General Ivanova: Secret - Ea Personnel Only
General Ivanova: Secret - Ea Personnel Only
Delranes Fighting
       Ships
2270 IA EDITION
Forward By General
       Ivanova
FOR EA PERSONNEL
       ONLY
     SECRET - EA PERSONNEL ONLY   1
                               SECRET - EA PERSONNEL ONLY
FORWARD
FORWARD
Over the past few years the galaxy has seen some incredible
changes, the Shadow War, the EA Civil War, the attack on
Earth by the Drakh and the rebuilding of humanities home
after a cure for the Drakh plague was found.
The militaries of the races making the IA have not been idle in
the time since the foundation of the IA. Dozens of new
classes as well as refits have entered service within the IA.
From the smallest Police Cutter to mighty Dreadnoughts and
Battleships the IA has not been idle. Earthforce was hardest
hit in the Drakh war and has now almost entirely recovered
from that attack and I am proud to be part of the resurgent
Earth Alliance.
This book covers the newest ships in service with the IA and
takes a look at those in Drakh service as well as the vessels of
the Centauri Republic.
Susan Ivanova
Please note that some of these ships are not in service yet and the information has been provided
by the ships designers. Delranes Inc would like to thank the builders for providing there help.
Information on Centauri Vessels is extrapolated from many sources.
This book is for EA and IA military personnel only, if your issued copy is lost or damaged report it
immediately and no further action may be carried out. Failure to report a loss or theft of this
book will result in harsh penalties.
EARTH ALLIANCE
EARTH
Since the Drakh War the EA has introduced a variety of new ships to fill its order of
battle. Most of these ships fall into the Patrol/Medium Cruiser bracket. The Hyperion
Class is almost not entirely decommissioned with larger numbers of successor classes
entering service. The EA still employs a large number of Nova Dreadnoughts and a
huge number of Tethys Cutters but these are now the oldest ships in the EA and are in
dire need of replacing. With most of Eartgovs budget focused on rebuilding Earth and
the Omega Fleet the number of new hulls is somewhat limited.
The EA is re-introducing weapons that had fallen out of favour such as the Railgun
and LPA. These weapons are finding homes on many of the new EA vessels. The EA
is currently carrying out R&D on a more advanced form of Railgun although it is
unknown when this new weapon will enter service.
Designed during the EA Civil War as a Hyperion prototype the Tempest is an example
to all ship builders when politics and the military cross swords. The design was
radically altered time and time again until the ship was equally unpopular with both
parties. Plagued by power shortages and electrical faults the only ship of the class had
a chequered career that was cut short when a serious accident on a exercise and fire in
the ships bow led to it being decommissioned. Nowadays the Tempest hull design
lives on in the Sirocco Class Cruiser, its immediate and more successful replacement.
Built out of the original Tempest hull the EAS Sirocco was a return to the more tried
and tested systems common within the EA. The Tempests hull was completely gutted
during the rebuild. The addition of a more powerful reactor and simpler computer
system eliminated the power shortages that plagued the Tempest. The Sirocco is
armed much like an Omega Alfa, with a mix of lasers and pulse cannons with a battery
of particle beams for close in defence and short range anti shipping duties.
The Sirocco has a unique hangar arrangement that allows it to carry only eighteen
fighters instead of the usual EA twenty four but this arrangement has proved
successful. With its modern lines and high speed for an EA ship the Sirocco class is a
powerful but expensive replacement for the Hyperion class. Only the production cost
of this class limits the number of hulls in service at the moment.
The Artic was the brain child of Admiral (Retd) Singh of the EA.
With the introduction of the heavy particle cannon into EA service he designed and
built (largely funded by himself) a prototype cruiser to field the new weapon.
Neutral during the Civil War the Artic performed well in a large number of skirmishes.
The ship returned to the EA after the war and Singh retired. In an attempt to increase
the size of Earthforce the EA begun limited construction of the Artic class over
Proxima.
The Artic class is large and well armed, boasting the fearsome Heavy Particle Cannon
backed up by two heavy lasers and an array of secondary and tertiary weapons.
A dozen fighters and an enclosed gravity positive section make this ship ideal for lone
actions or long range patrols. Due to the cost and maintenance intensive nature of the
heavy cannon and the internal gravity positive section the EA is only producing
limited batches of these ships and they tend to act as Squadron leaders for Chronos
class Frigates.
