### Beta 0.1.1.1 - 31.12.
2008
 [FIXED] Critical errors in join routine
 [FIXED] Player dropped old prim/sec weapon when buying failed
 [FIXED] Zoom bug (dropping related)
 [FIXED] Auto balance for team selection was active in deathmatch mode
 [CHANGED] Damage of all pistols reduced
 [CHANGED] Armor is a bit stronger (max. 30% damage absorption)
 [CHANGED] Improved file transfer speed
 [CHANGED] Buildings (besides barbed wire) now need time for construction
 [CHANGED] Improved menu for voting
 [CHANGED] Other players spray us logo instead of yours if transmission failed
 [ADDED] Error codes and messages
 [ADDED] Repair sound for wrench
 [ADDED] Voting messages and sound
 [ADDED] Command mp_wpndmg WPN DMG (weapon damage adjustment)
 [ADDED] Command mp_wpndmg_z1 WPN DMG (damage in zoom level 1)
 [ADDED] Command mp_wpndmg_z2 WPN DMG (damage in zoom level 2)
 [ADDED] Command logaddress_add IP:PORT (send console output to this address)
 [ADDED] Command logaddress_remove IP:PORT
 [ADDED] Command logaddress_removeall
 [ADDED] Command mp_zombiedmg
 [ADDED] Claw
 [ADDED] New game mode: Zombies!
### Beta 0.1.1.0 - 23.12.2008
 [FIXED] Friends list scrolling bug
 [FIXED] Bug which allowed to have a knife with scope
 [FIXED] It was not possible to build dispensers close to enemy dispensers
 [FIXED] Dead players/spectators blocked building positions
 [FIXED] Hostages followed dead players/spectators
 [FIXED] Spraylogo selection did not work after deleting the selected logo file
 [FIXED] Spawn effect was visible through fog of war
 [FIXED] "Hostage following"-arrows were visible through fog of war
 [FIXED] Rendering problems with buildings on maps with Info_OldRender
 [FIXED] Server name in scoreboard did not change after changing the server name
 [FIXED] Mouseover item info showed only one item and not all at one tile
 [FIXED] Serverlist mouseover info was not fully visible sometimes
 [FIXED] Internet crashed when joining servers with many players/buildings
 [CHANGED] Armor is much weaker now (max. 20% damage absorption)
 [CHANGED] Damage of all pistols doubled
 [CHANGED] USP ammo limit raised from 48 to 100
 [CHANGED] AWP now kills with one hit in zoom level 2 even if enemy has full armor
 [CHANGED] Stats don't show players with 0 score/deaths/frags anymore
 [CHANGED] Console is now on the classic console key by default (~ on US keyboards)
 [CHANGED] Some internal U.S.G.N. changes/improvements
 [CHANGED] Spraylogos with other sizes than 32x32 pixels will not be accepted
anymore
 [CHANGED] Weapon skins bigger than 75x75 (in hand) will not be accepted anymore
 [CHANGED] Weapon skins bigger than 100x100 (dropped) will not be accepted anymore
 [CHANGED] Defuse times increased (10 sec or 5 sec with defuse kit)
 [CHANGED] Join error messages are now more detailed
 [ADDED] Missing sound for weapon buying
 [ADDED] Stats now also display the score of players
 [ADDED] "Forgot password?" and "Create new account" buttons for fast usgn.de
access
 [ADDED] Enemy health is now visible for spectators (spec. mode "everything" only)
 [ADDED] Mouseover item info now also lists ammo/amount of weapons on the ground
 [ADDED]   Minimap for spectators which shows players/hostages/bomb/flags etc.
 [ADDED]   You can now start following by clicking a player while spectating
 [ADDED]   You can't rebuy grenades by default now (new command: mp_grenaderebuy)
 [ADDED]   Enhanced speedhack protection
 [ADDED]   Additional general hack protections
 [ADDED]   Bots button in ingame menu
 [ADDED]   Voting system and menu (commands: votemenu, vote, votemap)
 [ADDED]   Original CS weapon buying commands (deagle, hegren, ak47, m4a1, awp, ...)
