jorre (he/him), Janoeszki, Janos Zeller          Jordan Springer, Jordan T. Brantley, Jordan Toomey, Jordi Rabassa, Joren Peeters, Jörg
               (He/Him), Jantiene van Drunick and Liam Rougoor, Jared Rascher, Jared Ruchalski,                Bours, Jörg Hagenberg, Jorge "Kokke" Amaya, Jorge Alonso-Colmenares Gualda, Jorge
               Jared Sexton (he/him), Jared trulock, Jarod Cerf, Jarod R. Atchley, Jarot Vanger, Jarrett       GM, Jorge Kaique Pereira Affonso Pongitor, Jorge-André Fulgencio Esteves, Jorian Jewell,
               Jackson, Jase and Tycho Rebotoc, Jasmin Fröhlich, Jasmine H., Jason "Argonaut"                  Joris Kühl, Joris Van der Vorst, Josan Chou, Jose "GilGul" Soler, Jose "LeVoid" Mejia, Jose
               Blackstone (he/him), Jason and Kristin Childs, Jason Attard, Jason B, Jason Brandt,             Andrade, Jose Gutierrez Saturno, José Luiz "Tzimiscedracul" F. Cardoso, Jose Montalvo,
               Jason Bratley, Jason Burkitt, Jason Chen, Jason Cotton, Jason Courtney, Jason Duff,             Jose Pamintuan, Jose Peguero, José Rocha Gonçalves, Joseph ("Joey") Disser (ANP-C,
               Jason Duke, jason e. bean, Jason Eldridge, Jason Enos, Jason Flowers, Jason Fryer, Jason        AGAC-NP, DNP), Joseph Bojovic Jr., Joseph Collins, Joseph Dickinson (he/him), Joseph
               Howe, Jason Huibregtse, Jason Jones, Jason Jordaan, Jason Kibozi-Yocka, Jason Kottler,          Katula, follower of Dice Christ, Joseph Mosse', Joseph Nath, Joseph Noll, Joseph Schutte,
               Jason L. Napier, Jason Levine, Jason March, Jason Marshman, Jason Melin, Jason Miller,          Joseph Scott, Joseph Shields, Joseph T. Richardson, Joseph Young (he/him), Josephine
               Jason Neff, Jason Nevins (he/him), Jason P. Crawford, Jason Rainey, Jason Richardson,           'Astraliminal' Mitchell, Josh "Jolly" Sorey, Josh "Kingdom" Roberts, Josh "Rour" Fiehrer,
               Jason Sant, Jason Schindler, Jason Schmidt, Jason Simpson, Jason Staple, Jason Steel,           Josh & Terra Higham, Josh Atkins, Josh Baller (he/him), Josh David, Josh Flint, Josh
               Jason Sunday, Jason Templeton, Jason Tipsword, Jason Tolley, Jason Ward, JasonSK,               Flora, Josh Mitchell, Josh Moeller, Josh Runals, Josh Saffle, Josh Simpson, Josh Sjothun,
               Jasper Bernard Weyers, Jasper Landman, Javier Martínez-Abarca Manzano, Javier Velez,            Josh Storey, Josh Towler, Josh Trudelle, Josh Ward, Josh Whitehurst (He/They), Josh!,
               Javon Walker-Peters, Jaxl Snow, Jay, Jay "LittleOak" Daniels, Jay Coleman, Jay Coro, Jay        Josh902 Darling Of The South, Joshua 'Jaarka' Peebels, Joshua C. Wilson, Joshua Clark,
               Dancer, Jay Forster, jay linnell, Jay Loomis, Jay M Salazar, Jay Olson, Jay Peters, Jay Rin,    Joshua D Knight, Joshua D. Ball (He), Joshua Flippen, Joshua Gopal-Boyd, Joshua
               Jay Rivera, Jay S. Barber, Jay Szekely, Jay the Fae, Jayde Tyger, Jayden Lilly and Isaiah,      Grosser, Joshua Hudner, Joshua Kagan, Joshua Keeling, Echo & Jive, Joshua Kurtz,
               Jaye Baker, Jayhad Wrobel, Jaylung, Jayna Pavlin, Jazery Thurgood, JC Hay, JC Wallett,          Joshua Lake, Joshua Lantz, Joshua LeBlanc, Joshua Mass, Joshua Pries, Joshua Reubens,
               JD Crouch, JD Maynard, JD Short, Jean Joeri, Jean-Baptiste Breton, Jean-Philippe Brière,        Joshua Spicka, Joshua Velo, Joshua Vierheller, Joshua Ward, Joshua Wilson, Joshua
               Jean-Thomas Baillargeon, JeanDinoZorg, Jeanette Briggs, JediJon, Jeeeshhh, Jeferson             Wolf, Josiah McMeekin, Josu, Josu Recio, JoToMo1993, Jouni Koskinen, JP Coovert, JR,
               Moreira do Brasil, Jeff “Arbron” Hitchcock, Jeff Baker, Jeff Boerboom, Jeff Boynton, Jeff       JR Lonergan, JT Sukeforth, Jtheme, Juan D. Martinez, Jule Rastetter, Julia D. Hillebrandt,
               C., Jeff Cleek, Jeff Dean, Jeff Devin, Jeff Folb, Jeff H, Jeff Lininger, Jeff McDowall, Jeff    Julia Lewis (she/her), Julia Mierswa, Julia Pluta (she/her), Julian F. Macias, Julian Green,
               Morovich, Jeff Murphy, Jeff Pedersen, Jeff Stratford, Jeffery Chin, Jeffery Moulton,            Julian M. Künkel, Julian St. Pierre, Julian T. and Carolyn D., Julian Viezens, Julian
               Jeffrey Backer, Jeffrey Bartlett, Jeffrey E. Cox, Jeffrey Fentress, Jeffrey S. James, Jeffrey   Wiffen, Juliane & Lukas, Julianji, Julie Verone, Julien Démaret, Julien Fenoglio (he/
               Smith, Jeffrey Swanson, Jeffrey Taylor, Jeffry Crews, Jem Wyatt, JemmyJam™, Jemrys              him), Julien Prince, Julius ter Pelkwijk "Mr. Seeker", Juniper, Jürgen Goretzki, Jurie
               J. Rueff, Jen Bowles, Jen Dean (she/her), Jen Van Kirk (they/them), Jenei István, Jeni          Horneman, Just One Anna, Justin, Justin Barron, Justin Bengtson, Justin Caneron, Justin
               De Crotie, Jenii Stewart, Jenn Linton (she/they), Jenna Cunningham, Jenna Humble,               Dale, Justin F. Hess, Justin Hebels, Justin Hes, Justin K Hastings, Justin Lacombe, Justin
               Jenna Peterson, Jenni Parlej, Jennifer Manley, Jennifer Neves, Jennifer Rohlfing, Jennifer      Lindlof, Justin Lomelino, Justin Ludeman, Justin McKeag, Justin Mims or Mimzy, Justin
               Salomonsson, Jenny Carlisle She/They, Jens "Gemmenzwerg" Racherbäumer, Jens Heika               Moll, Justin Scott, Justin Scott, Justin Shiroff, Justin Shultz, Justin Stoddard, Justin
                                                                                                                                                                                                          233
                                                                                                                                                                                                   —
               Symons, Justin Whitman, JustJessGM, Justus LeCates, Juuso Alanen, Juwulia, K                    Lord Nabu, Lord Scratch, Lord Sevron, Lord Smite, Lord Stefán Nielsen, LordOrlando,
               McDonnell, K. Blackthorn, K.C. Kramer, K.L. Van Dam, Kaaz, Kacper Goc, Kaduck, Kael             LordTaylor love the mist, Lorenzo Bandieri, Lorenzo Bo, Lorenzo Bramani, Lorenzo G.,
               Luna, Kaellora, Kahvitauko, Kai 'Highelf' Tibay, Kai B. O'Donnell, Kai Ewert, Kai               LorePastor, Lost 50oon, Lost.illustrator, Lotte, Louis Mayall, Louise Razon, Lowbo,
               Salminen, Kai Yau, Kai Yu, Kaia MacLeod, Kainu7, Kajjs, Kal, Kalbinos, Kaleb Barker,            Lowell Burton, Lowfer, Lu kay, Lubberz, Luc Mahsun, Luca Beltrami, Luca Carioni,
               Kaliastro, Kameron "TheGentlexFist" Kidd, Kamil 'Thandul' Szczepanski, Kamil                    Luca Telloli, Lucas Almeida, Lucas Bell, Lucas Gruber, Lucas Gunsch, Lucas J. Cifranic,
               Baranowski, Kamil Wiśniewski, KanaNoob, Kandice Saum, Kanga, Kannon Servoss                     Lucas Lepère, Lucas Lomnicki, Lucas Powell, Lucas Salgado, Lucerne, Lucifer, Lucii
               (he/him), Kappachuno, Kaptcha, Karafelinus, Kardius, Karel Kratochvíl, Karen Lam,               (she/they/it), Lucio Cataldi, Lucjan Wilczewski, Lucky Obermeyer, Ludipe, Ludovic
               Kári Gauti Guðlaugsson, Karim Dimashki, Karin Hoffmann, Karl Brevik & Becca Daniels,            Gasse, LUF, Luigi Magliulo, Luigi Marson Grandi, Luis Aliaga, Luís Fernando Matoso
               Karl Holmberg, Karl Kreutzer, Karl Mo, Karl Robson, Karl Rodriguez, Karlton "Kahele"            Mendes, Luís Guimaraes, Luis I Luyanda, Luis J Rodriguez, Luís Manuel Cardoso, Luis
               Baring, Karo W, Karol Rybaltowski, Karolus Africanus, Karsten Witthaut, Kass F, Kat             Martin Barbero, Luis Miguel Fernández, Luis Navia, Luis Vega Mendoza, Lukas, Lukas
               & Eric B, Kat Lugo, Katarabi, Katarzyna Balicka, Kate Gierschke, Katelyn Agunat, Katelyn        Höppner, Lukas Meyer (he/him), Łukasz, Łukasz Czerski, Łukasz Mańkowski, Luke &
               Holland, Katharina Wilding, Katherine Fortenbacher, Katherine Rayburn, Katherine                Tommy Babbi, Luke Aleo, Luke Edgemon, Luke Elias (Pumpkin), Luke Federer, Luke
               Winter, Kathryn And Koby, Katie & Charlie, Katie Grad, Katie Jasmann, Katie Provance,           Feigl, Luke Gallagher (He/Him), Luke Gomez, Luke Katafiasz, Luke Kumanchik, Luke
               Katie Wolfson, KatoHearts, katorthomata, Katrina Hennessy, Katze & Wolf, Kauê                   Morris, Luke Robinson, Luke Thornburg, Luke Van Popering, Luke Veninga (PF Anderson),
               Carvalho, Kay, Kayci Keenan (they/them), Kayleigh Gordon, KDH, Keane Wa the                     Lulu, Lumei, Lumenar, Lumpington, Luna Leo Rose, Lunafeywild (they/them), Lunernova,
               Merciful, Keemonto, Keillan Wong, Keira Ford, Keira Lawrence, Keitero, Keith, Keith             Luuk Zwaans, Lyanda & Matt Bernard, Lycoris Wah, Lydia Bené, Lydos Arts, Lyedar.