In an attempt to replace the ancient Orestes Class monitor the FDB (Fleet Design
Bureau) built a replacement on a scaled down Artic hull. The newly designated Triton
was small for an EA Capital ship but packed a lot of firepower into its hull.
Unfortunately in the rush to complete the ship the first four hulls had a significant
number of flaws in their construction such as unreliable engine systems and an
unstable power grid. The Triton hull came in overweight so to save weight the hull is
lightly armoured compared to other EA ships. Its cramped size means that the Triton
class was uncomfortable to serve on due to the small hull volume the ship possessed.
Further construction has been halted whilst the design is looked at again. It is
currently unknown if there will be a series production of this class once all the design
flaws are solved.
When looking for a Hyperion replacement Earthforce went for a high/low mix of
ships. The low end ships would perfume more mundane roles of patrol and convoy
escort whilst the high end ships would find their place in the line of battle. The
Callisto represents the ‘low’ end design the EA wanted although it is a formidable ship
by many races standards. The ship is almost identical to an Omega class destroyer in
every respect except size, the Omega is a third larger than the Callisto but at a distance
the two classes are almost indistinguishable.
The Callistos armament is centred round a pair of rail guns and two LPAs to provide
frontal firepower whilst two LPAs cover the ships stern. Eight particle beams and
berths for a dozen fighters round out this formidable ships armament. Most noticeable
are the wide firing arcs of this ships main armament.
Due to the relative cheapness of the design and its low production cost due to the
inclusion of as many Omega parts as possible the Callisto is a common sight in
Earthforce. Many ships serve in the battle fleets of the EA as well as the patrol
squadrons.
Whilst any other race would call the Warlock Class Advanced Destroyer a Battleship
the EA refused to acknowledge it as such. Shortly after its construction it was hoped
the Warlock would replace the Omega as the main ship of the EA but this is an
impossible dream as the Warlock is too expensive to maintain and produce in large
enough numbers. Whilst the Warlock is more common in service than a few years ago
(33% deployment) the EA has now introduced an official Battleship.
The current Medusa is descended from a ship built during the dark days of the EA/
Minbari War. The first Medusa was designed to engage and destroy Minbari Sharlins.
The ship was hurriedly completed and launched but was destroyed in its first
engagement over Io. The new Medusa is a massive and impressive vessel, although
unusually for an EA vessel it lacks any form of fighter compliment.
Whilst lacking any new weapon systems the Medusa has more firepower than four
Omega Class Destroyers or two warlocks due to the sheer number of weapon systems.
A simple weapon swap makes the Rho Omega a deadly threat to light fighters or those
with weak armour. Replacing its particle beams with light pulse cannons the Rho
Omega can produce a torrent of short ranged firepower. It is not as popular with EA
Commanders as thought as EA Captains appreciate the utility and added firepower of
the particle beam
Technically a destroyer due to its firepower the Chronos Frigate is likely to have a
number of variants to cover different roles. The first into production is the Escort
Frigate. After the retiring of the last Artimis Zeta two years ago the EA has been
without a dedicated heavy escort. Whilst the EA has superb fighters they can not be
everywhere and don’t have the range to protect convoys or single ships without a base
or mothership. The Chronos Beta is well armed and solidly built making it a tough
prospect for hostile strike fighters or small craft.
The addition of a single AEGIS pod make this ship even more formidable against
hostile fighters, although the classes anti shipping power is somewhat limited.
The Minbari have introduced only a few new ships into service, but these are powerful
combatants in their own right and are as powerful as they are graceful. It is believed
that a portion of the Sharlin Fleet will receive a partial refit to mount a number of
Molecular Pulsars, but it is not known when this refit will be carried out. A recent
addition to the Minbari Fleet is the Enfali Class Patrol Ship, large by most races
standards for a Police vessel it is an ancient hull even by Minbari standards but finds a
useful role in the Rangers as a replacement for Whitestars in less arduous missions.
The largest new construction Minbari hull to be built in nearly a century the Tinsharra
is a powerful and impressive ‘light’ cruiser with the firepower to take on most heavy
cruisers/destroyers. Only lacking in fighters the ship has a versatile mix of neutron
lasers, pulsars and fusion cannons. Combined with its high sensors and advanced
jamming systems the Tinsharra is a force to be reckoned with. Thanks to the strength
of Minbari industry the class has been produced in large numbers and is now a fairly
common sight. Possibly the classes only weakness is a lack of armour on the stern
which is quite unusual for a Minbari vessel of its size.
