Blood Ink
The following Scenario acts as a toolkit for quickly setting up a game within          FERRY FLOORS
     Over Arms. Below you will find setting information, plot hooks, points of inte-
                                                                                       During this scenario, the party must successfully board the ferry to the islands
     rest, stat blocks and more, but it is up to the GM and the players to work in a
                                                                                       where Russian weapons are being smuggled on board. The Ferry is crawling
     cooperative manner to create a story out of these elements and piece them all
                                                                                       with Russian agents on every floor.
     together in a fun and interesting way.
                                                                                       m   1st Floor: Bar and Hall
          SETTING INFORMATION
                                                                                       m   2nd Floor: Dining Room
     Blood Ink is set within the 2000’s in a fictional location somewhere in Norway
     where the USA has entered into another Cold War with Russia. Players are
                                                                                       m   3rd Floor: Deck and Bar
     encouraged to play as Government agents trying to locate a ship suspected of
     smuggling weapons from nearby islands into Russia.
                                                                                       m   Cargo Hold
     This scenario is suggested for 2-3 Players of levels 4-6.
                                                                                       m   Captains Quarters / Bridge
                                                                                       Once aboard the ferry, Players will find themselves near the bar on the 1st Floor
                                                                                       with a large open space where people are conversing and enjoying their time
                                                                                       on the ferry. Directly to their right is a blocked off staircase that leads down
                                                                                       some steep stairs directly to the Cargo Hold. Beyond the 1st Floor and at the
                                                                                       front of the ferry is the Captains Quarters and Bridge where the Captain steers
                                                                                       the ferry.
                                                                                       On the 2nd Floor, Players will find a grand dining room that appears to be very
                                                                                       old with only minor restorations. A stage sits at the far end of this floor where
                                                                                       bands play live music, there is also a large area for couples to dance near the
                                                                                       stage.
                                                                                       The 3rd Floor is an open deck with access to a small bar, from here travelers
                                                                                       can enjoy the breeze from the sea and a drink, this area is usually crowded and
                                                                                       quite small, seating is first-come-first-served up here.
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          POINTS OF INTEREST
     What follows is a list of sample locations available during the Scenario:
                                                                                 v   THE FERRY
     S        FARMERS MARKET
              A small and yet bustling market filled with local produce and
                                                                                     A Ferry that has regular entertainment and takes travelers
                                                                                     from the mainland to a series of islands that are popular
                                                                                     amongst tourists.
              products. The Farmers Market is a good place to stock up on
              items and an easier place to bump into locals for intel and
              juicy information.
              5   The Farmers Market is moderately close to The Ferry.
                                                                                     TRANQUIL HOTEL
                                                                                     A popular 5-star hotel that looms over the city, many people of
                                                                                     all kinds can be found here with the wealthiest residing among
              NINE’S TAVERN                                                          the top floors for the duration of their stay. This Hotel hosts a
                                                                                     number of parties open to the public throughout the year.
              Along the brick road stands a massive tavern that looks to be
                                                                                     5   The Tranquil Hotel is very close to the Tavern.
              hundreds of years old. Nine’s is a popular tourist location and
              regularly houses some prominent and wealthy patrons.
              5   The Tavern is moderately close to the Farmers Market.
                                                                                 G   THE LOOKOUT
                                                                                     A peak directly across from the Tranquil Hotel that overlooks
                                                                                     the city, not many people travel up here due to the nature of
              THE DOCKS                                                              the hike making it quite secluded. The Lookout used to be a
                                                                                     popular tourist location but has since fallen into disarray with
              Home to a large number of cargo ships and fishing boats, this          litter lining the overgrown paths.
              area is filled with fisherman and workers trying to make a
              living at sea. Recently there have been some unusual people
              seen boarding ships here.
              5   The docks are very close to The Ferry
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         NON-PLAYER CHARACTERS
     MATILDA M                                                                     MICHAIL S
     A mystic woman who spends her time reading tarot cards in the Farmers         An agent sent by Russia to oversee the cargo operations, Michail is a stern
     Market for her patrons. Matilda is capable of using an Anima which allows     and disciplined man with many more men at his disposal, his group stays
     her to perfectly predict the future for those who agree to one of her tarot   at The Tranquil Hotel. Michail posesses a mysterious Anima that even his
     readings.                                                                     men are unaware of.
     ARVID K                                                                       JOHAN L
     Owner of Nine’s Tavern, Arvid is a man of few words though when he does       A dock worker with a loud mouth and bigger gut. Johan knows all of the
     speak, it is usually something of importance. Arvid is weary of the strange   gossip around the city and no on-goings at The Docks slip by him. Can he
     Russian presence in the city.                                                 be trusted though?
                                                                                   CAPTAIN OLAV
                                                                                   A very cheerful and happy-go-lucky elderly man, Captain Olav has been in
                                                                                   charge of The Ferry for many years. Captain Olav is aware of what is being
                                                                                   kept aboard The Ferry and will sweat when questioned about it.
                                                                                   LADA J
                                                                                   A spy working under Michail, her job is to keep her ear to the street and
                                                                                   report anyone who may be trying to uncover more information about the
                                                                                   cargo operation. Lada is a young and slim woman with a very sharp brain,
                                                                                   she never gves up without a fight.