               Clendenen, Keith Daniell, Keith Fannin, Keith Hinman, Keith Jacobson, Keith Krummel,            gif, Lygot, Lying in Wait, Lyle Enright, Lyndon Baugh, Lynna Landstreet, Lyxander
               Keith Rohrer, Keith Rolston, Keith Zulawnik, Keldy Bale & Zin Foe, Kelly Fisher (Magic),        Denoyer, M Allerton, M Shumate, M. Josh (The OKMC) Roberts, M. Lepp, M. S. Knight,
               Kelly John Wildrick, Kelsey Munsell, Kelsie Ryan, Kelson Smith, Kemba, Ken "Jiriki"             M. Sean Molley, M. Smith, M. Tro, Maarten Valcke, Mac Senour, Maciej 'Tarkis' Dybał,
               Anderson, Ken Trench, Ken Wright, Kendell Kilgore, Kendra, Kenner, Kenneth L Young,             Maciej Danielak, MackanCar, Macross, Mad Wizard, Madayara, MadBeardMan, MadBlue,
               Kenneth Lavender, Kenneth W., Kenny K., Kenny Pillars, Kenoyama, Kent Dirckx, Kent              Maddcat (they/them), maddi_go_lucky, Maddie Disedare, Maddy Gale (she/her),
               Wold Christensen, Keraph, Kerby Lambert, Kergillian, Kerys, Kestrel, Kestrel, Kev Bates         Madeleine Bo, madoc anthony, Mads Ingdal, Maera Knight, Maeve, Magali the Record
               (they/them), Kevin, Kevin "Dungeon Muser" Madison, Kevin "TheLawfulGeek" Kutlesa,               Keeper, Magdalena 'Vejne' Skrętkowicz, MAGDELENAT, Philippe, Mage Master Malzra,
               Kevin Allen, Kevin Bender, Kevin Campbell, Kevin Chen, Kevin Chiasson, Kevin Chong              Magical Melon, MagicMan, magistrasa, Magnere, Magnus Murdock, Maia W., Mainjari
               Shiong Hoong, Kevin Cobb, Kevin Cuffe, Kevin D., Kevin DeBaun, Kevin Donachie,                  Friedland, Maja Griem, Mako/GoblinEnergy, Maksim Krautsou, Maksym Burtsev,
               Kevin Frank, Kevin Gavillet, Kevin J. "Womzilla" Maroney, Kevin J. Mulder, Kevin Joffre,        Makubex, Mal’ienthiel, Malcolm Mackenzie, Malcolm Robertson, Maleesha Thompson,
               Kevin Justus, Kevin Lachance (Empire/Empire), Kevin Lawton, Kevin Morrell, Kevin                Mallory Harper, Mallow, Malphas Arc, Malu Castro, Mammon Sliver, Mandi Hutchinson
               O'Reilly-Hoisington, Kevin R Maloney, Kevin Rae, Kevin Ringeisen, Kevin Stumme,                 (she/elle), Mangin "Mercz" Fabrice, Maniac von Hannover spielt!, Manuel, Manuel
               Kevin Tanner, Kevin Thien Vu Long Nguyen, Kevralyn, KeyInk, Keyneston, Keyshawn                 Buchwald, Manuel Castañón, ManxMeeple, Mar & Ted, MaraudingMagi, Marc "Mister
               Kibbe, Keyton Weissinger, Kha, Khalid Collier, Khandra & Khalera, Khashièl Embersong,           Nym" Perry, Marc A, Marc Bacher, Marc Brandt, Marc Keyner, Marc Mileur Le Plaine,
               Ki, Kickhi, Kidaroto, Kieran DuHoux, Kieran R, Kieran Wood, Kili Fylch, Kilian Laudt,           Marc Pantel, Marc Ryan, Marc Seidel, Marc Sullivan, Marc von Canal, Marcel, Marcel
               Killerrabit, Kiltia, Kim Good (He/They), Kim Nguyen, Kim Vo, Kimi Hughes, King                  Claxton, Marcel z Rivii, Marceline Rose, Marchug, Marcin Piwek, Marcio Chammas,
               Aether, King Of Zhoops, King Wedgie, Kirsten Simkiss, Kirstin Davidson (they/them),             Marco Conti, Marco Isaacs, Marco Lins, Marco Monti, Marco Rower, Marco Stricker,
               Kirt Senser, Kiszu, Kit Armour, Kit Hensley, Kit Kindred, Kit M-B (they/them), Kit Veach        Marcos Lopez-Carlson, Marcus "NerdFlyer" Luft, Marcus A., Marcus D. Gibson Jr., Marcus
               Albright, Kits Knight, Kitt Dvorchak, Kitty Jynx, Kiwi Tokoeka, Kiyoritha, Klaudia T,           Elmer, Marcus Howell, Marcus McCoy, Marcus Neumann, Marcus Siew, Marcus
               Klaus Wichmand, Klil H. Neori, Klokwerks, Kloveisme, Knight Zhang, KnightsaberZ42,              Sollmann, Marek Benes, Marek Kisala, María and Matthias Seyfferth, Maria S. (Ohio),
               Knox Townsend, Kobe Ross, Kodi Gonzaga, Kodie Caldwell, Koest & MelLula, Koguma                 Marian Esters-Wendland, Marie B., Marie Jeantet, Marie-Michelle Poitras, Mariin, Marin
               Ana, kongu12395, konkbood, Konstantinos 'YoMaster' Rentas, Konton, Kookapics, Kori              Williams, Marina Peonia, Marinetoast88, Mario Cordova, Mario Dupont, Marion Anème,
               Lopreore, Kory Peterson, KoschKosch, Kosmitoras, Kostiantyn Kiriushyn, Kovács Zsolt,            Marion Carpenter Jr., MariRainbowGirl, Marius Höfer, Mariusz Kutek, Mark “Higgs”
               Kraeyx, Kraig Przybylski, Kraits, Krases, KRÄUTEREULE, Kreggen, Krellian, Krešimir              Higginson, Mark "Sherlock" Hulmes, Mark & Josie Albert, Mark and Jessica Hughey,
               Flegar, kris allison, Kris Gobeil, Kris Wong (She/Her), Krisjan McClanahan, Krissa              Mark Andrew Smith, Mark Barnes, Mark Bivens, Mark Campbell, Mark Costello, Mark
               Green, Kristian D Noble, Kristian Zirnsak, Kristina Alyssa, Kristoff Alejo, Niccolo Estrella,   Delsing, Mark Diaz Truman & Marissa Kelly, Magpie Games, Mark Dinhobl, Mark
               and Jay Steven Uy Anyong, Kristoffer Kjos-Kendall, Kristy Rollet, Krisztián Reizinger,          Edwards, Mark Ferguson, Mark Fielding, Mark Fisher, Mark H., Mark Hillengass, Mark
               Kruno Hrvatinić, Krys Bingham, Krzysztof "Carlos" Haczewski, Krzysztof Chyla, Krzysztof         Kernow, Mark Maltz, Mark McKibben, Mark Mekkes, Mark Miller, Mark Mobbs, Mark
               Cywicki, Krzysztof Lipka, Krzysztof Rabidblackdog Bieniawski, Ktacik, KtG, KuneKunos,           Proctor, Mark Rae, Mark Rummel, Mark Shocklee, Mark Somogyi, Mark Sponholtz,
               Kurdrey Williamson, Kuregu, KURNIKOWSKI Michael, Kurt Blanco, Kurt Piersol,                     Mark Tempini, Mark Theurer, Mark van Ginkel, Mark Whittaker, MarkStarter, Markus
               Kwaku R., Kyle Botterill, Kyle Brannan, Kyle Brock, Kyle Dunbar, Kyle Foster, Kyle Frid,        „Azzu“ S., Markus Mosbech, Markus Raab, Markus Rütters, Markus Schönell, Markus
               Kyle Friedman, Kyle Gordon, Kyle H., Kyle Jenkins, Kyle Kiefer, Kyle Kolbert, Kyle              Thor, Markus Vollert, Marlon Campos, Marlowe House, marmosetmarmalade, Mars
               Konicki, Kyle Koster, Kyle McCordic, Kyle nelson, Kyle O, Kyle Oppy, Kyle Preece, Kyle          Valentin, Marshal_Mullet, Marshall (Cookie) Davis, Marshall Miller, Marta Roussel
               Rattell, Kyle Smith, Kyle Taylor, Kyle Webb, KyoshiroKami, Kyouu, Kysa, Kytah, KzMz,            Perla, Marterau, Martha R Matusik (Alchemyfox), Marthen, Martin "WarShriek" Botha,
               L Rafil, L. M. Lalande, LACEM Gaudet, Lachlan Fergusson, Ladislao Lainez, Lady, Lady            Martín Alcalde, Martin Domke, Martin Glenz, Martin Greening, Martin Hoeve, Martin
               Midna, Lady NiWia, LadyDuckOfDoom, Lagio, lain, Lake Rosenberg, Lalo Landa, Lana                John Manco, Martin Kim, Martin Klima, Martín Linares (He/Him), Martin Nguyen,
               T, Lance VanV, Lancer3219, Landon Barnickle, Landon Rogers (He/They), Landon S.                 Martin Schramm, Martin Seidel, Martin the Wizard, Marty Brunker, Marty Chodorek,
               Wyndham, Lanistra, Lara Korosec, Lara van Veldhuizen, Lark Fairwind, Larry Swasey,              Marty Price, Marvin Langenberg, Marwin, Mary Jabagchourian, Mary Thompson,
               Lars Martin Franke, Lars Menden, Lars-Simon Malinowski, Lasse Dalsgaard Andersen,               Marybeth, Marylène Plante-Germain, MaskedMagus, Maso Perez, Mason, Massimiliano
               Laszlo Stadler, Laura D'Angelo, Laura Griffin, Lauralin, Laure Bruyère, Lauren Ino,             Johnson, Matalina, Mateo Grubišić, Mateo Westwood, Mateusz Treder, Matheus Alfred-
               Lauren McIntyre, Lauren Voswinkel, Laurence Walls, Laurene Tampigny, Lauri Sankari,             Olmedo (he/him), Matheus Nogueira, Mathew Reuther, Mathias Betge, Mathias Lechner,
               Laurie Bajt, Lauro Moraes, Lawrence, Lawrence Borba, Lawrence Parks (he/him), Lazy              Mathieu Lefebvre, Mathis Gr, Mathsedonia, Matic Kačič, Matisse, Matt "Catapult" Wang,
               Uncle J, Le Chevalier, Le Sotong, Lea Strang, Leah Dennis, Leah Ferguson, Leaked Prism,         Matt "Gnipp" Slowiak, Matt & Ben Bond, Matt B, Matt Barron, Matt Batten, Matt
               LeavanDragon, Lee (He/They), Lee Alley, Lee Donovan, Lee Storey, LegendairyHealer,              Blackledge, Matt Casedonte, Matt Dameb, Matt Daniels, Matt Dickson, Matt Duval,
               Leila Rose, Lekzap, Len C., LenaRio, Lenn Art (he/him), Leo H, Leó Páll Hrafnsson, Leo          Matt Farmer, Matt Felten, Matt Filizzi, Matt Francis, Matt Franklin, Matt Gilliard, Matt