 [ADDED]   New fog of war rendering mode (Smoothed)
 [ADDED]   Scorboard mouseover player details
 [ADDED]   Linux and MacOS (Intel) binaries (windowed only, dl at www.CS2D.com)
### Beta 0.1.0.9 - 08.09.2008
 [FIXED] Serverlist sorting bug with uppercase / lowercase letters
 [FIXED] Blank/empty playernames were possible
 [FIXED] Only CTs heared "Hostage has been rescued!" message
 [FIXED] Skin selection security hole
 [FIXED] Living teammates heared dead team chat
 [FIXED] Displayed pings were imprecise and too high
 [FIXED] Wrong rendering order of barricade ground
 [FIXED] Func_DynWall did not kill hostages
 [FIXED] Fire and gas did not injure hostages
 [FIXED] Several spectating bugs
 [FIXED] RPGs/Rockets flew too far sometimes (clientside in multiplayer games)
 [CHANGED] Damage of all pistols increased
 [CHANGED] Penalty for killing team buildings + max 5 team buildings killable
 [CHANGED] Info_CTF_Flag, Info_Dom_Point and Env_Breakable can now trigger entities
 [CHANGED] Everyone can read dead chat in game modes with instant respawning
 [CHANGED] Nobody receives radio messages in deathmatch mode
 [CHANGED] You only hear your own "Fire in the Hole" message in deathmatch mode
 [CHANGED] logs will now be saved in "sys/logs"-folder
 [CHANGED] TKs with gas grenade or molotov cocktail are not counted as TK anymore
 [CHANGED] Ingame menu button order changed (options/server settings/players &
bans)
 [ADDED] New commands / Settings
 [ADDED] Builder and health of buildings will now be displayed
 [ADDED] Buildings of own team can be repaired with wrench primary attack
 [ADDED] Option to render Env_Sprite under or over players (like Env_Image)
 [ADDED] Option to hide Env_Sprite if player uses nightvision googles
 [ADDED] Player spawnmoney time limit (max every 15 sec, DM/TeamDM/Construction)
 [ADDED] Adjustable respawn delay (0 sec by default)
 [ADDED] Team option for trigger entities
 [ADDED] Zoom function for spectating (rightclick)
 [ADDED] Entity Info_NoBuildings
 [ADDED] Entity Func_Message
 [ADDED] Supply building (can be used with [E] by builder for supply selection)
 [ADDED] Snowball
 [ADDED] Air Strike
 [ADDED] Mine
 [ADDED] Basic HTML server stats with player ranking and traffic stats
 [ADDED] IRC Chat (very basic)
 [ADDED] Friends List (does NOT support chatting!)
