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Alpha Tips

The document provides tips for the Alpha version of Zombie's Retreat, focusing on salvaging, crafting, and quests. Players can salvage items from specific locations, with respawn times and additional finds influenced by party members. The game features two quests in the Alpha, with plans for more story-driven content and smaller quests in the future, and encourages player feedback for improvements.

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Vinh Cá
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0% found this document useful (0 votes)
36 views1 page

Alpha Tips

The document provides tips for the Alpha version of Zombie's Retreat, focusing on salvaging, crafting, and quests. Players can salvage items from specific locations, with respawn times and additional finds influenced by party members. The game features two quests in the Alpha, with plans for more story-driven content and smaller quests in the future, and encourages player feedback for improvements.

Uploaded by

Vinh Cá
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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== Zombie's Retreat Alpha Tips ==

=Salvaging=
Most of the major locations in ZR have a trashcan-like object that can be
interacted with. Each salvage session, you will find
three random items and their rarities will vary depending on the location. For
example, food is most abundant in the Mess Hall.

After a salvage session, the salvage point will respawn in TWO days. This can be
changed, however, with more locations to explore
over time, this respawn time should help encourage you to spend time slots in
different locations. For the Alpha, it might feel a
little restrictive but know that may change.

Having a girl in your party with you adds a chance that she will find an additional
object in a salvage session. The item found
also varies between women so experiment and find out who is useful for finding
particular materials.

=Crafting=
Multiple items can be crafted to help you survive or gather materials a bit more
efficiently. Note- the Med Kit is a bit expensive
to craft. I plan on having health upgrades so when you have max health (6), it
will be a more logical option for healing.

=Quests=
The Alpha scrapes on this surface with two quests. The game will have more story-
focused quests that are mandatory for advancing
to new locations and uncovering the plot. I want to add smaller quests as well
with various resources as rewards so you won't
have to rely purely on salvaging.

This is everything you will really need to know to get a hang of the Alpha build
for Zombie's Retreat! For the duration of the Alpha
I'll be listening in extra closely for feedback on how the game's difficulty and
mechanics feel so be sure to leave feedback on the
Discord channel or on the itch.io forum for Zombie's Retreat. Thank you for
playing Zombie's Retreat - Alpha!

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