S 2
S 2
Table of Contents
Contents
Unit 13: Computing Research Project ASSIGNMENT 1.........................................................1
CHAPTER 1 : PROJECT PROPOSAL.......................................................................................4
Title...........................................................................................................................................4
Introduction...............................................................................................................................4
Key phrases..............................................................................................................................4
Objective...................................................................................................................................5
Require resources....................................................................................................................6
Initial references.......................................................................................................................6
CHAPTER 2: LITERATURE REVIEW........................................................................................7
1. Definition............................................................................................................................7
2. Sauder's research onion....................................................................................................7
3. Qualitative research.........................................................................................................13
4. Quantitative research.......................................................................................................14
5. Comparison between qualitative and quantitative...........................................................15
6. Primary research method................................................................................................16
7. Secondary research method...........................................................................................16
8. Pros And Cons Of Primary Vs Secondary Research......................................................16
CHAPTER 3: CONDUCTING RESEARCH AND COLLECTING DATA..................................18
1. Overview..........................................................................................................................18
2. Conducting research........................................................................................................18
CHAPTER 4: DATA ANALYSIS AND EVALUATION...............................................................38
1. Data analysis...................................................................................................................38
1.1. Questionnaires..........................................................................................................38
1.2. Interview....................................................................................................................47
2. Evaluate...........................................................................................................................56
3. Conclusion.......................................................................................................................57
REFERENCES..........................................................................................................................58
ASSIGNMENT 1 ANSWERS
CHAPTER 1 : PROJECT PROPOSAL
Title
Research Google digital wellbeing app and its efficiency for smartphone users.
Introduction
There is no doubt that technology has changed a lot of our daily lives. New technologies such
as computers, the Internet, wireless devices, social networking has become a part of most
people live life regardless of age or gender. Therefore, these technologies have changed our
lifestyle. Lifestyle refers to methods and our lifestyle including clothing, habits, and friendships.
Lifestyle can be identified by a variety of activities, interests and opinions. While some
researchers have investigated its impact on a way of lifestyle, but there is no comprehensive
study has been undertaken to determine the impact of technology on many aspects of lifestyle
from overall perspective.
This proposal explores documents related to the impact of IT on lifestyle and to analyses and
classify the studies according to the different aspects of lifestyle. Lifestyle will be studied here
are: health, learning, behavior, social and spiritual life, energy, art, work and environment. And
how digital wellbeing helps us to improve life.
Do digital technologies improve life or distract from it? The efficacy of products and features
specifically designed to improve health and wellbeing will be showed clearly in the next part.
As technology becomes more and more integral to everything we do, it can sometimes
distract us from the things that matter most to us. We believe technology should improve life,
not distract from it. We’re committed to giving everyone the tools they need to develop their
own sense of digital wellbeing. So that life, not the technology in it, stays front and center.
Key phrases
Technology, daily life, distract, effect, health, digital wellbeing.
Objective
1. To understand the digital wellbeing concept through a set of primary research
activities.
Activities:
Read the relevant documents, understand Well Being concept and conduct an overview on
the subject.
Deliverables:
Section of the report. 1000-1500 words.
2. To understand the impact of technology on human lifestyle what is the balance
life and how to get it
Activities:
Read the related documents and understand the impact of technology for life. It also has
the benefit and the distraction, find out how a balanced life and how to get it.
Deliverables:
Section of the report. 1000-1500 words.
3. To create research the habits and collect data about time using smart devices
Activities:
Do a research to understand smart device users habits, create a survey to collect data on
time using, interview also.
Deliverables:
Section of the report. 1000-1500 words. Online survey, offline interview, related
documents, questions, Google form.
4. Analyze collected data on previous section
Activities:
Gather all the collected data, analyze and make an overview chart.
Deliverables:
Section of the report. 1000-1500 words.
5. To design a Digital Well Being Application based data.
Activities:
Based on data and requirement, design a Digital Wellbeing app
Deliverables:
Section of the report. 1000-1500 words.