### Beta 0.1.0.8 - 18.08.2008
 [FIXED] Minor editor tilelist scrolling problem
 [FIXED] Weapon stayed in zoom mode while reloading
 [FIXED] Dropped flags disappeared like normal weapons (CTF)
 [FIXED] Map editor/mapinfo showed wrong map-size (1 x/y too small)
 [FIXED] Bugs with some buildings when players leave (buildings will be removed
now)
 [FIXED] "scroll background like tiles" bug (no scrolling)
 [FIXED] Kevlar/Kevlar&Helmet purchasing bug with little money
 [FIXED] Tile modes explosion/toxic were mixed up
 [FIXED] Several spectating bugs
 [FIXED] Trigger_Delay self-trigger did not work
 [FIXED] Dispenser did not work properly
 [FIXED] players were able leave the map 1 tile on the left/top
 [FIXED] Env_Decal bugs in editor
 [FIXED] Bots ran into walls when they tried to collect weapons sometimes
 [FIXED] V.I.P. was able to collect all weapons (now USP only)
 [FIXED] Items did not fade out in deathmatch mode on dedicated servers
 [CHANGED] Movement speed decreased by 10%
 [CHANGED] Flash/HE detonation delay decreased (now 1.3 sec, old 1.5)
 [CHANGED] HE explosion damage and radius increased
 [CHANGED] Gate field price and health reduced, buildimit of 3 added, damage
reduced
 [CHANGED] Gas grenade now hurts player directly. Armor doesn't protect anymore
 [CHANGED] Gas grenade damage and radius increased
 [CHANGED] Molotov cocktail explodes when it hits a wall
 [CHANGED] Shotgun range decreased and dispersion increased
 [CHANGED] Glock/Famas burst dispersion increased and burst damage decreased
 [CHANGED] Env_Decal now works on walls and obstacles too
 [CHANGED] lastinv command (Q) improved
 [CHANGED] Domination possible with less players if there are not enough on server
 [CHANGED] All player texts are now green in deathmatch mode (instead of red/blue)
 [CHANGED] All players are now visible on the radar in deathmatch mode
 [CHANGED] sayteam is now the same as say in deathmatch mode
 [CHANGED] Playername character restriction removed
 [CHANGED] You always have a knife now - even in construction mode
 [ADDED] New commands / Settings
 [ADDED] Servers using wrong version can be hidden with filter
 [ADDED] +300$ for dominating points (DOM)
 [ADDED] Map editor rect tool size displayed
 [ADDED] Additional setting for Env_Hurt (damage on time/movement/both)
 [ADDED] Bots now understand CTF and DOM maps
 [ADDED] Flags are now visible on the radar (CTF)
 [ADDED] Turret building
 [ADDED] Editor button to remove the background image
 [ADDED] High ping/latency autokick with mp_pinglimit (500 ms by default)
 [ADDED] Player gets money each spawn (DM/TeamDM/Construction, 2000$ by default)
### Beta 0.1.0.7 - 12.08.2008
 [FIXED] Several building bugs
 [FIXED] Several netcode bugs
 [FIXED] Several map editor bugs
 [FIXED] Scoreboard was not able to display all (32) players
 [FIXED] Problems with some binds/keys/menus
 [FIXED] Trigger_Delay did not work properly
 [FIXED] Bug with Func_DynWall
 [FIXED] Leaving players did not drop bomb/flag
 [FIXED] auto teambalance now changes uneven teams
 [CHANGED] DirectX is now used by default
 [CHANGED] Movement speed increased by further 20%
 [CHANGED] Screenshots will now be saved in "screens" folder
 [CHANGED] Join-/leave- and kill-messages limited to 5 visible messages
 [CHANGED] Zoom switch-delay halfed, laser removed, scope changed
 [CHANGED] Servers with old version will not be added to serverlist anymore
 [CHANGED] Info_NoWeapons now removes collected/bought weapons on roundstart
 [CHANGED] Flag carrier is now slower (CTF)
 [ADDED] New commands / Settings
 [ADDED] Servers using another version are now highlighted red
 [ADDED] Scoreboard shows which player is server/bot
 [ADDED] +3 Score for planting+detonating or defusing C4
 [ADDED] +3 Score and +1000$ for capturing enemy flag (CTF)
 [ADDED] More info when your mousepointer is over a server
 [ADDED] Game mode filter added
 [ADDED] Domination map type
 [ADDED] The game now supports more resolutions (graphics will NOT be scaled!)