               Warszawski, Leon and Minh, Leon Glaser, Leon Pena, Leonard G, Leonardo Chavez                   Gilson, Matt Grady, Matt Harding, Matt Houck, Matt Kay, Matt Laird, Matt Legler, Matt
               Weyand, Leonardo Negreiros, Leonardo Prunk, Les & Dashiell Simpson, Les Howard,                 Leung, Matt Loving, Matt Montney, Matt Morrison, Matt Oliver, Matt Peña, Matt Probst,
               Leslie Champ & Martin Beecroft, Leslie Weath, LesNouveauxDisciples, Lester Ward,                Matt Richardson, Matt Risby, Matt Rock, Matt Sherman, Matt Shinners, Matt Smith,
               Lethality, Level 3 Wizard, Levi Hooper, Levielle & Nakyra, Lex Burney, Lex van der              Matt Smith, Matt Wrycraft, Matteo "CrimsonChinotto" Rubino, Matteo Casali, Matteo
               Raadt, Lexi PizzaYeti (she/her), LHS, Li-So, Liam Charbonneau, Liam Harrison, Liam              Fox, Matteo Signorini, Matteo/Alessandro/Luca, Matthan Westerneng, Mattheau Casey,
               Holahan, Liam Knisley, Liam McCrickard, Liam McGowan (He/Him), Liam Naughten                    Mattheus, Matthew “TravelingWizard” Ward, Matthew Aaron, Matthew B. Monagon,
               (he/him), Liam Powell, Liat and Alon T, Lichtjaeger, Lily Lin, LilyRosetheDreamer,              Matthew Bialobrzeski, Matthew Broome, Matthew Dansereau, Matthew Eaton, Matthew
               Limón Caducado, Linda, Linda Larsson, Lindsay Cullen, Lins Gee, Lionel "Wagnerius"              Franklin, Matthew Fried, Matthew George, Matthew Godfrey, Matthew Greenwald,
               Barret de Nazaris, Lionel Hawthorne, Lisa & Martin Kümmerling, Lisa H., Lisa Padol,             Matthew Grieser, Matthew Harvey, Matthew J Dawson, Matthew J Roberts, Matthew
               Lisa S, LittleDuck, Liz Moonbury, Liz/BorzoiBard, Llama_Bill (He/Him), llamazenpai,             James Cooper, Matthew Jones, Matthew Kelly, Matthew Knight, Matthew Koleda,
               Llewington, Lloyd Miller, LMB, Lo the Berserker, Locklann, Logan, Logan Hanley, Logan           Matthew Mallinos, Matthew Melvoen, Matthew Offenbacher, Matthew Pemble, Matthew
               K, Logan Land, Logan Marks, Logan P. Davis, Logan Phillips, Logan Reese, Logan Rollins,         Persico, Matthew Phillips, Matthew Poonamallee, Matthew Reynolds, Matthew Roberts,
               Logan W Terwilliger, Loïc "Deadbau1" Piallat, Loïc Guennou, londonmatthews, Lonnie              Matthew Russo, Matthew Sarmiento, Matthew Sonshine Moore, Matthew Stenson,
               J Sargent, Loong Kwok (he/him), LooseGoose, Lopez, Lord Elmchen, Lord Ferran Noguera,           Matthew Tomsinski, Matthew Tucker, Matthew Weber, Matthew White, Matthew
      234
               —
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
               Wood, Matthew Ybarbo, Matthias Peter, Matthieu B, Matthieu Bonnaffoux, Matthieu,         Kitić (voidruner), Nenatechae S Mars, Neo&Sio, Neocandie, Neonparty, Nepeo, Nephaeryn,
               Morgane & Rose Fornerod, Mattias Karlsson, Mattijs Reinen, Mattiwan, MattyChan,          Nerd Immersion, Nerds and Dragons, Nerdwit, Nereza, Nergont Kolonus, Nerivan
               Matvei Vdovitsyn, Maude Barme, Maunmaun, Maurizio Mancino, Mauro Adorna, Maus            (Gábor Kerekes), Nessalantha, Netigy, Nevym, New Puldrix, Newt Newton, NHS, Niall
               Wyvern, Max, Max "Dekka" Wojciechowski He/They, Max "Pugsley" Williams, Max              Percy, Nicholas C Skoglund, Nicholas Jensen, Nicholas Johnston, Nicholas Manzo,
               "Rocket" Rudenko, Max Abe, Max and Lucy, Max Beaulieu, Max Doppman, Max Gerry,           Nicholas Mc., Nicholas P Squires, Nicholas Peter, Nicholas Pfeufer, Nicholas Roloff,
               Max Lancaster, Max Metzler, Max Orlok, Max Protzen, Max S., Maxence Bouhenic,            Nicholas S. Pires, Nicholas Schmel, Nicholas T, Nichole Hudson, Nick “GB” Gray-Bakker,
               Maxence Delsaut, Maxime Arribat, Maxime Bombardier, Maxime Girard, Maxime                Nick Armet, Nick Bee, Nick Carruthers, Nick Clements, Nick Costanzo, Nick DePasquale,
               Tremblay, Maximum Morowsky, MaxiPoki, Maxohwell, Maya B, MayhemMeg, Mayor                Nick Dosland, Nick Duff, Nick F, Nick Garcia, Nick Goodman, Nick Impey, Nick Irvine,
               Manly, Mazaron, McnadersDixon, Mcrackenstan, 780,00 MDL, Meason Kolkhorst (Mr.           Nick Kellas (He/Him), Nick Lake, Nick Louie, Nick Merrick, Nick Moguel (he/him),
               K.), Medanius, medullaoblongata, Medx, Meelis Mikker, Meg Jones, Megafluffy, Megan       Nick Raborn, Nick Riggs, Nick Rowe, Nick Ryan, Nick Simmons, Nick Slowes, Nick
               Dansie, Megan K Parsons, Megan Mitchell, Megan Pisarik, Megan Sullivan (she/her),        Stevenson, Nick Stone, Nick W, Nick wingedferret Brown, Nick-Nack, Nicki Coyle,
               Megan Walton, Mehnert, Mehreen Anjum, Mehrtelb, MeisterEda (he/him), Mejren              Nickolaus "BossRush" Hairston, Nico "BARD" Varner, Nico Michalczyk, Nicola Caputo,
               Mohammed Al-binali, Mel Follmer, Mel Gage, Melinoë, Melody Fae, Melody Haren             Nicola Iliffe, Nicola Went, Nicolás Brian, Nicolas Duliere, Nicolas Grinschgl, Nicolas
               Anderson, Melvin "The ShizteOne" Davis, Merasaurus, Mercie Tilley, Mercy Rhymes,         Heitz, Nicolas Richard-Aubut, Nicolas Taylor, Nicole Clutter, Nicole F., Nicole van der
               Merle Wenk, Mermuse, Metamancer, Mezdorin, MFdV, Mfmage, Miau, Micah Brandt,             Hoeven, Nicrey, Niels E. Wisth, Nigel Bolden, Nik, Nik Wolinski, Nikita Blizniuk, Nikita
               Micah Dean Hicks, Micah Morris, Micah R. Maloney (They/Them), Micah Rodriguez            Litov, Nikki Hall, Nikki Isidora F., Nikola Cimbaljević, Nikola Mitrovic, Nikolai Harrison,
               (she/they), Micah-Shalom Kesselman, Micha | Neuromancer, Michael 'Cyrion' Kirschbaum,    Nikolajs Samsonovs, Nikolaos Polychronidis, Nikolas Totief (The Eren Chronicles),
               Michael 'Xiao' Kromisz, Michael "Balmung" Kim, Michael “Chef Pandakage” Salas,           Nikolidus92, Nils D. Nicolai, Nimrod Vilensky, Nina, Nina Kneubühler, Nina Scheffler,
               Michael "Dancermike" DeMeritt, Michael “mlev” Levenick, Michael A Campbell, Michael      Niobe Schumer (she/her), Nir Merkel, Nitewolf, Nituki, Niv Rachevsky, Nixon, Nizor
               A.P. Hill, Michael Adam Gabzdyl, Michael Ashe, Michael Barrett, Michael Bowman,          Belg, NJ Glassford, NJ Marin (she/they), Nneyba TheGreen, Noah ‘Auto’ Reynolds, Noah
               Michael Brost, Michael Brown, Michael C, Michael Carson, Michael Chernicoff, Michael     Jo Casillas, Noah Johnson, Noah McCammon, Noah P., Noah Sennett, NoctXPyre, Noé
               Craft, Michael Cule, Michael D. McDonald, Michael De Rosa, Michael DeOssie, Michael      Falzon, Noé Thoumy, Noël Frodelius-Fujimoto, NogiReborn, Nonat1s, Nonnogeppo,
               Dettmer, Michael Donnelly, Michael Doppel, Michael Dorn, Michael Dougan, Michael         Norah Jihan, Noranrik, Nostab, NotAWizard, NotDoc, Nothing Ventured, Nothing
               Eichhorn, Michael Emmelmann, Michael Ersan, Michael F., Michael G Kinsley Jr,            Gamed, Nova Starks, Novax, Nox Rabenold, NPC-42, nrebhun, NSG, NuffSaid13,
               Michael Gotcher, Michael Grilliot, Michael Hyatt, Michael J. Thomas, Michael Kailus,     NumbLock, Nurax, Nyal, Nykoelas Manning, Nyl Morrigan, O'Malley, Obedh Ornelas,
               Michael Kanaris, Michael Kennedy, Michael Kolb, Michael Kusnetsov, Michael L.,           Oberon Naga (He/Him), ObliqueOtter, Oblivivian, Oceans., Octo, Odd Gunnar Fatland,
               Michael Liu, Michael M. Brislawn, Michael Macri, Michael Maroon, Michael Matthews,       Oded Nachshon (he/him), Odinson, Odon, Ofer Metuki, OgreForge, Oh SeungHan,
               Michael Miley, Michael Nachtigal, Michael Nathanael, Michael Neumayer, Michael P.        OhDubGee (he/him), Ojacid, Okra, Olaf C. Bressel, Oldstead of Blackwald, Ole Sandbæk
               Charlton, Michael P. McMullen, Michael Peace, Michael Perez, Michaël Plastria, Michael   Jørgensen, Oleg Slovesnyi, Oleh Krasovskyi, Oleksii Furman, Oliver Ahrendt, Oliver
               R. Smith, Michael Reynolds, Michael Rinere, Michael Seay, Michael Sewbalak, Michael      Hoffmann, Oliver Kast, Oliver Lind, Oliver Peltier, Oliver Shields, Olivér Varga, Oliver
               Sperling, Michael Stein, Michael Tendy, Michael Tice, Michael Tomczak, Michael           Vernon, Olivia DeForge, Olivier Bos, Olivier Bouchard, Olivier Deschenes, Olivier Fanton,
               Underwood, Michael Wallack, Michael Wiese, Michael Wilson, Michael Wolf, Michael         Oliviervb, Olle Karlsson, Olna Jenn, Ols Jonas Petter Olsson, Olufemi Sowemimo, Omar