The Minbari are generally slow to introduce new weapon systems. The heavy
molecular pulsar has been in development for a long period of time having been
developed before the Shadow War. The Tinsarral is the testbed of the new weapon
replacing its INLs for HMPs. The bow mounted pulsar is replaced by an INL to retain
a long ranged punch. Once trials are complete on the Tinsarral it is believed the HMP
will enter common service on Minbari hulls both new and old.
The oldest serving hull in Minbari service the Enfali was original designed to be a
counter to the ships of the Orieni Empire and Centauri Republic which were smaller
and faster than anything the Minbari had. Hostilities never broke out between the
Minbari and the two major bordering powers and with increasing production of larger
more powerful warships such as the Tinashi the Enfali Class was decommissioned and
placed in Mothballs. With the enlargement of the Rangers after the formation of the
IA the Rangers were short of hulls to use as there were not enough Whitestars to go
around. The Minbari solved the problem by reactivating the Enfali Class.
By modern standards the Enfali is a second rate ship, its armament is centred towards
dealing with fighters although the flexible light neutron cannon gave the ship a sharp
punch. These old ships are only truly suited towards patrol and policing missions as
they are too vulnerable in the line of battle.
With out a doubt the Allegiance class is a technological marvel combining the best of
Minbari technology with the incredibly advanced technology of the Vorlons.
Unfortunately for the IA the means and methods to produce the advanced adaptive
armour and the inclusive EM shield has been lost since the Vorlons departed.
What few of these ships have been produced are likely to remain the only ones of their
class unless the ability to produce adaptive armour to cover a large vessel is
discovered or learned.
The Allegiance resembles a Whitestar but on a much larger scale. The Allegiance is
better armed and fields a flight of fighters. These ships act as command ships for large
groups of Whitestars.
After the bombardment of Centauri Prime and the massive payment the Centauri paid
the Narns the Narn began constructing new ships and fighters to bulk out their fleet.
Narn ships tended to be a single role unit, but the new construction hulls are more
flexible.
The Na’Rok seems to be an evolution of the G’Karith hull, although the Na’Rok is
larger and far better armed. The resemblance is noticeable with the ships secondary
armament of four medium pulse cannons and the six berths for fighters. The Na’Rok
makes a good partner for the G’Quan class and may displace it in the line of battle due
to its enhanced versatility.
The Kta’Lin seems to be a Narn copy of the Centauri Centurion Class as a fast strike
cruiser. Armed with a mix of laser and pulse weapons the Kta’Lin also berths six
fighters. The Kta’Lin class is capable of very high speeds.
The class was designed before the War of Retribution but all were destroyed in that
conflict. Only now does the class enter service, although in limited numbers.
The Var’Nit (it is impolite to call these ships the Varmint class when Narns are in
earshot) is an expansion of the Var’Nic Class using two of the Var’Nics angular hull
sections to create a larger vessel.
The Var’Nit has spawned to different variants based on the same hull, the first is a
support cruiser which fields two Ion Torpedoes in the place of the usual medium pulse
cannons. The second is a gunship which boasts four medium lasers and a single heavy
laser but lacks the defensive armament of its two siblings.
The latest addition to the Narn OOB is the new Tor’Eth fighter. Designed before the
War of Retribution the fighter is set to replace the Frazi as the Narns premier attack
fighter. The Gorith is due to remain in service due to its high manoeuvrability and
speed. The Tor’Eth was originally called Project 37 which had the goal of producing
an advanced multi role fighter to compare to the EAs new Thunderbolt fighter. The
Tor’Eth features an advanced modular system which allows the ships to be configured
for a number of roles from normal interception/escort to missile firing strike craft. The
Tor’Eth is being produced in large numbers and every fighter produced is quickly
shipped to a ship. The fate of the many Frazis in Narn service remains an important
question. The IA is reluctant to see large fighters finding their way into the hands of
black market arms dealers.
The Narns have been producing shipping as fast as possible to enlarge their fleet. A
large number of G’Quan and G’Quanths have already entered service along with an
appreciable number of the new hulls. The Narn have already completed eight new
Bin’Tak class hulls as well as two starbases over Homeworld. With new hulls coming
online all the time it is believed that the Narn fleet will be back up to pre War of
Retribution strength in the next two years.