 [ADDED] Launcher for CS2D added (Launcher.exe)
 [ADDED] Transparency settings for Env_Breakable and Func_DynWall
 [ADDED] Explosion delay for HE and flash
 [ADDED] Button/Switch graphics for Trigger_Use
 [ADDED] ESC+DEL now work in in-game chat
### Beta 0.1.0.6 - 4.08.2008
 [FIXED] Func_DynWall/Env_Breakable rendered in wrong size sometimes
 [FIXED] Fog Alpha perc. display did not change ingame
 [FIXED] Low FPS rate decreased movement speed
 [FIXED] Func_Teleport didn't work when teleporter exit was on a new teleporter
 [FIXED] Env_Explode / Env_Breakable explosions did not work
 [FIXED] Binds are now disabled when an ingame menu is open
 [FIXED] Serverlist wrong ping sorting with unreachable servers
 [FIXED] Movement transmission bug
 [FIXED] Several zoom mode bugs
 [FIXED] Weapon mode switching problem as client on servers with high latency
 [FIXED] Game closed on disconnect with ESC+9
 [FIXED] Several map editor bugs
 [FIXED] Several map transfer bugs
 [FIXED] Security hole which allowed to buy unpurchasable items
 [CHANGED] Movement speed increased by 10%
 [CHANGED] Movement speed with knife increased
 [CHANGED] Movement speed with tactical shield decreased
 [CHANGED] Tactical shield is now unbuyable by default
 [CHANGED] Damage of all Weapons increased
 [CHANGED] Damage bonus for zooming decreased
 [CHANGED] Armor now absorbs less damage
 [CHANGED] Func_DynWall now kills the player when it emerges on the same tile
 [CHANGED] Func_Teleport now triggers when it teleports someone
 [CHANGED] Galil/Famas ammo values changed
 [CHANGED] Mousepointer crosshair removed in zoom mode
 [CHANGED] Zoom/mode switching delay added/increased
 [ADDED] New commands
 [ADDED] Info_OldRender for CS2D 0.1.0.4 compability (only needed for some old
maps)
 [ADDED] Rocket Launcher
 [ADDED] Grenade Launcher
 [ADDED] Wrench
 [ADDED] Building system (2x rightclick with wrench!)
 [ADDED] Different game modes (Deathmatch/Team Deathmatch)
 [ADDED]   Serverlist "Copy Address"-function (on rightclick)
 [ADDED]   Entity cut/copy/paste with Ctrl+X/C/V in editor
 [ADDED]   Low quality smokegrenade smoke on low particle details
 [ADDED]   More options for env_item (spawn every x seconds)
 [ADDED]   Debug Logfiles
### Beta 0.1.0.5 - 28.07.2008
 [INFO]     CS2D has been re-programmed from scratch!
      Please consider that this probably caused new bugs.
      These will be fixed in following updates.
      Furthermore the game is still unfinished and imbalanced.
 [FIXED] Grenade bugs
 [FIXED] Money and teamchange issues
 [CHANGED] Shadows and effects
 [CHANGED] Network code
 [CHANGED] New interface and menus
 [CHANGED] New ingame HUD
 [CHANGED] New map editor
 [CHANGED] Bots are now available in multiplayer mode
 [ADDED] Security system and encryption
 [ADDED] Left- and righthanded players
 [ADDED] Visible reload animation
 [ADDED] Visible nightvision googles
 [ADDED] New settings and commands
 [ADDED] Map and spaylogo transfer
 [ADDED] U.S.G.N. account system
 [ADDED] Serverlist filters and sorting
 [ADDED] LAN serverlist
 [ADDED] Favorite servers
 [ADDED] Some new items (medikit, money etc.)
 [ADDED] New weapons: Famas, Galil, RPG, Gas Gren., Molotov Cocktail
 [ADDED] New equipment: Tactical Shield
 [ADDED] New server settings and commands
 [ADDED] New weapon modes (burstmode, silencer, laser colors)
 [ADDED] New entities
 [ADDED] Entity trigger system
 [ADDED] CTF map type
 [ADDED] Ingame menus for options, server settings and kicking/banning
 [REMOVED] Entity Info_NoFoW removed
### Beta 0.1.0.4 - 12.06.2007
 [FIXED] Fixed 2 bugs which caused "Memory Access Violation" error
 [FIXED] Internal serverlist bug
 [CHANGED] New Unreal Software logo
### Beta 0.1.0.3 - 23.01.2007
 [CHANGED] U.S.G.N.