               Woodcock, Michael Zinda, Michał "Vincu" Kowalski, Michal Dobrota, Michał Godlewski,      Eid, Omega-Envych, OmegaScales, Omer "Stellagama" Golan-Joel, Omer lekach, Omer
               Michal Granec, Michał Sołtysiak, Michelle Johnson, Mick Hinrichs, Mick O'Brien,          Raviv, Ondra „Dzagy Jahoda, Ondrej "Andreas" Trecha, one cent, ong (they/them/their
               Middlenam, Midnight Haether, MidnightLightning, Miguel "Specter" Gagné, Miguel           or ey/em/eir), onlunarseas, Opossum Zakaji, or, Or, or, Or, Or, Or @EunoiaRPG, Oran
               Molina, Miguel Torija, Miika, Mika, Mike "Jaide" Harrington, Mike "Krik" Tucker, Mike    Mosteller, Orcadrake, OrcStSam, Oren Geshuri, Orion Arthur, Orion Burke, Orko the
               Birosak, Mike Blank, Mike Bollin, Mike Burgess, Mike Cripps, Mike F., Mike Geier, Mike   Wise, Orlando Brandi, Orlando St Clair-Charles, Ornithorynque, Oscar Eriksson, Oscar
               Goldrich, Mike Greszler, Mike Hjerppe, Mike Huber, Mike Kern (he/him), Mike Koslap,      Ortiz, Osher Zizemski, Osmanthus, Ostap Soroka, OtterPuppy, Our Hero Andy, OwainB,
               Mike L., Mike M., Mike R., Mike S., Mike Salopek, Mike So, Mike Teuscher, Mike           Owen Fingerhut, Owen Meldrim Moore, Owen Wyatt, Oyeatia, Oz, Oz, OzNeverland,
               Verhaeghe, Mike Webb, Mike Welham, Mike Westley, Mikel Hall, MikeMac, Mikey              Oπo Menegasso Pires, P. McCurry, p1erx0R, Pablo Jorda "Papy_Shadock", Pablo Saldaña,
               Kaine Odell, Mikey Smedley, Mikhail Gordin, Mikko Peltola, Milani Jace, Mildra The       pad_illalach_upa, Paegis, Paladoxical, PaloMayor-1492, Pam Hansel, Pan Hammer,
               Monk, Miles Grayson, Milo & Mal, Miloš "milda.28" Vacek, Mimi J., Mimi R. R., Mini       PandaWarlock, Pandora, Pangur Bán, Panicmolt, Panu ”Possessed” Laukkanen, Paolo
               Myths, miniatureian, MiniPainterJen (She/Her), MiraMira, Mirco Sana, Mirko               Betancourth, Paolo Biggio, Paolo Buratti (He/Him), Paolo Cecchetto, Paquerette,
               Hübschmann, Mirko Schroeder, Miron, Mirunin, Mish Pantin, Mist Master, Mitch,            Paradogmatic, Parker Herrera, Parker Wilby, Pascal Ronghi, Pascal Rousseau, PastaMight,
               Mitch McLaughlin, Mitchell "Sulyaga" M, Mitchell G., Mitchell Ketterling, Mitchell       PastaSauce, Pat Callahan, Pat Gamblin, Pat Gurdgiel, Pate, Pathel, Patric Davis, Patrick,
               Loveall, Mitchell Ross, MixBagofWeird, Mizzrum, MJ Feral, MKKA, Mo Al-Gailani, Mo        Patrick 'Winterfuchs' Fittkau, Patrick 'Wyscot' McConnell, Patrick "Celowin" Jones,
               Anne, Mo Holmes, Mocan, Modi Muse(They/Them), Mohan Grewis, Mohit Sadhu,                 Patrick “Noffham” Seymour, Patrick Atchison, Patrick Bauer, Patrick Braley, Patrick
               Moises "Mo" E. Sorto, Molly Landgraff, Molly Porter, Mollymauk! (They/Them), Mommy,      Burns, Patrick D. (he/him), Patrick Daniel Kell, Patrick Dishington, Patrick Erwich,
               Daddy, and the Moon Bits, Momo, Momo Hinamori, Moni, Monica G, Monica Nissen,            Patrick Grenier, Patrick J.A. Barrett, Patrick Joannisse, Patrick John Hayes, Patrick
               Monika and Xen, Moongravity, mOOOn, Moose, Morgan Buck, Morgan Burden, Morgan            Lambert, Patrick Linn, Patrick Lueftner, Patrick McCoy, Patrick Milner, Patrick Mooney,
               Forsythe, Morgan Fuller, Morgan Geraghty, Morgan Mofle, Morgan S, Morgan W,              Patrick O’Shea, Patrick Palm, Patrick R., Patrick Rass, Patrick Riley, Patrick Schladt,
               Morgan Weeks, MorganKF, Morgaxx, Moritz "Moe" Köhler, Moritz Weingraber,                 Patrick Sonner, Patrick Theiner, Patrick Thompson, Patrick Vega, Patrick Willoughby,
               Morningbird, Moró Stivali, Mortag, The Fell Knight, Morys Drecht, Mosquetero Rolero,     Patrik Brinning, Patrik Olterman Rodhe, Patryk Adamski, Ruemere, Paul "LostLegolas"
               Motschegiebchen, Mouri, Mouse, Mouse of Glen, Moxie Melody (she/they), Mr Coleman,       Leone, Paul “Polly” Stephenson, Paul & Riley Thomas, Paul & Tiggy, Paul Arezina, Paul
               Mr Dave, Mr_Riddleman, Mr. Anonymous, Mr. Bit, MrDelicatesse, mrdimsim, Mrgamgeezy,      B, Paul Beakley, Paul Booher (They/Them), Paul Davis, Paul Di Blasi, Paul Elliott, Paul
               MrGoodEnough, MrKaelann, MrMicci, MrMistoffeleez, Mrówek, MrSatterday, MrT3a,            Gerrish Jr., Paul Gibson, Paul Goldenstein, Paul Grayson, Paul Gregoire, Paul Hayes,
               mrtedmartin, MrtheAlfo, MrVoids, MrWednesday, MrWise, MsceofSpadez, MShihab,             Paul Kiefer, Paul Kießhauer, Paul Lillehaugen, Paul Maloney, Paul Marr, Paul Nack,
               Mubarak Mohamad Al-Mishwit, Muffin Cakes, Muffin Man, Murloc, Murmeldjuret,              Paul Seme, Paul W. Herlan, Paul Webster, Paula Lorenzo, Paula Sheridan, Paulie
               murphzero, Mushigawa, Muskrat, MutantRobo, Mx Aki Hewlett (They/them), Myles             Pennington, Paulina "Kiraśna" Radziszewska, Paulo Daniel Salles Ramos, Pavel Bareš,
               P, Myles Shirley, Myles Williamson, Mÿr, Myros, Mysterious Green Bean, Mystinen,         Pavel Žák,, Paweł Borawski, Pawel Daruk, Paweł Gach, pax, Pax! (they/them), Pedro
               Myther, N. C. Polley, N. Palasse, N. Tanak, N.A. Vreugdenhil, N1ewierny, Nadav Ben       «vehrka» Ferrer, Pedro Salgado, Pedro(Te) (he/him), Peiblit, Pelle Bording (he/him),
               Dov, Nadav Picar, Nadav Soroker, Nadein Rex, Nads264, Nagisakara, Nahdacajou, Nai,       penwing, Peregrine Sage, Péricles Vianna Migliorini, Persephone, Perverseness, Petajsh,
               Nai Nui na Niu, Nainakra, Najm Haq, Namashe Yellowglove, Nancy Feldman, Nani C,          Pete, Pete Sinn, Pete Sterpe, PetePeteRepeat, Peter "Waximus" Waxmonsky, Peter Brown,
               Naoki shibadda, Naomi Durall, Nara Van Rossum, Naridas, Nartis, Naseweiss, Nashatal,     Peter Ciaralli, Peter Clemmens, Peter Duerst, Peter Folkert, Peter Gates, Peter Guenther,
               Natalia, Natalie Holland, Nataniel, Natasha Chapman, Nate B., Nate DragonMyAce           Peter Haynes, Peter J. Backman, Peter Jepsen, Peter Knebel, Peter Mose Jensen, Peter
               Laleman, Nate McLaughlin, Nate Miller, Nate Munn, Nate P, Nate Reed, Nate Richmond,      Ryzanych, Peter Schnellenberger, Peter Schubert, Peter Vertesi, Peter Wallace, Petey
               Nate Solano, Nate Thompson (Dayman), Nath.G, Nathan and Jenna Huff, Nathan C,            Mainardi, Petr Dem., Phanraven, Phil 'PhilboBaggins' Taylor, Phil Burge, Phil Clayburn,
               Nathan Camp, Nathan Collett, Nathan Cox, Nathan EmCeeKhan, Nathan Ewald, Nathan          Phil Doud, Heroically Games, Phil Markwalder, Phil Pehlke, Phil Ulrich, Philip Gorski,
               Graham, Nathan Greenup, Nathan Holt, Nathan Lewis, Nathan Lucas, Nathan Nolan,           Philip Jaques, Philip Lewis, Philip P., Philip Shafer, Philip W Rogers Jr, Philipp Ehmann,
               Nathan Patrick Lane (he/him), Nathan Raj, Nathan Roller, Nathan Swift, Nathan            Philipp Gerritsen, Philipp Ottensamer, Philippe Marcil, Philippe Tousignant, Philippe
               Whitsel, Nathaniel Bonin, Nathaniel Bowers, Nathaniel Clark, Nathaniel H, Nathaniel      Vergé-Brian, Phillip Bailey, Phillip Breja, Phillip H, Phillip McGregor, Phillip P., Phillip
               Hamilton, Nathaniel Sievert, Natxo "Oxtan" Abal, Navarre F., Navve Segal, Naylyn         Sdao, Phillip VanDerBurg, Philosophy Josh, PhoenixBlade, PhoenixRisingFromAshes,
               Gaffney, Neal Dalton, Neal Devlin, Neal Zupancic, Necromuncher, Neema Sadry (he/         Phubar, picnicprince, Piero Di Giovacchino, Pierre 'Le Dude' Gravelat, Pierre Coppet,
               him), Neerg Hanoy, Neil Brannigan, Neil McGuire, Neil Merryweather, Neil Priewe,         Pierre Voigtlaender, Pierre-Olivier REGIN, Pierrick Guillou, PIETRO1410, Piggypeguin,
               Neil Reigelsperger, Neil Shader, Neil Standish, Neil Tirado, Nelson Hallidy, Nemanja     Pik, Pike Ivyborn, Pilsy Lewis, Pingouin ninja, Pinstripe Costi, Pinyx, Piotr Korczyński,
                                                                                                                                                                                                   235
                                                                                                                                                                                            —
               Piotr Król, Piotr Patelski, Piper Hoffman, Piper Rowanoak Swim (they/them) - Oaksong          Ryne Martin, Ryu Takumi, Ryuu_OwO, ryyyne, S, S. C. Harrison, S. Jense, S. Leber, S.
