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Lion KA

This document provides a roster listing various units in the Lion Clan army including unit names, stats, abilities, and equipment. It includes different types of units like infantry, cavalry, and heroes/commanders. Stats covered include movement, attack, tactics, wounds, skills and more. Abilities provide additional combat benefits for some units.

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0% found this document useful (0 votes)
38 views3 pages

Lion KA

This document provides a roster listing various units in the Lion Clan army including unit names, stats, abilities, and equipment. It includes different types of units like infantry, cavalry, and heroes/commanders. Stats covered include movement, attack, tactics, wounds, skills and more. Abilities provide additional combat benefits for some units.

Uploaded by

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Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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2252 Koku - Lion Roster

Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Matsu Lion's Pride 15 4 7 1 1 +1 +2 - - 4 6 2 - - - - - - 6 12 17 769
Ability: Once per turn, at the beginning of Close Combat, this unit may negate any one Tactical Card that provides combat modifiers to a
unit or personality involved in an engagement with this unit.; Skills; Traits; Infantry; Equipment; Heavy Armor; Katana
Matsu Tsuko 1 4 9 6 2 +3 +4 - - 3 4 4 9 6 6 7 7 5 5 [499]
Ability (SA): Tsuko targets herself if she received Wounds during the previous turn. until the end of the turn Tsuko gains +1 ATT and +2
DAM. Ability: When leading a Lion Clan unit, Tsuko's unit may perform any number of free maneuvers during a turn. Note that only simple
maneuvers may be free maneuvers.; Unit Commander; Skills; Battle 6; Charge; Countercharge; Defense 1; Double Chi; Iaijutsu 2;
Leadership 5; Tactician 1; Traits; Champion; Fearless; Infantry; Equipment; Heavy Armor; Naginata; Army General
Prophecies of Asako Yurito Target an enemy effect as it is produced. The Prophecies may target an effect generated by a card, personality, unit, spell, or item. Destroy [45]
the Prophecies of Asako Yurito to cancel the target effect.
Lion Medium Regulars 17 4 6 1 1 0 +1 - - 6 6 1 - - - - - - 10 20 30 195
Lion Chui; Battle 3; Leadership 2; Charge; Skills; Traits; Infantry; Equipment; Light Armor; Katana
Lion Heavy Regulars 15 4 7 1 1 +1 +2 - - 5 6 1 - - - - - - 7 13 19 315
Kiso: This unit receives a +1 modifier to all Morale tests during a turn in which it entered an engagement as the attacker.; Skills; Traits;
Infantry; Equipment; Heavy Armor; Katana
Matsu Yojo 1 4 7 4 1 +1 +2 - - 6 6 2 3 2 4 3 4 3 2 [75]
Unit Commander; Skills; Battle 2; Charge; Defense 1; Iaijutsu 2; Leadership 2; Traits; Infantry; Equipment; Heavy Armor; Katana
Wardens 11 4 7 1 1 +1 +2 - - 6 6 2 - - - - - - 5 10 15 450
Skills; Traits; Cavalry; Mounted; Equipment; Light Armor; Katana
Matsu Agetoki 1 4 7 5 2 +2 +3 - - 6 6 2 6 4 5 5 5 3 3 [230]
Kiso: All Ranged Attacks directed against Agetoki's unit, or any model within the unit, suffer a -2 ATT modifier.; Unit Commander; Skills;
Battle 3; Charge; Countercharge; Defense 3; Go Master; Leadership 2; Traits; Cavalry; Mounted; Equipment; Light Armor; Katana
Lion Elite Spearmen 9 4 6 1 1 +1 +1 +1 0 5 5 2 - - - - - - 7 13 19 164
Ranged (Nage-yari): 5" close, 10" extended (-2 ATT).; Lion Gunso; Battle 2; Leadership 2; Go Master; Skills; Traits; Infantry; Equipment;
Light Armor; Nage-yari (5")
Lion Medium Elite 12 4 6 1 1 +1 +2 - - 4 6 2 - - - - - - 6 12 18 359
Skills; Charge; Traits; Infantry; Equipment; Light Armor; Katana
Kitsu Motso 1 4 7 5 2 +2 +2 - - 6 6 3 5 3 5 5 4 3 3 [155]
Unit Commander; Skills; Battle 2; Charge; Iaijutsu 1; Leadership 4; Tactician 1; Traits; Infantry; Equipment; Light Armor; Katana
Tactical Deck 0 - - - - - - 0 0 - - - - - - - - - 0
A Master of Tactics; Qty: 2; ; All or Nothing; Qty: 2; ; Another Time; Qty: 2; ; Arrow Knows The Way, The; Qty: 2; ; Burst of Speed;
Qty: 2; ; Charge; Qty: 3; ; Facing the Shadows; Qty: 2; ; Focus; Qty: 1; ; Grim Determination; Qty: 3; ; Know the Terrain; Qty: 2; ;
Loss Of Face; Qty: 3; ; Resist Magic; Qty: 2; ; Stout Heart; Qty: 2; ; Superior Offense; Qty: 2; ; Skills; Traits; Equipment
Option Footnotes:
Battle May adjust Initiative score of unit being led by Battle skill every turn
Cavalry Models with the Cavalry trait may move during the Cavalry Movement phase.
Charge Unit or unit being led may Charge by announcing an engaging move against an enemy within LOS and unit's forward 90 degree arc; Unit
gains +4" on move and (if engagement occurs) +1 ATT and +1 DAM until end of turn; If charge falls short, unit becomes unformed; If
charge falls short by more than 2", unit must take a Morale test or become broken

Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. All rights reserved. Download it for FREE at www.wolflair.com!
2252 Koku - Lion Roster
Option Footnotes:
Countercharge The unit can Countercharge when it has been selected as the target of an engaging movement. The Countercharge is announced immediately
after an enemy within this unit's LOS (and forward arc) has declared its intention to engage this unit. If this unit has not yet moved, but is
able to do so during the current Movement phase, it makes a 2" move toward the enemy (or half the distance between the two units,
whichever is less) and becomes engaged. The Countercharging unit is not considered to have initiated the engagement and is still considered
the defender. In addition, this unit gains +1 ATT for Close Combat until the end of the turn or the end of the engagement, whichever occurs
first.
Defense Once per turn, if a unit and/or its leader possesses the Defense skill, reduce an enemy's Damage total an amount equal to the Defense skill of
the unit or commander. If both the unit and the commander have the Defense skill, they may either be applied to different Damage totals or
both be applied to the same Damage total, reducing that Damage total by the combined total of the Defense skills. If either a unit or it's
leader possesses the Defense skill, the unit may perform maneuvers that require the skill.
Double Chi When involved in a duel that is based on a Ring value (Air, Earth, Fire, Water or Void), a personality with Double Chi may roll double their
normally allowed number of dice during a duel, but may only total for Damage a number of dice equal to the appropriate Ring. All of the
dice are rolled at once and the player selects a number of dice equal to the appropriate Ring value from among all of the dice rolled. Any
modifiers are applied only to the final selection of dice. If this personality benefits from any other effect which increases the dice this
personality rolls during a duel, those additional dice are rolled and totaled after the Double Chi dice have been rolled and selected - the
personality does not double the number of additional dice.
Fearless Units lead by a personality with the Fearless trait (and units which possess the trait) ignore all Fear Related Morale Triggers and modifiers.
Go Master When led by a personality with the Go Master skill, a unit that enters an engagement as the attacker receives +1 ATT for Close Combat until
the end of the turn or the end of the engagement, whichever occurs first.
Iaijutsu When involved in a duel which is based on the value of the dueling personalities' Void Ring, this personality adds his Iaijutsu rating, as a
damage modifier, to the result of each Damage die.
Leadership When commanding a unit which includes troop models, this personality may use the rating of his Leadership skill as a positive modifier
during Maneuver and Morale tests made by his unit. In addition, a leader's Command Limit (the maximum number of models which the
personality may effectively lead) is equal to his Leadership skill x 10.
Mounted Models with the Mounted trait have the following ability - When entering an engagement as the attacker all Mounted models in this unit gain
+1 ATT and +1 DAM until the end of the turn or the end of the engagement, whichever comes first. When making an Attack roll against a
model or unit with the Infantry trait, all Mounted models in this unit gain +1 ATT.
Nage-yari (5") Range: 5" close, 10" extended (-2 ATT)
Tactician For each personality in an army which possesses this skill, the army's player may draw one additional Tactical Card during the End phase of
the turn (to a maximum draw of three Tactical cards). In addition, though personalities are normally restricted to one attached card, this
personality may attach a number of additional Tactical Cards equal to his Tactician skill rating (maximum of 1+ Tactician rating).

Total 2252

Total Honor: 17

Validation Results using Rule-Set 'Primary Rule Set':


Roster satisfies all enforced validation rules

Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. All rights reserved. Download it for FREE at www.wolflair.com!
2252 Koku - Lion Roster

Troop Type Count Unused Koku Unused Percent


Formations (N/A) 0 n/a 0 2252 0%
Aligned (N/A) 6 n/a 1293 959 57%
Unaligned (N/A) 0 n/a 0 2252 0%
Personalty (N/A) 4 n/a 959 1293 42%
Allies (N/A) 0 n/a 0 2252 0%
Spell/Item Summary 31 n/a 45 n/a 1%

Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. All rights reserved. Download it for FREE at www.wolflair.com!

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