Sengoku Japan Playtest lists V.
III ( Jan 2021 )
                                                                        Nagae Yari Ashigaru
 Troop Type             CBT     RNG   GRT    SAV   Weapons         Armor             Traits         Pts
   Yumi Ashigaru         4       5      4     6       yumi         Partial Ar     Skirmish Spec     16
  Teppo Ashigaru         4       5      4     6       teppo        Partial Ar     Volley, drilled   17
 Untrained Ashigaru      4       5      5     5        Yari        Partial Ar        kakomu         11
                                                                                   Harinezumi,
    Yari Ashigaru        4       5      4     5       Yari          Full Ar                         16
                                                                                 kakomu, drilled
                                                                                 Wall of Spears,
 Nagae Yari Ashigaru     4       5      4     5    Nagae Yari       Full Ar      Offensive Spear    16
                                                                                      drilled
                                                                                   Furikaeshi,
  Naginata Samurai       3       5      3     4     naginata      Enclosed Ar                       22
                                                                                    kuridashi
                                                                                    Mounted,
  Mounted Samurai        3       5      3     4    Cavalry Yari   Enclosed Ar                       25
                                                                                 massed charge
    Yumi Samurai         4       4      3     4       yumi        Enlcosed Ar      Aimed shot       22
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Traits:
Kuridashi (1pt): ( loose order & naginata) : when doing defend they can choose to use this skill instead of
rolling to cancel skills, the enemy must pass a grit test to attack, if they fail they retreat and they only gain
fatigue as if they had executed a move action. If they pass they attack with -1 to hit and any 1s rolled are hits
inflicted on the attacking units (these hits don't cause morale test)
Furekaeshi(1pt): (loose order & naginata): when doing attack with a weapon with higher weapon initiative,
if enemy selects counter-attack they suffer -1 to hit
Volley(1pt): (close order & teppo): When doing a shoot action while in close order or when lined up against a
defended obstacle and shooting over it, if the enemy has to test morale they add an additional D6 to the test
Harinezumi(1pt): (close order): when selecting counter attack with a weapon with higher initiative than
enemy, all models in unit may roll D6 to counter attack and they get to attack before the attacking unit does, so
any casualties don't get to attack
Kakomu(1pt): (loose order): when executing an attack in which they don't need to move more than 2" and the
attacking unit has more models than the defending units then attacker may re-roll 1s on the to hit roll and the
enemy adds 1D6 to morale test from combat
Weapons & Armor:
Yumi(3pts): use shoot action, Range: 8”/20”, save modifier: -0 up to 4” then +1 beyond 4”
Teppo(3pt): use shoot action but never gains any fatigue for doing a shoot action even if indicated by the
fatigue table, after shooting gains two unloaded tokens and needs to execute ready actions to remove them,
each ready action done removes one unloaded token.
Range: 8”/12”, save modifier -1 up to 4” then 0 beyond 4”
Nagae Yari: use the rules for Pikes                  Cavalry Yari: use the rules for Xyston
Naginata(2pts): initiative 2, -1 save modifier          Yari(1pt): initiative 3
Enlcosed Armor (5pts): Provides 3 points of armor
                                                                                  Teppo Ashigaru
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