               Games, PKisFreakay, Platon Palaiologos, PleasantlyGrimm, Pokeypillow, Pol Gamez,              M. Griffin, S. Paauw, S. Viswanathan, S.Knowles, Saajan 9000, Saala, Saalis, Saaz Ai'el,
               Pól Stafford, Polinchka, Political_Humour, Polychromika, Pomum Terrestre, Poon_Nropay,        Sabine ten Hoeve, Sable Brine, sabr, Sabrina Ray, Sadok Kohen, SadPillow, Saega,
               PopeBacon, Poppy Reffold, Port Arthur Game Society, Potato On The Beach, Potty &              Saelind, Saeric, SaerynK, Saga Mackenzie, Sage Widebrim, SagusAcies, Sal Puma,
               Pablo, Preacher Kitty, Preston Bruce, Preston Kaye, Preston Short, Pri K, Primetide,          Salbrin, SalemSage, Sally Adora Belle, Salski, Salvatore Fontana III, Sam, Sam Allen,
               ProfBeard, Professor RPG, Prolific Fire, Psiphyre, Psychic Cactus Games, PsychicP1xel,        Sam Balana (he/him), Sam Blanchard, Sam Carter of Mars, Sam Cattle, Sam Dannemiller,
               Psychotrickery, Pun, PunnelVision, purepolarpanzer, Pyrod, Quazal, Questline VTT,             Sam Dark, Sam Fuller, Sam H, Sam Jackson, Sam K, Sam K, Sam Kanely (They/Them),
               Questor The Elf, Quill's Tiny Quests, Quinn Grey, Quinn Henderson, Quinn Levandoski,          Sam Mott, Sam Oughton, Sam S, Sam Saitta, Samantha & Patrick Harris, Samantha Di
               Quinn Majeski, Quinnhuman, Quiqui The Kappa, Quirin, Qwenz, R (from MR Boardgames),           Girolamo, Samantha F.G. Hamilton, Samantha Woodier, Samira Sunesara, Samm Taffe-
               R Alexander Calahan, R Brian "Antlers" Scott, R C Spillman, R Fournier, R Mark Buffington,    Ebanks, Sammy & Hayley Hart, Sammy Bosma, DorkTw, Sampo Vuori, SamT, Samuel
               R R Clark, R Zemlicka, R. Butler, R. M. Prouty, R. P. BARON van Reede van Oudtshoorn,         Beal, Samuel Dallaire, Samuel Flores, Samuel Gordon Mitson, Samuel Hawk, Samuel
               R. Stone, R.T.Scherzer, Rabenvogler, Rachael Cruz, Rachael Swertfeger (Jade Vala),            Lagace, Samuele Ragazzini, Samuli Siira, SamuraiN, Samwise Shepard, Sandon Joubert,
               Rachel Amberglass, Rachel Bauer, Rachel Deborah, Rachel G, Rachelle Farrar, Raece             Sandro Griesser, Sangarunya, Sangorn, Sangrakkor, Santiago Baca, Santiago Campo,
               Young, Raefeodane, Rafael & The Band of the Silver Raven, Rafael Carvalho, Rafael             Santiago Cesar Cabrera Castellanos, Santiago Javier Mejias, Santiago Ureña, Sara "Minini"
               Ferreira, Rafael Gonzalez (he/him), Rafe Petersen, Rafe Stanley, Raffa, Raffy Espiritu,       Isakova (She/Her), Sara E. Rabinovitch, Saragonvoid, Sarah Dahlinger, Sarah H., Sarah
               ragecryx, Raiden, Rainy Panda, Rajan Khanna, Raldor(Nicolas T Guerin), Ralf Teusner,          Rose, Sarah S., Sarah Terman, Sarah Wong, Sascha Goslin (She/They), Sasha Twen,
               Ralofen, Ralph Holland, Ralph Mazza, Ralyn MacArren, RamblinPhoenix, Ramnath                  Saturntoodles (she/her), Scarlet Song, Schlumpf, Schneids, Schofl, Schorsch Wild,
               Nanthakumar, Ramon Villarreal, Ramse Angel Lambaria Gonzalez, Randall Brown,                  Schrodinger's King, Schubacca, Scoot and Yarnipur, Scot Reed (He/Him), Scott "Lyshote"
               Randall Wright, Randolphus Barbarrossa, Randy "Sir Gryphon" Williams, Randy                   Banks, Scott & Jessie, Scott Alexander, Scott Brown, Scott Charette, Scott Gibson-Uebele,
               “Syntruth” Carnahan, Randy Hightower, Randy Ulch, Ranttone, Raphael Bressel, Raphaël          Scott Heyden, Scott Hoopl, Scott Jarvis, Scott Kelly, Scott Machen, Scott McGill, Scott
               Hémery, Raptorus77, Rara, Raseba, Rashard Williams, Rasmus Nicolaj West, rat0nlav3ur,         McIndoe, Scott McIntosh, Scott Olejarczyk, Scott Osburg, Scott Paquette, Scott Raby,
               Ravenrie, Ray Baker, Ray Lodevico, Raya Darley (she/her), Rayfasa, Raymond Best,              Scott Ryan, Scott Thede, Scott Uhls, Script Wizards, Scruffy nerfherder, ScruffyDuck,
               Raymond Cotter, Raymond Jasinski, Raymond Nichols, rayners, Rebe, Rebecca Fay,                Scryl, Sdebeli, Sean "Raven" Donohue, Sean Furlong, Sean Gerow, Sean Goodman, Sean
               Rebecca L Jones, Rebekah Proctor, Rebekah R. Ganiere, RebornJade (He/Him), Red                Gregor, Sean Hayes (he/him), Sean Hoffman, Sean Holman, Sean Jack, Sean Lickfold,
               Fraser, Rederthere, RedEyeRake, Redi Spades, Reece | Game Night, Reece Patterson -            Sean Littlepage, Sean Marcum, Sean Nittner, Sean O, Sean P. Phelan, Sean Seeto, Sean
               AKA Squirrel, Reece V, Reed B. (He/Him), Reed England, Reed Logan Westgate, Reg               Swezey, Sean Toland, Seb Tudor, Sebastian Andrada Ottonello, Sebastian Berger, Sebastian
               Stuart, Regdar the Seer, Reggie Carlisle, Reggie Tsai, Reid Bathgate, Reid Zimmerman,         Braun, Sebastian Farchione, Sebastian Geiger, Sebastian H. Fosse, Sebastian Kraus,
               Reimiel, Relic, Remi D'Amours, Rémi Gisclon, Remington Riddle, Ren, Ren Magnus,               Sebastian Kruppert, Sebastian Valdivia, Sebastian Velasquez, Sebastian Wawrzyńczyk,
               Rena & Sascha, Rene, René Reinhold Schallegger, René Schultze, René-Pier Deshaies-            Sebastian Wersin, Sébastien Pinto, Sébastien Richer, Sebastien Torres, Secondhand
               Gélinas, Renn Sørensen, Renzo Gambone, Reseru' Sansone, Resias Han, Retrotom, Rex             Samurai, Security Seans, Sefish, Seggo Furrytoes, Sekh Bird, Selenio, Selmeci László,
               Rose, RexCelestis, ReynRE, RG Troll, Rhainda (he/him), Rhett and Ty Wilson "He/ him           Seneca, Sentaran, Sequaia, Ser Eld Camrey, Seraphel Daystar, Serena Tempest, Sergey
               and she/her", Rhodri2P, Rhonda Seymour, Rhoslyn Mills, Rhuby Elizabeth, Ric Baines,           Tverdokhleb, Sergio Solorzano, Sérgio Sousa, SerpensFumosus, Seth "WhiteFoxSG",
               Ricardo Esteves, Ricardo J Silva, Riccardo Siligato, Ricebits, Rich "Grismare" Pierce, Rich   Seth (he/him), Seth Croston Barber, Seth Garrett, Seth Halbeisen, Seth Hartley, Seth
               Hiner, Rich Warren, Rich Winslow, Richard, Richard 'Vecna' Hussey, Richard A Gonçalves,       M, Seth M, Seth Thomson, Seth Tims, Seth Webb, Knight of Springtime, sev, Sevr,
               Richard Appleby, Richard August, Richard C Plemons, Richard Delaplace, Richard                Shacked A. Rosenthal, Shadowkirby, Shadowluigi, ShadowRose, Shae McCarty, Shamolow,
               Dracconos “The Great Riki” Goulart, Richard Evans, Richard Fearn, Richard Frolkovič,          Shams pour Carte Blanche (they/them), Shane Doyle, Shane Gee, Shane Holladay, Shane
               Richard Ginisty, Richard Heslop, Richard Jennens, Richard Lam, Richard Mendonsa,              Huston, Shane Mclean, Shane Taylor, ShangryLlama, Shank, the Tonsured Ape, Shankar
               Richard Nimmons, Richard R. Martin, Richard Ruane, Richard Sands, Richard Wride,              Nakai Goncalves dos Santos, Shannon R Lewis, SHAQER85, SharkTheBait, Sharon Alix,
               Richardo Mroczek, Richie Ablaza, Richie Lambert, Rick "Portholus" Moore, Rick C, Rick         Shashidharan N. Subramaniam, Shaun Benvie, Shaun D. Burton, Shaun Farley, Shawn
               Gentry, Rick Neal, Rick Wilson, Rico Reinhold (he/him/any), Riebino, Riffler, Rifqi           Hanf, Shawn Hod Speidel, Shawn Rose, Shawn Tomkin, Shawn Walters, Shawn Winn,
               Dahlgren, Righan Meehan, Riley, Rio Noriega-Nicholson (they/them), Rion Urven,                Shay J., Shayed, She/They, Shelby D White, Shen. Hung-Yang, Shenandoah Brown,
               Risoto, Risto Bubert, River Daniel, Rixie, RJ, RJ Mariani, RMH (He/Him), Roan1430,            Sheol Firen Brimstone, Sherman Sheftall, Shiki136, Shinsudo, Shiro, Shmidu, shoes,
               Roar Ladd, Rob Coughlin, Rob Lally, Rob Macquarrie, Rob Meerscheidt, Rob Modzelewski,         Shon Lewis, Shredded Wombat, Shrimpy DuGrasEtDesJeux, Shu Sam Chen, Shukin,
               Rob Nadeau, Rob Saronson, Robbert Schut, Robbie Breese, Robbie Eberhardt, Robert              Shy Tsunami, Shylie, Si Hibberd, SidLord, Sierra Hosea-Kilkenny and Kiernan Kilkenny,
               "Ayslyn" Van Natter, Robert "Jefepato" Dall, Robert & Rachel Hirst, Robert Beyda, Robert      Silas Andrews, Silent Gabe, Silinthar Bolenstar, Sillade, Sillywyrm (they/them), silvaril,
               Buurman, Robert D. Wilson, Robert Dale, Robert Davison, Robert Day, Robert Doner,             Silvère Coulin, Silvio Herrera Gea, Simon, Simon Best, Simon Bogaerts, Simon Cotterill,
               Robert Drager, Robert E. Spencer II, Robert Esser, Robert Foster, Robert Galonski, Robert     Simon Fournier, Simon Oh, Simon Pearson, Simon Stroud, Simon Trudeau, Simon Ward,
               H. Mitchell Jr., Robert Hahn, Robert Hammitt, Robert Hazelton, Robert J. Guadagno,            Simon Widman, Simona Gelati, Simone Coluccelli, Simone Ettorre, Simonne Drasdauskis,
               Robert James, Robert Kropiewnicki (PhantomNJ), Robert L. Flowers Jr, Robert Lewis,            simply josiah, simply_sviat, Sindri Snær Helgason, Sion A., Sir Eric Coutu, Sir Jared
               Robert Mania, Robert McIntosh, Robert Murray, Robert Newman, Robert Peacock,                  Ellesmere, Sir Leo of House Jenicek, Sir. Rok Locksley, Sir.ElfoMaroto, SirAston, SirGoaty
               Robert Phillips, Robert Rae Mohr III, Robert Rappoport, Robert Scripps IV, Robert             (He/Him), Sirly Eric, SirRageALot, Six Wing Studios, Sizzlelean, Skersch, Sketch,
               Watson, Róbert Zsolt Nagy, Robhawk12, Robin, Robin "Zemce" Gonzales, Robin Dante              skinnyjeansus, Skox, skwiziks, Skye Burnett, Skye H, Skye Sutton, Skyler Escamilla,
               (He/Him), Robin G., Robin H., Robin Longhurst, Robin M, Robin Miller, Robin Trosien           Skyler J.B., Skyler Kehren, Slabibi, Slade Eide-Ettaro, SleepyNinja, SlibberGloob, Slorder,
               (he/him), Robo Goblin, Robot_Hermit, Robyn Hemlocke, Rockisus, Rod Freund, Rod                Slumbering Druid, Sly Ningen, Slyfree3, SmiCat, Smiley, Smiley McCloseToDeath,
               Meek, Rodrigo “Rolquimia” Murillo, Rodrigo Gallo, Roger FV, Roger G., Roger Haxton,           Smoke, Snag, snir kolodni, Snorri, Yonni and Michal Mendes, Snowcat, snushbear,