Require resources
Access to the Internet. Smart device. Laptop, Microsoft Excel, Google Form. Access to the
libraries also.
Initial references
[1] Android Central. (2020). Digital Wellbeing beta app is now available for all Android Pie
users. [online] Available at: https://www.androidcentral.com/googles-digital-wellbeing
[Accessed 21 Feb. 2020].
[2] Google Digital Wellbeing. (2020). Digital Wellbeing through technology | Google. [online]
Available at: https://wellbeing.google/ [Accessed 21 Feb. 2020].
[3] AgingInPlace.org. (2020). Technology in Our Life Today and How It Has Changed |
Updated for 2020 | AgingInPlace.org. [online] Available at:
https://www.aginginplace.org/technology-in-our-life-today-and-how-it-has-changed/ [Accessed
21 Feb. 2020].
[4] Gutierrez, K. (2020). Mobile Usage Habits of Today’s Corporate Learner. [online]
Shiftelearning.com. Available at: https://www.shiftelearning.com/blog/bid/346755/Mobile-
Usage-Habits-of-Today-s-Corporate-Learner [Accessed 21 Feb. 2020].
[5] Users, 8. (2020). 8 Courteous Habits For Smartphone Users | Call-A-Geek. [online] Call-A-
Geek. Available at: https://call-a-geek.com/8-courteous-habits-for-smartphone-users/
[Accessed 21 Feb. 2020].
1. Overview
This section carried on the research by conducting a series of research approaches which
can mentioned …
Method choices: Mixed Methods (qualitative & quantitative)
2. Conducting research
2.1. Qualitative
Interviewing
Interviewing is a great way to learn detailed information from a single individual or small
number of individuals. It is very useful when you want to gain expert opinions on the
subject or talk to someone knowledgeable about a topic.
• High Response Rates
One of the main reasons why researchers achieve good response rates through this
method is the face-to-face nature of the personal interview survey. Unlike administering
questionnaires, people are more likely to readily answer live questions about the
subject (for instance, a product) simply because they can actually see, touch, feel or
even taste the product.
• Tolerable Longer Interviews
If you wish to probe the answers of the respondents, you may do so using a personal
interview approach. Open-ended questions are more tolerated through interviews due
to the fact that the respondents would be more convenient at expressing their long
answers orally than in writing.
• Better Observation of Behavior
Market researchers can benefit from personal interview survey because it presents a
greater opportunity to observe the attitude and behavior of the respondents /
consumers toward a product.
Types of Interviewing
Several different types of interviews exist. You should choose one based on what kind
of technology you have available to you, the availability of the individual you are
interviewing, and how comfortable you feel talking to people.
Face to Face Interviews:
Face to face interviews are when you sit down and talk with someone. They are
beneficial because you can adapt your questioning to the answers of the person
you are interviewing. You will need recording equipment for the interview, and it is
highly recommended that you bring two recording devices with you in case one
fails.
Setting Up an Interview
When setting up an interview, be sure to be courteous and professional. Explain to
the person being interviewed who you are, what you want to talk them about, and
what project you are working on. Don’t be discouraged if not everyone you contact
is willing to be interviewed.
✓ Interview questions:
There are 15 questions for interviewing. Choose a random group with 20 people to
make the interview with 4 interviews.
1. What’s your name?
2. How old are you?
3. What’s your job?
4. What do you usually do in your free time? (using smart devices or outside
activities)
5. How many hours do you spend for using smart devices?
6. How do you think about 4.0 technology?
7. Could you please list the advantage of using smart devices?
8. And disadvantage?
9. What do you use your phone for?
10. Have you ever been distracted when using smart devices?
11. Do you think smart devices always help us?
12. What's the last thing you do at night?
13. Do you know what’s digital wellbeing?
14. Do you know Google digital wellbeing application? Tell more if you know it.
15. Do you think it’s necessary if there is an application can help you control your
online time?
