0% found this document useful (0 votes)
37 views2 pages

0 1

Uploaded by

Vinh Cá
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
37 views2 pages

0 1

Uploaded by

Vinh Cá
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 2

0.

1 Changelog

New Bust:
Aunt/Camp Counselor
Natasha

Scenes added:
Mom Movie BJ
Counselor HJ
Counselor BJ

Profile Scenes Added:


Mom/MC Kiss

Still Scenes Added:


Dinner

== Mom & Aunt Progression ==


These two girls are the main focus of 0.1 so continue to interact/find them in
order to experience most of the new content
available!

== Natasha Quest ==
In the campsite, the north-east house, just east of the Rec Center can now be
interacted with. Try it out! She will have more
content soon!

== Dinner Event ==
In the evening, if you talk to M you will be able to eat dinner provided you have
food in your inventory. This will be a place to
talk to the women and find out if there are any missions that you can scope out and
do. If you aren't sure what to do to progress,
try talking to the women here!

== New Salvage Material ==


Added an electrical fuse as a salvagable material. There are a number of future
devices I want to be craftable in the future and a
fuse helps expand the diversity of crafting supplies.

The fuse is uncommon in the factory and rare in the Boys Cabin.

== New Crafting Items & Books ==


Crafting works off of a recipe system now. Old quests will give you manuals and
crafting books to create tools and household
items. More will be added over time! Spade's functionality will be added in an
update soon!

== Other Misc Changes ==


-Low Ammo shows up when bullet count hits 3 or less. No Ammo shows up when count
hits 0. Helps gauge ammo while in combat
-Refined Zombie Combat (may still have some potential bugs but overall much more
functional compared to Alpha)
-Rearranged intro. Skipping Day 1 skips the campfire bit.
-Ammo Pack is now craftable instead of ammo. Allows player to craft 3 bullets per
scrap metal instead of just 1.
-Axes now give 2/3 wood instead of 1/2 per use. Slightly less durable. Overall
consistently more wood gained.
-Rain now possible with it's own special effects on the world
-Rachel second bonus scavenge item is Scrap Metal instead of Scrap Wood
-Bathing can't be done if you don't have water in your inventory
-So much more (I lost track X_X)

You might also like