Tharkus
Name: _________________________          simo
                                                            Player:__________________
          5                      hunter 1
                          Class: __________________________________________________
                                 space marine
                          Race: _________________              imperial fist
                                                   Background: _____________________
                          Gender:_____ Size:______ Height:__________ Weight:_________
                                                                                                                         Experience Points:	
                                                                                                                         Campaign:	
                                                                                                                                                        Next Level:	
 Level                    Age:_______ Hair:__________ Eyes:_________ Alignment:______                                    Crucible Corps Serial Number:	
                                                                                                                                                  Skills
Abilities                               Saving                                                                                                    Bonus Skill Name                          Proficient
                         Modifier       Throw
 Score
                                                                               Burst Fire                                                             5      Acrobatics (Dex)
 14          STR
           Strength
                           2                5                             Burst
                                                                           DC      15        Burst Save
                                                                                              Bonus
                                                                                                                          +3                          5
                                                                                                                                                             Astrophysics (Int)
                                                                                                                                                             Athletics (Str)
 18         DEX            4                7                         (DC = 8 + Prof iciency Score + Dex bonus)                                       4      Computers (Int)
           Dexterity                                                                                                                                         Deception (Cha)
                                                                                                                     Proficiency
 18         CON            4                4                             Ability Save DC                              Bonus                                 Insight (Wis)
          Constitution                                                      4                                                                                Intimidation (Cha)
 12          INT           1                1
                                                                      8 + ______
                                                                        + Prof
                                                                        Bonus
                                                                                   15      8 + ______
                                                                                             + Prof
                                                                                             Bonus
                                                                                                                         I nspiration                 4      Investigation (Int)
          Intelligence                                                                                                                                       Lore (Int)
                                                                            Saving Throw Advantages/Disadvantages:
 18          WIS           4                4                    ___________________________________________________                                         Mechanics (Wis)
            Wisdom                                               ___________________________________________________                                         Medicine (Wis)
 12         CHA             1               1                   Special Features                                                                      7      Perception (Wis)
           Charisma
                                                                Feature                                           Max Use Recovery Used
                                                                                                                                                             Performance (Cha)
                                                                                                                                                             Persuasion (Cha)
Senses                                                                                                                                                5      Sleight of Hand (Dex)
                                                = 10 +
                                                                                                                                                      8      Stealth (Dex)
Passive Perception                  17        Perception
                                                 Skill
                                                                                                                                                      7      Survival (Wis)
__________________________________
__________________________________                                                                                                                    4      Xenobiology (Int)
Combat                      +5 adv I nitiative
                                                              Dex
                                                              4
                                                                          Misc     Base Speed Encumbered
                                                                                                                     Hit Points                                                             Wounds
                                                                      +    1            40
                                                                                                                                                          Temporary
                                                                                                                                                             HP
Armor Class                         20
                                    +
                                             Armor
                                             Bonus      hull points 25/5                                                     59
                                             Shield
                                             Bonus
                                    +
                                                           Medium Armor (Max Bonus = 2)
                                            Dexterity                                        Stealth                      Max HP
                                            Modifier       Heavy Armor (No Dex Bonus)        Disadv.
            20                      +
                                             Power                                                                                                    Hit Dice                         II         Survive
                                    +
                                            Modifier                                                        Resistances (Half Damage)     Level    Die Type Con # Used             I        III
                                             Item                                                         acid, cold, fire, poison                x   5d10   + 4                   I        III   Perish
                                            Modifier
                                                                                                                                                  x                                    II
                                    +
                                         Misc/Mod                                                                                                            +
                                                                                                                                                                                 Death Saves
                                          Bonus                                                                                                   x          +                    (DC 10)
                                                                                                                                              1/2 max HD after Long Rest
Attacks                                                     # of Attacks per Action          1            Actions                                 (1 Action, 1 Bonus Action, and 1 Reaction per Turn)
Weapon                              Prof.        Range       To Hit       Damage        Dmg. Type         Base Actions                                    Bonus Actions
bolt pistol                   50/250 +7 1d8+4                                            pierc
Special Adaptable, Auto(2) (1d12+4), light
melta pistol                    50/250 +7 1d10+4 radiant
Special Adaptable, Melting, light
bolter                          80/400 +7 1d10+4 pierc
Special Auto(3) (2d6), recoil (1), two handed                                                                                                             Reactions
Special
Special
Character Traits                                                                                                    Background
                                                                                                                    Personality Trait
Racial Features
space marine:
- size large
- unarmed strikes 1d4 b
- immune to the frightened condition.
- Unnatural Toughness +1hp x lvl                                                                                    Ideal
- Larraman’s Organ, drop 1 hp when reach 0, 1\long rest
- require only 4 hours of sleep
- resistance to poison damage and advantage on saving throws against diseases and poison.
- Omophagea
- Darkvision 60ft
- feign death spell 1\long rest
- detect poison and disease spell prof\long rest
- re-roll failed Con saving throws temperature extremes
- spit acid \short long rest
                                                                                                                    Bond
Class Features
Expert Wayfarer                                                                                                     Flaw
•You ignore difficult terrain.