2.2. Quantitative
Surveying
Surveying is a great way to discover what a large amount of people think about
a particular issue or how a group of people report their behavior. Surveys can be
done on a large range of topics and can be conducted relatively easily
Members of the sample group can remain anonymous
Considerably cheaper than most of the other primary data collection
methods
Possibility of generating large amount of data
Survey question:
There are 14 questions for survey online. At least 15-20 results for summary.
Survey link:
https://docs.google.com/forms/d/e/1FAIpQLSdhC6hvLBsfJ7Nl7JoYEOdA5j1hA04q3d0fq1rk-
bJ9o9yILQ/viewform?usp=sf_link
Question 1:
Question 2:
Question 3:
Question 4:
Question 5:
Question 6:
Question 7:
Question 8:
Question 9
Question 10:
Question 11:
Question 12:
Question 13:
Question 14:
2.3. Collected data
2.3.1. Survey
Question 2:
Below 16: 13.3%
18-22: 6.7%
22-25: 33.3%
25-35: 40%
35-50: 0%
Above 50: 6.7%
Question 3: What’s your current job?
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Student: 40%
College: 6.7%
Working: 46.7%
Retirement: 6.7%
Question 4: How many hours a day that you spend for using smart devices?
Below 1 hour: 0%
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Question
5:
Yes: 71.4%
No, I spend all my time for using smart devices (Internet): 28.6%
Question 6:
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Question
7:
Yes: 13.3%
No: 53.3%
Maybe: 33.3%
Question 8:
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Question
9:
Yes: 46.7%
No: 26.7%
Question 10:
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6/12 normal
Question 11:
Yes: 60%
No: 20%
Question 12:
News: 60%
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Social network: 93.3%
Game: 60%
Music: 66.7%
Calling: 40%
Question 13:
Yes: 46.7%
No: 40%
Maybe: 13.3%
Question 14:
There is an application that can help you control your time-using for smart
devices, you want to have more time for family, health, or outside activities: 60%
2.3.2. Interviewing
Student: 25%
College: 25%
Working age: 40%
Retirement: 10%
Q4. What do you usually do in your free time? (using smart devices or
outside activities)
Q5. How many hours do you spend for using smart devices?
Good: 70%
Don’t care: 20%
No comment: 10%
Q7. Could you please list the advantage of using smart devices?
Q10. Have you ever been distracted when using smart devices?
Yes: 60%
No: 20%
Not yet: 20%
Yes: 60%
No: 10%
Maybe: 30%
Yes: 50%
No: 50%
Q14. Do you know Google digital wellbeing application? Tell more if you know it.
Yes: 50%
No: 50%
Q15. Do you think it’s necessary if there is an application can help you control your
online time?
Yes: 70%
No: 30%
CHAPTER 4: DATA ANALYSIS AND EVALUATION
1. Data analysis
1.1. Questionnaires
Question 1: What’s your
name?
This is a question that can make your client feel comfortable. It’s can help each other can
know how to call your partner.
We choose this question for surveying who wants to control smartphone using time. As you
can see:
Below 16 takes 13,3% is the highest in this group. It doesn’t mean they care about their
smartphone using time, but they are controlled by their parent who care about it much.
18-22 takes 6.7%. It means when they aren’t controlled by their parent, they can using it
much more than <18. And this age don’t care about that.
Above 50 takes 6.7% too. They are adult people and they can handle their time
themselves. So they don’t need to know how to control their time using.
22-25 and 25-35: Total 73%
22-25 and 25-35 take 33,3% and 40%. It’s a large amount people who care about their
time using. Because this is the working age. So they need to control their time because
they don’t have enough experiences in controlling time. They need an application which
can helps them to control their time. That’s the reason.
Which job whose caring about time using much is the purpose of this question.
Student:
They are controlled by their parent, that’s the reason they take
40%. College:
They aren’t controlled by their parent and they can decide how they live. But they are still
are college so they don’t care about it because they still want to play what they want.
Working:
They takes 46.7% which is the largest part. Because this is between 22-35. And they care
about their time using because they need to control their time between using smartphone
and their job.