BRAKIRI SYDICRACY
        SYDICRACY
The Brakiri have rebuilt their fleet and it is a valuable contribution to the IA’s military
defence. The Brakiri for the first time have worked together to produced the bleeding
edge Rameshka Dreadnought which features the best of Brakiri technology.
Rameshka Dreadnought
Limited Deployment 10%
The Brakiri have been looking to build a suitable replacement for the unreliable
Courami Class Dreadnought for decades and the Rameshka is its replacement and is
superior in every respect. Combining heavy armament, a good short ranged weapon
system (lacking in many Brakiri ships) good protection and durability the Rameshka is
a superb class.
The inclusion of Gravitic shielding only makes this impressive class even more
powerful. The Brakiri are currently developing a new fighter for the pride of their
fleet but no details of this craft have been released.
CASCOR COMMONWEALTH
       COMMONWEALTH
Cascor ship development has been limited to a pair of new vessels which fill gaps in
their OOB. A new Battlecruiser provides more firepower for a Cascor squadron whilst
a new cruiser design will see use as a heavy escort and patrol cruiser. The Cascor have
developed a series of new Ion weapons, some of which feature on these new ships.
Norca Battlecruiser
Limited Deployment 33%
The Norca is a development of the common Norsca hull. Whilst the Norsca is an
armed carrier (like most Cascor vessels) the Norca is designed for direct combat.
Armed with a mix of Ion Cannons and Ion Beams the ship also fields the brand new
Heavy Ion Cannon. The new cannon has a tremendous range and high rate of fire and
does more damage than any other Cascor weapon. The Cascor are currently
developing a pulsed Ion weapon and it is presumed that this new weapon will also be
deployed on this class when it passes its development trials.
Unlike its Norsca brother the Norca does not carry many fighters and can only berth
either twelve Tiqincc fighters or two dozen Caccars.
Based on the common Carssati class scout hull the Carssati fills a large gap in the
Cascor fleets OOB. With a mix of ion cannons and lasers as well as two ion torpedoes
for long range sniping the Carssati is a much valued escort for the larger but under
gunned Norsca Battlecruisers.
DRAZI FREEHOLD
The Drazi enthusiastically joined the IA with the aim of obtaining technology,
specifically technology relating to weapons development. The Drazi quickly set to
work on two new classes and one variant. The Drazi had long hoped to deploy a
heavy particle cannon on a dedicated warship instead of a support unit like the
Deathfalcon, and they have succeeded in deploying it on the new Roc class
Battlecruiser.
The Roc is the largest Drazi vessel to mount a heavy particle cannon. Previously only
the Deathfalcon assault ship carried a heavy particle cannon as the Drazi lacked the
ability to make the weapon fit on a dedicated warship. To fit the cannon the Drazi had
to make several sacrifices. The new hull armour is actually very weak and the ship
mounts few secondary weapons. Its sensors are sub-standard too.
Whilst the ship is deemed by some to be a failure the hitting power of the cannon can
not be ignored. The ships high speed and manoeuvrability (a typical Drazi trait) allow
it to easily slip into a good firing position for the cannon to do its work.
GROME AUTOCRACY
      AUTOCRACY
Even though the Grome Fleet was savaged during the League Wars and the Shadow
War the Grome have rebuilt their fleet quickly.
They have also demonstrated some ‘advanced’ weapons. The Blast Rail Cannon
seems to be nearly identical to the archaic Blast Cannons once fielded by the EA.
These ‘new’ weapons have been placed on a new class of cruiser which after
completing successful trials in now entering series production, all be it in limited
numbers.
The Graan is the first Grome vessel to use the Blast Cannons and as such is a
technology demonstrator. The frontal firepower of the Graan is comprised of two
heavy blast cannons and two railguns. The ships secondary armament comprises of
two medium blast cannons and two light railguns. Defensive fire is provided by the
eight flak cannons that adorn the ships hull. For a Grome vessel it is an advanced
vessel but the Graan is no match for anything but the most poorly armed vessel of any
other race in the IA apart from the Hurr.
HYACH GERONT
HYACH       ACRAC
      GERONTACRACY
            ACRACY
Much has already been said on the slow but steady refit of Hyach ships to the
‘Venerable’ Status, but it shall be repeated here for your benefit.