 [CHANGED] Reduced price of flare grenade to 150$
 [FIXED] Some Bugfixes
### Beta 0.1.0.2 - 25.11.2006
 [FIXED] Map exploit concerning new external CS2D map editor
 [FIXED] Some U.S.G.N. problems (were only present on certain systems)
 [CHANGED] Faster U.S.G.N. Server
 [CHANGED] New Smokesprite by |jUSTiN|
 [ADDED] Nickname checking: A lot of special characters are not longer allowed
 [ADDED] Total number of playerslots used/available beneath the serverlist
 [ADDED] U.S.G.N. features/improvements
 [ADDED] (poor) Speedhack Protection
 [ADDED] Some new maps
### Beta 0.1.0.1 - 07.04.2005
 [CHANGED] Removed ability to join the "official" version with open source clients
due to hacks
 [CHANGED] Serverlist now displays only servers with the same game version
 [ADDED] Display of the amount of registered and available servers below the
serverlist
### Beta 0.1.0.0 - 24.12.2004
 [INFO] CS2D now requires user32.dll (generally available on each windows system!)
 [FIXED] Some minor bugs
 [FIXED] Player did not drop the weapon before buying a new one in alpha 0.0.3.3
 [FIXED] VIP had no knife
 [FIXED] Zoom made it possible to shoot faster with sniper weapons
 [FIXED] "refresh/update" button stayed unclickable after leaving a net game
 [FIXED] "Join Game" button on "View Info" screen was sometimes unclickable
 [FIXED] sv_ff (friendly fire) default was not 0 (off) - now it is.
 [CHANGED] Increased (zoom-)damage of SG552 and Aug
 [CHANGED] Improved bot AI
 [CHANGED] Improved damage direction indicator
 [CHANGED] Improved nightvision (slightly glowing players)
 [CHANGED] Weapon zoom is now a real 2x/4x-zoom
 [CHANGED] Dynamic loading of players.bmp (-> you can add new hostage frames)
 [CHANGED] Flare3.bmp loadbug. Start with cmdlparam "noerrormsgs" to load an
alternate image
 [CHANGED] Spectator minimap enlarged (doubled size)
 [ADDED] Explosions (Bomb, HE grenade, explosive breakables) now damage breakables
around
 [ADDED] Editor copy and paste for entities (ctrl+c / ctrl+v)
 [ADDED] Cut, copy and paste for console, chat and textfields (ctrl+x / ctrl+c /
ctrl+v)
 [ADDED] Delete for textfields (del)
 [ADDED] Spectator zoom (Right Mousebutton)
 [ADDED] "obstacle" option for env_breakable
 [ADDED] Some new entities (info_nofow, info_quake)
 [ADDED] Editor move map function (ctrl+w/a/s/d or ctrl+cursor keys)
 [ADDED] Cmdline param.: "map" ("dedicated", "bots") to setup a server with the
given map
 [ADDED] Cmdline param.: "noerrormsgs" to disable load error output
 [ADDED] Manual.htm with script- and command line commands
 [ADDED] Bot weapon modes (menu was already available in prev. versions but had no
effect)
 [ADDED] Some new commands
### Alpha 0.0.3.3 - 22.08.2004
 [FIXED] Buying/weapon switching bugs (a 0.0.3.2 bug)
 [FIXED] Erroneous cheat detection (a 0.0.3.2 bug)
 [FIXED] Changed accidental exchanged aztec.bmp tileset (a 0.0.3.2)
 [FIXED] U.S.G.N. clear up bugs (a 0.0.3.2)
 [FIXED] Some small editor bugs
 [CHANGED] Changed sv_ff (friendly fire) default to 0
 [ADDED] "catchcursor" function/command wich holds cursor in window (for windowed
mode only!)