Retirement:
They have enough experience which can help them control their time themselves.
Question 4: How many hours a day that you spend for using smart devices?
This survey question let you know how many time they spend (benefit if it’s not much) /
waste (more than 3)
A lot of people are wasting their time on using smartphone, and they can’t handle, control
their time. No one use smartphone under 1 hour. It means, nowadays, people use
smartphone as possible as they can. They use it too much and can be distracted by it.
Question 5: Beside using smart devices (or Internet), do you spend your time for
outside activities?
The purpose of this question is asking people still want to do outside activities.
Yes takes 71,4%. Maybe they don’t understand my question. I think they mean outside
activities is hanging out, or going to coffee shop with friends and still using smartphone. So
that’s why Yes is the highest amount in this question. It should be <50%.
Question 6: If you spend your time for outside activities, how long does it take?
Below 1 hour should be higher because of the above reason.
1-3 hours take 53,3%. This is an average time using they want to do outside activities. But
Above 3 hours takes 20%. It should be lower. Because as you can see, student/college
can go to coffee shop to play online game on mobile together.
No takes highest amount (53,5%) because no one want to say that they are wasting their
time.
Maybe takes 33.3% because they don’t know that they are wasting their time or they use it
correctly.
Only one answer, maybe because they think this question doesn’t need to be answered.
Question 9: Have you ever turned on the “Do not disturb” mode on your phone? (or
other smart devices)
Yes takes 46,7% that means smart devices can distract them and they want to turn this
mode on. It also let we know that they know how to control their time but maybe it’s not the
most efficient way to control their time.
No, maybe takes 26.7% that means they don’t know this mode because they don’t care
about their time using.
Question 10: Can you imagine that one day, you have to do anything without smart
devices? How do you feel?
That’s means they are not rely on smart devices so much. At least it’s take over 50%.
Others “feel dump”, “boring”, “sad”, “inconvenient”, “no more fun”, “feel bad”.. still rely on
smart devices. Maybe they are in the <22 age.
Question 11: Do you know that Youtube, Facebook, or IOS also has time-using app?
Because of advertising, and update patch info release can help the user know that utility.
But there are still over 40% (no and don’t care). They don’t know and don’t care about it.
That means they don’t care about their using time ? I don’t think so.
Question 12: When using smart devices, what do you focus on?
Social network is the strongest part nowadays. It takes 93,3%. Because social network can
help people reach news, games, call, music too. That’s why they choose it.
The second is music. It’s takes 66,7%. Music can help you relax, concentrate, be focus. So
they choose it much more than other.
Third is news. It takes 60%. In this day, we have the Corona Virus. That’s the reason
people care about it.
Question 13: Do you think that you spend a lot of time for using smart devices?
The user know that they are using smart devices a lot but they are still using it much. 46,7
% know that. Other think they are using it for job, work.
Question 14: Choose what do you think that you want more
60% want to have an application that can help them control their time using. It will increase
if we have more answer sheet than 15. People in working age will need it more than
others.
1.2. Interview
Q2:
Below 16, 16-22 (15% each) are controlled by parents. So they have to reduce
their using time.
Above 50: They can control their time themselves. Don’t need anything much.
Q3:
Student: They are controlled by their parents. Their parents can manage and
check student time using smartphone.(25%)
College: Some college want to control their time. But not too much because
almost still want to use smart phone much.
Working: They have to focus on their work, and their job. They don’t have
enough experience to manage time by themselves. So they need an application
which can help them.
Retirement: They have enough experience to manage their time. They can
balance the life they want.
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Q4:
People almost use smartphone for social network and it takes 70%. The second
is gaming, gaming takes 50% vote. A lot of people want to use smart devices for
listening music (40%). We can have people’s behavior by this question. The
main part is study, outside activities, hanging out with friends take a small
amount here.
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Q5:
People usually spend 1-3 hours for using smart devices. 40% for 1-3 hours. It
takes a largest part. Above 5 hours a day, it means there are a smaller amount
people who spend a lot of time for their smart devices. Is it good? It depends on
people behaviors above.