•You have advantage on initiative rolls.
•On your first turn during combat, you have advantage
on attack rolls against creatures that have not yet acted.                                                          Background Feature
-benefits when traveling in a particular area for at least
one hour
Know Your Target
                                                                                                                    Feats
                                                                                                                    Feat: SNIPER: Attacking beyond a weapon’s normal range doesn’t impose a disadvantage to your attack roll.
                                                                                                                    Your ranged attacks ignore all but total cover.
                                                                                                                    When making a ranged attack, you can choose to suffer a -5 penalty to the attack roll. If hits, add +10 bonus to the attack’s dmg
                                                                                                                    Feat:
Proficiencies
 Armor:                Light                   Medium                  Heavy                Shields
                                                                                                                    Feat:
 Weapon                Simple                  Martial                 Other:
                   Languages                                                              Tools
                                                                          infiltration's tool                       Feat:
                                                                          Vehicle (Planetary)
Equipment
                                                                                                                                                                       Total
                                                                                                                                                                      Cubil (cu)
Adventuring Gear                                                                                                                   Lifestyle: _____________________                                Daily Expenses: __________
Name                                                                                                      #   Wt.   Name                                                                                                       #        Wt.
 frag grenades                                                                                        2
 krak grenades                                                                                        2
 infiltrator's tool
 Stealth Net
                                                                                                                    Other Valubles
Assigned Vehicles                                                                               Role /Position
                                                                                                                    Total Wt.              Encumbered                       Heavily Enc.                       Push/Lift
                                                                                                                                                                 =Str x 5                        =Str x 10                       =(Str x 15) -30
                                                                                                                                                                -10 Spd.                         -20 Spd.                          Spd.= 5 ft.
Character Sheet by Castle Skydawn Design                                                                                                                                                Original Concept by Javier Aumante and MorePurpleMoreBetter
Character Name:_______________________________      Esper Attack Modifier Esper Power Save DC
                                                          (Channeling or Forging)
Esper Ability:__________________________________           = Prof iciency Bonus + your                = 8 + Prof iciency Bonus + your
                                                           Channeling/Forging ability bonus           Channeling/Forging ability bonus
Talent Points                                      Tech Slots                            # Techniques Prepared:_____
                             Remaining              1st      2nd      3rd       4th       5th   6th      7th       8th       9th
                                           Max
  Max TP
                                          Used
                                     Talents and Techniques
              Prime                                 Rank 3                  TP: 5                     Rank 6                   TP: 9
              Rank 1        TP: 2                                                                      Rank 7                TP: 10
                                                    Rank 4                  TP: 6
                                                                                                      Rank 8                 TP: 11
              Rank 2         TP: 3
                                                                                                       Rank 9                TP: 13
                                                    Rank 5                  TP: 7
MkVIII power armor                    A Fury like lightning: The reactions of     Cities of Death: You have fought in
CA 20                                 the Angels of Death are far beyond          one of the most gruelling
Electromagnetic Shielding. As a       what any normal human could                 manifestations of warfare, amongst
reaction to the armor’s shutdown,     achieve.                                    the blasted shell
PA comes back online. Once you        While Astartes power armour                 of a ruined city, and emerged from
use this feature,                     manages not to hinder a                     that hellish crucible victorious.
you cannot use it again until you     Battle-Brother’s natural speed, this        Thanks to the sacrifices you made
finish a long rest.                   suit goes to great lengths                  in that bitter
Gauntlets. Unarmed attacks with       to enhance and optimise it. The             campaign you gained much honour
the armor do base 1d6 damage. If      armour’s hyper articulated joint            for yourself and your Chapter. The
you already inflict 1d6 or more       mechanisms allow for more dextrous          city, and the entire world, was
damage with                           weight                                      saved.
unarmed attacks, increase the         manipulation, and muscle-response
damage dice by one step (1d10 >       auto-readers translate even minute          demeanour: Gregarious
1d12 > 2d6 > 2d8 > 2d10).             movements into powered assistance.          The Space Marine is a charismatic
Hull Points. PA has 25 hull points    These                                       and talkative sort, one who puts his
and a threshold of 5.                 systems grant the bearer a +1 bonus         BattleBrothers and even normal
Large Size. You are considered a      to Dex skills and +1 to Initiative rolls.   humans at ease.
Large creature while wearing the
armor.
Mask. You are immune to gas
attacks and inhaled poisons.
Life Support. The PA can work in
vacuum, and the wearer don't
need to drink and eat.
Magnetic boots. these boots allow
you to secure yourself onto any
metallic surface. In Zero-G, you
can move at a
rate of 10 feet and do not suffer
from disadvantages to ability
checks associated with being in
Zero-G. In normal
gravity, you cannot move and
cannot be pushed, pulled, or
knocked prone.
Power. PA requires an power cell
to operate, and it does not work
without it. Power cell works for 24
hours.
Resistances. Fire, acid, cold.