               Rogier, Roi Gaash, Roi Horowitz, Roipingu, Roland Scaife, Roland_Malius,                      Snydly, Soana, Socially Inept Clown, Sohan "Soula" Govind, SolarFlora, Soli Alpert, Solly
               RoleplayUnderMaintenance, Roll 4 Gravity, ROM ROM, Romain 'Celyus' RAVELLA,                   "directxman12" (it|she), Some Other Heroes, SomeKnight, Sonia 'Edzik' Allan, Sophia,
               Roman Kuzyk, Roman Penna, romulus, Ron 'Rune' Forbes, ron beck, Ron Lugo, Ron                 Toreador Fan Girl (She/Her), Sophie C., Sophie Ooi, Sophie Schell, Sorceress Jules, Sorcha
               Müller, Ronald Dietz, Ronald H. Miller, Ronan Laiken Plessis, Ronan O'Connor, Ronie           Cahill (she/her), Sören Kohlmeyer, SoulAngel Fedaykin, SoulOfTerra, Sourjya Sinha
               Uliana, Ronnie Kieklak, Roodie, RootDwarf, Rose O’Reilly, Rose Stem, Rosespark(she/           Roy, SouzaGM, SovereignCast, spacht, Spantzz, Sparrow, Sparrow, Spencer Drake,
               her), Ross A. Metcalf, Ross Aitken, Ross Cheung, Ross Fisher & Hazel Tyler, Rotochron,        Spencer Wolford, Spenser Rubin, SpikeFaceSam, SpitefulFox, Spoon (sneaky), Spyros
               Rowan Estes (she/her), Rowan Nairn, Rowan Spiers-Floyd, Rowan/Icarus (They/Them),             Gkiouzepas, Spyros Tzanakis, Squall, Squireminime, Squirtlenick, SrBerjillos, Stacy
               Rowanberrypie, Rowen Higley, rowlandg, Roxley, Roxy Reyes, Roy Mumaw, Royce                   Forsythe (she/her), Stafan Lynch, Stahlwardt, Stanislav Nowak, Star_Lex (They/Them),
               Ogburn, Royce Piels, RpgSoldier, RPJ Creative, Rrok Anrolle, Rubén Acevedo III, Ruben         Starfirewater, Stay Simple, StealthyDruid, Steel Stormwind, Stef Lahr, Stefan Ichters,
               Brandt, Ruben L. Archilla, RubinRitter4, Rubynight, RudeGuy, Rudy, Ruebennase,                Stefan Johansson, Stefan Matthias Aust, Stefan Ohrmann, Stefan S., Stefan Sterzenbach,
               Rufino Contreras, Rui aka Ariamus, Rui Gregório Gomes Pestana, Rules Artificer, Rummel,       Stefan Strobl, Stefan Struck, Stefanie Notar, Stefano Starhaus, Stefano Tagliaferri, Steffen
               Rumo of Zamonia, Rune Æther, Rune Kjeldsen, Rune Soldier Dan, Ruslans Andrejevs,              Brand, Stella Kosmistr, Stella Sheputa (they/them), Steph Chiu, Stephan, Stephan Davis,
               Russ LeBar, Russel Harder (he/him), Russell Akred, Russell Cain, Russell Hoyle, Russell       Stephan Szabo, Stephan van Hugten, Stephane Henriet, Stéphane Lorek, Stéphane
               Jones, Russell Podgorsek, Russuel Wood (he/him), Rusty Gray, Ruud "Snapmist" Kuchlein,        MOUNIER, Stéphane Schmieszek, Stephanie, Stéphanie Dusablon, Stephanie Mah,
               He/him, Ruy, Ry-Man, Ry3an, Ryan 'Uncle Rufus' King, Ryan Blatchford-Smith, Ryan              Stephany R.H., Stephen (Hippo) Abel, Stephen (SplitPersona) Kelly, Stephen B. Nolan,
               Bolstad, Ryan Bombard, Ryan C. Reeves, Ryan Elliott, Ryan Forgione, Ryan Fury, Ryan           Stephen Bayes, Stephen Brown, Stephen Carr, Stephen Edge, Stephen Esdale, Stephen
               Giff (he/him), Ryan Glass, Ryan Gregory Usher, Ryan Hoolehan, Ryan Kanniard, Ryan             G. Paterson, Stephen Hardy, Stephen L McMorland, Stephen Michael Kellat, Stephen
               Kelln, Ryan Kent, Ryan Leonshield, Ryan M. Vent, Ryan McGilloway, Ryan McRae,                 P, Stephen Palmer, Stephen Rokitka, Stephen Rosia, Stephen Schiber, Stephen Schweitzer,
               Ryan Mueller, Ryan Oliver, Ryan Patterson, Ryan Rasey, Ryan Schroeder, Ryan Stephens,         Stephen Shea, Stephen Turner, Stephen Watkins, Stephen Waugh, STERBEN_FX5,
               Ryan Thames, Ryan W., Ryan Young, Ryder & Duskwood, Ryland H Garnett, Rylie,                  Sterling Bates, Sterz Sebastian, Steve "Platinu" Smith, Steve Bennett, Steve Benton, Steve
      236
               —
LEGEN D IN T H E MI ST - VOL . I - T H E H E RO
               Hall, Steve Hyatt, Steve Latta, Steve Locke, Steve Martin, Steve McSmailes, Steve Moore,      Schwennsen, Tristan Willaume-Real, Tristen B. Conner, Troels Frostholm Søe-Larsen,
               Steve Morrison, Steve Powers, Steven “Boosted Reality” Holmes, Steven Alexander Melin,        Trond Birkeland, Troy Ellis, Troy Stubblefield, True MT, Truman Leung, Ts Kennedy,
               Steven Charbonnier, Steven Collins, Steven DeVito, Steven Grey, Steven Iasella, Steven        TSDY, Tubby McButters, Tulloran, Tuomo Nyrhilä, Turisan, Tuure Saloheimo, Twelveseal,
               Kei Kenobi, Steven Kou, Steven Niu, Steven Noren, PhD, Steven Setzer, Steven Sorokin,         Twinzeko, Twizt, Ty Kelly, Tyger, Tyler A, Tyler Baskind, Tyler Brenman, Tyler Keith,
               Steven Vales, Steven Watkins, Steven Wolf, Steven Wyman, Steveon Walker, Stew Danger          Tyler Matheson, Tyler P., Tyler Petrie (she/her), Tyler Russell, Tyler Scott Smith-Taylor,
               Wilson, Stinkyk8, Stirling Argent, Stove, StpdSxySzchn, Strahinja Todorović, StruckerGee,     Tyler Soto, Tyler W. Ruff, Tyler Wike, Tyrell, Tyson Carrett, Tyson Pink, Tyto, tzigi,
               Stuart Chaplin, Stuart McDougall, Stuart McKay, Stuart Skilton, Stuart Watkins, Stuart        Tzvi Jasper, UFJelly-O(he/him), Uli Claushallmann, Ulises "ScornWeed" Gomez, Ulrich
               Whitehouse, Styxette/she, Suavemente, Sune Nødskou, Sunrunner, Super Bob the bunny            Drees, Ulver the Nerd Viking, unMadeGaming, unseenlibrarian, Uri Lifshitz, Uriel, V.
               boy, Surányi Miklós Sumi93, Suratada Kaewkangwal, SuzPhDM, Sven, Sven, Swagittarius           Douglas Chapman, V. Garrett Bittner Jr., Vakarian, Valdrianth, Valene Mitchell, Valérian
               (it/its), Swan, Swordsmoose, Sybil Blackwood, Sydney H (She/Her), Sydney H. Thorne,           Chasserio, valleyman, Valmira (they/fae), Valoutine, Valric Constantine, Valrou, Vampure,
               Sylvestra Cantrell, Sylvie, Synarune he/they, SyncophantGreen, Synopsis, Synthetic20,         Vanja LoVerso, Vanta Bleu, Vash_GR, Vaughan Cockell, Vele Mamba, Vellie, Vellor,
               Syrus Quinn, Szabó Bence, Szabó Gábor, Szilágyi L. Gábor, Szopen Marcin Bartmański,           Vemund.D, Vendross Argentum, Venita Pereira, Venrix, Vera Schooler, Verdun Vairemonte,
               Szymon Glav Konicz, Szymon Kafel, Szymon neishin Szweda, Szymon Ulenberg, t, T                Veronika Matousova, Vesku "Weze" Heikkinen, Vespers, Vicente Cartas Espinel, Víctor
               J Zeeman, T Siew, T. C. Dion, T. L. Bainter, T. Shirts, T.J. Finch, T.J. Tague, T.R. Bower,   "Enrad" Martin, Víctor Castaños Pastor, Victor G. Balcazar Moctezuma, Victor Gil [JinShiro]
               T.R. Grimm, T.R. Woodruff, Tabea, Taber Fisher, Tabor Grindrod, Tad Cooper, Tadedy,           Salonga, Victor Otani, Victor P. Haerinck Jr., Victor Pires Mendonca, Victoria Bosley
               Tadhg Mackay, TadK, Tahalanan, Tal Mazor (He/Him), Tall Gnome, Talon Slead, Talos,            (she/her), Victoria Steele, Victoria V, Victoria Valen, victusfate, Vidar, Vidya and John's
               Talysin Thorn, Talzyon (he/him), Tama Beazer, Tamuz, Tanja Neubacher, Tanner                  dad., Vierus, Viktor Engholm, VillainousVoxx, Villifer Lunaria Massey (she/they), Vince
               Coladasnti, Tanner McCracken, Tannin, Tannor G., Tanqq, Tanukibashira, Tanya Itkin,           "Blackpaladin" Arebalo, Vincent B, Vincent Bezic, vincent furstenberger, Vincent Henrotte,
               TaR, Tara Saha, Targrus, Tarkil, Tarooki Games, TarrinOfAzinor (they/them), TaTooKa,          Vincent Pelletier, Vincent van Breukelen, Vinessa Taylor, Vinh Ho, Vinh Phan, Vinicius
               Tatxu, Tavon Gatling (he/him), Taylor, Taylor 'GrokMonkey' Cobb, Taylor Howard,               Pataco, Vinny M., Violet Epoche, viri, Vithigar, Vitor Tumoli, Vittorio DeParasis, Vivi
               Taylor M, Taylor Ogg, Taylor Patience, Taylor Repetti, Taylor Walders, Tazzy D, Tbird,        Franco (She/They), Vlad Croitoriu, Vladislav Sukhmel, Vladrynne, Vladyslav Volchenko,
               TeaEra, Teapot Error, Tebra Hansing, tecknobabble, Ted Lee, Ted Pwyll, Ted WyrdGM             Vojtech Pribyl, Volsung, Vonkalts, VonToto, Vorkof, VTTom, Vuk Kremić, W. Jade Young,
               LeBeau, Teddy Fuller, Teemons and Jarwons, Tegan Mannino, Teis Høeg, Telelia, Telvin,         W.A. McMurray, W.Stenz, Wabbafluga, Waco Glennon, Wade Gregory Tripp, Wade
               Templar's Tabletop, TenbatsuZ, Téo Rozet, Teoph, Teräspersilja, Terriblyuncreative,           Jones, Wagner Finger Hörbe, Wago, WaiserGreif, Waldemar Müller (he/him), Walker
               Terroar, Terry Dana Jachimiak II (he/him), Terry L Gilbert Jr, Terry Wilcox, Tess Winlock,    (she/they), Walt McGough (he/him), Walter A. Chacon, Walter Brediger, Wando, Ward
               Tex Galloway, Thadius Rushing, Thalji, ThAT1gUY, Thayne Blake, The Aldin Brothers,            Donovan, warlockelder, Warren Worthington, WaterDogNeptune, Wayne Ligon, Wayne
               The Ardent Archer, The Bengrys, The Broken Seal, The Cardboard Family, The Craftsman,         Rossi, Wayward, Wei-Hua, Hsieh, Wes Ascolese, Wes M, Wesley B, Wesley Barta, Wesley
               The Cursing Dungeon Master, THE Donnie, The Druidic Monk, The Freelancing                     Blair, Wesley Green, Wesley Sansom, Wesley Williams, Wheat, WhimsicalWisp, Whit
               Roleplayer, The Fulgent Crow, The Geekery, The God of Purple, The Grebo, the Grizz,           Mattson, Whitney Winkler, Widoo, Wigiot12, Wil Yau, Wilbeck, Wilde Karde, Wilfredo
               The Heart, The Huffakers, The Initiative Inn, The Karch Tan, The Last Squirrycorn, The        Santos Jr, Wilhelm Kubein, Will Briggs (he/him), Will Dunlop, Will Godar, Will Gordon,
               Legend Smithy, The Mad Queen, The Madman, The Maxfields, The Mondolori, The                   Will Gorman, Will Harvey, Will Johnson, Will K, Will McConnell Simpson, Will
               Monster's Mother, The Nameless Phantom, The Orange Nebula Team, The Outlier, The              McKenzie, Will Merriott, Will P, Will the Wize, Will., Will0Wisp, Willbo, Willbo
               Real MacGuffin, The Screaming Rat, The Sleeping God, The Sovereign Rat or The Dude,           Boggins, Willem, William & Toby, William A Frederick, William Bailey, William Balvanz,
               The Steve’s D’Amato, The Underground Dojo, Collinsville, IL, The Unknown Stuntman,            William Brown, William E. Johnson, William Fisher IV, William Flack, William G.