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Q6:
Almost people think 4.0 technology is good. It helps them solve some problem in
easier way than before. We can use phone to gather information, schedule their
work, entertainment….10% people don’t know is it good or bad.
Q7:
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Connect others takes 60%, that’s the most important part of Internet that can
help us connect people who live far away from others. Entertainment and
Gaming take 50% which is big amount. Almost people want to use smartphone
for relax, communication. Not much for working.
Q8:
People also know that smart devices can distract us from work, study, wasting
time, and unbalance our lives. But they still use it much. Because they don’t
know how to control their time.
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Q9:
Almost people use phone for social network. They don’t like outside activities.
Unhealthy life. Mobile game and music are entertainment application can let
people feel better, relax also.
aQ10:
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20% not yet because they don’t think that’s distracting. Others know that smart
phone has bad effect on their live.
Q11:
Q12:
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Just confirm that a lot of people doesn’t want to play outside. They want to
communication, relax online more.
Q13:
It depends on their perspective. 50% people care about their time and want to
change how they live. 50% not.
Q14:
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Q15:
Yes: 70%. It means a lot of people can’t control their time using on smartphone
and they still want to balance their live.
30% left for No. Some are can control their live. Some don’t want to live like
others.
2. Evaluate
From questions in interview us understand more about the habit of using smartphones.
From which we can speculate and find solutions in order to master the use of time.
Habits of many people are using smartphones for social networking, gaming, music.
They are less communicate outside and want to settle work in a simple way than the
use of the computer and directly outside.
The workaround is possible given the evidence of a more balanced life. Give reasoning
for them to see that they're ignored ra61t more rewarding outdoor activities and
communicate directly with each other, as well as spending time with family.
The questions in the online survey panel and help us classify users in each age group
separately. The majority of users will be those who lack experience in managing time
and are in working age. They often lose focus on work and labor inefficiency when
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distracted by smartphones. Parents often worry and concern for their children to be in
lower age also have a big part to use. At college age, they often focus on the
entertainment fun discretion so they are less concerned as well as use. At a higher
age, people can manage their own time.
3. Conclusion
In terms of the use of electronic devices today, the majority will involve the age of the
student and the person who is in the working age.
In which students use electronic devices and do not mind the time of use of themselves,
resulting in the misuse of smart electronic devices, which is why parents need applications
to be able to manage their children's use time.
People of working age between 22-35, in which the majority will be the ones who have not
experienced the self-management of their time and are lost in focus when using electronic
devices , or overuse.
They know that such use will be distracting and wasted time but still cannot manage the
time itself. Older people will have the experience of managing their own time and not being
heavily influenced by more intelligent devices.
Most of the users still know the modes to manage their time, but always use smartphones
when possible. Multi-part feeling will be uncomfortable when there is no electronic device.
Multi-part users use social networks to access social networks, and listening to music is
mainly. In the rest of the games, online calls still occupy the majority.
And 60% of people, it will take 1 app to help them manage the time of use.
All we need is designing an application that can help them control their time using for
smart devices. In my opinion, I think our application should have limitation time using, the
warning, the benefit, the notification when using too much, the other choices for user, also
have the do not disturb mode.
REFERENCES
1. Lab, P., 2020. Interviewing // Purdue Writing Lab. [online] Purdue Writing Lab. Available
at:
<https://owl.purdue.edu/owl/research_and_citation/conducting_research/conducting_prim
ary_research/interviewing.html> [Accessed 15 March 2020].
7. DevOps.com. 2020. What Google’S ‘Digital Wellbeing’ Means For Every App Developer -
Devops.Com. [online] Available at: <https://devops.com/what-googles-digital-wellbeing-
means-every-app-developer/> [Accessed 15 March 2020].
8. Android Central. 2020. Digital Wellbeing Beta App Is Now Available For All Android Pie
Users. [online] Available at: <https://www.androidcentral.com/googles-digital-wellbeing>
[Accessed 15 March 2020].