 [ADDED] "no shadow" option for env_breakable
 [ADDED] Some new commands
### Alpha 0.0.3.2 - 19.08.2004
 [FIXED] Now the player drops his weapon before he buys a new one
 [FIXED] Game tried to load some not existing files
 [FIXED] Removed Bot game memory leak
 [FIXED] Several script parser bugs
 [FIXED] Players stayed visible when covered by FoW on some old graphic cards
 [FIXED] Bug which allowed to write a script based "speed-hack"
 [FIXED] Client received invalid/expired msgs from servers where he previously
played
 [FIXED] Multiplayer mapchange didn't work correctly
 [FIXED] Player kept bomb in hand after round restart
 [FIXED] Net Game didn't work after Bot Game
 [CHANGED] Load process: replaced "memory access violation" with detailed error msg
 [CHANGED] Delay after switching zoom mode halved (from 1000ms to 500ms)
 [CHANGED] Decreased M249 damage and accuracy
 [CHANGED] Decreased M4A1 firerate
 [CHANGED] Highly increased Knife damage
 [CHANGED] Script keynames changed
 [CHANGED] Removed P2P connection display
 [CHANGED] Changed some stuff to serverside to avoid cheats
 [ADDED] Score, deads and ping are now displayed in dedicated server playerlist
 [ADDED] Additional clientside anti cheat routines
 [ADDED] Serverlist ping filter
 [ADDED] server.cfg executed when you run a server
 [ADDED] Mapcycle (mapcycle.txt)
 [ADDED] Cmdline param.: "set" to setup the Counter-Strike 2D settings on start
 [ADDED] Cmdline param.: "nostartup" to deactivate Unreal Software startup sequence
 [ADDED] Cmdline param.: "connect" to connect to a server (works like the connect
command!)
 [ADDED] Some new commands (mp_fraglimit, mp_maxrounds, mp_timelimit [...])
 [ADDED] Some new entities (info_nobuying, info_noweapons)
 [ADDED] Damage direction indicator
 [ADDED] IRC chat badwords
 [ADDED] Obstacle Block tile type (the same as a normal obstacle but without
shadows)
### Alpha 0.0.3.1 - 20.07.2004
 [FIXED] Some internal bugs
 [FIXED] Grenades were picked up, even if already carrying the max number of
allowed grenades
 [FIXED] Respawn bug which allowed respawing multiple times during one round
 [FIXED] Server was chosen / joined when clicking the scrollbar
 [FIXED] Say/Sayteam just openened the chatwindow
 [FIXED] Menu font was not loaded correctly
 [FIXED] Reset of the variables at roundstart
 [CHANGED] Exchanged the P2P with client-server scheme
 [CHANGED] Hostages will be teleported with the player using them
 [CHANGED] Movement speed more dependent on the carried weapon
 [CHANGED] Ammunition for each weapon corrected
 [CHANGED] Laser ammunition lowered
 [CHANGED] Changed U.S.G.N. - no more lags in the serverlist
 [ADDED] Info Text if mousepointer is pointed on items
 [ADDED] Ingame Dedicated Server (needs 3D graphics card!)
 [ADDED] Chat Introscreen
 [ADDED] Chat Antiflood
 [ADDED] Many new commands
 [ADDED] Configurable friendly fire
####################################################### older versions (german)
### Alpha 0.0.3.0 - 28.06.2004
 [FIXED] Mehrere SCHWERE Bugs im Multiplayer Modus behoben, welche mit Version
       a 0.0.2.9 auftraten
### Alpha 0.0.2.9 - 26.06.2004
 [INFO] Achtung! Beim Bot-Game besteht die Gefahr, dass das Programm
      nicht mehr reagiert. Die Ursache wurde bereits gefunden und wird
      in einer der n�chsten Versionen behoben
 [FIXED] Granaten von "env_item" konnten nicht aufgehoben werden
 [FIXED] "buyequip" Command funktionierte nicht
 [FIXED] Fehlerhafte Kollision mit "Block"-Tiles
 [FIXED] Angriff mit Messer wurde nicht richtig �bertragen
 [CHANGED] Standardport ge�ndert von 27015 auf 36963
 [CHANGED] Verbesserte Schuss- und Schadens�bertragung
 [cHANGED] Sprites werden im VRAM gespeichert
 [CHANGED] Rauch von Rauchgranaten der Vorrunde verschwindet beim Rundenstart
 [CHANGED] Debug Logging deaktiviert
 [CHANGED] Teilweise leicht verbesserte Bot KI
 [ADDED] Verschiedene Bot Skills
 [ADDED] "env_teleport" Entity zum Teleportieren von Spielern
 [ADDED] IRC Chat Client integriert (nocht nicht voll funktionsf�hig!)