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 THE FERRY                                                                          ADVENTURE HOOKS / PLOT
 The government has provided the Players with tickets to The Ferry well in     The following hooks and ideas can be used while starting off and running this
 advance and the the party has reason to believe that weapons are currently    Scenario:
 being smuggled into Russia aboard this ship. Once upon the ship Players
 will need to covertly search The Ferry while avoiding a large hostile pres-
 ence of Russian agents and be sure to find the secret weapon aboard the       OVERARCHING THREAT
 ship. The weapon appears to be some kind of Jellyfish, wait, is that an....
                                                                               The city is crawling with russian informants, spies, and agents it may be
 Anima User!?
                                                                               hard to avoid trouble but it will be almost necessary for survival here. An
                                                                               agent by the name of Lada begins spying on the group upon their arrival
                                                                               stirring up trouble for the party as they plan to board the boat. Michail soon
 m   How many agents are on board?                                             catches wind of the group and sends more agents after the party. The only
                                                                               way to make this end is to take the fight directly to Michail at the top of the
 m   Does the Captain know about all of this?                                  Tranquil Hotel.
 m   What kind of weapons are being smuggled?
                                                                               m   How did the Russian agents discover we arrived?
 m   How do we remain undetected?
                                                                               m   How do we get to the top of the Tranquil Hotel?
                                                                               m   Does anyone else have an Anima?
      ADDITIONAL FEATURES
 During this Scenario, Characters will have access to the following:           I SEE YOUR FUTURE
                                                                               When the party walks into Nine’s Tavern a young woman bumps into them,
                                                                               startled, she apologizes and makes a strange face like she knows who one
 .        FERRY TICKETS
          An item obtained at the start of this Scenario; it allows
                                                                               of you are. The woman introduces herself as Matilda and asks you to come
                                                                               visit her booth at the Farmers Market and she will read your fortune, upon
                                                                               Matilda’s exit a group of Russian men in plain clothes walk in and immedi-
          agents to board The Ferry.
                                                                               ately take a seat near the front door, they look tough and begin to stare at
                                                                               the party..
                                                                               m   What “Fortune” does Matilda mean?
 "        SECURED LINE (PHONE)
          Between you and your partners, you can be sure that no
          one will be eavesdropping on your communications, at
                                                                               m   Will these men try to start a fight with us?
          least not through this connection. Agents will have special          m   What does the barkeep know about Matilda?
          phones that allow for easily communicating with one an-
          other exclusively, securely, and anywhere.
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            CHARACTER STAT BLOCKS
                                                                                                 MATILDA                                                       HP : 24             AP : 20
     Below are the data for the main NPCs in this Scenario:
                                                                                                 LEVEL : 3 INITIATIVE : 5 RANGE : 36m
                                                                                                Character Stats                               Anima Stats
                                                                                                STR : 8    DEX : 4    CHA : 8    INT : 10      PWR : 6 SPD : 6           DEF : 8 RNG : 12
       RUSSIAN AGENT                                             HP : 8              AP : ?
       LEVEL : 1 INITIATIVE : 9 RANGE : 30m                                                       ABILITY : Her Anima, Sunseeker, is able to accurately predict the future of a
                                                                                                  target as long as they agree to having their fortune told.
     Character Stats                              Anima Stats
      STR : 8    DEX : 6   CHA : 4    INT : 4      PWR : ?     SPD : ?    DEF : ?     RNG : ?
                                                                                                     Magician            Accuracy : INT + RNG -2       5   Damage : INT + RNG +2
       ABILITY : If in danger, Agents are able to call for backup on their phones.
                                                                                                 ARVID                                                         HP : 24             AP : ??
      Melee Weapon            Accuracy : DEX +1    5   Damage : STR +5                           LEVEL : 6 INITIATIVE : 7 RANGE : ??m
                                                                                                Character Stats                               Anima Stats
                                                                                                STR : 12   DEX : 4    CHA : 6    INT : 10      PWR : ?     SPD : ?       DEF : ?    RNG : ?
       MICHAIL                                                  HP : 20              AP : 20
                                                                                                  ABILITY : None
       LEVEL : 5 INITIATIVE : 6 RANGE : 36m
     Character Stats                              Anima Stats
                                                                                                       Pistol            Accuracy : DEX +2      5   Damage : INT +4
     STR : 10 DEX : 4      CHA : 4    INT : 12     PWR : 8 SPD : 6        DEF : 8 RNG : 12
       ABILITY : His Anima, Potemkin, has two Abilities:
       1.    Potemkin is able to pull the air out of rooms by inhaling, during this time
                                                                                                 LADA                                                          HP : 12             AP : 20
             anyone besides Michail will lose 2HP per combat round and 1HP otherwise.            LEVEL : 3 INITIATIVE : 9 RANGE : 36m
       2.    Once Potemkin has removed their air from a room they are then able to
             produce incredibly strong blasts of wind targeting everyone in the room.           Character Stats                               Anima Stats
                                                                                                STR : 6    DEX : 8 CHA : 12 INT : 10           PWR : 6 SPD : 8 DEF : 10 RNG : 12
            Magician          Accuracy : INT + RNG -2      5   Damage : INT + RNG +2
                                                                                                  ABILITY : Her Anima, Private Eyes, is able to produce a “thermal vision” effect
                                                                                                  which allows her to track other Anima Users.
                                                                                                     Assassin            Accuracy : DEX + SPD +1       5   Damage : DEX + SPD -1
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