The Venerable upgrade is a sweeping weapons and systems overhaul that has
improved the firepower of the Hyach fleet for little cost. The aged medium laser has
almost entirely disappeared from the Hyach inventory and has been replaced with the
longer ranged and more flexible ADCAP Laser. The damage output of the Spinal laser
has been increased at the loss of the ability to fire in sustained mode. The biggest
development is of the Splinter Maser. This weapon vastly increases the poor anti
fighter defences of Hyach ships and makes them a more deadly prospect for hostile
strike fighters.
The updated information on all Venerable upgrades will appear at the back of this
book.
HURR REPUBLIC
     REPUBLIC
Much like the Grome the Hurr have rebuilt their fleet after the devastation of the
League and Shadow Wars. The Hurr have largely deployed the same ships that have
been in service for decades. There is an increasing number of ships with more modern
weapon systems like particle cannons and bolters. The latest is the Noroca Class
Advanced Gunship.
Building of the experience gained in the construction of the particle cannon armed
Brocada Particle gunship the Noroca takes the development one phase further. Armed
with two of the newly developed medium bolters and a single particle cannon the
Noroca lacks some of the raw firepower of the Boroca Gunship but has a more flexible
armament. Two class S missile racks provide the main punch and the ship is also
armed with eight light bolters but lacks a hanger.
KOR-L
 OR-LYAN KINGDOMS
   -LY
The Kor-Lyan fleet was limited by its somewhat odd choice of warships. The Kor-
Lyan fleet was capital ship heavy and was lacking a common destroyer/heavy escort.
With the prompting of the IA the Kor-Lyans have begun production of extra hulls to
fill the serious deployment faults in their fleet.
Based on the large Lekant Scout Cruiser the Merkuf is a more general purpose design
which is cheaper to build than the Koskova Battlecruiser. In terms of armament the
two classes are similar, both feature a mix of missiles and particle weapons to provide
their main firepower. The Merkuf has fewer weapons than the Koskova but can carry
a flight of fighters. The lack of a jump drive is a major drawback, but the Kor-Lyans
are to produce a command variant of this ship with a jump drive and revised
armament.
A heavy conversion of the Vaklar Logistics Frigate the Solklar conversion was
suggested by IA advisors to the Kor-Lyan when it was noticed that the Kor-Lyan fleet
was lacking a suitable destroyer as the expensive Solryn was too much of a drain on
logistics to deploy in large numbers. The Solklar is armed with a pair each of class L
and S racks and a nose mounted particle cannon completes its armament.
A reload rack is retained from the original design whilst twelve fighters take up the
space formerly used by the ships cargo bay. The result is a simple destroyer than
performs well in action or on patrols.
Notes
The Kor-Lyan are believed to be producing a battleship but no data on this new vessel
is available at the time. With the recent introduction of Class B racks on Kor-Lyan
OSATs as well as the purchase of the Class LR the Kor-Lyan fleet is becoming quite
powerful.
YOLU THEOCRAC
YOLU         Y
     THEOCRACY
With the Yolu becoming a more active member of the League and now the IA the
Earth Alliance has access to the latest information on Yolu vessels. All of the ships
described were completed prior to the League Wars with others entering service during
that period or just after. Due to their isolationist mindset these new ships were rarely
seen but they were a major surprise for any race that attacked the Yolu during the
League War. The Yolu fleet is now a very powerful fleet with a wide range of cruisers
and smaller vessels to provide escort for their larger brothers.
The Udran is designed to lead Yolu fleets and formations in large scale or important
battles much like the massive Yuan Dreadnought. Armed with the brand new heavy
fusion cannon as well as destabalizer beams and fusion agitators the Udran can engage
hostile vessels from a far greater range than most Yolu ships. The ship also has
organic fighter support with berths for six Yutan fighters.
Although called a light cruiser the Nashana is larger than many races destroyers or
heavy cruisers. Designed as a supplement to the Ulana class the Nashana has a long
ranged punch centred round a destabalizer beam and two fusion agitators. Heavy and
standard fusion cannons provide the ships secondary armament and a flight of fighters
finishes off this well designed and well rounded vessel.
Designed to escort the larger Yolu cruisers and protect them against hostile fighters
and wolf packs the Hastan is a large and impressive vessel roughly the same size and
displacement as a Minbari Tinashi Frigate. Armed with heavy fusion cannons and
fusion cannons the Hastan has a lot of firepower which it can bring to bare on a hostile
force. These ships usually accompany Ulana Patrol Cruisers on a patrol of Yolu space.