               The Vitruvian Meeple, The Wegrzyns, The World Anvil Publishing, The333Man, Theanael,          Banowsky, William Gerke, William Hill, William King, William Kotas, William M
               TheAutumnWriter, TheBabes, Thebenhatton, TheBlueOak, thebrooder, Thecodex,                    Lucero, William Mayorga, William Moore, William R Clark, William Read, William
               TheEldritchFox, TheeScottieP, theGoopo, TheGreatRasputin, TheLoopymonkey,                     Schiavi, William Weiler, WilliamB, Willie Davis, Willofol, Willow Alexis McClelland,
               TheMechanic, Theo Frielinghaus, Theo Rivera, Theodore, Theologicalbear, Theredfox64,          Willow M, Winter (she/her), wiskeyjac, Wizard Dave, Wizard Staffing Co, Wodhan,
               TheZMage, Thibaud Huber, Thibault Schwartz, Thierry "Triangle" DEVILLERS, Thierry             Woj, Wolfe Scott, Wolfgang, WONG JING, Wouter McGrory, WP, Wren Stark, Wren
               Alves, Thierry De Gagné, Thijs van der Velden, Thom Jorgensen (He/They), Thomara              Walden, Wrenintheworks, Wumby Flappy, Wuvly Wuvs You, Wyatt Fetner, Xander
               B., Thomas "Lunayar" Moy, Thomas "TheSabotender" Beswick, Thomas Baker, Thomas                Tide, Xav Leonard, Xavier Miriam Leia Aixendri Moneny, Xavier Richardson, Xavier
               Behrens Jr, Thomas Bugg, Thomas Clarke, Thomas Elfing, Thomas F. Johnson, Thomas              Wolford, Xavier Wolfs, Xavl, xeno120, Xenothon Stelnicki, Xero Larkspur, Xiahou [they/
               Faßnacht, Thomas Foote, Thomas from Sixpence Games, Thomas Gerlick, Thomas                    them], Xiasmus, Xkhi, Xosé Oscar López Rascado, Xuan, Xylemicarious, Yadiel Rosario
               GLORIEUX, Thomas Haakinen, Thomas Häfele, Thomas Kavanagh, Thomas Kenrick,                    Cruz, Yago Domingues, Yakier Bunker, Yamio, Yan Kodiac, Yannick Meyer, Yay, Yemika,
               Thomas Mansour, Thomas P Kurilla, Thomas Penny (He/Him), Thomas Peterson,                     Yevhen Tabakov, Yew, Yiftach Govreen, Ymir, Yoav Bartov, Yoav S, Yogmeister, Yong Jia
               Thomas Pine, Thomas Richardson, Thomas Twiton, Thomas Wess, Thomas Woodland,                  Yaik, Yoshiaki Mimura, Yotam L, Your D&D: Echoes of Legend, Your GM Chandler, Yu
               Thor Hay Sørensen, Thoran Rodrigues, Thore Schmidt, Thorn, Thorsten M., Thorsten              Tsai Su, Yuffie, Yuki Astrea, Yukio Ryudo, Yurian00, Yurii "Saodhar" Furtat, Yuriszoo, Z
               Sick, Thorunge, Three Sails Studios, Tiago DUARTE, Tiago Panaro de Oliveira, Tianna           the RPGguy, Z. M. Smith, Zac, Zac Colbran, Zac Derenne, Zac Simpson, Zac Wirth, Zach
               Janali, Tibalt the Jester, Tibby_LTP, Tica, Tiest Vilee, Tiffani Sahara, Tiffany Korta,       Bohn, Zach Cullimore, Zach Decker, Zach Gyorffy, Zach McCoy, Zach Norton, Zach
               Tillerz, Tim "Danger" Hall, Tim Baker, Tim Clark, Tim D., Tim D. Daigle, Tim Ellis, Tim       Sebring, Zach Yokell, Zachary Bailey, Zachary Bean, Zachary Carns, Zachary Hall,
               Flannigan, Tim Gonzalez, Tim Guy, Tim Hennigar, Tim Hoepker, Tim Leard, Tim                   Zachary Honzik, Zachary J. Davis, Zachary Moix, Zachary Pollak, Zachary Presnall,
               Leuftink, Tim Rangi, Tim Sorrels, Tim W Brown, Tim Welch, Timo I., Timo Robl, Timotej         Zachary Stevens, Zachery Naldrett, Zachery Strider (She/They), Zack Ashcraft, Zack
               Karafa, Timothée Aubry, Timothy Ardoin, Timothy Bruning, Timothy Choate, Timothy              England (He/Him), Zack Patty, Zack Wenning, ZACKary Betsch, Zaff the Wanderer,
               Doughty, Timothy G Smith, Timothy Griffin, Timothy J. Watkins, Timothy M. Elliott,            Zahc Rhen, Zak Knippel, zak ralston, Zamak, Zani Mattia, Zaphikel, Zara Sluys, Zarock,
               Timothy Masamitsu, Timothy Merryman, Timothy Miller, Timothy Yarcia, Timothy                  Judge of Chaos, zaser, ZaSkTa, Zaxxon, Zayne Lantz, Zealot, Zeb Berryman, zeek20004,
               Yuen, Timu King, Tina perkins, TitanTalos, Tiwi, TJ Ferrell, TJ Walker, TJ Young, TL          zeitiger, Zelda Smith, zemesan, Zennihilation, Zephier, zer0daylight, Zerohikaru, ZeroPF,
               Barnes, TNTablet, Toadeq, Toagreshnuva, Toasted Mittens, Tobias Niemitz, Tobias               Zeus Legion, Zhyraxx, zi hzuo, Zin, zino.212, Zinzer, Zio Hal, Zion Seda, Ziri Vier, Ziv
               Theis, Todd Biggs, Todd C. Neff, todd estabrook, Todd Reis, Todd Thomas, Tom "palfrey"        Kitaro, Zivairyn (they/them), zmef, Zodka, Zoe Tunnell, Zoltán Sarkadi, ZombieBitz,
               Parker-Shemilt (he/him), Tom A Moore, Tom and You-Sun, Tom B. Curvis (he/him),                Zomg, Zomrand, Zorgoll, Zowa, Zuzanna Janczewska, Zwagerman, Zxithenull, 老祁,
               Tom Chiverton, Tom Davidson, Tom Douwes, Tom Dowd, Tom Gartin, Tom Gilvear,                   404, .Nvaet, (My recently passed Australian shepherd), (No caps please), (Odinfirewood),
               Tom Hardy, Tom Kollman, Tom Laptain (they/them), Tom Lavery, Tom R, Tom Trinkle,              @Just_a_little_guy, @Rhummz!!!, ♥ Rose ♥, 01000011 01000100 01010010, 2joueurs,
               Tomáš "Tomislav" Mužík, Tomáš Kapal, Tomas Thales Pribyl, Tomasz Pudło, TomColmaire,          4R73M1S, 4Sight, 5-Tet, 92mechas,
               Tomer Norman, Tommi Sundström, Tommy Fix, Tommy Pynnonen, Tommyh,
               TomorrowsYesterday, Toni (They/Them), Toni Saktiawan, Toño, TontonFra, Tony C.
               Hsieh, Tony Evans, Tony Parmenter, Tony Pi, Tony Rockbeard, Tony Stiglich, Tony
               Vessels, Tony WInkler, Tony, Anjie & Juan Mendoza, Topher W, Topper, Torben "LeGit"
               Jones, Torie, Torill Lindan, torradin341, Tory Cristancho, Total Party Chill, Tractor
               Wheel, Tradjincal, Tralfamado, TrAllda, Trance, Transliminal Tales, Transmuted Elf
               (she/her), Travis Boward, Travis Casey, Travis Chase, Travis Collins, Travis D., Travis
               Farrar, Travis Hunnings, Travis Nilest, Travis Northup, Travis Tessmer, Trax, Tre F,
               Treantstar, Trees, Tregg Duhigg, Treighton Mauldin, Trel Blackfeather, Trent Schultz,
               Trent Slabaugh, Trep Maul, Trever “Kid Vorpal”, Trevor Grandison, Trevor Griggs, Trevor
               Hannon, Trevor Hardesty, Trevor Honeycutt, Trey McCoy, Trey Parker, Trezyr, Tricia
               Houchin, Trickstersholic, trickstertao, Trip Space-Parasite, Triss, Tristan Buss, Tristan
               Chenier, Tristan Ham, Tristan Hubert, Tristan Marshall, Tristan Mortenson, Tristan
                                                                                                                                                                                                       237
                                                                                                                                                                                                —
      238
               —
                                                                                                                               239
                                                                                                                           —
A ppendices
               3. Discover your first adventure                                   What drives your Hero to set out
                                                                                  on a journey or face adversity?
               ADVENTURE CHALLENGE                       ADVENTURE STAKES                        ADVENTURE HOOKS
               Use the Conflict Oracle (page             Note why your Hero embarks on           Is your Hero aware of the
               245) and interpret the results            this adventure and which of their       Adventure Challenge? If yes,
               as a problem or situation that            Quests are at stake.                    how did they learn about it? If
               cannot be resolved in one scene.                                                  not, what sets them on a path
                                                                                                 toward it?
SETTING UP A SCENE
      240
               —
               Establish
               DESCRIBE THE SCENE                   SE T THE SCENE                 INTRODUCE CHALLENGES
               Use the details from the             STAKES                         & MAKE THREATS
               Conflict Oracle (step 4) to          Connect the greater            Introduce the main or secondary
               paint a picture of the situation.    stakes of the adventure        Challenges of the scene (Step 4 and 5).
               Use the Question Oracles             with the stakes of the         Pick a Threat from their Challenge Profile
               (page 242) to answer any             scene. Why does this           (step 5) or use the Challenge Action
               unclear details.                     moment matter?                 Oracle (page 251). Describe it to yourself.
Action Take a Hero action (Vol. I, page 145), responding to the situation, and resolve it normally.
               Consequences
               FROM CHALLENGES                                  FROM THE                         FROM HERO'S
               Use the Challenge Profile (step 5) or the        HERO'S ACTION                    WEAKNESS TAGS
               Challenge Action Oracle (page 251).              (usually on a 7-9 roll)          Choose a weakness tag
               Randomizing: If there is more than one                                            to invoke. Pick an apt
                                                                Use the Consequences
               Consequence listed, assign a number to                                            Consequence or use the
                                                                Oracle (page 254).
               each and roll a d6 to choose between them                                         Consequences Oracle (page
               (reroll if you get an unassinged number).                                         254).
               Repeat the Game Loop (Establish, Action, Consequence) until the Challenges are overcome and/or the
               scene stakes have been won, lost, or deferred, marking the end of the scene.
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      244
               —
SCENE 1
               Central Challenge          2-4   A lone person…              Not sure yet who that is.             As I try to follow the footsteps
                                                                                                                  of the thief, I pass by a
               Central Threat &           4-1   is manipulating or          Need more information. I’ll roll      wayside shrine where I see a
               Consequences                     influencing…                another column.                       merchant trying to swindle a
                                                                                                                  young boy out of his offering.
               Target of the              1-3   An innocent bystander.      Hmmm. So one person is                My duty obliges me to
               Challenge                                                    manipulating another.                 respond…
               Secondary Challenge        5-5   A whole group of the        It sounds like a cult. Someone is
                                                Central Challenge           recruiting someone naive to a cult.
               Interpretive Question:     1-2   The Merchant. Polite        It’s a mercantile guild. This
               What is this cult?               conflict. Bargains.         peddler is trying to swindle
                                                Contracts and promises.     someone out of their money.
                                                A worldly person.
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                                                     ...physically endangers...
                                                                                                                     ... one or all of the
              11-13      A monster...                (Aggressor or Pursuer             cause bodily harm or death Heroes.
                                                     - Ill Tidings, or negative physical statuses)
                                                     ...presents a dilemma...
                                                                                                                     ...a Quest-related object
              21-23      An animal or beast...       (Influence        threatens two things, only one can be         or magic.
                                                     prevented; roll twice on Target of the Challenge)
                         The terrain...
                         (use a Landscape Journey, ...stands as a major obstacle for...                              ...a Quest-related
              31-33                                                                                                  location or region.
                         location Challenge, or    (Obstacle or Mystery          Blocked)
                         Vignette)
                         An event, occurrence, or
                         coincidence...
                                                     ...is manipulating or influencing...                            ...a community or
              41-43      (use an Occasion Journey,                                                                   organization.