### Alpha 0.0.2.8 - 30.05.2004
 [FIXED] Fehlerhafte Armor Anzeige / �bertragung
 [FIXED] Parser Bug bei Parametern
 [FIXED] Bestimmte Radio Messages wurden an alle gesendet
 [CHANGED] Festgelegter Standardport f�r Client und Host (27015)
 [CHANGED] Verbesserung der Bot KI
 [CHANGED] K�rperteilverschiebung nur �ber eigenen Spieler u. Bots
 [ADDED] ESC Ingame schlie�t/l�scht offene Chateingabe
 [ADDED] Sonderzeichen zur Schrift hinzugef�gt (z.B. Umlaute)
### Alpha 0.0.2.7 - 29.05.2004
 [FIXED] Fehlerhafte Health Anzeige / �bertragung
 [FIXED] Schleichen (walk) wurde nicht lautlos �bertragen
 [FIXED] Volle Munition kaufen �ber Buymen� bzw primammo/secammo
 [FIXED] Ab Version 0.0.2.6 fehlende Schusslinien wieder sichtbar
 [CHANGED] Radio-Message Texte
 [CHANGED] Verbesserte Eingabe (Gedr�ckthalten von Backspace)
 [ADDED] "Hostage down!" Radio Message beim T�ten einer Geisel
 [ADDED] U.S.G.N.-seitiger Serverping vor Serverl�schung aus Liste
 [ADDED] Herumschiebbare K�rperteile ab "blood 3"
### Alpha 0.0.2.6 - 26.05.2004
 [FIXED] Spieler konnte sich beim Planten/Defusen bewegen
 [FIXED] Item Bug beim L�schen im Editor
 [FIXED] Bei Relative Movement war schnelleres Laufen m�glich
 [FIXED] Spieler hatte sehr viele Frags statt Minus-Frags
 [FIXED] "env_sound"-Sounds wurden nach RR mehrmals abgespielt
 [FIXED] Einige kleinere Multiplayer Bugs
 [CHANGED] Richtige 360� Bewegung bei Relative Movement
 [CHANGED] Spieler l�uft mit Messer in der Hand schneller
 [CHANGED] Radar dreht sich nicht mehr mit
 [CHANGED] X-Button deaktiviert
 [ADDED] Radar blinkt bei Radio Messages
 [ADDED] "Fire in the hole!" Radio Message bei Granaten
 [ADDED] "env_breakable" Entities k�nnen explodieren
 [ADDED] Waffen "Laser" und "Flamethrower", nicht kaufbar
 [ADDED] �berpr�fung wichtiger Bilder
 [ADDED] P2P Verbindungsanzeige im Scoreboard
### Alpha 0.0.2.5 - 21.05.2004
 [FIXED] Diverse kleinere Bugs
 [FIXED] Spieler behielt Waffe nach Tod durch t�dliches Feld
 [FIXED] Z-Ordering fixed. Keine flackernden Sprites mehr
 [FIXED] Runde wurde in bestimmten Situationen nicht beendet
 [CHANGED] Leichte Optimierung des Multiplayer Codes
 [CHANGED] Geschwindigkeit der Schrittger�usche verringert
 [CHANGED] Sichtfeld erweitert (von 120� auf 170�)
 [CHANGED] Passwort wird nur noch Serverseitig ausgewertet
 [CHANGED] Leicht ver�nderte Spielergrafiken
 [CHANGED] Verbesserte und neue Effekte
 [ADDED] "War Mode" f�r Server. Deaktiviert Spectating.