Yolu Notes
The Dilgar war traumatized the Yolu. Although their Homeworld never came under
direct attack the Yolu saw the collapse of their fleet doctrine that had lasted for
decades. The Yolu fleet was primarily tasked with scaring off a potential foe or
destroying the odd raider that entered Yolu space. The Dilgar would not be
intimidated or scared off by the Yolu’s far superior technology and the Yolu were
bottled up in their home system. The few major engagements that did take place
between the Yolu and Dilgar saw Yolu ships falling to massed fighter waves and were
generally out ranged by their Dilgar foe. The new Yolu ships developed in the 2240s
were designed not just to scare off a potential foe but to fight a determined invader.
The Yolu carried out massive exercises to train themselves how to fight a foe that
could not be intimidated. The new construction hulls and training certainly paid off
during the League and Shadow Wars as the Yolu saw off attacks from the Ipsha, Kor-
Lyans and Shadows.
The Drakh have raided Yolu space a few times but have always been beaten back with
heavy casualties.
CENTAURI REP
CENTAURI    UBLIC
         REPUBLIC
After the bombardment of Centauri Prime the IA placed a limit on the number of ships
the Centauri could have in their fleets. This number is strictly monitored and the
Centauri appear to be keeping their word in regards to hull numbers.
There are rumours that the Centauri are producing a series of new vessels but these
rumours appear to be just that. Whilst two new hulls have been seen all that could be
obtained was a picture of their outline. No scans were carried out before the ships
were out of range.
The Centauri have also carried out a sweeping refit of their oldest ships in service.
Those belonging to the various House Fleets such as the Optine or Celerian classes
have been thoughouly overhauled and brought up to modern standards.
Centaurum II Battleship
Limited Deployment 33%
The Centauri solved many of the problems that plagued the Centaurums that served in
the War of Retribution and have drastically extended the ships service life. The
addition of heavy array instead of the more traditional matter cannons greatly improve
the ships close range firepower whilst it still retains the typical Centauri long range
punch.
The ships systems are still vulnerable to damage due to the age of the ships wiring and
circuitry but this is a rather minor flaw. The new Centaurum is a capable battleship
and should be treated with respect if engaged in combat.
Optine II Battlecruiser
Limited deployment 33%
The Optine use to be the most common capital ship in Centauri service until replaced
by the Primus. The Optine now soldiers on having benefited from a full and thorough
overhaul. In terms of main armament the Optine is identical to the much larger and
more expensive Octurion class Battleship. A quartet of battle lasers and pair of matter
cannons give this class an impressive punch. Seven twin arrays provide fighter
defence and close in firepower. The biggest drawback to this class is its lightly built
structure. The Optine like the later Primus is incapable of sustaining heavy damage
before being crippled or destroyed.
Celerian II Warcruiser
Restricted deployment 10%
A much older Centurion type cruiser the Celerian was designed to be a pack hunter
and engage and destroy other hostile ships at close quarters. Due to their great age
and declining numbers the actual number of Celerians in Centauri service in limited to
a few dozen.
Now armed with a mix of plasma accelerators and matter cannons the class is still a
serious threat at close quarters. Unusual for a Centauri ship the Celerian has rather
poor anti fighter defences and suffers from the lack of structure that affects nearly all
Centauri capital ships.
The immediate precursor to the Centurion hull the Talvan is another close quarter
brawler. Armed with a battle laser for long range harassment and a mix of matter
cannons and plasma weapons the Talvan is more than capable of destroying a vessel if
it gets close enough to use its weapons. Like the Celerian which it replaced the Talvan
has a distinct lack of anti fighter defences but is more solidly built that the previous
class.
Armed with a pair of ballistic torpedoes, heavy particle beams and a single battle laser
this ship seems like a much larger Demos class vessel in role and armament. It is
possible these rare variants are designed to lead Demos squadrons in combat to
provide extra firepower.
Balciron Destroyer
Limited Deployment 33%
A large but old HCV the Balciron sees most service in the House fleets, part of the
upgrades applied to House forces the Balciron now is similar in armament to an
Altarin class vessel. A capable escort the Balciron is not much of a threat to a modern
warship.
Armed much like the later Vorchan the Balcirax is designed for close quarter ship
busting. The plasma accelerator and assault laser combined with four twin arrays
means this class outguns the Vorchan class by quite a margin.
Mothership
These gargantuan vessels are larger than many space stations. It is believed that these
ships are larger than the Babylon 5 space station in terms of length and mass.
