First Form: Full Moon
Moon Breathing                                                  The swordsman attacks with all his rage and strength with a
Moon Breathing is a Breathing Style derived from the Sun        concentrated slash against a creature.
Breathing. Its focus is on letting your emotions run loose.     Immediately after a successful hit, you can use a bonus action
Very differently from other styles, you don't need any          to deal an extra 1d6 damage to the creature. The amount of
composure or balance with yourself, just let everything you     extra damage increases as you gain levels, as shown in the
feel destroy your enemy. This style is not very popular, it's   last column of the table.
rumored that only people with a dark past are able to use it.
                                                                Second Form: Moongazing
Moon Breathing Forms                                            The swordsman cuts the target vertically. You use your
                                                                movement to do a high jump (PHB p182) and use your action
There are six known forms but some 4th and 5th ranked           to do an attack on a creature in reach as you land.
moon style users have created exclusive ones.                      If you moved before the jump and the attack hits, the
                                                                creature can roll a dexterity saving throw with a DC of 10 +
                                                                your prof. bonus to not fall prone. You deal an extra 1d6 of
 Level Technique                          Rage Rank DMG         damage for every 60 cm (2 ft) that you have jumped in the air.
  3rd First Form: Full Moon                 —     1st   1d6
                                                                Third Form: Endless Darkness*
  4th                                       —     1st   1d6
                                                                The swordsman enters a state where only his dark emotions
  5th Second Form: Moongazing               —     1st   1d6     are able to be free. On Your Turn, you can enter a rage as a
  6th                                       —     1st   1d6
                                                                Bonus Action. While raging, you gain the following benefits if
                                                                you aren't wearing heavy armor:
  7th Third Form: Endless Darkness          +3   2nd 1d8           You have an advantage on strength checks and saving
  8th                                       +3   2nd 1d8           throws.
                                                                   When you make a melee weapon attack you gain a +3
  9th                                       +3   2nd 1d8           bonus to the damage. This bonus increases as you level.
 10th                                       +3   2nd 1d8           Resistance to bludgeoning, piercing, and slashing damage.
                                                                Your rage lasts until the end of your breathing. It ends early if
 11th                                       +3   2nd 1d10       you are knocked unconscious or if your breathing ends.
 12th Fourth Form: Crescent Moon            +3   3nd 1d10         You can also end your rage as a bonus action.
                                                                  Once you have raged the maximum number of times, you
 13th                                       +3   3rd 1d10       must finish a long rest before you can rage again. You may
 14th                                       +3   3rd 1d10       rage a number of times equal to your proficiency bonus.
 15th Fifth Form: Perpetual Night           +4   4th 1d12
                                                                Fourth Form: Crescent Moon
 16th                                       +4   4th 1d12
                                                                The swordsman makes multiple curved slashes layered over
 17th                                       +4   4th 1d12       one another, resembling a rising vortex.
 18th Sixth Form: New Moon                  +4   5th 1d12
                                                                As an action, you may use all your extra attacks in a single
                                                                one. If the attack hits you deal an extra 1d6 of damage for
 19th                                       +4   5th    2d6     every extra attack you have. Your current breathing ends.
 20th                                       +4   5th    2d6
                                                                Fifth Form: Perpetual Night*
                                                                The swordsman releases a wild storm of slashes in multiple
                                                                directions, hitting even further than his normal range.
                                                                You can use your action to make a melee attack against any
                                                                number of creatures within 3 m (10 ft), with a separate attack
                                                                roll for each target.
                                                                Sixth Form: New Moon*
                                                                The swordsman finds some peace in his heart, and he uses it
                                                                as its newfound strength. After using this form, for the rest of
                                                                the turn, you are considered as if you had +4 to your Strength
                                                                modifier. At the end of the turn, your current breathing ends.
                                                                    Using a form decreases your current breathing by
                                                                    6s. Every extra die isn't multiplied by a critical hit.
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