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Barbarian - Path of Dragon's Blood

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0% found this document useful (0 votes)
197 views2 pages

Barbarian - Path of Dragon's Blood

Uploaded by

eduardfarzaliiev
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Barbarian: Path of Dragon’s Blood

arbarians who walk the Path of Dragon’s


Blood draw their rage from the draconic

B
Dragon Form
blood mingled with the blood of their 3rd-level Path of Dragon’s Blood feature
ancestors. No matter how diluted the
bloodline becomes, the might flowing in the When you enter a rage you can choose to transform,
veins of various barbarian lineages remains. revealing the draconic power within you. Your physical
Nothing is more naturally destructive and appearance shifts as you become a humanoid dragon
physically dominant than a dragon’s rage. covered in scales sharing the color of your ancestry.
Until the rage ends, you manifest natural weapons as
Dragon Ancestry claws grow from your fingernails, fangs explode from
3rd-level Path of Dragon’s Blood feature your mouth and a lashing tail grows.
Choose one type of dragon as your ancestor. The These natural weapons count as simple melee weapons
damage type associated with each dragon is used by for you, and you add your Strength modifier to the
features you gain later. attack and damage rolls when you attack with them, as
normal.
Dragon Ancestry
Natural Weapons
Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line Natural Weapon Damage Type
Blue Lightning 5 by 30 ft. line Bite 1d6 piercing damage
Brass Fire 15 ft. cone Claw 1d6 slashing damage
Bronze Lightning 15 ft. cone Tail 1d6 bludgeoning damage
Copper Acid 15 ft. cone
Created by Gamingbrew
Gold Fire 15 ft. cone
Visit the Content Vault for more 5E content!
Green
Red
Poison
Fire
5 by 30 ft. line
5 by 30 ft. line http://bit.ly/GBVault
Silver Cold 15 ft. cone
Learn more about the Erenel Campaign Setting
White Cold 5 by 30 ft. line
https://bit.ly/Erenel
Breath Weapon
3rd-level Path of Dragon’s Blood feature

When you take the attack action on your turn while


raging, you can replace one of your attacks with an
exhalation of magical energy. Your dragon ancestry
determines the size, shape and damage type. Each
creature in that area must make a Dexterity saving
throw (DC = 8 + your Constitution modifier + your
proficiency bonus). On a failed save, the creature takes
1d10 damage of the type associated with your ancestry.
On a successful save, it takes half as much damage.
This damage increased by 1d10 when you reach 5th
level (2d10), 11th level (3d10), and 17th level (4d10).
You can use your breath weapon once each time during
your rage.
Dragon Scales
6th-level Path of Dragon’s Blood feature

When assuming your Dragon Form, your scales harden


and provide more protection. You gain resistance to the
damage type associated with your ancestry.
In addition, your natural weapons count as magical for
the purpose of overcoming resistance and immunity to
nonmagical attacks and damage.
Dragon Fury
10th-level Path of Dragon’s Blood feature

Your fury knows no bounds. Once per turn, when you


hit a creature with your natural weapons you can add
twice your rage damage bonus to the damage roll. You
can use this feature a number of times equal to your
proficiency bonus, and regain all expended uses when
you finish a long rest.
In addition, the damage die of your natural weapons
increases to 1d8.
Dragon Wings
14th-level Path of Dragon’s Blood feature

You gain the ability to sprout a pair of dragon wings


from your back, gaining a flying speed equal to your
current speed. You can create these wings as a bonus
action on your turn. They last until you dismiss them as
a bonus action on your turn or until your rage ends.

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