                                                     (Influence         swayed)
                         event Challenge, or
                         Vignette)
                         An unseen force...
                                                     ...is tricking, fooling, infiltrating, or entrancing...         ...a nearby location or
              51-53      (enchantment, curse,                                                                        your camp.
                                                     (Influence or Sapper            loss of a resource, beguiled)
                         spirit)
64-66 Roll again twice Roll again twice Roll again twice
      246
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                         At home, in a village, or in a
                         small building                   Overt action or           A bystander, or a group of
               11-13                                                                                               No tag-worthy features
                                                          aggression                them (Charge)
                         (Homestead & Village, p112)
                         A liminal or bucolic area,                                                                Notable landscape features
                         beyond the towns                                           The Heroes’ vulnerable
              14-16                                       Pleas or cries for help                                  (sharp rocks, dense woods, spooky
                                                                                    allies (Charge)
                         (Outskirts & Fields, p122)                                                                marshes, tall barley stalks)
                         On the roadway, highway, or                                                               Dangerous or useful objects
                         major trails                Mysterious, requires           An unrelated monster
              21-23                                                                                                (roaring bonfire, alchemy supplies,
                                                     investigation                  (Aggressor)
                         (On the Trail, p130)                                                                      stashed weapons, crates)
                    Off the beaten path or                                       An unrelated animal               People
                                                          An offer, contract,
              24-26 somewhere truly wild                                         or beast (Aggressor,              (town elder, gathering crowd,
                                                          inquiry, or temptation
                    (In the Wilds, p136)                                         Charge, Quarry)                   children at play)
                         At a port, out at sea, or along                                                      Condition
                         river                                                    Terrain (location Challenge
              31-33                                      A Hero is affected first                             (cold winds, bright sunlight,
                                                                                  or Landscape Journey)
                         (Open Water, p152)                                                                   obscuring fog, eldritch glow)
                    Somewhere forgotten, dark,                                                                     Mood
                                                          An ambush or              An event taking place
              34-36 or dismal                                                                                      (partying, somber mourning, eerie
                                                          surprise                  (Occasion Journey)
                    (Forsaken Places, p156)                                                                        silence, desperate struggle)
                         In a bustling area, with many                      The weather, a hazard, or              Enchantments
              41-43      people                        Slowly and gradually a trap (in a Journey, use a            (warded-against-magic, wall of
                         (Town & City, p162)                                Vignette)                              flames, supernatural gloom)
                    In a castle, court, or other                                    The Heroes are separated       Notable structural features
                                                          One Hero learns
                                                                                    or isolated (Complication,
              44-46 place of political power              of it while alone or                                     (battlements, rickety bridge,
                                                                                    Blocked, or an Obstacle
                    (The Castle, p168)                    isolated                                                 balcony, window)
                                                                                    Challenge)
                                                                                    A pervasive negative           Animal or beast
                         Near a violent conflict          Sudden reveal upon        emotion (jealousy,
              51-53                                                                                                (bleating calf, climbing goat,
                         (On the Battlefield, p176)       entering or arriving      anger, hopelessness, etc.)
                                                                                    (Sapper)                       barking dog)
64-66 Roll again twice Roll again twice Roll again twice Roll again twice
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               VIGNETTES
                 ROLL
                      VIGNETTE CATEGORY                             VIGNETTE - ROLL D6
                  D6
                                                                    (1) Angry Locals (p200)
                                                                    (2) Cartographer (p200)
                                                                    (3) Enchanter’s Demesne (p200)
                     1      Chance Encounters (p200)
                                                                    (4) Plea for Assistance (p200)
                                                                    (5) Stampede (p200)
                                                                    (6) Vindictive Challenger (p200)
                                                                    (1) Blizzard (p201)
                                                                    (2) Heatwave (p201)
                                                                    (3) Heavy Rain (p201)
                     2      Environmental Conditions (p201)
                                                                    (4) Obscuring Fog (p201)
                                                                    (5) Thunderous Storm (p201)
                                                                    (6) Wildfire (p201)
                                                                    (1) Dwindling Supplies (p202)
                                                                    (2) Exhaustion (p202)
                                                                    (3) Injury (p202)
                     3      Mishaps (p202)
                                                                    (4) Lost Companion (p202)
                                                                    (5) Sickness (p202)
                                                                    (6) Worn-Down Transportation (p202)
                                                                    (1) Boobytrapped Chest (p203) or Cursed Item (p204)
                                                                    (2) Hidden Pit (p203)
                                                                    (3) Puzzle or Riddle Door (p203) or Warded Passageway (p204)
                     4      Locks & Traps (p203)
                                                                    (4) Snare or Bear Trap (p203)
                                                                    (5) Tripwire or Pressure Plate (p204)
                                                                    (6) Grease Patch (p204)
                                                                    (1) Cautionary Tale (p205)
                                                                    (2) Deep Conversation (p205)
                                                                    (3) Down at the Pub (p205
                     5      Poignant Moments (p204)
                                                                    (4) Inspiring Vista (p204)
                                                                    (5) Marching Song (p205)
                                                                    (6) Overgrown Shrine (p205)
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               STEP 3 : LIMITS
               Limits: Choose a hard, medium, and/or easy way
               to overcome the Challenge; each one will become
               a Limit such as harm, convince, trick, threaten,
               destroy, subdue, dispel, banish, catch, escape, etc. Set
               a maximum for each Limit:
               • Hard = Challenge rating + 1
               • Medium = Challenge rating
               • Easy = Challenge rating - 1 (If that brings it to zero,
                 remove this Limit)
               Progress Limits: If the Challenge is
               working toward a crescendo, completion, or
               transformation, give it a progress Limit with a
               maximum of 4, such as turn-into-a-wolf(4).
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               (page 110) which was chosen when you rolled                F O L L OWTry to match the
               the Conflict Oracle for the scene.                         Hero’s steps, inadequately
               • Find the Challenge Role on the Challenge Action               Make too much noise or distract (Exposure,
                 Oracle table.                                               remove hidden, or distracted)
               • Roll a d6. The table will point you to a specific             Suddenly be gone, having been separated from
                 Consequence that is about to occur, and offer a             the Hero or wandered off (Complication)
                 Threat you can use to warn the Hero of what is
                 about to happen.                                         B L U N DE RMove toward danger in
                                                                          a panicked or oblivious state
                                                                                Move right into the path of danger
                                        Ag g re sso r                        (Complication, or gain exposed or panicked)
               T H REATS & CON S EQUE NC ES
                                                                                Scream for help (Exposure, New Challenge,
                AT TA C KRush or clash with                                  or give compelled-to-help)
                obvious violent intent                                          Become captured, trapped, or entangled (gain
                       Strike defensively (give a weak harmful status,       restrained)
                     and gain parry-1 or guarded-1)
                       Strike with force (give a harmful status such as   B E H U RT Come under attack
                     wounded)                                             or immediate danger
                       Lash out with a violent strike (give a strong           Suffer harm or injury, possibly fatal (gain a
                     harmful status, but gain exposed-1)                     harmful status, or Ill Tidings)
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                                     My ste r y                                                    Pu rs ue r
               T H REATS & CON S EQUE NC ES                                     T H R EATS & CONSEQUENCES
                        Conditions worsen, making revealing the truth           GIVE CHASE    Move with haste
                     harder (gain obscuring status or tag such a foggy-2        towards the quarry
                     or disturbed evidence)
                                                                                     Draw closer and closer (add a status on the
                        A useful source of information runs dry or is              catch or track Limit)
                     exhausted (scratch a tag)
                                                                                     Gain momentum (gain speeding-1, and add a
                        Clues are inconclusive or only part-true (Yes,             status on the catch or track Limit)
                     But...)
                                                                                     Overcome an obstacle (scratch an obstacle tag
                        The truth is slipping away (gain confounding, or           and add a status on the catch or track Limit)
                     give a witness tight-lipped or bewitched)
                        The investigators pay a price: frustrated by lack       H I N DE RPrepare an attack or a trick
                     of progress, shocked by what they find, etc.               that would slow its quarry down
                        A vital clue or witness escapes the investigators             Force the quarry to slow or reveal itself (give
                     (New Challenge with the Quarry role) or a                     a hindering status, such as hobbled or slow, or
                     someone steps up to repel the investigators (New              scratch a movement, mount, or transport tag)
                     Challenge with the Aggressor role)                               Create an obstacle up ahead or steer the chase
                                                                                   into one (create an obstacle tag)
                                                                                      Maneuver to block escape in a specific path
                                                                                   (Blocked)
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                FLEE    Escape its pursuers with                             AID   Rush to the help of their allies
                great speed or cunning                                             Empower their allies (give inspired, confident,
                       Move further away (add a status on the outrun            energized, etc., or increase their Might)
                     or escape Limit)                                              Protect their allies, block an attack, or create
                       Gain momentum or mask their tracks (gain                 cover (give a defensive status such as guarded or
                     speeding-1 or hidden-1, and add a status on the            warded, or cover tags such as barricade, or Blocked)
                     outrun or escape Limit)                                       Heal their allies or restore their strength
                       Clear an obstacle (scratch an obstacle tag and           (reduce a hindering or harmful status)
                     add a status on the outrun or escape Limit)                   Recover their allies’ abilities (restore a
                                                                                Challenge’s original tags)
                H I N DE RManeuver or devise a way to
                                                                                   Grant their allies a new asset or ability (create a
                put obstacles in the way of its pursuer
                                                                                tag)
                       Slow or confuse the pursuer with diversions or
                                                                                   Restore or replace a fallen ally (New
                     by impairing abilities (give a hindering status or
                                                                                Challenge: bring a defeated Challenge back)
                     scratch a tag)
                       Put an obstacle in the pursuer’s path (create an
                     obstacle tag)
                       Draw another party into the chase (New
                     Challenge)
                                       Sapper                                                    Wa t c h er
               T H REATS & CON S EQUE NC ES                                  T H R EATS & CONSEQUENCES
                MEASURE     Study the Hero and their                         P AT R O L    Look out for anything suspicious
                actions, seeking a weak point                                     Notice something that makes them agitated or
                       Identify a Hero’s weakness (Exposure or give a           vigilant (gain alert or suspicious)
                     negative tag) or break their defenses (scratch a tag)        Spot its quarry, or find evidence of activity
                       Find an advantageous-position or hide in the             (Exposure)
                     shadows or on the fringes (gain hidden)
                                                                             CLOSE IN   Approach steadily,
                WEAKEN    Make a move against a Hero’s                       narrowing down the options
                very strength or capabilities                                      Remove obstacles in their path to the truth
                        Harry the Hero or sap their strength (give              (remove a concealing tag or status, such as
                     a hindering status such as drained, despaired,             disguise, hidden, or mysterious)
                     hobbled, weakened, exposed, etc.)                             Close down a path of escape or evasion
                        Deplete an important resource (reduce a                 (Blocked)
                     resource status, such as supplies, or give a scarcity
                     status, such as low-on-arrows)                          S T U DY     Work to figure out what is going on
                        Sabotage a useful ability, item, position, or             Reveal vital information about their quarry or
                     process (scratch a tag, reduce a positive status, or       their plans (Exposure, and remove preparedness
                     set back a progress status)                                statuses or tags)
                        Put an obstacle in a Hero’s path (create an               Figure out their quarry’s next move (Exposure
                     obstacle tag)                                              and gain prepared)
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      254
               —
              ROLL
                           ACT I                               ACT II                           ACT III
               D66
                           A dangerous undertaking is          The Great Danger has a specific A price that the Hero is unwilling to pay
               51-54       needed to find a way to overcome    end goal toward which it        may be traded for another, but arranging
                           the danger.                         strives.                        this is extremely difficult.
                           A greater threat will produce more There is a way to overcome or     The Heroes are now able to approach the
               63-66       dangers if the Heroes don’t rise to circumvent one of the Great      Great Danger and make their attempt to
                           meet it.                            Danger’s chief Agents.           stop it.
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