Despite their massive size these ships are almost unarmed. They function as mobile
bases and carriers for smaller Drakh warships. The Mothership is capable of berthing
a dozen HCV class vessels, two dozen MCVs and up to thirty six LCVs or a mix of all
three. Destruction of these ships is a priority when encountered but they are always
heavily guarded and are supremely rare sights.
Tender
A smaller Mothership style vessel the Tender is still a massive vessel roughly the size
of an EA Explorer Class vessel. Like the larger Mothership the Tender is a mobile
base and carrier capable of carrying twenty four LCVs. This make a Tender a
nightmare for convoys as a Tender can deploy its LCVs and then jump out and return
once the attack is over and the area secure. Tenders are barely armed for their own
defence and should be targeted on site.
Dreadnought
Limited Deployment 10%
The Drakh Dreadnought is a stellar monster. Armed with the light molecular slicer
once found on Omega Epsilons the Dreadnought can challenge a Sharlin and come out
victorious. This class’s biggest weakness apart from its rarity is its lack of anti fighter
defences but it carries up to ten LCVs for attack and defence roles. These ships must
be engaged with a superiority in numbers. At least three to one odds are recommended
for Capital class ships when engaging a Drakh Dreadnought. A lack of secondary and
tertiary armament is this class’s only drawback.
Tanker
Ships of this class were responsible for spreading the plague on Earth during the
Drakh attack. These ships are considered priority targets due to the possibility that
they could be used in similar attacks. Destroy on sight. They are lightly built and
have little in the way of defences.
Attack Ship
The most common large attack vessel in the Drakh inventory the Attack ship is a large
HCV roughly the same size as a Olympus class corvette. Equipped with advanced
weapons and four LCVs the Attack ship is a threat to vessels far larger than itself.
During the attack on Earth ships of this class were routinely besting Omega class
Destroyers due to their greater manoeuvrability and speed which allowed them to
avoid the worst of the EA vessels firepower.
On a note, these vessels have poor anti fighter defences and are vulnerable to strike
fighters as was proven during the attack on Earth and the battles that followed.
Patrol Ship
A MCV sized ship, this is the Drakhs second most common attack unit. Heavily
armed but poorly defended they operate in packs to hunt down larger vessels. The
firepower displayed by these ships is formidable for a craft of their size.
Scout Ship
Uncommon Patrol Ship Variant
The most common Drakh scout encountered it is unlike any other scout in service in
the IA. These small scout ships have sensors equal to a Delphi class scout and use
their sensors to provide extra targeting information for LCV packs as well as the more
usual defensive ELINT uses a scout is tasked to carry out.
Raider
The ubiquitous Drakh Raider is the most commonly encountered Drakh unit.
Deployed from the larger Drakh ships this LCV performs the role that fighters have in
IA service. The firepower of these small ships should not be underestimated and they
are a deadly threat in packs.
For a LCV sized vessel they are relatively slow but are faster than most ships that
outgun them. They are very vulnerable to fighter strikes due to their lack of defensive
armament.
The Drakh Fleet seems to be mainly centred on hit and run operations and raids behind
the front lines. The Drakh employ LCV swarms as their main combatants supported
by HCVs and in larger engagements with Capital ships. The Drakh use their tenders
and larger vessels to deploy Raiders to raid convoys and small naval squadrons.
Raiders use hit and run tactics to break up IA formations as ships suffer more damage,
once a ship is isolated it is swarmed by the Raiders who engage from close quarters.
Drakh vessels use their manoeuvrability to avoid as much firepower as possible and
rely on their advanced and hard hitting weapons to destroy IA vessels before they
suffer too much damage. Tenders and Motherships almost always withdraw if
threatened and thanks to their massive construction are capable of suffering a massive
amount of damage before being appreciably damaged.
Enhanced Armour
         Armour::
The Drakh have an advanced armour composite that covers their ships hulls. This
‘enhanced armour’ makes Drakh vessels look very organic almost Vorlon thanks to the
brown colouration the Drakh ships tend to be. The Enhanced armour whilst not as
powerful as that of their Shadow masters is still more advanced than any armour used
by the IA.
Plasma Weapons do not ignore half the armour of a icon when hit.
      Matter weapons count armour as being two points less than normal instead of
      negating armour totally.
      Weapons which cause a special EM effect have their effect half. For example a
      Shock Cannon causes 4 points of damage, it would only count as two.
      Enhanced armour does not gain any advantages against missiles or breaching
      pods.