 [ADDED] Info �ber "Fog of War" / "War Mode" bei Server Info
 [ADDED] Frame Limit im Men� (40 FPS)
 [ADDED] Culling und Rotation bei "env_sprite" Entities
 [ADDED] "gen_gfx", "info_storm" und "info_tilefx" Entities
 [ADDED] Diverse Commands hinzugef�gt
 [ADDED] Spieler Schatten und Beine
### Alpha 0.0.2.4 - 01.05.2004
 [FIXED] Diverse kleinere Bugs
 [FIXED] Fehler bei mehrfacher Nutzung externer Dateien
 [FIXED] Fehler von Volume/Pan Update bei "env_sound"
 [FIXED] Sprites/Decal/Hostage Bug beim L�schen im Editor
 [FIXED] Hostages konnten �ber t�dliche Tiles laufen
 [FIXED] "Server went offline"-Meldung bei Cheat Detection
 [FIXED] Mehrere Bomben/VIPs im Bot Game
 [FIXED] Mehrfache Explosion von Smoke-/Flaregrenades
 [CHANGED] Leichte Optimierung des Multiplayer Codes
 [CHANGED] Optimierung des "Fog of War"
 [CHANGED] Verbesserte UDP Initialisierung
 [ADDED] Tile Propertie "Block" (wie "Wall", aber ohne Schatten)
 [ADDED] Tile Scrolling Modus f�r Backgrounds
 [ADDED] Joinen jetz auch per URL m�glich
 [ADDED] Waypointverf�gbarkeitsanzeige
 [ADDED] Diverese Commands hinzugef�gt
 [ADDED] Fog Effekt f�r "gen_weather"-Entities
 [ADDED] Schaden durch Bombenexplosion
 [ADDED] U.S.G.N. Pr�fsumme bei "Server Kill" Operationen
### Alpha 0.0.2.3 - 10.04.2004
 [FIXED]   Einige Fehler im Multiplayer Modus behoben
 [ADDED]   "Aim-Line" im Follow Spectator Modus
 [ADDED]   Anzeige der Tile-Koordinaten im Map Editor
 [ADDED]   Buy Commands f�r Waffen und Items (deagle,vest,hegren ...)
### Alpha 0.0.2.2 - 08.04.2004
 [FIXED]   Fehler bei der abgesicherten UDP �bertragung
 [ADDED]   Snapshot Command
 [ADDED]   Automatische Ausf�hrung von Scripts �ber autoexec.cfg
 [ADDED]   �bertragung von Items beim Joinen
### Alpha 0.0.2.1 - 07.04.2004
 [CHANGED] TCP wurde wieder entfernt
 [ADDED] Abgesicherte UDP �bertragung
### Alpha 0.0.2.0 - 05.04.2004
 [INFO] Experimentelle Version f�r das Testen von TCP
 [FIXED] Mehrere kleine Bugs
 [FIXED] Fehler bei falschem Pfad f�r "env_sprite"-Entities
 [FIXED] Bots schie�en auf Gegner, die sie gar nicht sehen d�rften
 [CHANGED] Map "de_dust" �berarbeitet
 [CHANGED] Spectator Modus verbessert, anklickbare Buttons
 [ADDED] TCP f�r sicherere Daten�bertragung
 [ADDED] Minimap im Editor und im Spectator Modus
 [ADDED] Map Briefings
 [ADDED] Bot Control Men� (noch nicht 100% fertig)
### Alpha 0.0.1.9 - 27.03.2004
 [RELEASE] Erste Vorstellung des Projektes auf www.blitzforum.de